140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
사용자 평가: 매우 긍정적 (평가 1,376 개)
출시 날짜: 2013년 10월 16일

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140 구매


큐레이터의 추천

"A musical platformer with super tight puzzle design and a striking audiovisual presentation."


“140 is a masterful, mentally stimulating platformer with a distinct visual and aural style”
8/10 – IGN

“140 is a magnetically moreish experience: delicately balanced and well thought-out.”
8/10 – Edge

게임에 대해

140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.


시스템 요구 사항

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • OS: Mac OSX 10.6 Snow Leopard
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 100 MB available space
    • OS: Ubuntu or Mint
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 100 MB available space
유용한 고객 평가
7명 중 7명(100%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
게시 일시: 2014년 9월 3일
리듬이 나오는 아이템을 특정장소에 넣으면 배경음악의 리듬이+ 되고 퍼즐요소또한 증가하는 방식의 플랫포머 점프게임입니다. 리듬을 타면서 컨트롤을 해야한다는 점이 꽤 흥겨우면서도 신선하다고 느꼈네요. BGM역시 꽤 좋습니다. 추천합니다!
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
3.2 시간 기록
게시 일시: 2014년 10월 17일
적절히 도전정신이 생기는 난이도에 즐겁게 플레이 했습니다.
비트에 규칙성있게 행동하는 장애물들을 어느정도 예측할수있어 집중하게되었고
고개로 박자를 타게되는 게임입니다.
비슷한게임을 개발, 기획단계에서 제일 어려웠던게 맵디자인 레벨디자인이었는데
정말 훌륭하리만큼 좋은 디자인인 것 같습니다.
단순한 그래픽 또한 제취향에 맞았던거 같네요.
장애물또한 굉장히 기발합니다
단순히 앞을가로막는것이아닌 장애물마다 특성을 가졌고
이특성을 이용하게 했다는것도 크게 주목할점인 듯합니다.
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
1.0 시간 기록
게시 일시: 2014년 7월 4일
생각보다 플레이 타임이 짧았다
가볍게 맨붕하고 싶은 사람에게 추천
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
게시 일시: 2014년 9월 25일
적절한 난이도의 짧은 플레이 타임을 가진 게임 140입니다. 만약 더 길었다면 화가 났을 겁니다.

인생에서 적당히 50분을 킬링하고 싶으시다면 추천.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
0.7 시간 기록
게시 일시: 2014년 8월 15일
순발력과 약간의 생각, 어느 정도의 컨트롤만 있으면 쉽게 깰 수 있는 그저 그런 게임
배경음에 맞춰 리듬을 타는 것이 중요하다.

3스테이지를 모두 클리어하면 라이프가 하나뿐인 하드코어 모드가 언록되지만 왠지 또 하고 싶진 않았어
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
4.4 시간 기록
게시 일시: 2014년 8월 5일
Thomas Was Alone 이 생각나는 형태.
한번 정도는 해볼만한 것 같다.
$4.99로 크게 부담되는 가격도 아니다.
도전과제 달성도 쉬운편이고, 게임 자체가 직관적이라 딱히 부담감도 없다.

다만, '게임의 가치'와는 무관하게
저가 인디 게임 대부분이 그렇듯 2회차성 요소는 전무한 듯 하다.
또한 이렇게 화려하지 않은 게임에 매력을 못 느낀다면, 굳이 정가를 주고 사서 플레이 하는 게 회의적일 수도 있다.
번들로 자주 풀리는 품목이고, 세일도 종종 하는 듯 하니, 이 경우 할인을 노려보는 걸 추천한다.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
게시 일시: 2014년 11월 18일
노래의 비트와 게임 내에서 배경의 전환이 딱 딱 맞아서 박자감이 있는 사람이라면 더욱 재미있게 즐길 수 있을 것이다. 1,2,3단계가 있고 그 각각의 단계들을 로그라이크 방식으로 원코인 클리어를 요구하는 4,5,6단계가 있다. 4,5,6단계는 솔직히 오버라고 생각하지만 1,2,3단계는 상당히 참신하고 재미있었다.
가장 흥미로운 것은 동그란 구슬을 활용하여 화면을 전환하는 것인데, 화면이 전환됨으로서 움직이지 않는 것이 움직이게 되어 스테이지 진행이 가능하게 되는 것은 정말 마음에 들었다.
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
1.4 시간 기록
게시 일시: 2014년 8월 14일
그럭저럭 할만한 인디게임

다만 역시 인디게임 답게 볼륨 자체는 크지 않은편

박자에 맟춰서 횡스크롤 플레이를 한다는 점은 재미 있음

심플하고 직관적인 점이 장점
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
2.1 시간 기록
게시 일시: 2014년 11월 28일
어느샌가 박자에 맞춰 고개를 흔든다.
이 평가가 유용한가요? 아니요
38명 중 35명(92%)이 이 평가를 유용하다고 평가했습니다.
0.8 시간 기록
게시 일시: 2014년 7월 6일
140 is a very short (~45 minutes or so, maybe less) platformer with ultra-minimal geometric graphics, a little reminiscent of Thomas Was Alone with even more of a commitment to visual minimalism and trashy, angry-psychadelic graphics. What sets it apart is that the platforming is built around rhythm elements, much like something like Beatbuddy or Sony/PSN's "Sound Shapes". Basically, as you go through the levels there are timed obstacles, platforms, and other mechanics that play along with the dirty, dub-step / glitch electronica that comprises the music. Periodically you will collect an orb which you bring to a set point, which causes the colour palette, sound, and mechanics to shift. At the end of each of the three levels is a boss which functions kind of like a shoot-em-up-ish genre. If you die, the screen dissolves into analog TV fuzz as the music glitches out even further and you respawn at the nearest checkpoint.

Cheat code: If you want to make the game easier, go slowly and count out a beat. Mostly the rhythm patterns seem to be 4/4 or 8/8 so if you can count the beat in your head you'll be able to crack the code no problem.

Whether you feel like you'll get $5 out of such a short game is up to you, but I found it to be a great experience. Often times when I died, I chuckled in spite of myself because I found the rhythm mechanics very clever. I especially liked the bosses.

Because of the emphasis on music, I recommend headphones--certainly you would find it very difficult to play without audio.

Hopefully this review has given you the information you need to try to decide whether or not this is for you.
이 평가가 유용한가요? 아니요
41명 중 35명(85%)이 이 평가를 유용하다고 평가했습니다.
28.6 시간 기록
게시 일시: 2014년 6월 23일
get this on sale, because it's nowhere near long enough for $5... but that's only because you wish there were many many many more levels. it's simple, elegant, challenging and hypnotic. a 140bpm techno-dubstep platforming masterpiece 8 )
이 평가가 유용한가요? 아니요
15명 중 14명(93%)이 이 평가를 유용하다고 평가했습니다.
3.9 시간 기록
게시 일시: 2014년 7월 11일
140 is a little Indie platformer with awarded minimalistic design. You're simply a dot. Movement changes your shape: stop as a square, jump as a triangle and run as a circle.
Each level has it's own color style and music. First you start with a beat. Then the syntho soundtrack evolve more and more during you proceed the level. Meanwhile the colored background pulses like a moving histogram. Stay in rhythm to complete all jump sequences and avoid touching the grey spotted surfaces.
There are 3 stages and each has its own boss. The first is like a Pang ball, dividing into smaller parts after you hit it with your "harpoon beam", the second is like a street racer level, where you get run over from front or behind if you don't lookout. And the third is like a super hexagon level - not quite easy. I liked the sound and the visuals of this game very much. It is such a minimalistic game in that even doesn't exist any kind of menu or exit button. Alt+F4 is the only way to quit. But If you get through all levels, afterwards you can play it "reverse". This time without savepoints which is quite harder and challenging.
이 평가가 유용한가요? 아니요
17명 중 15명(88%)이 이 평가를 유용하다고 평가했습니다.
1.1 시간 기록
게시 일시: 2014년 10월 11일
140 introduces an innovative concept in a well-implemented fashion, but fails to fully explore its own mechanics. The rhythm-based gameplay creates an exciting atmosphere, and the final boss will tie your brain in knots, but the paltry three levels offer barely an hour of gameplay. This would be acceptable if the levels were interesting, but the difficulty is just beginning to ramp up when the game abruptly ends. 140 will make you excited for its potential, then shut down before you get to the good part.
이 평가가 유용한가요? 아니요
14명 중 13명(93%)이 이 평가를 유용하다고 평가했습니다.
1.8 시간 기록
게시 일시: 2014년 7월 2일
I'm very thoroughly surprised at how much I enjoyed this game. I bought it on a whim during the Summer Sale, and I almost completed the whole thing in one sitting. I would have too if I hadn't gotten frustrated with the third boss level. That is my only complaint about this game. The third boss is really, really, REALLY hard. Maybe there is a pattern I haven't figured out yet, but I tried to beat to boss for over half an hour with no success. Other than that, the game has been very enjoyable. You don't have to like EDM to enjoy this game, but it does help. There were many times the game surprised me or made me smile. I definitely reccommend it if you can get it on sale.

EDIT: I took a day off from the game, came back, and was able to beat that tough boss in a few tries. I still highly recommend this game.
이 평가가 유용한가요? 아니요
20명 중 15명(75%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
게시 일시: 2014년 7월 7일
140 is more like a piece of abstract artwork than a game intended to be played and enjoyed. It's simple elegance pervades every corner of the experience, to the extent it almost manages to push gameplay entirely out of the picture. The basic shapes and purposeful use of contrasting colors invokes comparisons to Mondrian, with a calculated simplicity and conspicuousness that elevates the presentation from rudimentary to a captivating example of minimalism. Moved by the beat of a reserved yet distinctive audio track, the experience feels alive as you move through levels, perfectly in sync with each other as if performing an elaborate dance.

In this way, you are something of an outlier; awkwardly progressing through areas you ought not to be in. This creates an odd sort of disconnect between the gameplay and the atmosphere, as while both work wonderfully together to create a brilliant rhythm based platformer, their is just something off about all of it that left me somewhat unsatisfied over the whole affair. I enjoyed every second of the one hour experience, but I also feel no need to spend anymore time within the game.

140 is undeniably a very cool game, one which demands a closer dissection of its elements than you would assume at first glance, the core of which is incredibly tight and polished. It made me think and left me feeling smarter for overcoming its challenges, but as the small side project of a single developer it is, it shouldn't be expected to have the amount of content or range of mechanics to feel like a fully fleshed out concept. It's an experiment, one that succeeds at what it attempts while prompting you to dig deeper into its refined define, but that is all it is and expectations should be set accordingly before entering its psychedelic world.
이 평가가 유용한가요? 아니요
10명 중 9명(90%)이 이 평가를 유용하다고 평가했습니다.
1.6 시간 기록
게시 일시: 2014년 9월 28일
140 is a simple game, but it is a very lovely fresh game. the game is on the lines of a casual puzzle/platform game where you control a cube/triangle/circle and you just have to save all the colored balls around the levels, it has surprisingly good boss fights and great level design. Nothing was impossible and it was all enjoyable due to the soundtrack and visuals. In my personal recommendation, if you have $5 to spare on this game, you should probably buy it, if you don't have the 5 dollars, it's been on the humble bundle a few times and its not super popular, so you could probably pick it up from someone for very cheap, if not free from a friend. The best way to explain this game is fresh and relaxing. Which doesn't come very often in puzzle/platform games.

Only true regret: the game is very very short. would've been angry if it was $5, but I spent $1 on a bundle.

So now the standard game rating:
  • Story: 8/10 (Nothing is over complicated, but at the same rate you could argue no story.)
  • Gameplay: 10/10 (Beats affect the game, and has a few creative elements to it. Plenty of challenge and timing, and perfection.)
  • Presentation: 10/10 (Simplistic style, but all in all, very fitting, very fresh.)
  • Soundtrack: 10/10 (these beats don't get old.)
  • Replayability: 9/10 (Has a frustratingly hard set of mirror levels, which reward you with very rare achieves. separates the good from the mediocre.)
이 평가가 유용한가요? 아니요
7명 중 7명(100%)이 이 평가를 유용하다고 평가했습니다.
4.4 시간 기록
게시 일시: 2014년 7월 5일
Two words: Abstract. 0rgasm.

Pure visceral gaming pleasure. If you find another game like this, let me know immediately, because I think none exist.
이 평가가 유용한가요? 아니요
6명 중 6명(100%)이 이 평가를 유용하다고 평가했습니다.
1.7 시간 기록
게시 일시: 2014년 11월 1일
140 is a minimalist style platformer where the music is the key to completing levels. In the platforming you have to go from point A to point B to dodging and using objects in the map. The game has in total 3 levels with each of them having 1 endboss. The endbosses are pretty challenging and really let you know you have to focus on what is happening on screen but also to the music that you hear. What I like about the game is that it explains itself with no text, using only music and the world itself. This really helps the minimalist style. As you progress through the game, you can really hear and see that the levels are getting harder and have to think about what you are doing. The game is well designed, so when you die you know it is your fault. The music is also fun to listen to. I first played the game on okay-speakers and later on a good-headset. The difference in enjoyment was huge. So I would recommend good audio equipment while you play the game. Steam says the game took me in total 104 minutes.( I have to say that I left level 2 partway through once, so I had to start from the beginning of level 2. So the games doesn't save your checkpoints in a level. ) After you complete the main game you also unlock all the levels in mirror mode where you don't have any checkpoints. This can be fun for people who are searching for a challenge but I am not interested in playing it. All in all, the game was fun but felt too short for me. I had hoped the game had more harder levels.

In short: A nice, but short, minimalist style platformer where music is the key.
이 평가가 유용한가요? 아니요
8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
1.0 시간 기록
게시 일시: 2014년 8월 22일
This is a pretty neat minimalist platformer, somewhat in the vein of Thomas Was Alone, only much more simple, shorter, and rhythm-based. You play as a square, and your goal is to get to the end of each level (3 in total). The only controls are left/right and jump, so it's not exactly complicated, nor are any of the jumps particularly difficult. What makes it interesting (and marginally challenging) is the timing of the jumps - you are typically tasked with jumping on or through obstacles that appear, disappear, or move in time with the music. Once you figure out the pattern of a particular area, it's pretty easy. The soundtrack is your typical indie-electronica type music, but suits the game well. Visually, although it is very simple, the look is pretty cool and even hypnotic at times (it looks like an Atari 2600 game on acid). The game only takes about 1 hour or so to complete, so keep that in mind when contemplating a purchase. If you like indie platformers or rhythm-based platformers and don't mind the price-to-length ratio, give it a go. Otherwise, if you're on the fence, I'd say wait for a 50% off (or more) sale.
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
0.8 시간 기록
게시 일시: 2014년 7월 8일
A lovely short awesome experience. You can finish the game in roughly an hour. It's beautifully designed and the sound design is really well done! I highly recommend this game for somebody who wants to play a good short game and relax.
이 평가가 유용한가요? 아니요