With Wasteland 2, the impressive lineage of the series has been preserved but modernized for the fans of today. Immerse yourself in tactical turn-based combat, RPG-style character advancement and customization, and deep choices that affect the narrative and memorable cast of characters.
Recenzje użytkowników: Bardzo pozytywne (4,703)
Data wydania: 18 Wrz, 2014

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Kup Wasteland 2 - Classic

Kup Wasteland 2 - Digital Deluxe Edition


Rekomendowane przez kuratorów

"An excellent RPG despite its glitches, with combat and writing as good as its predecessors'."
Zobacz pełną recenzję tutaj.

Najnowsze aktualizacje Wyświetl wszystkie (24)

9 lutego

Wasteland 2 Patch 6 (65562) Released!

Greetings, Rangers! Wasteland 2's newest patch is now live. What's to tell? We've introduced Steam Achievements for Mac OS X and Linux players, for one!

Additionally, we've corrected a couple of critical quest bugs, plus an absolutely massive number of smaller issues with in-game object details, cleaned up behavior when the player does unexpected stuff (like poking new air-holes in an NPC's head with an SMG right after accepting their quest to track down that family heirloom), and have updated the game's text in both English and other languages. This one is in the running for being our biggest Wasteland 2 patch so far - and certainly of the new year.

  • Added Steam Achievements for Mac OS X and Linux! Now, your friends, family, and vague acquaintances can all enjoy unlocking Achievements regardless of their choice in computer operating system.
  • Fixed a bug in identifying the Broken Man during the Hollywood/Griffith questline that could in some cases render the peace outcome unattainable.
  • Updated Prison HQ. A large rolling gate now blocks the Prison HQ to prevent quest sequence breaks. The gate is opened by Danforth at the appropriate time during the story, or when the player fixes the broken robot to destroy the turrets and gate.
  • Huge bug fix pass - nearly our biggest patch ever!?
  • Large English text updates.
  • Localization fixes and updates across all languages.

For full release notes, see here: http://wastelandrpg.tumblr.com/post/110571021686/wasteland-2-patch-6-changelog-65516

Komentarzy: 59 Więcej

30 grudnia, 2014

Wasteland 2 wins PCWorld Game of the Year and more

As the year comes to a close, we look back to an amazing period for PC games and RPGs in particular. Given so many great titles came out this year, we were absolutely thrilled and humbled to hear that PCWorld has selected Wasteland 2 as their Game of the Year. It is gratifying to see the strong response from fans matched by the press, and it's thrilling to close out this year being recognized among the best of what the gaming world had to offer!

PCWorld's honors are joined by John "TotalBiscuit" Bain's Best Thing to Come Out of Crowdfunding, Gamers Honest Truth's Indie Award and an entry in Shacknews' Games of the Year list.

Once again, our thanks go out to our backers and fans, without you this never would have been possible. And the book is not quite closed yet, we have high hopes for the future and plan to continue supporting Wasteland 2 beyond this year and into 2015. And with Torment: Tides of Numenera, computer RPG fans have much, much more to look forward to from us as well!

Komentarzy: 46 Więcej


“This really does feel like Fallout 4, if Fallout were to go back to its CRPG roots.”
TotalBiscuit/The Cynical Brit

“Along with Bard's Tale, Wasteland was one of the games that made me want to make games. I was privileged that Brian gave me the opportunity to work on Fallout, and I have missed those games. Getting to play Wasteland 2 is like getting to return to your past and finding out that it is still as fun as you remember.”
Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

“InXile can be really proud. Not only did they pave the Kickstarter road for CRPGs, they over-delivered with the end result and crafted a rich experience which will keep me busy for a long time.”
Swen Vincke/Creative Director of Divinity: Original Sin

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

Digital Deluxe Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The extras can be found in your Steam installation location for Wasteland 2. (e.g. C:\Program Files\Steam\SteamApps\common\Wasteland 2)

O tej grze

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Awarded Game of the Year by PCWorld, Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features

  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
  • Enhanced Audio: Immerse yourself in the post-apocalyptic soundscape with Razer Surround.

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
Pomocne recenzje klientów
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
13.8 godz. łącznie
Zamieszczono: 1 października, 2014
"Przeszedłem" Wasteland 2 niechcący wysadzając baze Strażników atomówką. 11/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 10 osób (80%) uważa, że ta recenzja jest pomocna
47.1 godz. łącznie
Zamieszczono: 2 listopada, 2014
Grę ukończyłem po 43h ale można by grać dłużej. Jestem ogromnie usatysfakcjonowany rozgrywką, zadaniami głównymi, questami pobocznymi, etc. co by tutaj dużo się rozpisywać o tej grze. W nią po prostu trzeba zagrać! Gorąco polecam każdemu fanowi gier RPG. Soundtrack z gry przepiękny a na zakończeniu leci super nutka że aż ciarki przechodzą. Naprawdę gorąco polecam!!! Gra warta swej ceny nawet w dniu premiery.
Czy ta recenzja była pomocna? Tak Nie Zabawna
35 z 62 osób (56%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
91.0 godz. łącznie
Zamieszczono: 1 października, 2014
Wydawać by się mogło że mając takie nazwisko, jakim pochwalić się może Brian, wie się o tworzeniu gier wszystko. Ok wszystko, co wymagane jest do zrobienia hitu. Może i tak było wcześniej, kiedy maczał swoje palce w Falloucie. Jednak, jak w twierdzeniu o nieskończonej ilości małp, które stukając w klawisze przez nieskończona ilość czasu w końcu stworzy dzieło Szekspira, tak i tutaj można było by przenieść to na grunt tworzenia gier. W końcu ktoś musiał zrobić Fallouta. Trafiło na BF i na tym się skończyło. Rachunek prawdopodobieństwa się dopełnił i koniec.

Dużo czasu minęło, świat się zmienił, także i powstało wiele gier. I jakoś wydawać by się mogło, że i ludzie, którzy kiedyś zrobili coś, co dzisiaj fani RPG wymawiają z nabożną czcią, prawie jak pierwsze słowa modlitwy ( mowa o Fallout ) zdobyli doświadczenie, nabrali pewności siebie, i w ich głowach wykreował się obraz tego co chcą utworzyć. Dupa! Najwyraźniej te osoby rozleniwiły się nabożnie, sadzać że samo ich nazwisko wszystko załatwi. A rozleniwienie się widać doskonale już na początku. Gra która zbierała fundusze na początek, posługuje się już gotowym ( uwaga, by dalej się nie zagłębiać – byle jakim i dalekim od doskonałości, oj dalekim ) produktem, który będzie w większym stopniu odpowiedzialnym za odbiór gotowego ( poważnie ? ) produktu. A mowie o Unity. Które samo w sobie złe nie jest i prezentuje się nie najgorzej … na tabletach! Poważnie, na moim Ipadzie gry oparte na unity działają dobrze/doskonale/idealnie – zależy od programisty/ów i ich chęci przyozdobienia gry paroma efektami. W Wasteland 2 tego nie uświadczysz. Bylejakość wykonania oprawiona pseudo 3d, gdzie na zbliżeniach aż boli brak jakiegokolwiek wykonania przedmiotów/postaci czy jakichkolwiek detali ( mam 3 giga ramu na samej tylko karcie graficznej / i7 trzeciej generacji i ilość ramu, która może wprawić księżyc w odwrotny ruch obrotowy. ) I pomimo tego, po ustawieniu maksymalnych efektów graficznych, ilość klatek skacze jak poparcie dla związków gejowskich w Polsce. Z maksymalna ilością 20/s w niektórych lokacjach! A gdyby to kogoś interesowało, mamy 2014 rok. Ot taka ciekawostka.
Świat wygląda … nijako. Jak na przyszłość, którą szlak trafił, wygląda to jak od biedy byle jaki kraj trzeciego świata. Raczej ciężko w takich realiach budować nastrój grozy doprawionej deprymującym marazmem ( wynikającej ze zniszczonej przyzwoici ) i ciężko o deprymujące odczucia. Nie zdziw się jak nie raz i nie dwa złapiesz się na ziewaniu, widząc znowu tą samą mapę na której walczysz z losowymi przeciwnikami. Walka, coś co mogło stanowić na plus dla takiej gry, tutaj jest nudna. Poważnie, więcej rumieńców ma już czytanie listów do Bravo. No chyba że zatnie ci się bron. Po raz kolejny. W tej samej walce. Taka dygresja … wydawać by się mogło, że skoro świat chyli się ku upadkowi powoli, ludzie będą o każdą bron zabiegać i pielęgnować, chuchać i dmuchać, jak rodzina o swój wymarzony samochód ( który pewnie i tak przerobią na gaz :P ) A tutaj guzik. Jak na świat post apokaliptyczny, broń zacina się tak łatwo, że w pewnym momencie wiadomo dlaczego ludzie tak giną. Broń się zacina! Naprawdę, jak będę chciał spotkać się z zacinająca się bronią, zainstaluje sobie mod realizmu do ARMA! Tutaj ja bym chciał uratować swoje szanowne 4 litery przed niegodziwcami, którzy chcą mi te litery odstrzelić. I nie mogę, bo bron się zaciela. Grając już któryś raz z rzędu ( ciągle myślałem, że to moja wina, bo złe ustawiłem sobie ludzi w zespole ) dochodziło do kuriozum, gdzie polowa ( 6 w maksymalnej chwili grania ) moich wojów musiała zmarnować PA na odblokowanie broni!
Kiedy już pogodzisz się z faktem, że bron jest taka a nie inna, oraz przegryziesz pigule, że naboje do tejże są rzadkie jak murzyn na zjeździe Ku Klux Klanu ( uwaga, pierwszy pozytyw w tej grze. Tym razem logiczny i mający sens krok wskazujący jak trudne może być życie w świecie bez przyszłości ) przekonasz się że walka to tak na prawdę umiejętność rozstawienia wojów za osłonami, i walenie do wszystkiego co się rusza w chwili kiedy prawdopodobieństwo trafienia wynosi więcej niż 60% ( tylko ja tak miałem, że ilość nie trafienia przy takim iloczynie % wynosiła 2/8 – dwa nie trafione - ? ) Jeśli przypadkiem udało ci się zranić któregoś z wojów, wyzdrowieje szybk . Raczej nie spodziewaj się specjalnych skutków ubocznych po 'naprawie' kontuzjowanego ( co o dziwo dziwi, jeśli pomyśleć że to jednak RPG, mający zachcianki na bycie dobrym! ) Ale nic to. Zawsze możesz zacząć od nowa. Stworzyć drużynę na nowo by zbawić świat od złego. Ciekawe, świat jaki jest przedstawiony w grze, szklak trafił, jednak jakimś cudem udało im się opanować metodę klonowania. Możemy ( ba ja tak nawet doszedłem daleko, ale w końcu walka = rzeźnia przeciwników ) zacząć zabawę z 4 takimi samymi osobami. Gotowymi do dodania do drużyny z gotowych już osób. Wyobraź sobie, 4 snajperów, z takim samym awatarem, wyglądających tak samo! … Przypomnę tylko ze mamy 2014, i takie coś raczej zdażyć się nie powinno! Niespodzianka.
Czy zatem w tej beczce dziegciu jest coś na osłodę ? Znaleźć można, jeśli nie zniechęciło się ciągle powtarzające się takie same walki, w takich samych miejscach. Ciekawa sytuacja, która pragnę przytoczyć. Miałem w 'ekipie' jegomościa ze smykałką do otwierania 'opornych' zamków i innych miejsc/przedmiotów z brakiem dostępu dla wścibskich osobników ( ja! ) Pokazało mi się przy probie sforsowania pewnych drzwi 10% na porażkę. Niewiele myśląc ( także i doświadczenie jakieś wyniesione z innych gier ) 'hitnałem' F5 by zapisać sobie grę w razie niepowodzenia. Po pierwszej probie przyszła kolejna i kolejna. Chcecie wiedzieć, ile razy 10% niepowodzenie okazywało się 100% ? 10/10. tyle razy wczytywałem i tyle razy ponosiłem klęskę. Udało mi się ( połowicznie ) dopiero jak rozwinąłem bazową percepcję! Bezsens goni bezsens ( sprawdźcie co daje bazowa percepcja a będziecie wiedzieli o czym mowie. )
Muzyka jest poprawna. Może i czapek z glow nie zrywa, ale tez i nie chce się jej wyłączyć po 5 min grania. I tyle można o tej stronie oprawy gry powiedzieć. Gra nie zyskuje na plus ani tez nie traci. A szkoda, bo można było by zrobić coś bardzo dobrego, co mogło by powodować ciarki ( skoro inne elementy wywołują co najwyżej ziewniecie i drapanie się po głowie, zastanawiając się jak takie coś, babol wręcz dostało się do gry; bądź kto przy zdrowych zmysłach uznał 'tak, to jest bardzo dobra koncepcja.' ) Dźwięki otoczenia wychodzą na prowadzenie. Jeśli ktokolwiek będzie ( błagam, niech się ktoś znajdzie! ) chciał zrobić kolejna grę w klimatach świata po rozpierdzielu poważnym, tutaj mógłby zobaczyć, jak wyglądają dobrze dobrane dźwięki w grze. Gdyby grę zrobiło nieznane nikomu studio, które nie miało nic na koncie wcześniej. Gdyby ludzie ci ( w tym studio ) byli świeżymi adeptami w dziedzinie programowania, grafiki, dźwięku/muzyki , pisania wątków fabularnych; gdyby w końcu po prostu się pojawili znikąd, nie zapowiadani przez ( coś pomiędzy hipokryzja, cynicznym marketingiem a kłamstwami szytymi grubymi nićmi ) miesiące podsycania nadziei graczy wtedy można powiedzieć 'tak, to dobra gra. Pewnie, na swoje niedoróbki i chwile słabości, ale pomimo wszystko gra się milo. ' Tak się jednak nie stało. Za grą stoi legenda, studio z doświadczeniem, tony dolarów.

Szczerze ? Sądzę że BF po prostu wziął te pieniądze z kickstartera i EA na steamie, zamówił sobie pizze z browarem, a później poszedł grać w Fallouta … wiedząc doskonale że już takiego drugiego dziecka nie spłodzi.

Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 11 osób (64%) uważa, że ta recenzja jest pomocna
60.6 godz. łącznie
Zamieszczono: 18 października, 2014
+ postapokaliptyczny klimat
+ muzyka Marka Mograna
+ rozmach gry - starcza na wiele godzin
+ taktyczny system walki
+ ciekawy świat oraz BN
+ potencjał do wielokrotnego przejścia
+ wiele smaczków do znalezienia
+ radio

- paskudna grafika
- praca kamery w niektórych momentach
- kiepska SI przeciwników
- mnóstwo bugów (sukcesywnie jednak naprawiane łatkami)
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
54.5 godz. łącznie
Zamieszczono: 1 października, 2014
Do Fallouta 2 trochę brakuje, ale niewiele. Gra jest znakomita. Trudna i hardkorowa. Gimby nie znajo. Polecam :))
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
102.9 godz. łącznie
Zamieszczono: 13 lutego
Od zawsze byłem fanem serii Fallout i płakałem jak bóbr ja się dowiedziałem że Interplay zaczeło banktutować, Black Isle zamknięto, z Fallout 3 VanBuren zrezygnowano a prawa do serii sprzedano.
Gdy przeszukiwałem wszech sieć z srogą miną natknąłem się na filmik o tym że Brian Fargo zbiera pienoiądze na Wasteland 2. Wtedy mnie olśniło. Brian chce dać nam to na co czekaliśmy od czasów Fallout 2 kożystając z praw autorskich protoplasty Fallout'a.

Wasteland 2 jest tym na co czekałem i nawet więcej.
Może ma i wiele błędów ale czy Fallout'y były od nich uwolnione?
Grafika też nie jest wspaniała ale czy w cRPG nie chodzi o fabułę i klimat który wprost tryska z monitora na twarz urywając ci głowę?

W tej grze bardziej czuć klimat Fallout'a niż w Fallout'ach od Bethesda'y.
Moim zdaniem ta gra jest czymś w co powinien zagrać fan staych cRPG.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
55.3 godz. łącznie
Zamieszczono: 26 lutego
Nie będzie nic o Wasteland 1, o Fallout 1 i 2. Nawet o Fallout Tactics do którego nowy Wasteland jest najbardziej podobny.

Zaczeło się od Kickstartera, był Hype, Mark Morgan i Fargo. 30$ poszło od razu i rozpoczęło się oczekiwanie.
Nie grałem w betę, nie chciałem być testerem. Czekałem na gotowy produkt.

Odpaliłem w dzień premiery (po pierwszym patch'u)

Pograłem 2 godzinki. Nuda, brzydko, grafika kiepska. Jakoś muzyka nie przekonuje. Koniec.

Miesiąc później, rozpoczynam grę od nowa. Dalej brzydko, nudno ale przynajmniej drużyna dobrze złożnona. Można powoli się przedzierać przez Agrocenrum. Tylko ten irytujący system walki, wszystko tak wolno się dzieje.
Po 5 godzinkach, znowu Koniec.

Nie będę więcej grał w tą głupią grę.

Po kolejnych 3 miesiącach odpalam ze znudzenia po raz kolejny. Gra jest jeszcze brzydsza, jeszcze bardziej nudna. Muzyka i dzwięk już się oklepały że gram z wyłączonym dźwiękiem. I do tego jeszcze morze bugów.
Po 45 godzinach męczarni wreszcie widzę napisy końcowe. Warto było.

Gdyby każda paskudna i nudna gra wciągała tak jak Wasteland 2 świat byłby piękny.


Cała reszta

9/10 i znaczek jeszcze jednej tury
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
105.7 godz. łącznie
Zamieszczono: 18 grudnia, 2014
15 Lat czekałem ( licząc od Falluout 2 ) i się doczekałem!!!. rewelia. pozycja obowiazkowa. stary dobry Post Nuclear RPG w oprawie miłej dla oka.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
18.3 godz. łącznie
Zamieszczono: 21 stycznia
bandyci mutanty strzelanie
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
11.0 godz. łącznie
Zamieszczono: 25 listopada, 2014
Jeden z chlubnych przypadków sfinansowania gry na kickstarterze, która okazała się naprawdę fajna. Jeżeli lubicie post-apo i RPGi, to nie powinniście przejść obojętnie obok Wasteland 2. Technicznie gra nie zaskakuje, ale misje są naprawdę przyjemne i rozwój postaci ma znaczenie dla przebiegu rozgrywki.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
54.8 godz. łącznie
Zamieszczono: 10 grudnia, 2014
Jestem w kreditsach. To mi wystarcza.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
89.6 godz. łącznie
Zamieszczono: 5 grudnia, 2014
Po Fallout 2 jedna z najlepszych gier w jaką grałem, Jeśli lubisz (jesteś fanem FALLOUT 1 i 2 ) to ta gra jest dla ciebie. Polecam nawet za ta cenę. :), 89 godzin było warto.

After Fallout 2, one of the best games I have ever played, if you like (you're a fan FALLOUT 1 and 2), then this game is for you. I would recommend even at this price. :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
1,173 z 1,346 osób (87%) uważa, że ta recenzja jest pomocna
Według 24 osób ta recenzja jest zabawna
54.0 godz. łącznie
Zamieszczono: 5 października, 2014
Imagine that you step into a bar with optimistic ideas of fun and casual tomfoolery. You are about to say hello to the bouncer, but just as you open your mouth, the bouncer punches you into that open stupid mouth. He then proceeds to beat you up viciously with no end in sight. But then after like 10 hours he will go, "Dude, you're alright" and let you in. Then it turns out to be like the best damn bar ever, with 1 dollar beers, Motörhead is playing Live and Kate Upton needs your help to untangle her bra with your teeth and you're like "Daaaaamn! that 10 hour beating was totally worth it!"

The first mutated frog killed my party about 20 times, then I got lucky and beat it. Played about 6 hours after the frog incident, realized my party sucks the ♥♥♥♥ of a Sumerian demon goddess and I had created just about everything wrong. Restarted the game, created a party with knowledge about useful and less useful skills. Now I'm the Terror of the wastes, The ambassador of Bad Assity and the Iron Chef of Pounding Vag. 10/10.
Czy ta recenzja była pomocna? Tak Nie Zabawna
209 z 241 osób (87%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
165.0 godz. łącznie
Zamieszczono: 21 listopada, 2014
Did they pull it off?

I don't quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player's responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I'm playing something truly groundbreaking - is a much more loaded question.

Many positive reviews of Wasteland 2 frontload the criticism, ending with some variant of "but I liked the game anyway because etc." It's easy to see why: bugs still being ironed out, a rather clunky interface, widespread locks and traps with long skill use animations, overuse of a limited pool of music, some weak story elements, large chunks of wasted space... you don't have to look too hard to see some serious flaws. The enjoyable aspects are likely to be subjective: how well the combat clicks for the player, whether they like the setting and overall fiction, the extent to which building a proper team is enjoyable, and so on. Indeed, in their bid to create a classic-sized PC RPG, it seems inXile could have made the game play better without sacrificing its hardcore appeal.

For instance, the locks and traps thing: consider the Baldur's Gate games, which also made use of frequent locks and traps on obstacles. Where BG has the advantage is that skill usage is practically instantaneous; the character moves to the trapped item and, if successful, the trap field simply disappears. WL2 added some needless visual flair to the process - your ranger rubbing their hands before working on the object, or kicking it repeatedly as a meter fills, or whatever - which adds a few seconds to each skillcheck. In a game with hundreds of them, those seconds start to add up. Little changes to things like that could have smoothed out a lot of reviewer complaints, with few if any adjustments to the core mechanics. No doubt patches will address this and other issues over time, but the impression has set in nonetheless.

I'll be blunt: I put a fair chunk of change into the Kickstarter, and I can feel the little nagging doubts in the back of my head. Would I be fair if I saw something that bugged me, or read criticism? Would I go easy on the game, knowing that some of my own money was somewhere inside? Would my opinion be more biased than others? It's a reasonable question, and I never did come up with a good answer. Even putting that aside, I'm not gonna deny I was a little nervous when this came out. It's been a long time since the Infinity engine was king of the hill. Did I still have the stomach for a big PC game? What if my appetites had simply moved on? Doubts upon doubts upon doubts.

Did they pull it off?

Like putting up with the wizard fight at the Friendly Arm Inn while you're still level 1, the appeal persists: a game that won't pull its punches, that will try its best to bring me down. WL2 definitely has the spark of those classic RPGs, that hard-to-define something that makes them hard to put down once I start. Fights were tactical, kinetic affairs: cover got destroyed, enemies repositioned, backup weapons were handy, well-timed explosives turned the tide, and even a difficult encounter could be mitigated with the right preparation. Environments presented their own challenges, and with several ways through a given obstacle I was more often than not encouraged to work around a failed skillcheck rather than savescum. Uncooperative plot elements or even bugged out triggers could be answered by force-firing, and there was no problem that the right size bomb could not solve.

Arizona did drag and suffer from design problems - the Prison being chief among them - but it held its own curious charms, and it presents a neat contrast with California. At the start, you control a bunch of customizable scrubs whose mission rapidly spirals out of control. Echo Team starts in known territory and gradually pushes the boundaries, earning their stripes in the process. Water is precious, communities are scarce, and civilization is on the knife's edge atop a pile of late 80s-early 90s rubble. By the time I did get to California, Echo felt every bit the veteran ranger squad, doing what rangers do best: venture into wild territory and bring order to chaos. There, the script is flipped: water is everywhere, settlements are common, and it's on us to put our best foot forward. Every arrival the base, every interaction with the public, every time we stepped in to right some wrong felt like it mattered somehow, like it could have gone differently - and like everything we'd done before had shaped us for that encounter.

That's a key spice to those old titles: variety. What happens if I do this instead of that? What does this guy say or do if I mention this? What if I didn't have that skill, item, or party member? What are the consequences if we just kill everyone? Is there a way to get what I want peacefully, and if so how bad do I want it? I was constantly asking myself those questions during Wasteland 2, and it's for those reasons that I know I'll be back. There's more to see, even if I think I've seen it all; there's more to try, even if I've already sunk some 80 hours into the campaign. Old PC RPGs sometimes get a shot of life from modding communities, but even before I had heard thing one about mods, there were some games where I knew - just knew - that I'd be back, just to see what happened this time.

And god help me if I didn't get drawn in at times, just a little. I searched frantically during a hostage situation, wondering if there even was a third option between 'take down the enemy' and 'save the hostage.' I debated whether to intervene in a loophole-ridden religious dispute, and if so how. I paid attention to the radio broadcasts in LA, making mental notes of who's who in the neighborhood. The villain was something of a one-note antagonist - there were moments of good writing, but his was a stock grand scheme - but there was a respectable sense that something was tracking Echo and the Rangers. There's a strange appeal to being stuck in uncharted territory, surrounded by potential enemies, with friends well out of reach and one hell of a longshot goal ahead of us. It's predictable in the end, but not without its highs; the trick of bringing back everyone you've made friends with for the final battle is an old one, but no less effective.

Sometimes it's not the game I'm after, but the adventure, the challenge. Sometimes it's the sense that I am probably going to lose if I play this game like I play every other game. So it was with games like Arcanum: flawed to hell and back, difficult to recommend, but special in a way that most games simply aren't for me. So it is with Wasteland 2.

Did they pull it off?

In my humble, flawed, biased opinion: yeah, I think they pulled it off.
Czy ta recenzja była pomocna? Tak Nie Zabawna
174 z 205 osób (85%) uważa, że ta recenzja jest pomocna
85.3 godz. łącznie
Zamieszczono: 2 listopada, 2014
Wasteland 2 – 8/10 (This review is based on PATCH 2)

The good:
  • Maps are often rewarding to explore
  • Overall art style
  • Tactical round based combats
  • A lot of weapons and items
  • A polished first act
  • Overall Writing (even though the quality varies)
  • Interesting (while also over the top) Factions
  • Companions
  • A good use of choices & consequences (Telltale/Bioware take a note here)
  • A lot of inside jokes and fan service
  • Music from Mark Morgan (not as memorable as what he did for Fallout/Planescape though)
  • Radio transmission (especially during first act)
The bad:
  • The second act of the game still has a lot of oddities, glitches and bugs
  • Some skills seems forced for the sake of re-playability, and would have been better off combined/graded or as perks
  • Not be able to shoot other parts of the body besides headshots (thus no enemy slow down or force a weapon drop)
  • Your base team will never develop beyond their skill stats and your fantasy
  • Heavy reuse of character portraits
  • You cannot set own traps
  • You cannot sneak
...and the ugly:
  • Chance evaluation feels broken to me (from weapon jams to critical misses to ...well everything)
  • Heavy quest items which you have to drag along
For lovers of classic RPG and the setting i surely can recommend it. I backed it two years ago with a good sum of money and I don't regret it. Will it be remembered a classic 10 years from now? Probably not, but it will sure find it's fans...at least I'm one of them now.

On a sidenote:
Even though Brian Fargo makes fun of DLCs in the game, I wouldn't mind to explore more maps and side-stories with my team. The hub like system seems so predestined for such things. It's a missed opportunity to not give fans and in the end Fargo the chance to continue refine Wasteland 2. Since he could live off it for years.
Czy ta recenzja była pomocna? Tak Nie Zabawna
137 z 172 osób (80%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
82.5 godz. łącznie
Zamieszczono: 19 października, 2014
Wasteland 2 truly is a fantastic game, but you won’t see that until you’ve spent roughly 10-20 hours on this sprawling RPG.

The game suffers from an archaic user interface and the first half of the game isn’t very notable, I’d recommend having one character invest into the Outdoorsman skill, because random encounters can easily take off another 20 minutes of your time without really providing much of interest, plus you will likely find yourself walking away from your screen quite a few times as you wait for your characters to move all the way back on a map. It’s a slow, slow game.

Yet, Wasteland 2 has so much to offer. The second half of the game is an immediate improvement in quest and map design and features interesting factions and story choices. The second half opens up a lot more, giving you less directed main quests and giving you a good amount of freedom to solve your way through side quests at your own pace.

The roleplaying aspect of Wasteland 2 is great. Designing your specialized characters and seeing how they make their way through a story with real consequences offers a good deal of replay value.

If you are patient and give Wasteland 2 the time it needs to show its potential, it will be a tremendously enjoyable experience. Time definitely worth investing.

Full review: https://www.youtube.com/watch?v=040P1pqkjrM
Czy ta recenzja była pomocna? Tak Nie Zabawna
451 z 661 osób (68%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
34.4 godz. łącznie
Zamieszczono: 30 października, 2014
This is a long review so let me give a tldr: I personally do not understand the plethora of positive reviews this game has garnered. If don't know about this game, save yourself some time and money and just boot up Fallout Tactics. For me, this game doesn't live up to it's reputation. It struck me as an unpolished and uninteresting product.

I kickstarted this game, and was excited to play it partly because of its purportedly stellar writing. Unfortunately, the basic format of tactics rpgs colludes with the lack of mechanical depth to severely limit the relevance of the writing. So while descriptions of areas that appear in a small text box are indeed well-executed and occasionally evocative, the lack of any meaningful interaction between your party members (or, indeed, any character or NPC) means that whatever that shows up in that little text box feels like window dressing. The lack of complexity in the gameplay means that what's contained in the textbox is also largely irrelevant to the experience of playing. The end result is pretty hollow. I suspect you could complete the entire game without ever glancing at the writing. This feeds into a more insidious problem, where the game's overall and immediate plots start to feel like a procession of meaningless skirmishes connected by an ephemeral charade of narrative, the kind you see in any MMO questline.

"But hey, this is a tactics RPG! Who cares about characters or writing or any of that crap?" Valid point. But unfortunately the game's shortfalls here are many, and worse. Where the writing was well-executed but irrelevant, the gameplay is unpolished and shallow. A problem for a game who's central focus is something like tactical combat. Combat in WL2 is a linear shootout, a numbers game where there are no meaningful tactical decision to be made once you're outside of a merchant's screen. I could make a really long list of gripes here, and cite the basically equidistant ranges of weapons, how gear is the single most important character element, aggressively incorrect "Hit %" in the UI, lack of any enemy AI outside of "rush up to face and use gun/crowbar", zero terrain relevance, and a hundred others. But the takeaway is that lack of polish I mentioned. The combat dies from a thousand of these tiny cuts, each of them trivial by themselves but fatally boring taken together.

And honestly, it could maybe have survived all those problems if the game had interesting choices to make. But. Remember that lack of mechanical depth I mentioned? In WL2, your only meaningful interaction with the world happens through skills. Skills have basically two purposes in the game: Opening Boxes and Murder. Social skills are a member of the former category. Maybe that doesn't seem like a problem, as hey, Fallout 1 and 2 come dreadfully close to doing the same thing. But compare this tactical rpg-elements game to other tactics classics like XCOM, Icewind Dale or Final Fantasy Tactics. Different Classes or Abilities on the battlefield dramatically change the landscape of any individual battle. "Should I Suppress or Flush?" is a question you have in XCOM only after you've acquired those abilities. Should I tank that group or kite them? Lightning Bolt or Fireball? No skill or weapon or indeed, any element in WL2 is going to approach altering your game choices, because all skills do is open boxes and give slight bonuses to hit chance.

Wasteland 2 relies on ancient game ideas with no new spin on them, and worse, seems to forget many lessons that've been learned about these systems in the last fifteen years. Which alone, would be acceptable, even enjoyably "retro". But the lack of polish or depth to these systems made playing the game aggressively monotonous. If this game had come out in 1999 it would have been a reasonable but ultimately forgettable companion to the then-game-market. But honestly, there are better places for your time and money, and if you're expecting a post-apocalyptic XCOM or Fallout experience then you're looking in the wrong place.
Czy ta recenzja była pomocna? Tak Nie Zabawna
94 z 122 osób (77%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
95.9 godz. łącznie
Zamieszczono: 28 października, 2014
If you're a fan of the original Wasteland, the long-awaited sequel hits just about all the right notes you'd hope for. It builds upon the original's style, writing, skill systems and combat in a completely logical way, without getting "too modern". It's also chock-full to the brim with references to the original, both in dialog and in the locations you visit (the whole first half of the game is basically a love-letter to the fans, as a matter of fact). So if you're coming into it from the same nostalgia-fueled background as me, you'll probably enjoy the game.

As for everyone else, I am really not so sure. The game is good, but far from perfect. The biggest issue is probably that the combat can get to be a bit simplistic and tedious after a while. Although there are elements of strategy to it, you almost never need to do anything "outside of the box" to successfully win a battle. The story is OK, but nothing you haven't seen before - a post-apocalyptic wasteland threatened by a megalomaniacal antagonist... yadda, yadda, yadda. The writing is good overall, striking a nice balance between serious and playful, though some of the dialogue ends up being a bit cheesy (especially towards the end). Two other big issues are the pace and length of the game. It really takes a while to get rolling. This is partly due to the aforementioned tedium in combat, but mostly because of the sheer size of the game. It becomes pretty obvious after a while that the developers just decided "screw it, this is our one chance to do this, and by god, let's go all out"... and "all out" they most certainly did. They threw everything they thought of in there, plus an extra kitchen sink. On one hand, that's admirable and I completely understand it. But I also just ended up feeling that maybe they should have scaled back their ambition just a tad, which would have allowed more time to tighten up and polish the experience overall. There are quite a few bugs in the game, at least as it initially launched. Thankfully, there was nothing completely game-breaking that I found, but there were definitely some bugs in various quests and dialogue options, and a few other glitches that popped up here and there. Finally, I also felt that the skill and weapon systems weren't quite balanced properly. After completing the game, it became kind of obvious that some of my skill, attribute and weapon investments were more or less useless. Again, not the end of the world, but the game could definitely use some additional balance in its systems.

Overall though, none of these minor issues greatly affected my personal appreciation and enjoyment of the game. I backed this Kickstarter project on day one, and don't regret it for a second. That said, I am also pretty forgiving when it comes to these sorts of things, especially when I know what a labor of love the project was for Brian Fargo and his team. So while I do recommend it overall, I would suggest it primarily for fans of old-school turn-based RPG/tactical-type games. Casual players, or those on the fence should probably check out some gameplay videos of the combat, in particular, to see if it's up your alley. If so, and if you are willing to look past a few minor flaws, definitely give Wasteland 2 a shot.
Czy ta recenzja była pomocna? Tak Nie Zabawna
171 z 267 osób (64%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
129.3 godz. łącznie
Zamieszczono: 26 listopada, 2014
Wasteland 2 is finally here, courtesy of Kickstater, and for all the good it does to the genre, it's still a mixed bag.

//Contains spoilers//

It opens up really nice, with a live-action intro, thrusting you into the unforgiving, post-apocaliptic setting as you bury a fellow ranger. A scene later and you notice a unique shotgun straped to the hip of a nearby guard, all thanks to your perception skill, and with a little bit of convincing (another skill) you can make it yours. Across the bridge you can charm yourself a butt-kicking goat companion, which raises one of your ability scores by 1. And all that's in the very first, small area.

It's a great start, I found myself thinking, and if this reflects the rest of the game, I'm sold. Love me some world that actually reacts to my character build.

Unfortunately it isn't so. Perception soon becomes mainly a mine/trap finding tool, and truth be told, at some point it's simply better to detonate the explosives and accept the blast directly, then to try disarming any of them. There goes role-playing. Try watching the same disarming animation over and over and over again, and you will know what I mean. You are better off using a healing skill every once in a while. You can still find some buried junk using it, but it gets somewhat underwhelming after the initial shotgun surprize.

Taking about junk, You will easily find yourself at weight capacity carrying around all the junk you just found, hoping that someone somewhere may want it. And they do, but the game gives no hints as to just who may be interested in baby wipes. You may just as well gather all you can before you leave Arizona, and re-visit every single npc in the world looking for dialogue cues. And did I mention there are regular junk tems, and shiny junk items? Yeah. And when you use the Sell All Junk button at stores, the UI is hell-bent on selling the shiny ones too, even after you specifically flag them as not junk.

Item management in Wasteland 2 is a game on its own. You can't see your character's weight capacity on the merchant screen, you can't compare weapons with the ones you have in second hand slot, and you can't compare trinkets. All the clothing items look the same in the inventory screen, so unless you want to spend additional time trying them on and seeing what they actually look like, you will just sell them, like me. Armor does nothing to change the way you look, and the merchants screen gets really laggy when there are a lot of items.

The game has its moments, but they seem very few and far between. There is one giant robot fight, well three if you count fighting the same robot model again, and then its flame-throwing cousin. Yep, no huge mutant creatures, and no big ♥♥♥ bosses for you. The combat works at the bare minimum, and may get stale pretty quick. There is little excitement to be had on that front, and 95% percent of enemies can be taken out by a single shot from an RPG-7 if you get the enemies to clump together. Imagine my dissapointment when I finally got to fight Dugan, one of the few uniques bosses, and he went down in a single rocket blast. True, you can tune up difficulty, but as far as I know it only decreases your damage and incresases enemy's. And the last thing I wanted was to have weapons which don't do the damage they have in their description. How about more enemies? Or more hp for them at the very least. Ehh.

Random encounters have all the same flavour. Fight enemies, fight enemies. I got some barbecuing cannibals once, which seemed like a unique encounter, but the excitement was gone as soon as they attacked. In the end I just raised my outdoorsman skill, and tried to skip them alltogether. Had enough of the simplistic combat in other areas.

I found two different merchants braving the wastes, but they didn't even seem to re-stock. Curiously enough, one of them actually attacked me when I refused to buy anything, and it was a nice little way to spice things up. But still – Fallout 2 had it in spades and done better.

Then there are...bugs. Visual bugs, dialogue bugs, and of course quest-breaking bugs. Take your pick. There are whole forum threads on how to complete the Hollywood questline. There are people who spent hours on end, saving and reloading, trying to finish up quests in the correct order just to get the quest log cleaned up. Hats off to them. Personally, I could not get to finish the quest where Heidi asks my rangers to help her take over the Bastion of Faith. Hell, I could not even talk to her anymore. Her dialogue screen went blank. No “Hello”, no nothing. At this point I just said ♥♥♥♥ it and rushed to the ending. I don't know perhaps I talked to someone I should not have.

If that's all that could be achieved with nearly 3 million dollars, I shiver to think what the game would feel like if the devs got only what they asked for - a mere 900k. The games gets patches regularly, so there's hope. But for any potential buyer, I would suggest to wait a few months (and I thought I did that...) and try it then. Hopefully your experience will be better than mine.

Do I regret buying it? No. Am I planning on re-playing it? No.

The game's a good effort, and has some heart, but the brain is just not there yet. And just because it's a long-awaited sequel, it should not get a free pass.

Not recommended at this patch stage.

Czy ta recenzja była pomocna? Tak Nie Zabawna
71 z 106 osób (67%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
68.4 godz. łącznie
Zamieszczono: 7 października, 2014
Wasteland 2 is perfect definition for term "mixed feelings". At best, it's just mediocre post-apocalyptic cRPG. At worst - it's game full of bugs, inconsistencies and bad design decisions. But for some strange reason, I couldn't stop playing it. So pick it on sale with 75% discount.

- Story you may like, especially if you're a fan of Terminator/Mad Max movies. There's enough bandits and robots to kill.
- Most quests can be solve in more than one way. Or you can just shoot everyone.
- Music.
- Radio broadcasts are fun
- Some strange magic - I couldn't stop playing, despite all flaws (and there are many flaws)
- California - whole second part of the game is cool. Great factions, more interesting quests, etc. Unfortunately, more bugs too, and you first need to play 40h of boring Arizona. There's big chance you will never see Holywood.

Cons (long list):
- Bugs, bugs, bugs - broken quests, cutscenes not diplaying correctly, messed-up scripts (leading to broken quests) and more
- Game looks bad. Really, really bad. Fallout 2 looks better. Probably any game released last 10 years looks better. It's first game I wanted to quit while making character. And yes, I completely understand that graphic is not important.
- Massive FPS drops.
- Unresponsive UI - sometimes you need to click several times on button or on the ground to execute action (go somewhere, change or reload weapon etc.)
- Tactical, turn-based battles? Forget it. In most fights (many, many fights) you just need to shoot enemies while they come to you. You can't cover (because there are no covers), head shot is not valid option (because of massive penalties) and most enemies are just chargin on you. Shadowrun offers more tactical battles that Wasteland 2. So, Wasteland 2 is not Divinity: Original Sin, XCOM, Jagged Alliance 2. It's not even close.
- Pathfinding - if you want to move from one end of map to another, your team most probably will not be able to.
- Character development - there's nothing interesting in it. With each level you get some skill points, sometimes 1 attribue points. As you need all skills (or almost all), trying to create some unique builds is not an option. And there are no perks or anything that would allow you to create really unique ranger.
Czy ta recenzja była pomocna? Tak Nie Zabawna