(WL2: Patch 4)
They've fixed a lot of things, they say, but it actually looks worse than before. They've added some new gamebreaking bugs.. Camera locks and you can't exit an area. Gunfire stuck in infinite loops. Team members suddenly disbanding. I can't believe how bad this is. It happens at random. Make lots of saves, because you never when the game suddenly blow up in your face!!
(WL2: Patch 3)
Fixed a few bugs - added some new ones. New patch 4 is coming soon.
(WL2: Patch 2)
This is not Fallout or a sequel to it by any means. This a is a very skill-based turn-based combat-game with team-based RPG elements and an extremely dumb AI. The game CAN be quite entertaining if you learn how NOT TO PLAY it, but it's really quite linear in a way that will break quests if you do thing out of an order, that isn't obvious, and it's also full of known bugs that still haven't been fixed. Save the game at the first entry to every area and before making any important decisions.
The mantra of "Old-school" is only used to justify the half-arsed execution of everything in the game to be able to deliver a broken game in good conscience.
I don't recommend this game until it has been fixed.
This game is NOT the Godfather of post-apocalyptic RPGS and neither was the first Wasteland. There is no doubt that the mention of Fallout in the Kickstarter context has done more for Wasteland 2 than Wasteland ever did for Fallout. To call this game an RPG at all is quite a stretch of words. There is no main character, no protaganist, no alignment, no reputation, no party dialogue of any kind, other than random outburts.. You are a Desert Ranger, that's the role you play, you are supposed to help the downtrodden and bring law to the country, and it's a team-based RPG. You've got a ton of skills to develop your characters and that's the main part of the game, because it's a very skill-based game where most of your attributes don't really count unless you've got the skill. Intelligence which defines the number of Skill Points you get pr. level is therefore the most important one, but it has no effect in itself on the game - it doesn't make you smarter.
The good thing is that the C.L.A.S.S.I.C. Attribute system (Coordination, Luck, Awareness...Charisma) is a bit flexible in the way that each Attribute contribute to several different stats at the same time. The primary Attribute for Action Points (AP) is Coordination which also increase to-hit chance for ranged attack, but Speed, Strength and Intelligence also adds points to extra AP's, besides their other effects. Charisma adds to the range of your Leadership skill and increase bonus experience.. and in a few cases also has an effect on npcs and who wants to join you, but it's in the same vein of the halfarsed execution style of the game in general.
Unfortunately there are no traits and no perks and you only get an extra Attribute point every tenth level and the game caps at level fifty, which you will never reach unless you do and explore everything and face tons of repetitive encounters. In the Beta, Shrines would give you Attribute points to fix and improve your characters, but now you are really stuck with your choices and the choices of the game. Lots of recruits have some really annoying builds, that you can't really fix anymore.
The only good thing about this game is that the halfarsed clunky square-based battlefield clearly show you where you can go and how far you can go and how far you can go and still perform the current action of your attack type and where you can find cover. Unfortunately you can't move characters out of turn and they are like bricks on the map often blocking each other from progress.
The sound effects and graphics are pretty decent, even though the music is very traditional Mark Morgan Fallout'ish (depressingly dark and post-apocalyptic). The game is mostly text-based, but there are a few voices and voice-overs, which is a very mixed bag of annoying, pretentious and long winded. Unfortunately your team is completely voiceless.
The game looks like an open-world kind of game, but it's really quite linear and quests will break if you do things out of a special order that makes very little sense. There is red thread, but it doesn't show. There are also triggers that change the way the game plays and stress the player for no reason. Sometimes there are triggers on map exits that will wipe out the whole area if you didn't finish the main objective and even though you didn't actually leave, but just looked at the overland map.. Sometimes the passing of time has no effect and other times it does. There is very little consistency in this game and it's really quite annoying.
Despite its massive shortcomings, it's actually quite an entertaining game, but it's a game you need to learn how NOT TO PLAY to play it right and with the least amount of frustration with the infinite stupidity of the AI and how to avoid breaking quest lines and for each patch that seems to get worse. I've played the game since the Beta and I've seen the changes of the release and two (three) subsequent patches already and they spend more time on ways to cripple the game, and finding new ways of tormenting players, than fixing it. Very odd.
Something as simply as adding markers and notes to the map or just showing a minimap.. In the last Beta before the release houses on a map wasn't even showing.. Now you can double-click on the map to exit to that point (and with patch 3 that actually works now), but if you think you can just click on the ground in that point to make your team run to that point, well.. Sometimes it works, but it happens quite a lof that your characters get stuck in geometry somewhere. The pathfinding system is really horrible. This is not Divinity Original Sin with a party AI that will avoid stepping on traps if you spot them, nope, your team will gladly run through any minefield without a second thought and there is no 'stop' button here.
There is a ton of crippling effects with very long durations in real-time way beyond any fight or encounter, that can't be removed and there are lots of other effects that says it can be removed with the appropriate item, which doesn't exist and then there is a few effects than actually can be removed.. If you like to be punished this could be your new drug.
There is a tremendous lack of fast-travel options in the game.. Now they've added a speeder option, which doesn't remember the last speeder setting you picked.. Half-arsed. Sometimes when you return to an area that you've explored you get a list of entry points, but when you need to get out again you have to waste your time inching your team through all the maps and area transistions.
The game has been patched twice already and there are still quite a lot of bugs known to the developer, especially in the second half of the game, that they just can't be bothered to fix. The first half of the game is more solid and stable in the quest structure. It's harder to break if you play it 'conventionally' (I am not really sure what that is, but unless I do something really crazy it doesn't blow up in my face as often).
The writing is not bad, but there is a lot of it and it doesn't mix well with the diminutive design that leaves you with a lot of paused 'press a key to continue' walls of text and a lot of it just disappears in scrolling windows. There are a few chuckleworthy responses from a game that loves to play itself more than let the player do it, but they just vanish into this small bottomless hole of a window that scroll by without a second thought.
I would like to love this game, but it won't let me and I can't recommend it - not until they really fix it.
-- edit: patch version added --