Built exclusively for VR, Contagion VR: Outbreak will immerse you in the middle of a zombie apocalypse! Relive the stories of multiple survivors, team up with your friends in any of our multiplayer modes, or test your skills against other players!
Recent Reviews:
Very Positive (25) - 80% of the 25 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (273) - 76% of the 273 user reviews for this game are positive.
Release Date:
Jun 29, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The VR based market is still in its infancy, the technology is still evolving and our expectations are that our game will evolve along with it. Being a relatively small independent game development studio, Early Access will help us commit more resources to development which will help reduce the development cycle time, produce a higher quality product and let our developers focus on creating the game you want and deserve.

With that said, we definitely want to include the community by gathering player feedback on current and upcoming features, which will help decide the types of features, game modes, weaponry and mechanics they want to see the most.”

Approximately how long will this game be in Early Access?

“Our current expectations based on our roadmap of planned features and content reflects a 12 month period of Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version will be polished with professional voice acting, full audio and visual pass. It will also be fully localized to as many languages as we can support. Ten+ hours for the Single Player campaign. Many more Multiplayer gamemodes (PvP and Co-op) as well as Non-VR support.”

What is the current state of the Early Access version?

“We have one Tutorial, one single player campaign mission (1~hour long), Free Roaming mode as well as have Hunted Gameplay Mode (PvP) ready to play. There is also a Firing Range to practice your firearm firing skills.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We would like the community to get active on our Steam forums, Discord server, social media and contribute to discussions about any part of the game that they wish to voice their opinions on. Community feedback is important to us, and we want to ensure we are addressing the issues our players care about first and foremost. So whether it's through forum posts, comments, reviews, chat, etc, we will take everything into consideration to make sure we are growing together as a community and ensure we create something we can all be proud of.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (58)

October 15

Have you been keeping up with what's been going on lately?

Summary

Every week or so, we put together a "behind the scenes" development blog on our website: http://www.contagion-outbreak.com

You can keep track of the dev blog links on the forums as well:

https://steamcommunity.com/app/676840/discussions/6/1746720717333580748


Link to last week's Dev Blog

http://www.contagion-outbreak.com/2018/10/13/weekly-dev-blog-october-week-2/


Text Version of last week's Dev Blog

Jason
This week other than completing the level art for the new main menu map (I hope you like it!), I’ve been adding more varied lighting to Vertigo, and more importantly adding in those vertical pathing options like scaffolding sections and ladders.

Victor
This week’s been all about the options options options. Between refactoring logic, cleaning up the menu UI, adding new elements, I’ve added support for changing the floor height (increments and decrements by .5 cms), so it should take care of those edge cases where floor isn’t calibrated correctly for whatever reason. Also added Grip Angle adjustments (+/- 1 degree). For Vive/WMR they start at 0, Rift players will start at 60. Also added difficulty modes, which (for now anyway) will adjust zed HP levels and attack damage.
  • Newb – Will allow one-headshot kills for most cases, easier to dismember zombies, and lower attack damage
  • Normal – Basically how we envisioned the gameplay
  • Hard – For those that aren’t challenged enough, takes more headshot to down zeds, harder to dismember and higher atk damage
  • Contagion – For those crazy enough to try this, I’ll be making sure to have a special achievement for you all.
We want to do more with difficulty levels, but for now this was quick and easy to implement.
Other than that, bug killing like always.

Alex
I’ve been tying together the art, scripting, and gameplay for the new mission, Vacancy. Nothing super glamorous yet, just giving a second pass to the groundwork laid down by Lawrence and Paul. There should be some cool stuff to show on that front soon though. Other than that, I’ve been helping Brian here and there with some minor audio related blueprint work problems. This blog is going to be kind of short cause there just isn’t too much to talk about (or even screenshots to take!). Hopefully next week should bring some better goodies to the table.

Brian & Lawrence
This week we have been working further on the dynamic audio framework for items – we have refined and iterated upon the hinge-based interactables, and put into place a rather juicy setup for “sloshy” interactables. Also we got to the bottom of the “off” fadeout of the UH 60 flyby audio, fixed some issues with the saving of the audio controls, put in place saving of the graphics options (at last!), and finally fixed the “front flipping soldier” (see before and after below)

Paul
Few days ago I wrapped up all the core animations and ABP framework for main gameplay segments in Mission 2. Now it is being passed along the pipeline to Alex to hook it up with the actual gameplay.

With that being completed, I am redirecting my efforts into the polish animation pass which means creating background NPCs, cinematic sequences and all the juicy details that make the level immersive and alive.

Discord

Come join over 1600 Contagion owners/fans on our Discord, chat up with the devs in realtime and/or find people to play with!

https://discord.gg/monochrome
3 comments Read more

October 12

Want to have a sneak peek at Update 4? Alpha is open.



Summary

For those adventurous and maybe a bit impatient souls, we've opened up Alpha so you can try out a few cool things we're doing for Update 4.

Main Menu

Complete redesign of how players first enter the world of Contagion VR: Outbreak.

From initial concept to help with User Experience issues:


(my pro art skillz)

to the "end result":



(Let me know if the latest news feed actually does help keep you more informed and increase positive reviews:steammocking:)

  • Take a glance each time you load up to see if anyone's waiting in a MP game, join in with your watch.

  • Play the tutorial and campaign missions using an easy to understand (hopefully) selection system.

  • Finally, go out the door to enter "Free Roam" mode, where you can now go out to Dustbowl (find the right car and open the door, sorry, forgot to put a sign up:steamfacepalm:)

Menu Options

Pretty sure this has been a feature request for a good while... you can now adjust your GRIP ANGLE and they save out. Please let me know ASAP how you like it, if it's intuitive, needs work, etc.

Not only that, but you can also adjust the FLOOR HEIGHT.

Along with that, there's also a DIFFICULTY LEVEL options. Currently, it's pretty basic, but we'll be adding more to it. It affect zombies health and attack damage. In the future we're thinking it'll affect a lot of other things as well.

  • Grip Angle Adjustment
  • Floor Height Adjustment
  • Difficulty Levels

Free Roam & Crafting

You can see the direction we're heading with this. Hopefully it'll give you all a reason to play the game while waiting on new campaign missions.

  • Check out the shooting range for some interesting new gamemodes
  • Find resources out and about in the City and Dustbowl to use to craft
  • Go down to the basement and use the resources you've found to craft some new stuff

Discord

https://discord.gg/monochrome

As always jump onto Discord where there's over 1600 Surivors waiting to chat, we're on there as well! Just jump on and let us know what you think about the game, what you like, what you don't like and how we can improve!


8 comments Read more
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About This Game

Contagion VR: Outbreak is a first-person shooter built from the ground up exclusively for VR. Fully immerse yourself in a world initially familiar to you, and witness it's transformation into something much darker as it rapidly changes right before your eyes.

Assume the role of one of our many characters and experience their stories first hand that would shape them in the mold of who they would eventually become. The end of the world as we know it is filled with horrors the likes of which were never fathomed, but in all the darkness lies a beacon of light, tales of heroism and sacrifices made so others could carry on. Explore highly detailed environments, search for scarce resources and see if you've got what it takes to survive a zombie apocalypse!

We've painstakingly developed every element from the ground up for HTC Vive, Oculus and Windows MR, Contagion VR: Outbreak drops you in the middle of the zombie apocalypse. Fight alone in our single player story driven mode and experience each characters past!

  • VR driven game-play mechanics: Perform physical actions true to life that immerse players deep inside the world of Contagion.
  • Single player campaign
  • Various weapons to help you keep the tide in your favor against the horde!
  • Challenge other survivors: Have a competitive itch? Hop into one of our PVP multiplayer modes and see if you're good enough to be king of the VR wasteland!

Try out the game before you buy! Hit that green DOWNLOAD DEMO button up top and let us know what you think so far!

Mature Content Description

Lots of gore. Lots of zombies gettings their heads blown up, limbs falling off, grotesque and disturbing scenes throughout the game. In Player vs Player (PvP) mode, players shoot each other with life-like weaponry.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 970 or AMD Radeon™ RX 290X, equivalent or better.
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel™ Core™ i7-7700K or AMD Ryzen 7 1800X, equivalent or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 1070 or AMD Radeon™ RX VEGA 56, equivalent or better.
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

What Curators Say

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