Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
リリース日: 2013年10月25日
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Contagion Update - Hotfix 2014-04-17

2014年4月18日



Here is our latest hotfix that should if all goes as planned resolve the existing bugs troubling a number of you. We will keep an eye out and do our best to jump on anything that may pop up as we have since before "Early Release" heh. Thank you for your patience and we hope you didn't have to wait too long. A few more updates added that should please some as well!

Contagion - Hotfix 2014-04-17
  • Fixed shadow glitching to low-quality when sprinting or zombie.
  • Added -tickrate back to code so servers can custom-set 66 tickrate servers.
  • Added ability to force public IP display in listen servers.
  • Adjusted memory loading method for Sounds in attempt to fix missing sounds ingame.
  • Getting infected and turning into a zombie now keeps the same character model but zombie version.
  • Fixed zombies not spawning after first round of Extraction on Barlowe.
  • Fixed glitch where you can get infected twice, cancelling the first infection timer.

  • Fixed infection glitch spawning you in offset new places.
  • Fixed double-sounds from survivors when melee attacking.


  • Remember these fixes may still be updating on our servers so if you receive a **** differs error it just means the server is not yet updated. The update is still going out to servers.

    Always an important topic to remind everyone of!

    Contagion - Let's Play Competition with prizes exceeding $12,500 USD

    For information visit- http://www.contagion-game.com/lets-play/

    and/or watch our instructional video



    For those that missed it Contagion has been Fully Released having held back on some major changes. Be sure to check it out and if you like what you see...



    Being in Japan for 11 years I just found out Sunday is Easter......... I forgot :(
    That said we're still pushing to release our Contagion SDK update this Sunday! Wish someone had said something sooner :( heh.

    (Edit: Re-posted as we've resolved the T-Pose issue. Some servers may still have the issue so please report in "Bug Reports" discussion so we can fix ASAP. We need to know what server name and what issues you run into if you can help us help you! Thanks)



    -The Contagion Team

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Contagion Update - Hotfix 2014-04-15

2014年4月14日



With the Full Release of Contagion things have been hectic but we've been listening while focusing on our work and today a number of fixes were put out to resolve issues we caught in passing. We will of course be keeping our eyes and ears open as we push out a patch that includes the Contagion SDK later this week on Sunday! Here is the changelog that went out today-

Contagion - Hotfix 2014-04-15
  • Fixed sound memory allocation error causing Runtime error for some users.
  • Fixed Invite To Game and Join Game elements through Steam.
  • Added Hostname and Password settings on the Advanced Server Settings.
  • Added the ability to disable hearing character voices to the multiplayer menu.
  • Optimised sounds in the game to improve sound loading times.
  • Disabled certian difficulty commands that could be used to cheat to get Achievements.
  • Fixed ingame options menu showing up behind the ingame main menu.
  • Fixed strange blue colour on survivors' eyes.
  • Fixed AI survivors climbing into the air.

Remember these fixes may still be updating on our servers so if you receive a **** differs error it just means the server is not yet updated.

Don't forget we're still holding our

Contagion - Let's Play Competition with prizes exceeding $12,500 USD

For information visit- http://www.contagion-game.com/lets-play/

and/or watch our instructional video



For those that missed it Contagion has been Fully Released having held back on some major changes. Be sure to check it out and if you like what you see...



We look forward to seeing what the modding community we love so much brings to Contagion!



-The Contagion Team

35 件のコメント 詳細を見る

ゲームについて

CONTAGION THE GAME

Contagion takes place in a fictional world where the original Roanoke Colony thrived up until now. A contagion of unknown origins has infected the locals turning them into a mindless horde of flesh eating zombies. It is up to the remaining survivors to escape, extract, or hunt one another if they are to survive the horrors they now face. Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.

UNPREDICTABLE GAMEPLAY

Play alone, via lan, or online with family, friends, or other members of the community. You start out as a survivor of an unknown contagion that has turned your world upside down forcing you to scavenge for limited resources where each time you play you must seek weapons, ammo, items at a new location, where the undead may or may not be where they were before in fewer or greater numbers, and even the paths you once took may now be blocked forcing you to find another way to complete your goal. A steady hand, managing what little ammo you've found, and using your head are required to complete your goals or you'll find yourself part of the flesh eating horde yourself. Every time you play you'll find things have changed sometimes quite drastically making each play-through new for both new players and veterans alike.

ADAPT TO AN EVER CHANGING ENVIRONMENT

With 3 unique game-modes that suggest or insist on co-op to follow a set of randomly generated objectives to escape, or secure a location and extract innocent survivors where the paths and spawns have changed promoting exploration and the need to watch each others back. Of course not everyone is a team player and while having to deal with the same obstacles as before the lack of trust and need for resources in our Hunted game-mode turns survivor against survivor while avoiding the infected... or not.

STOCK UP ON THE NECESSITIES

With a GROWING arsenal of over 28 firearms, explosives, melee weapons, tools, and more. We won't stop there as we provide you with what you need to fend off, fight, or hunt your way to survival! But please keep in mind that you need to manage your inventory and an item once used may be useful later on. Plan ahead before discarding anything.

IMMERSE YOURSELF

Contagion is built on a heavily modified version of the Source Engine that is constantly being optimized for low and high end rigs to best immerse yourself in-game. We've pushed the Engine as far as it can go while still enjoying high frame rates, lag compensation for those with high pings, over 500 Official Servers to choose from, a unique HUD/UI, and custom shaders (optional) that all give the game the AAA feel even without the AAA budget. Contagion is also one of the very few games where you get the chance to play as the undead which we've been doing now for over 10 years.

PLAY AS THE SURVIVOR

With ammo scarce every round counts so know your weapon! Don't waste time beating or firing on an already broken body. Sure they'll eventually go down, especially as you remove limbs and organs but returning to the true tradition of Zombie Survival you want to take out an infected's brain. Hitting an ear, nose, mouth, or other traditional "Headshot" related impact will hurt but not instantly put one down. You'll need to either sneak up and silently kill with your melee, or charge up a blow or swing and damage the brain (accurately placed) beyond repair.


If relying on a firearm knowing the effective range and accuracy of your weapon is extremely important as well as holding your ground and using your weapons scope or ironsights for maximum accuracy. A survivor crouched, with a high velocity rifle, using the weapons scope or ironsights is less likely to miss their intended target and penetrate the brain while another who's on the move and shooting from the hip will be frustrated to find out that our weapons aren't loaded with smart rounds that do all the work for you. Do be careful where you lob a grenade and take cover as you don't want to fall victim to your own weapons. If the horde before you is too large or you find you're lacking the ammo to defend yourself be sure to use the cover of local fauna or sprint out of sight of zombies so they lose your scent and hope they don't stumble into you or you into them.

Each game-mode also includes a set of features on your in-game smartphone that help you find and complete your next objective, a gps showing you a path to your next location as well as indicators of fellow teammates and AI survivors that require your help to barricade and hold the fort till extraction arrives, or use your bluetooth as you hunt down survivors for their gear as they appear on your phone if in close proximity even allowing you to ping their phone to give off their position but this is a double edged sword so be careful.

PLAY AS THE UNDEAD

Whether you were left behind by your team, got overwhelmed by the horde, or hunted down for what little you had in your inventory, you're now one of the undead. Use your zombie senses to move through the dark easily, spot victims, fellow player zombies, or the unlucky infected survivor and track them. Take advantage of every opportunity and sneak up on survivors grappling them and sinking your teeth deep into their throats allowing other zombies to attack and potentially infect them, that is of course if you're not interrupted by other survivors.


Use your roar ability to call zombies close to you and create your horde to quickly break through doors and barricades, assault survivors as AI attacks also have the potential of infecting players who will either die at the hands of the undead or given time turn from the infection and joint he ranks unless they manage to reach the end and are rescued. You can also direct attacks or using your blend feature let the AI take over your character making it harder for survivors to pick you out of the horde or shambling zombies with the hope that this will let their guard down giving you a significant advantage. Unlike survivors you can also scale fences and other obstacles since you have your hands free making it easier to navigate your way to your target(s).

PLAY AS THE... COCKROACH?

While the undead outnumber the living, player zombies do need to be careful not to charge head first into a sledgehammer or bullet as you can return as a semi intelligent player controlled zombie for only so long before forced into our unique spectate mode. As a spectator you can traverse the map as easily as a survivor and/or zombie but beyond creeping out players as disgusting, fluttering cockroach you're nothing more than a spectator that can be crushed, smashed, shot, or blown apart only to return as another roach waiting to see the outcome of the game. Apparently cockroaches can survive whatever apocalypse is thrown at them.

A TEAMS DEDICATION

The Founder of Zombie Panic Source is the Founder and Lead Designer of Contagion which for those familiar with ZPS know means we put our community before sales and know a strong bond with our community is what makes a game truly successful. Not only are we releasing Free DLC bundles later in the year but will be releasing the Contagion SDK for our modders, new maps, weapons, features, and more as we prototype ideas both born from the team and the community. We'd like to go another 5+ years pleasantly surprising the community like we've done in the past. Some other things you should keep an eye out for is our Linux & Mac Releases, Oculus Rift Support, Already have 360, Steam Pad, and other game-pad support but always seeking out to ways to better immerse players by supporting what matters to you!

WHAT THEY'RE SAYING ABOUT CONTAGION

"Contagion aims to save the zombie game genre from itself" -GamesBeat

システム要件

    Minimum:
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 9 compatible video card with 256 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
    Recommended:
    • OS: Windows® 7 64-bit / Vista 64-bit / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 8 GB RAM
    • Graphics: DirectX® 9 compatible video card with 512 MB, Shader model 3.0. ATI X1600, NVidia 7600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
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19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
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TrappedDeadのCoopをFPSでやるとこんな感じなんだろうなぁ。俺がDeadIslandに求めてたような感じ。ゾンビ好きには悪くない。
ゾンビは単独なら余裕、3体ぐらい集まるとキツイ。モードは今のところ3種類ある。
脱出:イベントこなして脱出する。
対戦:生存者同士の対戦。
救出:NPCを特定地点まで誘導して救出させる。
どのモードも生存者は死ぬとゾンビになり、生存者を阻害する側になる。
ゾンビの時に一定回数死ぬと黒いアイツになるのでオススメ。
現状では、マップ数は全モード合わせて4マップしかなく、かなり大味なゲーム。
ぶっちゃけNMRiHとダダ被りしてる。
が、まだアーリーアクセスなので今後に期待したい。

追記
プレイしていく内に分かったことを書き連ねていくと・・・
Contagionはどのモードでもスマートフォンを持っているが、スマートフォンというデバイスを最もうまく使えているのが対戦モードとなる。
生存者同士は各自スマートフォンを持っているが、一定距離以内にいる生存者はスマートフォンに表示され、表示された生存者の端末をバイブで鳴らすことも出来る。
相手が表示される位置にいるということは自分も表示されているのでリスクはイーブンだが、場所を特定できるメリットは多いので有効活用したい。
相手からバイブが返ってこない場合には交戦中とも考えられ、攻め時とも判断できる。これを逆手に取って相手をゾンビの中におびき寄せる作戦もある。
ゾンビは銃声にとてもよく反応するのでむやみに発泡するのも極めて危ない。
デバイスによって相手の位置を把握しつつ、自分の装備や状況によって逃げるか戦うか臨機応変な判断が求められるモードであると言えるだろう。
投稿日: 2013年12月2日
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27 人中 21 人 (78%) がこのレビューが参考になったと投票しました
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ゾンビがうろつくする街でプレイヤー同士の対戦や協力しての脱出を目指す
そんな感じのマルチゲーで、はっきり行って特徴が殆ど無いつまらないゲームです。
不満な点は
・ゾンビやプレイヤーキャラの不自然極まりない挙動
・ゾンビのAIが雑で何もないところに群がったり走ってきたりする。
・進行にはスマホをいちいち確認しなければ目的地も目標も分からず煩わしく感じる。
・それによって作業を強要されてる感じがして個人的にはそれが嫌だ
・小さいマップで少人数での豆鉄砲のような銃声とそれによる緊張感のない戦闘
・ゾンビに銃弾を当てては距離を取るの繰り返しで作業感を感じる
早期アクセスゲームでまだβ版なのだが、このゲームが現時点では魅力的なゲームとは言えない。
投稿日: 2013年12月26日
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12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 10
1 件のレビュー
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ゲームモードが複数あり、まずHuntとは(Huntは現在MAP1つのみです屋外競技上のような場所)プレイヤー同士が争い、誰が一番長く生き残れるかを競うモードです。このモードの特徴はPVPとなっているので簡単には発砲できないようになっています(撃ちまくると音ですぐに他のプレイヤーに見つかるため)しかし、発砲せずにずっと隠れてればいいということではなく、プレイヤーはゾンビにも警戒しないといけないからです。それと、引きこもっていては強力な武器を入手する機会がありませんので他のプレイヤーに遅れをとってしまう可能性もあります。このモードのポイントはいかに見つからずに自分の装備を整えて他のプレイヤーの不意をつけるかにあると思います。しかし、面白いのはゾンビが時間の経過とともに増えていくということです(ソースはありませんが、自分の経験上増えていくように感じます)うまくゾンビを利用することができれば勝利は近くなります。本ゲームのゾンビはとても体力が高く、ヘッドショットしない限り有効打にならないことが多いですまた、すべてのモードに共通していることですが、プレイヤーは死亡後、ゾンビとして生き返ることができます。Rキーで咆哮 Cキーで擬態(NPCのゾンビと同じ行動を取るため生存者の目を欺いて近づき、いきなり走って攻撃するなどの戦法が使えます)
長くなりましたがHuntは簡単にまとめると、いかに隠密に武器を集めて不意を付いて殺すかというゲームです・時間をかけすぎるとゾンビが増えてきて自分も危険にさらされます。大体1Round5~10分程度だと思います
投稿日: 2013年12月1日
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12 人中 11 人 (92%) がこのレビューが参考になったと投票しました
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建物の中で出会った人達と共に化け物を相手に戦い、噛み付かれ負傷し、化け物に変身してそばにいた人を襲うも、やがて撃ち殺される名作
投稿日: 2013年12月21日
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11 人中 10 人 (91%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 97
4 件のレビュー
記録時間: 7.1 時間
ゾンビゲーフリークをうならすには少々物足りない出来に違いない。
waveのようなメリハリが無いため生存者側がだらだらプレイしがち。なので、死亡後のゾンビプレイが徐々にダルくなる。
脱出モードは上に書いてあるようにメリハリが無いため、ある程度進行方法が身につくまで疲れるかも。
だが、個人的には期待値は大きい。ソンビが硬くて強くて早いのだけれど、HSでハンドガンでも一発で沈む
弾薬が少ないので丁寧なエイムが求められ、パスパスと連続で沈めていくのは非常に爽快。
生存者を守るモードもアメリカンなガレージに大急ぎでトタンを貼り付ける感覚は新鮮。
調整後に期待!オススメ!
投稿日: 2013年12月1日
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