Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
Análisis de usuarios: Mayormente positivos (8,242 análisis)
Fecha de lanzamiento: 25 de Oct, 2013

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"It feels more like a first-person multiplayer Resident Evil 2 than Left 4 Dead."
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30 de enero

Contagion - "Contagious Gaming" 2 in 1 Stream & Giveaway in 15 mins!

We are hard at work to put out not just the DLC but important bug fixes having overcome a major hurdle which you might have read in our last Announcement with all the Contagion DLC media and we also plan to bring back "Friday Fenzy" with a bang in a week or two and share some of it in the Dev Build!

This week however we couldn't help ourselves and are doing a 2 in 1 giveaway where we'll be playing both Trials Evolution and Fusion and our winners will receive a copy of each!

Will start in 15 mins!!! Make sure to invite your friends as we often giveaway more copies depending on the number of viewers to improve the odds and enjoy spending more time with you all! -

Contagious Gaming Game(s) This Week

We stream our Official Contagion "Friday Frenzy" and/or "Contagious Gaming" via our Twitch.Tv Account at- every Friday @ 5:00PM PST/PDT (GMT- 8:00) -Click here for current time- and will pass out one or more free copies of Contagion during the Stream!

Friday Frenzy & Contagious Gaming YouTube Updates are Back!

Sorry for the wait guys but all our previous streams were really bad due to poor setup on my end and all had to be scrapped. Here is our last 2 with the Evolve and Gauntlet Stream/Giveaway recap!

Be ready for the Contagion updates guys and gals!

-The Contagion Team

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25 de enero

Contagion - The Story, Finally PROGRESS, DLC Media & Info, and much more!

Many of you have been frustrated by the recent string of delays; not only for the DLC, but for seemingly simple bug fixes, and for other miscellaneous updates. We understand this is especially frustrating since in the past we had been putting out updates bi-weekly (some with significant changes!), and for this we sincerely apologize. With things finally back on track we felt it important to be a bit more transparent, and to that end we will shed some light on the reasons behind the delays and as well as share details on future updates (WHICH ARE STILL FREE TO ALL THOSE WHO OWN CONTAGION!). We are excited for the coming weeks and months and you should be too!

The Story
In case anyone is unfamiliar, the last update for the game was on October 10th, while our first Free DLC Bundle was planned for a Q4 2014 release. Unfortunately, behind the scenes we were dealing with a severe breakdown in communication and morale, fueled largely by exhaustion.

We're not a large team, and no one wishes to express their frustration or admit feeling burned-out to friends and this is especially true when their friend is also their "boss". When these situations arise they tend to boil-over quickly, so when a well loved member of the team abruptly left to pursue other interests, we had a bit of an avalanche effect. By the end of the week we lost half our team, including Dec Doyle, our Lead and only programmer at the time. While losing Dec did set us back, I have to add that he did an exceptional job of sticking around to make sure ZombieFest went off without a hitch and is still a well respected and loved friend. Shortly after that, one of the partners and our only Composer & Sound Designer departed (Will get into more later to explain the OST).

Fortunately, experience has taught us to be prepared and so we had the resources to replace many of the vacant positions, with the exception of a reliable Programmer and Composer & Sound Designer though the latter not being as urgent as we had most of the sound work completed. Frustratingly this was not the case for programmer position, and as luck would have it we ended up spending months bleeding money, hiring several individuals in a row who did not work out. It was at this point that our luck started to turn around, and we came into contact with Robert Gatson, a 20+ year Industry veteran. With a great knowledge of software development, designing Engines, excellent team building skills, and a strong interest in our current and future titles, he was/is a perfect fit.

With everything looking as good as it does, I'd love to give you a date for the Free DLC Bundle. In the spirit of not creating any more false hopes however, we can't give a solid date. We can say that we have every intention and reason to believe it will be out before the end of February. Following the DLC, we fully expect to be able to pump out bug fixes and updates at the pace many of you have come to enjoy in the past.

While Both Alex and I take full responsibility for having let you guys down, I can't express how happy we are to have the team we currently have, and especially to the community who has believed in us and showed us great patience. Thank you all, and hope you all will forgive us and join us as we move forward!

The Original Soundtrack
There were once three "Members/Partners/Owners" of Monochrome, LLC (now Monochrome, Inc as we became a S-Corp) Alex Wright, Ulrich Gollick, and myself. In the months leading up to his departure, Ulrich had seemed distracted but he always kept up with his audio work. As part of the team disintegrated, it became clear that Ulrich was also feeling displeased with the way things were going (not just with the team, but several other factors as well). Shortly thereafter things finally came to a head, and Ulrich resigned. Ulrich was still in sole possession of the audio source files and projects neglecting to provide them for months with repeated requests but we put too much trust into his integrity.

A month later we were contacted by a legal representative on behalf of our former partner, demanding a sum of money that would have not only left the company in such state as unable to move forward, but was foremost based off such an insane understanding of our partners agreement that it might as well have been based on a complete work of fiction. Later on, It came to be understood that he was effectively holding the audio files hostage in return for his demanded payout.

At the time, Alex and I were amazed and blown away, never expecting this from someone we very recently called a friend. The best we could do was offer to hear him out and try to understand where he was coming from or why he believed he should be paid for what he had no claim or legal right to, and if possible come to some sort of reasonable terms and get our files back. Sadly he responded stubbornly with "all or nothing". As suggested by our General Counsel we are no longer able to communicate until all assets have been reacquired in their original state (not a huge concern, see below) and it's been made clear that we are open to discussion but do not admit to his nonsensical claims. Good news is, we still have the MP3's and will likely have our current Composer & Sound Designer pull the rest and provide a quality OST for the fans.

There was no way to hide this members name based off his former status and work but again we strongly believe it's important that you guys know the facts and what we've had to do to deliver what you guys deserve. There will be an Official OST release at some point!

Free DLC Bundle
While we're very confident with February some of you have been eagerly waiting for a good while and so we'd like to share with you some media that is intentional set at 620 width so that you can truly appreciate it more so in-game. We have so much to show you that we wouldn't to fit in on a dozen posts but hope you appreciate this little bit!

4 New Characters

4 New Weapons

2 New Maps

1 New Game-Mode
CF_ (Flatline Game-Mode) is a cooperative survival wave-based mode where your goal is to survive as long as possible (with a potential final fight). Unlike the other game modes, you do not return as a zombie when you die. When you get got, you end up in a unique "Medical Triage" location that zombies can only enter if all players perish, thus losing the round. However as long as there is one 1 living survivor at the end of a wave, all players will spawn outside the Triage and can then prepare for the next wave. Each successive wave becomes more and more difficult, and as waves come to pass, access to new area opens up. This gives the horde new ways to reach you, as well as a chance to rescue AI survivors (they must survive the wave as well!) who will provide a cache of helpful items for the upcoming wave. Ultimately we are still striving for a unique game each and every time without any predictable patterns or spawns while also allowing for the environments to change as well.

Additional Media

Some other things to prepare for

-The Contagion Team
Contagion - Steam Store
Contagion - Humble Bundle Store

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Acerca de este juego

What they're saying about Contagion

"Contagion aims to save the zombie game genre from itself" -GamesBeat
"Contagion does have a small role to play in the great gaming zombie apocalypse. I quite like it." -RockPaperShotgun
"Contagion is a gory, addictive horror game that’s well worth its $20 price tag" -Bloody-Disgusting
"Contagion presents a tense survival based horror game" -Canadian Online Gamers
"Barlowe Square is one of the best levels featured in a multiplayer game" -Hooked Gamers

Dynamic Gameplay

- Each play through is never the same with our built-in randomization system that changes the game/round each time you play!

State Of The Art Gore

- Our advanced gibbing system will immerse you into the game with limbs and organs being blown or hacked off!

Immersive Sound Effects

- Realistic ambient and sound effects that instantly draw you into the games dark apocalyptic atmosphere!

Traditional Zombies

- Slow moving undead that can only be truly laid to rest with a bullet to the brain or enough wasted lead in their body wasting away the ability to function.

Extensive Survival Equipment

- Over 28 vital pieces of equipment from a large selection of firearms, melee weapons, don't forget explosives, support items, tools, and much more to be added!

Unique Game Modes

- Choose from a multitude of classic and new game-modes that require co-op and survival skills in which you escape, extract civilians or hunt each other! Not to mention our Panic modes, upcoming Flatline (Survival) mode and more!

Stop paying more

- We will be releasing new content and 2 DLC Bundles in 2014... For Free! This was decided in 2010. Once you own Contagion you will never have to pay for updates or DLC bundles we develop for it... Ever.

Requisitos del sistema

    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 9 compatible video card with 256 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
    • OS: Windows® 7 64-bit / Vista 64-bit / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 8 GB RAM
    • Graphics: DirectX® 9 compatible video card with 512 MB, Shader model 3.0. ATI X1600, NVidia 7600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
Análisis útiles de usuarios
A 104 de 157 personas (66%) les ha sido útil este análisis
3.0 h registradas
Publicado: 30 de agosto de 2014
Este juego se vende como un juego cooperativo de zombies realista, estrategico, con objetivos impredecibles en cada ronda y blablabla.
He jugado a juegos de acción, y he jugado a juegos donde te pegas 15 minutos o más al acecho para cumplir un pequeño objetivo que tiene sentido para ayudar a un grupo de jugadores aliados. Este juego es simplemente mediocre, no es una cuestion de preferencias. Si te gusta mucho mucho mucho el espiritu de sus mecanicas de juego, tal vez puedas ignorar los fallos a la hora de implementarlas, para las demas personas es un juego no recomendado.
Resumiendo: Algunas buenas ideas, unas pocas bien llevadas a cabo. El buscador automatico de servidores no funciona bien, controles terribles, diseño de mapas mediocre, pocos servidores.
En detalle:
Nada tiene que ver tener unas mecanicas de disparo y movimiento realistas (si consideras realista zarandearte de un lado a otro como un barco) con que el control sea horrible y que nos quedemos enganchados allí y allá por que el juego está muy por pulir.
Eso de que cada ronda es impredecible es un engaño, el mapa viene a ser el mismo cada ronda y los planes basicamente los mismos en cada caso, te aprendes el mapa o sigues el gps y cumples el mismo plan establecido en cada ronda, segun el modo de juego sera campear, pulular por ahi o avanzar juntos. Los únicos que le tienen que dar al coco en este juego son los que van cayendo al bando zombie, pero tampoco exageremos, no es mucho mas estrategico ni táctico que Left4Dead, que es lo que te venden.
Lo que sí que es cierto es que es menos arcade que L4D y que tiene modos de juego mas o menos novedosos. Este es su unico punto fuerte, que tiene modos de juego exclusivos, en ese lado no tiene competencia y puede permitirse ser mediocre en su nicho. En los modos que son vagamente similares a otros juegos, pues bueno, queda en evidencia.
El diseño de la mayoria de los mapas tampoco ayuda, salvo unas pocas excepciones los mapas no dejan muchas oportunidades para que los zombies sorprendan, en ocasiones con lugares incomprensibles para usar como bunker y con enormes distancias de tiro. La dificultad radica casi exclusivamente en la relativa imprecision de las armas y en que los supervivientes tengan habilidad para hacer headshots o no. Una revisión de los mapas desde el punto de vista del gameplay mejoraria mucho el juego.
Me gusta comentar que, ante la incapacidad de los mapeadores para crear una atmosfera tetrica por medio de un escenario adecuado que transmita inseguridad, el desarrollador ha optado por llenar de oscuridad total muchos de los mapas. El unico resultado es que la gente se deja los ojos en la pantalla o se sube el gamma, no espereis deslizaros con sigilo en la oscuridad como zombies salvo que sea un partida de buena fe entre amigos.
Volviendo al tema del juego en equipo y la tactica: En comparacion con tu punteria todo lo demas es secundario, muy secundario. Si tienes una buena conexion y tienes habilidad para disparar a la cabeza bien y rapido vas a ser una maquina, cuatro tios con mal ping o mala punteria mueren por muy bien que se coordinen. Como he dicho antes la estrategia y trabajo en equipo tienen mucho menos peso del que nos venden.
El juego tiene dos formas de buscar un servidor. Una es la automatica, le dices el modo de juego y si quieres el mapa, entonces el juego busca un servidor. No funciona nada bien, es lento y a menudo te envia a servidores llenos, timed out, etc. Entonces esta el manual, que es el buscador del counter strike: source (o HF2), esto funciona bien pero no es comodo por que no han tenido a bien ponerte una ayuda diciendo cual es el prefijo de cada modo de juego.
La escasez de ayudas que te expliquen como funciona cada modo de juego tambien es reseñable, en ese sentido parece un mod gratuito en vez de un juego de pago.
Servidores no hay muchos, no juega demasiada gente. La comunidad de jugadores que persisten es variable, hay gente educada y gente que usa mods para fastidiar las partidas de la gente que se mete en sus servidores, y aun encima se creen que son superiores intelectualmente por jugar a este juego que reitero tiene un componente estrategico y cooperativo de lo mas normalito.
Por profundizar en sus puntos buenos, el juego tiene cosas originales a parte de los modos de juego. Algunas reemplazan caracteristicas de otros juegos, por ejemplo en algunos mapas podemos poner tablones para modificar el entorno un poco en nuestro favor, pero eso va en la linea de por ejemplo la capacidad de ir tirando cocteles molotov o botes de gasolina de L4D2. Diferentes formas de interactuar con el entorno, pero ninguno tiene ambas.
Conclusion: Es un juego mediocre, con ciertas buenas ideas pobremente ejecutada, y tras un año de su salida no va a mejorar. Apenas cumple con lo promete, y como juego de zombies de supervivencia "realista" es una broma. Dicho esto, los juegos de supervivencia realistas buenos suelen ser de un jugador, así que en cooperativo no hay muchas opciones. Como todos los juegos mediocres que pululan por ahi horrorizara y aburrira a casi todo el mundo e interesara a unos pocos que busquen algo muy concreto y puedan perdonar sus fallos. Yo diria aprovechar ofertas y otras oportunidades para probarlo, y adquirirlo solo resulta interesante.
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A 10 de 12 personas (83%) les ha sido útil este análisis
23.2 h registradas
Publicado: 9 de noviembre de 2014
La verdad este juego me impresiono, es mas que un no more room in hell obviamente , tiene modos de juego (MUCHOS) y muy buenos que se hacen perfectos para jugar con amigos devido a que uno puede ser el zombie y otro el superviviente, ademas de misiones de rescatar a otros supervivientes , y mapas extremadamente extensos,grandes graficas y las imagenes que te muestran arriva no son una estafa es real ,esa es la grafica que aporta, y creo que aun mas, ademas del precioso motor source que hace que caigan sueltos los zombies 9/10 muy bueno.
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A 10 de 13 personas (77%) les ha sido útil este análisis
26.2 h registradas
Publicado: 17 de octubre de 2014
Buen juego de zombies con varios modos divertidos lo malo que hay pocas pantallas
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A 12 de 19 personas (63%) les ha sido útil este análisis
8.4 h registradas
Publicado: 15 de octubre de 2014
'Contagion' es un first person shooter cooperativo desarrollado con en motor Source, en el que los jugadores están obligados a vigilar la munición que gastan y apuntar con certeza al objetivo si no quieren ser completamente sepultados por una horda de zombies despiadados.

Te enfrentarás a numerosos zombies tradicionales así como a antiguos miembros de tu equipo que también han sido transformados en comedores de cerebros, y la amistad se vuelve enemistad para dar paso a una auténtica carnicería.

Juega sólo offline o online con amigos y otros jugadores, con armas, munición y objetos generados en el escenario al azar. Los zombies son impredecibles y aparecen cuando menos te lo esperas ya que es sistema empleado se ajusta a las acciones del jugador. Empezarás como un superviviente, pero ¿Cuánto pasará hasta que seas un hambriento de carne fresca?
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A 5 de 6 personas (83%) les ha sido útil este análisis
35.8 h registradas
Publicado: 10 de septiembre de 2014
Este juego es solo multijugador.
Es un cooperativo survival horror, que tiene diferentes modos de juegos
Escape: Tenes que superar diferentes escenarios plagados de zombies, por lo general al final del escenario te enfrenteas a una horda de zombies que te violan :(
Extraccion: Tenes que ir por la ciudad rescatando sobrevivientes, y llevarlos a zonas seguras mientras resisitis hordas de zombies. Por lo general siempre te violan porque las hordas son muy grandes :( Lo que si hay un arma de clavos para ir tapando todas las aberturas de la casa ;-) igual los zombies las rompen :(
Caceria: Basicamente te enfrentas a hordas de zombies y a jugadores, a mi me encanta porque tenes que ir siempre bien cauteloso por que los jugadores pueden tener cualquier arma >:0
Tiene escenarios muy grandes y copados >:o
Tiene diferentes modos de juegos que estan buenos.
Si te moris podes ser una cucaracha en modo espectador (?)
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A 5 de 6 personas (83%) les ha sido útil este análisis
7.3 h registradas
Publicado: 23 de septiembre de 2014
Un juego parecido al No More Room in Hell.
Pero no es todo igual, es más realístico, bueno gráficamente, divertido (sobre todo con amigos :D), puedes ser zombi, si haces ruido los zombis van a por ti, recomendado, pero antes de probar este juego, es mejor que probéis antes el No More Room in Hell, que encima es gratis.
Este juego, le daría un: 8/10
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A 9 de 14 personas (64%) les ha sido útil este análisis
40.2 h registradas
Publicado: 31 de octubre de 2014
es un juegaso si adoran juegos de zombies y supervivencia :3
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A 5 de 7 personas (71%) les ha sido útil este análisis
2.5 h registradas
Publicado: 7 de agosto de 2014
Si te mola, matar a tus amigos, porque eres un antisocial y no puedes matarles en la vida real, este es tu juego.

Basado en las tipicas peliculas americanas, repleto de gente infectada por comida basura, buscan tu cuerpo de vegetariano porque eres lo mas sano, en resumen que o matas o te matan, o si eso puedes ponerte a wassapear en medio de un apocalipsis zombie con un mobil con mas vibracion que el consolador de tu hermana.
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A 6 de 9 personas (67%) les ha sido útil este análisis
13.8 h registradas
Publicado: 30 de agosto de 2014
es el mejor juego de zombies lo recomiendo aguante Contagion!!! >:D
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A 3 de 4 personas (75%) les ha sido útil este análisis
2.9 h registradas
Publicado: 2 de septiembre de 2014
Ótimo pra jogar com os amigos, recomendo pra quem curte games de zumbies, diversão garantida.
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A 3 de 4 personas (75%) les ha sido útil este análisis
118.4 h registradas
Publicado: 26 de noviembre de 2014
El juego de zombis mas viciante que he jugado!!! Faltan mas mapas!!!!
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A 4 de 6 personas (67%) les ha sido útil este análisis
2.7 h registradas
Publicado: 1 de septiembre de 2014
No soy de jugar Coops pero este juego ME ENCANTO, tenés que cuidar la cantidad de balas usadas y el como avanzas, ni bien te descuidas tenes 10 zombies entrando en tu habitación y si estás sin balas, estás muerto! SIEMPRE hay que cerrar las puertas y si tuviese que hacer una comparativa, podría ser absurda pero conocedores seguramente entenderán; es una mezcla entre un Left 4 Dead a nivel Coop en donde avanzan y se ayudan mutuamente con DayZ en cierto aspecto, tenes que guardar todo, tener cuidado de no perder nada y elegir bien el looteo que haces ya que esto último dependerá si vas a estar atrás de los que disparan per ocon herramientas de aberturas de puertas, llaves, matafuego para incendios, etc.. o adelante poniendo frente a los zombies para avanzar. Simplemente, ME ENCANTÓ, por fin encuentro un game con una mezcla copada a mi gusto! Obviamente que falta pulir pero convengamos que es un BETA!
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A 3 de 5 personas (60%) les ha sido útil este análisis
12.6 h registradas
Publicado: 31 de agosto de 2014
Contagion es un juego de zombies. Parecido a No More Room In Hell, solo que mejor.
Este juego no es de ir a lo loco jugandotela con los zombies, sino que tienes que ir con cuidado, revisando la munición, la vida y todo, organizándote. Este juego me lo compré casi sin saber nada de él, Pero ahora sé que es un juegazo, os lo recomiendo mucho a los fans de zombies. Porque es bastante dificil sobrevivir.
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A 3 de 5 personas (60%) les ha sido útil este análisis
9.9 h registradas
Publicado: 1 de diciembre de 2014
Vale la pena totalmente. Tal vez no tenga los super gráficos, pero a veces eso es lo que menos importa. Tiene varios modos de juego (1 de ellos es PvP), y podes jugar tanto de superviviente como de infectado. También tiene varios mapas, que no son nada pequeños. El juego creo que está un poco enfocado al trabajo en equipo y a moverse como tal. Es bueno que no haya tantas municiones ni vida, y el implemento del celular con las pistas está muy bueno.

Y como siempre con estos juegos, es mucho más divertido jugarlo con amigos, aunque por los servidores también lo es :D
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A 6 de 11 personas (55%) les ha sido útil este análisis
30.7 h registradas
Publicado: 12 de agosto de 2014
¿Te ha sido útil este análisis? No Divertido
A 365 de 419 personas (87%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
37.8 h registradas
Publicado: 31 de octubre de 2014
I've played this game on and off and I feel like its time for a review after spending some of my time on this game.

This is just your typical cliche zombie survival game where your basic objective is to survive (Duh!). You select from a handful of characters to decide who you want to be and go straight to business; shooting zombies and people. There are different modes in the game in which you can play: Escape, hunt, and extract.

This is the primary mode that this game was probably built for. It is purely PvE where players come together to find a way out of a selected environment. There are different difficulties to test your skills in both individual and team gameplay. What I found really unique and interesting in this mode was that everytime you played it, it was always some what different every run. Your pathing to the ending of each map was usually different and this somewhat made the game mode fresh everytime.

What I found to be a failure in this mode was that the ending of escape was always the same and my incentive to play again was minimal. There are no rewards for completing and it gets really repititive. Basically all you did was shoot zombies, find objectives, and get out. Another thing was how it could be absurdly difficult at times. Although this was also a reason as to why it was somewhat fun, a lot of the time you would find yourself back tracking to find missing objectives or paths to work your way to the end, all the while wasting ammo on zombies because you had no choice. Another thing was that players could turn into zombies if they were attacked or dead. I could see how dead players who turned to zombies could potentially create a left 4 dead PvP scene where teamwork is key, but the problem is that zombie players could single-handedly wipe out a whole team of players because thats just how strong and difficult a zombie player is to handle (I literally just walk in zig zags and no one could kill me and I would just kill them in like 5 hits). This adds to frustration of playing this mode as if looking for objectives while fighting AI zombies wasn't already a chore. My suggestion would to make this purely PvE and leave PvP for hunt and extract, which I will discuss about next.


If all you want to do is walk around and shoot people or be a zombies and kill people, this is the mode for you. It is purely PvP. Everyone starts out with a basic secondary weapon (handgun) and melee weapon and have to search for weapons that can be found in various areas across a map. While doing so, players will encounter eachother and kill eachother. But again, it can feel repetitive as the sole purpose of this mode is to just walk around killing eachother (Of if you like the classic camping you can do that too) till the round ends with only 1 survivor or the round times out.

Because of how the mode is set up to end, players are basically encouraged to actually camp if they want to win. This can really ruin the fun as some people play it for the action and interactions between finding eachother. You could go AFK in a basement and win the round by doing literally nothing because while you decided to sit like a scared child, other people were actually playing the mode as how it was supposed to be played; by finding and killing eachother. You will find out yourself about how the community may react to you camping if you decide to play this game/mode.


This mode is probably one of the least favorable modes in the game. What you do is work as a team to find AI survivors and rescue them to a safe point. Although this sounds potentially challenging or fun, it is again very boring and repititive (in my opinion, of course). There is no real goal in this mode because once you rescue the AIs, you are back to square one; Finding and saving AI's again. You will eventually find yourself leaving the game rooms as you die from zombies and ultimately boredom.


What really shines, in my opinion, is the music and sounds of the game. It is very high quality and really fits the overall theme of the game. It creates an eerie feeling to the game when playing and is what really drew me into the game's atmosphere. Voice acting is great as well, although most of these characters are abit too grumpy and mad (For good reason probably).

The graphics in this game are good if not great. Theres really nothing bad to say about the graphics... Besides sometimes I would enter servers where the game was all choppy at times and looked like I was playing an 8-bit game with low FPS. Other than that, graphics meet basic/standard expectations.

There are plenty of guns/weapons in this game. Honestly, depending on which weapon you have, alot of them are pretty similar in terms of effectiveness. Although you'll probably find some guns to be a lot weaker and useless compared to others ( F****** colt), it isn't really an issue to the game.

The handful of characters as I mentioned in the beginning of the review, all have the same value in the game. There is no OP or weak character, it is all preference of how you want to look. Sadly, I would have prefered to be able to customize my own character or let the characters available to have stats so that it would fit people's preferred playstyles. In this game's case, your best bet is to be the black guy (No racism intended) because he best blends into the night and camouflages very well in PvP.

Conclusion: 6.5/10 Rating

Ultimately, what really brought Contagion down is the repititiveness of the game. The replay value of this game is really low, as I have dropped and picked up this game on and off over the year, only playing it every few times a month when I was really bored. Content is slow to release and while there is a steam workshop for this game, there isn't much it has to offer because this game lacks strong popularity within the zombie fan community. You will find yourself picking up this game for about the first hour or so, and then immediatly dropping it if you have no friends to play with.

Thanks if you actually read this long review. Although it seems like im not recommending this game at all, surely it is not the case. This game did have its great and fun values. But it only hit me ever so softly, and I feel that it can be fixed.

Is it worth trying this game? Yes definitely, but get ready to drop it.
Is it worth the money? No, I would recommend buying it on sale.

TL;DR: This game can be fun, but gets boring and repititive too quickly to really be worth its costs. I would still recommend trying it though if you can get it at a low price.
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A 234 de 280 personas (84%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
110.1 h registradas
Publicado: 6 de octubre de 2014
First, I have to say that this game could be awesome. But in fact, it's "just" really good. It clearly doesn't deserve that amount of bad reviews. You just need to train yourself in the solo play mod.

Alright, this game got a complete unbalance in all subject. I will told you the pros and cons [even the neutrals] from this game. Better make a list :

Pros :

+ Really good graphism [considering it uses the Source Engine].
+ Character concept and particular stories.
+ Weapons choice.
+ Sound quality and nice soundtrack.
+ Extraction gamemod.
+ Splitscreen available [another controler, execpt the keyboard, required].
+ Workshop.
+ Steam cards and badges.
+ Voice acting [considering the budget they had to do it].
+ Add-ons very good compatibility.
+ Zombies health which requires to shot at the skull everytime.
+ Escape gamemod.
+ Extraction gamemod survivors auto-debug if they're stuck in a wall or an object.
+ Realism.

Neutrals :

~ Phone [realistic but causes map bugs in Aurora Extraction].
~ Tips [they're not useless, but they could be better].
~ Extraction gamemod survivors pathfinding, speed and aiming.
~ Doors and fences system.
~ Character handling.
~ Somewhat expensive, you'd better wait for the Steam Sales.

Cons :

- No specific tips for the players making their very first game.
- No online teamwork [as this game requires].
- Riot Police zombies. ( ͠° ͟ʖ ͡°)
- System temperatures.
- Gameplay bugs [survivors stuck into shelves....].
- Phone map massive bug during splitscreen in extraction.
- Badly programed ladders.
- Very hard to handle melee weapons.
- Zombies' exaggerated hits anticipation against the players.
- Teamwork isn't possible considering you become a zombie when you die.
- Achievements difficulty.

TL;DR : Do not leave this game after playing a few seconds, it requires to play a lot of time to understand the engine, the bugs and usefull tips to win a game. I only play in splitscreen with a friend or in the solo mod. You should really play the solo for atleast 15 hours to train yourself and understand the subtlety of every game mod.

Thanks for the ones that read till the end.
Here have a hug. (づ。◕‿‿◕。)づ

→ 82/100
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A 63 de 92 personas (68%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.3 h registradas
Publicado: 4 de noviembre de 2014
I rarely play co-op anything. I'm as much a loner in games as I am IRL. With that being said:

This is a great great great game! I suck at FPS, like really bad, but I LOVE zombies, so I buy just about every zombie game that looks worth while. I'm disapointed with some of them, say "meh.." on a few. But this one is great! As previously stated, I suck, so I played it on easy mode. I was expecting to just walk through the whole thing a few times and get the hang of it before upping the skill level.

Well, I discovered that this game is so well balanced that even in the easiest mode, there where still just a few more bullets available than there where undead. The only way to survive was to use everything available and creep forward slowly. You can't go on a rampage and you can't get careless or you will die.

Graphically, I'm impressed. At first, I was kind of put off by the chick player characters. The Skyrim Nexus has spoiled me. However. I soon realized that it didn't matter because all you see is their hands. The environment though - beautiful.

The music is stellar. It seems to flow seamlessly with what's going on in the game and it definitely sets the mood. It's that rare kind of music that you "feel" whether you want to or not.

Zombies and items are very well placed in game even though they seem to appear in different spots each time I played a level. The stiffs can and do get the drop on you because they can be sneaky. Plus, they can climb fences quickly, crawl under things and through holes. Many times it was dead silent and I turned around in a dark room to shine my flashlight in the face of one. I think I pooped a little.

The only bug I found (04NOV14), and I'll explain why I point it out, is that zombies cast shadows through walls sometimes. I am thankful for this and so are my pants. I point this out because it was the ONLY bug I found. Indi games are typically more pollished (in my experience) than major titles anyway. But this one is really, really nicely done. Not a single CTD, no magical things happening, very very very little clipping (zombies breaking down doors).. When I bought this game, I bought a finished product, and I'm thankful to the developers for that.

I'll definitely be playing this game for a long time to come!

[To the developers] Wonderful job people! Really. If you make another game that sounds like it's even remotely up my alley, I'll buy it without question! (Even if it's not, I'll use your game to give the genere a try.)
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A 54 de 79 personas (68%) les ha sido útil este análisis
12.6 h registradas
Publicado: 10 de octubre de 2014
This game definately doesn't deserve all the bad reviews it's getting.
The Graphics might not be the newest, the Genre might not be a new invention...
BUT. In all honesty this game was definately worth the $5 That I bought it for on the Sale. I ended up buying 6 copies just to share them with friends. There might only be a few maps and game modes but when playing this game with friends you'll get Hours of fun.... Expecially the first few times when you ♥♥♥♥ your pants as the Zombies break through the doors from all sides.
If you have doubts about this game just wait for the next Sale. It's been on Sale quite often already.
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A 50 de 76 personas (66%) les ha sido útil este análisis
153.0 h registradas
Publicado: 14 de octubre de 2014
I would recomend this to anyone who likes LFD1/2 DayZ and No more room in hell.

Its an 8 player coop game with differnt game types: escape, hunted, extraction, panic, spread over a number of differnt maps and the devs appear to be adding more quite regularly.
This game is alot slower then something like LFD, head shots are key to killing the zombies and if you get a bite from a zombie you can turn into one which can make things alot harder for the survivors. (its also ALOT of fun)
It can get crazy with lots of zombies and scary when your the only survivor left trying to make it to the end.

The only negatives to this game are the lack of players: sometimes it can be hard to find a good server but that is also getting better. Also if your new to the game starting out can be really confusing, there isnt anything telling you where to go exactly, you do have a phone that will txt you when objectives are complete but that is about it.

If you like coop zombie games get this! its well worth it.
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