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Ride your music. Use your own music to create your own experience on a roller-coaster-like track. The shape, the speed, and the mood of each ride is determined by the song you choose.
发行日期: 2013年10月2日
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注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”
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购买 Audiosurf 2

最近更新 查看所有(22)

Game of Dethrones Update

2014年5月27日



This is a big one. What’s new?

  • Dethrones added. See when another player has beaten one of your high scores and take it back quickly by loading the right song and mod with one click.
  • Friend challenges added. Challenge friends to play the songs and mods you enjoy most.
  • Mono mode now generates better rides with corkscrews, loops, and bonus powerups from the music.
  • New Stadium skin incorporates music-reactive blocks and backgrounds. It also has shiny, pulsing siderails using recent graphics technology (in high detail mode) and also a new hovership.
  • Updated Neon skin featuring music-reactive terrain and blocks.
  • Song of the Day added to the title screen. Just click any entry to see the scoreboard and play.
  • Popular songs are now shown on the title screen for whatever mod you currently have selected. Play any obscure mod you want and see what songs competitors are riding with that mod.
  • Pusher mode now generates better rides with corkscrews, loops, and paint powerups from the music.
  • In wakeboard grid mode, you can now jump by quickly crossing either wake without holding any buttons. Crossing a wake slowly won’t cause you to jump.
  • Added experimental modes audiosprint, audiosphere, and audioshmup. Feedback appreciated about which one should be improved next.
  • Improved UI screens with better layout and faster responsiveness
  • Mods and Skins now sorted by play recency - making it easy to select the ones you use most.
  • Friends-only scoreboard tab added
  • Many more fixes and improvements

50 条评论 了解更多

Updated! Now on Radio: _ensnare_ !

2014年2月11日

_ensnare_ is now up on the featured scoreboards! Two of the tracks are from Frozen Endzone, the awesome-looking next game from the developers of Frozen Synapse.

Changes:
--Fixed gamepad allowing ship to go too far to the side when using two sticks
--Fixed Wakeboard and Wakeboard Grid modes sometimes not awarding points if landing just before a trick completes (thanks Orathania)
--Fixed 2 wakeboard exploits
--Skins: added mesh loading options: calculateNormals, calculateTangents, and submeshesWhenCombining. Lua example: BuildMesh{mesh="mymodel.obj", calculateNormals=true, calculateTangents=false, submeshesWhenCombining=false}

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关于游戏

Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.



By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.

系统需求

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • Additional Notes: Runs well on even older systems with minimal settings
有价值的用户评测
22 人中的 22 人(100%)觉得这篇评测有价值
帐号内拥有 248 项产品
4 篇评测
28.8 小时(记录在案的)
抢先体验时期的评测
Audiosurf 2 相比前作画面上拥有更加酷炫的效果.
在音乐部分也比前作抓的更加精准.
创意工坊的加入也给本作带来更高的可塑性(玩家自定皮肤以及模式)
总的来说相比前作更加的耐玩了.

注:以下只针对官方本体,创意工坊的MOD不作评论.
游戏目前也有很多的缺点.
由于目前还处于Alpha阶段BUG有点多.
比如有时会出现一开游戏就报错的情况,UI很卡等等...

计分模式没有前作科学.
前作有很多种附加分,而本作貌似只有面板清洁一种.
至于消除计分就更加反人类了.
最早的Alpha版每首曲子彩块都是固定的.
后来改为了随机位置.
怎么玩分数才会高,那就是凑齐了整个面板的彩块,得分才会高.
一旦随机,那运气成分就会占很高的比例.
也许你渣技术,但运气好,最后可以得到很高分数.
也许你神技术,但彩块始终在一条道上,最后你也是个渣.
MONO模式也突然被改的难度奇低了.
之前至少还有个加速版的MONO,现在也没了.
这更让我认为排行榜也就是个运气榜单而已.
老实说我还挺喜欢当初那加速版的MONO,玩起来挺带感的.
这可以让很柔和的曲子也变得相当有意思或有难度.
目前的MONO太简单,太挑曲子了,柔和的曲子玩起来很没劲.
我个人是这么认为.

不过相比前作有一个方面的进步不错-.-
相比前作最多载入25分钟的歌曲,至少本作歌曲载入长度进步到最多45分钟了.
前作超过这个长度会加载失败.
本作目前不会因载入1小时长度的歌曲失败,但在游戏里你只能玩到45分钟就强制进入成绩结算画面了.
起码能完美加载进入了.
希望能取消限制,加载完整的1小时+的曲子-.-

个人还是比较推荐本作的.
虽然有很多缺点以及反人类的地方,不过目前还在Alpha阶段,以后或许会改善.
当然推荐的真正理由,我目前玩过可自定义曲目的音乐游戏,这款的素质算其中最好的.
核心向游戏玩累了,不如玩玩这款,放松放松顺便听听音乐.
发布于:2014年6月28日
这篇评测是否有价值?
4 人中的 4 人(100%)觉得这篇评测有价值
帐号内拥有 273 项产品
4 篇评测
5.1 小时(记录在案的)
抢先体验时期的评测
作为audiosurf系列的二代,拥有更加炫丽的画面和特效,也加入了更加简单的模式让我这种手残党也能愉快的玩耍。无论是哪种风格的歌曲在游戏中体验起来总会有种焕然一新的感觉,节奏会被不自觉地带动起来,游戏的过程中会有一种思维跟着音乐跳动的感觉。和下落式与osu这种音乐游戏感觉大不相同,从游戏质量上来看令人相当满意(仅仅是从音乐游戏的方面来说),喜欢音乐游戏的一定不要错过。不过由于是early access弊端也很明显,有问题的地方还是蛮多,比如游戏会莫名的未响应,游戏开始界面不够友好,大量的歌曲目录读取时间很长,检索不够方便。很重要的一点是集显的话只能带动最低特效,不然游戏窗口会卡的飞起。但是总体而言还是极力推荐小伙伴入手这款音乐游戏的,没事可以休闲来两把,让你的思维和audiosurf2一起跃动起来吧!
发布于:2014年5月28日
这篇评测是否有价值?
3 人中的 3 人(100%)觉得这篇评测有价值
帐号内拥有 152 项产品
12 篇评测
22.1 小时(记录在案的)
抢先体验时期的评测
最近打开看的时候发现和半年多前的EarlyAccess版已经完全是两个游戏了,制作者真的很用心
绝对是steam上最好的音乐游戏,对自定义的音乐的极高的同步率,正如audiosurf的名字一样对音乐的起伏把握得非常到位,还有各种创意工坊的MOD等等
现在游戏已经有模有样不是半成品了,喜欢音游的赶紧买买买
发布于:2014年6月22日
这篇评测是否有价值?
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 424 项产品
29 篇评测
12.0 小时(记录在案的)
抢先体验时期的评测
跑酷模式下,节奏快一点的曲子那难度简直感人
发布于:2014年7月6日
这篇评测是否有价值?
795 人中的 675 人(85%)觉得这篇评测有价值
帐号内拥有 48 项产品
1 篇评测
213.7 小时(记录在案的)
抢先体验时期的评测
I've played hundreds of hours on Audiosurf 1 (non-steam), and past more than 100 on Audiosurf 2. The one thing to make clear is this: Audiosurf 2 is in beta and is not slightly, but extremely unfinished. I have updated my review to reflect my evaluation of the game as of the Dethrone update. In-depth review incoming:

===========Pros over Audiosurf 1=============

-- Better graphics, and skin mods.
The graphics possible in the new engine blow Audiosurf 1 out of the water without question. If you're an eye-candy lover this is great, and the integration of highly moddable skins makes the limit of eye-candy quite high.

--Better engine.
It's without a doubt that the new engine being used is better and will offer far more if devs or mod makers take advantage.

--Mods
Anyone can try their hand and creating their dream game mode, and this will surely be the lifeblood of the game after it releases. Whatever failings in design the developer may make in our eyes, the fix will be just a couple of code lines away.

--Separate score boards for modes
Quite a welcome addition. This puts an end to all the crying about "balance" (mainly from Mono players) of all the modes competing on the same score board.

--Support for many sound file formats like FLAC and some platforms like Soundcloud

--Challenges/Dethrones
The newest update to the game has added a friendly and easy competitive framework to the game. It's far cleaner and quicker than having to trudge through AS1's scoreboards. This in-game framework was not something available in AS1, and allows you to see what is popular per mode so you can be competitive with strangers even in unpopular modes. Definitely a welcome addition if you're competitive

That's it for the pros.

==========Cons below Audiosurf 1.===========

--Lack of the classic modes.
Right now we have Mono...lots and lots of Mono, the wakeboard modes, pusher, and a new version of double-vision. Yes, there is a Vegas fan mod (not very good), a classic eraser mod (doesn't feel right), some actually novel game modes (about 3), but for the most part we have LOTS of Mono, and a few mixes and mashes of said already official modes. Suffice to say, since the majority of the player base is mono players from 1 and 2 anyways, if you like Mono modes then this is your game.

--Lack of functioning key mapping for keyboard or gamepad
You would think that a functioning input scheme would be a high priority, but apparently not. Keymapping does not have any effect, and gamepads are only useful for mono since only the analog sticks and start button work in game.

--Unfinished UI functionality
The Dethrones update added a great boost to UI responsiveness which is now on par or better than AS1. The UI still needs quite a bit of work to be considered finished compared to Audiosurf 1. Game pads are not supported for UI navigation, only mouse and keyboard.

--Reloading tracks every time (even just for a track restart)
The capacity to save track schemes in Audiosurf 1 for quickly loading in your song is gone. Restarting your song before it ends also requires a reload of the entire track, very annoying.

That's it for the major cons I see.

Suffice to say, the biggest con of all is this:

The developer seems to work at a snail's pace averaging one update a month with the majority being skin functionalities inconsquential to gameplay or UI. It also needs to mentioned that the dev went silent for almost three months without a word about the state of the game's development. Community interaction is important, and while surprises are nice, it would be nicer if the dev took less than one minute in the future to at least say he's still alive and working on the game.

==========Should you buy it?=============

Overall, if you liked the variety and functionality of Audiosurf 1 I cannot recommend Audiosurf 2 for now. The Dethrone update was a leap in graphic quality and UI responsiveness and functionality, but variety the likes of Audiosurf 1 is still lacking in my opinion. Yes, there is wakeboard, yes there are some very new mode mods like Audiosphere, but in my opinion these are poor modes compared to AS1's. As some other reviewers have said, the game is lacking the puzzle game elements of Audiosurf one and focusing on simple mono like modes where powerups like paints have no place.

If you have never played Audiosurf 1 and are wondering whether you should get Audiosurf 2, I recommend you buy Audiosurf 1 instead.

If you don't mind the lack of variety, bugs, and general incompleteness of areas of the game that you have no interest in then buy at your own discretion.
发布于:2014年3月26日
这篇评测是否有价值?
22 人中的 22 人(100%)觉得这篇评测有价值
帐号内拥有 248 项产品
4 篇评测
28.8 小时(记录在案的)
抢先体验时期的评测
Audiosurf 2 相比前作画面上拥有更加酷炫的效果.
在音乐部分也比前作抓的更加精准.
创意工坊的加入也给本作带来更高的可塑性(玩家自定皮肤以及模式)
总的来说相比前作更加的耐玩了.

注:以下只针对官方本体,创意工坊的MOD不作评论.
游戏目前也有很多的缺点.
由于目前还处于Alpha阶段BUG有点多.
比如有时会出现一开游戏就报错的情况,UI很卡等等...

计分模式没有前作科学.
前作有很多种附加分,而本作貌似只有面板清洁一种.
至于消除计分就更加反人类了.
最早的Alpha版每首曲子彩块都是固定的.
后来改为了随机位置.
怎么玩分数才会高,那就是凑齐了整个面板的彩块,得分才会高.
一旦随机,那运气成分就会占很高的比例.
也许你渣技术,但运气好,最后可以得到很高分数.
也许你神技术,但彩块始终在一条道上,最后你也是个渣.
MONO模式也突然被改的难度奇低了.
之前至少还有个加速版的MONO,现在也没了.
这更让我认为排行榜也就是个运气榜单而已.
老实说我还挺喜欢当初那加速版的MONO,玩起来挺带感的.
这可以让很柔和的曲子也变得相当有意思或有难度.
目前的MONO太简单,太挑曲子了,柔和的曲子玩起来很没劲.
我个人是这么认为.

不过相比前作有一个方面的进步不错-.-
相比前作最多载入25分钟的歌曲,至少本作歌曲载入长度进步到最多45分钟了.
前作超过这个长度会加载失败.
本作目前不会因载入1小时长度的歌曲失败,但在游戏里你只能玩到45分钟就强制进入成绩结算画面了.
起码能完美加载进入了.
希望能取消限制,加载完整的1小时+的曲子-.-

个人还是比较推荐本作的.
虽然有很多缺点以及反人类的地方,不过目前还在Alpha阶段,以后或许会改善.
当然推荐的真正理由,我目前玩过可自定义曲目的音乐游戏,这款的素质算其中最好的.
核心向游戏玩累了,不如玩玩这款,放松放松顺便听听音乐.
发布于:2014年6月28日
这篇评测是否有价值?