Aquaria est un jeu d'action et d'aventure primé qui se déroule dans un univers aquatique mystérieux et secret. Rejoignez Naija, une aventurière solitaire qui voyage de grottes en lagons à la recherche de son passé. Elle trouvera des trésors, explorera des régions inconnues et combattra les monstres des mers.
Évaluations des utilisateurs : Très positive (578 évaluation(s))
Date de parution: 7 déc 2007

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Acheter Aquaria

 

Recommandé par les curateurs

"Explore a beautiful underwater world with Naija and help her recover her lost memories. Most importantly, there is a sushi based crafting system."

À propos de ce jeu

Aquaria est un jeu d'action et d'aventure primé qui se déroule dans un univers aquatique mystérieux et secret. Rejoignez Naija, une aventurière solitaire qui voyage de grottes en lagons à la recherche de son passé. Elle trouvera des trésors, explorera des régions inconnues et combattra les monstres des mers.
  • Monde submergé immense
  • Histoire riche et magnifiquement illustrée graphiquement
  • Combat basés sur la magie, contrôle à la souris
  • 175 créatures à découvrir et à combattre
  • Des douzaines de trésors
  • Système d'association d'objets pour plus de pouvoirs
  • Remportez les succès Steam

Configuration requise

    • Interface : Windows 2000/XP/Vista
    • Processeur : 1.8 Ghz
    • Mémoire : 256Mo
    • Graphismes : Carte graphique compatible OpenGL
    • Disque dur : 225Mo
Évaluations intéressantes des utilisateurs
26 personne(s) sur 28 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
31.9 heures en tout
Posté le : 23 novembre 2014
Short Verdict: Wow. Aquaria is a stunningly beautiful metroidvania indie game published back in 2007, but it's still a pearl! I literally dove into it from the moment I started and I really had a blast. I'm very thankful to Jaws for not only trading it with me, but also for recommending it. If you like metroidvanias, indie games and pretty 2D graphics, don't miss this one for nothing! Oh, make sure you play it with a controller, since it's a lot better (except menus, which are easier to navigate with a mouse).

Pros:
Oh, where to start....
  • Very interesting mechanic, where you can transform into different forms, each with its specialty and abilities that unlock more and more of the world
  • A HUGE world for you to explore and swim around
  • Has a great, deep story that pushes you to keep going
  • Lots of treasures, costumes, energy boosts, pets, songs, ingredients and food recipes for you to collect
  • I think it's safe to say that its difficulty level is absolutely perfect--not insanely hard, but don't be fooled by the cute graphics, this game is not a walk in the park either
  • Very interesting boss fights--while they depend on your skills, they're first and foremost puzzles
  • Being able to fill the map with customizable markers is not only a great feature, but also necessary if you want to master the game without looking (too much on) FAQs
  • Absolutely gorgeous 2D graphics
  • Awesome BGM with many different great tracks
  • Great voice acting, even if you compare it to mainstream games
  • If you're into it, there are even some interesting mods, mainly Sacrifice (a story-driven prequel) and Labyrinth (a small sequel focused on, you guessed, a labyrinth map)

Cons:
  • Aquaria's world is so huge it might take a lot of time when you have to backtrack to explore old areas after acquiring new forms/abilities. There are travel turtles that carry you around (also seahorses you can ride for faster shorter movements), but I think there could've been at least twice as much turtles for a world that size. Also, being able to choose your destiny instead of having to cycle through them would be great. I didn't have to use them a lot, but it was kind of boring when I had.
  • Controls for when you're out of the water are a bit too clumsy for me. Of course they should be a bit clumsy, since you're supposed to live in the water, but they could've been better.

Bought on / for: I actually traded for another bundle key/link I had. But this game is definitely worth its full price!
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8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
8.7 heures en tout
Posté le : 26 septembre 2014
You like Metroid? You like Castlevania? You'll like this game.

There are many different collectibles and suits (or spirits) to collect to enhance and change abilities. Naija's original form uses her singing ability to open up plant life (for food and bonuses), to open doors and discover secrets. The game has narration via Naija. However, not much is ever handed to you or hinted at, you must explore on your own and find your way.

There's a fun little wall bouncing mechanic that makes traversing the underwater environments fast and fun. There's also a cooking mechanic to help heal or boost stats for short periods to help beat bosses. A lot of the time you can approach exploration and combat in different ways. And it does get tough. Later stages it can turn into bullethell segments that require planning and fast reactions. There's plenty here to keep a Metroidvania addicted.
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
37.3 heures en tout
Posté le : 31 octobre 2014
Fans of Metroid-style games and beautiful graphics should pick up this gem. It's the proper length, and contains just the right number of puzzles and hidden secrets to make even a $20 price-point viable. At $10, it's a steal.

It's one of those Metroidvania games that reminds me of everything I love about the genre. Definitely worth buying.

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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
17.0 heures en tout
Posté le : 11 janvier
This game is an oftentimes slow-paced world where the most important thing to get out of it is a sense of exploration. There is an expansive world with an entire history to be discovered. For those looking for an expansive adventure full of exploration and discovery, this is for you. For those looking for pew pew in their games, you'll find that here too, but in much shorter supply.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
8.8 heures en tout
Posté le : 4 octobre 2014
I had to go back to this game again - it's very Legend of Zeldaesque but its not very formulaic and the setting is quite unique. Well worth the low price it is at now.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
19.3 heures en tout
Posté le : 28 octobre 2014
I've been playing this on and off for years now (since 2008!) and finally knuckled down to finish it this year. The pacing as with many of Zelda\Metrodvania games, can be a bit iffy in places but once more 'forms' are introduced it becomes much more interesting. With a unique art style and atmosphere the game delivers highly in presentation. The bosses are spectacular and genuinely creepy as well as challenging. Highly recommend to fans of the genre and exploration fans.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
35.7 heures en tout
Posté le : 18 novembre 2014
A metroidvania style game. Swim your way through a huge map that you will visit the same locations multiple times using your different powers that you've learned over the course of your adventure to unlock new locations. Magic, action, and casual gaming bring a good mix to this 2D animated game. While I recommend this, I must warn you, the game ends with a "to be continued." However, no sequel is likely to ever be made. The story does end well though, so you will not be let down by playing just this one game.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
30.6 heures en tout
Posté le : 17 septembre 2014
Aquaria's an absolutely astounding game. Novel gameplay and absolutely stunning graphics, the world is really brought to life and the areas feel really ♥♥♥♥in' huge! It also helps that the protagonist is super cute.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
21.0 heures en tout
Posté le : 22 septembre 2014
Chill underwater metroidvania.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 27 septembre 2014
Gorgeous visuals, a lovely soundtrack, and a fun, fluid contronl scheme make Aquaria a joy to play.
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15 personne(s) sur 30 (50%) ont trouvé cette évaluation utile
6.8 heures en tout
Posté le : 12 octobre 2014
While not without its merits, this game has lots of problems that make it an overall unpleasant experience. I ended up quitting my playthrough at the clay golem boss (the one that the ghost child creates).

ART
First of all, the art is probably one of the most impressive features of the game. All of the different areas are very beautiful. Unfortunately, the effect of this is lessened by the less-than-stellar pivot based animation style. A lot of the scripted movements of the characters (for example during cutscenes) look very awkward and unnatural, which hurts the beautiful aesthetic that the art tries to convey. Even some of the movements during normal gameplay just don't look believable. It just looks like characters are sliding around on the screen instead of propelling themselves through the water (which is one of the things that makes aquatic life so interesting to look at in real life).

But what really matters most in a game is whether the gameplay is fun, so I'll focus on that now.

EXPLORATION
The game is called a "metroidvania" in the sense that, while it is a platformer, it is designed so that you spend your time exploring the environment and not being "on rails" playing through "levels". I can understand how someone who spent time playing games like Metroid would enjoy the nostalgiac appeal of that design, but I just think that, overall, it's not a very enjoyable way to spend your gaming time. The root of my complaint with the exploration is this: there's so many games out there that provide a constantly enjoyable experience, so why would you spend valuable hours of your life wandering around with no clue what to do when you could instead be playing something where you're constantly feeling engagement and enjoyment. Can you honestly say that you had fun swimming through an area that you've already seen, having to fight the same enemies, and hearing the same short music loop over and over again? If I spend an hour trying to figure out what weird action I need to do to advance the story, that's an hour I could've spent playing something more consistently fun (like Tetris, in my case), especially if the emotional payoff for advancing the story isn't very high.

I'll go into more detail on the issues with exploration in this game. A lot of the things you need to do to progress seem very cryptic, and not in a clear-cut "puzzle game" sort of way (like trying to slide blocks around to get to an exit, for example), but in an ambiguous "guess what the devs want you to do" sort of way. At the beginning of the game, it's pretty straight forward and I don't really have anything to complain about. You essentially get new abilities which act as keys to get you to areas that were previously locked (the Bind ability lets you move stones, the Energy Form lets you open Pearl gates, and the Beast ability lets you swim against currents). The way that the map works makes it obvious to you which areas you haven't explored yet, which means you don't waste much time wandering around. However, after you get all the various forms, it starts to go dowhill. Throughout the game, though, there's times where you'll waste time having unknowingly taken a turn towards an area you're not supposed to get through and having to waste time backtracking.

I only was able to tolerate the exploration by occasionally referring to a guide to make sure I was going in the right direction. I didn't want to waste my precious hours of game time taking a wrong turn to an area I'm not supposed to be at yet and having to backtrack and take a different turn towards some other area. I envy people who feel they have so much free time that they can enjoy an experience like that.

MUSIC
This game was praised for its music, but I'm not quite sure that the praise is that deserved. If you listened to the soundtrack by itself, I'm sure it would be enjoyable. But, in the context of the game, there's several key issues. The root problem is that the design of the music causes listening fatigue (which basically means that the music gets annoying and hurts the enjoyability of the game).

First, most of the song tracks are quite short, meaning you're going to hear the same song over and over again as you explore an area (which will happen a lot, because it is an exploration game). Second, music is played pretty much all the time. There's few moments where you are only hearing the peaceful ambiance of the water, and they are quite pronounced because they're such a relief in the face of constant, repetitive songs. Finally, the songs themselves are "loud". I mean this in the sense that there's not many moments where there's quiet parts or sparse, ambient parts in the songs.

COMBAT
Combat is generally frustrating. Many of the boss battles are nothing more than "swim around and shoot them and hope the many projectiles on the screen don't hit you, and eat healing items and hope you win". There's nothing really fun in that except a sense of relief when you manage to get a victory. A few bosses require you to use your various forms and abilities, and that's okay, but they still tend to be frustrating in a way that has you complaining about the design of the game and not analyzing your own tactics to prepare for the next attempt. I ended up quitting where I did because there was a bug where a projectile you needed to fire to defeat the boss wouldn't move in any direction and would just sit there where you initially fired it (instead of traveling where I was aiming), combined with a weird issue where my camera would start going crazy, and a poor design that made it so you had little window to avoid the bosses attacks. Also, you had to go through a pointlessly lengthy sequence where you build the boss every time you want to re-attempt it, which isn't fun at all. Why not just let me save before the boss is completed? Why would anyone want to waste their time doing that?

Throughout the game, the combat with the enemies isn't very fun either. A particularly glaring issue is that the screen doesn't show enemies that you need to see in order to avoid them. Some enemies will be firing fast projectiles at you or jumping at you from the edges of the screen, leaving you no time to dodge them. Simply zooming out or not having enemies attack you when they are a certain distance from you might've helped this, but there really isn't much to be done for a combat system that just involves swimming around and right clicking a bunch. A lot of the enemies take a lot of hits to defeat, so you'll be right clicking constantly during combat. Due to how movement works, dodging enemy attacks isn't very easy, even if you know what you want to do. You have the ability to do a quick dash, but I feel like the cooldown on the dash isn't enough to make it possible to avoid damage when there's a group of enemies attacking you. Precise control is also difficult using the mouse and keyboard - you either use the mouse and sacrifice precise stopping and starting, or use the keyboard and sacrifice fine directional control. Movement feels generally sluggish due to the considerable acceleration, which further hurts combat.

Overall, this game just has bad fun/minute when compared to the variety of options we have in 2014.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
18.2 heures en tout
Posté le : 7 novembre 2014
A mix between Zelda Ocarina of Time, Metroid & Ecco the dolphin. 10/10 Fan for life

Great music is also worth mentioning, had to buy the soundtrack ^.^
The next best thing to playing N64 Zelda Games

Everything about the game is perfect, the only problem I had with it was trying to figure out where to go next, but easily fixed with a brief look at a walkthrough to point me in the right direction.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
15.5 heures en tout
Posté le : 28 novembre 2014
Aquaria is a beautful underwater game that feels very much like a mixture of Ecco the Dolphin and Super Metroid. If you're not familiar with the Metroidvania styele of game,s it involves avast, open world where the player is given, generally, very little direction of where to go, with the only obstacles being environments or passages thta the player cannot explore due to needing to unlock abilities, find items, leanr amgic, or what have you.

Aquaria does this through songs, which lets you transform into other forms giving you new abilities, like energy blasts, faster swimming, or the ability to project light into darkness. The world is larger than I expected, and comprised of several distinct areas that run the gamut from the Kelp Forest, to a Sunken City, to the Veil, which should be seen in game to be properly experienced. Luckily, the game lets you put down as many checkpoints as you want, to let you mark down places you can't quite get to yet, or areas you might want to come back to later. If you want to collect veeyrthing, you'll be backtracking quite a bit.

Music is a focal point in the game, and so it's not surprising that Aquaria has fantastic music. The graphics are pretty for what they are, and the bit of voice acting in the game is good as well. Most of the songs seem to ebe a variation of the game's main theme, which becomes a point touched on in the game's plot later.

The game has tons of optional content, areas, and bosses, which lets you find either new optional forms, new costumes for Naija, the adventurer, or simply little trinkets that sit in your home that make the place look nicer and sometimes add little creatures to the area. The little touches like thsis bring the game from being good to much better.

Combat gets very 'shmupy/bullet helly' at times, and sometimes boils down to chugging healing items (which are made through a very robust recipe and cooking system - actually pretty neat!) and blasting away as fast as your right mouse button will let you click.

If I had any qualms with the game, it's that it feels like the fast travel is just few and far enough between to where you do a lot of swimming around, but if you get good at wall-boost chaining (and you will) a lot of this is mitigated. There's also a few moments where how to proceed is not immediately apparent, and it's only after i tried everything that i realized what the hint telling me what to do was actually supposed to be. The game also runs off of a save-point system, with no checkpoints in between, so a feath can force you to replay a bit more of your previous progress than you might like. This isn't a huge issue typically, though there is one optional boss that's quite a trek from a save point to get to, and isn't very easy to top it off.

Finally, the last problem: The game ends on a huge cliffhanger, and we will never see a sequel, more than likely. Oh well.

Fantastic game, and I would heavily recommend it
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
27.7 heures en tout
Posté le : 2 décembre 2014
It was described as a calm and relaxing exploration game, and while the soundtrack and beautiful scenery are relaxing, the enemies do present a challenge. There is a lot to keep track of: songs, physical forms with different abilities, food, items... But things don't get out of hand. It's faster to switch forms and play songs with a mouse and keyboard.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
29.6 heures en tout
Posté le : 11 janvier
Aquaria is an exploration/shmup.

The areas you explore are pretty big and empty and the character swims pretty slowly. Once you get the fish form you move much faster. If you miss that (which i did for a long time) it really sucks to be moving so slowly.

Shmups style combat but dodging is nearly impossible for the most part and shooting has homing. Thats basicly like no combat just randomly dying not very fun. If you get the armour that heals you when your health is lower than a certain point that makes it pretty easy to stay alive if you use it properly. I don't remember where it is but i got it pretty late.

Other annoyances of interest include INVISIBLE passageways that lead to secrets. The cooking system, which as far as i can tell is impossible to figure out for yourself. You have to walkthrough to get the other half of the useless foods (for an acheivement) that you can't just find.

I found the final boss long before most of the secrets, missing most of the extra health and the regen armour some of the final sections were a bit difficult, but were made easy by slowing down a lot and some eating. When i was ready to fight the final boss (When i got all the acheivements -- there wasnt one for beating him). I had 6 "Arcane potices" which return you to full health and many other healing items but I mostly used the regeneration off my armour since he doesnt even attack fast enough to kill you before you heal. This boss took a long time since it was very vague how to deal damage in some phases.

Overall aquaria is a slow based game with boring combat. Got it with other games in the 1$ humble bundle. Would not recommend buying.
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
22.4 heures en tout
Posté le : 10 mai 2013
A la croisée entre Ecco the Dolphin et Metroid (avec, va savoir, un soupçon de Loom), Aquaria est un titre à part. Beau à regarder autant qu'à entendre, il propose une jolie aventure à l'ancienne qui plaira à tous ceux que les titres cités précédemment font rêver. Avec sa superbe ambiance, ses petits moments touchants et des environnements bien plus variés qu'on peut le penser au premier abord, Aquaria a tout pour lui - ou presque. Pas assez didactique (dans le genre "démerde-toi", Aquaria se pose là) avec trop peu d'indications et un level design fouillis dans lequel on a tôt fait de se perdre, autant dire qu'au mieux on se paume assez régulièrement, au pire on gueule devant l'écran. Moi j'ai bien gueulé en tout cas. Histoire de bien achever les joueurs d'un naturel frustré, une difficulté parfois carrément stupide vient enfoncer le clou. A réserver aux courageux.

Aquaria est paradoxal. Il est l'un de ces jeux légers et plaisants qui vous agacent. Un jeu dans lequel on aime se balader plus que se perdre mais où l'on se perd plus qu'on se balade. Mais surtout un de ces jeux qu'il faut faire d'une traite et ne pas laisser en plan deux mois avant de reprendre sa partie, faute de le payer très cher. Conseil de vétéran.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 30 juin 2014
Un petit Bijoux que je recommance fortement dommage le jeu n'est que anglais mais c'est un pure merveille les decor sont vraiment magnifique si vous aimer les jeu qui ce passe sous l'eau et l'aventure avec une petite dimension rpg vous aller adorer !
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90 personne(s) sur 94 (96%) ont trouvé cette évaluation utile
49.1 heures en tout
Posté le : 25 novembre 2013
Incredible, atmospheric experience and a work of art.

from the design standpoint Aquaria is a Metroidvania 2D game with big underwater world to explore. Those ideas aren't that special on paper, but the strange mix of climactic locations, fitting music and hand-drawn graphics makes this title not only joy to look and hear, but makes so much impact on the player that after you finish the game you will know that is one of the best indie games out there yet to be recognized by most of gaming community.

The story is simple, but it is told extremely well by the voice of the main protagonist as you play the game. It starts out interesting, but it ends up strongly heart-touching. The plot is slowly revealed through the game and the next surprise around the corner will be bigger than the former. Also, in my opinion, Naija is one of the best written female characters in video game industry up to date.

Aquaria is an open world and you must figure out most of the gameplay mechanics all by yourself. Some tactics for beating some bosses are kind of tricky, so this isn't the game for people that are not so fond of the more exploration-oriented games. The start of this game isn't as fast as you would want to, but if you will give it some time you will be hooked straight to the finish. Game is around 12-20 hours long and there are lots of non-mandatory things to find. This is not a small game by any means.

Aquaria had a bad luck that it came before the Braid's indie games boom. Don't miss this one. It's a powerful gem hidden in the sea.
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43 personne(s) sur 48 (90%) ont trouvé cette évaluation utile
Posté le : 11 novembre 2013
A relic from an era of £15 Indie titles that your average gamer would never seek out because they were usually hidden away on the developers home page without much aplomb.

Now Steam is chock full of titles and Humble Bundle/Indie Royale throw them out two to the penny. The golden era of the Indies has arrived!

Unfortunately this title and many others like it are left in the dusty past, forgotten, unloved. Give it a go and you'll be rewarded with a charming little foray into an aquatic wonderland the likes of which haven't been seen since the clicks and whistles of Ecco the Dolphin dazzled you on the Dreamcast.
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35 personne(s) sur 38 (92%) ont trouvé cette évaluation utile
24.0 heures en tout
Posté le : 9 décembre 2013
I wake up in a wonderful underwater world. It’s magical, large and full wonderful things to discover. I have no clue how I got here or why I am the only one besides the normal sea creatures. I am Naija, a beautiful mermaid-like woman, trying to discover the past and find out what happen to everyone else.

Aquaria is a 2D underwater adventure where you need to recover your past and find out what happen to everyone else. All other intelligent life seems to have been wiped out and you can’t remember anything. What discoveries and treasures will you find on your large adventure?

You will discover songs that will give you special powers to help you on your journey. You can get one that will shoot like a fire blast, another which will let you swim against strong currents, or one that will let you light up deep dark caverns. You can earn these by fighting bosses or finding them in hidden caves. You will also need to learn recipes that will help heal you and give your powers a boost. These are all found when dropped from defeated enemies or plants you can pop by certain music tones.

It’s a beautiful world of varieties of sea creatures that range from friendly to violent. Everything looks really colorful and vibrant. The world under the sea is very large and when you think you’ve discovered everything you discovered another huge area. You’ll have plenty of backtracking to find all the hidden secrets in the old-school Metroid style. Get a new power and go back to a previous area to access new areas.

There wasn’t really any problems with the game in my opinion. I do wish the final fight was a little better but it wasn’t really an issue. I also wish I was able to zoom in on the map a little more as sometimes it was hard to see where I needed to go. Those are minor issues though and never pulled me out of the experience.

Aquaria is a low priced indie game that is superb and wonderful to play. You have a good story with a twist, beautiful world to explore, fantastic music, and many hours of enjoyment. I sank 24hrs into the game and enjoyed every minute of it. There’s also some mods you can download to add more to the game if you’d like.

Bear Rating 9.5/10
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