In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!
Data de lançamento: 15 Out 2013
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O que os desenvolvedores têm a dizer:

“Spacebase DF-9 is a simulation game in ongoing development at Double Fine Productions. The in-progress Alpha version is available right now for Windows, Mac, and Linux. Check out SpacebaseDF9.com for updates, join the community, and give feedback as the game progresses! We'll be releasing major updates roughly once a month, and hotfixes in between as needed. With each major update we'll post a video here showing what's been added and improved in the new build.

The current Alpha build is very much a sandbox - there is no explicit goal or victory condition; rather there is the implicit goal of getting a large, thriving base up and running. For tips on ways to do this, check out the Guides section in our Community Hub for info from both fans and developers.

Being an Early Access Alpha, there are bugs in the game and features we haven't been able to fully develop yet. See below for our lists of Planned Features and Known Issues. Here at Double Fine we take transparency and the goodwill of our fans very seriously, so please let us know what you think needs our attention... and thank you for your interest and support!”
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$24.99

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$29.99

Atualizações recentes Ver todas (28)

Spacebase DF-9 Alpha 5e released

16 julho 2014

  • Better "flee from oxygen-starved room" behavior.
  • Fixed: Turrets shoot through floors.
  • Fixed: Research assignment crash on reduction in number of research zones.
  • Fixed: Invalid linecodes in event alerts.
  • Fixed: Incapacitated characters in airlocks don't always get healed.
  • Fixed: Characters that get sucked into space spawn corpses.

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Spacebase DF-9 Alpha 5d released

8 julho 2014

  • Fixed: Occasional performance hitches relating to turrets.

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In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Key Features:

  • Resource management
    Carefully plan and build your base using raw matter, mine more from asteroids.
  • Detailed simulation of oxygen and vacuum
    Keep citizens comfy and safe from asphyxiation.
  • Social simulation
    Citizens mingle, forming friendships and enmities that affect morale and base culture.
  • Duty assignment
    Assign citizens to duties they're well suited for, and watch base efficiency and happiness increase as these skills develop.
  • Base defense
    Build turrets and use Security personnel to fend off raiders, killbots, and other hostiles.
  • Technology research
    Discover new advancements in Research Labs that allow you to build new things, upgrade the gear your citizens use, and keep the population safe from space viruses.

Planned Features:


The Alpha version here on Early Access is constantly being improved! Here are some of the big ticket items in our near-term development plan:
  • Carryable objects: Citizens pick up and interact with a wide range of smaller objects: food, tools, trinkets, fashion accessories. Citizens collect and trade some of these based on personal tastes.
  • Power system: Build Fusion Reactors to provide power to rooms. Without power, lights go out and machines stop working.
  • Base history screen: See a chronicle of your base you can share with other players. Capture and annotate screenshots to document important or zany events.

Known Issues:


Pardon our space-dust! Here's a list of "known issues" - things we know are broken - in the current version of the game. We also have an internal bug tracker we use to track smaller issues in greater detail, and we'd like to make it publicly readable eventually. For now, we'll use this section to track the things we want you to know have our attention and are thinking about.
  • When post effects are disabled, emergency lighting makes some rooms pitch black.

Requisitos de Sistema (PC)

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card

Requisitos de Sistema (Mac)

    Minimum:
    • OS: OSX 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card

Requisitos de Sistema (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
Análises úteis de clientes
143 de 171 pessoas (84%) acharam esta análise útil
295 produtos na conta
3 análises
16.8 hrs em registo
Análise de Acesso Antecipado
Great UI, some good ideas, but current feature set is exremely small, leading to a shallow game where you'll have seen everything it has to offer within an hour. It's also riddled with severe, game-breaking bugs; your station's success usually has more to do with whether or not the game decides to malfunction, and less with the environmental hazards.

Down the road I could see this evolving into something excellent, but in it's current state it's falling short of playable. I would only reccomend purchasing at this stage as a means of supporting the project, don't expect a fully playable game at this point.
Publicada: 7 Mai 2014
Achaste esta análise útil? Sim Não
77 de 94 pessoas (82%) acharam esta análise útil
154 produtos na conta
3 análises
17.2 hrs em registo
Análise de Acesso Antecipado
I really try to like this game, I really do. But between the horrible AI, UI, and overall game meta, not to mention lackluster developer support over the course of the last year I cannot with good conscience recommend this to anybody. Wait at least until beta to buy this, and only if they significantly alter the meta-game.

As it stands the AI are imbecilic, the gameplay progression borders on unfair or unplayable even at low difficulty, and the game has a daisy chain of progressive bugs and glitches that functionally cripple your base the longer you play. Invisible raiders? Yes. Unhealable citizens? Got that too. Ludicrous pathing? Sure! Lack of transparency in regards to what you're placing into the game? Oh hell yes, have to rely on an oft-incomplete wiki full of speculations.

You would be better off looking to ancient games like Space Colony, or Startopia for a game of this genre that works. (More in the case of Startopia) This is what bugs me the most, since I normally would expect good things from a Double Fine game, if only because I enjoyed Brutal Legend. But it is obvious to me that Double Fine isn't investing many resources in this game, and probably have no intention of doing so either.

My prediction? A halt in development by Fall of 2014 when the dev team gets recalled to work on what is seen as more 'profitable' ventures. But maybe I'm just pessimistic because I've played games like this in the past with far higher levels of development from studios most people have never even heard of.

Spacebase DF-9 - 24.99
Startopia - 6.99 (Space Base DF-9 could learn something about meta from this)
Space Colony - Available on GOG for 9.99 (Again, something Spacebase DF-9 could learn about creating at least tolerably realistic social interactions in somewhat of a fun fashion.)
Publicada: 5 junho 2014
Achaste esta análise útil? Sim Não
58 de 77 pessoas (75%) acharam esta análise útil
96 produtos na conta
8 análises
9.6 hrs em registo
Análise de Acesso Antecipado
At it's current state, I would not recommend this game, but what it has now is very promising and I'll probably sink more and more hours as new updates come out. It's main problem is questionablly dumb AI, which will probablly fixed in the future.
Publicada: 21 março 2014
Achaste esta análise útil? Sim Não
31 de 38 pessoas (82%) acharam esta análise útil
289 produtos na conta
3 análises
17.1 hrs em registo
Análise de Acesso Antecipado
I am all for base-building management games, but when they are not done well its very hard to enjoy yourself. In the current state (patch 5). Things are still broken that should have been fixed a long while ago, like your builders deciding they don't need to go back for more oxygen and dying....REPEATEDLY. As for playing the game as it is (ignoring bugs), it probably wont keep you distracted for long, as there is not much to do, I will list what you will do atm.

start out
1- build 2 connected boxes for airlock and air filter room, then a food station

2- proceed to add on more rooms and collect more people when they show up

3- a.-occasionally have events like derelict "ships" to board (with usually nothing on it except for more people or something hostile)
b.- pirates (which most you can just send away >.>)
c.- asteroid shower (just hope a hole isn't made)
or even
d.- a alien parasite that kills one of the crew and attacks everyone else (once you have a few people they tend to just beat the hell out of it).

aaaand thats pretty much it.

I Try to come back and play (doesn't take long at all to basically hit the end of the alpha, maybe an hour...maybe) after updates, but nothing really changes besides a new job or new building item (and bugs fixed later to fix the new things too). I don't want to but compared to Prison Architect, this game is moving at snails pace, if the snail was smashed with a hammer over and over and then flicked forward a little, then repeat.

ps- don't believe those big action fight from the video, it doesn't happen

FYI
Alpha 1 (launch)- Oct. 15 2013
Alpha 2- Nov. 14 2013
Alpha 3- Dec. 18 2013
Alpha 4- Feb. 13 2014
and FINALLY a
Alpha 5- May 28th 2014
and the next one will probably be September or October.

I hope this game gets better and maybe I will get to update a review on the game as it is later, but for now just save your money, I wish I did.
Publicada: 27 junho 2014
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19 de 28 pessoas (68%) acharam esta análise útil
392 produtos na conta
1 análise
8.5 hrs em registo
Análise de Acesso Antecipado
Maybe wait until its actually a game.
Publicada: 6 Mai 2014
Achaste esta análise útil? Sim Não
277 de 351 pessoas (79%) acharam esta análise útil
82 produtos na conta
1 análise
7.4 hrs em registo
Análise de Acesso Antecipado
This looks promising, but in its current state, is not very fun to play. Most of the issues center around not-very-effective AI:

- In order to keep your base functioning, you need technicians to keep all the systems in repair. However, the technician AI is TERRIBLE, and there's no way to force a technician to repair a specific machine. The only way I've been able to play is to keep my base relatively small. Once a hostile docks with my station and as a result, adds more machines, it's an unrecoverable downhill slide to all machines eventually breaking down, no matter how many technicians I add. I've also seen my technicians attempting to repair broken machinery in areas I'm deconstructing, which is a huge waste of time.

- Your citizens need to eat. They also need to sleep. If they go to the bar to eat or drink, and the bartender isn't on duty, they'll wait until he is. Even if the bartender is, himself, waiting to eat or drink. The bartenders will not serve themselves, nor is there any sort of timer that allows them to give up and move on to do something else. There's also no way to force a bartender to go on duty. When your citizens get stuck waiting on food, it makes it very easy to start a downward spiral (especially for technicians) since they obviously aren't doing their jobs if they're waiting for food.

- Defending against intruders is incredibly unreliable. From what I can tell, you're supposed to assign citizens to security duty, and use a beacon to make them congregate in a specific area, either to explore or defend against intruders. In practice, they seem to take an "I'll get to it when I'll get to it" attitude, even when their comrades are getting gunned down around them.

- Sequencing building instructions is irritating - things seem to happen only in the order you enter them in - once you put in a request, there's no way to prioritize it against other requests, except to erase it and do it again, effectively putting it at the end of the queue. The exception seems to be building walls - those seem to get built before anything else.

- Citizens coming in and out of airlocks will occasionally kill their comrades by an ill-timed depressurization

Given this is an alpha, I'm guessing/hoping these issues will be smoothed out, but as it stands, it is more frustrating to play than enjoyable.
Publicada: 11 dezembro 2013
Achaste esta análise útil? Sim Não