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The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.
Megjelenés dátuma: 29 Jan 2014
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The Castle Doctrine vásárlása

$15.99

Értékelések

“A powerful, memorable game.”
Alec Meer --- Rock, Paper, Shotgun

“Merciless and thoughtfully-designed... A brilliant but horrifying depiction of a risk society at war with itself.”
85/100 – Patrick Carlson --- PC Gamer

“The most disturbing game I've ever played.”
Russ Pitts (discussing his 5/10 Polygon review)

A játékról: 

The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.

I'm Jason Rohrer, and The Castle Doctrine is my 10th game. It's a bit hard to describe, because there's never been anything quite like it before. It's a brutal game in terms of its perma-death and perma-destruction consequences, and it is turn-based, so it's rather Rogue-like. But building such a brutal game in a multiplayer context, with absolutely no cushion between players to stop them from brutalizing each other, is quite strange and new.

Everything is real in this game. When you rob someone, you are actually hurting another player in a permanent way by destroying and stealing their hard work. When someone dies in this game, they lose everything and start over. If you devise perplexing security systems, you can perma-death other players when they come to rob you. Watching those security tapes, where someone gets what's coming to them, is an exhilarating experience. On the other hand, you just killed someone and perhaps caused them to lose days of their hard work. And you've been on the other side too, losing everything because of some thoughtless move you made in someone else's house.

But there is no randomness in this game, so everything is fair. When you die, it is always your fault. When things get dicey, you can always retreat back out the front door to save your own neck. Of course, human folly will get the better of you.

Here's what you get when you buy the game:

  • A lifetime account on the central world server that I'm running.
  • Access to the full game source code (after launching the game on Steam, go here).
  • Everything you need to run your own game server (requires a PHP/MySQL web server, download the source bundle to get started).

PC-s rendszerkövetelmények

    Minimum:
    • OS: XP or later
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio

Mac-es rendszerkövetelmények

    Minimum:
    • OS: 10.5 or later
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio

Linuxos rendszerkövetelmények

    Minimum:
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio
    • Additional Notes: Binary was built on Ubuntu 12.04
Hasznos vásárlói értékelések
7 emberből 7 (100%) találta hasznosnak ezt az értékelést
220 termék a fiókon
5 értékelés
1.2 óra a nyilvántartásban
You use a limited pool of cash to build a death maze for would-be intruders out of a relatively simple collection of switches, tiles, walls and traps. Invading other people's homes successfully will earn you more cash, but if you die you have to start from the beginning once again.
Is it an interesting little experiment? Sure. Is it a fun video game? Nope.
Közzétéve: 3 február 2014
Hasznos volt ez az értékelés? Igen Nem
8 emberből 7 (88%) találta hasznosnak ezt az értékelést
102 termék a fiókon
1 értékelés
18.3 óra a nyilvántartásban
This game is really close to being great in my opinion, but as it currently stands, I can't really reccomend it.

The game suffers from a couple major problems in my opinion. The first is that the risk reward ratio of robbing a house generally just isn't worth it. If you really commit to trying to make it through a house, you are far more likely to die than you are to make it through, the survival rates on most the listed houses back this up. The fact that you will fail to rob the house is not the problem however, the problem is how harshly you are punished for failing. You lose everything, your house, your money, Everything, and have to start the game over from scratch. Because of this, nobody ever wants to try to rob anyone else once they have a decent amount of money and a house established. 99% of the people who try to rob you have just started a new character and have not yet invested any time in building their own defenses (you can tell they are brand new because they are only worth $200 bounty if they die to one of your traps). The strategy tends to be to spawn a new character, spend the starting $2000 on robbery gear, and try to rob a house that has around $10k and build your house with the money. After that you don't rob houses anymore and you just sit back and watch people try to rob you.

If the game were to make failure less punishing I think things could be a lot more interesting. I do think having permadeath in the game is probably a good idea because it leads to people building new traps and whatnot, but I don't think permadeath should be the punishment for your first failure.

I think that with each death players should have to pay an increasing sum of money, starting low but working up to large amounts, and if they can't pay then they suffer permanent death of their current character. Perhaps the amount increment would drop over time as well so you never reached a point where the cost was so high a character would never try to rob a house again.

I'm not sure my suggestion is the perfect solution, but I really do feel that the game would be considerably more fun if players other than brand new characters were trying to commit robberies as well.
Közzétéve: 2 február 2014
Hasznos volt ez az értékelés? Igen Nem
4 emberből 4 (100%) találta hasznosnak ezt az értékelést
26 termék a fiókon
14 értékelés
1.9 óra a nyilvántartásban
What a waste of money, would have payed 2$ but not more. The worst thing is not the lack of graphics or content though. The game is very tough for beginners, basically you cannot build any useful defense with the start money. The gap between the noobs and the "pros" is huge, so it ends up being pure luck either you find someone with no house at all (also boring to rob) or someone with 100 pitbulls, the latter being in the majority it seems. It's not even much skill based, you just have to be rich enough to put all those dozens of dogs to sleep or shortcircuit all these electric floors that the rich people spam in their houses (ok, I admit the skill lies in acquiring the money to fill your backpack with enough tools). The weirdest thing is that you are better off with your family dead, so you don't have to leave a completely open path for them to escape...
Közzétéve: 2 február 2014
Hasznos volt ez az értékelés? Igen Nem
6 emberből 5 (83%) találta hasznosnak ezt az értékelést
191 termék a fiókon
4 értékelés
5.2 óra a nyilvántartásban
I'm a fan of difficult, tense games that don't try to hold your hand. Sadly, this isn't so much a difficult game as a discouraging game. Don't get me wrong, I like the premise a lot, and I enjoy the idea of playing this game with friends, trying to guess whose house belongs to who, with all of that kind of fun social dynamic attached when you finally penetrate a house's defenses. Sadly, playing the game as presented on the public server is an exercise in pointlessness.

To begin with, the game has extremely far beyond frustrating game flow that actively discourages experimentation to a degree I can't really explain very well using words. Despite really wanting to like the game, I was done after the second day of ownership. Experimentation of any type, with your own house's design or with exploring those of others, is 'rewarded' by completely losing the house's entire design if you make any mistakes whatsoever anywhere, either in its wiring or in negotiating the house's solution. Despite well-matching the game's design philosophy, the fundamental reality of this situation is that you will spend over 95% of your game time rebuilding nearly identical houses with the almost no money you're forced to start with.

The ease of death is really overstated, it's very easy to avoid dying provided no one with an entire inventory full of guns and saws really wants your money. That said, after rebuilding the same house for the fourth time, I lost pretty much all desire to look at anyone else's houses. And, of course, if you make a mistake wiring your own house and end up in your own trap, well. It's time to start over. Unlike a 'roguelike', instead of being able to pick the game up immediately when you die and try again doing something fun like exploring an unknown cavern and collecting loot or what have you, you're forced to rebuild your entire house once again from literally nothing. If this review is starting to seem repetitive, that's because that's what the game is like.

In conclusion, one gets the feeling that the game was primarily designed for people who are unemployed, don't have kids, and probably can't be bothered to cook for themselves, or generally do any of the other things that people value their time for. Like writing reviews.
Közzétéve: 28 február 2014
Hasznos volt ez az értékelés? Igen Nem
10 emberből 7 (70%) találta hasznosnak ezt az értékelést
53 termék a fiókon
2 értékelés
2.6 óra a nyilvántartásban
This game has surprisingly amazed me, although i would consider the price a bit costy but the game won't disappoint you. It's a arcade MMO game where you have the ability to defend yourself in anyway. Players have to steal the survive and thrive, so in order to not get your stuff stolen you must build a maze-like fortress with deadly traps that players can play, BUT here's the catch this game is perma-death. If you get caught on a electric floor in another players house, you're ♥♥♥♥ed you lose EVERYTHING! Great game, really addicting, would recommend if the price went down if you were to buy it!
Közzétéve: 12 február 2014
Hasznos volt ez az értékelés? Igen Nem
605 emberből 457 (76%) találta hasznosnak ezt az értékelést
830 termék a fiókon
1 értékelés
0.1 óra a nyilvántartásban
I've had the alpha of this for a long time, so I've played it much more than my Steam account would suggest. I love the concept of this game. It's really a great idea behind it.

The problem for me is that the game itself has trouble matching up to that actual concept. I don't think this is the developer's fault at all. He clearly has tried to balance the game as much as is possible. It's just that it quickly devolves into a sort of class system. If you've got a ton of money, you can protect your house amazingly well and do some incredibly intricate work. If you don't have a ton of money, you're pretty much screwed, because you can't protect anything well at all. And the problem here is that being able to get more money depends on robbing some other houses of people who do have money... meaning that you're up against near-impossible traps and schemes.

And another issue for me is the family mechanic. Having a family prevents you from doing some things for protection because you need to have a clear path for them to escape. But as soon as someone kills your family, you're actually in many ways BETTER OFF, because it means you can make even crazier traps. The amount of additional income they add just doesn't make up enough for the amount of people who will die trying to rob your house if you're able to make some of the more deadly setups.

Again, I don't think that any of this is the fault of the developer. There have been a bunch of updates since the first alpha that have attempted to improve this situation. Unfortunately, it almost seems like it is a limitation in the concept itself - one that takes all the fun out of it for anyone who is starting out. I really wanted to like this game, but I just haven't been able to despite checking in after many different versions/updates.
Közzétéve: 29 január 2014
Hasznos volt ez az értékelés? Igen Nem