Ride your music. Use your own music to create your own experience on a roller-coaster-like track. The shape, the speed, and the mood of each ride is determined by the song you choose.
Brugeranmeldelser: Meget positive (1,170 anmeldelser)
Udgivelsesdato: 2. okt 2013

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Hvad udviklerne har at sige:

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”
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18. marts

Coming next: all-new UI

The next update will be another big one and the best change is the redesigned interface. Thanks for all the UI ideas on the forum!

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9. januar

Mac, Linux, SteamOS! Advanced puzzle modes!



Audiosurf 2 is now ready to play on Mac OSX, Linux, and SteamOS!

New platforms:

  • Mac OSX
  • Linux (64-bit)
  • SteamOS (64-bit)

Puzzle League improvements:
  • Added Butter Ninja bonus for hitting most (90%) of the yellow blocks
  • Added Seeing Red bonus for hitting most (90%) of the red blocks
  • Added final scoring bonus based on the largest match size collected
  • Added bonuses for multicolor matches
  • Increased Clean Finish bonus to 15%
  • Fixed color blocks sometimes landing under multiplier white blocks
  • Vegas mode: added shoulder lanes
  • Vegas mode: automatically Shuffle (repeatedly) while in a shoulder lane
  • Vegas mode: increased score potential (reduced previous nerf)
  • Eraser mode: paint collected after an Undo will now paint the new blocks even if they haven't reached the puzzle grid yet

Other fixes:
  • Fixed workshop authors not being able to update without subscribing.
  • Fixed live in-game scoreboards sometimes not showing up.

------------------------------------------------
Update-updates

Puzzle Fixes (thanks Elindor!):
  • Red blocks are now much more frequent
  • Fixed a couple remaining ways to get blocks under celebration whites
  • Vegas autoshuffling from shoulder now has a .5 second delay
  • Improved white block and multiplier visiblity on Stadium skin in low and medium quality

Other:
  • OSX: Added external drives to the song browser
  • Linux fix: some systems weren't showing root on the song browser
  • Linux now has support for FLAC audio files

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Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.



By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: OSX 10.10
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or compatible
    • Processor: 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Hard Drive: 400 MB available space
Hjælpsomme kundeanmeldelser
46 af 82 brugere (56%) fandt denne anmeldelse brugbar
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Play audiosurf vanilla instead until the developer Dylan actually fixes his broken game and doesn't disappear for months without any communication.
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13 af 22 brugere (59%) fandt denne anmeldelse brugbar
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It's been in early access for 2 years
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It's got a few kinks to work out--especially UI (which according to the news, will be fixed, very soon and I'm excited for that), but otherwise it's all the good fun of the first game with a bit more graphical finesse, steam workshop functions, and a bunch of silly modes not limited to the ol' favorite classic mono. If one has to pick between this and the original, for five dollars more I'd say, why not?
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It's Audiosurf. With mods.
*shutupandtakemymoney.gif*

In all seriousness though, while I'm probably not qualified to comment on the official modes (I play my own mod almost exclusively), the outstanding mod support alone is enough for me to give it my highest recommendation.

With enough dedication, you can bend the game to your will and craft a game mode that's catered specifically to your own playstyle. Simply visit the workshop page to see the kinds of mods and skins that people have been able to create with even in this pre-release stage.

The game has some rough edges at the moment. The UI needs polish (getting addressed in an upcoming update), there are some conflicting opinions on certain gameplay tweaks from v1, and I've encountered a few bugs and visual glitches here and there. Nothing so far has been nearly enough to curb my overwhelming enthusiasm for the game though.

I also just found out that as of now I've put in more time in v2 than v1, with 300+ hours and counting.

For $15, this game has provided me with limitless entertainment.
Why not find out if it could do the same for you? =D
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Doesn't even allow me to launch the game anymore.

(Unknown Error) Contact Steam Support

Link to steam support does not work.
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The original Audiosurf was my first game ever on steam and I played about 93 hours of it. This game improves upon the first one by adding Workshop support and a variety of different game modes with some twists on old ones. In it's current state it might not be worth buying if you own the original but I can't say I have too many complaints about it other than it's annoying UI which is being re-done in a future update.
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The tracks generated are much less skill-based and make the game more of casual ADHD simulator for people with low tolerance for thinking about where they move.

With this being said, however, it's still early access and already looks extremely promising with:

Modding Support
Workshop Intergration
And More Game Types

While Audiosurf 1 is still extremely superior in terms of track generation and lacking all of the bugs of this version, the future does look bright for this second game. You should just pick it up early, play it for a while, and then drop it until it's stable and has many more modders in the workshop.

Until the game is completely stable and seems to be more complete, just play Audiosurf 1 instead.

5/10 as of writing this review.
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As this title is still in development, I will update my review as the final release approaches. As it is, it's Audiosurf... with more modes and visual styles (with even more through Steam Workshop). It's still fun, but as it is, it lacks polish. The menus (compared to the original, mind you) are kind of bland. And as for the gameplay, it is clearly designed for people with Jedi reflexes; it goes really fast and it's really hard to get a clean finish compared to the original game. However, I can easily look past these minor quibbles with the abundance of modes already on offer, as well as a growing library of skins and modes via the Workshop. If you're a fan of Audiosurf, definitely keep an eye on this game. For everyone else, though... I say stick to the original. As AS2 is, it lacks polish at spots, but I will update my review when the full game is eventually released.
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I've been playing Audiosurf 1 for quite a while now and I absolutely love it. So I was super exicted when I heard there was a new Audiosurf in development. I instantly bought it and tried it out but it was just plain and simple disappointing.

The mono mode that was loved by everyone has been completely ruined. I tried it out a couple of times but I just couldn't get the hang of it. It feels like that the orbs, or whatever they are, aren't really placed in sync with the music or on the correct beat. The usual greys have been replaced by spikes that are quite annoying as you can't really feel the beat anymore so you're much more likely to hit them.

The other modes are fun for a few times. And it's exactly that, for a few times. They tend to get quite boring and don't really seem to give you the feeling you are actually "riding" the music like you were in Audiosurf 1.

Nevertheless is the workshop a great plus. People can add their own custom modes and skins so there might be a good mod similar to mono mode somewhere in the workshop.

Conclusion:
The game is still a work in progress so they might change alot in the (near) future. If they change the mono mode back to what it used to be I will definitely try it out again. Until then I can't really recommend this game. I'm not saying you won't enjoy this game at all. Some game modes aren't just meant for everyone to like. Who knows, maybe you'll find a mod that you find amazing.

TL;DR
If you like mono in Audiosurf 1. Then don't buy it.
If you never played Audiosurf 1. Buy that first when it's on sale and see if you even like the game.
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I'll be short.

I'm writing this review only because I thought about it, and I've been an ♥♥♥ with Dylan, on the forums. I've been truly, excessively negative about this game just because he didn't add a proper last.fm support for months (still kinda crippled as last.fm integration but what the heck! At least it's there).

As early access game, I believe it's worth your money. It's AS1 but with better graphics, mechanics and workshop.

Sure there are still things to fix (you can't change settings during a song, there's no way to change colours except downloading a different skin), but overall none could say this game isn't worth your 10 bucks.

As Audiosurf 1 was the game that made me use steam almost daily, so is Audiosurf 2. I bloody love this game.

Definitely recommended.

I might write another review as it gets out of Early Access.
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Perfect for when its too cold to trip outside.
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Hang on to your britches, this is a long review. Detailed too. Seriously.

Okay. So I first visited this game in June, gave it a scathing review, and then left. I decided, as it has been a few months to come back and see if anything significant had changed.

It hasn't.

So let's start from the top, with the interface. Even for a pre-build interface, this is pretty shoddy. The whole thing feels like it has been built by an amateur web designer (even with gigantically oversized web widgets stuffed in). The font is inconsistent and ugly, and the entire mode, skin, and song selection processes feel clunky.

The simple, clearly bordered buttons of the first game have been replaced, for the most part, by blocks of text. The amazingly useful hints featured in the first game have been replaced by aforementioned nasty widgets, and badly embedded youtube videos. To add insult to injury, these are displayed during loading screens, but involve scrolling down, which is something that the game will not let you do whilst you are loading a level.

Now for the modes- I'll step right out and say: Puzzle modes? Pretty much ripped out of the first games. Changes are minimal, and non-impactive. They could be better, but they're not inherently bad - but this isn't praise on the part of Audiosurf 2. They're not bad because Audiosurf, the original, was not bad. The downside of course is now you have to deal with this clunky, heavy interface in order to get there.

So let's talk mono. Mono was one of the favourite methods of play for players of the original game. Has it survived here? No. No it has not. The pace of mono has been entirely changed, slowed down it feels like. The layout of levels no longer seems to correspond to the music you are listening to: Sure, the bounces and twists in the road do, but the pickups do not - in fact, they feel as if they've been placed entirely at random, and in massive numbers.

Even worse, greys can block your entire path depending on the song, making a stealth finish impossible: BUT HAVE NO FEAR: Greys are so little an annoyance to you in this game that you can literally speed through rows of them, and not have to worry about even one sticking around to hinder you. They may as well not be there at all.

Wakeboarding. Wakeboarding wakeboarding. Wakeboard mode, for those who haven't seen it, is pretty much the original mono, but with some kind of surfing trick system built in. Sounds fun right? Alas, no. The poorly written instructions and controls for the trick system make tricks feel both impractical, and clunky. Your "surfer" flips around like a fish, with very little input from you. With only four tricks to choose from, jumping can get boring very, very quickly.

Do mods make this better? For the most part no. Almost all mods are simply aesthetic upgrades. These are very fun (REZ? Sonic? Name your craze, and someone has probably made a skin of it), but the novelty wears off very quickly when you get back to the poor game.

And as for the mods that aren't aesthetic upgrades? Yes, some of these are fun... But for the most part they're let down by (I can only assume) the modding tools, and the general limitations of the game.

If I'm brutally honest (and I am), it feels as though a group of pre-graduate games designers found the source code for Audiosurf, and tried to recreate it. It's as if they were playing around, hoping to get good results...And when things didn't go their way, they simply released it to the modding community, said "They'll fix it!" and went on with their lives.

Will this be fixed in the future? I sure hope so. With some serious polishing and revisions, this could be a brilliant game...but having seen no significant change between when I last played it and now, I feel as if this game is stagnating, and the developers just don't know what to do about it.

I highly recommend that you don't waste your money on this game. Buy the original Audiosurf, the gift that keeps on giving...for a fraction of the cost of Audiosurf 2, you'll get all you need.
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Better than the first. The graphical change takes some getting used to, but you can change the skins.
The general allignment/ track creating is a bit better. See you guys on the leaderboards

PROS:
Better tracking
In game "live" highscores
Soundcloud (your music + who you follow)
Different highscore boards
Shuffle every audio file you have into a playlist
I can tell people to check out my mixtape in the comments

CONS:
Game lags with steam notifications
Tracking isn't always 100% the same as the last time you played it

Suggetions:
Ability to "bookmark" certain file locations for ease of selecting music
Be able to set parameters for shuffle playlist
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Pros:
-Graphics have improved
-Feels a little more intense
-New modes make playing a little more fun
-Workshop mods have a variety of new skins and modes to choose from (though some of them are horrible and need to be fixed)


Cons:
-Horrendous menu design
-Slow loading times
-Extremely lacking in setting options (NO SONG VOLUME CONTROL??)
-Also unable to go back to your game when in settings menu and have to start song over again from the songs menu.. (lame..)

Since this is early access, I'll give it the benefit of the doubt and hope the game improves when it's fully released. But to be honest, you're better off with Audiosurf 1 for now until they have new updates.
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I've changed my update from bad to good.

I can finally say Audiosurf 2 is a worthy successor to the first entry. SoundCloud streaming is fixed, custom game modes are simple to install, and the gameplay is incredibly fun. I like to play on the classic skin so it feels similar to the first game.

The only issue I would bring up is the lack of game updates. Updates come along every so often with a lot of content but they do not come as timely as one would think. Do not let that stop you from enjoying the game.
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Alright, I'm going to make this brief - here is what you need to know.

Cons
-awful menu system - very difficult to navigate
-impossible to change the most basic of settings during a game
-everything apart from the actual gameplay is incredibly visually unappealing
-long loading times - even for basic menus
-beginning of games are confusing are visually unappealing until the camera is focused on the player

Pros
-The process of adapting music into a track is far better
-the graphics have taken on a more 3D style
-visual effects are just as exciting as previous game - can be changed with new skins
-can be great fun - the actual gameplay has significantly improved, especially for fast paced songs

Don't get me wrong here - I had great fun actually playing this game but the menus and other things in between really hinder having a fun experience. But if you manage to put on a great song, the gameplay (especially when you go through corkscrews) is hugely fun..
It should be kept in mind that this is an early access game, so I assume various faults, specifically the menus which I found took a lot of the pleasure away from this game, will be fixed in the future. If you're a fan of the first game, this will most likely appeal to you. If you haven't played the first and don't know what to expect, I think it is best to leave this game until it is out of early access.
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Who needs drugs when you have Audiosurf 2?
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Makes listening to music less of a passive experience and that's good enough for me.

Some of the modes/skins available in-game and in the workshop are a lot of fun too.
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Haven't played it a ton yet, loved the original can allready tell this one is going to be better!

Pros:
-Workshop integration.
-Soundcloud Integration.

Cons:
Some menu features are still a little buggy (not ever been a big deal).

Suggestions (I feel like that's sort of what early acess is for):

-Would Love to see spotify intigration, not sure if this is possible.
-In the absense of that I would suggest maybe grooveshark.


~Cheers
)Will update review as game progress, I have more feels, ect...(
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If you've played Audiosurf, then you'll love this game.

This game is faster, more intense, than the first game but also more competitive in a way...

there's quite a bit more modes to play with, for example, there's wakeboard, one of the new modes that you can play as.
basically, you're a person on a board, being pulled by two boats, and doing flips in the air. eh, that's the best way I could describe it....

And if you're bored with the modes, try somethings off the workshop there's a lot to choose from. Like new modes to play with, to new skins for the ship and backround.... It's up to you, just don't over flow the game with mods though...

I Recommend this game if you like music, and playing games!
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