Fulfill Your Quest For Global Domination Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.
Análises de utilizadores:
Recentes:
Muito positivas (475 análises) - 84% das 475 análises de utilizadores nos últimos 30 dias são positivas.
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Muito positivas (17,529 análises) - 91% das 17,529 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 13 Ago, 2013

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Includes additional DLC:
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- Women in History

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Inclui 17 itens: Europa Universalis IV, Europa Universalis IV: American Dream, Europa Universalis IV: Colonial British and French Unit pack, Europa Universalis IV: Conquest of Paradise, Europa Universalis IV: Conquistadors Unit pack, Europa Universalis IV: Indian Ships Unit Pack, Europa Universalis IV: Indian Subcontinent Unit Pack, Europa Universalis IV: Muslim Advisor Portraits, Europa Universalis IV: Muslim Ships Unit Pack, Europa Universalis IV: National Monuments II, Europa Universalis IV: Native Americans II Unit Pack, Europa Universalis IV: Native Americans Unit Pack, Europa Universalis IV: Republican Music Pack, Europa Universalis IV: Res Publica, Europa Universalis IV: Songs of the New World, Europa Universalis IV: Trade Nations Unit Pack, Europa Universalis IV: Wealth of Nations

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Atualizações recentes Ver todas (97)

27 de Setembro

1.18 Balance Changes



Hello everyone and welcome to another Europa Universalis development diary. This time we’ll take a look at the most important balance changes for 1.18, with a quick explanation on why we did them..

Setup

  • Lucky nations are now down to 8, sorry Poland, Brandenburg & Sweden.
The balance of having 10 lucky nations made the likelihood of a strong Russia too uncommon for us, and especially having those 3 as likely lucky nations was too much for Muscowy.

  • Lots of National Ideas have been changed, but most importantly Knights lost their tolerance for heretics, but can instead do slave raids.
As usual, we keep changing the ideas as we add new functionality, and giving people new abilities. There was a rather large following for giving the Knights access to Slave Raiding, as they were rather fearsome pirates, so they gained that ability.


Navies
  • If you have a port, now you get at least 5 sailors per month.
This was also requested, as some nations with 1 port just could never get any sailors at all.

  • Ships now engage in a priority order from heavy, galley, light to transport, up to a maximum of the engagement width (for which heavies count as 3 rather than 1).
This creates a more interesting naval combat experience, as you’ll all notice on October 11th.


Espionage
  • Reworked foreign spy detection & counter espionage. Counter espionage have less impact on discovery, but both now impact the spy network buildup of the target in your nation.
Basically, being able to defend against spy activities is now possible, even if stopping them entirely might be impossible.

  • Reduced unrest and Republican Tradition impact from Sowing discontent spy action
And many tears have been shed over this ….

  • Spy network bonuses will now apply to the target's subjects.
No more micromanagement and extra hassle! Rejoice!


Subjects
  • Breaking vassalage with a vassal that has over 50% in liberty desire no longer gives a relation penalty.
In the “duh?” category right?

  • Increased Liberty Desire from tariffs, up to 50% LD at 100% tariffs
Tariffs are no longer no-brainers to increase..

  • Colonial nations only lose half the money the overlord is getting in tariffs.
But this makes it so you can’t cripple your colonial nations..

  • Large colonial nations now gives you +5 land force limit each
And now you also want LARGE colonial nations :) ie, buffing Portugal..

  • There is now a scaled penalty to Liberty Desire up to +25% at max Mercantilism.
Aka, the longer the game goes, the more likely subjects get rebellious.

  • Vassals fighting each others (i.e. in Japan) now always accept Enforce Peace requests of overlord, but all vassals except the defending peace target get +10 Liberty Desire.
More power to the Emperor! or.. The Shogun!

  • All subjects now get reduced AE from your actions, not just vassals & marches.
No longer will your union-partners hate you for conquering their cores!

  • Subjects now have land and naval access to other subjects of the same overlord.
No longer will your subjects units get stuck!


Religion
  • Patriarch Authority no longer reduces tax income.
It all belongs to Mother Russia!. Sorry, I meant all orthodox nations..

  • Sanction Commercial Monopoly now costs 50 PI, instead of 100.
And we boost Catholics!

  • Defender of Faith now gives you +10 opinion of all with that religion.
Clearly this was our most important tweak in 1.18.

  • Theocracies, especially the Papal State, have an increased alliance acceptance penalty towards different religions now.
  • When you change religion as a Monastic order, Devotion is now decreased to the resulting Religious unity
These above are in the “this will improve immersion while improving the balance”-category.



Forts
  • If you are enter battle while in an enemy province with a fort, you will be treated as the attacker in battle and incur that province's terrain penalties.
Building forts is now a strategic decision. Where can you stop your enemies the best?

  • Penalty for not occupying forts in an area will no longer apply if the enemy does not control any forts in the area.
This will make it possible to sign a peace that you as a player likes far easier.


Misc
  • There is now an increase in efficiency of embargoes for a nation scaled by its Mercantilism up to +50%.
This is also another change that makes Mercantilism more powerful, while at the same time improving immersion.

  • Trade Companies is now open to all technology groups.
With the new technology changes, this just makes sense. However, you can not have trade-companies on the same continent as your capital.

  • All countries should now have access to at least one skill 2 advisor at start.
Just for you to have a choice!

  • You can no longer move capital to a continent that has less than a third of your total provinces, unless your capital is the last province you own on its continent.
There were a few exploits where you could swap continents back and forth a few times, that this solves.


Technology

We already talked about the changes to technology in a previous development diary, but here is a quick recap!

  • In 1444, all non-tribal nations start without tech penalties.
  • Primitive Status is now tied to starting techgroups.
  • Institutions will appear in certain provinces at key dates and spread from province to province.
  • Once 10% of your development has this Institution present, you can embrace that Institution for a monetary cost scaled on how much that institution has spread throughout your nation
  • If you have not embraced an Institution, you will have a tech penalty. This penalty grows by 1% each year up to a maximum of 50% penalty per non-embraced institution.
  • American Natives reforming their religion gain all the institutions from their advanced neighbour
  • Many existing ideas have been altered to give faster Institution spread and cheaper embracement costs.
  • Increasing development in provinces will also boost institution presence in that province

Culture

Cultures were also mentioned in a previous development diary, but here is a quick recap.
  • Cultures are now promoted manually, and any culture of at least 20 development can be promoted for 100 DIP.
  • All nations can promote 2 cultures in addition to their primary culture, and additional cultures can be promoted from ideas and Diplomatic technology
  • Old modifiers to Accepted culture Threshold now affect number of promoted cultures
  • Promoted cultures can be Demoted. This will give +5 unrest in all provinces of that culture

Stay tuned, next week we’ll show off new achievements and national ideas..

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive

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22 de Setembro

Older features getting a face-lift in 1.18


Hello everyone, and welcome to another development diary for Europa Universalis IV. This time we take a deep look at something different we’re doing for 1.18. This time we are adding and improving features to four different older expansions.


First our is a new feature for Mare Nostrum, called Create Trading City! Now the Merchant Republics that has a Trade League will be able to create a new one-province-minor out of one of their provinces. This new nation will become independent, but part of their Trade League, and they will never leave that Trade League on their own. A Trading City is created from the province view like Client States are. You can decide upon name, shield and color just like creating them.


An AI Trading City will not expand, and there can only be one Trading City in each Trade Node for a Trade League. The government form of a Trading City is a republic with +33% Caravan Power & +10% Trade Efficiency.



The second feature is for El Dorado, where we have improved the Nation Designer. In 1.18, if you own both Rights of Man and El Dorado, you will now be able to define which personalities your ruler and heir has from the start.



The third feature is for Common Sense where we replace a feature that was obsolete, the Pause Westernisation option. Instead, owners of Common Sense will be able to have a better control of their institution spread when they increase development in a province. Increasing a 30 development city by 1, gives +5 to Institution Progress of the oldest institution not present in the province. It scales to +10 at 60 development, and down to +0.5 in a 3 development rural backwater.



And our fourth feature mentioned today Random New World from Conquest of Paradise. In 1.18 we’re adding lots of new tiles, increasing the total by over 37%. There are some tiles that are big enough to be a double-continent, like this familiar and fun territory. This tile was created by community member [USER=720610]@Elzephor[/user] !



Of course, we’ve done quite a bit of bug-fixing, balancing and AI improvement to previous features. Next week, [SIZE=6]On TUESDAY[/size], we’ll talk about launcher and multiplayer improvements.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive

19 comentários Ler mais

Análises

“A hallmark of excellence.”
9,5/10 – Destructoid

“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer

“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot

Acerca deste jogo

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Análises de clientes
Sistema de análises de clientes atualizado a setembro de 2016! Mais informações
Recentes:
Muito positivas (475 análises)
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(o que é isto?)
55 análises correspondem aos filtros acima ( Muito positivas)
Análises mais úteis  Nos últimos 30 dias
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
29.1 hrs em registo
Publicada: 12 de Setembro
Awsome Game !
Achaste esta análise útil? Sim Não Engraçada
Análises mais úteis  No geral
24 de 25 pessoas (96%) acharam esta análise útil
18 pessoas acharam esta análise engraçada
Recomendado
258.0 hrs em registo
Publicada: 24 de Março de 2015
I picked portugal, proceeded to africa, killed natives and made colonies.
Went to india and got a free province. FOR FREE.
everyone in india wanted to kill my ♥♥♥.
i sent everyone i had to india to kill the indians.
i forgot about the people at home.
when i looked i had a peace offer from castille
they took continental portugal.
i moved my capital to goa and named it: "they stole my home so im here"
they obligued me to get into the vassalization business
they anexxed me
overall the moralle tip i give you here is:

Never forget about Casillas

10/10 would enslave again
Achaste esta análise útil? Sim Não Engraçada
12 de 12 pessoas (100%) acharam esta análise útil
19 pessoas acharam esta análise engraçada
Recomendado
3,057.5 hrs em registo
Publicada: 23 de Junho de 2015
i only have a few hours at this game, but it's ok so far
Achaste esta análise útil? Sim Não Engraçada
7 de 7 pessoas (100%) acharam esta análise útil
Recomendado
1,077.3 hrs em registo
Publicada: 7 de Março de 2014
One of the best grand strategy games i haver played! Paradox Interactive done a great job.
if you like games like Civilization V and whant a more challenging game then you need to try this.
Also is very fun in Multiplayer
Achaste esta análise útil? Sim Não Engraçada
5 de 5 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
2,322.4 hrs em registo
Publicada: 26 de Março
This game is ♥♥♥♥ dont buy it
Achaste esta análise útil? Sim Não Engraçada
4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
732.2 hrs em registo
Publicada: 10 de Janeiro de 2015
best game ever!
Achaste esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
158.7 hrs em registo
Publicada: 11 de Junho de 2015
This game is alredy great, but then, you have the workshop; and the game becomes even better.... 10/10
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
548.1 hrs em registo
Publicada: 28 de Outubro de 2014
What do i must say? spent a hell out of time with this game,damn it"!!! Paradox you did a great job with it, always losing my ruler on war because you know,right lose 2 stability is easy to recover.....well that's what i tough my king died on battle and my nation was chaotic due to religious turmoil,but you know that's why the military exists right?
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
812.7 hrs em registo
Publicada: 25 de Agosto de 2015
1.16 SUCKS
-Condottieri destroys multiplayer
-corruptinon is BS
-states and territories funny, why?
-naval raiding broken AF
Achaste esta análise útil? Sim Não Engraçada
2 de 3 pessoas (67%) acharam esta análise útil
Publicadas recentemente
iStorm
258.4 hrs
Publicada: 21 de Setembro
Really good strategy game, fun in singleplayer and even better in multiplayer.
$p4rkHD
81.4 hrs
Publicada: 24 de Junho
Awesome game. It was not reallly hard to learn playing this game. I think people that doesn't knows how to play, should whatch videos or something. I learned to play this game really fast. So if you want to play this game and be GOOD at this game, you should at least what 1 or 2 videos and do the tutorial. 9.5/10 <3
Bunny <3
116.0 hrs
Publicada: 4 de Maio
HATERS GONNA HATE, ate atravesares o estreito, conquista-los e converte-los. Dica para Marrocos :))
ugrande
41.8 hrs
Publicada: 14 de Abril
Excelente jogo para quem gosta de estratégia histórica.
Yagami Light
1,022.6 hrs
Publicada: 13 de Abril
Played with a friend he had all of the dlcs i only have like 4, played as the timurids make all the way until the baltic sea ocupied all of teutonic order(thoose provinces were part of poland at the time), converted a good part of my land to prussian, changed capital to danzing , converted to protestant(rlly hard doe) had some rebels, nothing new. changed primary culture to prussia , created prussia.

Would create prussia as the timurids again

10/10
upaly is bad
266.6 hrs
Publicada: 7 de Abril
It´s cool
Melgacius
165.9 hrs
Publicada: 7 de Março
Europa Universalis IV é para mim o melhor jogo de grande estratégia no mercado.

É um jogo enorme e historicamente correcto, mas o facto de ser tão grande e ter tanto micromanagement faz com que seja difícil de aprender e dominar os conceitos todos. Mesmo depois de dominarmos o jogo é fácil esquecermos algumas das coisas que temos de gerir.

De qualquer forma, termos a oportunidade de pegar num pequeno país e o tornar num império é fabulosa. Podemos optar por várias vias para atingirmos os nossos objectivos. Diplomática, militar, económica são algumas formas de nos tornarmos importantes e concluirmos o jogo por cima.

A inteligência artificial tem os seus quês, mas de forma geral sabe identificar e aproveitar as nossas falhas, sendo muito fácil perdermos tudo com uma simples má decisão.

O jogo tem eventos positivos e negativos, se bem que os positivos dão ligeira ajuda, os negativos podem arruinar o teu jogo e a maioria destes eventos são algo aleatórios.

A Paradox tem uma política agressiva de DLC que pode fazer com que gastes imenso dinheiro para além do jogo base. Há que dizer que só tenho o jogo base, e desde que não queira jogar com nativos americanos não vejo grande falta nos DLC. Há tb imensos updates gratuitos, o problema é que esses updates vão mudando a mecânica do jogo de tal forma que os saves que estamos a jogar se tornam incompatíveis com o novo jogo. E relembro que cada save representa imensas horas de jogo.

Neste momento marcado a 39,99€, vale cada cêncimo, mas numa promoção abaixo de 10€ é dado.

Desta vez não deixo grande gameplay, mas deixo a opinião por vídeo:

https://youtu.be/4ROKK1YdrFc

Rodinha de Abraços!