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The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.
Veröffentlichung: 29. Jan. 2014
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Reviews

“A powerful, memorable game.”
Alec Meer --- Rock, Paper, Shotgun

“Merciless and thoughtfully-designed... A brilliant but horrifying depiction of a risk society at war with itself.”
85/100 – Patrick Carlson --- PC Gamer

“The most disturbing game I've ever played.”
Russ Pitts (discussing his 5/10 Polygon review)

Über das Spiel

The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.

I'm Jason Rohrer, and The Castle Doctrine is my 10th game. It's a bit hard to describe, because there's never been anything quite like it before. It's a brutal game in terms of its perma-death and perma-destruction consequences, and it is turn-based, so it's rather Rogue-like. But building such a brutal game in a multiplayer context, with absolutely no cushion between players to stop them from brutalizing each other, is quite strange and new.

Everything is real in this game. When you rob someone, you are actually hurting another player in a permanent way by destroying and stealing their hard work. When someone dies in this game, they lose everything and start over. If you devise perplexing security systems, you can perma-death other players when they come to rob you. Watching those security tapes, where someone gets what's coming to them, is an exhilarating experience. On the other hand, you just killed someone and perhaps caused them to lose days of their hard work. And you've been on the other side too, losing everything because of some thoughtless move you made in someone else's house.

But there is no randomness in this game, so everything is fair. When you die, it is always your fault. When things get dicey, you can always retreat back out the front door to save your own neck. Of course, human folly will get the better of you.

Here's what you get when you buy the game:

  • A lifetime account on the central world server that I'm running.
  • Access to the full game source code (after launching the game on Steam, go here).
  • Everything you need to run your own game server (requires a PHP/MySQL web server, download the source bundle to get started).

Systemvoraussetzungen (PC)

    Minimum:
    • OS: XP or later
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: 10.5 or later
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio

Systemvoraussetzungen (Linux)

    Minimum:
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio
    • Additional Notes: Binary was built on Ubuntu 12.04
Hilfreiche Kundenreviews
6 von 6 Personen (100%) fanden dieses Review hilfreich
18.0 Std. insgesamt
Don't bother. There is plenty of cheating. Some people even bought the game for two accounts so they could ghost and get insider information into peoples layout. Since it's release, the playerbase has fallen apart. I was so excited for this. This game was brought to its knees by the dev's personal politics and his failure to close some basic gaps.
Verfasst: 29. Mai
War dieses Review hilfreich? Ja Nein
5 von 5 Personen (100%) fanden dieses Review hilfreich
40.3 Std. insgesamt
In this current state The Castle Doctrine is dead. This game lacks new players which every MMO game needs. At the time i'm writing this review, only 20 houses are available, and almost all of them are the experienced players so it's almost impossible for a new player to get used to it. In my opinion, it's developer's fault, who thinks this game doesn't need sales. Just don't buy it.
Verfasst: 5. September
War dieses Review hilfreich? Ja Nein
7 von 9 Personen (78%) fanden dieses Review hilfreich
18.6 Std. insgesamt
http://www.falsegravity.com/?p=572

This is why I now hate this game. I loved it at first, but I won't let minutely novel gameplay override my principles. Think what you will, that's your choice - I've made mine.
Verfasst: 24. Juli
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
0.9 Std. insgesamt
It's neat, but incredibly frustrating. You build a complex fortress to hide your cash and keep your family safe. But if you die you lose all your progress. So the more time you put into your base the less incentive there is to go and test other people's bases. A cool idea, that could have benefitted from some fleshing out. Simply wasn't what I want in a game.

If you like uber roguelikes, where you put in hours of work and die before you can achieve anything. Then it's for you.
Verfasst: 13. Mai
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
0.9 Std. insgesamt
The Castle Doctrine had a very nice thought, yet was terribly executed.

For one, the game is hyper-realistic. when trying to get to your vault by testing your traps, you can actually die by your traps. And I mean literally die, so you have to start all over again. even the smallest change to your house will make you test it again. Another thing is that you can give your wife a shotgun as a defense, and she will kill you.

Next, there is interface. While playing, I felt very, very enclosed. no real menus, you only get to see one kind of screen, and most of the time it's just black darkness. It alwas uses re-ocurring colors like grey, orange, dark cyan and black. it seems very bland and boring to just look at.

Graphics aside, we are onto gameplay. My gosh, is it hard to even take a step. you start off in house with your wife and kids and $2000. You can either use the money to build your house, or you can use it to get robbing equipment. Oh, and by the way, the main premice of the game is to rob people or steal robbers' bounty. You can go to the list of countless people and rob their houses, but you know you can't. Somehow, someway, everyone on that list has figured out the perfect way to protect thier house and get tons of ca$h. So how do you win? You can't. You'll try , but after about 5 minutes you realise that no mattter what you try to do, it's impossible to get more than your base $2000.

To sum it up, The Castle Doctrine is not worth half it's price. It's badly made, which will make you expect much more. But no, I pretty much told everything in this review. I thing the price for $16 dollars asking for waaaayy to much, so it should be down to $5. Anyways, the promotional sale was literally the only discount ever on this game.It's literally in the announcement. So if you have $16 to burn, do NOT use it here. Please use it somewhere else. Thank you.
Verfasst: 14. Juni
War dieses Review hilfreich? Ja Nein
6 von 8 Personen (75%) fanden dieses Review hilfreich
9.4 Std. insgesamt
The Castle Doctrine
Im Kern handelt es sich eigentlich um ein Puzzle-Spiel. Ihr habt 2000$ um ein möglichst kompliziertes Puzzle zu erschaffen und so euren Safe und eure Familie zu schützen. Ist euer Eigentum sicher, macht ihr euch auf um andere Spieler zu berauben. Die Community scheint momentan sehr lebhaft und so hat man im Prinzip einen unendlichen Pool an neuen Levels.
Das Spiel bietet ein einzigartiges Konzept, dass zwar durchaus frustrierend sein kann, aber dennoch immer und immer wieder einen neuen Versuch wagen lässt. Die Permadeath-Komponente macht Castle Doctrine extrem spannend, jeder Fehler führt zum Tod. Selbst bei den Testläufen des eigenen Sicherheitssystems wird man so wieder und wieder sterben und von Neuem beginnen müssen. Dies ist sehr frustrierend und die Möglichkeit Layouts für Fallen zu speichern fehlt leider.
Die meiste Zeit des Spiels verbringt man deswegen im Baumodus immer wieder ganz von vorn...
Das ganze Layout des Spiels ist sehr einfach gehalten. Leider fehlt deswegen teilweise auch einfachster Komfort:
Es gibt keine Vollbildoption (soweit ich weiß).
Es gibt lediglich eine einzige Einstellung, die man ändern kann (Musik an/aus).
Man muss mühsam Seite für Seite durch die Liste der Gegenspieler scrollen, eine Option um zum Start/Ende der Liste zu springen wäre praktisch.

Auf einer Skala von 1 bis 10 gebe ich Castle Doctrine 7 Punkte, weil das Konzept neu und spannend ist. Der WIederspielwert ist sehr hoch, solange die Community aktiv bleibt. Für diesen Preis sollten obige Mängel aber nicht bestehen.
Verfasst: 3. Februar
War dieses Review hilfreich? Ja Nein