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Welcome back to the Citadel, Rangers! Join the over 70,000 Kickstarter backers and interact with the development team to help shape the ending of an already historic post-apocalyptic story. The Wasteland's hellish landscape has been waiting for you to make your mark… or die trying.
Data wydania: 13 Gru 2013
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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: Ta dostępna w formie Wczesnego dostępu gra może się znacznie zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Czemu Wczesny Dostęp?

“Here’s the thing: we’ve got a sequel to the classic Wasteland 1, one of the original RPG's and the godfather of the Fallout™ series. Like the original, this one’s a turn-based, isometric, story-intensive exploration of the radioactive wastes of the American Southwest, heavy on choice and consequence. 20 years we have been waiting for the moment to have a sequel to Wasteland and the moment is near.

Now, time was we could get a publisher to do the beta for us… but like the United States in 2112, those days are long gone, a windswept, radioactive memory. Like the Desert Rangers risin' from the ashes of the old world, we’re building a new community, a new reality for the world as it is: from the Kickstarter community to the Steam community, this new world only works when people are weighing in with their ideas and impressions.”

Ile czasu trwa faza Wczesnego dostępu?

“Final release coming September 19, 2014.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“In many ways, such as UI improvements, more skills, more player choice, more SFX and, of course, more areas to explore.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“A beta of approximately half the game.”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“We’re starting out at $59.99 and you’re going to get a lot for your money over time, including a truckload of digital extras, including:

-- A free copy of Wasteland 1 - The Original Classic
-- A free copy of The Bard's Tale in digital extras
-- Two digital novellas set in The Wasteland world
-- Mark Morgan's Wasteland 2 OST in digital format
-- A digital concept art book

* We expect the final release price will be lower, but the digital novellas, OST and concept art book do not come with the standard edition.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“You also are joining our indie dev team. Your participation is going to make this game better.

We’re looking for your input to help us tailor the remainder of the development process into the best experience we can deliver. The audience input has been hugely useful throughout the process, and we want to make sure your voice is heard clear through to the end. Do you see areas where you could improve the art? Systems? Dialogue? Find anything that’s broken? We want to hear it; because we’re going to fix it.

This game’s basically feature-complete. We’re including about half of the game levels so you can see how Wasteland 2 plays: AI, gear, inventory, creatures, line-of-sight, exploration, world-maps, fast travel, dialogue, and more. Oh yeah: you’ll also get to test out the combat system. Hell, that’s a big part of the fun here. We’ve got a cartload of quests, memorable characters, NPCs who’ll be happy to join your party for a price (or for vengeance), and all the explosive fun of a radioactive monk without any of that actual radiation. During this early access phase we’ll be adding even more content in the form of new levels, killer weapons and NPCs and of course fixing those pesky bugs that the programmers put in the code. (We keep telling them to stop putting them in because they’re just going to have to take them out later.)

What’s missing? We still have UI to improve on, more skills to add, more player choice, more SFX and of course more areas to explore and we will hone these elements based on your experiences.

We’re offerin' an Early Access and Kickstarter Backer-exclusive site so you can report bugs and deliver your feedback. This is where you get to interface directly with the development team and shape the direction of the final candidate for release. We’ve been making games for a long time—some of the members of the team were on the original, back in ’87—and our decades of experience have taught us that the best measure of quality is the happiness of the customer.

Help us deliver the quintessential post-apocalyptic RPG.”

Kup Wasteland 2 - Digital Deluxe Edition

Najnowsze aktualizacje Wyświetl wszystkie (14)

Wasteland 2 Release Date: Sept 19!

19 Sierpień 2014

As per our leader's twitter

Official Wasteland 2 release date... September 19th! The 20+ year wait is soon over.

Komentarzy: 29 Więcej

Wasteland 2 Beta Update #51166 Notes

1 Sierpień 2014

Wasteland 2 Beta Update #51166 has just gone live. As usual it breaks all saves. You can read the full 22 pages of patch notes here

Now featuring: local area map
Full dropset pass (from enemies/crates/vendors/rewards/NPCs)
Lots of new optimizations to memory and load times
Large balance pass to weapons with better feedback on weapons stats
Large balance pass to enemies
Huge amount of UI improvements (both functionality and visually)
Tons of new audio (all levels have new ambient audio, new sounds for weapons, player events)

Komentarzy: 55 Więcej
Zobacz wszystkie dyskusje

Zgłoś błędy i zostaw swoją opinię o tej grze na forach dyskusyjnych


“Wasteland 2 is looking increasingly like one of the most delicious fruits of Kickstarter.”
Rock, Paper, Shotgun

“Wasteland 2 is a modern reflection of glorious retro gaming.”

“Wasteland 2 is nothing if not a game all about player agency.”

Early Access Offer

  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Two digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.

The digital novellas, OST and concept art book do not come with the Standard Edition.

You also are joining our indie dev team. Your participation is going to make this game better.

Informacje o grze

Welcome back to the Citadel, Rangers! Join the over 70,000 Kickstarter backers and interact with the development team to help shape the ending of an already historic post-apocalyptic story. The Wasteland's hellish landscape has been waiting for you to make your mark… or die trying.

Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Key Features

  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.

Wymagania systemowe (PC)

    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card

Wymagania systemowe (MAC)

    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 300 Series or Radeon equivalent
    • Hard Drive: 30 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent
    • Hard Drive: 30 GB available space

Wymagania systemowe (Linux)

    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or Radeon HD 4850 (512 MB VRAM)
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (1 GB VRAM)
    • Hard Drive: 30 GB available space
Pomocne recenzje klientów
2 z 4 osób (50%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 27
Recenzji: 2
14.2 godz. łącznie
Recenzja Wczesnego Dostępu
Gra zapowiada się obiecująco jak na betę jest mistrzowska, ale zobaczmy czy do pełnej wersji nabierze jeszcze więcej epickości.
Zamieszczono: 17 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie
281 z 337 osób (83%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 202
Recenzji: 16
36.2 godz. łącznie
Recenzja Wczesnego Dostępu
I want to start this off with this comment; the game is currently in beta. That said, I am sure you have read that multiple times now through the various posts. So, where to start?


--Character customization and looks in game.

--Story is great thus far.

--Combat will be great once game is complete.

--Graphics / audio / and interface thus far are all great.

--Gameplay is sweet. I said it may not be for everyone because combat is tactical / turn. So, think back old school with X-Com. I love that part of it, personal opinion.

--Combat animations / effects are sweet.

--Choice and consequence are a part of this game. You save someone from drowning, his parents offer him to you as an added party member if you want. Plenty of characters to change up the party.

--Different skills are used for different things. Obviously, ha ha. Those chances to use the skills on a frequent basis are not persistent in other games. There are a lot of opportunity to use each skill you have in your party. I like that.

--A TON of interactions within the world. Be it digging stuff up, repairing gadgets, even down to repairing toasters, ha ha! (definitely have someone in your party that can repair them, because you never know what's stored in one!)

--Completed game will hands down be great.


--Loading a save will often change the portrait of your character(s) if they are created from scratch. A minor annoyance, unless you get into combat, then you have to go by name. Or, if you made a guy and your portrait is now a gal.

--Combat, sometimes, can be a bit.. Interesting. You have a sniper, that has 0.0% chance of hitting a target. That same target now moves behind cover, and you now have an 80.00% chance to hit.

--Combat again, some enemies have ridiculous move / attacks. They will move across the screen, attack you twice, then move again... BETA, remember. It will frustrate / annoy you though, ha ha.

--Make sure you get a dedicated surgeon / healer. I roamed around for a bit trying to find someone that could heal my wounds, to no avail.

--There are times when walking around on the world map you are accosted by bandits, raiders, whatever, only to enter combat (if you choose) and find everything dead. Good for the free loot, bad because you never know what will really happen!

--The game crashes from time to time AFTER combat is completed.

--Some game choices have to be made on the spot, you do not have a lot of time to fart around and trying to figure the puzzle out. You take your time, (drowning boy for example,) he will die. Some people may not like that part.

--With no tutorial yet, character creation can be.. difficult.

--Finally; some characters you may spec for conversation bonus dialogues, sale prices, et-cetera. Once you enter dialogue, there is no way to change who is talking, so in cities, towns, you want to lead the party with the talker if that is your thing.

Fans of Fallout 1 and 2 need to play this game, awesome on so many levels! There's real consequences for your actions, believable dialogue, survival based resource alocation (water), and toasters!

What to say about this game, there really is nothing else to say but for you the reader to choose do you want that really nice mouse or keyboard or do you want a peice of history... I am from Canada and @ $59.99 its worth every penny, from the short 10 hrs i have played of this game... see my person reaction to all sorts of game including this one @

Live Stream
http://www.twitch.tv/apandaco 8pm PST Daily.

Youtube Playlist of Wasteland 2


Start Here If you want to see gameplay : https://www.youtube.com/watch?v=Ee97EYUpBQQ

New Episode Daily @ 8am PST
Zamieszczono: 2 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
142 z 172 osób (83%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 272
Recenzji: 7
12.0 godz. łącznie
Recenzja Wczesnego Dostępu
UPDATE: August 13, 2014

I have been trying to not play too much in an attempt to minimize the amount of replaying the beginning of the game. As a result, I didn't dive too deep into the latest update but I poked around enough to confirm one thing: this game is easily one of the most solid Early Access titles available (in my humblest of opinions).

The positives from my original review still stand and some of the negatives have been resolved. Ammo no longer needs to be equipped to be used; simply have it on your character and you are good to go. I didn't have nearly as many instances where my characters got stuck (in fact I don't recall sticking a single time). There were few instances out in the wastes where a click wouldn't register but I think this was more due to me moving my mouse at the same time as I clicked so this could be user error.

In my short playthrough I encountered one oddity that was so minor it's barely worth mentioning. It doesn't appear all of the item names are in use when making a trade. I found when trading items such as bullets, the log would read "Bojangles traded <blank> with Gidget" where blank was obviously missing the item name. Otherwise, this new update has definitely improved upon an already soild looking title. It faster, smoother, and slightly more violent (I shot a guy and his head and arms came off. I mean, c'mon, what's not to like?).

While I still recommend the game even in its current state, I would suggest holding off for now simply because it is (I have heard) releasing soon. That said, if you don't mind restarting when updates come out and not being able to progress past a certain point due to missing content, I can't really give you any reason to not dive in. It's really shaping up to be something awesome and I can't wait to get my hands on the full thing.

Additional thoughts: There were two instances that sort of threw me off and I'm not sure if this is due to my not paying attention or just a need for tutorial/paying more attention. I wanted to mention them here to potentially help new players or perhaps confirm what others may have felt.

- When leveling, I expected there to be arrows to add or subtract skill points. Instead there were simply light blue boxes with no real indication that you were meant to click the boxes to add points. This may have been the way it was previously but it threw me off at first. Easily solved by slight investigation. It just wasn't obvious how I was meant to allocate points.
- I didn't realize I had completed the first couple of objectives in the beginning and the journal didn't really seem to indicate I had either. I ran around aimlessly for a bit before I thought to radio in my progress at which point I was able to move forward. I'm not sure if this is just a lack of me paying attention when completing some of those objectives or if the game just wants to put an emphasis on the radio as a communication device at all times (they do say in the beginning to radio in often to report progress and while I took this as an indication I needed to radio in to level, it could have had other implications).


Do I recommend shelling out 60 dollars if you're just looking for something new to play? No.
Do I recommend shelling out 60 dollars if this has been on your radar and you just can't wait to get your hands on it? Maybe.
Do I recommend shelling out 60 dollars if you want to see this game evolve, have a hand in seeing HOW this game evolves, and want a taste of what is to come? Definitely.

I was hesitant to spend the asking price on this Beta (Deluxe Edition goodies included but let's be honest, I wanted to play the game). I spent days watching videos on YouTube, reading impressions, looking at Steam reviews, trying to convince myself not to buy it yet. I caved. But I'm glad I did.

The current state of the game is buggy. Sometimes buttons don't seem to activate when clicked, sometimes characters get stuck. Sometimes the game seems to hang while loading. Some thing aren't explained very well (Protip: make sure ammo is EQUIPPED or else you will not be able to reload). But all of this is to be expected in a development build. Have I experienced anything in the game yet that made me ragequit? No. In fact, I had to pull myself away from the game after I bought just to eat.

Combat is your basic turn based affair ala XCOM or Fallout Tactics. All actions use Action Points and can be saved up between turns (to a max) so there is definitely some call for strategy prior to moving yoru characters. Cover can be used and even destroyed to get the upper hand on your opponents which I always find to be a nice touch. There are plenty of opportunities for loot and this is made even more possible by allowing players to lockpick, break doors open with brute force, or blow things up with explosives. The choice is yours. The maps I have played so far have had nice secret areas to explore, mounds of dirt to dig to find goodies, and branching paths that, while the end goal is the same, allow for additional exploration on the players part.

The character creation is also quite well done at the moment. You can choose a group of four based on premade characters ranging from a demolitions expert, melee specialist, sniper, or even a jack of all trades. You can also create your entire team from scratch, putting points into attributes and points into three categories of skills: Combat (assault rifle, energy weapon, pistol, etc), Knowledge (brute force, lockpicking, safecracking, toaster repair (no I'm not joking), etc), and General (surgeon, barter, evasion, field medic, etc). There are a multitude of group dyanmics to play around with here. You can also pick up additional NPCs for your group that you then gain control over in battle and exploration (they sometimes "lose control" and go rogue during combat. I'm not sure what dictates this but it never seems to detract from the action).

All in all, I have actually been extremely impressed with the current state of the game. I went in expecting, to be honest, not much and I was pleasantly surprised. While I agree with many people out there that 60 may be a bit steep, I have absolutely no regrets with my purchase. I am looking forward to playing more and seeing what is offered and I truly believe the end result will be a phenomenal experience and worthy of the price of entry.
Zamieszczono: 4 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
62 z 84 osób (74%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 195
Recenzji: 2
15.4 godz. łącznie
Recenzja Wczesnego Dostępu
29 June 2014


Wasteland 2 has been Early Access for some time now and those of you who remember the awesome Fallout 1, 2 and Tactics, I can confidently say that this is the true successor unlike Fallout 3 which was Elder Scrolls Oblivion with guns.


The first thing classic Fallout veterans will notice is the transition from 2D to 3D and it’s great to finally explore the Post Apocalyptic world and watch all the action from any angle you choose. The world itself is suitably detailed and the animations are great and more than adequate for the job. Although there are games with better graphics, Wastelands 2 is all about the gameplay which I’ll cover later in more detail.


Voice acting is great and the music fits nicely with the theme. Sound effects including weapon effects, enemies during encounters and items are again more than suitable.

So far so good but this game is £39.99 in Early Access and it seems to be okay so far .... so why would anyone pay such a large amount of money for a game that’s not yet complete?


This is where Wasteland 2 more than earns the right for such a high retail price. When you first start the game you have the choice to create your team (highly recommended) and the list of abilities that your character can develop in are great,

Barter, Pistol, Shotgun, First-Aid, Heavy Weapons, Surgeon, Weapon Smithing, Toaster Repair, Melee, Blunt Weapons, Safe Cracking, Alarm Disarming and more. All of which require skill points to master that are awarded upon levelling up.

Characters can be equipped with 2 weapons, primary and a secondary (Sniper Rifle and a Pistol side arm for example) and be fitted it with various Armour and Trinkets (Literally thousands of combinations). There are over 150 Weapons in the game and the fire-arms can also be modified with the use of weapon smithing to increase accuracy or decrease the chances of stoppages.

The Wasteland world has lots to interact with too (Objects highlighted in Green), even more points of interest to add to the immersion (Objects highlighted in Brown) and how you interact is up to you, use a lock pick to open the door or a rocket launcher the choice is always yours.

The desolate world is also filled with NPC’s and some are offering lots of information via an interesting chat system (certain words will be highlighted and added to your vocabulary to enquire about as the conversation proceeds).

Wasteland 2 is also full of decisions and consequences, some are small like attempting to pick a lock early on with low skill level can destroy the lock forever to much bigger decisions that will decide the fate of entire towns and NPC’s, who you decide to save or let die is up to you but you’ll inevitably have to face the consequences later on.

Now onto Enemy encounters, this is probably my favourite part as I’m a big fan of tactical combat. Once you encounter Enemies the game will switch from free roaming to turn-based where you’ll have a set number of AP (Action Points ) to use on movement, crouching, reloading, unjamming weapons, single round shots and burst fire.

Different weapons have a different effects too, Shotguns have a wider spread to hit multiple enemies whilst Sniper Rifles will have the ability to penetrate and hit another enemy in depth, killing two with one round and let’s not forget the animations, lots of gore and I was able to blow one guy clean in half with a Shotgun and watch him crawl around on his hands.

I’ll be honest in saying that I’m only about 7/8 hours into the game so far but it’s got me hooked which is a rarity as I tend to bounce back and forth from game to game (I even annoy myself sometimes), the game is also not without bugs (the odd graphical glitch) and some of the voice acting is still to be added but that’s Early Access for you.

Pros so far

1 True successor to fallout 2

2 Character customization

3 Game altering decisions

4 Great turn based combat

Cons so far

The usual bugs normally found in early Access


Fantastic game but is it worth £39.99........ If like me you loved Fallout 2 then definitely, it’s the sequel I’ve been waiting years for, luckily for me I picked it up during the Steam Sale for around £25 which I’m more than happy about, feel free to comment and I hope you enjoyed my review.

Score so far

Zamieszczono: 29 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie
26 z 32 osób (81%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 53
Recenzji: 1
31.0 godz. łącznie
Recenzja Wczesnego Dostępu
Woe to any game that comes out between September and early 2015 - Wasteland 2 is the old school CRPG we've all been waiting for. The beta still has some beta wonkiness, but the game that is emerging is everything I hoped it would be. The systems strike the nifty balance of being both deep and intuitive, and I can't say enough good things about the writing. Long and the rest of the writing team might just have crafted one of the best written RPGs in history. The tone is super specific and unique, and there is just an embarrassment of writing riches.

Wasteland 2 doesn't feel like a throwback. It feels like a modern game that evolved naturally in some alternate universe where cRPGs never went out of style. This is an easy Desert Island Game for me. And it isn't even done yet!
Zamieszczono: 20 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie
10 z 15 osób (67%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 98
Recenzji: 1
18.9 godz. łącznie
Recenzja Wczesnego Dostępu
This is not some silly action RPG, like so many others thees days, but a true, old-school, pure Role Playing Game with tactical combat and a very interesting story.
Zamieszczono: 13 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie