Ride your music. Use your own music to create your own experience on a roller-coaster-like track. The shape, the speed, and the mood of each ride is determined by the song you choose.
Évaluations des utilisateurs : Très positive (1,161 évaluation(s))
Date de parution: 2 oct 2013

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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”
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Acheter Audiosurf 2

 

Mises à jour récentes Tout voir (30)

18 mars

Coming next: all-new UI

The next update will be another big one and the best change is the redesigned interface. Thanks for all the UI ideas on the forum!

24 commentaires Lire la suite

9 janvier

Mac, Linux, SteamOS! Advanced puzzle modes!



Audiosurf 2 is now ready to play on Mac OSX, Linux, and SteamOS!

New platforms:

  • Mac OSX
  • Linux (64-bit)
  • SteamOS (64-bit)

Puzzle League improvements:
  • Added Butter Ninja bonus for hitting most (90%) of the yellow blocks
  • Added Seeing Red bonus for hitting most (90%) of the red blocks
  • Added final scoring bonus based on the largest match size collected
  • Added bonuses for multicolor matches
  • Increased Clean Finish bonus to 15%
  • Fixed color blocks sometimes landing under multiplier white blocks
  • Vegas mode: added shoulder lanes
  • Vegas mode: automatically Shuffle (repeatedly) while in a shoulder lane
  • Vegas mode: increased score potential (reduced previous nerf)
  • Eraser mode: paint collected after an Undo will now paint the new blocks even if they haven't reached the puzzle grid yet

Other fixes:
  • Fixed workshop authors not being able to update without subscribing.
  • Fixed live in-game scoreboards sometimes not showing up.

------------------------------------------------
Update-updates

Puzzle Fixes (thanks Elindor!):
  • Red blocks are now much more frequent
  • Fixed a couple remaining ways to get blocks under celebration whites
  • Vegas autoshuffling from shoulder now has a .5 second delay
  • Improved white block and multiplier visiblity on Stadium skin in low and medium quality

Other:
  • OSX: Added external drives to the song browser
  • Linux fix: some systems weren't showing root on the song browser
  • Linux now has support for FLAC audio files

27 commentaires Lire la suite
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Signalez les bugs et donnez-nous votre avis sur les forums de discussion du jeu

À propos de ce jeu

Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.



By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: OSX 10.10
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or compatible
    • Processor: 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Hard Drive: 400 MB available space
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
43.6 heures en tout
Posté le : 10 avril
Avis donné pendant l'accès anticipé
i play this when I have strong feelings and I want them to go away
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
37 personne(s) sur 64 (58%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.4 heures en tout
Posté le : 7 avril
Avis donné pendant l'accès anticipé
Play audiosurf vanilla instead until the developer Dylan actually fixes his broken game and doesn't disappear for months without any communication.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 25 avril
Avis donné pendant l'accès anticipé
It's been in early access for 2 years
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
9.2 heures en tout
Posté le : 5 avril
Avis donné pendant l'accès anticipé
It's got a few kinks to work out--especially UI (which according to the news, will be fixed, very soon and I'm excited for that), but otherwise it's all the good fun of the first game with a bit more graphical finesse, steam workshop functions, and a bunch of silly modes not limited to the ol' favorite classic mono. If one has to pick between this and the original, for five dollars more I'd say, why not?
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
358.3 heures en tout
Posté le : 17 avril
Avis donné pendant l'accès anticipé
It's Audiosurf. With mods.
*shutupandtakemymoney.gif*

In all seriousness though, while I'm probably not qualified to comment on the official modes (I play my own mod almost exclusively), the outstanding mod support alone is enough for me to give it my highest recommendation.

With enough dedication, you can bend the game to your will and craft a game mode that's catered specifically to your own playstyle. Simply visit the workshop page to see the kinds of mods and skins that people have been able to create with even in this pre-release stage.

The game has some rough edges at the moment. The UI needs polish (getting addressed in an upcoming update), there are some conflicting opinions on certain gameplay tweaks from v1, and I've encountered a few bugs and visual glitches here and there. Nothing so far has been nearly enough to curb my overwhelming enthusiasm for the game though.

I also just found out that as of now I've put in more time in v2 than v1, with 300+ hours and counting.

For $15, this game has provided me with limitless entertainment.
Why not find out if it could do the same for you? =D
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 7 avril
Avis donné pendant l'accès anticipé
The original Audiosurf was my first game ever on steam and I played about 93 hours of it. This game improves upon the first one by adding Workshop support and a variety of different game modes with some twists on old ones. In it's current state it might not be worth buying if you own the original but I can't say I have too many complaints about it other than it's annoying UI which is being re-done in a future update.
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 8 avril
Avis donné pendant l'accès anticipé
The tracks generated are much less skill-based and make the game more of casual ADHD simulator for people with low tolerance for thinking about where they move.

With this being said, however, it's still early access and already looks extremely promising with:

Modding Support
Workshop Intergration
And More Game Types

While Audiosurf 1 is still extremely superior in terms of track generation and lacking all of the bugs of this version, the future does look bright for this second game. You should just pick it up early, play it for a while, and then drop it until it's stable and has many more modders in the workshop.

Until the game is completely stable and seems to be more complete, just play Audiosurf 1 instead.

5/10 as of writing this review.
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 10 avril
Avis donné pendant l'accès anticipé
As this title is still in development, I will update my review as the final release approaches. As it is, it's Audiosurf... with more modes and visual styles (with even more through Steam Workshop). It's still fun, but as it is, it lacks polish. The menus (compared to the original, mind you) are kind of bland. And as for the gameplay, it is clearly designed for people with Jedi reflexes; it goes really fast and it's really hard to get a clean finish compared to the original game. However, I can easily look past these minor quibbles with the abundance of modes already on offer, as well as a growing library of skins and modes via the Workshop. If you're a fan of Audiosurf, definitely keep an eye on this game. For everyone else, though... I say stick to the original. As AS2 is, it lacks polish at spots, but I will update my review when the full game is eventually released.
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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
13.4 heures en tout
Posté le : 1 avril
Avis donné pendant l'accès anticipé
Really fun music game with excellent workshop support and endless replayablity thanks to the song-generated tracks and many official and user-made game modes. Definitely worth 15 bucks!
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 16 avril
Avis donné pendant l'accès anticipé
I enjoyed the original Audiosurf much more than I enjoyed this one.

The gameplay of Audiosurf 2 is not horrible but it doesn't live up to the original. It can be confusing when you switch from playing the first game to this one because even though the basics are the same, they are very much different in gameplay.

The menus are the greatest challenge of this game in my opinion, and the most annoying.
The orignal Audiosurf had nice and simple menus that were easy to navigate. This game however, the menus at first are very confusing and you can easily get stuck trying to find your actual music. If you select the wrong folder, you can't simply go back to the previous folder, you have to click out into a new menu and then go back to the song menu and start from the drives.
Another thing that bugged me and quite possibly bugged me the most, was changing options during the game.
Audiosurf 1 let you simply pause during a game to change your options, like mouse sensitivity, sound effects, volume and ect...
In Audiosurf 2, you can't pause during the game, change the settings, and resume the game where you left off. (At least I've never found a way).
This is incredibly annoying especially when you want to fine tune your mouse sensitivity and have to go back to the main menu and go through finding your song all over again. Then you need to repeat several times just so you can get your sensitivity to your desire.

Compared to the original, the function of hitting cars (Cubes) is, in my opinion, terrible. It's hard to tell where you actually are able to hit the cars and you can't simply do a wrist flick to quickly move through greys (as mono) since they're always packed tightly. In Audiosurf 1, it was easy to figure out where the cars can be hit and that would allow you to know where you can sneak as mono to avoid greys like a ninja. Audiosurf 2 just doesn't allow that.


Overall, I do not think the game is bad, it just needs more tweaks. It's been in early access for a while now and I still can't enjoy it myself.
I would not recommend you buy this game just yet, but I would implore you to check out the original Audiosurf if you haven't already. The creators of this game are amazing and I know they can make this game just as amazing as the original with time.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 23 avril
Avis donné pendant l'accès anticipé
I've been playing Audiosurf 1 for quite a while now and I absolutely love it. So I was super exicted when I heard there was a new Audiosurf in development. I instantly bought it and tried it out but it was just plain and simple disappointing.

The mono mode that was loved by everyone has been completely ruined. I tried it out a couple of times but I just couldn't get the hang of it. It feels like that the orbs, or whatever they are, aren't really placed in sync with the music or on the correct beat. The usual greys have been replaced by spikes that are quite annoying as you can't really feel the beat anymore so you're much more likely to hit them.

The other modes are fun for a few times. And it's exactly that, for a few times. They tend to get quite boring and don't really seem to give you the feeling you are actually "riding" the music like you were in Audiosurf 1.

Nevertheless is the workshop a great plus. People can add their own custom modes and skins so there might be a good mod similar to mono mode somewhere in the workshop.

Conclusion:
The game is still a work in progress so they might change alot in the (near) future. If they change the mono mode back to what it used to be I will definitely try it out again. Until then I can't really recommend this game. I'm not saying you won't enjoy this game at all. Some game modes aren't just meant for everyone to like. Who knows, maybe you'll find a mod that you find amazing.

TL;DR
If you like mono in Audiosurf 1. Then don't buy it.
If you never played Audiosurf 1. Buy that first when it's on sale and see if you even like the game.
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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
5.0 heures en tout
Posté le : 8 avril
Avis donné pendant l'accès anticipé
The best epileptic seizure I've ever partaken in 11/10
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20 personne(s) sur 22 (91%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 29 novembre 2014
Avis donné pendant l'accès anticipé
+ Très agréable à l'oeil.
+ Le Steam Workshop, avec un large choix de skin et mode de jeu.
- Toujours en "alpha" depuis un an, et n'évolue quasiment pas.
- Des menus horribles et manque de clarté.
- Fait pâle figure face à son prédécesseur malgré les nouveautés.

3/10 : Dylan Fitterer a du mal et ça se voit. Audiosurf 2 est lourd, moins fun que le premier et n'évolue que très peu. Le Steam Workshop sauve le jeu mais ne suffit pas, à éviter "pour l'instant".
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
12.4 heures en tout
Posté le : 10 décembre 2014
Avis donné pendant l'accès anticipé
Super jeu, très reposant avec de bonnes musiques !
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
6.3 heures en tout
Posté le : 21 décembre 2014
Avis donné pendant l'accès anticipé
Toujours aussi plaisant d'y jouer, bien qu'il y ai encore quelques bugs de présent.
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98 personne(s) sur 116 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
134.4 heures en tout
Posté le : 17 décembre 2014
Avis donné pendant l'accès anticipé
I'll be short.

I'm writing this review only because I thought about it, and I've been an ♥♥♥ with Dylan, on the forums. I've been truly, excessively negative about this game just because he didn't add a proper last.fm support for months (still kinda crippled as last.fm integration but what the heck! At least it's there).

As early access game, I believe it's worth your money. It's AS1 but with better graphics, mechanics and workshop.

Sure there are still things to fix (you can't change settings during a song, there's no way to change colours except downloading a different skin), but overall none could say this game isn't worth your 10 bucks.

As Audiosurf 1 was the game that made me use steam almost daily, so is Audiosurf 2. I bloody love this game.

Definitely recommended.

I might write another review as it gets out of Early Access.
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141 personne(s) sur 193 (73%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
19.0 heures en tout
Posté le : 29 novembre 2014
Avis donné pendant l'accès anticipé
Perfect for when its too cold to trip outside.
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37 personne(s) sur 46 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.1 heures en tout
Posté le : 24 décembre 2014
Avis donné pendant l'accès anticipé
Better than the first. The graphical change takes some getting used to, but you can change the skins.
The general allignment/ track creating is a bit better. See you guys on the leaderboards

PROS:
Better tracking
In game "live" highscores
Soundcloud (your music + who you follow)
Different highscore boards
Shuffle every audio file you have into a playlist
I can tell people to check out my mixtape in the comments

CONS:
Game lags with steam notifications
Tracking isn't always 100% the same as the last time you played it

Suggetions:
Ability to "bookmark" certain file locations for ease of selecting music
Be able to set parameters for shuffle playlist
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84 personne(s) sur 125 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.0 heures en tout
Posté le : 13 novembre 2014
Avis donné pendant l'accès anticipé
Hang on to your britches, this is a long review. Detailed too. Seriously.

Okay. So I first visited this game in June, gave it a scathing review, and then left. I decided, as it has been a few months to come back and see if anything significant had changed.

It hasn't.

So let's start from the top, with the interface. Even for a pre-build interface, this is pretty shoddy. The whole thing feels like it has been built by an amateur web designer (even with gigantically oversized web widgets stuffed in). The font is inconsistent and ugly, and the entire mode, skin, and song selection processes feel clunky.

The simple, clearly bordered buttons of the first game have been replaced, for the most part, by blocks of text. The amazingly useful hints featured in the first game have been replaced by aforementioned nasty widgets, and badly embedded youtube videos. To add insult to injury, these are displayed during loading screens, but involve scrolling down, which is something that the game will not let you do whilst you are loading a level.

Now for the modes- I'll step right out and say: Puzzle modes? Pretty much ripped out of the first games. Changes are minimal, and non-impactive. They could be better, but they're not inherently bad - but this isn't praise on the part of Audiosurf 2. They're not bad because Audiosurf, the original, was not bad. The downside of course is now you have to deal with this clunky, heavy interface in order to get there.

So let's talk mono. Mono was one of the favourite methods of play for players of the original game. Has it survived here? No. No it has not. The pace of mono has been entirely changed, slowed down it feels like. The layout of levels no longer seems to correspond to the music you are listening to: Sure, the bounces and twists in the road do, but the pickups do not - in fact, they feel as if they've been placed entirely at random, and in massive numbers.

Even worse, greys can block your entire path depending on the song, making a stealth finish impossible: BUT HAVE NO FEAR: Greys are so little an annoyance to you in this game that you can literally speed through rows of them, and not have to worry about even one sticking around to hinder you. They may as well not be there at all.

Wakeboarding. Wakeboarding wakeboarding. Wakeboard mode, for those who haven't seen it, is pretty much the original mono, but with some kind of surfing trick system built in. Sounds fun right? Alas, no. The poorly written instructions and controls for the trick system make tricks feel both impractical, and clunky. Your "surfer" flips around like a fish, with very little input from you. With only four tricks to choose from, jumping can get boring very, very quickly.

Do mods make this better? For the most part no. Almost all mods are simply aesthetic upgrades. These are very fun (REZ? Sonic? Name your craze, and someone has probably made a skin of it), but the novelty wears off very quickly when you get back to the poor game.

And as for the mods that aren't aesthetic upgrades? Yes, some of these are fun... But for the most part they're let down by (I can only assume) the modding tools, and the general limitations of the game.

If I'm brutally honest (and I am), it feels as though a group of pre-graduate games designers found the source code for Audiosurf, and tried to recreate it. It's as if they were playing around, hoping to get good results...And when things didn't go their way, they simply released it to the modding community, said "They'll fix it!" and went on with their lives.

Will this be fixed in the future? I sure hope so. With some serious polishing and revisions, this could be a brilliant game...but having seen no significant change between when I last played it and now, I feel as if this game is stagnating, and the developers just don't know what to do about it.

I highly recommend that you don't waste your money on this game. Buy the original Audiosurf, the gift that keeps on giving...for a fraction of the cost of Audiosurf 2, you'll get all you need.
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22 personne(s) sur 22 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.9 heures en tout
Posté le : 17 février
Avis donné pendant l'accès anticipé
Pros:
-Graphics have improved
-Feels a little more intense
-New modes make playing a little more fun
-Workshop mods have a variety of new skins and modes to choose from (though some of them are horrible and need to be fixed)


Cons:
-Horrendous menu design
-Slow loading times
-Extremely lacking in setting options (NO SONG VOLUME CONTROL??)
-Also unable to go back to your game when in settings menu and have to start song over again from the songs menu.. (lame..)

Since this is early access, I'll give it the benefit of the doubt and hope the game improves when it's fully released. But to be honest, you're better off with Audiosurf 1 for now until they have new updates.
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