Ride your music in more ways than ever before. Audiosurf 2 is the music game for your entire music collection, plus online music streaming and Song of the Day. Hundreds of mods/skins on Workshop. Free demo available.
Évaluations des utilisateurs : Très positive (2,187 évaluation(s)) - 87% des 2,187 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 26 mai 2015

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Acheter Audiosurf 2

Soldes d'automne ! Fin de l'offre :


Recommandé par les curateurs

"A fun and addicting sequel with improved graphics, more maps, more gamemodes and a big workshop!"

Mises à jour récentes Tout voir (35)

11 novembre

Dynamic Update

New update now available with improved camera and hover dynamics. The feeling of speed is better than ever.

  • In official skins (except Dusk), the camera now moves out farther and in closer.
  • Improved vehicle hover feel
  • Fixed Mac workshop downloads
  • Fixed gamepad text input for comments and searches
  • Enhanced contrast on the Neon and Mystical skins (High and Ultra quality only)
  • Improved blocks on the Classic skin
  • Fixed black scene objects when playing Mystical in Low quality
  • Improved puzzle grid texture when playing in Low quality
  • Mystical skin no longer uses block size increases right before collision
  • Workshop skins can now stop block size increases using the "allow_mod_block_scaling" attribute. See Mystical for an example.
  • Neon skin now fades terrain lines out with distance
  • Workshop skins can use the new camera dynamics with the cameradynamics = "high" setting.
  • Changed dethroned email sending address. Please check your spam folder and mark them as not spam.

The old versions of the Stadium, Neon, and Classic skins are available on Workshop if you prefer the camera to zoom less:

Have fun!

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29 octobre

Halloween Update (Audiosprint, Achievements, Cheat Reporting)

Achievements added
Audiosprint mode got a new dark skin, "Hollow"
Audiosprint is now an official mode
Audiosprint added "Go Crazy" blocks where both buttons must be held
Audiosprint scoring now starts at 1,000,000 and decreases with mistakes
Audiosprint perfect runs get bonus points for efficiency
Fixed multiple gamepad detection in Audiosprint mode
Cheat reporting (flag icons)
Minimaps shown on scoreboards
Scoreboard minimaps show when points were earned with vertical bars
Low bit-rate songs now use their own scoreboards
Updated engine to Unity 5
Fixed rapid-pause exploit

Happy Halloween!

Free Demo!

Skin Issues:
Some community skins will need to be updated, mainly if any elements now appear hot pink. For those, the skin's shaders need to be recompiled using Unity 5 (available for free).

22 commentaires Lire la suite


“Every track is a different journey, and the algorithm for analysing music and building fun and challenging courses is superb.”

À propos de ce jeu

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.

What are the biggest improvements from Audiosurf 1?

Ever-expanding new ways to play with over 500 and counting player-created mods and skins on Workshop.. Additional layers of strategy tied to the song’s biggest moments. In-game leaderboards let you compare your score moment to moment against your friends and rivals even when they’re not online. Enhanced graphics quality. Ability to search for music (including online music). Available on Mac and Linux!

What’s new about Mono mode in Audiosurf 2?

In Audiosurf 2 your timing in mono mode is more important than ever. You’ve got to strategize to get your grid full at the most intense moments of songs to get the most points. Look ahead in the distance for corkscrew loops with powerups to know when these moments will occur.

What do I get in the demo?

The demo allows players to play any song they want, for their first 3 songs. After that, they can play the Song of the Day, everyday, as many times as they want.

Is there a mode that focuses on dodging blocks?

Yes, there's a new Ninja mode. It has a big bonus for hitting no spikes and creates intense spike fields to weave through. It’s faster than regular Mono and the second-to-second challenge of avoiding spikes is harder. For even more challenge there’s ninja turbo. It’s too fast for you.

What’s new about the Puzzle modes in Audiosurf 2:

Just as with Mono mode, your timing on Puzzle modes is now more important than ever. Push, Shuffle, Erase, or Scoop blocks at the just the right moments to take full advantage of multiplier powerups that come at the most intense moments of songs.

Can players make their own mods and skins to share on Steam Workshop?

Yes! There’s detailed documentation on making Audiosurf 2 skins available here: http://steamcommunity.com/sharedfiles/filedetails/?id=413812198
Also, every mode and skin in the games comes with the script source code and assets. Players can use any of the official modes/skins as a starting place.

Configuration requise

Mac OS X
SteamOS + Linux
    • Système d'exploitation: Windows Vista/7/8
    • Processeur: 32 or 64-bit Dual Core or better
    • Mémoire vive: 2 GB de mémoire
    • Graphiques: Intel HD3000
    • DirectX: Version 9.0c
    • Espace disque: 400 MB d'espace disque disponible
    • Système d'exploitation: OSX 10.10
    • Processeur: 32 or 64-bit Dual Core or better
    • Mémoire vive: 2 GB de mémoire
    • Graphiques: Intel HD3000
    • Espace disque: 400 MB d'espace disque disponible
    • Système d'exploitation: Ubuntu 12.04 or compatible
    • Processeur: 64-bit Dual Core or better
    • Mémoire vive: 2 GB de mémoire
    • Graphiques: Intel HD3000
    • Espace disque: 400 MB d'espace disque disponible
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
16.8 heures en tout
Posté le : 14 juin
Purement addictif, une sélection par la communauté de morceaux de soundcloud avec classement régional / mondial, nombreux modes et skins, possibilité d'importer vos propres MP3... Un moyen de "vivre" votre collection musicale :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 19 juin
Exelent jeu pour écouter nos musiques préféré tout en s'amusant !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 28 novembre
Ce programme pourrait figurer dans toute salle d'attente d'auto-écoles un peu moderne.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
170 personne(s) sur 229 (74%) ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
11.4 heures en tout
Posté le : 15 juin
Update: So apparently the developer and his staff have fallen so low as to actually start censoring distaste for his game (click, its a link to an image.) Sigh, how far Audiosurf has fallen. A real damn shame. And yes, since release this game still has all the issues I underline in this review. Read on for the review by the way!

Original: I have to say, game didn't live up to release. I am disappointed as a puzzler player. I will not be reviewing this as a standalone title, rather as a comparison to the original Audiosurf.

Puzzle modes feel vastly inferior and have much less response than in Audiosurf 1. Ironmode has been cut, as well as pretty much all the modes from the first game. Easy modes have been cut completely, and elite and regular modes have instead been "merged" together. Elite is now the default and only puzzler mode difficulty, but the powerups are all wrong for elite mode. The first Audiosurf had 3 different difficulty modes for each puzzler and mono gametype (not counting the ironmode modifier), and it made getting into everything quite easy and fun. Audiosurf 2 will probably alienate you if you are new to the game or an expert, because it lacks these training modes and the old modes do NOT feel the same as they used to.

Furthermore, it seems the hitbox has increased and the responsiveness of the controls seems to be lessened so you will have a harder time collecting the right blocks. For example, often a player would strafe to one side of the board and back to their original position in a fraction of a second to get the right block out of a fast-moving row of blocks; this is now near impossible without picking up half the blocks in that row in the process. In another example, the first game had a safety mechanic where if you collected many blocks at once you would not necessarily overflow because the overflow mechanic was time based; abusing this in the "Eraser" and "Eraser Elite" puzzler modes was fun and useful, since it allowed you to get really high scores and made the gameplay really intense. Its been... fixed(?) in this game however, so based on the speed and the traffic of most songs you are either going to be erasing half your board every few seconds or overflowing every few seconds, without any recovery as such.

Speaking of which, there is no traffic meter anymore, so when you go into a song you don't really know how intense its going to be beyond the slopes, but lets be honest most of us have already listened to the music we play on this game so we know where the ups and downs are. As such, cutting the traffic meter was a major setback, especially for intense puzzler mode players. If you wanted low traffic for your pusher modes, well, you're out of luck. If you wanted high traffic for your eraser modes, again, out of luck. Since you also move slower (well, it sure feels like it. I can't find my sweet sensitivity spot anymore like I could in Audiosurf 1) couple that with closer traffic and you'll have an even harder time navigating to get the right matches. Visibility of the matching-board has also been reduced, so seeing individual colors is harder. Game sounds have also been reduced making it harder to distinquish between collection of white blocks and color blocks. All these changes make the puzzle (and mono) modes harder or deminish experience, however that added difficulty does not make the game more engaging rather more frustrating.

Also despite being so much more graphically advanced, I feel like its just simply more noisy, hindering complicated puzzle gameplay. The first game had the simple yet colorful style going for it, not to mention easy customization of said color schemes. You could make it intuitive and responsive easily to your playstyle. Customization options are now embedded in coding editors, so you will not have a very easily-customized-on-the-fly experience like in the first game. In other words, unless you want to play with code you probably won't get a good puzzler game mode out of the box or on workshop.

Probably my biggest compaint, however, is the camera; it used to zoom in on you quite a lot and you felt the adrenaline rush of going faster, but now it... zooms out? What gives? This not only makes it harder to control but eliminates that rush!

If there is one thing the second title does well however, its the mono modes. So for everyone looking for a mono sequel, this is where you want to look.

In addition to the good mono modes, Audiosurf 2 has excellent library support, soundcloud tie-ins, and the aesthetics going for it. It also offers more modes for music than in Audiosurf 1, and there have been a few interesting community made ones developed over the past two years. However, its just that; a few. The game only contains default content as well, which is scarce at best compared to the original game.

If you are looking for hardcore puzzler modes to go with your music, then you want to look at Audiosurf 1, not this title. I have to say the leaderboards also function a lot better on Audiosurf 1 as well; they feel like an afterthought in Audiosurf 2.

Might I mention that since the game went early access in '13, it had some interesting content thrown in during the first 3 months and 2 years or so later nothing was really added besides a few aesthetic improvements. Workshop community content didn't improve either. It seems people bought it, played it a little, waited for new content but nothing came, and forgot about it, and the community reflects this as there are few if any additions since then that are not purely aesthetic. No new game modes, no nothing. It seems even the developer just gave up and forgot at some point, and only recently rememberd and decided to finally "release" the game by adding some superficial and unnecessary interface improvements that don't add anything. Definitely not worth waiting several years for. If that doesn't tell you anything about how much the developer cares about this game, well...

At the end of the day, given the lack of community feedback and attention as well as developer attention this game is largely just a graphical improvement over the first game for those who like mono modes. Beyond that, this game doesn't live up to the prequel, especially not gameplay wise. As such, given my playstyle and what was expected in the time of development and what occurred, I do not recommend Audiosurf 2.
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51 personne(s) sur 66 (77%) ont trouvé cette évaluation utile
37 personnes ont trouvé cette évaluation amusante
14.7 heures en tout
Posté le : 21 juillet
Seems like you peeps really like Anime music and Monstercat
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