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Fulfill Your Quest For Global Domination Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.
Date de parution: 13 août 2013
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Acheter Europa Universalis IV

Acheter Europa Universalis IV Extreme Edition

Packages qui comprennent ce jeu

Acheter Europa Universalis IV - Conquest Collection

Inclut les 14 articles suivants : Europa Universalis IV, Europa Universalis IV: American Dream, Europa Universalis IV: Digital Extreme Edition Upgrade Pack, Europa Universalis IV: Pre-Order Pack, Europa Universalis IV: Call-to-Arms Pack, Europa Universalis IV: National Monuments II, Europa Universalis IV: Conquistadors Unit pack, Europa Universalis IV: Native Americans Unit Pack, Europa Universalis IV: Songs of the New World, Europa Universalis IV: Conquest of Paradise, Europa Universalis IV: Songs of Yuletide, Europa Universalis IV: Native Americans II Unit Pack, Europa Universalis IV: Colonial British and French Unit pack, Europa Universalis IV: Muslim Advisor Portraits

Mises à jour récentes Tout voir (12)

1.7 Update & Res Publica Released

16 juillet

# Paid Features
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤
- Unique mechanic for Dutch Republics, balanding the Orangists vs the Statists.
- Merchant Republics can now place trading posts in each tradenode, to boost their tradepower.
- New Diplomatic Action against Elective Monarchies, to support Heirs of own dynasty in that realm, giving power, prestige & legitimacy bonus if they win.
- New action for Elective Monarchy to support their own noble for the throne.
- Lots of new events for Dutch Republics, Merchant Republic Factions, Elective Monarchies & Dictatorships.
- Dictatorships are now special cases in a Republic when tradition goes too low, and can then last the rest of that rulers life.
- National Focus: Change priotity on power from 3 in each category to +5 in one, and +2 in the others.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤
¤ Free stuff
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤

###################
# Gamebalance
###################


# Governments
- Elections now use scaled republican tradition.
- Added Oligarchic Republic as a new, basic republican government form.
- The new category of dictatorship added, that is treated as a republic if Res Publica is not enabled.
- Merchant Republics no longer get +10 tradepower.
- Constitutional Monarchy lost the prestige decay bonus and instead got -5 years on nationalism.
- Enlightened despotism no longer gets -5% core cost, but instead -10% accepted culture threshold.
- Administrative Republics lost their tolerance bonuses, and instead got -10% Culture Conversion Cost & -5 years on nationalism.
- Republics no longer become Monarchies at 0 Republican Tradition. Instead, they have a chance to become a Dictatorship if they fall below 40 RT, with the chance depending on how low it is.
- Merchant Republics now have 3 different factions. Aristocrats, Traders & Guilds,
- Countries that becomes dictatorships will return to previous government form when the dictator dies.
- Removed the legitimacy penalty for changing governments.


# Military
- Removed manpower impact from productionsize, to be tied to increased by 5% from each military tech.
- Ships trying to break a blockade to flee a port will now return back to that port if defeated.
- Fleets attempting to break blockades will if they retreat retreat back to port.
- Can no longer detach blockade fleet of 0 subunits.

# Diplomacy
- Annul treaty now lasts 10 years.
- Truce length now scales to the amount of warscore taken in the peace, from 5 years at white peace to 15 years at 100% warscore.
- Call for peace is now applied to all attackers.
- Winning an independence war no longer gives Imperial Authority.
- Merchant Republics now have a slightly harder time diplovassalizing.
- Merchant Republics are now very difficult to diplovassalize.
- Can now diplovassalize without having a royal marriage.
- Having a royal marriage now gives a bonus to acceptance when diplovassalizing.
- Can no longer use Claim Throne on countries with a different dynasty.
- Enforce Peace option will now properly account for Current Wars and will be disabled if they cannot join the war. It will also tell the reason why.
- Opinion malus for different religion is now reduced by positive tolerance.
- Native vassals migrating will make overlord discover province.
- Selling provinces now results in the seller getting inflation at the same rate as from gold taken in peace.
- WE loss calculation from peace deals is no longer 100x what it should be.
- Fixed issue when offering renouncing cores in peaceoffer would cost diplo points for the renouncer.
- Having a regency council will no longer prevent independence wars.
- Declaring independence war no longer gives massive AE.
- Minimum relations for Support Independence is now -25.



# HRE
- HRE electors vassals is now considered under control of the overlord is in alliance.
- IA no longer gained when princes convert to the Emperor's religion.
- IA is once again lost when princes convert away from the Emperor's religion.

# Buildings
- Marketplace and Canal are now +2 trade power instead of +1.
- Customs House is now +10 trade power instead of +5, and also adds +2 trade value.

# Rebels
- Culture Conversion is now twice as long as default, but culture conversion cost modifiers can reduce it.
- Overextension over 100% now increases revoltsize by multiplying with OE.
- Peasant rebels will no longer change a country's government when they win.


# Religion
- Capped tolerance towards heretics and heathens at +3.
- Conversion Zeal no longer disappears on conquest of province.
- Hindu republicans can now set new deity when a new ruler has been elected.
- Rebalanced and added decisions across religions to make sure they have similar chances to get high missionary strength.



# Rivals
- Countries that are 50% or more apart in tech speed can no longer set each other as rivals.
- Countries that have chosen you as a rival are now always available to be set as a rival.
- Can no longer buy provinces from or sell provinces to rivals.
- Powerprojection added when vassalising rivals, or fully annexing them.
- Fixed a bug where potential rivals being calculated wrongly when handling countries with overseas provinces
- Powerprojection will also be added when annexing rivals.

# Colonisation
- Being bankrupt now decreases settler growth by 200.
- Can no longer colonize provinces that are adjacent to non-core provinces if they are outside colonial range.
- Colonists will now be cancelled when country is annexed. The colony will belong to the annexer.


# Score
- Implemented impact of wars on the underlying monthly score, so lost wars against higher ranked countries with high peacescore are bad for you, while winning wars are good.
- Now get a 25% penalty to monthly score for each rival not set.

# Trade
- Centers of Trade now provide 100% more tradepower and naval forcelimit.

# Technology
- Countries now get +20% production efficiency for being ahead of time in Production technology.
- Countries now get +20% trade efficiency for being ahead of time in Diplomatic technology.
- Removed power point penalties from all tech groups.
- Neighbour bonus is now +5% per level, and can now reach up to 75% off, to let late westernisers have a chance to catch up.

# Ideas & Policies
- Added 3 new ideagroups. Humanism, Influence & Maritime
- Tweaked numerous policies that were too strong or too weak.
- Moved and removed policies to make sure the MP groups and idea groups have equal amounts.
- Colonial settlement act now gives +1 colonist instead of +10 settler growth.
- Colonial expansions now gives +10 settler growth instead of +1 colonist.
- Reduced legitimacy & republican tradition from policies.
- Added lots of new policies connected to the new Ideagroups.
- Reworked some national ideas to use the new modifiers.
- Moved some ideas around.
- Grand Army is now 20% land forcelimits (down from 25%)
- National Conscripts is now 10% faster regiment recruitment speed instead of +25% global manpower.
- Consolidated infantry, cavalry and artillery cost ideas in Quantity into a single regiment cost idea.
- Added ideas to Quantity: Forced Labor System (-20% building power cost) and Expanded Supply Trains (-10% land attrition).
- Swapped names on Maritime and Naval to be more appropriate to their ideas.


FOR AI, Interface, Usermodding, Script and Bugfixes changes, see the Official Announcment on our forums:
http://forum.paradoxplaza.com/forum/showthread.php?789550-1.7-Update-amp-Res-Publica-Released

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Newest Patch 1.6.2 released

3 juillet

1.6.2 Hotfixed - RELEASED - checksum: e98d
Time to release this patch that has been in open beta for quite some time. The next patch will be the much bigger 1.7 patch released together with the Res Publica expansion where you will get much more fixes as well as new stuff to play a round with.

Warning: if you play this patch version on a Mac you are advised to play only in full screen mode, both the windowed modes on a Mac can mess with unit movement. EDIT: This issue should now be fixed.

Patchnotes:
---------------------
- Restored AE Decay to intended levels.
- Westernisation threshold is now 8 levels for all techgroups.
- CTD Crashes when observing macrobuildinterface buildings and CountryIdeasView, while no country is selected.
- Fixed a bug where the AI would continously move between two adjacent provinces while supporting a siege.
- Fixed a bug where the AI would prioritize blockading straits it had no strategic reason to blockade.
- Overlords of colonies and Protectorates can no longer transfer trade power.
- Fixed an issue where AI would start and abandon sieges due to faulty attach logic.
- AI: Will now help its vassals and war allies fight rebels, if there are no higher priority targets.
- Fixed a bug where you could not cancel transfer trade power relations unless you had Wealth of Nations.
- Fixed a bug where the AI would appear to accept joining a war but then dishonor when called from declare war screen.
- Fixed a bug where you would get AE for declaring war while at negative stability, even if you had a CB.
- Fixed a bug where the AI would disband mercenaries to replace them with regular troops when there was no financial need to do so.
- Fixed a bug where the AI would refuse to make peace despite being offered all of its demands.
- Culture triggers should no longer cause a CTD from incorrect culture
- Launcher no longer borderlss (and can therefor be moved)
- Now disabled ingame load for ironman
- 'Pacta Conventa' and 'The Royal Struggle' modifiers will now be properly removed when the Struggle for Royal Power ends.
- Removed unused code from DirectorySettings - Made debug memory info in CEU4Application::LoadDatabases available to modders
- Removed old DirectorySettings stuff from files
- Removed a lot of old DirectorySettings crap from main.cpp and eu4application.cpp * Debugging broken mods
- CalculateChecksum now uses same code as checksum builder
- Removed GetModFromCommandLine from main.cpp - Removed GetDebugFromCommandLine from main.cpp - Added g_bDebug which is now set like any other command line argument
- Culture triggers should no longer cause a CTD from incorrect culture
- Fixed tooltipcrash in subjectview
- Fixed bug with checksums calculated badly when mods where used

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Articles

“A hallmark of excellence.”
9,5/10 – Destructoid

“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer

“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot

Digital Extreme Edition

The Digital Extreme Edition includes the following:

  • STAR AND CRESCENT - 50 new Muslim themed event pictures, as well as several new events for the Muslim nations
  • HORSEMEN OF THE CRESCENT UNIT PACK - 12 unique cavalry modes for the Ottoman, Mamluk, and Persian nations. This enhances the visual experience of EUIV.
  • CONQUEST OF CONSTANTINOPLE MUSIC PACK - 3 tracks containing 10 new minutes of music masterly composed by Andreas Waldetoft

Steam Workshop

À propos du jeu

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring hotjoin, improved chat, new matchmaking servers and support for a standalone servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

Configuration requise (PC)

    Minimum:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

Configuration requise (MAC)

    Minimum:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

Configuration requise (Linux)

    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Évaluations intéressantes des utilisateurs
16 personne(s) sur 18 (89%) ont trouvé cette évaluation utile
33 produits enregistrés
4 évaluations
358.7 heures en tout
A côté de ce jeu, Civilization passe pour un mode Casu des wargames.
Très bon jeu de stratégie, tant militaire (type d'unité), que diplomatique (guerre, vassalisation, mariage royal...), en ayant bien entendu des notions habituelles de technologies, doctrines, économie, commerce, religion...

Même si la map de départ est identique à chaque nouvelle partie, l' IA vous surprendra à chaque partie, vos actions en jeu peuvent changer le cours de l'histoire d'une nation (la votre aussi), et au final, chaque partie est unique, pleine de rebondissements, de bonnes et mauvaises surprises.

Le meilleur investissement en la matière !
Posté le : 20 mars
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
40 produits enregistrés
1 évaluation
93.7 heures en tout
Ce jeu est juste fou, il vous donne la possibilité de réecrire l'histoire en vous laissant une liberté telle que jamais une seule partie n'est la même. Vous voulez vassaliser la France en jouant l'Angleterre ? Vous pouvez. Vous voulez conquérir toute l'Europe avec une peuplade animiste d'Afrique ? Vous pouvez. Vous voulez vous forger un puissant empire colonial tibétain ? Vous pouvez. Vous êtes Inca et vous voulez vous allier avec l'empire Maya et Aztèques pour repousser les conquistadors européens ? Vous pouvez.

Bref, ce jeu, c'est juste le wargame ultime, où il vous faudra allié la diplomatie, le commerce, la stratégie militaire, l'évolution de vos technologies et de vos doctrines pour conquérir le monde.

Autant vous dire qu'avec toutes les nations, et les possibilités de gameplay, vous en avez pour tout une vie, et je ne parle même pas des perles du workshop.

Un peu dur à prendre en main au début, mais tellement addictif...

Un must-have !
Posté le : 5 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
67 produits enregistrés
1 évaluation
7.8 heures en tout
Super jeu, c'est le genre de jeu ou tu peux passer une journée entière dessus sans voir le temps défilé, je recommende.
Posté le : 21 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
120 produits enregistrés
4 évaluations
119.0 heures en tout
★ Note : 17/20
♞ Le Gameplay en deux mots :Colonisation et découverte

❤ Public conseillé :
☐ Je ne conseillerai pas ce jeu même à mon pire ennemi
☐ Les enfants
☑ Les fans du genre ou de la franchise◀
☐ Les casual gamers
☐ Tout public
☐ Les hardcore gamers
☐ Les PGM sud-coréens




☼ Graphismes :

☐ À vomir par terre
☐ Très mauvais
☐ Mauvais
☐ Corrects
☐ Bons
☑ Très bons ◀
☐ Beaux à en chialer



€ Qualité/prix : 39,99€

☐ Il faudrait me payer pour y jouer
☑ Attendez une promo ◀
☐ Abordable
☐ Pas cher
☐ À ce prix là c'est cadeau



€ Configuration PC recommandée :

☐ L'ordi à ma grand mère
☐ Entrée de gamme
☐ Milieu de gamme
☑ Haut de gamme ◀
☐ Un PC de la NASA


☺ ⇧ Les plus :
☺ Durée de jeu au peu près 300 soit 20 March of the eagle !
☺ très bon système de surexpansion très bien pour eviter les immense nation invincible .
☺ Colonisation très bien faite .
☺ nombre d'uniter differente assez énorme .
☺ le systeme de diplomacie bien fais .

☹ ⇩ Les moins :
☹ Sa existe les event positive ?
☹ les DLC sont assez cher et y'en a vraiment pas mal en ressent vraiment le jeu en kit .
☹ la traduction plus nul tu meurs !
☹ les mods : je ne peux plus jouer a mon jeu avec des mods sa crash direct ( si vous avez une reponse comment regler le probleme dite moi )

⌛ Durée de vie : ± la durée de vie est quasi infini mais vous commencerez a être gaffez a partir d'environs 100h si vous jouez en multi rajoutez 10-20h avec des mods rajoutez 40-50



Mon avis : Très bon jeu assez durs a cause de la pluie d'event négatif qui tireront votre nation vers le bas . Très beau graphisme rien a redire là dessus . il y a énormement de nation disponible.


Inspiration :L4zy Yo1
Posté le : 5 août
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
49 produits enregistrés
1 évaluation
155.4 heures en tout
Autant d'heure à essayer de faire régner autant de pays... Jeu extrêmement complet, je suis un grand fan !
Posté le : 2 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
53 personne(s) sur 54 (98%) ont trouvé cette évaluation utile
1 produits enregistrés
2 évaluations
554.8 heures en tout
Excellent jeu ! Alors que Eu3 avait déjà grandement amélioré la profondeur du gameplay, EU4 fait encore mieux.

L'ensemble des paramètres (commerce, diplomatie, technologie, guerre) ont été revus, pour rendre le jeu encore plus proche de ce que fût cette époque.

Les points de puissances (administrative, diplomatique, militaire) remplacent le budget. L'argent n'a donc plus d'importance, au contraire du souverain et de ses conseillers.
On comprend donc mieux l'importance d'avoir un Colbert ou un Louvois comme conseillers, et le danger d'avoir un monarque faible, qui va ralentir la recherche technologique ou le développement de votre pays.

Concernant le commerce, on remplace les centres de commerce par des noeuds de commerce, liés entre eux. Il faut donc envoyer des marchands pour récolter de l'argent ou en transférer d'un noeud à un autre. La protection du commerce est encore accrue, contre les pirates mais aussi pour gagner des parts de marché sur les autres pays.

La diplomatie est rendue bien plus efficace. Le système de coalition permet de mettre la pression sur les pays expansifs, les relations doivent être gérées plus finement (impossible d'envoyer 25 cadeaux diplomatiques, nombre limité de relations diplomatiques). Le système de revendications rend le jeu plus dynamique, et permet une expansion plus facile à diriger.

Enfin, les technologies sont rassemblées :
- administrative : impôts et production
- diplomatique : commerce et marine
- militaire : armée de terre et défense
L'apparition de doctrines (qui remplacent les valeurs nationales), rend le choix beaucoup plus important, car les bonus sont très diversifiés. Il faut choisir entre Commerce (plus de marchands), Religion, Economie, Innovation, Expansion (colonisation), Qualité ...

Bref, le jeu est plus complexe, les choix de développement (technologie, doctrine, construction) sont plus importants, et avoir des leaders/conseillers/monarques compétents est encore plus crucial pour réussir.

Petit plus : le mode " Ironmode " qui permet de débloquer différents succès, donc certains très ardus (conquête du monde avec un état insulaire, Djihad ... ) donneront du fil à retordre aux meilleurs joueurs.
Petit moins : la présence de bugs (évènements, gestion des batailles), qui doivent être corrigés pour rendre le jeu encore meilleur.
Posté le : 6 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non