Contagion VR: Outbreak will immerse you in the middle of a zombie apocalypse. Relive the stories of multiple survivors in the Single Player campaign, take your time in Free Roam, collect resources, craft or check out the Firing Range, if you're in a Multiplayer mood, we have those as well!
Recent Reviews:
Mixed (18) - 50% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (307) - 73% of the 307 user reviews for this game are positive.
Release Date:
Jun 29, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The VR based market is still in its infancy, the technology is still evolving and our expectations are that our game will evolve along with it. Being a relatively small independent game development studio, Early Access will help us commit more resources to development which will help reduce the development cycle time, produce a higher quality product and let our developers focus on creating the game you want and deserve.

With that said, we definitely want to include the community by gathering player feedback on current and upcoming features, which will help decide the types of features, game modes, weaponry and mechanics they want to see the most.”

Approximately how long will this game be in Early Access?

“Our current expectations based on our roadmap of planned features and content reflects a 12 month period of Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version will be polished with professional voice acting, full audio and visual pass. It will also be fully localized to as many languages as we can support. Ten+ hours for the Single Player campaign. Many more Multiplayer gamemodes (PvP and Co-op) as well as Non-VR support.”

What is the current state of the Early Access version?

“We have one Tutorial, one single player campaign mission (1~hour long), Free Roaming mode as well as have Hunted Gameplay Mode (PvP) ready to play. There is also a Firing Range to practice your firearm firing skills.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We would like the community to get active on our Steam forums, Discord server, social media and contribute to discussions about any part of the game that they wish to voice their opinions on. Community feedback is important to us, and we want to ensure we are addressing the issues our players care about first and foremost. So whether it's through forum posts, comments, reviews, chat, etc, we will take everything into consideration to make sure we are growing together as a community and ensure we create something we can all be proud of.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (66)

December 14

Weekly Devblog December Week 2!


Hello again! This week the entire team has been working extra hard as we head down the final stretch of getting mission 2 launched. We’ve completed scripting start to finish, and have been cranking away on polish and of course bug fixing. I’ve also been doing some final art passes as well as adding some special effects. Balancing has been ongoing but I’m happy to say I feel it’s nearly where it needs to be so it offers a serious challenge to players of all skill levels (I hope!). Dialogue has been locked down and we’re going to be sending it off to professional voice actors soon, if all goes well we intend on having mission 2 out before Christmas!


We’re pretty far along with Vacancy, so my task this week was to replace the temporary character models with the ones we plan on using for release. Definitely makes the game feel a little more complete! Lots of fiddling importing and tweaking of models/textures.

On top of that, we wanted to add a new feature to the game: the exploding barrel propane tank! Pretty simple, does what it says on the tin. You shoot it enough, it explodes. You can also throw they catch fire. Good luck and godspeed.


Dear Community,
This week I spent a large amount of time sitting at my desk staring into space, wondering if Lawrence would do my dev blog for me. He didn’t.

Brian Comer | President
Monochrome, Inc

Lawrence & Paul

This week we have been crunching getting vacancy (mission 2) to a release-ready state. So many bugs fixed, so much tightening up of all the events, adding new functionality to our tools to allow us to better get this level to be what it can with the release date drawing ever closer. We are also drawing on feedback from testers, and are getting aspects of the gameplay more dialled in.

We are particularly happy with the second phase of the new content, it’s turning into a really enjoyable rampage through the apocalypse.
5 comments Read more

December 7

Weekly Devblog December Week 1!


Greetings and salutations! Progress on Vacancy is moving right along, with some new and exciting additions coming into play which Alex will likely talk about in his update regarding a new pump action shotgun. The riot boss zombie is in, and packs a wallop if you aren’t careful to stay out of his way! Having completed an initial balance pass and gameplay review of his current state, we are well on our way to finish him off and get him released along with mission 2 very very soon!


Better late than never! The pump shotguns are confirmed in for the mission 2 update, working even better than they did in the demo. There's still some polish left to do, but overall they're feeling very fun to use. In the process of getting the pump action off the ground, I also fixed some long standing weirdness with the way the automatic shotgun was behaving; you no longer have to have the bolt fully retracted to add ammo, and the bolt itself is now properly springy, behaving much more closer to its real life counterpart. There are still some lingering bugs with the ammo system with-regard-to grabbing ammo from the belt (not due to the new weapon features, it’s just extra visible now that we're using it this way) but the shotguns are otherwise in pretty great shape.

Shotgun is back!

I also tracked down and fixed a bug related to a new keypad door locking mechanic (it was expecting the wrong password due to a race condition) that had been giving us some issue for the past few weeks.

Also, I recorded this while getting the shotgun footage. Can't confirm or deny that boxing zombies is in the game, but you can punch targets in my test map...

Melee W00T!


This week I have been working on the dialog audio for the new mission, optimising audio thread usage by taking advantage of some of the new features of WWISE, as well as working with Lawrence to get to the bottom of the audio crashes that were pushing back release of the new content.

Lawrence & Paul

This week we have been getting the vacancy l2 level ready for testers, hooking up dialogues and getting scripting locked down for the encounters in the mission. It's going to be action-packed for sure, hopefully it won’t be too punishing for the test team ;)
Also we got to the bottom of the audio crashes that were hampering development with the creation of a far easier to use and more robust dialog scripting tool.

4 comments Read more
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About This Game

Contagion VR: Outbreak is a first-person shooter built from the ground up exclusively for VR. Fully immerse yourself in a world initially familiar to you, and witness it's transformation into something much darker as it rapidly changes right before your eyes.

Assume the role of one of our many characters and experience their stories first hand that would shape them in the mold of who they would eventually become. The end of the world as we know it is filled with horrors the likes of which were never fathomed, but in all the darkness lies a beacon of light, tales of heroism and sacrifices made so others could carry on. Explore highly detailed environments, search for scarce resources and see if you've got what it takes to survive a zombie apocalypse!

We've painstakingly developed every element from the ground up for HTC Vive, Oculus and Windows MR, Contagion VR: Outbreak drops you in the middle of the zombie apocalypse. Fight alone in our single player story driven mode and experience each characters past!

  • VR driven game-play mechanics: Perform physical actions true to life that immerse players deep inside the world of Contagion.
  • Single player campaign
  • Free Roam mode, where you can collect resources and craft new items while taking out zombies at your leisure!
  • Head down to the basement of the apartment in Free Roam to craft and test out weapons in the Firing Range.
  • Various weapons to help you keep the tide in your favor against the horde!
  • Challenge other survivors: Have a competitive itch? Hop into one of our PVP multiplayer modes and see if you're good enough to be king of the VR wasteland!

Try out the game before you buy! Hit that green DOWNLOAD DEMO button up top and let us know what you think so far!

Available for Arcades on SpringboardVR

Mature Content Description

The developers describe the content like this:

Lots of gore. Lots of zombies gettings their heads blown up, limbs falling off, grotesque and disturbing scenes throughout the game. In Player vs Player (PvP) mode, players shoot each other with life-like weaponry.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 970 or AMD Radeon™ RX 290X, equivalent or better.
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel™ Core™ i7-7700K or AMD Ryzen 7 1800X, equivalent or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 1070 or AMD Radeon™ RX VEGA 56, equivalent or better.
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

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