The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.
Análises de utilizadores: Neutras (345 análises) - 50% das 345 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 29 Jan, 2014

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Análises

“A powerful, memorable game.”
Alec Meer --- Rock, Paper, Shotgun

“Merciless and thoughtfully-designed... A brilliant but horrifying depiction of a risk society at war with itself.”
85/100 – Patrick Carlson --- PC Gamer

“The most disturbing game I've ever played.”
Russ Pitts (discussing his 5/10 Polygon review)

Acerca deste jogo

The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.

I'm Jason Rohrer, and The Castle Doctrine is my 10th game. It's a bit hard to describe, because there's never been anything quite like it before. It's a brutal game in terms of its perma-death and perma-destruction consequences, and it is turn-based, so it's rather Rogue-like. But building such a brutal game in a multiplayer context, with absolutely no cushion between players to stop them from brutalizing each other, is quite strange and new.

Everything is real in this game. When you rob someone, you are actually hurting another player in a permanent way by destroying and stealing their hard work. When someone dies in this game, they lose everything and start over. If you devise perplexing security systems, you can perma-death other players when they come to rob you. Watching those security tapes, where someone gets what's coming to them, is an exhilarating experience. On the other hand, you just killed someone and perhaps caused them to lose days of their hard work. And you've been on the other side too, losing everything because of some thoughtless move you made in someone else's house.

But there is no randomness in this game, so everything is fair. When you die, it is always your fault. When things get dicey, you can always retreat back out the front door to save your own neck. Of course, human folly will get the better of you.

Here's what you get when you buy the game:

  • A lifetime account on the central world server that I'm running.
  • Access to the full game source code (after launching the game on Steam, go here).
  • Everything you need to run your own game server (requires a PHP/MySQL web server, download the source bundle to get started).

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: XP or later
    • Processador: 900 MHz
    • Memória: 40 MB de RAM
    • Placa gráfica: Onboard Graphics
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 10 MB de espaço livre
    • Placa de som: Standard Audio
    Mínimos:
    • Sistema Operativo: 10.5 or later
    • Processador: 900 MHz
    • Memória: 40 MB de RAM
    • Placa gráfica: Onboard Graphics
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 10 MB de espaço livre
    • Placa de som: Standard Audio
    Mínimos:
    • Processador: 900 MHz
    • Memória: 40 MB de RAM
    • Placa gráfica: Onboard Graphics
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 10 MB de espaço livre
    • Placa de som: Standard Audio
    • Notas adicionais: Binary was built on Ubuntu 12.04
Análises úteis de clientes
39 de 39 pessoas (100%) acharam esta análise útil
273.9 hrs em registo
Publicada: 21 de Outubro de 2015
Jason should make this game free at this point, or at least greatly reduce the price. $15 for a game where you might have five houses to play in on a good day? Sadly, while it was a really great game at its peak, it's just not worth it at this point.
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13 de 13 pessoas (100%) acharam esta análise útil
33.6 hrs em registo
Publicada: 2 de Outubro de 2015
Game was pretty unbalanced but still fun when it was releassed, but now, there are only a small number of players to interact with. I would not reccomend this at all.
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17 de 21 pessoas (81%) acharam esta análise útil
1.2 hrs em registo
Publicada: 1 de Setembro de 2015
No good, I got tried of it fast. Way overpriced.
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156 de 169 pessoas (92%) acharam esta análise útil
40.3 hrs em registo
Publicada: 5 de Setembro de 2014
In this current state The Castle Doctrine is dead. This game lacks new players which every ♥♥♥♥♥♥me needs. At the time i'm writing this review, only 20 houses are available, and almost all of them are the experienced players so it's almost impossible for a new player to get used to it. In my opinion, it's developer's fault, who thinks this game doesn't need sales. Just don't buy it.
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476 de 626 pessoas (76%) acharam esta análise útil
0.1 hrs em registo
Publicada: 29 de Janeiro de 2014
I've had the alpha of this for a long time, so I've played it much more than my Steam account would suggest. I love the concept of this game. It's really a great idea behind it.

The problem for me is that the game itself has trouble matching up to that actual concept. I don't think this is the developer's fault at all. He clearly has tried to balance the game as much as is possible. It's just that it quickly devolves into a sort of class system. If you've got a ton of money, you can protect your house amazingly well and do some incredibly intricate work. If you don't have a ton of money, you're pretty much screwed, because you can't protect anything well at all. And the problem here is that being able to get more money depends on robbing some other houses of people who do have money... meaning that you're up against near-impossible traps and schemes.

And another issue for me is the family mechanic. Having a family prevents you from doing some things for protection because you need to have a clear path for them to escape. But as soon as someone kills your family, you're actually in many ways BETTER OFF, because it means you can make even crazier traps. The amount of additional income they add just doesn't make up enough for the amount of people who will die trying to rob your house if you're able to make some of the more deadly setups.

Again, I don't think that any of this is the fault of the developer. There have been a bunch of updates since the first alpha that have attempted to improve this situation. Unfortunately, it almost seems like it is a limitation in the concept itself - one that takes all the fun out of it for anyone who is starting out. I really wanted to like this game, but I just haven't been able to despite checking in after many different versions/updates.
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