Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets.
Recenziile utilizatorilor:
Foarte pozitive (61 recenzii) - 91% din cele 61 recenzii ale utilizatorilor din ultimele 30 zile sunt pozitive.
Foarte pozitive (5,864 recenzii) - 91% din cele 5,864 recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării: 8 aug., 2013

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Cumpără Spelunky

OFERTĂ DE VARĂ! Expiră pe 4 iulie



“Somewhere during the journey you realize you’ve gained skills, your perception’s changed, and there’s a science to the way you navigate. It’s no longer about just making it through, but making it through well.”
9/10 – IGN

“Sure, you swap anecdotes - it is hard to play Spelunky without something brilliant happening - but the richer conversations are the ones where you learn about the deeper systems as they begin to poke through the skin of each person's experience.”
10/10 – Eurogamer

Despre acest joc

Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets. To stay or flee, to kill or rescue, to shop or steal... in Spelunky, the choice is yours and so are the consequences!

Key Features

  • "Roguelike" Platforming - Randomly-generated, fully-destructible levels are dense with danger. Quick thinking and a deep understanding will keep you alive along the knife's edge!
  • Fill Your Journal - Track your progress with a dusty explorer's journal given to you by Yang, your mentor from another age.
  • Local Co-op - Up to 4 players can join up to help or hinder in madcap cooperative play.
  • Deathmatch - Unlock 72 diverse, deadly arenas to wage battle in against friends or bots.
  • The Daily Challenge - Each day a new set of levels is generated for the Daily Challenge, a unique mode where you only get one chance per day to compete online against the rest of the Steam community.
  • A Colorful Cast - A roster of 20 squishy explorers (16 unlockable) are waiting for you to make their greedy dreams come true!
  • Tough Love - You're going to die in all kinds of painful, hilarious, and surprising ways. But with each mistake you'll learn more about how Spelunky works and get that much closer to solving its deepest mysteries!

Cerinţe de sistem

    • SO: Microsoft® Windows® XP / Vista / 7 / 8
    • Procesor: Intel Core 2 Duo 2.8GHz or equivalent processor
    • Memorie: 2 GB RAM
    • Grafică: 3D graphics card
    • DirectX: Versiune 9.0c
    • Stocare: 200 MB spațiu disponibil
    • Note adiționale: Xbox 360 controller or other XInput-compatible controller
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Foarte pozitive (61 recenzii)
Foarte pozitive (5,864 recenzii)
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( 7.7 ore înregistrate )
Postat: 24 iunie
This game seems super lighthearted.
And it is.

It's just very difficult. At first, it seems super easy. Get down a few floors then BOOM! you die to some cheesy spike trap you get launched into by an exploding frog or some insane garbage.

The fact that you're constantly unlocking new characters is kinda fun. It changes somewhat how you play, per se.

Everything in this is random; out of bombs? You could be screwed. Or you could find a crate with 12 bombs in it. Totally random.

I really like this game.
( 168.7 ore înregistrate )
Postat: 24 iunie
After countless ours of fun and having personally recomended this game to all my friends, I think the least I could do is leave a positive review for it online as well :)

Before I start, I would like to point out that although the game is marked Windows-only, I also runs fine on Linux under Wine. Just make sure to disable the ingame Steam overlay.

Spelunky is one of those rare games that just feel "perfect" and I can't really think of anything what I would change in it if I could. Everything from the controls to the cost of the items in the shop feels perfectly balanced and its clear that the developers really thought about everything. Spelunky is a gem of game design that should not be missed!

Compared to other "roguelike" games I have played, Spelunky deserves a special place in how well it makes use of the randomization and "permadeath" mechanics. The randomization combined with the emergent platforming gameplay ensure that every new play session feels fresh and challenging. At the same time, the game still manages to feel very fair. When you win or lose it feels as if it was due do your skill (or lack thereof) and not because you just happened to get a random seed that was too easy or too challenging.

All that said, you do need to know that Spelunky is a very challenging game; I've only been able to reach the "true ending" a handful of times and have yet to unlock some of the achievements (beating the game without picking up any gold is reeeealy hard). However, as explorer Yang would say, "the journey is its own reward and mastery is the greatest treasure of the all!".
( 38.3 ore înregistrate )
Postat: 24 iunie
I sat here for a good while in a poor attempt to conjure up some eloquent, semi-professional review of my favorite game. I'll just say this: when I hear "platformer", the first title to come to mind is Spelunky.

I had followed the later parts of development for the original Game Maker version for some time before its release. I'll never forget my first adventure ending with Spelunky Guy swiftly attaching himself to some spikes in the first level of the mines. Thousands of attempted runs (literally), several killed Olmecs, and hundreds of hours later, here I am still enjoying this masterpiece in 2016. Props to Derek Yu and all the developers of Spelunky in all its forms--you've given me a truly unforgettable experience.

PS: the only reason I don't have more hours on Steam is because I play the game more on PS3
( 14.9 ore înregistrate )
Postat: 24 iunie
You will die alot. But still a very fun platforming game. Probably best played with a friend.
( 11.1 ore înregistrate )
Postat: 24 iunie
i played this the first time on ps4 with a friend i loved it and i still do
if you like the binding of issac you will like this too 10/10
So ez
( 5.0 ore înregistrate )
Postat: 23 iunie
So unfair it will have you Killing yourself like rng to the max. You could have 50k gold and fall into a pit hit a scorpion get launched into spikes its dumb. Dont buy stupid things that make you want to cri ins1de
( 0.2 ore înregistrate )
Postat: 23 iunie
Absolutely worth the price for its silly yet complex style. Absolutely love it and recommend it to anyone, especially during the Steam Sale!
Dark Knight
( 50.8 ore înregistrate )
Postat: 23 iunie
Highly addictive! A game you can pick up, play, then come back weeks later. The sort of game you can rely on when bored and want a quick play!
( 2.1 ore înregistrate )
Postat: 23 iunie

Please note that this is a subjective review; the contents of it are my personal opinions and should not be taken as fact. You may love a game I hate, I may hate a game you love, I do not think less of you for disagreeing. That being said, those buttons at the bottom tell the community how helpful a review is, not how many users agree with it; It's perfectly possible to disagree with a review and still find it helpful, so please remember this while you're reading (while carrying the thought over to other's writings) and remain civilized.

Even at $2.99, this was a mistake...

While it might be nice to look at and listen, touting a charming art style and superb animations, alongside a notable absense of bugs and other undesirable effects, there are numerous issues---some of which seem to exist for the sole purpose of causing frustration---that prevent me from enjoying it.

Nowhere on the store page is this mentioned, but the game is nearly impossible to play without a controller. Once you have one however, you quickly realize that most of the issues were not related to the lack of sound controls.

The main problem I had was a rather big one in terms of gameplay: you are encouraged to rush through every floor and get to the exit as fast as you can, lest you be pursued by a "motivator" (an invincible ghost that kills you on contact) until you successfully leave. Before, the appearance of the apparition signaled the inefficiency of using a keyboard . Afterwards (once I acquired a controller) I quickly came to realize that my blame was misplaced. If you do play like they want you to---blazing through each stage with reckless abandon---it will rapidly come to your attention that the environmental hazards strewn about said level can only be seen and disarmed if you're trotting about as carefully and slowly as possible.

Obviously, one cannot assume the position of the tortoise if the Spirit Realm takes issue to your presence. Thus, you'll have to watch as the hare you become gets unceremoniously squewered on spikes, flattened into a pancake by boulders, railed by a spider that just happened to be sitting in a pot you've accidentally shattered, or fall just a touch too far and crack like an egg made of pumice. Couple the latter with the fact that there it's nearly impossible to gauge the height of your fall to learn whether or not it will harm you, and you get a recipe for frustration.

I am aware that you can deploy a rope to safely descend, but those are limited resources. If you happen to run out, you're left at the mercy of random generation, the likes of which will hopefully grant you another bundle.

Another one of the big put-offs for me was the main weapon---or rather, how ineffective it is. Each character starts with a whip. A whip that, might I add, can only hit horizontally at a range that fails to exceed the quantifying judgemental label of "pathetic". This would not be a problem if your adversaries attempted to attack from the sides like La Mulana, which they don't. Instead, most of the enemies you can encounter in the first section (which is the only one I've seen) approach from above: the enemy you are trying to vanquish nedds to almost be on top of you in order to vanquish it. I doubt the fact that it's brown and blends into the background helps anything, either.

Yes, you read that right, there are separate characters in this! Unlike good permadeath games, though, they do absolutely nothing. Regardless of who is chosen, you'll always start with 3 bombs, 3 ropes, and four hitpoints (the likes of which I've yet to find a way to restore). To add insult to injury, there's no passive upgrade system like other titles such as Rogue Legacy or Crypt of the Necrodancer that allow you to unlock helpful items and boosts posthumously...you'll always be at the beginning of the game, so to speak.

Obviously, rushing headfirst into death , only to be booted back to square one with no semblance of progress is not fun to me, or probably anyone save for the unhinged masochist.
Cele mai utile recenzii  În ultimele 30 zile
5 din 6 oameni (83%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
38.6 ore înregistrate
Postat: 8 iunie
The best Rogue-Like out there. Whereas other games of this genre are heavily based on seed, this one is (almost) entirely based on skills. It is very hard, especially at the beginning when you discover every items/enemys/traps and so on, but it is a very fair difficulty. It's also very fun to play with friend(s), even though they will probably be more of a drag than anything. The gameplay feels perfect, and after a few hours, you feel in perfect control. Every time you die, you know why. Every time you get hit, you can only blame yourself.

Plus if you're into it, it is a very nice game to speedrun or to give yourself additional challenges (like doing a pacific run, a no-speed-button-run, a no-money run, etc). But you can also decide to play it casually, and it remains very fun and rich (which is more or less what I'm doing).
Now, like every time I praise it, I need to go play it.
A fost această recenzie utilă? Da Nu Amuzantă
3 din 4 oameni (75%) au considerat această recenzie utilă
2 oameni au considerat această recenzie amuzantă
42.5 ore înregistrate
Postat: 31 mai
This game is freaking golden. Like, there's literally gold everywhere. If you can handle the rage factor of dying repeated times for the dumbest reasons, then get this game. It's definetly worth it.
A fost această recenzie utilă? Da Nu Amuzantă
3 din 4 oameni (75%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
37.6 ore înregistrate
Postat: 20 iunie
Spelunky is one of those games that can only really be recommended to players with a very specific mindset about the games they play. Before I get to the good and bad of Spelunky, ask yourself the following questions:
  • Are you easily frustrated?
  • Do you care mostly about finishing a game, and not so much the process of getting there?
  • Do you react poorly to dying in a game, getting tempted to throw a controller or smash a screen?
  • Do repetition and trial and error drive you insane?
If you answered "yes" to one or more of those questions, Spelunky is probably not a game you would enjoy. It is frustrating, getting to its conclusion is a difficult feat, and death is the player's constant companion. It is a game that I love and hate in equal measure, simply by virtue of its design. So how does the game actually play?

If I had to use a phrase to describe it, that phrase would be "randomized resource-management platformer of doom". What that phrase distinctly lacks in catchiness it makes up for in accuracy.
  • Every level in Spelunky is procedurally generated from specific "chunks" and configurations. The resulting semi-random level layouts means that each run is considerably different. What items, treasures, enemies and traps exist and where they are placed varies with each play of a specific level, but over time the player discovers the "rules" behind enemy, trap, and item behavior. Every four levels share a theme, and what dangers exist vary based on that theme. From abandoned mines to an underground jungle and beyond, the environment is as much a foe as any of its inhabitants.
  • The number of bombs and rope the player has access to is a constant concern, only mitigated somewhat by specific items and even then never completely eliminated. Careful use of supplies, including humble environmental items like rocks, is vital to success.
  • The player character can take extremely few hits--you start with 4 "hearts" of life, and every source of damage does at least one. Many can do more, or kill you outright. There are ways to increase this, one that is fairly obvious and others that are not, but death is always a very real possibility.

All that is generic. What you might find more useful in determing if the game is for you are some of my personal experiences:
  • I died in the tutorial, at least twice.
  • I've been killed by, in no particular order: Snakes. Cobras. Spiders. Bigger spiders. Angry cavemen. Angry tribals. Angry shotgun-toting old men I tried to rob. Angry shotgun-toting old men I did not try to rob, but who blamed me for getting damaged. Spikes. Boulders. A different variety of spikes. Teleporting into a wall. Falling far enough to lose my last bits of life. Giant scorpions. Bombs, including bombs I placed myself. A ghost. Angering the goddess Kali. Oh, and my personal favorite, being eaten alive by a plant. That was fun.
  • I have died more than five hundred times and not beaten the game, partially because I suck, and partially because the game is that difficult.
  • Despite all that, and plenty of rage quits, I keep coming back for more.

So how does all of that sound to you? "A horrible waste of time", "A worthy challenge", or somewhere in-between? If you know that, then you know whether you will enjoy Spelunky. It's a brutal, uncompromising game. It doesn't coddle the player, for better or worse. But behind all the death and frustration is a very intelligently designed game, one that feels fair despite the many, many times it has kicked my ♥♥♥ into the pavement. Give it a shot.
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1 din 2 oameni (50%) au considerat această recenzie utilă
6.6 ore înregistrate
Postat: 15 iunie
Fun dungeon crawling Roguelike, that is challenging but very rewarding. With precision platforming and maneuvering that will punish you for every mistake but never leave you feeling cheesed. Addictive gameplay that is easy to pick up and learn but hard to master. Will leave you feeling satisfied with every new floor you reach.

Game Shwocase

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Cele mai utile recenzii  Overall
218 din 224 oameni (97%) au considerat această recenzie utilă
60 oameni au considerat această recenzie amuzantă
142.8 ore înregistrate
Postat: 25 aprilie, 2015
123 hours and 493 deaths later, I have finally conquered this beast.

Don't be fooled by the seemingly simple gameplay. On the inside, this is a very complex game.

In the beginning, you gleefully frolic through a beautiful system of caves hoarding every piece of shining gold or gleaming jewel in sight. "This is great!" you think to yourself as you open a chest full of rubies and emeralds. You start to whistle a tune as you delve deeper into the caverns. Then you see a golden idol. Excitedly, you grab it. The caves start to shake as a giant boulder comes tumbling toward you at high speeds. With a lucky jump, you survive the huge ball of death. A few seconds later, a spider comes out of nowhere and knocks you down a pit, where you're met with an angry old shopkeeper who is maniacally running, jumping, and firing his shotgun. You're struck with a bullet and sent over a ledge. As you slam into the ground, an arrow is launched from an inconveniently placed trap directly into your face. As you might imagine, you're now dead. Adding insult to injury, your lifeless corpse is flung directly into a pit of spikes.

This experience leaves you speechless. As you recover from this ordeal, you think to yourself "That wasn't fair." Little do you know, the whole thing was entirely your fault. You had failed to thoroughly scan your surroundings before grabbing that cursed piece of gold. Turns out, the boulder had obliterated an altar, causing a swarm of angry spiders to begin making their way to you. After this, the boulder rolled down a hole and smashed into the wall of a weapon shop, sending the shopkeeper into a violent frenzy. This is when one of the provoked spiders jumps onto your unsuspecting head and sends you to your doom.

Nearly everything in this game can lead to your death.

There are many lessons to learn in this game. With every run, you increase in knowledge and skill. Eventually you make your way out of the caves, and your in a foreign place filled with all kinds of new things that want to kill you. That blue frog looks kinda cute, right? WRONG. That "cute" blue frog HATES YOU. It will stop at nothing to murder you.

With every death and every success, you suddenly have a bunch of new questions. "What is that fleshy thing sticking out of the wall?" "What happens if I blow this up?" "Can I safely traverse this terrain?" "Why does that gravestone say 'Ash' on it?" You must find the answer to these questions. There is a great feeling of satisfaction and confidence every time you discover something new.

Overall, Spelunky is an amazing game. It will not fail to entertain, and will keep you coming back for more. There is plenty to discover, with lots of secrets and surprises. It's very unforgiving, and you will have to be vigilent and persistent if you want to conquer it. The extremely challenging achievements assure you that there is always another goal to reach.

Go ahead, give it a try. You'll be pleasantly surprised.
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212 din 225 oameni (94%) au considerat această recenzie utilă
10 oameni au considerat această recenzie amuzantă
535.2 ore înregistrate
Postat: 18 octombrie, 2014
Over 240 hours, 1500+ runs, I've completed this game a measely 12 times. This is one of the most difficult games I've ever played. The seconds are minutes and minutes are hours when you're playing this game. I've been to Hell once and I only just recently finished it under 8 minutes. This game hasn't gotten stale yet but it will make you feel every emotion ten fold.

UPDATE after 519 hours of gameplay. I have unlocked all of the achievements, even the dreaded "no gold" one. I have completed this game countless times now, yet I still can't understate how difficult this game is. The hours I have spent in this game were well spent and for the price you're getting it for it's a steal....just don't steal from the shopkeeper.

And to the people complaining it is too hard, Spelunky is meant to be difficult, that's the challenge and the point of it. But the feeling you get when you see Yang in the treasure room overshadows all the swearing and headbanging.
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317 din 367 oameni (86%) au considerat această recenzie utilă
39.0 ore înregistrate
Postat: 1 septembrie, 2013
A superb platformer with rogue-like elements. Behind the cutesy graphics lies a world of randomly-generated levels filled with deadly traps, weapons, monsters, and treasures. You will die more times than you can count; but the game has a strange way of making you come back for more.

Highly recommended if you're a fan of platformers, roguelikes, or challenging games.
A fost această recenzie utilă? Da Nu Amuzantă
200 din 221 oameni (90%) au considerat această recenzie utilă
68 oameni au considerat această recenzie amuzantă
20.4 ore înregistrate
Postat: 20 octombrie, 2014
When the arrow trap triggers from offscreen and ricochets off a wall
only to bounce off the ground and hit you in the face, you realize something profound.
Some things are just beyond your control.

Life isn't out to get you it's just randomly generating extremely unfair situations.
Kind of like Spelunky. Oh, and I hate this game.

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366 din 436 oameni (84%) au considerat această recenzie utilă
288.2 ore înregistrate
Postat: 26 noiembrie, 2013
The most reliably enjoyable game I've ever played. Still interesting and stimulating after hundreds upon hundreds of games. I basically recommend this to anyone, even if you don't like platformers.
A fost această recenzie utilă? Da Nu Amuzantă
132 din 141 oameni (94%) au considerat această recenzie utilă
32.5 ore înregistrate
Postat: 8 aprilie, 2014
I've played around 30 hours of Spelunky at this point. I am worlds better at it than I was when I first picked it up. But on my best run I still haven't even gotten to the final world yet. More often than not I can't even make it past the second world. Truth be told, I just died on the very first level on the last game I played.

So why am I giving Spelunky a thumbs up?

Because the game is fun. And fair. Mostly fair, at least.

Let's get this out of the way: Spelunky is a hard game. 30 hours in and I haven't even seen the final title set of the game. But what keeps me coming back to it is that almost every time I die, it's my fault. Spelunky rewards caution and harshly punishes hubris. While learning the ins and out of the game can be frustrating in the beginning (unless you fear spoilers, I might suggest watching a Let's Play of the game before you start just so you don't immediately get murdered), the feeling you get once you get the hang of the enemies and traps is great. By the time you feel start to feel overconfident, you make to the next world where the game humbles with new enemies and traps.

Tiki traps are still the bane of my existence, by the way.

The random generation of the levels keeps the game from feeling stale, even as you base your head against the same tile-set over and over again. As I mentioned before, the game keeps things mostly fair, though I have run into a map generated in such a way that if I didn't have bombs I could not continue, but this has only happened once or twice in 200+ runs. The traps and enemies are also mostly fair (outside of the occasional off-screen arrow trap that gets triggered before you can see it, and such).

So, seriously, if you have any stomach for rogue-like games, give Spelunky a try. Please. I could use some people new to the game so my score isn't consistantly at the bottom of the Daily Challenge anymore.
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