140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
User reviews: Very Positive (1,406 reviews)
Release Date: Oct 16, 2013

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Recommended By Curators

"A musical platformer with super tight puzzle design and a striking audiovisual presentation."

Reviews

“140 is a masterful, mentally stimulating platformer with a distinct visual and aural style”
8/10 – IGN

“140 is a magnetically moreish experience: delicately balanced and well thought-out.”
8/10 – Edge

About This Game

140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.

Awards

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Mac OSX 10.6 Snow Leopard
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Ubuntu or Mint
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Hard Drive: 100 MB available space
Helpful customer reviews
40 of 43 people (93%) found this review helpful
0.8 hrs on record
Posted: July 6
140 is a very short (~45 minutes or so, maybe less) platformer with ultra-minimal geometric graphics, a little reminiscent of Thomas Was Alone with even more of a commitment to visual minimalism and trashy, angry-psychadelic graphics. What sets it apart is that the platforming is built around rhythm elements, much like something like Beatbuddy or Sony/PSN's "Sound Shapes". Basically, as you go through the levels there are timed obstacles, platforms, and other mechanics that play along with the dirty, dub-step / glitch electronica that comprises the music. Periodically you will collect an orb which you bring to a set point, which causes the colour palette, sound, and mechanics to shift. At the end of each of the three levels is a boss which functions kind of like a shoot-em-up-ish genre. If you die, the screen dissolves into analog TV fuzz as the music glitches out even further and you respawn at the nearest checkpoint.

Cheat code: If you want to make the game easier, go slowly and count out a beat. Mostly the rhythm patterns seem to be 4/4 or 8/8 so if you can count the beat in your head you'll be able to crack the code no problem.

Whether you feel like you'll get $5 out of such a short game is up to you, but I found it to be a great experience. Often times when I died, I chuckled in spite of myself because I found the rhythm mechanics very clever. I especially liked the bosses.

Because of the emphasis on music, I recommend headphones--certainly you would find it very difficult to play without audio.

Hopefully this review has given you the information you need to try to decide whether or not this is for you.
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15 of 17 people (88%) found this review helpful
3.9 hrs on record
Posted: July 11
140 is a little Indie platformer with awarded minimalistic design. You're simply a dot. Movement changes your shape: stop as a square, jump as a triangle and run as a circle.
Each level has it's own color style and music. First you start with a beat. Then the syntho soundtrack evolve more and more during you proceed the level. Meanwhile the colored background pulses like a moving histogram. Stay in rhythm to complete all jump sequences and avoid touching the grey spotted surfaces.
There are 3 stages and each has its own boss. The first is like a Pang ball, dividing into smaller parts after you hit it with your "harpoon beam", the second is like a street racer level, where you get run over from front or behind if you don't lookout. And the third is like a super hexagon level - not quite easy. I liked the sound and the visuals of this game very much. It is such a minimalistic game in that even doesn't exist any kind of menu or exit button. Alt+F4 is the only way to quit. But If you get through all levels, afterwards you can play it "reverse". This time without savepoints which is quite harder and challenging.
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17 of 21 people (81%) found this review helpful
1.1 hrs on record
Posted: October 11
140 introduces an innovative concept in a well-implemented fashion, but fails to fully explore its own mechanics. The rhythm-based gameplay creates an exciting atmosphere, and the final boss will tie your brain in knots, but the paltry three levels offer barely an hour of gameplay. This would be acceptable if the levels were interesting, but the difficulty is just beginning to ramp up when the game abruptly ends. 140 will make you excited for its potential, then shut down before you get to the good part.
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13 of 14 people (93%) found this review helpful
1.8 hrs on record
Posted: July 2
I'm very thoroughly surprised at how much I enjoyed this game. I bought it on a whim during the Summer Sale, and I almost completed the whole thing in one sitting. I would have too if I hadn't gotten frustrated with the third boss level. That is my only complaint about this game. The third boss is really, really, REALLY hard. Maybe there is a pattern I haven't figured out yet, but I tried to beat to boss for over half an hour with no success. Other than that, the game has been very enjoyable. You don't have to like EDM to enjoy this game, but it does help. There were many times the game surprised me or made me smile. I definitely reccommend it if you can get it on sale.

EDIT: I took a day off from the game, came back, and was able to beat that tough boss in a few tries. I still highly recommend this game.
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15 of 20 people (75%) found this review helpful
0.9 hrs on record
Posted: July 7
140 is more like a piece of abstract artwork than a game intended to be played and enjoyed. It's simple elegance pervades every corner of the experience, to the extent it almost manages to push gameplay entirely out of the picture. The basic shapes and purposeful use of contrasting colors invokes comparisons to Mondrian, with a calculated simplicity and conspicuousness that elevates the presentation from rudimentary to a captivating example of minimalism. Moved by the beat of a reserved yet distinctive audio track, the experience feels alive as you move through levels, perfectly in sync with each other as if performing an elaborate dance.

In this way, you are something of an outlier; awkwardly progressing through areas you ought not to be in. This creates an odd sort of disconnect between the gameplay and the atmosphere, as while both work wonderfully together to create a brilliant rhythm based platformer, their is just something off about all of it that left me somewhat unsatisfied over the whole affair. I enjoyed every second of the one hour experience, but I also feel no need to spend anymore time within the game.

140 is undeniably a very cool game, one which demands a closer dissection of its elements than you would assume at first glance, the core of which is incredibly tight and polished. It made me think and left me feeling smarter for overcoming its challenges, but as the small side project of a single developer it is, it shouldn't be expected to have the amount of content or range of mechanics to feel like a fully fleshed out concept. It's an experiment, one that succeeds at what it attempts while prompting you to dig deeper into its refined define, but that is all it is and expectations should be set accordingly before entering its psychedelic world.
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8 of 8 people (100%) found this review helpful
4.4 hrs on record
Posted: July 5
Two words: Abstract. 0rgasm.

Pure visceral gaming pleasure. If you find another game like this, let me know immediately, because I think none exist.
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9 of 10 people (90%) found this review helpful
1.6 hrs on record
Posted: September 28
140 is a simple game, but it is a very lovely fresh game. the game is on the lines of a casual puzzle/platform game where you control a cube/triangle/circle and you just have to save all the colored balls around the levels, it has surprisingly good boss fights and great level design. Nothing was impossible and it was all enjoyable due to the soundtrack and visuals. In my personal recommendation, if you have $5 to spare on this game, you should probably buy it, if you don't have the 5 dollars, it's been on the humble bundle a few times and its not super popular, so you could probably pick it up from someone for very cheap, if not free from a friend. The best way to explain this game is fresh and relaxing. Which doesn't come very often in puzzle/platform games.

Only true regret: the game is very very short. would've been angry if it was $5, but I spent $1 on a bundle.

So now the standard game rating:
  • Story: 8/10 (Nothing is over complicated, but at the same rate you could argue no story.)
  • Gameplay: 10/10 (Beats affect the game, and has a few creative elements to it. Plenty of challenge and timing, and perfection.)
  • Presentation: 10/10 (Simplistic style, but all in all, very fitting, very fresh.)
  • Soundtrack: 10/10 (these beats don't get old.)
  • Replayability: 9/10 (Has a frustratingly hard set of mirror levels, which reward you with very rare achieves. separates the good from the mediocre.)
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6 of 6 people (100%) found this review helpful
1.7 hrs on record
Posted: November 1
140 is a minimalist style platformer where the music is the key to completing levels. In the platforming you have to go from point A to point B to dodging and using objects in the map. The game has in total 3 levels with each of them having 1 endboss. The endbosses are pretty challenging and really let you know you have to focus on what is happening on screen but also to the music that you hear. What I like about the game is that it explains itself with no text, using only music and the world itself. This really helps the minimalist style. As you progress through the game, you can really hear and see that the levels are getting harder and have to think about what you are doing. The game is well designed, so when you die you know it is your fault. The music is also fun to listen to. I first played the game on okay-speakers and later on a good-headset. The difference in enjoyment was huge. So I would recommend good audio equipment while you play the game. Steam says the game took me in total 104 minutes.( I have to say that I left level 2 partway through once, so I had to start from the beginning of level 2. So the games doesn't save your checkpoints in a level. ) After you complete the main game you also unlock all the levels in mirror mode where you don't have any checkpoints. This can be fun for people who are searching for a challenge but I am not interested in playing it. All in all, the game was fun but felt too short for me. I had hoped the game had more harder levels.

In short: A nice, but short, minimalist style platformer where music is the key.
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7 of 8 people (88%) found this review helpful
1.0 hrs on record
Posted: August 22
This is a pretty neat minimalist platformer, somewhat in the vein of Thomas Was Alone, only much more simple, shorter, and rhythm-based. You play as a square, and your goal is to get to the end of each level (3 in total). The only controls are left/right and jump, so it's not exactly complicated, nor are any of the jumps particularly difficult. What makes it interesting (and marginally challenging) is the timing of the jumps - you are typically tasked with jumping on or through obstacles that appear, disappear, or move in time with the music. Once you figure out the pattern of a particular area, it's pretty easy. The soundtrack is your typical indie-electronica type music, but suits the game well. Visually, although it is very simple, the look is pretty cool and even hypnotic at times (it looks like an Atari 2600 game on acid). The game only takes about 1 hour or so to complete, so keep that in mind when contemplating a purchase. If you like indie platformers or rhythm-based platformers and don't mind the price-to-length ratio, give it a go. Otherwise, if you're on the fence, I'd say wait for a 50% off (or more) sale.
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5 of 5 people (100%) found this review helpful
0.8 hrs on record
Posted: July 8
A lovely short awesome experience. You can finish the game in roughly an hour. It's beautifully designed and the sound design is really well done! I highly recommend this game for somebody who wants to play a good short game and relax.
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5 of 5 people (100%) found this review helpful
6.8 hrs on record
Posted: November 20
A remarkably good platformer with great music and video style!
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6 of 7 people (86%) found this review helpful
1.9 hrs on record
Posted: July 6
Combination puzzle platformer and beat game! I was a little worried initially that colors might be a problem, but the contrast is done nicely. Boss battles are unique and the entire game can be done in a single sitting. I'd say this is a perfect grab at $5. Headphones are a must.
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4 of 4 people (100%) found this review helpful
0.9 hrs on record
Posted: August 20
박자에 맞춰 장애물을 피해가며 목표지점에 도달해야하는 리듬 플렛포머 게임이다.
처음에 140이라는 제목의 의미를 찾고자 했지만 어떠한 자막도 나오지 않아서 도통 알 수가 없었는데
결국 게임 포럼 사이트를 통해 알게된 사실은 BPM 140 이라는 것이었다...

아무튼 크게 3개의 스테이지가 있고, 각각의 스테이지에는 보스 개념의 라운드가 존재한다.
전체적인 난이도는 그리 높지 않다. 플레이타임도 짧고...

그런데 대체 어디에 한글이 있다는 건지...
언어가 전혀 필요없는 게임이지만 상점에 표시된 언어 정보는 조금 실망이다.
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4 of 4 people (100%) found this review helpful
0.5 hrs on record
Posted: July 17
This is an acid trip in game form.
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3 of 3 people (100%) found this review helpful
8.3 hrs on record
Posted: July 8
playing 140 is like having migraine with aura on acid while trying to understand the penrose triangle by using a broken atari drumcomputer (from hell) as a weapon. and enjoying it.


5/5!
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3 of 3 people (100%) found this review helpful
1.8 hrs on record
Posted: July 14
This game took me completely by surprise. I recently picked it up in the Humble Eye Candy Weekly Bundle, in which it was included for its aesthetic. I hadn't read anything about it yet, so I decided to just fire it up and go in cold. What I ended up playing was one of the best games I've ever played that uses music to engage the player with the gameplay mechanics.

The game's pretty good about ramping up the difficulty moderately, introducing new stage mechanics at a decent pace. The only time I really felt it was at all unfair about it was the boss fight at the end of Level 2, which seems to just involve guesswork if you don't know the pattern already. The rest of the time, my deaths were due to my own mistakes, either getting off rhythm or trying to rush too soon. Getting a feel for the rhythm of the music is crucial to successfully navigating a level and completing the boss fights.

The visuals are minimalist, but colorful, with the backgrounds pulsing in time to the music as the stage elements change. The bright palette is in stark contrast to Limbo, which was directed by the developer of 140, and it fits well with the electronic soundtrack (which I'll likely be purchasing).

The game was fairly short, as I finished the main levels within a little over an hour. There are additional levels which are mirrored versions of the main ones, but they're without checkpoints. I'm not sure I'll ever be able to finish those, but they're an option for those looking for an even greater challenge.

I'd advise using a gamepad if you're more comfortable playing platformers with one, even though the controls are very simple (just directionals and jumping). As you can imagine, it's unfortunately not a game I'd recommend for anyone who has difficulty with hand/eye coordination.

I thoroughly enjoyed this game, especially at the price I bought it at, but even at its (low) full price, I'd still recommend it at its short length, just for the simplistic brilliance of the way it melded gameplay and music. Even though I probably won't be able to finish the challenge levels, I'll probably go back to play through the old ones just to re-experience them.

If it's playable for you and you're a fan of platformers or music games, definitely check it out.
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3 of 3 people (100%) found this review helpful
1.9 hrs on record
Posted: July 22
Gorgeous platformer. Innovative, fun and charmingly simplistic. 140 ain't too hard, but 3 mirror levels (regular levels, played backwards and with no saves) are pretty brutal. Which is good. Cool boss fights. What else to say?
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3 of 3 people (100%) found this review helpful
4.6 hrs on record
Posted: November 8
Good game. Got it for cents, worth it. Play it to focus your mind on one simple task. Relaxing.


Trial and error will take you a long way on 140, but not all the way since you will need also timing and patience to advance in this simple yet well-crafted game. Jump all over the place, planning beforehand your movements to avoid falls that'll force you to start over. Get your prize, deliver it, and move on to the next challenge.

All aspects of the game are good enough given the premise: controls respond, graphics are basic (but that's the idea on a minimalist game) and the music generates an ambient that allows to concentrate on the task at hand. All that being said, the game's backgrounds tend to be a little off-putting, and the dynamic becomes repetitive; but if you purchased this game you're looking for that anyway.
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3 of 3 people (100%) found this review helpful
1.3 hrs on record
Posted: July 31
Fun little plataformer. For 6 dollars, you get a light, casual, rythm based game that proves challenging enough to be rewarding. Definitely would recommend.
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3 of 3 people (100%) found this review helpful
1.6 hrs on record
Posted: October 9
A very fun way to spend an hour. Minimalistic but the controls are exact and when you manage to traverse a particularly difficult section it is enormously satisfying.
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