Fulfill Your Quest For Global Domination Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.
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極度好評 (17,547 篇評論) - 17,547 篇使用者評價中有 91% 篇給予該遊戲好評。
發行日期: 2013 年 08 月 13 日

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購買 Europa Universalis IV

購買 Europa Universalis IV Extreme Edition

Includes additional DLC:
- Horsemen of the Crescent Unit Pack
- Star and Crescent DLC
- Conquest of Constantinople Music pack
- Women in History

包含此遊戲的合集

購買 Europa Universalis IV Collection

包含 17 個項目: Europa Universalis IV, Europa Universalis IV: American Dream, Europa Universalis IV: Colonial British and French Unit pack, Europa Universalis IV: Conquest of Paradise, Europa Universalis IV: Conquistadors Unit pack, Europa Universalis IV: Indian Ships Unit Pack, Europa Universalis IV: Indian Subcontinent Unit Pack, Europa Universalis IV: Muslim Advisor Portraits, Europa Universalis IV: Muslim Ships Unit Pack, Europa Universalis IV: National Monuments II, Europa Universalis IV: Native Americans II Unit Pack, Europa Universalis IV: Native Americans Unit Pack, Europa Universalis IV: Republican Music Pack, Europa Universalis IV: Res Publica, Europa Universalis IV: Songs of the New World, Europa Universalis IV: Trade Nations Unit Pack, Europa Universalis IV: Wealth of Nations

購買 Paradox Grand Strategy Collection

包含 4 個項目: Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

購買 Paradox Platinum Pack

包含 6 個項目: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

此遊戲的 DLC 可下載內容

 

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09 月 27 日

1.18 Balance Changes



Hello everyone and welcome to another Europa Universalis development diary. This time we’ll take a look at the most important balance changes for 1.18, with a quick explanation on why we did them..

Setup

  • Lucky nations are now down to 8, sorry Poland, Brandenburg & Sweden.
The balance of having 10 lucky nations made the likelihood of a strong Russia too uncommon for us, and especially having those 3 as likely lucky nations was too much for Muscowy.

  • Lots of National Ideas have been changed, but most importantly Knights lost their tolerance for heretics, but can instead do slave raids.
As usual, we keep changing the ideas as we add new functionality, and giving people new abilities. There was a rather large following for giving the Knights access to Slave Raiding, as they were rather fearsome pirates, so they gained that ability.


Navies
  • If you have a port, now you get at least 5 sailors per month.
This was also requested, as some nations with 1 port just could never get any sailors at all.

  • Ships now engage in a priority order from heavy, galley, light to transport, up to a maximum of the engagement width (for which heavies count as 3 rather than 1).
This creates a more interesting naval combat experience, as you’ll all notice on October 11th.


Espionage
  • Reworked foreign spy detection & counter espionage. Counter espionage have less impact on discovery, but both now impact the spy network buildup of the target in your nation.
Basically, being able to defend against spy activities is now possible, even if stopping them entirely might be impossible.

  • Reduced unrest and Republican Tradition impact from Sowing discontent spy action
And many tears have been shed over this ….

  • Spy network bonuses will now apply to the target's subjects.
No more micromanagement and extra hassle! Rejoice!


Subjects
  • Breaking vassalage with a vassal that has over 50% in liberty desire no longer gives a relation penalty.
In the “duh?” category right?

  • Increased Liberty Desire from tariffs, up to 50% LD at 100% tariffs
Tariffs are no longer no-brainers to increase..

  • Colonial nations only lose half the money the overlord is getting in tariffs.
But this makes it so you can’t cripple your colonial nations..

  • Large colonial nations now gives you +5 land force limit each
And now you also want LARGE colonial nations :) ie, buffing Portugal..

  • There is now a scaled penalty to Liberty Desire up to +25% at max Mercantilism.
Aka, the longer the game goes, the more likely subjects get rebellious.

  • Vassals fighting each others (i.e. in Japan) now always accept Enforce Peace requests of overlord, but all vassals except the defending peace target get +10 Liberty Desire.
More power to the Emperor! or.. The Shogun!

  • All subjects now get reduced AE from your actions, not just vassals & marches.
No longer will your union-partners hate you for conquering their cores!

  • Subjects now have land and naval access to other subjects of the same overlord.
No longer will your subjects units get stuck!


Religion
  • Patriarch Authority no longer reduces tax income.
It all belongs to Mother Russia!. Sorry, I meant all orthodox nations..

  • Sanction Commercial Monopoly now costs 50 PI, instead of 100.
And we boost Catholics!

  • Defender of Faith now gives you +10 opinion of all with that religion.
Clearly this was our most important tweak in 1.18.

  • Theocracies, especially the Papal State, have an increased alliance acceptance penalty towards different religions now.
  • When you change religion as a Monastic order, Devotion is now decreased to the resulting Religious unity
These above are in the “this will improve immersion while improving the balance”-category.



Forts
  • If you are enter battle while in an enemy province with a fort, you will be treated as the attacker in battle and incur that province's terrain penalties.
Building forts is now a strategic decision. Where can you stop your enemies the best?

  • Penalty for not occupying forts in an area will no longer apply if the enemy does not control any forts in the area.
This will make it possible to sign a peace that you as a player likes far easier.


Misc
  • There is now an increase in efficiency of embargoes for a nation scaled by its Mercantilism up to +50%.
This is also another change that makes Mercantilism more powerful, while at the same time improving immersion.

  • Trade Companies is now open to all technology groups.
With the new technology changes, this just makes sense. However, you can not have trade-companies on the same continent as your capital.

  • All countries should now have access to at least one skill 2 advisor at start.
Just for you to have a choice!

  • You can no longer move capital to a continent that has less than a third of your total provinces, unless your capital is the last province you own on its continent.
There were a few exploits where you could swap continents back and forth a few times, that this solves.


Technology

We already talked about the changes to technology in a previous development diary, but here is a quick recap!

  • In 1444, all non-tribal nations start without tech penalties.
  • Primitive Status is now tied to starting techgroups.
  • Institutions will appear in certain provinces at key dates and spread from province to province.
  • Once 10% of your development has this Institution present, you can embrace that Institution for a monetary cost scaled on how much that institution has spread throughout your nation
  • If you have not embraced an Institution, you will have a tech penalty. This penalty grows by 1% each year up to a maximum of 50% penalty per non-embraced institution.
  • American Natives reforming their religion gain all the institutions from their advanced neighbour
  • Many existing ideas have been altered to give faster Institution spread and cheaper embracement costs.
  • Increasing development in provinces will also boost institution presence in that province

Culture

Cultures were also mentioned in a previous development diary, but here is a quick recap.
  • Cultures are now promoted manually, and any culture of at least 20 development can be promoted for 100 DIP.
  • All nations can promote 2 cultures in addition to their primary culture, and additional cultures can be promoted from ideas and Diplomatic technology
  • Old modifiers to Accepted culture Threshold now affect number of promoted cultures
  • Promoted cultures can be Demoted. This will give +5 unrest in all provinces of that culture

Stay tuned, next week we’ll show off new achievements and national ideas..

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive

14 則回應 繼續閱讀

09 月 22 日

Older features getting a face-lift in 1.18


Hello everyone, and welcome to another development diary for Europa Universalis IV. This time we take a deep look at something different we’re doing for 1.18. This time we are adding and improving features to four different older expansions.


First our is a new feature for Mare Nostrum, called Create Trading City! Now the Merchant Republics that has a Trade League will be able to create a new one-province-minor out of one of their provinces. This new nation will become independent, but part of their Trade League, and they will never leave that Trade League on their own. A Trading City is created from the province view like Client States are. You can decide upon name, shield and color just like creating them.


An AI Trading City will not expand, and there can only be one Trading City in each Trade Node for a Trade League. The government form of a Trading City is a republic with +33% Caravan Power & +10% Trade Efficiency.



The second feature is for El Dorado, where we have improved the Nation Designer. In 1.18, if you own both Rights of Man and El Dorado, you will now be able to define which personalities your ruler and heir has from the start.



The third feature is for Common Sense where we replace a feature that was obsolete, the Pause Westernisation option. Instead, owners of Common Sense will be able to have a better control of their institution spread when they increase development in a province. Increasing a 30 development city by 1, gives +5 to Institution Progress of the oldest institution not present in the province. It scales to +10 at 60 development, and down to +0.5 in a 3 development rural backwater.



And our fourth feature mentioned today Random New World from Conquest of Paradise. In 1.18 we’re adding lots of new tiles, increasing the total by over 37%. There are some tiles that are big enough to be a double-continent, like this familiar and fun territory. This tile was created by community member [USER=720610]@Elzephor[/user] !



Of course, we’ve done quite a bit of bug-fixing, balancing and AI improvement to previous features. Next week, [SIZE=6]On TUESDAY[/size], we’ll talk about launcher and multiplayer improvements.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive

20 則回應 繼續閱讀

評價

“A hallmark of excellence.”
9,5/10 – Destructoid

“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer

“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot

關於此遊戲

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
顧客評價
顧客評價系統已於 2016 年 9 月更新!了解詳情
最新:
極度好評 (479 篇評論)
整體:
極度好評 (17,547 篇評論)
評價結果


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(what is this?)
38 篇評價符合上述篩選條件 ( 好評)
值得參考的評論  Overall
60 人之中有 57 人(95%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
11.3 記錄時數
張貼於:2015 年 10 月 4 日
我希望可以支援中文,因為沒中文很難看懂,
這篇評論值得參考嗎? 搞笑
31 人之中有 30 人(97%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
推薦
771.8 記錄時數
張貼於:2015 年 05 月 5 日
都玩到這個時數了XD

這款我想是現在歷史模擬遊戲第一把交椅
也算是這公司目前出品中在平衡可玩性與寫實深度中做得較好的

但跟一般大眾向遊戲比起來
還是較為Hard core取向的
在上手門檻、介面親和、細節優化上還有很多可調整的地方
但一旦通過門檻,就是瑕不掩瑜了
多人玩起來也很豐富

總的來說不像光榮的遊戲重角色帶入感
更切題的表現了地理大發現時期
以國家為主體的種種變化

如果你想來點真實歷史的醍醐味
而不是歷史偶像劇

來這款花個幾百個小時吧XD
這篇評論值得參考嗎? 搞笑
11 人之中有 10 人(91%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
345.1 記錄時數
張貼於:2014 年 10 月 14 日
根本停不下来!


這篇評論值得參考嗎? 搞笑
18 人之中有 13 人(72%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
不推薦
22.0 記錄時數
張貼於:06 月 29 日
First of all, this is a perfect game, I believe I can play this game more than 1000 hours。
But A perfect game ,DLC should not be used to fix the BUG,Players should not be to pay money because you pay for negligence,understand?
(Compared with V2, EU4 is a good game,it is true)

Give you a word,form Game of Thrones:shame

首先,這是一款很好的游戲,我甚至可以玩上1000多小時。爲什麽我改差評?
一個完美的游戲不應該用昂貴的DLC來修復,玩家不應該爲你們的過失買單,懂?
相比EU4,V2他才是最後一片净土。

最後,增一句話,來自權利的游戲:你應該敢到羞耻。
這篇評論值得參考嗎? 搞笑
3 人之中有 2 人(67%)認為這篇評論值得參考
推薦
184.0 記錄時數
張貼於:2015 年 12 月 31 日
great strategy game
這篇評論值得參考嗎? 搞笑
3 人之中有 2 人(67%)認為這篇評論值得參考
推薦
458.5 記錄時數
張貼於:05 月 30 日
Really a good game

unstoppable~
這篇評論值得參考嗎? 搞笑
3 人之中有 2 人(67%)認為這篇評論值得參考
推薦
726.7 記錄時數
張貼於:2015 年 06 月 12 日
Even Better after 1.12
這篇評論值得參考嗎? 搞笑
2 人之中有 1 人(50%)認為這篇評論值得參考
推薦
3,207.2 記錄時數
張貼於:2014 年 07 月 16 日
One of the best historical stimulated game of all time.
這篇評論值得參考嗎? 搞笑
2 人之中有 0 人(0%)認為這篇評論值得參考
推薦
62.0 記錄時數
張貼於:2015 年 06 月 22 日
is good
這篇評論值得參考嗎? 搞笑
2 人之中有 0 人(0%)認為這篇評論值得參考
推薦
131.5 記錄時數
張貼於:2014 年 07 月 17 日
想將明朝發揚光大嗎?選擇EU4就對了!想要體驗鄂圖曼的崛起?選擇EU4吧!想要讓俄羅斯稱霸地球?選擇EU4吧!想要重溫西班牙的霸權?選擇EU4吧!想要體驗成立普魯士及義大利的快感?選擇EU4吧!想要重振拜占庭的聲威?那你更不能錯過EU4!等你接觸EU4後,你會發現時間永遠不夠用!歡迎各位跳坑,快來帶領你的國家邁向勝利之路吧!
這篇評論值得參考嗎? 搞笑
最近張貼
everquest2001
96.7 hrs
張貼於:09 月 30 日
EU4對玩開三國志或是信長之野望系列的朋友來說
一開始會感到有一點吃力
看著一堆數字在跳又不清楚可以怎樣做
建議先跑一下教學模式
然後才開始玩

剛開始不建議找大國玩
可以找一些中型國家玩玩看
(小國不建議,開局太難,挫敗感會很大)

自己先試了日本的大內家玩
花了數十年統一了日本
但被朝鮮擋路,戰不過
就換了另一局看看

後來再選了東南亞大象國玩
這一局好玩多了..
前期要在擴張跟維持大明的關係間取平衡
(侵略性太高,大明便會宣你,前中期即使有3-4位盟友也很易吃敗)

中期開始在海外建殖民地增加收入
亦借機拉朝鮮入盟
鞏固了陣地後
大明也不敢隨便宣了
(那時候 越南/馬六甲/朝鮮為盟友)

中後期開始國家進行西化
前後花了近30年時間
中間經歷了多次叛亂
幸好有盟友幫忙平亂

完成西化後也差不多進入遊戲後期
軍事力量已增強不少
目前正在找機會與盟友反攻大明...

玩到這裡已經花了60多小時
是很吃時間
但很有滿足感
Helpful? 搞笑
Oscar2529
183.9 hrs
張貼於:08 月 15 日
如果有人玩這遊戲加我朋友一起玩
HK Rc:25298815
Helpful? 搞笑
Rectangular Barrier
138.4 hrs
張貼於:06 月 25 日
it worth spenting 1000 hours on it,even you do not interest in histroy.However,there have so much DLCs ,hence it bruns a hole in mu pocket.
Helpful? 搞笑
Slient Man
426.1 hrs
張貼於:05 月 8 日
BEST GAME but...... DLC!!!!!!!!! DLC!!!!!!!!!
策略遊戲中的終結者,玩完之後唔想玩其他game,不過DLC好多(8個大型DLC),你需要準備幾千蚊去體驗完整的遊戲
10/10(DLC) 5/10(no-DLC)
Helpful? 搞笑
teacandyy
0.2 hrs
張貼於:04 月 7 日
跪求中文化阿
Helpful? 搞笑
DreamRush152
245.7 hrs
張貼於:02 月 6 日
這遊戲真的超合我胃口。可惜只能打到1826...而且起始年代14XX我覺得不夠我玩...希望可以讓科技術更多元,國家發展更廣。精簡一些國家發展的操作,太多太深的經濟、內政發展,可能是讓小國也有樂趣,可是造成一些征服者的困擾。總之是一款很有樂趣的遊戲,雖然對亞洲的刻劃我覺得滿粗淺的,畢竟是EUROPA...
Helpful? 搞笑
poclee77
946.4 hrs
張貼於:2015 年 12 月 31 日
就像是合法的毒品
It's like drug, but it's legal.
Helpful? 搞笑