Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets.
用户评测: 特别好评 (4,754 篇评测)
发行日期: 2013年8月8日

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由鉴赏家推荐

"Straightforward and replayable, Spelunky is precision engineered to make death fair, funny, and a story worth sharing."
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评测

“Somewhere during the journey you realize you’ve gained skills, your perception’s changed, and there’s a science to the way you navigate. It’s no longer about just making it through, but making it through well.”
9/10 – IGN

“Sure, you swap anecdotes - it is hard to play Spelunky without something brilliant happening - but the richer conversations are the ones where you learn about the deeper systems as they begin to poke through the skin of each person's experience.”
10/10 – Eurogamer

关于这款游戏

Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets. To stay or flee, to kill or rescue, to shop or steal... in Spelunky, the choice is yours and so are the consequences!

Key Features


  • "Roguelike" Platforming - Randomly-generated, fully-destructible levels are dense with danger. Quick thinking and a deep understanding will keep you alive along the knife's edge!
  • Fill Your Journal - Track your progress with a dusty explorer's journal given to you by Yang, your mentor from another age.
  • Local Co-op - Up to 4 players can join up to help or hinder in madcap cooperative play.
  • Deathmatch - Unlock 72 diverse, deadly arenas to wage battle in against friends or bots.
  • The Daily Challenge - Each day a new set of levels is generated for the Daily Challenge, a unique mode where you only get one chance per day to compete online against the rest of the Steam community.
  • A Colorful Cast - A roster of 20 squishy explorers (16 unlockable) are waiting for you to make their greedy dreams come true!
  • Tough Love - You're going to die in all kinds of painful, hilarious, and surprising ways. But with each mistake you'll learn more about how Spelunky works and get that much closer to solving its deepest mysteries!

系统需求

    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: Intel Core 2 Duo 2.8GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: Xbox 360 controller or other XInput-compatible controller
有价值的用户评测
28 人中有 28 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
25.4 小时(记录在案的)
发布于:5月22日
一个经典的类roguelike动作平台游戏。

操作,画面,还有多样性都做的相当不错,值得一玩。

玩通这个游戏之后我知道了:
我的脸能有多黑。
我的手能有多残。

最大的乐趣就是和商店老板来一发(不)
这篇评测是否有价值? 欢乐
18 人中有 17 人(94%)觉得这篇评测有价值
99.3 小时(记录在案的)
发布于:2014年12月23日
矿工的1000种死法
这篇评测是否有价值? 欢乐
11 人中有 11 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.6 小时(记录在案的)
发布于:1月4日
为了商店老板的猎枪我们要勇敢的和商店老板展开战斗!
只有商店老板才是窝们真正的敌人!!!!!!
这篇评测是否有价值? 欢乐
12 人中有 11 人(92%)觉得这篇评测有价值
11.9 小时(记录在案的)
发布于:2014年12月26日
好棒的类rogue冒险游戏!随机的地图,随机的敌人,随机的道具,随机的事件,唯一确定的只是我们的目标--完成整个探险过程得到最宝贵的宝藏,这个游戏很难,真的很难,甚至是虐人,但清新却不失细腻的横版画风,多种令人抓狂却又忍俊不禁的奇葩设定,让我和我本地合作的小伙伴们无论死了多少回依旧重复玩个不停,很喜欢这款游戏的设定,比如商店的猎枪老头让我印象深刻,毒箭机关虽然是老梗,但在游戏里依旧是大坑,还有复活尸体用的棺材,营救遇难者or遇难狗可以加血等等的有趣设定,这款游戏甚至还教会了我不要贪财!切记!多么痛的领悟~最后,记得这应该是给我第二次这种感觉的游戏,第一次还是以撒和饥荒(那这款貌似是第三款=。=)……总的来说,这是我很喜欢的一款游戏,我希望能早日通关该游戏,虽然可能要花不少时间,但我一定要领略一下游戏的四种不同风格的场景和最终boss~
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7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
188.0 小时(记录在案的)
发布于:4月11日
这游戏的主要敌人就是店老板,其他都是渣。
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
27.0 小时(记录在案的)
发布于:3月8日
克服手残、强大内心的最佳游戏。
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
134.4 小时(记录在案的)
发布于:2014年12月25日
如果不是一个抖M,那不建议入这款游戏.
但如果是个抖M,这无疑是个超棒的作品!
随机生成的地图让人永远不会对这游戏产生厌倦,虽然历经数千次的死亡我仍未能通关,但依然忍不住想玩
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1 人中有 1 人(100%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:1月7日
每次重生地图都随机..抖m必备
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1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
50.3 小时(记录在案的)
发布于:2月23日
喵了个咪在最后杀掉阎王后把炸弹当跳按炸死自己了!
喵了个咪!
这篇评测是否有价值? 欢乐
942 人中有 604 人(64%)觉得这篇评测有价值
有 19 人觉得这篇评测很欢乐
222.8 小时(记录在案的)
发布于:2014年11月28日
I've heard researchers say there is no link between video games and violence. These people have clearly never played Spelunky. Never has a game filled me with such rage, with such hatred, with such contempt as Spelunky. The designer of Spelunky, Derek Yu, rarely leaves his home without a
bodyguard. Identifying himself as "the guy who made Spelunky" usually ends with him being unceremoniously punched in the nose.

Is it a great game? It most certainly is. It may be the greatest game ever conceived. It's challenging, it's unpredictable, it's full of depth and secrets. It looks and sounds great and it controls well. It is impeccably well-designed. Even after a thousand attempts, you won't have mastered it. Each time you play, you may learn a new detail to improve your play.

And yet, suffer you will.

Eventually, you'll take to the internet for help. You'll read wikis. You'll read strategy guides. You'll watch jerks on Twitch TV making the game look easy. You'll watch videos on YouTube of people beating the game in less than five minutes.

And yet, your nearly every attempt at the game will end in tears. You'll be left wishing you had just one more bomb, just one more rope. You'll be wishing you had robbed that shopkeeper when he had a jetpack. You'll be wishing you never entered that cursed black market. You'll swear that getting through the giant spider level in the dark was impossible. You'll play the Daily Challenge religiously, every day, always to be beaten by at least a hundred other players. You'll finally, finally, make it to the super-secret level, and then be killed instantly.

And yet, continue you will. For Spelunky is more than a game. It is a self-fullfilling insanity loop. It is a labyrinth of aggravation, addiction and delayed gratification in which your retribution and rewards are always within reach, yet inexplicably never attainable.

Soon the only thing you'll hate more than Spelunky will be yourself. Every missed jump, every wasted bomb, every poor decision, every careless death will tear another tiny piece from your heart. Finally, reduced to a soulless husk, clutching a battered gamepad, you will still find the energy to tap X to try again. Just one more time. And instantly regret it.

Do I love Spelunky? I certainly do. Do I recommend you drown in the same river, born of my tears, that I've swum in? No, I do not.
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339 人中有 225 人(66%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
935.9 小时(记录在案的)
发布于:2014年11月27日
It's pretty good.
这篇评测是否有价值? 欢乐
40 人中有 32 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
56.5 小时(记录在案的)
发布于:4月1日
Initially when I started playing Spelunky I was lost. It took me completely by surprise, how much fun and adventure can be had from such a simple looking game.

While this game does look simple, underneath there is hella amount of complexity, logic and many hours of polished game play. The randomly generated maps keeps everything fresh and new as you climb around searching for treasure and for your escape.

The game is so addictive, you start playing, and then some more, and then a little but more...then you play one last game and one more after that...until you realize its 3 AM. I should also mention this game is horrendously hard. You die...you start all the way at the beginning again.

You will also need to play this with a controller, don't even attempt to play it with keyboard controls.

Buy Spelunky ASAP!
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175 人中有 111 人(63%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
3.2 小时(记录在案的)
发布于:2014年12月24日
I killed a bat by throwing a woman at it.
I later used said woman as a decoy for an arrow trap.

10/10 - Best mysoginy simulator I have played in years.
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20 人中有 18 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
752.6 小时(记录在案的)
发布于:2014年12月23日
When I first heard this described as a rogue-like game, I didn't believe it. I laughed. As someone who started with NetHack back in 1987 (yes, I'm old, thanks for noticing) and loved Moria and Dwarf Fortress, I just could not see how a platformer could possibly provide anything comparable to the same sort of play experience. Spelunky proved me wrong, in a big way.

The game starts out simple enough: spiders drop from the ceiling when you walk underneath, bats fly at you when you get close to them, snakes slither back and forth. Fine. You can run and jump, use a rope to climb to places you wouldn't otherwise reach, drop a bomb to bring down a wall or make a hole and get to otherwise unreachable areas. Cool. And each time you start the level has randomized elements so the walls and floors and treasure and monsters are in different locations so it's not predictable. Great. That alone would make a good game.

But as you advance, new enemies and items are added, along with special random areas. Each of these brings new elements that affect the gameplay not just for you but potentially with interaction with other items and creatures in the game. Very quickly your decisions become more complex. See the biggest spider you ever saw? Watch out, it's a lot harder to kill than a normal spider, so avoid at all costs... except if you kill it you can use the sticky webs to make your bombs attach to things they'd otherwise roll off of... which is fine if one blows up a higher part of the wall to get at a more valuable items but is not cool at all when you toss it at a monster who then comes chasing after you with a bomb stuck to its side ready to blow you up along with it... and even if you manage to get away it might accidentally destroy a floor you needed to run across or anger a shotgun-wielding shopkeeper or otherwise make your life more difficult. Do you do it? Decide quickly, because this isn't a turn-based game.


And then, after many deaths and many hours, you realize that you are having to make split-second decisions about bizarre questions you never thought you'd ask yourself, like "Hey, would that giant yeti be destroyed by a land mine if I threw one just right, and is it worth trying to disarm one by hand to carry it around just in case?" or "How far do you suppose I'll bounce if I jump on top of this flying saucer, and does it change if I'm wearing spiked boots?" or even "Should I try to carry this damsel in distress over to the exit, throw her at the carnivorous plant, go find an altar to Kali, attach this sticky bomb to her while she runs off this ledge, use her as a living shield. drop her on that strange orange globular thing over there, or put her in this pit so I can grab that freeze ray gun and maybe just maybe come back for her later...?"

You will die. A lot. But on strictly a price of the game versus how many hours of enjoyment you get out of it comparison, this is the best bargain on Steam.
这篇评测是否有价值? 欢乐
32 人中有 24 人(75%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
22.6 小时(记录在案的)
发布于:4月24日
You thought Dark Souls was a challenge?
BWAHAHAHAHAHAHAH no
这篇评测是否有价值? 欢乐
18 人中有 15 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
47.1 小时(记录在案的)
发布于:2014年12月14日
One of those perfect games.
Simple but deep game design, hard but fair difficulty, random levels with constant rules and numerous secrets you'll have to learn bit by bit through every experience and every death.
Everything reacts perfectly together like a devilish Rube Goldberg machine, which will give you the most satisfying feeling once you manage to sort it all out and succesfully make your way through it.
This is one of the most perfectly crafted games I've ever played and I can't recommend it enough.
这篇评测是否有价值? 欢乐
13 人中有 12 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
136.3 小时(记录在案的)
发布于:4月25日
123 hours and 493 deaths later, I have finally conquered this beast.

Don't be fooled by the seemingly simple gameplay. On the inside, this is a very complex game.

In the beginning, you gleefully frolic through a beautiful system of caves hoarding every piece of shining gold or gleaming jewel in sight. "This is great!" you think to yourself as you open a chest full of rubies and emeralds. You start to whistle a tune as you delve deeper into the caverns. Then you see a golden idol. Excitedly, you grab it. The caves start to shake as a giant boulder comes tumbling toward you at high speeds. With a lucky jump, you survive the huge ball of death. A few seconds later, a spider comes out of nowhere and knocks you down a pit, where you're met with an angry old shopkeeper who is maniacally running, jumping, and firing his shotgun. You're struck with a bullet and sent over a ledge. As you slam into the ground, an arrow is launched from an inconveniently placed trap directly into your face. As you might imagine, you're now dead. Adding insult to injury, your lifeless corpse is flung directly into a pit of spikes.

This experience leaves you speechless. As you recover from this ordeal, you think to yourself "That wasn't fair." Little do you know, the whole thing was entirely your fault. You had failed to thoroughly scan your surroundings before grabbing that cursed piece of gold. Turns out, the boulder had obliterated an altar, causing a swarm of angry spiders to begin making their way to you. After this, the boulder rolled down a hole and smashed into the wall of a weapon shop, sending the shopkeeper into a violent frenzy. This is when one of the provoked spiders jumps onto your unsuspecting head and sends you to your doom.

Nearly everything in this game can lead to your death.


There are many lessons to learn in this game. With every run, you increase in knowledge and skill. Eventually you make your way out of the caves, and your in a foreign place filled with all kinds of new things that want to kill you. That blue frog looks kinda cute, right? WRONG. That "cute" blue frog HATES YOU. It will stop at nothing to murder you.

With every death and every success, you suddenly have a bunch of new questions. "What is that fleshy thing sticking out of the wall?" "What happens if I blow this up?" "Can I safely traverse this terrain?" "Why does that gravestone say 'Ash' on it?" You must find the answer to these questions. There is a great feeling of satisfaction and confidence every time you discover something new.


Overall, Spelunky is an amazing game. It will not fail to entertain, and will keep you coming back for more. There is plenty to discover, with lots of secrets and surprises. It's very unforgiving, and you will have to be vigilent and persistent if you want to conquer it. The extremely challenging achievements assure you that there is always another goal to reach.

Go ahead, give it a try. You'll be pleasantly surprised.
这篇评测是否有价值? 欢乐
12 人中有 10 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
84.1 小时(记录在案的)
发布于:2014年12月9日
Throw a rock to kill a golden scorpion. Rock explodes scorpion in a shower of blood. Scorpion blood sets off a TNT block. TNT block exploding sets off a trap. New hole in the wall, created by the TNT block, allows dart to fly into character. Character, now dazed, is sent hurtling down several levels...onto another TNT block. TNT explodes, killing my character for good, but not before rocketing him onto a set of spikes.

Game Over. Mourn my character's 269th life, his loot, and gear I obtain for a moment and then hit "Quick Start" to begin the chaos again.

10/10
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11 人中有 9 人(82%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
7.6 小时(记录在案的)
发布于:4月30日
Playing Coop:

"Oh, is that a giant pit with spikes at the bottom? Let me press X and whip you to your doom."

10/10 would shove a fork in friends eyes again.
这篇评测是否有价值? 欢乐
10 人中有 7 人(70%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.8 小时(记录在案的)
发布于:1月10日
more like cantgetpastgoddamjungle
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