In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future.
Análisis de usuarios: Mayormente negativos (1,970 análisis)
Fecha de lanzamiento: 27 de Oct, 2014

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Comprar Spacebase DF-9

Paquetes que incluyen este juego

Comprar Spacebase DF-9 + Hack 'n' Slash

Includes both games and their soundtracks!

 

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"A Double Fine Game. Build a home among the stars for a motley population of humans and aliens as they go about their daily lives."

Actualizaciones recientes Ver todos (41)

13 de Noviembre

Spacebase DF-9 1.06 released

  • Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork.
  • Arrow keys now pan view same as WASD keys.
  • "show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely.
  • Fixed: Unsuited citizens in a vacuum don't enter "sucked into space" immediately.
  • Fixed: Turrets don't spawn in derelicts and docking ships as intended.
  • Fixed: Various UI issues when resizing game window.
  • Fixed: Held weapons don't appear correctly on spacesuited characters.
  • Fixed: Research datacubes don't display properly.
  • Fixed: Ships dock onto pending construction.
  • Fixed: Base Seed Pod can start encased in an asteroid.
  • Fixed: Turrets don't display properly when scanning for threats.
  • Fixed: Raiders kill people imprisoned in brigs.
  • Fixed: Ship engines don't sort correctly with nearby walls.

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7 de Noviembre

Spacebase DF-9 1.05 released

  • Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied.
  • Fixed: Dropped ore disappears.
  • Fixed: Various rare crashes.

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Acerca de este juego

In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Key Features:

Base Construction
  • Build your base using available matter and expand by mining more from nearby asteroids.
  • Gradually expand from a small oxygen-filled room to a thriving, well-decorated hub.
  • Build Gardens, Pubs, Fitness and Research facilities, and more.
Citizen Management
  • Assign citizens to duties to ensure survival-critical duties are performed efficiently.
  • Monitor citizen needs to ensure overall morale, balancing duty demands with citizen happiness.
Base Defense
  • Send security forces to investigate mysterious derelicts that appear near the base.
  • Fend off hostile invaders as well as parasites that
  • Construct turrets to lend firepower to hostile
Research and Progression
  • Research new equipment, armor, weapons, and base structures.
  • Discover blueprints for new technologies aboard derelict ships.
  • Research cures for deadly space diseases.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OSX 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
Análisis útiles de usuarios
A 5 de 6 personas (83%) les ha sido útil este análisis
4.4 h registradas
Publicado: 10 de Diciembre
Lets finish the game for all those buyers... Nah, kidding - Double fine, 2014
¿Te ha sido útil este análisis? No
A 343 de 386 personas (89%) les ha sido útil este análisis
3.4 h registradas
Publicado: 19 de Noviembre
Having bought this game on early access, I truly wish I hadn't.

It's not finished, it's never going to be finished, feel a lot like I got screwed over on this and every other Double Fine Production game that I bought.

Don't waste your time or money on this unpolished turd.
¿Te ha sido útil este análisis? No
A 225 de 245 personas (92%) les ha sido útil este análisis
38.2 h registradas
Publicado: 17 de Noviembre
Lovely concept and could have been great, but it was never finished despite it's 'released' status. :(
¿Te ha sido útil este análisis? No
A 176 de 186 personas (95%) les ha sido útil este análisis
16.8 h registradas
Publicado: 19 de Noviembre
While the game in its current state is relatively playable it is sadly unfinished.

The UI is rather clunky and unfinished. The AI even more so.

There doesn't seem to be any dynamic events other than meteor strikes and random raiders which given the basic nature of the AI means that a lot of your personnell will be left dead and dying on the floor. There was no effort put in to making the Random derelict encounters anything other than a randomly generated set of rooms to be a "starship" or chunk of space station and they pop into exisence randomly on the map sometimes popping in attached to your base.

All in all it is a stable game which is sparse and empty that will hopefully be completed by mod teams into something a little more robust.

However this only serves to prove that Double Fine missed the while point of what utelizing early access is for and clearly started this project with the hopes of funding it exclusively through EA rather than making sure they had the capital to put out a product.

For the price its going for you'll get a better deal by either waiting for Starbound, Planet Explorers, or Space Engineers to get out of alpha and into beta.
¿Te ha sido útil este análisis? No
A 301 de 347 personas (87%) les ha sido útil este análisis
9.5 h registradas
Publicado: 17 de Noviembre
Double Fine continues the tradition of taking your money and not finishing their games.
¿Te ha sido útil este análisis? No
A 157 de 168 personas (93%) les ha sido útil este análisis
29.5 h registradas
Publicado: 19 de Noviembre
I'm so sorry - even now with 1.06, read some episodes:

- Tried the new tutorial, how to play; got to the explore derelict task - but the derelict never appeared :-) :-(
- Started a new game and despite in a sector with "low" threats, there were plenty of hostile ships chiming in from time to time.
- I was expanding my base; suddenly I got hails from friendlies. Two new ships/buildings appeared; one docked in the middle of a room building operation leaving it inaccessible; the other docked on a wall that had a ship engine. I could access the latter by cutting a wall and tearing down the engine to free the main entrance, but the former still inaccessible.
- There's a dead raider lying in the room to be the second reactor room. I can not build a power generator since the raider blocks it - seems bodies just don't disappear. I also have a floating dead astronaut in the middle of my bar; he was killed when the room didn't even exist.

I've spent hours in the game but only got frustration out of it - whatever progress I made, disappearing floor tiles, stupid AI, bugs, ... ruined it. Maybe I should finally uninstall it - I'd have had fun with it if it had been more mature.
¿Te ha sido útil este análisis? No
A 67 de 80 personas (84%) les ha sido útil este análisis
7.3 h registradas
Publicado: 20 de Noviembre
Abandoned half-way by it's developer, Spacebase DF-9 is an uninspired attempt of bringing base builders back.
¿Te ha sido útil este análisis? No
A 62 de 74 personas (84%) les ha sido útil este análisis
1.8 h registradas
Publicado: 20 de Noviembre
Double-Fine abandoned this game in a half-finished state.

When I get a refund for this, I'll think about buying something from these developers again, but the fact of the matter is that they have betrayed one of the core tenents of not only early-access game development, but also the free market. Money has changed hands. The consumers have paid for a product with the expectation that it will be finished.

That itsn't happening.
¿Te ha sido útil este análisis? No
A 45 de 52 personas (87%) les ha sido útil este análisis
12.8 h registradas
Publicado: 17 de Noviembre
Game was buggy, but still pretty fun. However, Double Fine's decision to drop development and essentially give a 'screw you' to the funders is despicable. I will think twice, thrice and a fourth time before buying their products in the future. Do not buy.
¿Te ha sido útil este análisis? No
A 25 de 29 personas (86%) les ha sido útil este análisis
1.2 h registradas
Publicado: 9 de Diciembre
Unfortunately I can't recommend this game. I personally like it but since the developer decided to leave the game unfinished and incomplete, I can't recommend it. What you have is a fun Spacestation simulator that minus the bugs and glitches would be good enough on its own. However these bugs and glitches are often game breaking and could even destroy your save. That being said, don't buy this game unless you have a high tolerance for pain.
¿Te ha sido útil este análisis? No
A 21 de 27 personas (78%) les ha sido útil este análisis
5.9 h registradas
Publicado: 22 de Noviembre
DO NOT BUY THIS GAME

When I bought the game, I thought that it was going to be great once it was finished (hence early access). Now that they deciced end development on the game it is no longer worth it. The game is unfinished plain and simple, and I am angry that they would just pull the plug on features that they had promised.

I am never buying another game from Double Fine, and neither should you.
¿Te ha sido útil este análisis? No
A 21 de 27 personas (78%) les ha sido útil este análisis
17.1 h registradas
Publicado: 23 de Noviembre
I was really enjoying this game earlier in the year when I bought it. It was buggy as all hell but I knew it was early access and it had a dedicated team working on every problem. I could see the potential this game had and the creativity it would inspire in the future. Then Double Fine just gave up. They mismanaged their budget for this game and basically said "Here, you finish it." I've never been so insulted by a game company since the last time I bought something made by EA. The game is still a broken, buggy mess despite the patches coming out and that trickle of patches will end soon and it will be up to the community to fix it, mod it, add features and make the most out of a game abandoned by its original creators. Double Fine then tried to quell my outrage with a free game...that I promptly gave away. This ugly event has killed any faith I had in Double Fine. I will never buy their products again and they have no one to blame but themselves.
Oh, and about their new "$20.01" price point...har har har. That's a joke but not for the reason they think it is. If they drop the price by $20 bucks, then you'll get your money's worth.
¿Te ha sido útil este análisis? No
A 18 de 23 personas (78%) les ha sido útil este análisis
14.0 h registradas
Publicado: 17 de Noviembre
This game has a nice concept. But it is currently lacking many ideas first planed for it.

In fact, despite it being version 1.***, this is not a finished product at all.
This is still very buggy, with the PNJs often being stuck somewhere or stupidly stacking in a room with no oxygen, and dying for no reason.

I don't recommend buying it, not before a good bunch of patches, and hopefully some future mod.

Excuse my english.
¿Te ha sido útil este análisis? No
A 13 de 16 personas (81%) les ha sido útil este análisis
9.2 h registradas
Publicado: 10 de Diciembre
I poured money into this expecting it to be an ongoing project. It started out interesting for an alpha but then we realised that this was as good as it was going to get.

The developer either mismanaged the money so severely to the point where it should honestly be questioned whether Doublefine has any business in early access or they simply took the money and ran. Not bothering to finish this game as other projects needed more attention.

Either way we are left with a sorry excuse for a game. Horrendously shallow gameplay with barely any of the initially promised features. It is a barren boring game that you will grow weary of in less than half an hour of starting it up.

Do not buy unless it goes for less than a dollar.
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A 11 de 14 personas (79%) les ha sido útil este análisis
2.4 h registradas
Publicado: 29 de Noviembre
A side-project by the venerable Double Fine, Spacebase DF-9 had ambitions of being “Dwarf Fortress but in SPACE!”. It’s in space, that part they finished pretty early on. The entire everything else part, the parts that involve managing a large, complex and interrelated system of many smaller systems all working together and against each other, that part they didn’t quite finish. Much of what was promised for Spacebase DF-9 was dropped just before release (the game had been in Early Access for about a year now). The game was given a half-decent tutorial, opened up so users could modify and “finish” the game themselves, and a few meta-goals were added to give the experience a bit of structure.

So what you’re left with is something that so painfully looks like the start of something great but then never actually goes there. You can build your base, take on space immigrants, juggle their needs and desires, fend off raiders and explore derelicts that may appear. But it all feels pointless, unless you chase the arbitrary goals the team shoved in at the last minute, like “have a base with X amount of denizens”. It’s a pity the game didn’t get more support in Early Access, as a lack of interest from consumers is why Double Fine claims to have dropped the project.
¿Te ha sido útil este análisis? No
A 8 de 10 personas (80%) les ha sido útil este análisis
2.1 h registradas
Publicado: 10 de Diciembre
Got in on day 0 with this game. Expected big things. Got kicked in the proverbial nuts when the developers chose to stop developing before the game was considered done.

Do not buy. I will never support Double Fine ever again.
¿Te ha sido útil este análisis? No
A 9 de 12 personas (75%) les ha sido útil este análisis
4.5 h registradas
Publicado: 30 de Noviembre
I got double fined, and I paid for it
¿Te ha sido útil este análisis? No
A 10 de 14 personas (71%) les ha sido útil este análisis
9.0 h registradas
Publicado: 28 de Noviembre
So I guess this is what happened:

- Tim Schafer goes to a handful of investors with a prototype for a game. A game that has potential, a game that has that Double Fine sense of humor we all love, and a game that will fill a void in the market that has been left open for far too long.
- The investors love it and give Tim Schafer $400,000 to make this game.
- Tim Schafer gets addicted to cocaine and hookers and completely blows (heh) all of his investors' money, but just about this time Steam early access was hitting its stride and crafty Schafer cooks up a scheme.
- Tim Schafer puts a very early, borderline-developmental build of DF9 up on steam for $25 with a link to a web page promising tons and tons of features - all with a very nebulous timetable attached.
- A few months later (and a few inconsequential updates later) Tim Schafer finally cons enough money from hard-working people to pay back his investors (and get himself into rehab). Unfortunately, Double Fine is now broke.
- Tim Schafer announces the latest development build as the final release, takes down the webpage with the planned content, and releases the source code in a futile attempt to placate his former fans.
- Tim Schafer goes off to further bankrupt Double Fine.

tl;dr, DO NOT BUY. This game is fundamentally broken and lacking in content.


I realize game development can be expensive, but I think it's pretty obvious from this and the Broken Age debacles that Tim Schafer isn't particularly good with money. Maybe Double Fine's next project should be an Excel spreadsheet so he can keep track of expenses.

Also, I really don't see how releasing the source code, or modding API, or whatever will possibly save this turd. Modders are not going to want to spend time making a bad game adequate. I think a complete rewrite of the AI should be the first thing to be done, but by the time they familiarize themselves with the code and rework the game, it'll be months from now. Months of work, just to maybe make the game playable and - best case senario - make Tim Schafer a few more bucks from sales.

Tim Schafer
Tim Shillfer
Tim Pilfer
Tim Tookallyourmoneyfer
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A 11 de 16 personas (69%) les ha sido útil este análisis
19.8 h registradas
Publicado: 9 de Diciembre
Game is incomplete, and devs won't finish it. Don't give them your money.
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A 11 de 16 personas (69%) les ha sido útil este análisis
3.8 h registradas
Publicado: 22 de Noviembre
This game had incredible promise.. but in the continuing saga of Early Access and Kickstarter, it's another confirmation that developers just can't be trusted to deliver on their promises. They've figured out how to sell half-baked demos as full priced games.

This is a demo... an interesting demo... but not a finished game. Along with Broken Age, I think that Double Fine has successfully burnt all of their credit with the people that have followed them for years.

Double Fine has become just another games company that views consumer goodwill as a consumable resource.
¿Te ha sido útil este análisis? No