Aquaria is an award-winning action-adventure game set in a massive underwater world teeming with life and filled with ancient secrets. Join Naija, a lone underwater adventurer, as she travels from hidden caves shrouded in darkness, to beautiful, sunlit oases in search of her past.
ユーザーレビュー: 非常に好評 (725 件のレビュー) - このゲームのユーザーレビュー 725 件中 90% が好評です
リリース日: 2007年12月7日

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Aquaria is an award-winning action-adventure game set in a massive underwater world teeming with life and filled with ancient secrets. Join Naija, a lone underwater adventurer, as she travels from hidden caves shrouded in darkness, to beautiful, sunlit oases in search of her past. She'll uncover hidden treasures, explore uncharted waters, and do battle with massive underwater beasts to learn the truth about her family and reveal the secret of Aquaria.
  • Massive, beautiful world to explore
  • Compelling story woven through beautiful visuals, music and voice-overs
  • Innovative mouse-based control scheme and magic-based combat
  • 175 unique creatures to discover, interact and do battle with
  • Dozens of treasures to attain
  • Cooking system for creation of powerful items
  • Unlock all the Steam Achievements

システム要件

    • OS: Windows 2000/XP/Vista
    • Processor: 1.8 Ghz
    • Memory: 256MB
    • Graphics: OpenGL Compatible Graphics Card
    • Hard Drive: 225MB
参考になったカスタマーレビュー
21 人中 20 人 (95%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 20.4 時間
投稿日: 2015年11月18日
TL;DR: Beautiful medroidvania-style exploration action-adventure in a mysterious aquatic setting with moderate combat system and fresh-feeling story.

World of wonders

Aquaria is a hidden yet rough gem: it's got a beautiful shell that sweeps your legs off, overwhelms you with its enormous world and then drowns you in to its wonderful setting. Frankly, I was unaware it even existed before I started seriously playing through my Library to discover just hidden gems like this. I wonder how it could have flown under my radar for so long. On with the review:

In Aquaria you play as Naija, a barely feral humanoid sea creature with magic singing powers and vague memory of her earlier life. Curiosity gets hold of her and she heads to the outside world to see its wonders. The world proves to be both a beautiful and a grim place. Aquaria plays like a medroidvania but (almost) entirely in an aquatic environment, thus requiring none of the usual platforming skills.

For starters, the game is astonishingly beautiful, in both cut scenes and in-game. Aquatic environment is a tranquil place, full of weeds, plants and critters, many of them malicious. Soundtrack is nice and fits the theme marvellously. Voice acting is surprisingly good for a game with (almost) only the lonesome main character articulating by herself. It is used excellently to set the mood of mystery and wonder. The game encourages you to just hang around in its calm, alien world. Sometimes, an eerie, malicious laughter in the distance breaks the illusion of tranquility - who is that and why is he laughing?

Just about everything about the storyline and setting is tightly knitted into the lore and many things only become clear close to the end. The intro cut scene itself is confusing as its significance only becomes apparent late into the game.

So much to see...

In the beginning a while is spent simply exploring the limited area and trying to figure out what to do. The ever-present exploration aspect is both cool and dull: while the environment is pretty and contains a lot of interesting features and stuff to find, the whole scope of it is initially overwhelming. It takes a while to get through the slow start. Fortunately there's a map and you can easily mark interesting/unreachable areas.

Like expected in a good medroidvania, it takes a while to find out how to use the environmental features to your advantage and find a means to proceed into the areas previously unreachable. This makes returning to the known areas rewarding.

To reach those areas Naija may learn to take different forms that grant her special abilities like shooting homing fire bolts or fitting into tight spaces. The forms (and a couple of spells) are accessed through singing magic, though there are keyboard shortcuts for the numerous forms. The special abilities are used also in combat.

So much to fight...

Fighting is simple, almost to a point of dull: shoot until enemy dies, sometimes removing/destroying the shield first, and avoid getting hit by projectiles or touched by enemies. It works but it sure could use some twists. The enemies are invariably sea creatures of various kinds but bosses are sea monsters or downright fallen gods of enormous size.

Boss monsters (which are a dozen) usually require one to make them expose their weak spot in some way and then shooting it as fast as you can. In effect fighting some bosses is more like a puzzle into itself as you look for their weak spot and study their attack patterns, which are just 2-3 per boss. Many bosses have also a fascinating background in the lore, though some are just nasty creatures who want to kill you.

The later bosses are better and more challenging (even difficult), while the earlier ones might be killed simply by dodging or blocking their bullet storm-like attacks and shooting like a madman. The later bosses may take several tries to survive, especially the final boss who has several forms and no saves between.

The scarcity of save points is a major fault: with the long distances between areas and the menacing world one would hope for frequent saves but there's usually just one per area. While death does not happen too often, when you do die you lose all progress since the last save, which can be infuriating if it was a while back. It also forces for rather long game sessions since you don't always know when you can save the next time. Food crafting, i.e. cooking, can be used to create healing and buff items that can sometimes help through the most dangerous situations to avoid losing progress.

It's not a perfect place

The world of Aquaria is an enormous place with several biomes from amazing reed forests to fallen aquatic cities to pitch-dark caves. Several times I would just stop momentarily and enjoy the marvellous vista.

While mostly placed underwater, there are a couple of less-than traditional platforming sections later into the game. Wall-jumping is unfortunately way unreliable, especially since the same mechanic is used to travel on land. There's no way (that I could see) to control the strength of the pounces, making it hard to judge where Naija would land. Good news is that these sections are mostly optional and sparse.

Another qualm but a stupid one at that: it took me over an hour to get the first achievement, granted for reaching open waters. Aquaria could well have been more generous with achievements, especially in the beginning but also at the end, where you e.g. don't get one for beating the game or seeing the secret ending.

Yet it is graceful

Nevertheless, after 20 hours I had completed the game and found all the secrets, though a few treasures remain hidden (why no cheevo for collecting them all?). Game had three instances where I unfortunately needed to use a walkthrough because I had totally missed the sheer existence of the puzzle despite them hiding in plain sight.

To be fair in two of the cases I felt like a fool afterwards for missing them. Perhaps in a less hectic age I would have had the patience to loiter around and eventually figure them out myself. The third one, however, was well put by the guide I read as "one of the least obvious puzzles ever" and I doubt I would have ever come across its solution except by sheer accident.

The atmosphere was tranquil throughout and I found myself being relaxed in all but the tensest of situations. The storyline (with the secret ending) was surprisingly grim and contains a cliffhanger. Unfortunately, a true sequel is unlikely since the devs have gone their separate ways, but the mod community is producing a spiritual sequel.

Reminiscent of some beautiful adventure games of old, after the slow start I enjoyed it tremendously despite its flaws. I encountered only a couple of crashes during the whole playthrough, both after several hours of playing. Game has aged well (being 8 years old at the moment). Though there are good sales for it one might even get it for its current full price (10 €) - it is only a shame it doesn't have Cards since I would gladly create a badge to show my support.
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14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 21.5 時間
投稿日: 2015年9月5日
One of the greatest indie games ever made. Stunning visuals, addictive and gorgeous music, unique gameplay, a fairly original story, all wrapped up in one beautiful package!

I do not feel bad about having to buy it at full price either. DEFINITELY worth checking out.
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12 人中 10 人 (83%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
投稿日: 2015年9月12日
An incredible 2d open-world swimulator with beautiful presentation and a high difficulty curve. Seriously, this game doesn't make it easy for you. Exploration is a double-edged sword; one wrong turn and you're dead. Don't even get me started on the boss fights. Few games have filled me with so much trepidation and awe. For hardcore gamers only.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 45.6 時間
投稿日: 1月2日
Intricate storyline, good mechanics, beautiful game. Overall a fun experience, but be prepared to cry.
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27 人中 20 人 (74%) がこのレビューが参考になったと投票しました
投稿日: 2014年12月12日
水中が舞台ゆえに無重力のメトロヴァニア、いわゆる探索系アクション。クリアまではノーヒントだと20時間かけても足りないかもしれない。「予備知識が足りなかったせいで僕には楽しめなかったけど、その辺を飲み込んだ上で遊ぶんならそう悪くないんじゃないかな」っていう穏便な方向でレビューをまとめようと頑張った。頑張ってはみたんだ。

■操作
 Aquariaはマウスだけでもひと通りの操作はできる。しかしその操作感はろくでもない。左クリックは移動に使うので、アクションに使えるのが右クリックだけである。押すと八種の音符が表示され、正しいメロディを奏でるとスキル発動ないしフォームチェンジが行われる。攻撃形態になったら同じく右クリックで攻撃だ。他の形態になるには一旦通常形態に戻り、また演奏して切り替える。通常形態には攻撃能力がないのでこの操作は頻繁に繰り返さねばならず甚だ面倒くさい。パッドを使ったからといってLB/RBで次の形態/前の形態と変更出来るわけではない。キーボードだと0~9で即フォームチェンジ出来てしまうが、これを使うとあらゆることに音を使う世界観の否定に繋がるし、コンフィグにも記載がなくその存在をゲーム内で知る方法はないのでおそらくデバグ用。しかもホットキーを使ったからといって全く音符メニューに触らなくていいかというとやっぱり使わされる。

■戦闘
 マウスだけで移動先と攻撃対象を指定しようとすると逃げ撃ちができないので、通常弾もホーミング能力を持つ。その代わりに敵の耐久料が高く、雑魚の撃破にもえらく時間がかかる。攻撃を当てるのが難しいわけではないので、その時間はプレイヤーの上達では短縮されない。そして敵の弾もホーミングするしすごいしつこい。また、とにかく倒せばランダムで回復を落とすというわけでもなく、カニを倒せばカニ肉が、サメを倒せばフカヒレがと言った具合で素材が出て、二種類以上を調理することではじめてアイテムとしての効能を発揮する。つまり有用なものを落とす敵は決まっているので、ほとんどの雑魚は戦っても得がない。ちなみに主人公は魚肉欲しさに無害な小魚の群れを虐殺してると、手に入れた力に酔いしれてウフフ……アハハハハと笑い出すサイコさん。お近づきになりたくない。

■探索
 Aquariaのステージは広い。無駄に広い。右と上へ向かう道はまだ通れないみたいだから左に行こう、と方針が決まるまでが異常に長い。選べない選択肢の把握にえらく手間がかかり、消去法で知れるはずの正解が一向に見えてこない。ただの一本道ですら道幅が広すぎて、左右の壁の両方は画面内に収まらなかったりして探索の労力を増やす。Platformerであればタイミングよくジャンプしてるだけでも気が紛れるが、なんせ水中なのでぼんやりWASDを押しっぱなしにして回避用の短距離ダッシュを連打するしかやることがない。マップが切り替わる出入口なのか単なる暗がりなのか区別がつかなかったり、セーブポイントがわかりづらいところにあったりもする。

■グラフィック
 色鮮やかに綴られる画面は、おそらく長所の方に数えるべき項目なのだと思う。ひとつひとつの要素だけ取り出せばわりと綺麗。けど背景までもが鮮やかすぎて当たり判定のあるなしが初見で判別しづらい。隠し通路でもなんでもなく、まったく同じ塗り方をした彫像の胴体には判定があって手足には無いとかなんなんだおまえ。

■バグ
 ユーザーメイドの日本語化パッチの副作用なのか、二回に一回は起動でコケる。また頻繁に通常移動ができなくなる。WASDを押すとキャラの向きが変わるので入力は認識しているが動かない。マップ切り替え直後などは90%くらいの確率でこの症状が出る。回避用の短距離ダッシュを使うと解除されるのだが、海面から飛び出している際に発生するとその時点で詰み。セーブ箇所まで巻き戻りが確定する。水位が変わる場面で計10回くらい巻き戻った。

■まとめ
 クソゲーかどうかはともかく、メタスコア80超えるような良作とは到底思えない。俺の目が腐ってるだけかもしれないのでクソゲーハンターを自称する人達に試してもらいたい。ちなみにエンディング曲だけはちょっとよかったよ。
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