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20 ans après la sortie du jeu Flashback, Conrad est de retour au premier plan à l’occasion du remake de l’un des jeux cultes de l’histoire du jeu vidéo. Ce jeu n’est pas un remake. C’est Flashback™ repensé par les créateurs du jeu original.
Date de parution: 1 oct 2013
Tags populaires des utilisateurs pour ce produit :
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Acheter Flashback

À propos du jeu

20 ans après la sortie du jeu Flashback, Conrad est de retour au premier plan à l’occasion du remake de l’un des jeux cultes de l’histoire du jeu vidéo.

Ce jeu n’est pas un remake. C’est Flashback™ repensé par les créateurs du jeu original. Ils ont sublimé leur propre création en s’appropriant le meilleur de la technologie moderne tout en respectant les origines de ce side-scroller qui a initié le genre dans les années 1990.

Caractéristiques



L’un des meilleurs jeux d’action-aventure jamais créés réinventé par ses créateurs. La même équipe sous la direction de Paul Cuisset, et animée par la même passion ! Mais avec un arsenal bien plus vaste pour recréer ce classique du genre.

Des graphismes et des animations éblouissants. Voici le Flashback™ dont vous avez toujours rêvé. Fidèle à l’esprit du jeu original mais beaucoup plus impressionnant grâce aux moteurs graphiques Havok et Unreal.

Un gameplay fidèle mais modernisé. De nouvelles fonctionnalités font leur apparition : les gadgets et un système d’accumulation d’expérience. La formule d’origine faite d’un équilibre parfait entre roulades, fusillades, exploration de stations spatiales abandonnées et explosions de planètes extra-terrestres, a été conservée.

Replongez-vous dans vos souvenirs. L’histoire originale a été enrichie afin d’approfondir l’expérience. La plupart des protagonistes du jeu original tels que Conrad et les Morphs sont toujours présents. Mais attendez-vous toutefois à découvrir de nouveaux personnages et des rebondissements que vous n’oublierez pas… cette fois-ci.

Configuration requise

    Minimum:
    • OS: Windows® XP SP3 / Windows® Vista SP2 / Windows® 7 SP1
    • Processor: Core 2 Duo E4400 2 GHz ou Athlon 64 X2 Dual Core 4200+
    • Memory: 1 GB RAM
    • Graphics: 256 Mo DirectX® 9 / Radeon HD 2600 ou XT GeForce 7600 GS
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: compatible DirectX 9.0
    Recommended:
    • OS: Windows® XP SP3 / Windows® Vista SP2 / Windows® 7 SP1
    • Processor: Core 2 Duo E6600 2,4 GHz ou Athlon 64 X2 Dual Core 5600+
    • Memory: 2 GB RAM
    • Graphics: 512 Mo DirectX® 9 / Radeon HD 3470 ou 8600 GT
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: compatible DirectX 9.0
Évaluations intéressantes des utilisateurs
0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
11 produits enregistrés
5 évaluations
6.6 heures en tout
replonge il y a 20 ans de cela...
Posté le : 2 juillet 2014
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32 personne(s) sur 37 (86%) ont trouvé cette évaluation utile
102 produits enregistrés
2 évaluations
0.4 heures en tout
Uplay? No, I don't. Thanks for ruining this experience for me. Steam, please put up a LARGE disclaimer during checkout if I'm going to NEED secondary malware programs to run a "Steam" game I purchased, thanks.
Posté le : 4 avril 2014
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13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
90 produits enregistrés
3 évaluations
0.8 heures en tout
As a fan of the original game on the SNES (or Genesis, depending on your choice of console back then), I'm honestly pretty disappointed in this remake. The character's controls are completely different from the original game, which were slower and more deliberate and catered more towards platforming and careful combat, and yet the environments and enemy design did not change in order to reflect the change in controls. I found myself constantly running myself off ledges due to not being able to control my character's run speed, but I was also able to float around in mid-air and catch ledges in impossible and goofy-looking ways, so there was never any danger of dying due to fall damage.

Fall damage was instant death in the original game, encouraging you to think about how to move about environments, and every stage had every jump and platform in the perfect position, and everything was exactly where it was supposed to be. In this game, all the platforms seem entirely worthless, and there is usually more than one way to reach the goal by simply hopping around randomly between platforms, and there doesn't seem to be a very intelligent path you need to follow in order to complete areas.

Enemy placement also seems entirely random, especially in the first stage where annoying flying robots would shock you at incredibly inconvenient points, sometimes even during an autosave, causing you to constantly reload from death while having a stupid drone poke you in the eye.

The combat is also irritating and unbalanced. Enemies are almost always attacking you, and there are few options when it comes to running away or attacking. Enemies with guns will shoot you while you try to climb up a platform to safety, as well as the flying drones shocking you and never giving you a decent opportunity for escape. It seems to me that the developers didn't realize that the slow, deliberate controls in the original also required enemies to be limited as well in order for the combat to be made fair. Even though you are given less limited movement in this game, you are downright crippled in several common situations, which makes it incredibly easy for enemies to exploit you and kill you in very cheap ways.

Another grating annoyance in this game for me is the main character's dialogue and voice-actor. He constantly monologues to himself in order to give gameplay hints and witty banter, which is entirely unnecessary and really ruins the atmosphere. The dialogue in the original was simple, straightforward, and reflected the atmosphere of the game as being tense and dangerous. Having your character constantly crack annoying jokes when doing anything from using a healing station to killing an enemy really ruins the atmosphere, and I simply don't understand why they thought it was necessary to write the character in such a way. Another annoyance was having constant gameplay hints and camera pans to show you objects and enemies in order to hold your hand through the game. Game design like this is simply insulting and certainly does not follow the original game's example of clever, intelligent environment and gameplay design that encourages the player to think and experiment with the environment in order to solve problems.

Besides simple design choices that I didn't enjoy, the game has a lot of dissappointing physics and gameplay glitches that make the game feel really cheap. Several times I would watch as my character moonwalks several feet after being killed by an enemy before finally falling to the floor, sometimes even walking on air off of a platform, and one glitch even made me unable to sneak up on enemies and knock them out (something you are required to do in order to complete some sneaking missions), due to the button prompt not appearing consistently.

Ironically, in my case, Uplay allows you to immediately unlock and play the original game without completing any achievements, which I would prefer, simply because this game is very flawed and simply does not live up to the design of the original. Speaking of Uplay, this program succeeds in making playing Ubisoft games through Steam entirely cumbersome and annoying, which gives me one more reason not to reccommend this game.

If you want a better puzzle-based platformer in the vein of Prince of Persia or Blackthorne, just play the original game, or any other game in the same genre. This game simply fails to deliver such an experience, instead trying to offer a shallow action experience with many inappropriate or broken mechanics.
Posté le : 20 février 2014
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
46 produits enregistrés
3 évaluations
10.2 heures en tout
Good game, is not that bad, but it is bad :( , I am a fan from the original Flashback game, and I am glad to own this newest version, love the graphics and the music, but there are so many flaws, I really wish the developers could program the game better, they really missed a huge chance here. Apart from the programing flaws, there are so many control issues, specially if you play with an Xbox 360 wireless controller and there are many crashes, if you load the checkpoint several times (playing hard so you die a lot), the game crash every 4 times you load the same checkpoint, and sometimes the game just crash.
There is the original flashback game that can be unlocked, but you play in a tiny screen, plus there are sound issues. An SNES emulator will do a better job.

Good part is that playing and ending the game in Hard is really a challenge and can be a fun, graphics are good too, and music.
Posté le : 2 février 2014
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
221 produits enregistrés
10 évaluations
2.1 heures en tout
loved the original growing up.......this was a let down. not the worst game in the world but not great either/

56/100
Posté le : 20 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non