Here, I made an analogy of this whole situation for you:
What they've basically done is told people about a wonderful mansion they were planning on building for everybody; it would have a waterfall, and monkey butlers, and regular butlers too. If you want to get in on this; drop us some money! You can watch the work come along!
Except, it turns out, they basically have about two walls, and maybe a bit of tarp stretched over a corner or something. Not exactly inspiring stuff; so uh, they're having trouble getting any more people interested in it.
Time to cut it there, they figured, we've made some money on this; let's wrap this up before we invest any more money into it. It turns out they were only planning on building a mansion. Planning! Obviously what we meant by that and what you thought were different things. Our apologies.
But no worries! You have full use of the two walls and tarp. We never got around to adding plumbing, though, or electricity. Also, there's this hobo who keeps trying to shiv people. Finally, uh, the site is contaminated by deadly radon gas, (interesting, because there isn't even a basement) and some of you may have progressive pulmonary fibrosis.
We'll leave a few nails and boards around, if someone wants to improve on things, though. Also, the president of the company is just as bummed about this as you guys are, except not really, because he's got a bit more money out of this deal!
Bottom line, this company has made some good games in the past, but nothing recently. Early access might work with small studios, but when you've got 60 plus people to support, it doesn't seem as financially viable. Especially when you repay the investors with the sales, before the game's even released!
I accept this risk for early access games, but this is the first time I came across a situation quite like this one. Iwas treating DF as the reputation they had, not the one they have now. Double Fine? More like Doesn't Finish! or, uh, Don't Fund, or whatever. Boo this company! Boooo!