Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America. 150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world.
ユーザーレビュー: 非常に好評 (1,663 件のレビュー)
リリース日: 2013年10月24日


ENSLAVED: Odyssey to the West Premium Edition を購入する



"A criminally overlooked game, this beautiful title retells Journey to the West with Andy Serkis being grumpy!"


Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America.

150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world. Mysterious slave ships harvest the dwindling population and take them out west, never to return.

Trip, a technologically savvy young woman has been imprisoned by a slave ship but manages to escape using her mental prowess. Monkey, a strong, brutish loner and fellow prisoner also gets free by virtue of his raw power and brawn. Trip quickly realizes that Monkey is her ticket to freedom and is her only hope to survive her perilous journey back home. She hacks a slave headband and fits it on Monkey, linking them together. If she dies, he dies and her journey has now become his. ENSLAVED centers on the complex relationship between the two main characters. Players take on the role of Monkey, utilizing a mix of combat, strategy and environmental traversal to ensure he and Trip survive the threats and obstacles that stand in the way of their freedom.

Key Features

  • The Premium Edition includes the original critically-acclaimed game, and additional DLC content “Pigsy’s Perfect 10” as well as character enhancement skins Ninja Monkey, Classic Monkey and Sexy Trip.
  • Engaging Storyline - A post-apocalyptic retelling of the classic 400-year old novel Journey to the West co-written by famed novelist and
    screenwriter, Alex Garland.
  • A Cinematic Masterpiece - Dramatic cutscenes co-directed by Andy Serkis, who also plays the lead role of Monkey, portraying critical events that drive the story of Monkey and Trip.
  • Stunning Environments - Explore a beautiful, eerie world of war-ravaged cityscapes that have been reclaimed by nature and are fraught with danger at every turn.
  • Dynamic Combat System - Attack and defend with agile prowess using a combination of melee attacks, blocks, and intense
    takedowns. Use Monkey to overtake an enemy, steal its weapon, then rip the enemy apart systematically.


    • OS: Windows XP SP2, Vista or higher
    • Processor: Intel Core 2 Duo @ 2.20GHz / AMD Athlon 64 X2 4600+
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 9600/ ATI Radeon HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.1 時間
投稿日: 3月19日
so good ! ★★★★☆☆ (おま国)






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310 人中 284 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 10.2 時間
投稿日: 2014年11月7日
Enslaved: Odyssey to the West is a sci-fi reworking of the classic Chinese tale, Journey to the West. Set after an apocalyptic war, the world has largely been abandoned and only a remnant of civilisation remains, alongside what's left of a hostile robot army.The setting is at times stunning. The skeletal remains of civilisation are being re-enveloped by verdant nature. It's a refreshing move away from the barren browns and reds we usually associate with post-apocalyptic settings. Despite its age and technical limitations - coupled with even more limited graphics options - Enslaved is a beautiful game with obvious care and attention paid to its lush environments, its detailed, motion-captured animation overseen by Andy "Gollum" Serkis, and its nuanced character design.It's also clear that care has been lavished on the story. Main characters Monkey and Trip are fully rounded out. The nature of their strained relationship plays out naturally, and develops organically. There are the occasional fumbles, especially at the very beginning as the rules of their relationship are set, and the conflict feels a little rushed and too quickly resolved. Overall, however, the dialogue and character development prove to be sophisticated to a degree far in excess of what one might expect from an action-brawler.Other characters taken and adapted from the novel are equally well represented, and the central narrative pays homage to original story reinterpreting its themes of action, choice and consequence expertly and without the heavy hand mass market media so often utilises. The game plays out as an extended escort mission of sorts. The concept may strike dread in the hearts of many a gamer, but it’s not so much a burden and plays in a similar fashion to Bioshock Infinite’s Elizabeth. Trip will hide from combat while Monkey lays the smack down on robots. The combat its self is initially frantic and exciting, but soon it becomes clear it lacks any sort of depth. In fact, for all its visual punch the combat has no actual power behind it and its limitations quickly become evident. Other aspects of the game also suffer from being pedestrian and uninteresting. Platforming and puzzle elements are functional, but both lack any imagination and act as little more than a distraction from the combat zones.Enslaved is highly scripted and very linear, and despite the verticality of many levels and the sprawling nature of the world Money and Trip have a very narrow path to follow. The scripted nature of the game is both its strength and ultimately its biggest weakness.Despite some stunning art direction and a rich story complete with interesting and complex characters, Enslaved fails to provide a compelling game play experience to complement its artistic and narrative strengths.
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101 人中 83 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 2.4 時間
投稿日: 2014年10月13日
I'm only on the third chapter, but it's refreshing to see such a lively game that mixes so many great emotions. I don't understand why this isn't some sort of bestseller. Perhaps companies should start looking more into developing PC ports more often as there's a vast amount of gamers like us out there who don't use consoles. I'm glad I discovered this game and these guys deserve the money. Buy it!
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62 人中 53 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 7.4 時間
投稿日: 2014年10月18日
Completed the game in a little over 7 hours. Great story with compelling characters and great voice acting, although by the end it leaves a lot of unanswered questions that I suppose would be answered in a sequel or two, that sadly we are unlikely too see. In that respect it felt a little lackluster and just a bit weird.

Combat on the whole can become very repetetive but it's still a challenge in some scenarios and not bad overall for such an old game. Climbing isn't much of a challenge but still feels cool enough for that to not matter. I feel like a lot of effort went into the opening sequence and would have liked that level of immersion to carry on throughout.

The key thing that kept me playing was the synergy between Monkey & Trip and I feel it would have developed into an excellent franchise had it continued.

Overall: 7/10
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50 人中 44 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 11.0 時間
投稿日: 2014年10月27日
Enslaved: Odyssey to the West is a very good, but somewhat flawed game that deserves to be played by anyone who likes action-adventure-platformers. This game reminded me a lot of the Prince of Persia game from 2008. You do a fair amount of easy platforming and also spent a pretty good amount of time in combat. The combat is by no means difficult and by no means super interesting.

What makes the game work is that it does the few things it does very well. The platforming is solid and has great controls. I found myself enjoying all the little platforming sections they threw at me. They make the next object you are to leap to flash so you never find yourself wondering where to go next. Also, the combat in this game responds well. You are able to upgrade yourself as you play and I found that the extra costumes that came with this version of the game were really useful.

What does not work in this game are the turret sections. I found aiming the turrets in this game to be a chore and that it was really hard to hit moving targets enough to kill them. Obviously, I made it through the game, but I dreaded every time I was in a turret section. Fortunately, there are only about three or four turret sequences. All have terrible checkpoints as well....something that is actually a problem throughout the game. It doesn't save after each major section, but rather saves when it feels like it. I quit once, confident that I would be fine, only to come back and learn I had to replay 10-15 solid minutes. Annoying. The "surf board" sections are also annoying, but quite brief.

The laziness of the PC port is obvious at times. There are graphical glitches and I once had to reduce the game to the lowest resolution for the character to make a jump. Odd.

A final note about a few high points of the game. The characters and story are really good, as are the graphics. I found myself really liking both the main leads and was very much pulled into their adventure. The voice-acting is top notch and the facial capturing they did for these characters is one of the best in any game I've seen. The environments are lush and beautiful and the game ran smoothly for the most part(aside from a few glitches).

In the end, I loved the game and really recommend it if you liked any Prince of Persia game.

8/10 - a solid game everyone should pick up.
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84 人中 65 人 (77%) がこのレビューが参考になったと投票しました
記録時間: 11.5 時間
投稿日: 2014年10月31日
Been playing games since the early 90`s, and this one is up there, maybe in the top 10. .. and i`ve played an awful lot of games.
sure, its linear, but the 3 main characters are brilliantly portrayed, with super voice acting and a bit of comedy dialogue thrown in. good story, keeps you hooked.

simply brilliant. played it on xbox, but PC is just that bit crisper - graphics-wise.
one of the most under-rated games ever.

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28 人中 27 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 15.4 時間
投稿日: 2014年11月11日
In general, it is a 3D action/arcade/adventure. Fighting, running, jumping, solving mini-puzzles and so on...You can't say that its gameplay is anyhow innovative, but it is amusing and well-balanced.

What really makes ENSLAVED an outstanding game is a beautiful, thoughtful and detailed crafting of the story, characters, dialogues, cut-scenes, locations... just everything.
It is a wonderful story and a refreshing experience that you'll remember for long.

In the age of "visit 20 towers and collect 100 feathers" games, an adventure from a crowd of many, surprisingly reminds us of what true game artistry is.

Really an overlooked masterpiece. I play computer games since 80s, and ENSLAVED is definitely in my Top-10.
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339 人中 209 人 (62%) がこのレビューが参考になったと投票しました
記録時間: 7.8 時間
投稿日: 2014年11月11日
I wanted to like this game. I really did. It takes place in amazing environments, the characters seem interesting enough, and the story seems interesting as well. But, frankly, the gameplay is terrible, mainly because of the ridiculously awful camera controls. It doesn't matter if you are using a gamepad or kb/m, the game has it's own ideas about what it wants to do with the camera and it will fight your control of it every step of the way.

The worst is in combat, where the camera will often shift angles automatically, usually to angles more about making your character look cool than about actually giving you a decent view of or angle of attack on your enemies. Many times this stupidity will cause your attacks to go completely in the wrong direction, which really sucks for charged attacks.

Seriously, it's just not fun when you have to fight the camera just as much as you fight the bad guys, and you have to do so while trying to fight the bad guys.

If the camera were better under user control without the game randomly shifting it around based on whatever automatic rules it follows, then I would probably be willing to recommend this game. But as it is now, with utter crap camera control making combat pretty much impossible, or at least insanely frustrating, at times, I cannot recommend this game.
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28 人中 24 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 8.6 時間
投稿日: 2014年10月14日
This is a much better game than I thought it would be. I wanted to get it for PS3 when it came out but decided to wait. I was excited to see that a few years later it came to PC with enhanced graphics and picked it up on sale. Here's the quick bullet points:
* The graphics are quite good, even though this game is not very recent. They really did upgrade significantly from the PS3 version.
* The story starts out boring but gets better after the first couple hours. I wish they would have gone more in-depth by the end. The last half is actually quite good writing.
* The combat is meh. Initially I was irritated with it but I adjusted. It's not Arkham, but it's ok. Tips below.
* My machine is pretty hefty but the cut-scenes would pop and stutter a bit, which was really annoying. No idea why. It didn't ruin the game, though.
* Character shadows we were weird on my 7870 with maxed graphics settings. But again, did not harm my playthrough.

Combat tips:
* Get the upgrade that allows you to charge your stuff and burst out. Very very handy.
* Learn to use the block!!!! Upgrade it and your shield strength. Also, get health regen +1 or 2 before getting health upgrade, as the regen is much more useful.
* Learn to use wide attack (I completely forgot about this ability).
* Get the staff gun ammo capacity upgrades, as stock-piling the ammo is very handy to have in reserve. But use it sparingly as it is rare.

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50 人中 36 人 (72%) がこのレビューが参考になったと投票しました
記録時間: 7.6 時間
投稿日: 2014年11月2日
story: great
characters: great
enemies: tough but only 3 differend ones
Bosses: challenging
controls: responsive when fighting, terrible when platforming
camera: frustrating

this game has no handholding, so find your way to the next platforming/puzzle bit and if you fail, you get the last cutscene again without to skip any of them

i won't recommend the game at full prize, you should wait for a discount
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23 人中 20 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 16.9 時間
投稿日: 2014年11月12日
I really liked this game, it's one of my favorites of all time. I played it years ago on the console when it originaly came out, and now this pc version along with the Pigsy DLC. Like all PC ports of older games there are some tweaks to reseach online to set it running how I liked it best graphically, but nothing too difficult to figure out. The characters and environments are just some of the most memorable and enjoyable that even thinking about the game now to write this review I feel like playing it again.
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33 人中 25 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 13.8 時間
投稿日: 2014年10月18日
A very suprising game.great voice acting,solid characters,good graphics and really cool story.dont usually like fighting games but played this till the end.cons:camera is kinda jumpy alot of odd movement but you do learn to control it and minimize it somewhat.
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14 人中 14 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 26.1 時間
投稿日: 2月20日
VERY shortened review. To see my full review, please click HERE.

We have full 360-degree control of both our character and the camera... most of the time. Sometimes we have only limited control of the camera, which I believe the devs did to help us know which direction we're supposed to go. There were a few moments when I simply could not figure out what I was supposed to be doing, but by taking my time to look around, I'd eventually spot something flashing. These flashing objects are items that you can climb, jump on/to, clamber on, etc. Our character is quite acrobatic, but you don't have to stop and watch him twirl around to finish his maneuver before jumping to the next location; that can be fun, but when you're being attacked, I really don't recommend it. ;p

We have a companion on our journey, which already know if you've looked at any of the game screens. Trip has many abilities of her own, and she is also the reason we've been collecting those tech orbs. First off, though, let me explain a little bit about the dynamics.

We have a screen we can bring up to interact with Trip, and there we have some options. We can tell her to create a distraction, run or do some kind of action (like flipping a switch for us), apply a health serum (provided that we have some), and the upgrade function, which is where the tech orbs come in. There are four sub-options for upgrades: Staff, Combat, Shield, and Health.

There is a well-known GLITCH during one scene in the game, and I'm putting this in spoilers in case you don't want to see the solution:
The second time we run into one of the mechs with wrecking balls for "hands" is where the glitch shows up. You hear something, but see nothing unusual. There's a brick wall there that's supposed to have broken, but all you see is a solid wall. Eventually one of these mechs will appear, but there doesn't seem to be a way to defeat it, no matter how many times you hit the damned thing! Meh The game is telling you to taunt it, but it just runs into one of those low walls and gets stuck there. *sigh*

What you need to do is taunt it until it runs into one of the large, solid walls -- the one right below Trip is the one I used (and maybe it's the only one that works, I don't know!) Once it hits the wall, you need to do a takedown in order to defeat it, so be sure you're close enough that you don't run out of time!

EXTRAS (unlocked upon completion of the game):
Pigsy's Perfect 10 - Play as a lonely Pigsy just looking a bit of company*
Classic Monkey - Changes Monkey's outfit to red & gold and doubles his striking power
Ninja Monkey - Monkey becomes outfitted in black, and he has unlimited stunning and plasma ammo
Sexy Robot Trip - Changes Trip's outfit and doubles the length of all stunning attacks

I really enjoyed everything about this game -- from the sights and sounds to the story to the gameplay, I just enjoyed the hell out of it. I have to agree with those who have mentioned that this is a hidden gem. I really do think that the game deserved a lot more attention than it got, and I highly recommend it to any action-adventure fan.
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114 人中 70 人 (61%) がこのレビューが参考になったと投票しました
記録時間: 9.1 時間
投稿日: 2014年10月12日
Ultimately, I can't recommend this game. There are many great parts, but I wouldn't tell anyone that the experience is worth it. This game is completely mediocre, but with the potential to be amazing. A few slight adjustments would have turned this into a must-play game.

The storyline is nothing new, but it's compelling and engaging. The quick cut scenes and overall flow make the game seem really relatable and it's easy to care about the characters. They are also funny and the plot makes sense from start to finish. Nothing is stupid or contrived.

However, those are the qualities, all related to the cinematic potential. The gameplay is boring, tedious, and repetitive. The path is lined up in front of you (figuratively), and you never have to guess what to do next. That's not really a bad thing, but it's been a long time since I've played a game that was this incredibly linear. There is no way to mess up, no reason to second-guess, and it makes the game feel more like a slog that slows you down between cut scenes than an experience you want to have again.

If I could spare a few words for the developers in the hopes that they might read them:

The orbs are a bad idea. Running all over hell and back to collecting floating orbs that are never explained at all was the single worst part of this game. I collected 92% of them overall, and I'd rather lose my all hair than do it again. Ever.

The RPG system is weak, making the orbs even less appealing to collect. The majority of combat focuses on melee, but the upgrades for melee are few and weak. The ranged attack becomes very strong, but ammo was scarce and I only used it when I had to. I played on Hard, so maybe ammo is more plentiful in lower levels, but I prefer the challenge. However, I wasn't aware that I'd only be able to upgrade my ranged attack with any great improvements when I started. More upgrade options, please.

Certain parts are laughably incosistent. Monkey can toss Trip up to those high ledges, but can't jump up there himself? Other times he makes leaps across gaps so huge I would have been sure that I needed another route. However, the worst part of the incosistency was the Cloud. Works sometimes, inexplicably? Yeah, Monkey says it, and Trip offers a vague reason, but there are times where it doesn't work even in the same area once I've killed the boss that requires its use. The Cloud is the single most enjoyable portion of gameplay in Enslaved, and it was a shame I didn't get to use it more.

Finally, the camera work. An auto-center is a must-have feature in any game, and I can't tell you how many times my attacks would swing wide because the camera angle changed on its own and I had to swing it back around manually. Those fixed angle sections caused me a lot of headache when Monkey decides to do a 180 because the camera just flipped in front of him.

Finally, just some continuity stuff. In Chapter 14, you get the clear message that this is your final chance to upgrade any further. Why the heck are there orbs after that point then? More tedious collection with NO payoff this time. Perhaps there's a New Game + feature, but I don't want to find out. Harsh review, I know, but I'm only being so precise because I think thsi game could have been so extremely wonderful that I will be looking forward to seeing how Ninja Theory progresses from here. Learn from your mistakes, and you'll have a bright future in games.
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16 人中 15 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 9.1 時間
投稿日: 2014年11月1日
Good for about seven hours, this reminds me of a better executed Darksiders. Spectacle brawler and tactical shooting are broken up by light platforming and simple puzzles. Mechanically simple, it acts as a good backdrop to a nice story with amazing character animation and decent voice acting. I really enjoyed the story and it sucked me in to finish the game in about two play sessions. Worth a look!
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17 人中 15 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 8.4 時間
投稿日: 2014年10月3日
This game is just absolutely incredible. To begin, though, it's worth pointing out that this isn't a game for everyone: in particular, if you have no interest in narrative-focused games then don't bother playing Enslaved. The gameplay is enjoyable, sure; clambering around the gorgeous environments is fun, and the combat is solid (if a bit repetitive). The focus for Enslaved, however, is definitely, without a doubt, on the story it tells, the feelings it provokes, and the experience that it leaves with the player.

It would be easy to say that the game isn't breaking any new ground here, since it's an adaption of Journey to the West, but the writers took the building blocks of that familiar story, placed them in a completely different setting, and created something both fun and compelling. Aside from the very end, there are no surprises in the plot as everything is clearly foreshadowed; if anything, though, this just increased the impact of certain scenes, as the game builds up feelings of excitement, anticipation, or dread.

To me, this is the key to Enslaved's success: every aspect of the game is crafted almost perfectly to evoke these strong emotional responses, from the music to the writing to the visuals (especially the excellent mo-cap for facial expressions, which adds a whole lot to the delivery of each character's lines). By the time the game ended, it really, truly felt like a long journey, and to me that's the most satisfying emotion after completing a game--even with its disjointed environments and simple, text-based transitions (a la "two weeks later", etc), it still conveyed all the feelings one would expect with a subtitle like "Odyssey to the West."

While the gameplay isn't the focus for Enslaved, though, it's still very much enjoyable. The combat felt a bit simple, and there were a few too many fights that were a little bit too long, but fighting has a really satisfying, visceral feel to it. The boss battles perfectly encapsulate both the positives and the negatives of combat: they're exciting and well-crafted, but they take a bit too long to beat and a couple fights are recurring and get a bit boring. About two-thirds of the way through the game, I was starting to get sick of the regular encounters with enemies, but it obviously wasn't enough to dissuade me from the game entirely. The platforming, while a bit simplistic in nature, never got old to me; the puzzles are solid if not spectacular, and the collectibles are a nice diversion without taking away too much of the focus from the rest of the game (Alan Wake really suffered from this).

It bears repeating, however, that Enslaved is first and foremost a narrative-focused game. It's a fantastic choice for those who enjoy video games as a storytelling medium, as it provides an incredible experience to the player. It's not as fully realized as something like Spec Ops: The Line--where every single aspect of the game contributed to its narrative--but Enslaved does an excellent job of combining a great story and fun gameplay into a single package.

Also, if you played and enjoyed it on a console, it is absolutely worth picking up on PC; it looks and runs very well, and it deserves to be seen at 1080p+/60FPS.
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18 人中 15 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 12.5 時間
投稿日: 2014年10月14日
Great atmosphere and setpieces plus a memorable story -- and though the game is basically a continual escort mission, your charge isn't annoying and useless, instead actually becoming rather endearing through the course of the game. The gameplay is straightforward (but still very fun) puzzle, navigation and satisfying action fare with few combos to memorize other than what-counters-what. It's one of the few games that I think is a lot stronger for its sticking to well-tuned though tried-and-true mechanics, linearity and focus on (a still rather janky) story as it drives the gameplay quite well, though the ending leaves much to be desired.

Overall an unpretentious, well-balanced, well-executed action-adventure romp through a beautifully ruined post-apocalyptic world. Just be sure to use a 360 controller and manually edit the game settings ini file for extra prettiness!
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13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 2.0 時間
投稿日: 2014年11月11日
Get this game while it is on sale, as long as you have a 360 controller. The environments are beautiful, the game is fun, and the story is intriguing. The combat is awesome as well. This game is pretty unique, and you will reger it if you don't pick it up. -PR0XIDIAN
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26 人中 19 人 (73%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 8.3 時間
投稿日: 2014年10月27日
Since Enslaved was released on console I had always wanted to play it, now that I have I can say that it is a mixed bag.
My initial impression of the game from trailers and promotions was that it harked back to classic PS2 games, what it most reminded me of was Jak and Daxter, the general gameplay seemed similar and immediately I was interested. The Jak series has always been one of my favourites, anything close to that was something I would be happy to play. When I finally got the chance to purchase it on steam I had mixed feelings. The general look of the game interested me, vaguely steampunk with a scrapyard feel to it. The control scheme was close to what I expected except with more of a God of War style to it. No jump instead a roll and the combat despite being satisfying became very repetitive and was not especially free-form.
The game is split into two distinct sections, the parkour and the fighting. These sections rarely mix and when they do it is just frustrating because enemies will interrupt your forward progress at awkward times. The parkour itself is average at best. It is very constrictive and lacks any skill. Flashing handholds and bars make it a simple task of pressing the right direction. In fact the best thing I could say about the gameplay is that it is satisfying, the animations are smooth and the characters have a real sense of weight to them however this is overshadowed by the number of almost identical situations and encounters that quickly become tedious. The game has some puzzle elements, very simple but not necessarily boring.
At this point the game seems somewhat unappealing but what I mostly enjoyed about this game was the character interaction. The story is simple, not really good or bad, just enough to set the scene and move the game along. However the relationship of the two main characters, Monkey and Trip soon becomes the main focus. Trip is your captor, she placing a headband on Monkey that forces him to obey her and kills Monkey if Trip dies. This adds an interesting dynamic between the characters. Initially there is a hate for Trip and her selfishness but as the story progresses the headband stops being the reason the player looks after her. It almost becomes irrelevant. It probably sounds like the game would do little to support a strong connection between you and Trip but actually this is its most successful piece. Gameplay revolving around carrying trip through areas she can't navigate and protecting her strengthens your involvement in the relationship in a way I didn't really expect. On the other hand don't think Trip is another useless female companion for you to escort, while she cannot fight the huge mechs on her own she has many gadgets to both protect herself and aid you, so that's nice.

So should you buy it? Maybe. The main thing to consider is whether the gameplay sounds too repetitive for you. If you enjoy God of War style combat then go for it. Enslaved definitely isn't something I regret buying however it is far from being one of my favourites, it was good while it lasted.
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23 人中 17 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 7.2 時間
投稿日: 2014年10月15日
I can say this game is worth giving a go, Rami Ismail called it a flawed gem, but i don't know if i'd go that far. The combat is a very samey, the story is okay, Trip (the redhead in the promo image) has terrible pathing. And the game suffers many glitches, none-game breaking that I found but a few needing checkpoint restarts, happily though checkpoints are common.

Also get a gamepad or xbox controller for this, keyboard and mouse sucks here and the you will be fighting some less-than-brilliant camera angles so you are going to want that extra joystick for that at least.

Story actually gets interesting right at the end of the game so maybe a missed opportunity there I think.

Worth trying as a retelling of "Journey to the West" but maybe not worth 20 dollars AUD, get it on sale, smash it out in a weekend
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