140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
Análisis de usuarios: Muy positivos (2,409 análisis) - El 93% de los 2,409 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 oct. 2013

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Críticas

“140 is a masterful, mentally stimulating platformer with a distinct visual and aural style”
8/10 – IGN

“140 is a magnetically moreish experience: delicately balanced and well thought-out.”
8/10 – Edge

Acerca de este juego

140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.

Awards

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP
    • Procesador: 1.5 Ghz
    • Memoria: 1 GB de RAM
    • DirectX: Versión 9.0c
    • Almacenamiento: 100 MB de espacio disponible
    Mínimo:
    • SO: Mac OSX 10.6 Snow Leopard
    • Procesador: 1.5 Ghz
    • Memoria: 1 GB de RAM
    • Almacenamiento: 100 MB de espacio disponible
    Mínimo:
    • SO: Ubuntu or Mint
    • Procesador: 1.5 Ghz
    • Memoria: 1 GB de RAM
    • Almacenamiento: 100 MB de espacio disponible
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
1.5 h registradas
Publicado el 26 de septiembre de 2015
Este juego lo obtuve en un bundle, por la descripción pensé que era parecido a Geometry Dash pero no lo es: 140 es más detallado en el seguimiento del ritmo de la música que va a completándose cada vez que se avanza en el nivel. Hace que uno se detenga a escuchar el ritmo y a decidir el próximo movimiento.
Los jefes de cada nivel ofrecen buen reto, y uno debe escuchar el ritmo para encontrar patrones y decidir el momento de realizar el movimiento acertado.
Lo recomiendo, mucho más si lo encuentran en un bundle como mi caso. Y al llegar al final, existe un reto "espejo" con un nivel de dificultad más alto. No he logrado finalizar esos niveles pero no me aburro de intentarlo.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.8 h registradas
Publicado el 15 de septiembre de 2015
Es entretenido en sì, te hace agilizar tus sentidos auditivos con agilidad manual, es bueno para pasar el rato, es cortito
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A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.4 h registradas
Publicado el 10 de octubre de 2015
Excelente juego Minimalista y Entretenido, es demasiado sencillo-facil si tienes buen odio ;)
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A 28 de 30 personas (93%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
30.5 h registradas
Publicado el 5 de noviembre de 2015
And you will continue failing until your brain is rewired in a way that the game controls. And you and the rythm will be one. And only then, 140 you will feel.
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A 18 de 18 personas (100%) les ha sido útil este análisis
6.4 h registradas
Publicado el 13 de diciembre de 2015
TLDR

Enjoyment
★★☆☆☆
100% Difficulty
★★★★☆

Preface

You may notice there are contradictory comments from different players talking about this game being either too easy or too challenging - that's because this game has 3 "normal" stages and 3 "mirror" stages; the normal stages are littered with lots of save points while the mirror ones are the same levels with all the save points ripped away, essentially a 1-life mode. Usually, the normal part can be blasted through in no more than 2 hours, and then you'll be presented with the ending sequence. If you're not paying attention to the game's "menu" afterward - or if you're not interested in the mirror stages challenge at all - you're seriously missing out. The 1-life nature of the challenge will force you to sync your mind with the rhythms, and that's when the true nature of this game really shines.

In-Depth Comment

There exists typically two types of platformers: one that tests your intelligence and one that tests your reflexes. 140 belongs to the latter type which I loathe and usually refrain from buying at all, but the inclusion of strongly rhythmic elements has made this game far more approachable than other sadistic titles in the genre. Most of the obstacles in particular act in tight concert with background music loops and aren't influenced by user behaviors, eliminating a lot of luck factor commonly observed in other reflex-based platformers. For the 3 mirror stages I was able to master each one within a 1 ~ 1.5 hour timeframe, making steady and perceivable progress in memorizing the level each time, thanks to the aid of the strong beats.

At the end of each stage there's also a "boss fight", featuring obstacles that react to user behaviors. This introduces certain degree of randomness into the play - while all the bosses still act with patterns, the boss fights can become a major source of frustrations in the mirror stages due to their reflex-centric nature. The only mirror stage boss I was able to get in one go was the final (3rd) one - the only boss that isn't actually influenced by user behaviors and thus the easiest to beat providing that you've done your homework (though the fight still remains highly intense). I found it immensely helpful to spell out the next pattern loudly and assertively as if I'm countermoving the final boss with my incantation, and experienced tremendous relief and satisfaction as my final word sealed the fate of the boss with all the well-timed rhythms and musics. Priceless moment.

All in all, this game is very challenging but was nicely designed in a way to prevent it from becoming a torture. It certainly ain't gonna end up in my list of top games, but it's a quality one nonetheless.
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