Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets.
用户评测:
最新:
特别好评 (58 篇评测) - 过去 30 天内的 58 篇用户评测中有 91% 为好评。
总体:
特别好评 (5,861 篇评测) - 5,861 篇用户的游戏评测中有 91% 为好评。
发行日期: 2013年8月8日

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购买 Spelunky

夏日特卖!7月4日 截止

-80%
$14.99
$2.99
 

评测

“Somewhere during the journey you realize you’ve gained skills, your perception’s changed, and there’s a science to the way you navigate. It’s no longer about just making it through, but making it through well.”
9/10 – IGN

“Sure, you swap anecdotes - it is hard to play Spelunky without something brilliant happening - but the richer conversations are the ones where you learn about the deeper systems as they begin to poke through the skin of each person's experience.”
10/10 – Eurogamer

关于这款游戏

Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets. To stay or flee, to kill or rescue, to shop or steal... in Spelunky, the choice is yours and so are the consequences!

Key Features


  • "Roguelike" Platforming - Randomly-generated, fully-destructible levels are dense with danger. Quick thinking and a deep understanding will keep you alive along the knife's edge!
  • Fill Your Journal - Track your progress with a dusty explorer's journal given to you by Yang, your mentor from another age.
  • Local Co-op - Up to 4 players can join up to help or hinder in madcap cooperative play.
  • Deathmatch - Unlock 72 diverse, deadly arenas to wage battle in against friends or bots.
  • The Daily Challenge - Each day a new set of levels is generated for the Daily Challenge, a unique mode where you only get one chance per day to compete online against the rest of the Steam community.
  • A Colorful Cast - A roster of 20 squishy explorers (16 unlockable) are waiting for you to make their greedy dreams come true!
  • Tough Love - You're going to die in all kinds of painful, hilarious, and surprising ways. But with each mistake you'll learn more about how Spelunky works and get that much closer to solving its deepest mysteries!

系统需求

    最低配置:
    • 操作系统: Microsoft® Windows® XP / Vista / 7 / 8
    • 处理器: Intel Core 2 Duo 2.8GHz or equivalent processor
    • 内存: 2 GB RAM
    • 图形: 3D graphics card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: Xbox 360 controller or other XInput-compatible controller
消费者评测
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最新:
特别好评 (58 篇评测)
总体:
特别好评 (5,861 篇评测)
最近发布
marmalada180
( 14.9 小时(记录在案的) )
发布于:6月24日
You will die alot. But still a very fun platforming game. Probably best played with a friend.
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Fool Me
( 1.4 小时(记录在案的) )
发布于:6月24日
很不错的游戏,难度很高但还是停不下来。赞
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Liviu222
( 11.1 小时(记录在案的) )
发布于:6月24日
i played this the first time on ps4 with a friend i loved it and i still do
if you like the binding of issac you will like this too 10/10
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So ez
( 5.0 小时(记录在案的) )
发布于:6月23日
So unfair it will have you Killing yourself like rng to the max. You could have 50k gold and fall into a pit hit a scorpion get launched into spikes its dumb. Dont buy stupid things that make you want to cri ins1de
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Supersack3
( 0.2 小时(记录在案的) )
发布于:6月23日
HOURS OF LAUGHS, THRILLS, AND ENTERTAINMENT.
Absolutely worth the price for its silly yet complex style. Absolutely love it and recommend it to anyone, especially during the Steam Sale!
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Mie Mie Yama
( 574.1 小时(记录在案的) )
发布于:6月23日
Very fun
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Dark Knight
( 50.8 小时(记录在案的) )
发布于:6月23日
Highly addictive! A game you can pick up, play, then come back weeks later. The sort of game you can rely on when bored and want a quick play!
8.2/10
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REGIFISHY
( 2.1 小时(记录在案的) )
发布于:6月23日
Disclaimer:

Please note that this is a subjective review; the contents of it are my personal opinions and should not be taken as fact. You may love a game I hate, I may hate a game you love, I do not think less of you for disagreeing. That being said, those buttons at the bottom tell the community how helpful a review is, not how many users agree with it; It's perfectly possible to disagree with a review and still find it helpful, so please remember this while you're reading (while carrying the thought over to other's writings) and remain civilized.

Even at $2.99, this was a mistake...

While it might be nice to look at and listen, touting a charming art style and superb animations, alongside a notable absense of bugs and other undesirable effects, there are numerous issues---some of which seem to exist for the sole purpose of causing frustration---that prevent me from enjoying it.

Nowhere on the store page is this mentioned, but the game is nearly impossible to play without a controller. Once you have one however, you quickly realize that most of the issues were not related to the lack of sound controls.

The main problem I had was a rather big one in terms of gameplay: you are encouraged to rush through every floor and get to the exit as fast as you can, lest you be pursued by a "motivator" (an invincible ghost that kills you on contact) until you successfully leave. Before, the appearance of the apparition signaled the inefficiency of using a keyboard . Afterwards (once I acquired a controller) I quickly came to realize that my blame was misplaced. If you do play like they want you to---blazing through each stage with reckless abandon---it will rapidly come to your attention that the environmental hazards strewn about said level can only be seen and disarmed if you're trotting about as carefully and slowly as possible.

Obviously, one cannot assume the position of the tortoise if the Spirit Realm takes issue to your presence. Thus, you'll have to watch as the hare you become gets unceremoniously squewered on spikes, flattened into a pancake by boulders, railed by a spider that just happened to be sitting in a pot you've accidentally shattered, or fall just a touch too far and crack like an egg made of pumice. Couple the latter with the fact that there it's nearly impossible to gauge the height of your fall to learn whether or not it will harm you, and you get a recipe for frustration.

I am aware that you can deploy a rope to safely descend, but those are limited resources. If you happen to run out, you're left at the mercy of random generation, the likes of which will hopefully grant you another bundle.

Another one of the big put-offs for me was the main weapon---or rather, how ineffective it is. Each character starts with a whip. A whip that, might I add, can only hit horizontally at a range that fails to exceed the quantifying judgemental label of "pathetic". This would not be a problem if your adversaries attempted to attack from the sides like La Mulana, which they don't. Instead, most of the enemies you can encounter in the first section (which is the only one I've seen) approach from above: the enemy you are trying to vanquish nedds to almost be on top of you in order to vanquish it. I doubt the fact that it's brown and blends into the background helps anything, either.

Yes, you read that right, there are separate characters in this! Unlike good permadeath games, though, they do absolutely nothing. Regardless of who is chosen, you'll always start with 3 bombs, 3 ropes, and four hitpoints (the likes of which I've yet to find a way to restore). To add insult to injury, there's no passive upgrade system like other titles such as Rogue Legacy or Crypt of the Necrodancer that allow you to unlock helpful items and boosts posthumously...you'll always be at the beginning of the game, so to speak.

Obviously, rushing headfirst into death , only to be booted back to square one with no semblance of progress is not fun to me, or probably anyone save for the unhinged masochist.
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Sukafu
( 30.6 小时(记录在案的) )
发布于:6月22日
I spelunked and i loved it!!
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Bassguitarbill
( 21.8 小时(记录在案的) )
发布于:6月22日
This game will make you extremely angry. I implore you to continue past that point, until all the rage is gone from your mind, because it is then that you will beat this game and understand what everybody else is raving about.
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最有价值的评测  在过去的 30 天内
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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38.6 小时(记录在案的)
发布于:6月8日
The best Rogue-Like out there. Whereas other games of this genre are heavily based on seed, this one is (almost) entirely based on skills. It is very hard, especially at the beginning when you discover every items/enemys/traps and so on, but it is a very fair difficulty. It's also very fun to play with friend(s), even though they will probably be more of a drag than anything. The gameplay feels perfect, and after a few hours, you feel in perfect control. Every time you die, you know why. Every time you get hit, you can only blame yourself.

Plus if you're into it, it is a very nice game to speedrun or to give yourself additional challenges (like doing a pacific run, a no-speed-button-run, a no-money run, etc). But you can also decide to play it casually, and it remains very fun and rich (which is more or less what I'm doing).
Now, like every time I praise it, I need to go play it.
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有 2 人觉得这篇评测很欢乐
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42.5 小时(记录在案的)
发布于:5月31日
This game is freaking golden. Like, there's literally gold everywhere. If you can handle the rage factor of dying repeated times for the dumbest reasons, then get this game. It's definetly worth it.
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推荐
37.5 小时(记录在案的)
发布于:6月20日
Spelunky is one of those games that can only really be recommended to players with a very specific mindset about the games they play. Before I get to the good and bad of Spelunky, ask yourself the following questions:
  • Are you easily frustrated?
  • Do you care mostly about finishing a game, and not so much the process of getting there?
  • Do you react poorly to dying in a game, getting tempted to throw a controller or smash a screen?
  • Do repetition and trial and error drive you insane?
If you answered "yes" to one or more of those questions, Spelunky is probably not a game you would enjoy. It is frustrating, getting to its conclusion is a difficult feat, and death is the player's constant companion. It is a game that I love and hate in equal measure, simply by virtue of its design. So how does the game actually play?

If I had to use a phrase to describe it, that phrase would be "randomized resource-management platformer of doom". What that phrase distinctly lacks in catchiness it makes up for in accuracy.
  • Every level in Spelunky is procedurally generated from specific "chunks" and configurations. The resulting semi-random level layouts means that each run is considerably different. What items, treasures, enemies and traps exist and where they are placed varies with each play of a specific level, but over time the player discovers the "rules" behind enemy, trap, and item behavior. Every four levels share a theme, and what dangers exist vary based on that theme. From abandoned mines to an underground jungle and beyond, the environment is as much a foe as any of its inhabitants.
  • The number of bombs and rope the player has access to is a constant concern, only mitigated somewhat by specific items and even then never completely eliminated. Careful use of supplies, including humble environmental items like rocks, is vital to success.
  • The player character can take extremely few hits--you start with 4 "hearts" of life, and every source of damage does at least one. Many can do more, or kill you outright. There are ways to increase this, one that is fairly obvious and others that are not, but death is always a very real possibility.

All that is generic. What you might find more useful in determing if the game is for you are some of my personal experiences:
  • I died in the tutorial, at least twice.
  • I've been killed by, in no particular order: Snakes. Cobras. Spiders. Bigger spiders. Angry cavemen. Angry tribals. Angry shotgun-toting old men I tried to rob. Angry shotgun-toting old men I did not try to rob, but who blamed me for getting damaged. Spikes. Boulders. A different variety of spikes. Teleporting into a wall. Falling far enough to lose my last bits of life. Giant scorpions. Bombs, including bombs I placed myself. A ghost. Angering the goddess Kali. Oh, and my personal favorite, being eaten alive by a plant. That was fun.
  • I have died more than five hundred times and not beaten the game, partially because I suck, and partially because the game is that difficult.
  • Despite all that, and plenty of rage quits, I keep coming back for more.

So how does all of that sound to you? "A horrible waste of time", "A worthy challenge", or somewhere in-between? If you know that, then you know whether you will enjoy Spelunky. It's a brutal, uncompromising game. It doesn't coddle the player, for better or worse. But behind all the death and frustration is a very intelligently designed game, one that feels fair despite the many, many times it has kicked my ♥♥♥ into the pavement. Give it a shot.
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2 人中有 1 人(50%)觉得这篇评测有价值
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6.6 小时(记录在案的)
发布于:6月15日
Fun dungeon crawling Roguelike, that is challenging but very rewarding. With precision platforming and maneuvering that will punish you for every mistake but never leave you feeling cheesed. Addictive gameplay that is easy to pick up and learn but hard to master. Will leave you feeling satisfied with every new floor you reach.

Game Shwocase

https://www.youtube.com/watch?v=7rQJ3EVFf60
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2 人中有 1 人(50%)觉得这篇评测有价值
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2 人中有 1 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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30.6 小时(记录在案的)
发布于:6月22日
I spelunked and i loved it!!
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32 人中有 16 人(50%)觉得这篇评测有价值
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31.1 小时(记录在案的)
发布于:6月4日
Before I begin in depth, here's the short version: Buy it on sale, not at full price like I did.

This game is very addictive and gives off a Super Metroid vibe if Super Metroid was literally unfair and brutal. I won't lie and say "this is the greatest game evar" because it's really not. I enjoy a good challenge, I've played all the Souls games, Super Meat boy, and Super Hexagon. I don't shy from a challenge and I love all the aforementioned games. That said, those games all have one thing this game doesn't, which is fairness. Even FTL is fair and it's also a roguelike game. No matter how much skill you have you're going to die a lot. That really seems to be the real goal of the game, kill the player as many times as possible. The shortcuts are there, but they're more detrimental to you as a player as you're now ill equipped to deal with tougher enemies. Arrow traps can literally be placed in positions that make it impossible to not take damage or die. Instant kill traps are placed everywhere and the shop keepers do not follow the same rules as the player, meaning the game is not balanced, as they move faster than you and recover from being stunned faster than you. I really, REALLY want to like this game, but I just simply cannot, because it's designed to kill the player. Also the store description is a flat out lie. You cannot explore at your own pace, as you have 2 and half minutes before an unkillable, one hit kill ghost spawns. There's also an option in the options menu for a "pro" HUD. This game was clearly geared towards speed runners and it really shows. I feel bad for supporting the devs. Mods are an unacceptable answer, as I should not have to go out of my way to download something to fix a game I paid 15 dollars for. If you don't mind beating your head against yet another selfish game in the sea of games like this, I would recommend waiting until a sale. I hate this game, but I still play it anyway, simply because I won't let my money go to waste.
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191 人中有 162 人(85%)觉得这篇评测有价值
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1,404.8 小时(记录在案的)
发布于:2013年11月25日
这是有史以来我最喜欢玩的游戏!Roguelike-like、横版、动作、冒险。
我无法想象一款横版动作游戏能有如此大的魅力并能够让我反复地挑战再挑战。
虽然这款游戏对于新玩家来说上手需要花费不少时间,但是当你熟练之后,你能体会到这款游戏所带来的无穷魅力!
很多人或许会觉得这款游戏是一款打击手残玩家的横版动作游戏。
不过在我看来,这款游戏在动作和运气的同时,还考验玩家的策略,也就是说你每个行为都要思考影响,这对游戏的进程以及破关会起到怎样积极和消极的影响。不要以为一身稀有道具装备就值得欢呼雀跃,阴沟里翻船那是经常的事儿。很多陷阱对玩家的伤害都是秒杀!玩家所需要做的只是总结经验,重新从初始状态的4HP、4炸弹、4绳子开始挑战。
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31 人中有 31 人(100%)觉得这篇评测有价值
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25.4 小时(记录在案的)
发布于:2015年5月22日
一个经典的类roguelike动作平台游戏。

操作,画面,还有多样性都做的相当不错,值得一玩。

玩通这个游戏之后我知道了:
我的脸能有多黑。
我的手能有多残。

最大的乐趣就是和商店老板来一发(不)
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27 人中有 25 人(93%)觉得这篇评测有价值
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17.9 小时(记录在案的)
发布于:2014年3月16日
游戏本身不错,不过定位是核心向rougelike游戏,对于此类游戏死忠的可以试试,拿来休闲的就不要试了,休闲又不是自虐。游戏难度很大,游戏成就难度更大,尤其是那个双人联机合作通关的那个成就,本作只能本地联机,不能在线联机,要在身边找到热爱这个游戏并且有能力和你一起通关的人简直难上加难。游戏的系统设定有点不太友好,不可以存档,哪怕有像tome4的那种存档方式也好,可惜没有。其实这个游戏可以像tome4那样设计多种模式来吸引各个水平的玩家增大受众,可惜也没有。顺便提一下xbox360版本的是自带繁体中文的,steam版本却没有 hoho
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