20 years after the original game’s launch, Conrad is enlisted back to active service for the triumphant return of one of the most acclaimed franchises in gaming history. It’s not a reboot. It’s Flashback re-imagined.
Çıkış Tarihi: 1 Ekim 2013
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Flashback Satın Alın

$9.99

Oyun Açıklaması

20 years after the original game’s launch, Conrad is enlisted back to active service for the triumphant return of one of the most acclaimed franchises in gaming history.

It’s not a reboot. It’s Flashback re-imagined. The original Core-Team revamped their own creation, leveraging the best of today’s technology while remaining true to the classic side-scroller that set the standards of the genre in the 90’s.

Key Features



One of the best adventure-action games ever created re-imagined by its creators. It’s the same team. It’s the same passion. Only this time, they have had much more firepower at their disposal to recreate the legendary classic!

Gorgeous graphics, amazing animations. It’s the Flashback you’ve always dreamed of. True to the original spirit but made a million times better by using modern engines such as Unreal and Havok. The makeover is completely stunning.

It’s all about Gameplay. The team modernized gameplay mechanics, making the game more reactive, offering new features, like gadgets and an experience progression system. But the developers kept the original formula in mind: a fine balance between rolling and shooting, exploring remote space stations and obliterating hostile alien planets.

Bringing back new memories. The story was revamped to speak to 21st century gamers. Most of the cast of the original game is still here – Conrad, the Morphs – but you can expect new characters and a few twists you’re definitely not going to forget… this time.

Sistem Gereksinimleri

    Minimum:
    • OS: Windows® XP SP3 / Windows® Vista SP2 / Windows® 7 SP1
    • Processor: Core 2 Duo E4400 2.0GHz or Athlon 64 X2 Dual Core 4200+
    • Memory: 1 GB RAM
    • Graphics: 256 MB DirectX® 9 / Radeon HD 2600XT or GeForce 7600 GS
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0-compliant sound card
    Recommended:
    • OS: Windows® XP SP3 / Windows® Vista SP2 / Windows® 7 SP1
    • Processor: Core 2 Duo E6600 2.4GHz or Athlon 64 X2 Dual Core 5600+
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX® 9 / Radeon HD 3470 or GeForce 8600GT
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0-compliant sound card
Yararlı müşteri incelemeleri
64 kişiden 54 tanesi (84%) bu incelemeyi yararlı buldu
Hesabında 111 ürün var
2 inceleme
kayıtlı 0.4 saat
Uplay? No, I don't. Thanks for ruining this experience for me. Steam, please put up a LARGE disclaimer during checkout if I'm going to NEED secondary malware programs to run a "Steam" game I purchased, thanks.
Yayınlanma: 4 Nisan 2014
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16 kişiden 15 tanesi (94%) bu incelemeyi yararlı buldu
Hesabında 94 ürün var
4 inceleme
kayıtlı 0.8 saat
As a fan of the original game on the SNES (or Genesis, depending on your choice of console back then), I'm honestly pretty disappointed in this remake. The character's controls are completely different from the original game, which were slower and more deliberate and catered more towards platforming and careful combat, and yet the environments and enemy design did not change in order to reflect the change in controls. I found myself constantly running myself off ledges due to not being able to control my character's run speed, but I was also able to float around in mid-air and catch ledges in impossible and goofy-looking ways, so there was never any danger of dying due to fall damage.

Fall damage was instant death in the original game, encouraging you to think about how to move about environments, and every stage had every jump and platform in the perfect position, and everything was exactly where it was supposed to be. In this game, all the platforms seem entirely worthless, and there is usually more than one way to reach the goal by simply hopping around randomly between platforms, and there doesn't seem to be a very intelligent path you need to follow in order to complete areas.

Enemy placement also seems entirely random, especially in the first stage where annoying flying robots would shock you at incredibly inconvenient points, sometimes even during an autosave, causing you to constantly reload from death while having a stupid drone poke you in the eye.

The combat is also irritating and unbalanced. Enemies are almost always attacking you, and there are few options when it comes to running away or attacking. Enemies with guns will shoot you while you try to climb up a platform to safety, as well as the flying drones shocking you and never giving you a decent opportunity for escape. It seems to me that the developers didn't realize that the slow, deliberate controls in the original also required enemies to be limited as well in order for the combat to be made fair. Even though you are given less limited movement in this game, you are downright crippled in several common situations, which makes it incredibly easy for enemies to exploit you and kill you in very cheap ways.

Another grating annoyance in this game for me is the main character's dialogue and voice-actor. He constantly monologues to himself in order to give gameplay hints and witty banter, which is entirely unnecessary and really ruins the atmosphere. The dialogue in the original was simple, straightforward, and reflected the atmosphere of the game as being tense and dangerous. Having your character constantly crack annoying jokes when doing anything from using a healing station to killing an enemy really ruins the atmosphere, and I simply don't understand why they thought it was necessary to write the character in such a way. Another annoyance was having constant gameplay hints and camera pans to show you objects and enemies in order to hold your hand through the game. Game design like this is simply insulting and certainly does not follow the original game's example of clever, intelligent environment and gameplay design that encourages the player to think and experiment with the environment in order to solve problems.

Besides simple design choices that I didn't enjoy, the game has a lot of dissappointing physics and gameplay glitches that make the game feel really cheap. Several times I would watch as my character moonwalks several feet after being killed by an enemy before finally falling to the floor, sometimes even walking on air off of a platform, and one glitch even made me unable to sneak up on enemies and knock them out (something you are required to do in order to complete some sneaking missions), due to the button prompt not appearing consistently.

Ironically, in my case, Uplay allows you to immediately unlock and play the original game without completing any achievements, which I would prefer, simply because this game is very flawed and simply does not live up to the design of the original. Speaking of Uplay, this program succeeds in making playing Ubisoft games through Steam entirely cumbersome and annoying, which gives me one more reason not to reccommend this game.

If you want a better puzzle-based platformer in the vein of Prince of Persia or Blackthorne, just play the original game, or any other game in the same genre. This game simply fails to deliver such an experience, instead trying to offer a shallow action experience with many inappropriate or broken mechanics.
Yayınlanma: 20 Şubat 2014
Bu inceleme yararlı oldu mu? Evet Hayır
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
Hesabında 354 ürün var
15 inceleme
kayıtlı 0.7 saat
just what flashback needed, leveling up and rpg elements and witty banter
Yayınlanma: 21 Şubat 2014
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3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
Hesabında 366 ürün var
3 inceleme
kayıtlı 5.5 saat
Way to crap on the 1993 game with botched controls, rushed production and really pointless leveling system that does nothing to help with the bullet sponge enemies you face or the glitchy platforming.
Yayınlanma: 23 Şubat 2014
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
Hesabında 28 ürün var
1 review
kayıtlı 12.5 saat
I played the original of this when I was a young lad and was actually looking for a copy when this popped up on my feed. It's the best sort of trip down memory lane - effectively the same game and mechanic, just updated for new systems. Totally worth it.
Yayınlanma: 1 Mart 2014
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75 kişiden 64 tanesi (85%) bu incelemeyi yararlı buldu
Hesabında 90 ürün var
1 review
kayıtlı 2.0 saat
I loved the original. I have many fond memories of it. I loved the soundtrack of the original. This game isn't even worth the effort of shovelling it on my lawn and I'm fairly certain if I did it would kill it. This game isn't necissarily bad if you've never played "Flashback: The Quest for Identity" but if you're seeking the nostalgia of your childhood, this game will ♥♥♥♥ you off very quickly.

The only thing this game has in common with the original is that the levels are very slightly similar and the main character's name is Conrad. The end. The game felt very "dumbed down". There are popups on the hud EVERYWHERE that say, "Go here. You can climb this. Talk to him. There's only one path you can take but we're going to tell you to take it anyway!" Luckily, those can be turned off. I decided to play the game on medium and found out immediately that the difficulty settings were made for console ♥♥♥♥♥. There's a helth bar, light falling damage, enemies attempt to tickle you to death, and healing stations are closer together than Starbucks. They also tried to add an RPG aspect by allowing you to gain experience, level up, and spend points in different skills. In a few ways this is good but mostly makes me ask, "Why the hell would anyone add RPG aspects to a Prince of Persia like?"

The controls feel similar to the original but they added an extra jump button and an arc style aiming system. The controls were definitely made for dual thumbstick controllers and then (horribly) modified for pc. Aiming is done by moving the mouse up and down to adjust angle and then moving the mouse left and right to switch sides. This gets annoying when you're trying to adjust your angle and accidently move your mouse too far to one side, causing Conrad to turn around and take it in the butt. If you have a controller to use with the game then it might not be that bad but mouse and keyboard controls get frustrating.

Bug time! This game contains bugs. There were a few times while aiming that the mouse would become locked in one place and I had to right click furiously to get control back. There are also times when grabing onto a platform would cause Conrad to get stuck and stand in mid air next to the platform. I only encountered this a few times and it did not deter me from the game but then again it never happened during a part where it actually mattered.

Playing this game does bring back warm nostalgic memories in the sense that I want to go dig out my old SNES and play the original game. Overall I feel like someone who played through the original once when it released is attempting to remake the game on age old memories. The only consolation I have is that I purchased this game during a Steam sale and didnt pay full price.
Yayınlanma: 20 Aralık 2013
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