Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets.
Análisis de usuarios: Muy positivos (4,700 análisis)
Fecha de lanzamiento: 8 de ago. 2013

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Recomendado por mentores

"Straightforward and replayable, Spelunky is precision engineered to make death fair, funny, and a story worth sharing."
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Críticas

“Somewhere during the journey you realize you’ve gained skills, your perception’s changed, and there’s a science to the way you navigate. It’s no longer about just making it through, but making it through well.”
9/10 – IGN

“Sure, you swap anecdotes - it is hard to play Spelunky without something brilliant happening - but the richer conversations are the ones where you learn about the deeper systems as they begin to poke through the skin of each person's experience.”
10/10 – Eurogamer

Acerca de este juego

Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets. To stay or flee, to kill or rescue, to shop or steal... in Spelunky, the choice is yours and so are the consequences!

Key Features


  • "Roguelike" Platforming - Randomly-generated, fully-destructible levels are dense with danger. Quick thinking and a deep understanding will keep you alive along the knife's edge!
  • Fill Your Journal - Track your progress with a dusty explorer's journal given to you by Yang, your mentor from another age.
  • Local Co-op - Up to 4 players can join up to help or hinder in madcap cooperative play.
  • Deathmatch - Unlock 72 diverse, deadly arenas to wage battle in against friends or bots.
  • The Daily Challenge - Each day a new set of levels is generated for the Daily Challenge, a unique mode where you only get one chance per day to compete online against the rest of the Steam community.
  • A Colorful Cast - A roster of 20 squishy explorers (16 unlockable) are waiting for you to make their greedy dreams come true!
  • Tough Love - You're going to die in all kinds of painful, hilarious, and surprising ways. But with each mistake you'll learn more about how Spelunky works and get that much closer to solving its deepest mysteries!

Requisitos del sistema

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller or other XInput-compatible controller
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A 8 de 8 personas (100%) les ha sido útil este análisis
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54.8 h registradas
Publicado: 6 de febrero
Spelunky. Un rogue-like plataformer que pone a prueba las habilidades del jugador, un juego que no perdona y me hizo gritar y pegarle a la pared más de lo que quisiera admitir pero con una gran recompensa al pasarlo. La satisfacción de lograr dominar el juego es increíble, nunca se vuelve más sencillo, el jugador se vuelve mejor y es fantástico. Aparte de los mundos normales hay muchas mas sorpresas y retos diarios que mantiene el juego vivo y te dará entretenimiento por minimo unas 20 horas. No se arrepentirán de comprarlo si les gusta juegos como Binding of Isaac, Super Meat Boy o incluso Mario Bros. Casi olvido anotar sus mundos que se generan siempre diferentes (elemento del género roguelike).
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A 7 de 7 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
28.7 h registradas
Publicado: 3 de enero
Este juego hará que te odies a ti mismo.

10/10
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A 6 de 7 personas (86%) les ha sido útil este análisis
58.3 h registradas
Publicado: 28 de marzo
¡Pero que...!

15 niveles más monstruo final, divididos en cuatro mundos: minas, jungla, cuevas de hielo y templo. 15 niveles que se generan siempre aleatoriamente. Esta aleatoriedad es uno de los fuertes del juego. Estos niveles generados nunca serán iguales y se dividen en tres fases inteligentes antes de su generación total.
Nuestra misión es superar estos niveles de primero a último y derrotar a Olmec en un combate final cuanto menos irónico. Para esto necesitamos tener mucha habilidad en el combate y la evasión, así como en desenvolvernos con maestría por los niveles. Para superar estos niveles, además, deberemos de tener un buen conocimiento de sus elementos y reglas sobre una cuadricula, que solo se consigue a base de palmar en las primeras partidas.

En cada nivel empezaremos en su parte elevada. Deberemos ir bajando y encontrar la puerta de salida en la parte baja.
A la aleatoriedad de generacion de niveles y elementos le sumamos un tiempo de 2,30 minutos para cada nivel. Al superar este tiempo saldrá un fantasma que nos perseguirá hasta tocarnos y matarnos. De esta forma tendremos que movernos con determinación desde el primer segundo para explorar y recoger todos los tesoros que podamos antes de que salga el fantasma. Este es otro pilar en la jugabilidad muy interesante que se suma a la generacion de los niveles: si tuvieramos todo el tiempo del mundo para cada nivel, quizás, el juego y el jugador perderian ese equilibrio que se caracteriza en jugar al limite y siempre con la mente abierta.

La clave:
1-Conseguir entender que es un juego muy corto de partidas individuales de una hora como mucho, el triunfo solo es posible conociendo sus mecánicas y su mundo.
2-Conocer que tipos de tiendas existen. Conocer que tipo de equipamiento podemos comprar o encontrar. El jet pack y la escopeta son los mejores, tenemos que conseguirlos como sea.
3-Segun nuestro equipamiento, los niveles tendrán unos patrones para autogenerarse: si llevamos bombas pero no cuerdas para escalar, la autogeneracion dispondrá alguna del mapa en la que se necesite una cuerda para acceder, esto es por regla general, y bajo mi experiencia.

La base:
a-Tenemos un juego donde jugamos al límite por su tiempo: esto nos hace movernos todo lo rapido que podamos pero siempre con toda la precaución necesaria, y muchas veces, después de estar 5 segundos parado, pensando que hacer, nos movemos por inercia hacia un objetivo porque no es una opción perder más tiempo. Aquí se forma un equilibrio interesante muy bueno.
b-Jugamos siempre con la mente abierta: La generacion de niveles se traduce en una cuadricula terrenal con sus leyes y reglas muy cuidadas, y sus elementos en forma de monstruos, trampas, tesoros y aquipamiento y lugares de interés. Al ser en tiempo real y contra el mismo, estaremos siempre decidiendo si hacer esto o aquello bajo una presión, con un factor matemático y habilidoso de fondo, descartando, analizando y actuando sin cesar bajo unas condiciones aleatorias.

Hay juegos y juegos. Los dos puntos nombrados anteriormente pueden ser muy similares a muchos otros juegos. En este juego sin embargo los matizo porque están perfectamente realizados para la propuesta que este juego ofrece, pero esto muchas veces no logra grandes resultados, porque aspectos como el apatado artistico o la jugabilidad no están bien cuidados.

Apartado artístico:
Todo muy coherente y todo muy visual y atractivo. Una de las bases de la generacion de los niveles es dar una consistencia para que el jugador se sienta metido dentro. En el primer mundo por ejemplo, el de las minas, veremos en un mismo nivel zonas mineras, zonas de cueva estrechas, zonas de descenso por fosos, zonas de escalada, zonas amplias, nidos aracnidos...
Su planteamiento es más que bueno y directo: somos un arqueólogo con ansias de fortuna, en el que todo vale con tal de nuestro beneficio en forma de botin y salud sea positivo, y todo lo demás es secundario, solo nos preocuparemos por nosotros. En los 12 primeros niveles habrá una damisela atrapada o perdida por el escenario, rescatarla y acabar el nivel nos dará un punto de vida, pero podremos utilizarla de escudo o de ''avanzadilla'' para superar algun obstaculo, o podremos sacrificarla en un altar para conseguir beneficios interesantes mejores que el punto de vida que nos dará por rescatarla. Las damiselas podriamos considerarlas como un objeto más, en el que nuestra vision es utilizarla como mas creamos conveniente para nuestro beneficio: no hacemos nada gratis; aunque las damiselas por su parte tienen el mismo comportamiento. Otro caso de la dureza e independencia de este mundo son los tenderos de distintas tiendas que iremos encontrando por los niveles, que nos ofreceran equipamiento u otros servicios a cambio de dinero. Están armados con una escopeta y al minimo intento de robo o agresion nos atacarán como bellacos. Si, en el juego se puede robar, y el robo y el saqueo pueden ser otra estrategia para acabar el juego.

Es un tipo de arte enfocado al humor, pero con un fondo de ''cada uno por su lado''; muy bueno, en serio, marca una diferencia: una obra de arte. el diseño de los elementos, la musica, el colorido y todo en general está muy bien realizado y cuidado, y adaptado a su ''humor''

Los niveles y su jugabilidad sobre los mismos:
-Existe un factor matemático muy importante sobre la cuadricula terrenal y los elementos, siendo 100% logica en la cuadricula, pero imprevisible en los elementos. Prince of Persia retros 1 Y 2(dos leyendas) seguian mas o menos este ejemplo de la misma forma que este, en el que por ejemplo para dar un salto muy dificil tenemos que saltar en el ultimo paso para poder llegar y agarrarnos al saliente, y como no ir corriendo para tener ese impulso necesario. Creo que no es facil llegar a alcanzar un óptimo factor matemático sobre una dimensión con nuestro personaje, para eso el juego debe estar cuidado en todos sus otros aspectos, cosa que este juego logra. Para lograr esto por lo general se debe tratar equitativamente sus dimensiones de longitud y altura.

-Este factor matemático solo es una parte de su jugabilidad, ahora hablamos del control y los desenlaces, cuidadisimos al mas alto nivel. Matar a un murciélago es arte. Para matar a un ♥♥♥♥ murciélago, se pueden dar cantidad y cantidad de situaciones, en la que a veces para desacernos de uno tendremos que tener una habilidad muuuy refinada y un buen estudio de las reglas y el enemigo en cuestión, y solo estoy hablando de un miserable murciélago.

-Un desenlace... esto ya es la repanocha. Para preveer un desenlace tendremos que estar al tando de todo lo que vemos en la pantalla, cualquier cosa por insignificante que sea en ese momento puede alterar este resultado. La primera clave es conocer el juego, que solo se consigue a base de jugar. La segunda clave es en estar al tanto de tooodo lo que vemos en pantalla, y no es lo mismo que hacer una accion o un combo por ejemplo para superar un obstaculo que estar pendiente de todos los elementos que vemos, la mayoria de las veces moriras por pasar cualquier cosa por alto, cosa por otra parte normal.

-La aleatoriedad de los niveles logran crear, desde cierto punto de vista, miles y miles de dificultades, además curiosisimas y bien tratadas. La combinacion de dos o mas elementos sobre la cuadricula terrenal se pueden dar por miles y miles y cada combinación requiere de una hablidad propia por nuestra parte. Esta habilidad la tendremos de deducir basandonos en nuestro conocimiento: un jugador experto tendrá muchas mas posibilidades de salir airoso de una dificultad.

Estos 4 puntos + su apartado artistico = obra de arte. Me gustaria hablar de varias cosillas que no me gustan pero no hay espacio, no importa.
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A 4 de 4 personas (100%) les ha sido útil este análisis
20.8 h registradas
Publicado: 23 de diciembre de 2014
Este juego es sumamente dificil pero de alguna manera es el doble de adictivo y entretenido.
Altamente recomendado
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A 8 de 12 personas (67%) les ha sido útil este análisis
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11.0 h registradas
Publicado: 23 de diciembre de 2014
Había que llevar a una mujer a la salida. La he lanzado por error contra unos pinchos y ha muerto empalada.

10/10
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A 3 de 3 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
69.0 h registradas
Publicado: 25 de abril
No es otro plataformas cualquiera.
Puedes llegar a experimentar un sentimiento de amor-odio con este juego.

En lo positivo, la generación aleatoria de los niveles en cada partida sin saber qué objetos te encontrarás para ayudarte.
La frustración vendrá a cargo de la dificultad. Bastante alta.
Vas a tener que permanecer concentrado y atento en cada partida.

Pero es este último punto lo que hace tan adictivo al juego, puesto que siempre querrás echar "sólo" una partidita más para ver si eres capaz de hacerlo mejor.

Estamos ante lo que se podría considerar un juego justo.
Los controles son bastante precisos y las muertes vendrán por errores propios o por codicia, ya que cuanto mayor riesgo asumamos para alcanzar algún tesoro más probabilidades tendremos de acabar prematuramente una partida.
Y ya os digo que una buena partida se puede estropear por cualquier mínimo error.

De ponerle alguna pega, yo diría la falta de variedad en la música y lo excesivamente grande que es la zona de información en la pantalla pudiendo ocultar algún enemigo.

Uno de esos pequeños juegos imprescindibles.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1.8 h registradas
Publicado: 19 de febrero
Juego muy dificil, tanto así que dejé de jugar :P
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A 107 de 117 personas (91%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
343.4 h registradas
Publicado: 9 de noviembre de 2014
At it's core, Spelunky is a precise 2D platformer, with a very simple yet elegant scoring mechanic. Each level through which you descend is littered with treasure, and your objective is to get to the end of the game, beat the boss, and escape with as much gold as you can carry with you. This would get a bit boring if the levels were the same every time, so instead the layout of the platforms, items and enemies changes every time you retry, although the four themed areas (plus one special, secret one) always appear in the same order. Interestingly, in this version, there is a daily challenge: a seed is generated and every one who attempts the daily challenge will play the same seed, and the scores are ranked at the end. Best I've achieved is twelfth in the world. Mind you, the disparity between my score and that of the person in pole position was enormous.

It probably took me a good twenty hours of practice before I could reliably make it to the second set of levels.
You can buy and find a variety of different items to help you proceed but you always start with just four bombs and ropes. Spelunky is a tough game, for sure, and you'll need to put the effort in if you want to see all that it has to offer. Although it is possible for RNG to generously hand you a seed with a few more items and a few less traps, the randomisation isn't so extreme that luck alone is enough to make or break a run. A skilled player will always succeed, no matter what, whilst someone who hasn't quite grasped the mechanics can have all the advantages and still squander them. Death in Spelunky often comes quite quickly, and cautious play is advised. As you practice, you'll learn how to be cautious and plan ahead, whilst still being very speedy and efficient with bombs and ropes. This is important, as levels in Spelunky are timed; when the clock hits 2:30, a ghost will emerge from the nearest wall and if it touches you, your run is over.

It really put me off at first, the idea that I couldn't take my time and explore all the nooks and crannies, hoovering up every tiny speck of gold as I went. But, the ghost is essential in encouraging you to get better, to find the fastest and most efficient ways down through the level, and skilled players can even exploit its appearance for fiscal gain. Like so many aspects of Spelunky, what seems like a hardship at first gradually reveals itself to be a boon. The angry shopkeepers, a real nuisance, but when you learn how to handle them, their shops become a little treasure trove for you to plunder. Could save you a few pennies in the black market, for sure.

They say the devil is in the details, and Spelunky is full of little flourishes which really vitalise the whole experience and imbue everything with character. Take the red frogs, for example. They explode on death (a problem, or a boon?) but if they go into water, even in their death throes, they'll transform into a blue frog. It's really neat discovering stuff like that for yourself, so, sorry for spoiling that one :P

There are loads of secrets too! Most levels have just one way out, but what happens if you try to get the crown from the skeleton in the haunted jungle level, and just what is the deal with that weird, tumorous growth sprouting from the backdrop? Does it have a use? That's up to you to find out, and you'll feel great when you do. Spelunky has produced more moments of elation and awe for me than any other game I've ever played, and I finished Dark Souls.

Listen, you owe it to yourself to play Spelunky. It might be the best game ever made.
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A 531 de 821 personas (65%) les ha sido útil este análisis
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222.8 h registradas
Publicado: 28 de noviembre de 2014
I've heard researchers say there is no link between video games and violence. These people have clearly never played Spelunky. Never has a game filled me with such rage, with such hatred, with such contempt as Spelunky. The designer of Spelunky, Derek Yu, rarely leaves his home without a
bodyguard. Identifying himself as "the guy who made Spelunky" usually ends with him being unceremoniously punched in the nose.

Is it a great game? It most certainly is. It may be the greatest game ever conceived. It's challenging, it's unpredictable, it's full of depth and secrets. It looks and sounds great and it controls well. It is impeccably well-designed. Even after a thousand attempts, you won't have mastered it. Each time you play, you may learn a new detail to improve your play.

And yet, suffer you will.

Eventually, you'll take to the internet for help. You'll read wikis. You'll read strategy guides. You'll watch jerks on Twitch TV making the game look easy. You'll watch videos on YouTube of people beating the game in less than five minutes.

And yet, your nearly every attempt at the game will end in tears. You'll be left wishing you had just one more bomb, just one more rope. You'll be wishing you had robbed that shopkeeper when he had a jetpack. You'll be wishing you never entered that cursed black market. You'll swear that getting through the giant spider level in the dark was impossible. You'll play the Daily Challenge religiously, every day, always to be beaten by at least a hundred other players. You'll finally, finally, make it to the super-secret level, and then be killed instantly.

And yet, continue you will. For Spelunky is more than a game. It is a self-fullfilling insanity loop. It is a labyrinth of aggravation, addiction and delayed gratification in which your retribution and rewards are always within reach, yet inexplicably never attainable.

Soon the only thing you'll hate more than Spelunky will be yourself. Every missed jump, every wasted bomb, every poor decision, every careless death will tear another tiny piece from your heart. Finally, reduced to a soulless husk, clutching a battered gamepad, you will still find the energy to tap X to try again. Just one more time. And instantly regret it.

Do I love Spelunky? I certainly do. Do I recommend you drown in the same river, born of my tears, that I've swum in? No, I do not.
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A 195 de 290 personas (67%) les ha sido útil este análisis
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913.4 h registradas
Publicado: 27 de noviembre de 2014
It's pretty good.
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A 89 de 137 personas (65%) les ha sido útil este análisis
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3.2 h registradas
Publicado: 24 de diciembre de 2014
I killed a bat by throwing a woman at it.
I later used said woman as a decoy for an arrow trap.

10/10 - Best mysoginy simulator I have played in years.
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A 24 de 29 personas (83%) les ha sido útil este análisis
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Initially when I started playing Spelunky I was lost. It took me completely by surprise, how much fun and adventure can be had from such a simple looking game.

While this game does look simple, underneath there is hella amount of complexity, logic and many hours of polished game play. The randomly generated maps keeps everything fresh and new as you climb around searching for treasure and for your escape.

The game is so addictive, you start playing, and then some more, and then a little but more...then you play one last game and one more after that...until you realize its 3 AM. I should also mention this game is horrendously hard. You die...you start all the way at the beginning again.

You will also need to play this with a controller, don't even attempt to play it with keyboard controls.

Buy Spelunky ASAP!
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A 13 de 15 personas (87%) les ha sido útil este análisis
752.6 h registradas
Publicado: 23 de diciembre de 2014
When I first heard this described as a rogue-like game, I didn't believe it. I laughed. As someone who started with NetHack back in 1987 (yes, I'm old, thanks for noticing) and loved Moria and Dwarf Fortress, I just could not see how a platformer could possibly provide anything comparable to the same sort of play experience. Spelunky proved me wrong, in a big way.

The game starts out simple enough: spiders drop from the ceiling when you walk underneath, bats fly at you when you get close to them, snakes slither back and forth. Fine. You can run and jump, use a rope to climb to places you wouldn't otherwise reach, drop a bomb to bring down a wall or make a hole and get to otherwise unreachable areas. Cool. And each time you start the level has randomized elements so the walls and floors and treasure and monsters are in different locations so it's not predictable. Great. That alone would make a good game.

But as you advance, new enemies and items are added, along with special random areas. Each of these brings new elements that affect the gameplay not just for you but potentially with interaction with other items and creatures in the game. Very quickly your decisions become more complex. See the biggest spider you ever saw? Watch out, it's a lot harder to kill than a normal spider, so avoid at all costs... except if you kill it you can use the sticky webs to make your bombs attach to things they'd otherwise roll off of... which is fine if one blows up a higher part of the wall to get at a more valuable items but is not cool at all when you toss it at a monster who then comes chasing after you with a bomb stuck to its side ready to blow you up along with it... and even if you manage to get away it might accidentally destroy a floor you needed to run across or anger a shotgun-wielding shopkeeper or otherwise make your life more difficult. Do you do it? Decide quickly, because this isn't a turn-based game.


And then, after many deaths and many hours, you realize that you are having to make split-second decisions about bizarre questions you never thought you'd ask yourself, like "Hey, would that giant yeti be destroyed by a land mine if I threw one just right, and is it worth trying to disarm one by hand to carry it around just in case?" or "How far do you suppose I'll bounce if I jump on top of this flying saucer, and does it change if I'm wearing spiked boots?" or even "Should I try to carry this damsel in distress over to the exit, throw her at the carnivorous plant, go find an altar to Kali, attach this sticky bomb to her while she runs off this ledge, use her as a living shield. drop her on that strange orange globular thing over there, or put her in this pit so I can grab that freeze ray gun and maybe just maybe come back for her later...?"

You will die. A lot. But on strictly a price of the game versus how many hours of enjoyment you get out of it comparison, this is the best bargain on Steam.
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A 9 de 12 personas (75%) les ha sido útil este análisis
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47.0 h registradas
Publicado: 14 de diciembre de 2014
One of those perfect games.
Simple but deep game design, hard but fair difficulty, random levels with constant rules and numerous secrets you'll have to learn bit by bit through every experience and every death.
Everything reacts perfectly together like a devilish Rube Goldberg machine, which will give you the most satisfying feeling once you manage to sort it all out and succesfully make your way through it.
This is one of the most perfectly crafted games I've ever played and I can't recommend it enough.
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A 9 de 13 personas (69%) les ha sido útil este análisis
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Publicado: 22 de enero
Great game that was gifted to me. I heard how hard it can be so i was worried. Its very hard D: but worth it when you make it. Alot of hair pulling and screaming, Those tiki traps have to be the worst so far. I'll be lucky enough to have 50% achievements on it. The animations and designs are cute. I personally like it better without the music. Makes me feel nostalgic. 10/10 would recommend to someone who likes a challenge and platforms.
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A 10 de 15 personas (67%) les ha sido útil este análisis
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5.6 h registradas
Publicado: 24 de abril
You thought Dark Souls was a challenge?
BWAHAHAHAHAHAHAH no
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A 5 de 6 personas (83%) les ha sido útil este análisis
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123 hours and 493 deaths later, I have finally conquered this beast.

Don't be fooled by the seemingly simple gameplay. On the inside, this is a very complex game.

In the beginning, you gleefully frolic through a beautiful system of caves hoarding every piece of shining gold or gleaming jewel in sight. "This is great!" you think to yourself as you open a chest full of rubies and emeralds. You start to whistle a tune as you delve deeper into the caverns. Then you see a golden idol. Excitedly, you grab it. The caves start to shake as a giant boulder comes tumbling toward you at high speeds. With a lucky jump, you survive the huge ball of death. A few seconds later, a spider comes out of nowhere and knocks you down a pit, where you're met with an angry old shopkeeper who is maniacally running, jumping, and firing his shotgun. You're struck with a bullet and sent over a ledge. As you slam into the ground, an arrow is launched from an inconveniently placed trap directly into your face. As you might imagine, you're now dead. Adding insult to injury, your lifeless corpse is flung directly into a pit of spikes.

This experience leaves you speechless. As you recover from this ordeal, you think to yourself "That wasn't fair." Little do you know, the whole thing was entirely your fault. You had failed to thoroughly scan your surroundings before grabbing that cursed piece of gold. Turns out, the boulder had obliterated an altar, causing a swarm of angry spiders to begin making their way to you. After this, the boulder rolled down a hole and smashed into the wall of a weapon shop, sending the shopkeeper into a violent frenzy. This is when one of the provoked spiders jumps onto your unsuspecting head and sends you to your doom.

Nearly everything in this game can lead to your death.


There are many lessons to learn in this game. With every run, you increase in knowledge and skill. Eventually you make your way out of the caves, and your in a foreign place filled with all kinds of new things that want to kill you. That blue frog looks kinda cute, right? WRONG. That "cute" blue frog HATES YOU. It will stop at nothing to murder you.

With every death and every success, you suddenly have a bunch of new questions. "What is that fleshy thing sticking out of the wall?" "What happens if I blow this up?" "Can I safely traverse this terrain?" "Why does that gravestone say 'Ash' on it?" You must find the answer to these questions. There is a great feeling of satisfaction and confidence every time you discover something new.


Overall, Spelunky is an amazing game. It will not fail to entertain, and will keep you coming back for more. There is plenty to discover, with lots of secrets and surprises. It's very unforgiving, and you will have to be vigilent and persistent if you want to conquer it. The extremely challenging achievements assure you that there is always another goal to reach.

Go ahead, give it a try. You'll be pleasantly surprised.
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A 5 de 7 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
84.1 h registradas
Publicado: 9 de diciembre de 2014
Throw a rock to kill a golden scorpion. Rock explodes scorpion in a shower of blood. Scorpion blood sets off a TNT block. TNT block exploding sets off a trap. New hole in the wall, created by the TNT block, allows dart to fly into character. Character, now dazed, is sent hurtling down several levels...onto another TNT block. TNT explodes, killing my character for good, but not before rocketing him onto a set of spikes.

Game Over. Mourn my character's 269th life, his loot, and gear I obtain for a moment and then hit "Quick Start" to begin the chaos again.

10/10
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A 10 de 17 personas (59%) les ha sido útil este análisis
16.9 h registradas
Publicado: 8 de noviembre de 2014
For those who enjoy beginning from scratch. Building a skill set slowly through failure after grueling failure. Getting further than you ever have before and feeling the pressure of continuing on in the a malicious cave (or cavelike) area unknown to you fraught with myriad murderous villians the least of which will have you pulling your hair out continuously; or at least until you adapt. Because that is what this game is about. Adapting to each element put there to make you feel like you are very bad at video games indeed. It is about the triumphs. The moments you die and find yourself belting laughter. The surprise that such a seemingly simple game can offer so much. Play it. It is worth the non-sale price.
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A 3 de 4 personas (75%) les ha sido útil este análisis
76.3 h registradas
Publicado: 23 de diciembre de 2014
Everything about this game is so fantastic. At first it's a bit intimidating but you'll still be having a lot of fun. After mastering the controls and some of the mechanics you're in for a long, fun ride. One of the best indie and 2D games of all time. A modern classic.

75+ hours played as of writing this review.
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