Fulfill Your Quest For Global Domination Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire.
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特别好评 (17,526 篇评测) - 17,526 篇用户的游戏评测中有 91% 为好评。
发行日期: 2013年8月13日

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Includes additional DLC:
- Horsemen of the Crescent Unit Pack
- Star and Crescent DLC
- Conquest of Constantinople Music pack
- Women in History

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购买 Europa Universalis IV Collection

包含 17 件物品: Europa Universalis IV, Europa Universalis IV: American Dream, Europa Universalis IV: Colonial British and French Unit pack, Europa Universalis IV: Conquest of Paradise, Europa Universalis IV: Conquistadors Unit pack, Europa Universalis IV: Indian Ships Unit Pack, Europa Universalis IV: Indian Subcontinent Unit Pack, Europa Universalis IV: Muslim Advisor Portraits, Europa Universalis IV: Muslim Ships Unit Pack, Europa Universalis IV: National Monuments II, Europa Universalis IV: Native Americans II Unit Pack, Europa Universalis IV: Native Americans Unit Pack, Europa Universalis IV: Republican Music Pack, Europa Universalis IV: Res Publica, Europa Universalis IV: Songs of the New World, Europa Universalis IV: Trade Nations Unit Pack, Europa Universalis IV: Wealth of Nations

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包含 4 件物品: Crusader Kings II, Europa Universalis IV, Hearts of Iron III, Victoria II

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包含 6 件物品: Cities in Motion 2, Crusader Kings II, Europa Universalis IV, Knights of Pen and Paper +1 Edition, Magicka, Warlock 2: The Exiled

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9月27日

1.18 Balance Changes



Hello everyone and welcome to another Europa Universalis development diary. This time we’ll take a look at the most important balance changes for 1.18, with a quick explanation on why we did them..

Setup

  • Lucky nations are now down to 8, sorry Poland, Brandenburg & Sweden.
The balance of having 10 lucky nations made the likelihood of a strong Russia too uncommon for us, and especially having those 3 as likely lucky nations was too much for Muscowy.

  • Lots of National Ideas have been changed, but most importantly Knights lost their tolerance for heretics, but can instead do slave raids.
As usual, we keep changing the ideas as we add new functionality, and giving people new abilities. There was a rather large following for giving the Knights access to Slave Raiding, as they were rather fearsome pirates, so they gained that ability.


Navies
  • If you have a port, now you get at least 5 sailors per month.
This was also requested, as some nations with 1 port just could never get any sailors at all.

  • Ships now engage in a priority order from heavy, galley, light to transport, up to a maximum of the engagement width (for which heavies count as 3 rather than 1).
This creates a more interesting naval combat experience, as you’ll all notice on October 11th.


Espionage
  • Reworked foreign spy detection & counter espionage. Counter espionage have less impact on discovery, but both now impact the spy network buildup of the target in your nation.
Basically, being able to defend against spy activities is now possible, even if stopping them entirely might be impossible.

  • Reduced unrest and Republican Tradition impact from Sowing discontent spy action
And many tears have been shed over this ….

  • Spy network bonuses will now apply to the target's subjects.
No more micromanagement and extra hassle! Rejoice!


Subjects
  • Breaking vassalage with a vassal that has over 50% in liberty desire no longer gives a relation penalty.
In the “duh?” category right?

  • Increased Liberty Desire from tariffs, up to 50% LD at 100% tariffs
Tariffs are no longer no-brainers to increase..

  • Colonial nations only lose half the money the overlord is getting in tariffs.
But this makes it so you can’t cripple your colonial nations..

  • Large colonial nations now gives you +5 land force limit each
And now you also want LARGE colonial nations :) ie, buffing Portugal..

  • There is now a scaled penalty to Liberty Desire up to +25% at max Mercantilism.
Aka, the longer the game goes, the more likely subjects get rebellious.

  • Vassals fighting each others (i.e. in Japan) now always accept Enforce Peace requests of overlord, but all vassals except the defending peace target get +10 Liberty Desire.
More power to the Emperor! or.. The Shogun!

  • All subjects now get reduced AE from your actions, not just vassals & marches.
No longer will your union-partners hate you for conquering their cores!

  • Subjects now have land and naval access to other subjects of the same overlord.
No longer will your subjects units get stuck!


Religion
  • Patriarch Authority no longer reduces tax income.
It all belongs to Mother Russia!. Sorry, I meant all orthodox nations..

  • Sanction Commercial Monopoly now costs 50 PI, instead of 100.
And we boost Catholics!

  • Defender of Faith now gives you +10 opinion of all with that religion.
Clearly this was our most important tweak in 1.18.

  • Theocracies, especially the Papal State, have an increased alliance acceptance penalty towards different religions now.
  • When you change religion as a Monastic order, Devotion is now decreased to the resulting Religious unity
These above are in the “this will improve immersion while improving the balance”-category.



Forts
  • If you are enter battle while in an enemy province with a fort, you will be treated as the attacker in battle and incur that province's terrain penalties.
Building forts is now a strategic decision. Where can you stop your enemies the best?

  • Penalty for not occupying forts in an area will no longer apply if the enemy does not control any forts in the area.
This will make it possible to sign a peace that you as a player likes far easier.


Misc
  • There is now an increase in efficiency of embargoes for a nation scaled by its Mercantilism up to +50%.
This is also another change that makes Mercantilism more powerful, while at the same time improving immersion.

  • Trade Companies is now open to all technology groups.
With the new technology changes, this just makes sense. However, you can not have trade-companies on the same continent as your capital.

  • All countries should now have access to at least one skill 2 advisor at start.
Just for you to have a choice!

  • You can no longer move capital to a continent that has less than a third of your total provinces, unless your capital is the last province you own on its continent.
There were a few exploits where you could swap continents back and forth a few times, that this solves.


Technology

We already talked about the changes to technology in a previous development diary, but here is a quick recap!

  • In 1444, all non-tribal nations start without tech penalties.
  • Primitive Status is now tied to starting techgroups.
  • Institutions will appear in certain provinces at key dates and spread from province to province.
  • Once 10% of your development has this Institution present, you can embrace that Institution for a monetary cost scaled on how much that institution has spread throughout your nation
  • If you have not embraced an Institution, you will have a tech penalty. This penalty grows by 1% each year up to a maximum of 50% penalty per non-embraced institution.
  • American Natives reforming their religion gain all the institutions from their advanced neighbour
  • Many existing ideas have been altered to give faster Institution spread and cheaper embracement costs.
  • Increasing development in provinces will also boost institution presence in that province

Culture

Cultures were also mentioned in a previous development diary, but here is a quick recap.
  • Cultures are now promoted manually, and any culture of at least 20 development can be promoted for 100 DIP.
  • All nations can promote 2 cultures in addition to their primary culture, and additional cultures can be promoted from ideas and Diplomatic technology
  • Old modifiers to Accepted culture Threshold now affect number of promoted cultures
  • Promoted cultures can be Demoted. This will give +5 unrest in all provinces of that culture

Stay tuned, next week we’ll show off new achievements and national ideas..

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive

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9月22日

Older features getting a face-lift in 1.18


Hello everyone, and welcome to another development diary for Europa Universalis IV. This time we take a deep look at something different we’re doing for 1.18. This time we are adding and improving features to four different older expansions.


First our is a new feature for Mare Nostrum, called Create Trading City! Now the Merchant Republics that has a Trade League will be able to create a new one-province-minor out of one of their provinces. This new nation will become independent, but part of their Trade League, and they will never leave that Trade League on their own. A Trading City is created from the province view like Client States are. You can decide upon name, shield and color just like creating them.


An AI Trading City will not expand, and there can only be one Trading City in each Trade Node for a Trade League. The government form of a Trading City is a republic with +33% Caravan Power & +10% Trade Efficiency.



The second feature is for El Dorado, where we have improved the Nation Designer. In 1.18, if you own both Rights of Man and El Dorado, you will now be able to define which personalities your ruler and heir has from the start.



The third feature is for Common Sense where we replace a feature that was obsolete, the Pause Westernisation option. Instead, owners of Common Sense will be able to have a better control of their institution spread when they increase development in a province. Increasing a 30 development city by 1, gives +5 to Institution Progress of the oldest institution not present in the province. It scales to +10 at 60 development, and down to +0.5 in a 3 development rural backwater.



And our fourth feature mentioned today Random New World from Conquest of Paradise. In 1.18 we’re adding lots of new tiles, increasing the total by over 37%. There are some tiles that are big enough to be a double-continent, like this familiar and fun territory. This tile was created by community member [USER=720610]@Elzephor[/user] !



Of course, we’ve done quite a bit of bug-fixing, balancing and AI improvement to previous features. Next week, [SIZE=6]On TUESDAY[/size], we’ll talk about launcher and multiplayer improvements.

Read the original post


Useful links
Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive

19 条留言 了解更多

评测

“A hallmark of excellence.”
9,5/10 – Destructoid

“Europa Universalis IV is a masterwork of a strategy game.”
91/100 & Editors Choice – PC Gamer

“Complex and rewarding strategizing makes the fourth game in the Europa Universalis dynasty shine.”
9/10 & Editors Choice – Gamespot

关于这款游戏

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Mac OS X 10.6.8 or better
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Minimum:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:Ubuntu 14.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
消费者评测
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特别好评 (472 篇评测)
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10.7 小时(记录在案的)
发布于:9月1日
chinese
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chinese
chinese
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chinese
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80.6 小时(记录在案的)
发布于:9月8日
当正义之9点掷出之时,听到玩家的哭嚎是必然的! ——亚历山大
玩家在未败之前,已身历多次1点的恐怖了。——恺撒
地盘只是玩家的装饰品,AI不需要什么,9点就够了——腓特烈大帝
如果你因为我个子矮而取笑我的话,那么我就投出9点,来取消这个差距。——拿破仑
点数9比1,民兵打飞机;点数1比9,坦克倒着走。——某个被法妖以一半兵力击败于维也纳的奥斯曼苏丹

总结:阿非利加欢迎你。
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发布于:9月1日
强烈要求添加中文!
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如果有中文就更好了
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95.5 小时(记录在案的)
发布于:9月2日
这游戏真的不是毒的一点半点,堪比文明,这是我最喜欢的游戏类型,但是为什么没有汉化?中国买家应该也不少吧?另外以前我觉得SIM系列就是DLC之王了,看到了你我才知道我是多麽无知。。。。
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不推荐
314.7 小时(记录在案的)
发布于:9月4日
DLC风云,骗钱骗出新高度。主要是还有毒
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0.3 小时(记录在案的)
发布于:9月5日
以为有汉化,乘着打折入了坑

不成想啊

汉化版本最新只到1.15.1~~

进去一看完全懵逼~
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31.7 小时(记录在案的)
发布于:9月20日
迷之魔性的填色游戏,所以我不得不资辞一下啦
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最近发布
Captain Kay
210.2 hrs
发布于:9月28日
好吧,EU4是我steam上面游戏时间最长的游戏(毒性太大)游戏极其符合我这种键盘政治家的口味233,在地图上开疆拓土,看着自己国家名字的字号一天天变大是一件非常有成就感的事情。正版210小时加上之前盗版的时间大概得有300小时了吧,但是我依然觉得这个游戏有很多我没有摸透的地方……在这里就瞎写写。

优点:
1. 我认为欧陆4在模拟现实和游戏性上找到了一个很合我口味的平衡点。点数系统以及各种随机数可能是有点逗,但我觉得很多东西深究下去意义也并不很大。我个人已经能够接受现在这种平衡的局面了。听闻EU4已经是四萌里商业上比较成功的作品了,我觉得这一点很重要。
2. 很赞的外交系统。经过这么多版本的更新和修补,EU4的外交系统是我玩过的所有游戏里最好的,或许有更好的,也欢迎指出。近代国家间的种种关系,在游戏中基本都有了体现和相当程度的模拟。虽然很多机制的存在限制了玩家的扩张,但是其实挺贴近现实的不是吗?……
3. 保持更新。这个很重要,开发者依然在想办法给这个游戏添砖加瓦。很多你觉得是缺点的地方将来可能会得到改进。每个版本的更新或者大DLC都会让这个游戏几乎变了个样。3年前的单机,能这个样子已经很好了。

缺点:
1. 第一个能想出来的就是优化确实捉鸡了点,不过这是老问题了,没办法,毕竟小作坊。
2. P社通病,想拿一套逻辑去套所有国家,显然是违背客观现实的。但是,没办法,先这样吧……

给想入坑或者刚入坑的留两句:
1. 好好学英文,汉化目前和未来都是版本感人,而EU4版本不同就是两个游戏,多玩几个小时就都认识了(你要全看懂事件的说明文字我也没办法……)
2. 主要的DLC一定尽量买。主要DLC的特征:名字短,价格高,捡贵的买就是了233
3. 不要总是玩大明。这游戏名字叫欧陆风云,不要错过精华。

最后,P社赶紧出摇滚音乐包啊!!!!
是否有价值? 欢乐
wfgfls
184.2 hrs
发布于:9月28日
优良的音乐,调理的行动逻辑,简单的操作,较低的语言功底,无穷无尽的dlc,以及需要一颗强大的CPU0。作为P社游戏正版盗版累计1000+小时的老菜鸟玩家,十分喜欢这款在同时代中无人出其右的魔幻历史游戏。尽管他非常不合理(点数风云?),而且他需要一颗强大的单核CPU。另外教程再次沦为P社典范,简单的说就是教给你爬教给你跑,学会了以后让你直接开飞碟打外星人。马上欧陆四,群星,天际线都要出新dlc,心疼宝宝的钱包థ౪థ。

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和会街方丈
2.4 hrs
发布于:9月27日
什么都好,但没中文太累了。身边有不少朋友因为没中文就不买历史类或者剧情类的游戏了,我宁愿花贵一倍的价钱买有中文的。这逼着我买完正版下盗版玩啊,不然真的太累。
是否有价值? 欢乐
优微灬达不溜
0.1 hrs
发布于:9月26日
nice!
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Darjeeling
0.2 hrs
发布于:9月26日
没有中文版很多都看不懂
是否有价值? 欢乐
normal one [CN]
177.8 hrs
发布于:9月25日
欧陆风云4是我入坑p社游戏的第一作,应该称之为宗教外交战争科技经济各种方面均有涉及的一款。虽然我没有什么铁人模式酋长的经历,不算什么大触,但是姑且现在自己的角度看,欧陆应该非常适合入坑p社的历史策略类游戏。

说起历史策略类游戏,我只服p社。你说文明?抱歉我不知道这个游戏跟历史有啥关系(手动滑稽)。你说三国志?抱歉这游戏AI都不过关好吧,更何况那魔改的剧情根本不是我从小了解的历史。而p社似乎弄了个历史逻辑的系统?在游戏的过程中,随机事件总会把历史往正常世界线修正(然而这并不能阻止邪恶玩家及其小弟的世界征服),条理清晰,手感奇佳。

再回到游戏本身,从未想过自己能够对着一张世界地图玩这么久。虽然有个问题一直困扰我(游戏中玩家的角对应什么呢?),但是连年的战争,不断的扩张,外交的斡旋,经济的规划,信仰的传播,殖民地的繁荣,几种系统带来的游戏性魔力非凡(有毒),根本无暇他顾。

暂且写到这里吧,不过考虑好:一入此坑深似海,从此氪金如流水。(Once purchased, got attracted. )

强力推荐!(Buy it)
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妖怪戦艦荷取
137.4 hrs
发布于:9月24日
毁我青春系列
是否有价值? 欢乐
Mein Führer
1.3 hrs
发布于:9月20日
什么?大明亡了?
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forevita
10.9 hrs
发布于:9月19日
游戏很不错,可惜没有中文.希望能加入中文!
是否有价值? 欢乐