The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.
사용자 평가: 복합적 (평가 274 개)
출시 날짜: 2014년 1월 29일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

The Castle Doctrine 구매

 

큐레이터의 추천

"A merciless and thoughtfully-designed online strategy game whose clever systems enable a unique and troubling experience."
Read the full review here.

평가

“A powerful, memorable game.”
Alec Meer --- Rock, Paper, Shotgun

“Merciless and thoughtfully-designed... A brilliant but horrifying depiction of a risk society at war with itself.”
85/100 – Patrick Carlson --- PC Gamer

“The most disturbing game I've ever played.”
Russ Pitts (discussing his 5/10 Polygon review)

게임에 대해

The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.

I'm Jason Rohrer, and The Castle Doctrine is my 10th game. It's a bit hard to describe, because there's never been anything quite like it before. It's a brutal game in terms of its perma-death and perma-destruction consequences, and it is turn-based, so it's rather Rogue-like. But building such a brutal game in a multiplayer context, with absolutely no cushion between players to stop them from brutalizing each other, is quite strange and new.

Everything is real in this game. When you rob someone, you are actually hurting another player in a permanent way by destroying and stealing their hard work. When someone dies in this game, they lose everything and start over. If you devise perplexing security systems, you can perma-death other players when they come to rob you. Watching those security tapes, where someone gets what's coming to them, is an exhilarating experience. On the other hand, you just killed someone and perhaps caused them to lose days of their hard work. And you've been on the other side too, losing everything because of some thoughtless move you made in someone else's house.

But there is no randomness in this game, so everything is fair. When you die, it is always your fault. When things get dicey, you can always retreat back out the front door to save your own neck. Of course, human folly will get the better of you.

Here's what you get when you buy the game:

  • A lifetime account on the central world server that I'm running.
  • Access to the full game source code (after launching the game on Steam, go here).
  • Everything you need to run your own game server (requires a PHP/MySQL web server, download the source bundle to get started).

시스템 요구 사항

PC
Mac
Linux
    Minimum:
    • OS: XP or later
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio
    Minimum:
    • OS: 10.5 or later
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio
    Minimum:
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio
    • Additional Notes: Binary was built on Ubuntu 12.04
유용한 고객 평가
45명 중 43명(96%)이 이 평가를 유용하다고 평가했습니다.
40.3 시간 기록
In this current state The Castle Doctrine is dead. This game lacks new players which every MMO game needs. At the time i'm writing this review, only 20 houses are available, and almost all of them are the experienced players so it's almost impossible for a new player to get used to it. In my opinion, it's developer's fault, who thinks this game doesn't need sales. Just don't buy it.
게시 일시: 2014년 9월 5일
이 평가가 유용한가요? 아니요
27명 중 25명(93%)이 이 평가를 유용하다고 평가했습니다.
18.0 시간 기록
Don't bother. There is plenty of cheating. Some people even bought the game for two accounts so they could ghost and get insider information into peoples layout. Since it's release, the playerbase has fallen apart. I was so excited for this. This game was brought to its knees by the dev's personal politics and his failure to close some basic gaps.
게시 일시: 2014년 5월 29일
이 평가가 유용한가요? 아니요
19명 중 17명(89%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
The Castle Doctrine had a very nice thought, yet was terribly executed.

For one, the game is hyper-realistic. when trying to get to your vault by testing your traps, you can actually die by your traps. And I mean literally die, so you have to start all over again. even the smallest change to your house will make you test it again. Another thing is that you can give your wife a shotgun as a defense, and she will kill you.

Next, there is interface. While playing, I felt very, very enclosed. no real menus, you only get to see one kind of screen, and most of the time it's just black darkness. It alwas uses re-ocurring colors like grey, orange, dark cyan and black. it seems very bland and boring to just look at.

Graphics aside, we are onto gameplay. My gosh, is it hard to even take a step. you start off in house with your wife and kids and $2000. You can either use the money to build your house, or you can use it to get robbing equipment. Oh, and by the way, the main premice of the game is to rob people or steal robbers' bounty. You can go to the list of countless people and rob their houses, but you know you can't. Somehow, someway, everyone on that list has figured out the perfect way to protect thier house and get tons of ca$h. So how do you win? You can't. You'll try , but after about 5 minutes you realise that no mattter what you try to do, it's impossible to get more than your base $2000.

To sum it up, The Castle Doctrine is not worth half it's price. It's badly made, which will make you expect much more. But no, I pretty much told everything in this review. I thing the price for $16 dollars asking for waaaayy to much, so it should be down to $5. Anyways, the promotional sale was literally the only discount ever on this game.It's literally in the announcement. So if you have $16 to burn, do NOT use it here. Please use it somewhere else. Thank you.
게시 일시: 2014년 6월 14일
이 평가가 유용한가요? 아니요
46명 중 32명(70%)이 이 평가를 유용하다고 평가했습니다.
18.6 시간 기록
http://www.falsegravity.com/?p=572

This is why I now hate this game. I loved it at first, but I won't let minutely novel gameplay override my principles. Think what you will, that's your choice - I've made mine.
게시 일시: 2014년 7월 24일
이 평가가 유용한가요? 아니요
15명 중 14명(93%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
It's neat, but incredibly frustrating. You build a complex fortress to hide your cash and keep your family safe. But if you die you lose all your progress. So the more time you put into your base the less incentive there is to go and test other people's bases. A cool idea, that could have benefitted from some fleshing out. Simply wasn't what I want in a game.

If you like uber roguelikes, where you put in hours of work and die before you can achieve anything. Then it's for you.
게시 일시: 2014년 5월 13일
이 평가가 유용한가요? 아니요
623명 중 474명(76%)이 이 평가를 유용하다고 평가했습니다.
0.1 시간 기록
I've had the alpha of this for a long time, so I've played it much more than my Steam account would suggest. I love the concept of this game. It's really a great idea behind it.

The problem for me is that the game itself has trouble matching up to that actual concept. I don't think this is the developer's fault at all. He clearly has tried to balance the game as much as is possible. It's just that it quickly devolves into a sort of class system. If you've got a ton of money, you can protect your house amazingly well and do some incredibly intricate work. If you don't have a ton of money, you're pretty much screwed, because you can't protect anything well at all. And the problem here is that being able to get more money depends on robbing some other houses of people who do have money... meaning that you're up against near-impossible traps and schemes.

And another issue for me is the family mechanic. Having a family prevents you from doing some things for protection because you need to have a clear path for them to escape. But as soon as someone kills your family, you're actually in many ways BETTER OFF, because it means you can make even crazier traps. The amount of additional income they add just doesn't make up enough for the amount of people who will die trying to rob your house if you're able to make some of the more deadly setups.

Again, I don't think that any of this is the fault of the developer. There have been a bunch of updates since the first alpha that have attempted to improve this situation. Unfortunately, it almost seems like it is a limitation in the concept itself - one that takes all the fun out of it for anyone who is starting out. I really wanted to like this game, but I just haven't been able to despite checking in after many different versions/updates.
게시 일시: 2014년 1월 29일
이 평가가 유용한가요? 아니요