With Wasteland 2, the impressive lineage of the series has been preserved but modernized for the fans of today. Immerse yourself in tactical turn-based combat, RPG-style character advancement and customization, and deep choices that affect the narrative and memorable cast of characters.
ユーザーレビュー: 非常に好評 (5,285 件のレビュー)
リリース日: 2014年9月18日

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キュレーターによりおすすめされています

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
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最新の更新 全て表示(29)

7月2日

Wasteland Playing Cards, New Director's Cut Screenshots

Hey Exiles,

We wanted to get an update out to you all before the 4th of July holiday weekend, and have a few things we thought we'd share with you.

First, in case you missed it - in our last update, we announced that we're renaming our upcoming version of Wasteland 2 for PC and consoles as Wasteland 2 Director's Cut. It is still coming free to all owners on PC in late summer this year! Be sure to check out this little trailer we put together:

https://www.youtube.com/watch?v=hNbEYHzheP0

Limited Edition Wasteland Playing Cards – Now on Kickstarter!

The coolest thing we want to share today is a collaboration we started with Jackson Robinson, a Kickstarter veteran who has successfully funded and delivered on numerous projects on this service. His specialty is creating unique, themed, high-quality playing cards. Several of us backed his earlier projects, so when he pitched us the idea of doing a Wasteland-themed deck of cards, inspired by the story and characters of our game, we felt that it was a natural fit.

We were ecstatic to see this Kickstarter hit its funding goal in just a couple of hours after launch, but there's four weeks left for you to jump on board and get this unique collectable! Remember that these cards are limited-edition, and won't be available after the Kickstarter campaign, so get them now while they're hot!

Wasteland 2 Director's Cut Media Update

The Director's Cut edition of Wasteland 2 is progressing well. We are running on all cylinders testing, polishing, and taking it through the required rigmarole for release. This includes the fun stuff – making sure the game is balanced and plays great – to the less exciting but still necessary, such as getting updated age ratings, re-doing the manual, creating new box art, and the big one, console certification.

We'll have more in-depth coverage as we get closer to release, but we wanted to share some brand-new screenshots and a few new clips from the trenches.

We can't direct embed the images, so click the links below to see them. Enjoy!

https://cdn.inxile-entertainment.com/wasteland/press/ks/065/WL2_DC_Screenshot_1.jpg
https://cdn.inxile-entertainment.com/wasteland/press/ks/065/WL2_DC_Screenshot_2.jpg
https://cdn.inxile-entertainment.com/wasteland/press/ks/065/WL2_DC_Screenshot_3.jpg
https://cdn.inxile-entertainment.com/wasteland/press/ks/065/WL2_DC_Screenshot_4.jpg

Last, our CEO Brian Fargo also brings these two Vines as a sneak peek at some of our upcoming features and changes...

https://vine.co/v/eJPZrB0uQ2v
https://vine.co/v/eJLIEm6nZab

That's all for now! If you're in the United States, have a great Independence Day weekend... and if not, we still hope you have a great Friday and weekend all the same! ːSmartAssː

Best,
inXile Entertainment

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6月23日

Wasteland 2 Director's Cut Trailer, Name Change

Hello Exiles,

Today we are thrilled to share with you a brand-new trailer for Wasteland 2 Director's Cut. Click below to check it out!

https://www.youtube.com/watch?v=hNbEYHzheP0

You may have noticed that the name of the game has been changed, and some of you might also notice that we were previously using the name Game of the Year Edition.

Why the change? We feel that this new title more accurately reflects the contents of the update. Rather than just being a repackaging of the same old content, the Director's Cut name indicates the sheer scope of the changes involved. With many all-new features that you have requested, overhauled graphics, an upgrade to a new game engine, and tons of new recorded voice-over, not to mention controller support – Wasteland 2 Director's Cut is truly the definitive version of the game.

And of course, anyone who currently owns Wasteland 2 will get the Director’s Cut on PC, Mac and Linux for FREE!

For the full details, please check out our latest backer update on Kickstarter:

https://www.kickstarter.com/projects/inxile/wasteland-2/posts/1272218

Best,
inXile Entertainment

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レビュー

“This really does feel like Fallout 4, if Fallout were to go back to its CRPG roots.”
TotalBiscuit/The Cynical Brit

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

デジタルデラックスエディション

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

このゲームについて

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Awarded Game of the Year by PCWorld, Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features


  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
参考になったカスタマーレビュー
32 人中 31 人 (97%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 26.8 時間
投稿日: 3月9日
核によって荒廃した世界を舞台に、キャラクターを4人作成し、選択をしながら物語を進めていくゲームです。FalloutをSRPGっぽくした感じ?そもそもFalloutのルーツはWastelandらしい。
すっごく面白いのでおすすめなんですが、今の時点では日本語化されておらず、テキストをちゃんと読んでないと進めるのが厳しいゲームだと思うので、かなり英語が得意な人じゃないと進めていくのは大変だと思います。
気合と根性でやるぜ!って人以外は誰か偉い人が日本語化してくれるまで待った方が無難かもしれないです(翻訳してる方がいるみたいなんで多分そのうち出来ます)。
戦闘は先ほども書きましたがターン制で、戦闘開始する場所に陣取って攻撃開始(その前に見つかって向こうから仕掛けられたりすることもありますが)、速い順にAP(行動力)を消費して無くなるまで攻撃したり、リロードしたり、回復したりします。
弾は貴重品。ご利用は計画的に。

まだクリアしてませんが今のとこ自分的に魅力的だと思うポイントを挙げていきます。
・キャラクタークリエーション(名前、見た目はもちろん、能力値やスキル、宗教や吸うたばこの銘柄などを設定。妄想汁が出ました。)
・問題の対処法が複数ある(例えば開けたい扉があって、ロックピッキングに大失敗し、鍵が壊れてしまっても、鍵を修理スキルで直してまた開けたり、扉を叩き壊したりすることも可能)
・終末的雰囲気とそれに見合った難易度(高め)
・ストーリーが良さげ・・・いやまだ全然進んでないんですけどね。ところどころ笑えるんですよ。

あえて悪いとこを挙げるならいい所にも挙げたけど難しいことかなぁ?
ちょっと食らったらすぐ瀕死、回復手段も限られてる上にそのままだと完全にロストしてしまうんで。リアルで緊張感も出ていいところでもあると思うんですけど。自分は何も考えずに突撃するのですぐ死んじゃいます。まあとりあえず楽しいからいいや。

↓独断と偏見で勝手につける超適当な五段階評価
中毒性 ★★★★☆ 
リプレイ性 ★★★☆☆ (分岐もあるし一本道ではないけどボリュームがある分)
ストーリー ★★★★☆ (笑えるとこがたまにあってシナリオ書いた人のセンスを感じる)
難易度 ★★★★☆ (わりとシビアかな?)
グラフィック ★★★★☆ (特にいいわけでもないけど他のsteamゲーと相対的に考えて)
必要な英語力 ★★★★☆ (そんな難しい英語ではないけどとにかく文章量が多い)
このレビューは参考になりましたか? はい いいえ 面白い
61 人中 37 人 (61%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 25.7 時間
投稿日: 3月21日
私にはこのゲームは全く向いていなかったようです。高いゲームですので、同じ間違いをする人がでないように、どのような点が気に入らなかったのかを書きたいと思います。(このゲームが好きな方へ:私が間違って買ったようなものなのにネガティブなレビューをすることをお許し下さい)

このゲームは、ターン制ストラテジーとも書かれていますが、実際にはストーリーを楽しむことを重視するRPGです。戦闘は全く面白くなく、極めて退屈な単純作業です。歩いているたびにしょっちゅうどうでもよい敵と遭遇し、どうでもよい戦闘をさせられます。この手のゲームをやったのはファミコン以来ですね...。

私はオープンワールド的な自由に楽しめるゲームが好きだったのですが、このゲームはストーリーがガチガチに決まったRPGでした。クエストのストーリーラインから外れた動きをすると、とたんにシナリオがまともに動かなくなります。クエストに従ってやろうとしても、クエストを解く順序などが厳密に決まっているわりに、フラグやアイテムなどが分かりにくく混乱させられることになります。

とにかく細かい繰り返し作業が多くて、無駄に時間を浪費させられることが最悪です。限られた時間にゲームを楽しみたいのに、なぜちょっと歩いたり、箱を開けたりするだけで地雷を踏んで爆発するのに対処しなければいけないのか・・・

見下ろし式の3D画面は極めて見づらく、アイテムやら何やらを探すには非常に苦労させられますし、無駄に迷子になりまくります。そのせいでどれだけ時間を無駄にしたことか・・・

世紀末的な世界観が楽しめることを期待したのですが、私はうまく世界観を感じることができませんでした。自分のできる行動が限られており、インタラクションが少ないので、没入感が得られないのが原因です。

このゲームは、オープンワールドが好きな人、単純作業が嫌いな人、数百時間のプレイ時間が取れない人には全くお勧めしません。

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621 人中 382 人 (62%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 18.7 時間
投稿日: 3月5日
TL:DR buy Fallout 1&2 and play those instead; they are similar, superior games and cost a fraction of the price.

I backed this on kickstarter and was very enthusiastic about playing the finished product. I loved all the old Interplay games back in the day, and I thought that a modern remake of Wasteland that stayed faithful to old-school RPGs couldn't possibly go wrong.

It's a real shame that Wasteland 2 turned out to be such a slog. The 'tactical' combat is basic and repetitive, with no tactics beyond making sure you have your best weapons equipped, and focusing fire on each enemy until they are dead. This game is supposedly the spiritual successor to the early Fallouts but the combat is actually a step backwards from them. No aimed shot limb cripples, torso-shredding burst fire crits, stuns, knockdowns, or anything beyond hitting and subtracting hitpoints - headshots are available but they just take a bigger chunk of HP. There is a half-hearted cover mechanic but if you don't use it, it doesn't matter. Even when levelling up later in the game and getting better armour and weapons the combat is still the same grind.

Levels are certainly sprawling, but are mostly full of monotonous fights and heavily trapped/locked boxes (that usually turn out to be full of jokey 'flavour' junk items). Fight, help locals, move plot forward a bit, travel to next area. Not necessarily a bad formula but it is the same over and over, coupled with the incredibly dull combat. Text pops up for dialogue and to describe things happening but it appears in a tiny box at the corner of the screen which can't display much of it at once - which seems bizarre when there is so much reading to be done, and very little voice acting.

The setting is interesting and the plot is well written with some genuine laughs and memorable characters to encounter. But when they come wrapped up in such an unpolished, uninspiring package with such ancient production values, it's very difficult to appreciate them.
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444 人中 271 人 (61%) がこのレビューが参考になったと投票しました
記録時間: 45.0 時間
投稿日: 4月6日
I backed it on Kickstarter, I'm a huge fan of the Baldur's gate series, Fallout 2 to New Vegas, Diablo, and many other RPGs, and think Wasteland 2 was absolutely terrible.

With 40+ hours of game-time I feel like I have a pretty substantial view on Wasteland 2, and in the end, I think the devs just don't understand what actually makes a game ***fun***:

* Walking across an entire area cleared of all enemies to get back to the world map is not fun.
* Holding back on my attributes because I might run into some challenge requiring more lockpicking is not fun.
* Being interrupted on the world map for nearly always boring-as-♥♥♥♥ random encounters is not fun. (Seriously though, couldn't you make some unique random encounters that are more than nameless badies, or stop spamming me with encounters when I have a 100% chance of running?)
* Save scumming is not fun. Holy ♥♥♥♥, 50% of my time is spent save scumming. Want to open a safe? Save scum. Want to take apart a weapon and need a certain piece? Save scum. Starting a hard battle and need to hit an enemy with a hard-to-hit headshot? Save scum.

"Oh but just don't save scum and accept the consequences" is the worst excuse I can think of. It is simply human nature to shoot for the best outcome; failing at a percentage based challenge we know we can avoid by save scumming just feels bad. It feels almost equally as ♥♥♥♥♥♥ to waste time trying to get the desired outcome, but still feels better than getting ♥♥♥♥-all for your effort by accepting your ♥♥♥♥ luck.

New Vegas did this right: If you had the attributes to attempt a challenge it was pass fail. There was no reason to save scum,; save scumming wasn't even an option! Diablo did this right: If you exit the game, you save the game; you aren't even able to save scum! How did the devs mess up this crucial component in 2014?

**Graphics and Camera**

The graphics themselves are only OK. I don't expect them to be ground-breaking on an indie game. With that said, Fallout 1/2 and Baldur's gate still stand the test of time because every background is a literal work of art. Wasteland 2 simply looks, well, OK.

The real issue is that the 3D camera mechanism SUCKS. The compass is constantly off in some unexpected orientation, things are often hidden from view, and the map system is painful at best. The landscape is so bland and monotonous that you can't tell where you are from simply looking around. Even after 40+ hours of game time I still get lost unless constantly looking at the map and re-orienting the compass. Even Baldur's gate, a game made in the late 90's, had user-placable map-markers, and BG 2 had pre-placed markers on top of that so you could tell where the ♥♥♥♥ you were.

On top of the confusing camera and map, there is almost NO quick travel. Why do I have to walk across the entire prison map or Ranger Citadel to get in and out!? How does that enhance my experience? How is that enjoyable? It certainly doesn't make the game any harder, it just wastes more of our time.

**Combat**

Combat is OK; there is some element of strategy, and action point management is mildly interesting. That said . . it could really use more variety. Games like Diablo and the BG series had so much variety with spells and skills. Fallout 3 and New Vegas had the VATS system, stealth, and live combat. Wasteland 2 is just a throwback to Fallout 1/2, which is fine on it's own, but 15+ years later they couldn't think of anything new?

On top of this, the lack of pause and coordination before a fight is maddening. In baldur's gate you could issue tasks to each member of your party to do unique and interesting actions . . you know . . LIKE A REAL AMBUSH!? In wasteland 2, all you can do is shoot the ♥♥♥♥ out of one person. Hell, even fallout 1 and 2 let you go into VATS mode!

When I win a fight in Wasteland 2, I don't feel very GOOD about it. There simply isn't enough strategy to actually make much of a difference in a fight. The real decider of outcome seems to rely on your weapons, and the enemies decisions. If anything, I feel like I should go grind for experience to have a better chance, and that just makes me sad about wasting more time to progress in the game.

**The Attribute System**

Fargo talked all about making characters with specialties but absolutely failed. Getting by with a character who has under 8 intelligence is a pain in the ♥♥♥ because you miss so many skill-based opportunities. None of the other attributes influence your skills, so they are all a depressing mix of combat-stats. Charisma only needs to be high enough to pick up companions, and you're left ♥♥♥♥♥♥ off if you put it too low to include one. It all just feels like a ♥♥♥♥♥♥ min-maxing formula: "At least 8 int, at least X charisma for these party members, and whatever mix gets the best AP for the rest of the stats while retaining a reasonable combat initiative. All this tailored to the weapon (higher CI for close-range weapons)".

Because the stats do not influence skills, they all do practically the same thing. Nobody is actually specialized because making a character with too low of AP or combat initiative makes them near useless. Anyone used to a little bit of customization in RPGs will just make everyone a bland average that optimizes as much AP as possible.

**The writing/acting**

Good god, I don't know if it is the writing or the actors, but this ♥♥♥♥ is cringe-worthy the whole way through. From the insanely clean live-actors (really? No dirt on a DESERT ranger?) to the how-in-the-♥♥♥♥-am-I-supposed-to-suspend-my-disbelief voice acting, it is just painful. Did anyone actually enjoy the live-action video? Couldn't that money have been spent better elsewhere? Does Vargas talk like any real person you've ever heard?

And finally . .

**Side Quests**

Rails nomad is the only place in all of Arizona that is full of quests you don't need to do to finish the game. All other standalone areas either have only a handful of trivial sidequests. The main areas themselves have many trivial side quests . . but none have any *substance*. The nuke silo is about the only substantial sidequest I can think of, and even that is pretty damn trivial in length. Compare to things like Fallouts 1 - New Vegas or BG, where there are side-quests spanning multiple areas, and MANY areas at least as intricate as Rails Nomad. All the side quests in Wasteland 2 just feel like shallow time-sinks.
このレビューは参考になりましたか? はい いいえ 面白い
123 人中 81 人 (66%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 22.0 時間
投稿日: 4月16日
Wasteland 2 is an isometric party-based role-playing game set in a post-apocalyptic southeastern United States.

The Great:

- Deep and expansive story that starts quickly and expands out in numerous branching paths
- Real player choices that change both the progression of the story and how gameplay mechanics play out (can avoid combat using conversation)
- Incredible amount of quality content as the story expands to tremendous length and allows for deep exploration

The Good:

- The combat system is of good quality and gives much variety and satisfactory tactical options

The Bad:

- RPG progression skills and traits are locked once selected which can cause significant potential problems for new/inexperienced players
- Some of the areas are notably barren or seemingly unfinished (e.g. all the random encounters that are nearly exact repeats of each other)

Conclusion:

Wasteland 2 should be on everyone's short list for engrossing stories in RPGs.

9.0 / 10.0
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