Aquaria är ett prisbelönat actionäventyrsspel som utspelar sig i en enorm undervattensvärld som myllrar av liv och är full av forntida hemligheter. Följ den ensamma undervattensäventyrerskan Naija när hon färdas fram bland dolda mörka grottor och undersköna solbelysta oaser på jakt efter sitt förflutna.
Väldigt positivt (752 recensioner) - 90% av 752 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 7 dec, 2007

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Köp Aquaria


Om detta spel

Aquaria är ett prisbelönat actionäventyrsspel som utspelar sig i en enorm undervattensvärld som myllrar av liv och är full av forntida hemligheter. Följ den ensamma undervattensäventyrerskan Naija när hon färdas fram bland dolda mörka grottor och undersköna solbelysta oaser på jakt efter sitt förflutna. Hon avslöjar dolda hemligheter, beger sig in i outforskade farvatten och bekämpar enorma bestar för att få reda på sanningen om sin familj och avslöja Aquarias hemlighet.
  • En enorm, underskön värld att utforska
  • Fängslande handling som vävs samman av vackra vyer, musik och röster
  • Innovativ musbaserad kontroll och magibaserade strider
  • 175 unika varelser att upptäcka, samverka med och slåss mot
  • Dussintals skatter
  • Tillverkningssystem för att skapa kraftfulla föremål
  • Lås upp alla Steam-framstegen


    • Operativsystem: Windows 2000/XP/Vista
    • Processor: 1,8 GHz
    • Minne: 256 MB
    • Grafik: OpenGL-kompatibelt grafikkort
    • Hårddisk: 225 MB hårddiskutrymme
Hjälpsamma kundrecensioner
30 av 31 personer (97%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
20.4 timmar totalt
Upplagd: 18 november, 2015
TL;DR: Beautiful medroidvania-style exploration action-adventure in a mysterious aquatic setting with moderate combat system and fresh-feeling story.

World of wonders

Aquaria is a hidden yet rough gem: it's got a beautiful shell that sweeps your legs off, overwhelms you with its enormous world and then drowns you in to its wonderful setting. Frankly, I was unaware it even existed before I started seriously playing through my Library to discover just hidden gems like this. I wonder how it could have flown under my radar for so long. On with the review:

In Aquaria you play as Naija, a barely feral humanoid sea creature with magic singing powers and vague memory of her earlier life. Curiosity gets hold of her and she heads to the outside world to see its wonders. The world proves to be both a beautiful and a grim place. Aquaria plays like a medroidvania but (almost) entirely in an aquatic environment, thus requiring none of the usual platforming skills.

For starters, the game is astonishingly beautiful, in both cut scenes and in-game. Aquatic environment is a tranquil place, full of weeds, plants and critters, many of them malicious. Soundtrack is nice and fits the theme marvellously. Voice acting is surprisingly good for a game with (almost) only the lonesome main character articulating by herself. It is used excellently to set the mood of mystery and wonder. The game encourages you to just hang around in its calm, alien world. Sometimes, an eerie, malicious laughter in the distance breaks the illusion of tranquility - who is that and why is he laughing?

Just about everything about the storyline and setting is tightly knitted into the lore and many things only become clear close to the end. The intro cut scene itself is confusing as its significance only becomes apparent late into the game.

So much to see...

In the beginning a while is spent simply exploring the limited area and trying to figure out what to do. The ever-present exploration aspect is both cool and dull: while the environment is pretty and contains a lot of interesting features and stuff to find, the whole scope of it is initially overwhelming. It takes a while to get through the slow start. Fortunately there's a map and you can easily mark interesting/unreachable areas.

Like expected in a good medroidvania, it takes a while to find out how to use the environmental features to your advantage and find a means to proceed into the areas previously unreachable. This makes returning to the known areas rewarding.

To reach those areas Naija may learn to take different forms that grant her special abilities like shooting homing fire bolts or fitting into tight spaces. The forms (and a couple of spells) are accessed through singing magic, though there are keyboard shortcuts for the numerous forms. The special abilities are used also in combat.

So much to fight...

Fighting is simple, almost to a point of dull: shoot until enemy dies, sometimes removing/destroying the shield first, and avoid getting hit by projectiles or touched by enemies. It works but it sure could use some twists. The enemies are invariably sea creatures of various kinds but bosses are sea monsters or downright fallen gods of enormous size.

Boss monsters (which are a dozen) usually require one to make them expose their weak spot in some way and then shooting it as fast as you can. In effect fighting some bosses is more like a puzzle into itself as you look for their weak spot and study their attack patterns, which are just 2-3 per boss. Many bosses have also a fascinating background in the lore, though some are just nasty creatures who want to kill you.

The later bosses are better and more challenging (even difficult), while the earlier ones might be killed simply by dodging or blocking their bullet storm-like attacks and shooting like a madman. The later bosses may take several tries to survive, especially the final boss who has several forms and no saves between.

The scarcity of save points is a major fault: with the long distances between areas and the menacing world one would hope for frequent saves but there's usually just one per area. While death does not happen too often, when you do die you lose all progress since the last save, which can be infuriating if it was a while back. It also forces for rather long game sessions since you don't always know when you can save the next time. Food crafting, i.e. cooking, can be used to create healing and buff items that can sometimes help through the most dangerous situations to avoid losing progress.

It's not a perfect place

The world of Aquaria is an enormous place with several biomes from amazing reed forests to fallen aquatic cities to pitch-dark caves. Several times I would just stop momentarily and enjoy the marvellous vista.

While mostly placed underwater, there are a couple of less-than traditional platforming sections later into the game. Wall-jumping is unfortunately way unreliable, especially since the same mechanic is used to travel on land. There's no way (that I could see) to control the strength of the pounces, making it hard to judge where Naija would land. Good news is that these sections are mostly optional and sparse.

Another qualm but a stupid one at that: it took me over an hour to get the first achievement, granted for reaching open waters. Aquaria could well have been more generous with achievements, especially in the beginning but also at the end, where you e.g. don't get one for beating the game or seeing the secret ending.

Yet it is graceful

Nevertheless, after 20 hours I had completed the game and found all the secrets, though a few treasures remain hidden (why no cheevo for collecting them all?). Game had three instances where I unfortunately needed to use a walkthrough because I had totally missed the sheer existence of the puzzle despite them hiding in plain sight.

To be fair in two of the cases I felt like a fool afterwards for missing them. Perhaps in a less hectic age I would have had the patience to loiter around and eventually figure them out myself. The third one, however, was well put by the guide I read as "one of the least obvious puzzles ever" and I doubt I would have ever come across its solution except by sheer accident.

The atmosphere was tranquil throughout and I found myself being relaxed in all but the tensest of situations. The storyline (with the secret ending) was surprisingly grim and contains a cliffhanger. Unfortunately, a true sequel is unlikely since the devs have gone their separate ways, but the mod community is producing a spiritual sequel.

Reminiscent of some beautiful adventure games of old, after the slow start I enjoyed it tremendously despite its flaws. I encountered only a couple of crashes during the whole playthrough, both after several hours of playing. Game has aged well (being 8 years old at the moment). Though there are good sales for it one might even get it for its current full price (10 €) - it is only a shame it doesn't have Cards since I would gladly create a badge to show my support.
Var denna recension hjälpsam? Ja Nej Rolig
10 av 11 personer (91%) fann denna recension hjälpsam
29.5 timmar totalt
Upplagd: 7 februari
I always wish there had been a sequel to Aquaria. Pretty, mysterious, with a story worth pursuing and enjoyable yet challenging controls as you navigate the game.

Most similar to 'Dust: An Elysian Tail' or 'Ori and the Blind Forest'.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 6 personer (83%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
45.6 timmar totalt
Upplagd: 2 januari
Intricate storyline, good mechanics, beautiful game. Overall a fun experience, but be prepared to cry.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
22.9 timmar totalt
Upplagd: 16 april
There is no neutral option so I will say it is recommended. The game is enjoyable with beautiful artwork, soundtrack and the flexibility in combat system. However, there is one thing that I really really hate about Aquaria is its "checkpoints". They are always 30 mins of travelling apart, and always at the worst place. If you die on your way to get to the next checkpoint, well, here goes another half an hour of travelling (facing the same lame monsters!!!). That is just really frustrating.

My opinion: 7/10
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
31.6 timmar totalt
Upplagd: 17 april
Aquaria was one of the first open-world games I ever played. I entered the gaming world later than most, & wasn't expecting such freedom. The music, artwork, & sheer amount of room I had to explore & challenge foes entranced me. I put over 50 hours into the demo without a second thought, despite the fact that it only allowed me access to two forms & a few areas. Everything from the battle system to cooking items to regain health & create effects was new to me, & I adored every moment of it.

The work that has gone into this game's artwork (much of which is done in watercolour) & music creates an environment that can shift from carefree to ominous in moments. Nadja's form, the environments she explores, & the creatures she battles are unique & beautiful-- & sometimes terrifying.

I own both the computer version & the iPad versions of this game, & the switch from keyboard controls to touch is seemless & inspired. I highly recommend the iPad version for individuals who want to connect with the game kinetically.

What stands head & shoulders above all other elements of this game, though (in my opinion), is the soundtrack. Each song is crafted to evoke a sense of wonder, fear, or joy with exceptional results, to the point that encountering silence creates the sense that something integral to the game is absent. To this day, I haven't encountered music that fit so well with a game's surroundings & personality. Above all, Aquaria's music is what creates the atmosphere I keep returning to, even years later.

While the developers have moved onto different projects, & don't plan to make a sequel, mods exist that expand the game's areas, making it worthwhile to download them. I'll always want to see a sequel, but part of me acknowledges that any follow-up to this game would likely fall flat in comparison.

My final recommendation is that you should buy this game, especially if you have a soft spot for atmosphere & exploration, And of course, incredible music. Aquaria's kept me entertained & inspired for years now, & never disappoints.
Var denna recension hjälpsam? Ja Nej Rolig