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20 años después del lanzamiento del juego original, Conrad vuelve al servicio activo en el retorno triunfal de una de las franquicias más aclamadas de la historia del videojuego. No volvemos a empezar. Es una nueva visión de Flashback.
Fecha de lanzamiento: 1 Oct 2013
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Acerca del juego

20 años después del lanzamiento del juego original, Conrad vuelve al servicio activo en el retorno triunfal de una de las franquicias más aclamadas de la historia del videojuego.

No volvemos a empezar. Es una nueva visión de Flashback. El equipo original ha remodelado su creación, aprovechando lo mejor de la tecnología moderna a la vez que se mantienen fieles al juego original, que sentó las bases de su género en los años 90.

Características clave


Uno de los mejores juegos de acción-aventura, rediseñado por sus creadores. Es el mismo equipo. Tienen la misma pasión. Pero esta vez han tenido mucha más potencia para volver a crear el clásico legendario.

Gráficos espectaculares, animaciones flipantes. Es el Flashback con el que siempre has soñado. Fiel al espíritu del original, pero mejorado un millón de veces con motores modernos como Unreal y Havok. El nuevo aspecto es absolutamente alucinante.

Lo importante es la Jugabilidad. El equipo ha modernizado las mecánicas del juego para que el juego sea más reactivo, ofreciendo nuevas cosas, como objetos y un sistema de experiencia. Pero los desarrolladores han tenido en cuenta la fórmula original; una gran mezcla entre dar volteretas y disparar, explorar estaciones espaciales remotas y aniquilar planetas alienígenas hostiles.

Recuperando nuevos recuerdos. La historia ha sido rediseñada para apelar a los jugadores del siglo XXI. La mayoría de los personajes del juego original siguen aquí (Conrad, los Morfos), pero también hay personajes nuevos, y unos giros en la trama que no olvidarás... esta vez.

Requisitos del sistema

    Minimum:
    • OS: Windows® XP SP3 / Windows® Vista SP2 / Windows® 7 SP1
    • Processor: Core 2 Duo E4400 2,0 GHz o Athlon 64 X2 Dual Core 4200+
    • Memory: 1 GB RAM
    • Graphics: 256 MB DirectX® 9 / Radeon HD 2600XT o GeForce 7600 GS
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Tarjeta de sonido compatible con DirectX 9.0
    Recommended:
    • OS: Windows® XP SP3 / Windows® Vista SP2 / Windows® 7 SP1
    • Processor: Core 2 Duo E6600 2,4 GHz o Athlon 64 X2 Dual Core 5600+
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX® 9 / Radeon HD 3470 o GeForce 8600GT
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Tarjeta de sonido compatible con DirectX 9.0
Análisis útiles de usuarios
A 32 de 37 personas (86%) les ha sido útil este análisis
102 productos en la cuenta
2 análisis
0.4 h registradas
Uplay? No, I don't. Thanks for ruining this experience for me. Steam, please put up a LARGE disclaimer during checkout if I'm going to NEED secondary malware programs to run a "Steam" game I purchased, thanks.
Publicado: 4 abril 2014
¿Te ha sido útil este análisis? No
A 13 de 13 personas (100%) les ha sido útil este análisis
90 productos en la cuenta
3 análisis
0.8 h registradas
As a fan of the original game on the SNES (or Genesis, depending on your choice of console back then), I'm honestly pretty disappointed in this remake. The character's controls are completely different from the original game, which were slower and more deliberate and catered more towards platforming and careful combat, and yet the environments and enemy design did not change in order to reflect the change in controls. I found myself constantly running myself off ledges due to not being able to control my character's run speed, but I was also able to float around in mid-air and catch ledges in impossible and goofy-looking ways, so there was never any danger of dying due to fall damage.

Fall damage was instant death in the original game, encouraging you to think about how to move about environments, and every stage had every jump and platform in the perfect position, and everything was exactly where it was supposed to be. In this game, all the platforms seem entirely worthless, and there is usually more than one way to reach the goal by simply hopping around randomly between platforms, and there doesn't seem to be a very intelligent path you need to follow in order to complete areas.

Enemy placement also seems entirely random, especially in the first stage where annoying flying robots would shock you at incredibly inconvenient points, sometimes even during an autosave, causing you to constantly reload from death while having a stupid drone poke you in the eye.

The combat is also irritating and unbalanced. Enemies are almost always attacking you, and there are few options when it comes to running away or attacking. Enemies with guns will shoot you while you try to climb up a platform to safety, as well as the flying drones shocking you and never giving you a decent opportunity for escape. It seems to me that the developers didn't realize that the slow, deliberate controls in the original also required enemies to be limited as well in order for the combat to be made fair. Even though you are given less limited movement in this game, you are downright crippled in several common situations, which makes it incredibly easy for enemies to exploit you and kill you in very cheap ways.

Another grating annoyance in this game for me is the main character's dialogue and voice-actor. He constantly monologues to himself in order to give gameplay hints and witty banter, which is entirely unnecessary and really ruins the atmosphere. The dialogue in the original was simple, straightforward, and reflected the atmosphere of the game as being tense and dangerous. Having your character constantly crack annoying jokes when doing anything from using a healing station to killing an enemy really ruins the atmosphere, and I simply don't understand why they thought it was necessary to write the character in such a way. Another annoyance was having constant gameplay hints and camera pans to show you objects and enemies in order to hold your hand through the game. Game design like this is simply insulting and certainly does not follow the original game's example of clever, intelligent environment and gameplay design that encourages the player to think and experiment with the environment in order to solve problems.

Besides simple design choices that I didn't enjoy, the game has a lot of dissappointing physics and gameplay glitches that make the game feel really cheap. Several times I would watch as my character moonwalks several feet after being killed by an enemy before finally falling to the floor, sometimes even walking on air off of a platform, and one glitch even made me unable to sneak up on enemies and knock them out (something you are required to do in order to complete some sneaking missions), due to the button prompt not appearing consistently.

Ironically, in my case, Uplay allows you to immediately unlock and play the original game without completing any achievements, which I would prefer, simply because this game is very flawed and simply does not live up to the design of the original. Speaking of Uplay, this program succeeds in making playing Ubisoft games through Steam entirely cumbersome and annoying, which gives me one more reason not to reccommend this game.

If you want a better puzzle-based platformer in the vein of Prince of Persia or Blackthorne, just play the original game, or any other game in the same genre. This game simply fails to deliver such an experience, instead trying to offer a shallow action experience with many inappropriate or broken mechanics.
Publicado: 20 febrero 2014
¿Te ha sido útil este análisis? No
A 10 de 10 personas (100%) les ha sido útil este análisis
46 productos en la cuenta
3 análisis
10.2 h registradas
Good game, is not that bad, but it is bad :( , I am a fan from the original Flashback game, and I am glad to own this newest version, love the graphics and the music, but there are so many flaws, I really wish the developers could program the game better, they really missed a huge chance here. Apart from the programing flaws, there are so many control issues, specially if you play with an Xbox 360 wireless controller and there are many crashes, if you load the checkpoint several times (playing hard so you die a lot), the game crash every 4 times you load the same checkpoint, and sometimes the game just crash.
There is the original flashback game that can be unlocked, but you play in a tiny screen, plus there are sound issues. An SNES emulator will do a better job.

Good part is that playing and ending the game in Hard is really a challenge and can be a fun, graphics are good too, and music.
Publicado: 2 febrero 2014
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
221 productos en la cuenta
10 análisis
2.1 h registradas
loved the original growing up.......this was a let down. not the worst game in the world but not great either/

56/100
Publicado: 20 febrero 2014
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
352 productos en la cuenta
14 análisis
0.7 h registradas
just what flashback needed, leveling up and rpg elements and witty banter
Publicado: 21 febrero 2014
¿Te ha sido útil este análisis? No