Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
ユーザーレビュー: ほぼ好評 (8,242 件のレビュー)
リリース日: 2013年10月25日

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キュレーターによりおすすめされています

"It feels more like a first-person multiplayer Resident Evil 2 than Left 4 Dead."
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1月30日

Contagion - "Contagious Gaming" 2 in 1 Stream & Giveaway in 15 mins!



We are hard at work to put out not just the DLC but important bug fixes having overcome a major hurdle which you might have read in our last Announcement with all the Contagion DLC media and we also plan to bring back "Friday Fenzy" with a bang in a week or two and share some of it in the Dev Build!

This week however we couldn't help ourselves and are doing a 2 in 1 giveaway where we'll be playing both Trials Evolution and Fusion and our winners will receive a copy of each!

Will start in 15 mins!!! Make sure to invite your friends as we often giveaway more copies depending on the number of viewers to improve the odds and enjoy spending more time with you all! - http://www.twitch.tv/tatsur0

Contagious Gaming Game(s) This Week





We stream our Official Contagion "Friday Frenzy" and/or "Contagious Gaming" via our Twitch.Tv Account at- http://www.twitch.tv/tatsur0 every Friday @ 5:00PM PST/PDT (GMT- 8:00) -Click here for current time- and will pass out one or more free copies of Contagion during the Stream!

Friday Frenzy & Contagious Gaming YouTube Updates are Back!

Sorry for the wait guys but all our previous streams were really bad due to poor setup on my end and all had to be scrapped. Here is our last 2 with the Evolve and Gauntlet Stream/Giveaway recap!

https://www.youtube.com/watch?v=I0zKKHgXNtc&list=PLQg5Va4A__zwyx-N2YZRkbl-NCwEawgCf&index=6

https://www.youtube.com/watch?v=P9pmwHRrPzA&list=UUyeFOW_7EoZiy_eROqVceRw

Be ready for the Contagion updates guys and gals!

-The Contagion Team

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1月25日

Contagion - The Story, Finally PROGRESS, DLC Media & Info, and much more!


Many of you have been frustrated by the recent string of delays; not only for the DLC, but for seemingly simple bug fixes, and for other miscellaneous updates. We understand this is especially frustrating since in the past we had been putting out updates bi-weekly (some with significant changes!), and for this we sincerely apologize. With things finally back on track we felt it important to be a bit more transparent, and to that end we will shed some light on the reasons behind the delays and as well as share details on future updates (WHICH ARE STILL FREE TO ALL THOSE WHO OWN CONTAGION!). We are excited for the coming weeks and months and you should be too!

The Story
In case anyone is unfamiliar, the last update for the game was on October 10th, while our first Free DLC Bundle was planned for a Q4 2014 release. Unfortunately, behind the scenes we were dealing with a severe breakdown in communication and morale, fueled largely by exhaustion.

We're not a large team, and no one wishes to express their frustration or admit feeling burned-out to friends and this is especially true when their friend is also their "boss". When these situations arise they tend to boil-over quickly, so when a well loved member of the team abruptly left to pursue other interests, we had a bit of an avalanche effect. By the end of the week we lost half our team, including Dec Doyle, our Lead and only programmer at the time. While losing Dec did set us back, I have to add that he did an exceptional job of sticking around to make sure ZombieFest went off without a hitch and is still a well respected and loved friend. Shortly after that, one of the partners and our only Composer & Sound Designer departed (Will get into more later to explain the OST).

Fortunately, experience has taught us to be prepared and so we had the resources to replace many of the vacant positions, with the exception of a reliable Programmer and Composer & Sound Designer though the latter not being as urgent as we had most of the sound work completed. Frustratingly this was not the case for programmer position, and as luck would have it we ended up spending months bleeding money, hiring several individuals in a row who did not work out. It was at this point that our luck started to turn around, and we came into contact with Robert Gatson, a 20+ year Industry veteran. With a great knowledge of software development, designing Engines, excellent team building skills, and a strong interest in our current and future titles, he was/is a perfect fit.

With everything looking as good as it does, I'd love to give you a date for the Free DLC Bundle. In the spirit of not creating any more false hopes however, we can't give a solid date. We can say that we have every intention and reason to believe it will be out before the end of February. Following the DLC, we fully expect to be able to pump out bug fixes and updates at the pace many of you have come to enjoy in the past.

While Both Alex and I take full responsibility for having let you guys down, I can't express how happy we are to have the team we currently have, and especially to the community who has believed in us and showed us great patience. Thank you all, and hope you all will forgive us and join us as we move forward!

The Original Soundtrack
There were once three "Members/Partners/Owners" of Monochrome, LLC (now Monochrome, Inc as we became a S-Corp) Alex Wright, Ulrich Gollick, and myself. In the months leading up to his departure, Ulrich had seemed distracted but he always kept up with his audio work. As part of the team disintegrated, it became clear that Ulrich was also feeling displeased with the way things were going (not just with the team, but several other factors as well). Shortly thereafter things finally came to a head, and Ulrich resigned. Ulrich was still in sole possession of the audio source files and projects neglecting to provide them for months with repeated requests but we put too much trust into his integrity.

A month later we were contacted by a legal representative on behalf of our former partner, demanding a sum of money that would have not only left the company in such state as unable to move forward, but was foremost based off such an insane understanding of our partners agreement that it might as well have been based on a complete work of fiction. Later on, It came to be understood that he was effectively holding the audio files hostage in return for his demanded payout.

At the time, Alex and I were amazed and blown away, never expecting this from someone we very recently called a friend. The best we could do was offer to hear him out and try to understand where he was coming from or why he believed he should be paid for what he had no claim or legal right to, and if possible come to some sort of reasonable terms and get our files back. Sadly he responded stubbornly with "all or nothing". As suggested by our General Counsel we are no longer able to communicate until all assets have been reacquired in their original state (not a huge concern, see below) and it's been made clear that we are open to discussion but do not admit to his nonsensical claims. Good news is, we still have the MP3's and will likely have our current Composer & Sound Designer pull the rest and provide a quality OST for the fans.

There was no way to hide this members name based off his former status and work but again we strongly believe it's important that you guys know the facts and what we've had to do to deliver what you guys deserve. There will be an Official OST release at some point!

Free DLC Bundle
While we're very confident with February some of you have been eagerly waiting for a good while and so we'd like to share with you some media that is intentional set at 620 width so that you can truly appreciate it more so in-game. We have so much to show you that we wouldn't to fit in on a dozen posts but hope you appreciate this little bit!

4 New Characters


4 New Weapons


2 New Maps


1 New Game-Mode
CF_ (Flatline Game-Mode) is a cooperative survival wave-based mode where your goal is to survive as long as possible (with a potential final fight). Unlike the other game modes, you do not return as a zombie when you die. When you get got, you end up in a unique "Medical Triage" location that zombies can only enter if all players perish, thus losing the round. However as long as there is one 1 living survivor at the end of a wave, all players will spawn outside the Triage and can then prepare for the next wave. Each successive wave becomes more and more difficult, and as waves come to pass, access to new area opens up. This gives the horde new ways to reach you, as well as a chance to rescue AI survivors (they must survive the wave as well!) who will provide a cache of helpful items for the upcoming wave. Ultimately we are still striving for a unique game each and every time without any predictable patterns or spawns while also allowing for the environments to change as well.

Additional Media


Some other things to prepare for
http://steamcommunity.com/app/238430/discussions/0/620703493330724727/

-The Contagion Team
Contagion - Steam Store
Contagion - Humble Bundle Store

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このゲームについて


What they're saying about Contagion

"Contagion aims to save the zombie game genre from itself" -GamesBeat
"Contagion does have a small role to play in the great gaming zombie apocalypse. I quite like it." -RockPaperShotgun
"Contagion is a gory, addictive horror game that’s well worth its $20 price tag" -Bloody-Disgusting
"Contagion presents a tense survival based horror game" -Canadian Online Gamers
"Barlowe Square is one of the best levels featured in a multiplayer game" -Hooked Gamers

Dynamic Gameplay

- Each play through is never the same with our built-in randomization system that changes the game/round each time you play!

State Of The Art Gore

- Our advanced gibbing system will immerse you into the game with limbs and organs being blown or hacked off!

Immersive Sound Effects

- Realistic ambient and sound effects that instantly draw you into the games dark apocalyptic atmosphere!

Traditional Zombies

- Slow moving undead that can only be truly laid to rest with a bullet to the brain or enough wasted lead in their body wasting away the ability to function.

Extensive Survival Equipment

- Over 28 vital pieces of equipment from a large selection of firearms, melee weapons, don't forget explosives, support items, tools, and much more to be added!

Unique Game Modes

- Choose from a multitude of classic and new game-modes that require co-op and survival skills in which you escape, extract civilians or hunt each other! Not to mention our Panic modes, upcoming Flatline (Survival) mode and more!

Stop paying more

- We will be releasing new content and 2 DLC Bundles in 2014... For Free! This was decided in 2010. Once you own Contagion you will never have to pay for updates or DLC bundles we develop for it... Ever.

システム要件

    Minimum:
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 9 compatible video card with 256 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
    Recommended:
    • OS: Windows® 7 64-bit / Vista 64-bit / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 8 GB RAM
    • Graphics: DirectX® 9 compatible video card with 512 MB, Shader model 3.0. ATI X1600, NVidia 7600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
参考になったカスタマーレビュー
43 人中 41 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 154.0 時間
投稿日: 2014年9月11日
基本的にこのゲーム、ゾンビがゆっくり歩いていきます。走ってくるゾンビはいません。なので、3匹くらいのゾンビならば落ち着いてヘッドショットを狙って対処できます。ヘッドショットならば一撃でゾンビが死ぬので、とても爽快であり、自分がFPSをうまくなったように錯覚できます。

ただし、ゾンビの数が10を超えはじめるとだんだん落ち着いてはいられなくなります。弾倉の弾を撃ち切ったあと、リロード中にゾンビがだんだんと迫ってくる緊迫感はなかなかの物があります。そして、ゾンビの数が30を超えると…明らかに手持ちの弾がゾンビの数より少ない事に気づくでしょう。弾切れ=行動不能に近く、そうなったらもうお終いです。そんな状態にならないように常に手持ちの弾の数に気をかけ、建物の隅々まで弾が落ちてないか探し回り、出現するゾンビは仲間に任せ最低限の弾は確保しておく、そんなこすからいサバイバルが求められます。

しかも、このゲームはオンラインがメインなので、色々な人とプレイする事になります。

・ひたすら先行して弾を全部独占した上で、大量のゾンビに囲まれて死ぬ人(他の人が弾不足になります)
・グループからはぐれて単独行動を取って死ぬ人。
・仲間への誤射からいざかいに発展し殺しあう人(高難易度の場合、これが原因でグループが全滅します)
・わざとゾンビが大量にいる区画を解放し、仲間を危険にさらして楽しむ人。

他のゲームではストレスになりそうな人々ですが、ゾンビ映画にはお決まりのパターンであり…ああ、こういうキャラいるいる…みたいに思えて、これらのトラブルが起きるとなぜか楽しくなってきたりします。また、自分が死ぬとゾンビとして生まれ変わる事ができプレイヤーを襲う事ができるのですが、なぜか必死にプレイヤーを道連れにしたくなります。ああ、ゾンビはこういう気持ちなんだ、なるほど。などと妙に納得してしまったりします。

というわけで、ウォーキングデッドとか、ドーンオブザデッドとかそういうゾンビ物映画の雰囲気が好きな人にはかなりお勧めのゲームです。
このレビューは参考になりましたか? はい いいえ Funny
24 人中 19 人 (79%) がこのレビューが参考になったと投票しました
記録時間: 50.0 時間
投稿日: 2014年8月30日
バイオハザードのアウトブレイクをFPSにしたようなゲームです。
エスケープモードでは、脱出するためにキーアイテムを
集めながら、進めていきます。

武器の種類が豊富で、レンチ、斧、ナイフなど、
比較的に身近にあるものを打撃武器としてつかったり、
ハンドガンやショットガンやライフルなどの銃器もあります。

弾薬の数が余り設置されていないため、
弾がなくなった武器は捨てて、新しい武器を
手に入れて使うスタイルが、アウトブレイクそのものです。
(アイテムの所持数が4個までなのも同じ)

敵は今のところゾンビしか出てきていませんが、
攻撃方法は殴るのとつかみかかってくるの2種類のみです。
動きも歩くか、歩くと走るの中間くらいのスピードです。

それじゃ全然怖くないんじゃないか?って思うかもしれません。
しかし、大量にいて気がつくといつの間にか、
周りを囲まれていて、あっけなく死んでしまいます。

その理由は他のFPSやバイオハザードにはある、
あるものがないせいです。それは照準のマーカーや、
レーザーサイトがついていないのです。

つまり、プレイヤーは銃の照準を本物の銃で、
あわせるように狙いをつけて銃を撃つわけです。

レーザーサイトなどがついていれば、簡単にあてられる標的も、
なしだと、とりあえず当てるだけならいけますが・・・
ヘッドショットでは一撃で倒せますが、それ以外では中々倒せないのです。

上のほうにも書きましたが弾薬の数が少ないのです。
必然的に集中して狙って当てることになります。

そんな状況で、いきなり囲まれてしまうと、
焦って頭に弾が当たらなくなり、無駄撃ちが増えて、
結果的に弾がなくなり、おいつめられて終了です。

この辺の難易度の高さもアウトブレイクに似ています。
とにかく、やりごたえのあるホラーゲームをやりたい。
サバイバル感を味わいたい人には、とてもオススメのゲームです。
逆に難しいゲームは・・・ってかたには、オススメ出来ません。

最後にマルチプレイが最大16人で出来るのが魅力的ですが、
ユーザーがサーバーを建てるタイプなので、
鍵をつけてプライベートなco-opを望む場合、
少し敷居が高くなってしまいます。

既に建てられているサーバーにお邪魔して、
プレイする分には、問題ありません。
このレビューは参考になりましたか? はい いいえ Funny
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.4 時間
投稿日: 2014年9月9日
少ない装備と圧迫するアイテム、配置が毎度変わる為中々面白いゲームだと思います。
封鎖された街中などを脱出する為に色々試行錯誤してる感は個人的に気に入ってます(若干一本道ですが)
スマホに次の目的やヒントが表示される為ゲーム進行自体はさほど困る事は無いと思う。

し か し ・ ・ ・
あくまで英語をある程度読み解ける必要がある為読み解けないと先に進めなくなったりするので、
その辺は慣れが必要だと思うし仕方ない事だと思います。

また、武器種は多いとは言えないがゲーム全体としてみると適量ではないかと自分は思います。
若干かたよりがある為一定の装備で固定化するとは思いますがその辺はまぁ仕方ない。
個人的にはもう少し工具の使い道を広げてくれればよりゲームの方向性的にマッチして良いのではと思うので今後に期待です。
このレビューは参考になりましたか? はい いいえ Funny
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.4 時間
投稿日: 2014年8月29日
NMRIHのリアルバージョン。まぁ怖いゲームですけど。ゾンビ系(バイオハザード)などが好きという方は大歓迎なゲーム。
今月のweekend dealでプレイしてみましたが、凄く面白い。ソロ(シングル)でプレイがあるのが良い
このレビューは参考になりましたか? はい いいえ Funny
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 2014年8月30日
スマートフォンは新鮮味があるけど、情報が毎回同じなので目的地までの距離測るぐらいしか見ない。
目的が分かりづらいのとゲーム毎にルートが代わるので作業にはならないが面倒に感じる。

死ぬとゾンビ側になれるので、味方のゾンビを呼んで生存者を追い詰めよう
このレビューは参考になりましたか? はい いいえ Funny
9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 5.0 時間
投稿日: 2014年9月3日
ゾンビcoopゲー ソースエンジンを使っており物理演算もすごい ひとりでやると死ぬけど みんなでやればたのしい

調べれば出てくるけどポート解放のやりかた
プライベートサーバーの立て方

ポート開放 TCP 27015-27020 がデフォ
フォルダにある contagionds_launch.bat をクリックして起動
コマンドで sv_password "設定したいパスワード" と入力
コマンドで map "設定したいマップ名" を入力

2ch有志のカキコミより抜粋
このレビューは参考になりましたか? はい いいえ Funny
7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 2014年8月31日
無料期間中にプレイしたこの"Contagion"
内容はゾンビゲーで他のプレイヤー達と協力して生き残るゲーム
選べるゲームモードも多く結構出来がいいと感じる

プレイしてみた結果 無料ゲーの No more room in hell の強化版という表現が一番近い
ゾンビゲーが欲しい人・KFやL4D に飽きた人にオススメかと

何故かマップロード中にRuntime Errorで落ちる謎......
クソPCだとこうなってしまうのか......?

※Co-opプレイが可能
このレビューは参考になりましたか? はい いいえ Funny
11 人中 6 人 (55%) がこのレビューが参考になったと投票しました
記録時間: 22.0 時間
投稿日: 2014年9月13日
Kick Starterのキャンペーンでアルファからやった感想(Twitterにだらだら書いたのをほぼそのまま貼り付け)
勘違いとかあるかもしれないので注意

////////
Contagionはいつの間にか実装された感染システムへの対抗手段が一切ないのがヤバイと思う。
10%の確率で感染。感染した場合はかなりはやい。症状の悪化により死亡ゾンビ化。治療などの対抗手段は一切ない。
ライフなくなって死ぬよりも感染して死ぬほうが早くなってる。

グレネードがほかのゲームにおけるC4並みの威力があるせいで、遮蔽物がないと結構離れても重症を負う。
ただしFFがオフだと味方は爆心地にいようと無傷。
アーマーゾンビが硬すぎて銃弾での処理が苦しすぎる。が、そのための爆発物(なおスレッジハンマー3発で倒せる模様)

毎回マップ構成とアイテム配置が違うおかげでタノシミルワ

ゾンビ化したプレイヤーは周りのゾンビを15人まで指揮下に置くことが可能(なお生存者が近すぎると指示できなくなる模様)。
指示によっては整列とかできるからかわいい。
叫ぶようなモーションの行動をとると、周囲15mほどのゾンビの動きが止まる謎システム搭載。
生存者の進むべき道がわかる。あくまで襲うため。
Co-opだとゾンビの指示、動きの停止、道の簡易探知ができるため完全に特殊能力者としての転生。

神ゲー

後は弾の受け渡しが楽にできるシステムと、ユーザーメイドのマップが増えるだけで完成といえるくらいおもしろい。

Left 4 DeadとKilling FloorとNo More Room in Hellを足して平均したみたいなゲーム
////////

雑に書いたけど、確実によいアップデートを繰り返しているゲームだと思います。
prophunt氏の「ユーザーが欲しがっているものを確実に実装しようとしてる気がする」という考えに賛成
Co-opするなら5人くらいがいいかなーと思いました。
ただゾンビが本気で襲うつもりなら、もう少し人数増やす事で大体パニックで死ぬし、たぶん普通に戦えると思います。
このレビューは参考になりましたか? はい いいえ Funny
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 758.4 時間
投稿日: 1月4日
very good game i ♥♥♥♥ ♥♥♥♥ up
このレビューは参考になりましたか? はい いいえ Funny
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 3.3 時間
投稿日: 2014年12月26日
スマホを導入したのはいいと思う
対戦はスマホゲー、先に位置を割ったほうが勝つ
アウトブレイク時でも情報社会なんすね^~
このレビューは参考になりましたか? はい いいえ Funny
419 人中 365 人 (87%) がこのレビューが参考になったと投票しました
3 people found this review funny
記録時間: 37.8 時間
投稿日: 2014年10月31日
I've played this game on and off and I feel like its time for a review after spending some of my time on this game.

Summary:
This is just your typical cliche zombie survival game where your basic objective is to survive (Duh!). You select from a handful of characters to decide who you want to be and go straight to business; shooting zombies and people. There are different modes in the game in which you can play: Escape, hunt, and extract.

Escape:
This is the primary mode that this game was probably built for. It is purely PvE where players come together to find a way out of a selected environment. There are different difficulties to test your skills in both individual and team gameplay. What I found really unique and interesting in this mode was that everytime you played it, it was always some what different every run. Your pathing to the ending of each map was usually different and this somewhat made the game mode fresh everytime.

What I found to be a failure in this mode was that the ending of escape was always the same and my incentive to play again was minimal. There are no rewards for completing and it gets really repititive. Basically all you did was shoot zombies, find objectives, and get out. Another thing was how it could be absurdly difficult at times. Although this was also a reason as to why it was somewhat fun, a lot of the time you would find yourself back tracking to find missing objectives or paths to work your way to the end, all the while wasting ammo on zombies because you had no choice. Another thing was that players could turn into zombies if they were attacked or dead. I could see how dead players who turned to zombies could potentially create a left 4 dead PvP scene where teamwork is key, but the problem is that zombie players could single-handedly wipe out a whole team of players because thats just how strong and difficult a zombie player is to handle (I literally just walk in zig zags and no one could kill me and I would just kill them in like 5 hits). This adds to frustration of playing this mode as if looking for objectives while fighting AI zombies wasn't already a chore. My suggestion would to make this purely PvE and leave PvP for hunt and extract, which I will discuss about next.

Hunt:

If all you want to do is walk around and shoot people or be a zombies and kill people, this is the mode for you. It is purely PvP. Everyone starts out with a basic secondary weapon (handgun) and melee weapon and have to search for weapons that can be found in various areas across a map. While doing so, players will encounter eachother and kill eachother. But again, it can feel repetitive as the sole purpose of this mode is to just walk around killing eachother (Of if you like the classic camping you can do that too) till the round ends with only 1 survivor or the round times out.

Because of how the mode is set up to end, players are basically encouraged to actually camp if they want to win. This can really ruin the fun as some people play it for the action and interactions between finding eachother. You could go AFK in a basement and win the round by doing literally nothing because while you decided to sit like a scared child, other people were actually playing the mode as how it was supposed to be played; by finding and killing eachother. You will find out yourself about how the community may react to you camping if you decide to play this game/mode.

Extract:

This mode is probably one of the least favorable modes in the game. What you do is work as a team to find AI survivors and rescue them to a safe point. Although this sounds potentially challenging or fun, it is again very boring and repititive (in my opinion, of course). There is no real goal in this mode because once you rescue the AIs, you are back to square one; Finding and saving AI's again. You will eventually find yourself leaving the game rooms as you die from zombies and ultimately boredom.

Music/Sounds:

What really shines, in my opinion, is the music and sounds of the game. It is very high quality and really fits the overall theme of the game. It creates an eerie feeling to the game when playing and is what really drew me into the game's atmosphere. Voice acting is great as well, although most of these characters are abit too grumpy and mad (For good reason probably).

Graphics:
The graphics in this game are good if not great. Theres really nothing bad to say about the graphics... Besides sometimes I would enter servers where the game was all choppy at times and looked like I was playing an 8-bit game with low FPS. Other than that, graphics meet basic/standard expectations.

Weapons:
There are plenty of guns/weapons in this game. Honestly, depending on which weapon you have, alot of them are pretty similar in terms of effectiveness. Although you'll probably find some guns to be a lot weaker and useless compared to others ( F****** colt), it isn't really an issue to the game.

Characters:
The handful of characters as I mentioned in the beginning of the review, all have the same value in the game. There is no OP or weak character, it is all preference of how you want to look. Sadly, I would have prefered to be able to customize my own character or let the characters available to have stats so that it would fit people's preferred playstyles. In this game's case, your best bet is to be the black guy (No racism intended) because he best blends into the night and camouflages very well in PvP.

Conclusion: 6.5/10 Rating

Ultimately, what really brought Contagion down is the repititiveness of the game. The replay value of this game is really low, as I have dropped and picked up this game on and off over the year, only playing it every few times a month when I was really bored. Content is slow to release and while there is a steam workshop for this game, there isn't much it has to offer because this game lacks strong popularity within the zombie fan community. You will find yourself picking up this game for about the first hour or so, and then immediatly dropping it if you have no friends to play with.

Thanks if you actually read this long review. Although it seems like im not recommending this game at all, surely it is not the case. This game did have its great and fun values. But it only hit me ever so softly, and I feel that it can be fixed.

Is it worth trying this game? Yes definitely, but get ready to drop it.
Is it worth the money? No, I would recommend buying it on sale.


TL;DR: This game can be fun, but gets boring and repititive too quickly to really be worth its costs. I would still recommend trying it though if you can get it at a low price.
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280 人中 234 人 (84%) がこのレビューが参考になったと投票しました
1 person found this review funny
記録時間: 110.1 時間
投稿日: 2014年10月6日
First, I have to say that this game could be awesome. But in fact, it's "just" really good. It clearly doesn't deserve that amount of bad reviews. You just need to train yourself in the solo play mod.

Alright, this game got a complete unbalance in all subject. I will told you the pros and cons [even the neutrals] from this game. Better make a list :

Pros :

+ Really good graphism [considering it uses the Source Engine].
+ Character concept and particular stories.
+ Weapons choice.
+ Sound quality and nice soundtrack.
+ Extraction gamemod.
+ Splitscreen available [another controler, execpt the keyboard, required].
+ Workshop.
+ Steam cards and badges.
+ Voice acting [considering the budget they had to do it].
+ Add-ons very good compatibility.
+ Zombies health which requires to shot at the skull everytime.
+ Escape gamemod.
+ Extraction gamemod survivors auto-debug if they're stuck in a wall or an object.
+ Realism.

Neutrals :

~ Phone [realistic but causes map bugs in Aurora Extraction].
~ Tips [they're not useless, but they could be better].
~ Extraction gamemod survivors pathfinding, speed and aiming.
~ Doors and fences system.
~ Character handling.
~ Somewhat expensive, you'd better wait for the Steam Sales.

Cons :

- No specific tips for the players making their very first game.
- No online teamwork [as this game requires].
- Riot Police zombies. ( ͠° ͟ʖ ͡°)
- System temperatures.
- Gameplay bugs [survivors stuck into shelves....].
- Phone map massive bug during splitscreen in extraction.
- Badly programed ladders.
- Very hard to handle melee weapons.
- Zombies' exaggerated hits anticipation against the players.
- Teamwork isn't possible considering you become a zombie when you die.
- Achievements difficulty.

TL;DR : Do not leave this game after playing a few seconds, it requires to play a lot of time to understand the engine, the bugs and usefull tips to win a game. I only play in splitscreen with a friend or in the solo mod. You should really play the solo for atleast 15 hours to train yourself and understand the subtlety of every game mod.

Thanks for the ones that read till the end.
Here have a hug. (づ。◕‿‿◕。)づ

→ 82/100
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92 人中 63 人 (68%) がこのレビューが参考になったと投票しました
1 person found this review funny
記録時間: 8.3 時間
投稿日: 2014年11月4日
I rarely play co-op anything. I'm as much a loner in games as I am IRL. With that being said:

This is a great great great game! I suck at FPS, like really bad, but I LOVE zombies, so I buy just about every zombie game that looks worth while. I'm disapointed with some of them, say "meh.." on a few. But this one is great! As previously stated, I suck, so I played it on easy mode. I was expecting to just walk through the whole thing a few times and get the hang of it before upping the skill level.

Well, I discovered that this game is so well balanced that even in the easiest mode, there where still just a few more bullets available than there where undead. The only way to survive was to use everything available and creep forward slowly. You can't go on a rampage and you can't get careless or you will die.

Graphically, I'm impressed. At first, I was kind of put off by the chick player characters. The Skyrim Nexus has spoiled me. However. I soon realized that it didn't matter because all you see is their hands. The environment though - beautiful.

The music is stellar. It seems to flow seamlessly with what's going on in the game and it definitely sets the mood. It's that rare kind of music that you "feel" whether you want to or not.

Zombies and items are very well placed in game even though they seem to appear in different spots each time I played a level. The stiffs can and do get the drop on you because they can be sneaky. Plus, they can climb fences quickly, crawl under things and through holes. Many times it was dead silent and I turned around in a dark room to shine my flashlight in the face of one. I think I pooped a little.

The only bug I found (04NOV14), and I'll explain why I point it out, is that zombies cast shadows through walls sometimes. I am thankful for this and so are my pants. I point this out because it was the ONLY bug I found. Indi games are typically more pollished (in my experience) than major titles anyway. But this one is really, really nicely done. Not a single CTD, no magical things happening, very very very little clipping (zombies breaking down doors).. When I bought this game, I bought a finished product, and I'm thankful to the developers for that.

I'll definitely be playing this game for a long time to come!

[To the developers] Wonderful job people! Really. If you make another game that sounds like it's even remotely up my alley, I'll buy it without question! (Even if it's not, I'll use your game to give the genere a try.)
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79 人中 54 人 (68%) がこのレビューが参考になったと投票しました
記録時間: 12.6 時間
投稿日: 2014年10月10日
Alrighty,
This game definately doesn't deserve all the bad reviews it's getting.
The Graphics might not be the newest, the Genre might not be a new invention...
BUT. In all honesty this game was definately worth the $5 That I bought it for on the Sale. I ended up buying 6 copies just to share them with friends. There might only be a few maps and game modes but when playing this game with friends you'll get Hours of fun.... Expecially the first few times when you ♥♥♥♥ your pants as the Zombies break through the doors from all sides.
If you have doubts about this game just wait for the next Sale. It's been on Sale quite often already.
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76 人中 50 人 (66%) がこのレビューが参考になったと投票しました
記録時間: 153.0 時間
投稿日: 2014年10月14日
I would recomend this to anyone who likes LFD1/2 DayZ and No more room in hell.

Its an 8 player coop game with differnt game types: escape, hunted, extraction, panic, spread over a number of differnt maps and the devs appear to be adding more quite regularly.
This game is alot slower then something like LFD, head shots are key to killing the zombies and if you get a bite from a zombie you can turn into one which can make things alot harder for the survivors. (its also ALOT of fun)
It can get crazy with lots of zombies and scary when your the only survivor left trying to make it to the end.

The only negatives to this game are the lack of players: sometimes it can be hard to find a good server but that is also getting better. Also if your new to the game starting out can be really confusing, there isnt anything telling you where to go exactly, you do have a phone that will txt you when objectives are complete but that is about it.

If you like coop zombie games get this! its well worth it.
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82 人中 51 人 (62%) がこのレビューが参考になったと投票しました
記録時間: 10.5 時間
投稿日: 2014年11月2日
+ Impressive visuals; exterior environments look incredible; water/rain effects really stand out and react wonderfully with lighting
+ Cell phone is a great feature that was integrated very well with gameplay
+ Only a handful of game-modes, but many of them are novel and fun with tons of replay value
+ Controlling zombies after death was very well implemented; devs put more thought into this than most games of the genre, and there is an unexpected amount of functionality
+ Maps are surprisingly large and easy to lose yourself in
+ Barricading mechanics are simple and intuitive
+ Game engine is very, very well-optimized; the game runs smoothly
+ Maps change every game; Objectives differ, paths close and open, item/weapon pickups are randomized
+ Voice communications operate on differing channels; survivors use one channel, and player-controlled zombies use another (this adds so much to the game, as player controlled zombies can effectively coordinate against their former companions, basically turning death into the start of a new game with new objectives, on the same map, against other players - VERY fun)
+ None of those endlessly recycled "special" zombies that are so prevalent in other games of the genre (with the exception of a "riot-gear" zombie, but they are just scarce enough to be a minor challenge without the pitfalls of being irritating)

- Melee weapons were not as well done as I've seen in other products of this genre, and they are rarely used; the game places an overwhelming emphasis on firearms
このレビューは参考になりましたか? はい いいえ Funny
43 人中 27 人 (63%) がこのレビューが参考になったと投票しました
1 person found this review funny
記録時間: 116.4 時間
投稿日: 2014年9月23日
Contagion is going on the right way for a FPS zombie survival game. From the same founder of ZPS, it's worth to try out this COOP game, even better with friends! One free DLC is coming soon and will bring good improvements to the game. Currently with 5 game-modes (Objective; PVP; Coop Extraction and two familiars from ZPS) and 8 different type of characters to choose; including more than 12 types of weapons.

The maps are pretty well made and I known for sure it takes time to create a master piece like that, each rounds the objective and other paths can change on the area, doors can be locked and you must find another way etc. You must walk around to find the items to unlock the paths and complete the mission to escape and win.

For now, I recommend to play this game with friends, you can check out some populated PVP/Objective servers; but for a first try, you should do 'objective' to train your aim and see all the commands for your first experience.

TL;DR

Good co-op game (8 players and pvp servers with 16); free DLC coming in January 2015 with good improvements on the game-play; new animations, weapons and characters and future Linux support! Recommend to play with friends and truly worth it to buy in this price (75% off).

Have fun!
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34 人中 22 人 (65%) がこのレビューが参考になったと投票しました
記録時間: 64.1 時間
投稿日: 2014年10月7日
Bought it at early and still haven't regret it. The game is a nice zombie survival shooter, even though it has it's share of bugs and glitches it still offers a great experience.

Story
=======

The story is a little fuzzy when you start, you pick from a group of survivors and shoved in the middle of a zombie outbreak. In most game modes you are given instructions through your phone by a unknown individual helping you escape the area but of course you need to complete certain tasks let it be taking out a fire to holding a location for a bit. There is of course a few pieces in some of the maps that hint what is going on, as more content comes out the more players will understand or piece together a story about the zombie outbreak.

The developers have also started a comic series free on their site to tell more about the story. It's rather interesting and shows a bit more about the outbreak. It's worth the read.

Gameplay
=======

The gameplay breaks down to modes and humans vs zombies.

Mode 1 = Escape

This mode is pretty much the story driven type, as you start the map you will be thrown at the start location , from there you follow the text messages on your phone and complete tasks that will lead to your freedom. However there are a few twists, for one if you play online anyone that is killed will become a zombie creating a hard situation to deal with as they are a bit faster and annoying :P , second the objective path will change each round for example one route will have you go through a gun store to the gas station where the next round will get you to enter a threatre and push towards the bank. This randomness adds a bit more fun and reply value to enjoy.

Mode 2 = Hunted

Your shoved in the middle of a free for all. All humans are against each other nothing else matters, ammo is everywhere as well as guns so go out and murder your fellow humans because hey the world is over anyways. Remember though ...everyone you kill will become a zombie that might end up helping you become the last survivor or could be your undoing and lead to your demize.

Mode 3 = Extraction

You are randomly thrown to one of many spawn locations on the map, you may be with fellow survivors if you play online or by yourself. Your mission is straight forward head to a random location which you will find npc survivors needing help, you need to hold the location for a set amount of time then extract them...just remember the further you complete the objectives the more zombies start spawning at the next location one and anyone that dies will become a zombie and are forced to try and stop you from saving those npcs.

Mode 4 = Panic

I can't say much for this one as I haven't been able to find a room for it. It looks rather interesting.

Humans vs Zombies =

Human players have the ability to use melee weapons , guns , med kits and special items such as bolt cutters and keys to progress their story. Humans also have the ability to instant kill zombies with their melee weapon if they sneak behind a zombie which is nicely shown with a kill animation. Humans also have the ability to turn into zombies if they take enough damage or meet the random chance of luck.....as time passes your screen will become grey and your sound will become very quiet until the final moment of your scream in which you turn into those you have been killing this whole time.

Zombie players are nothing special, they aren't L4D special zombies where they take damage or dry hump the survivors to death. When you think about they are very weak, one shot to the head and your dead. However player zombies do have some abilities, one is roar which allows you to call near by zombie npcs to your aid, they will follow you and also you can give them a waypoint to charge. Zombies can also jump, crawl , break down doors and grab players biting them and giving them a chance to join your rank by infection.



Overall
=====

The game is something different , at times it does feel like the mod No room in hell which is a good thing. The concept and direction of where the game is aiming is awesome however there are many issues such as zombies getting stuck to players abusing broken mechanics such as throwing keys or cards under desks or objects that will force players to a halt as they can't progress forward . The story is also non-existence until the comics came out but then again what zombie game really has the full picture as the concept of a zombie outbreak is always based on the idea of pure chaos and pieces of information which does work out.

Should you buy it
============
For coop = Yes it's rather fun and enjoyable
For singleplayer = Not really worth it as it becomes very dry after the second run.
For PVP = if you can get into the 20 player servers it can get pretty crazy and fun. But if your just going for pvp and not big on coop then might want to wait until a sale day.

Final Remark:

My fellow survivor decided to be a jerk by taking all the ammo for everytime of weapon even the ones he didn't have....so I decided to show him the reason why not to be greedy by dragging a mob of zombies into one room which killed me and then grabbed another mob and fellowed the survivor....the end was rather enjoyable as he finally understood that a bathroom wasn't the safest place to hide during a zombie outbreak.
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24 人中 16 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 151.9 時間
投稿日: 2014年9月1日
The hunted mode felt like thief mixed with l4d and zombie panic source... but better. More fair, realistic. Challenging edge of your seat pvp.
.
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26 人中 17 人 (65%) がこのレビューが参考になったと投票しました
記録時間: 60.1 時間
投稿日: 2014年9月6日
-Review for release version-

First off, I have no idea why this is getting so many negative reviews. This game is hands down one of my favorite video games *ever*, and not without reason. I'll split this review into three sections:

The Co-op Game Modes

Co-op is IMO, one of the weaker aspects of the game, but even then manages to be pretty good, if co-op is your thing. Extraction is my favorite of the two team modes, where you must find survivors hiding in their homes, defend them from zombies, and get them to the edge of the quarantine zone. The sheer number of zombies pressing in on whatever stronghold you happen to be in is enough to cause panic at the worst of times. Add the zombies ability to climb into the mix, and often you'll watch a friend as a hungry mouth stretches through a window to bite him.

The NPC survivors are admittedly not the brightest, but it's nothing game breaking.

PVP- The Hunt

I know that Contagion is primarily marketed as a co-op game. Do yourself a favor, and play the pvp. It's the best. Playing with friends makes it better than the best, weather you team up and destroy the opposition, or just save a bullet for them. The gamemode is last man standing, with players scavenging for weapons and ammo while hunting each other and avoiding the undead.

This mode is a beautiful mix of stealth and combat, chasing and hiding. Each weapon has it's own niche, and even the weaker ones are often so cool that you can't help but use them. You are forced to make choices on the fly as you hunt your prey, but do your best not to be trapped by the roving hordes. Any gunshot alerts the dead to your location, and players can easily deduce it too by watching the movement patterns of the horde.

Headshots are always an instant kill, with the exception of the sig, which is an instant kill 90% of the time. Choosing between spraying with your assault rifle or taking a careful shot with a crossbow to avoid making noise is the lifeblood of this game.

General gameplay

I struggled not to mention most of this stuff throughout the rest of this review, as it factors into everything else. Too make it short and to the point:

Melee- Simply amazing. Swings take chunks out of zombies and snap their bodies in the direction of your blow. Make sure to aim for the head. Against players, one hit is usually enough to down them, but it's difficult to get in close.

Gunplay- Each gun has a perfect feel and balance based on it's type. Admittedly, in the beginning I thought the hit detection was off, but then I realised the the recoil has more of an effect than I realised. Taking your time for that perfect shot is super-satisfying. Again, zombies lose chunks of flesh, skull, and brains as you shoot them. You can even blast their legs off.

Explosives- Deserves a seperate section, despite having only two tools, the grenade and the IED. Both are VERY powerful, in a good way. If you aren't careful, you'll end up killing yourself. Zombies caught in the blast will often lose their legs but survive, so watch for crawlers.

Gore- As mentioned multiple times before now, the gore is exactly what a zombie game should have. Skulls break, arms are chopped off, legs get blown into nothing. As of the latest update you can even decapitate zombies.

Rating- 8/10, only critisims are that the game needs more maps, and slightly better co-op. You will not regret buying this game.
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