Ride your music. Use your own music to create your own experience on a roller-coaster-like track. The shape, the speed, and the mood of each ride is determined by the song you choose.
Évaluations des utilisateurs : Très positive (940 évaluation(s))
Date de parution: 2 oct 2013

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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”
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Acheter Audiosurf 2

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-20%
$14.99
$11.99
 

Recommandé par les curateurs

"Showed at PAX Prime 2013 - Audiosurf is the single greatest argument for dubstep in recorded history."
Lire la critique complète ici.

Mises à jour récentes Tout voir (27)

14 novembre

Auto-tricking wakeboard mode, vegas, dx11, lastfm

Thanks to Valve, the latest steam update brought support for using the overlay when Audiosurf 2 is in DX11 mode! So running in DX11 mode is the default again now. This way it has better performance and alt-tabs faster. Please post if you find any workshop skins with shaders that look wrong in DX11 (if there are any more).

Buffed the Vegas mode to be able to shuffle the puzzle grid twice as often. The previous Vegas mode will still show up on the puzzle league scoreboards in addition to the new Vegas mode.

Updated Wakeboard mode to include no grey blocks and a feature that auto-starts the ideal trick for you after you jump from a wake. After that first trick, you can do more if there's still air time. Like Wakeboard Grid, this mode is about trying to keep a mostly full puzzle grid (full grid = big trick multiplier) before jumping at big moments in the music. This one is easier to learn, but still has a high skill ceiling.

Fixed a couple issues with Soundcloud browsing which should make it now load your Soundcloud feed faster.

Added support for an "extras.xml" file which can be added into the game's folder alongside the "Audiosurf2.exe" file. It currently can be used for scrobbling to Last.fm and for changing the game to not auto-center the vehicle when playing with a gamepad or keyboard. You can get the file here if you'd like either of those features:
http://audiosurf2.com/gamefiles/extras.xml
Download it, put it next to Audiosurf2.exe, then open it in a text editor (like Notepad) to change the settings.

Small changes to the Stadium skin that make air particles a little bigger and add shader support for OpenGL (for currently in-progress ports).


Edit (11.16.2014): Just uploaded a small change that runs in exclusive mode fullscreen under DX9. If you need exclusive mode for something like nvidia 3D vision or AMD crossfire, run the game with the launch option "-force-d3d9" (without the quotes).

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9 octobre

back to dx9, temporarily

Small update today that returns Audiosurf 2 to DX9 mode by default. This brings back the Steam overlay. If you'd rather have the extra performance than the overlay, you can add the launch option "-force-d3d11" (without the quotes).

  • defaults to DX9 mode
  • detects when launched fullscreen in a non-supported aspect ratio and corrects
  • added cubemap support to skins

example cubemap loading code for use in skins:
shader="Reflective/Bumped Specular",
textures={_MainTex="maintex3.png", _BumpMap="normal3.png", _Glow="glowBW3_2.png", _Cube={_FrontTex = "Front.png", _BackTex = "Back.png", _LeftTex = "Left.png", _RightTex = "Right.png", _UpTex = "Top.png", _DownTex = "Bottom.png"}}

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À propos de ce jeu

Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.



By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.

Configuration requise

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • Additional Notes: Runs well on even older systems with minimal settings
Évaluations intéressantes des utilisateurs
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 29 novembre
Avis donné pendant l'accès anticipé
+ Très agréable à l'oeil.
+ Le Steam Workshop, avec un large choix de skin et mode de jeu.
- Toujours en "alpha" depuis un an, et n'évolue quasiment pas.
- Des menus horribles et manque de clarté.
- Fait pâle figure face à son prédécesseur malgré les nouveautés.

3/10 : Dylan Fitterer a du mal et ça se voit. Audiosurf 2 est lourd, moins fun que le premier et n'évolue que très peu. Le Steam Workshop sauve le jeu mais ne suffit pas, à éviter "pour l'instant".
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19 personne(s) sur 21 (90%) ont trouvé cette évaluation utile
17.5 heures en tout
Posté le : 29 novembre
Avis donné pendant l'accès anticipé
Perfect for when its too cold to trip outside.
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15 personne(s) sur 15 (100%) ont trouvé cette évaluation utile
63.3 heures en tout
Posté le : 21 novembre
Avis donné pendant l'accès anticipé
Makes listening to music less of a passive experience and that's good enough for me.

Some of the modes/skins available in-game and in the workshop are a lot of fun too.
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
122.3 heures en tout
Posté le : 17 décembre
Avis donné pendant l'accès anticipé
I'll be short.

I'm writing this review only because I thought about it, and I've been an ♥♥♥ with Dylan, on the forums. I've been truly, excessively negative about this game just because he didn't add a proper last.fm support for months (still kinda crippled as last.fm integration but what the heck! At least it's there).

As early access game, I believe it's worth your money. It's AS1 but with better graphics, mechanics and workshop.

Sure there are still things to fix (you can't change settings during a song, there's no way to change colours except downloading a different skin), but overall none could say this game isn't worth your 10 bucks.

As Audiosurf 1 was the game that made me use steam almost daily, so is Audiosurf 2. I bloody love this game.

Definitely recommended.

I might write another review as it gets out of Early Access.
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
6.3 heures en tout
Posté le : 27 novembre
Avis donné pendant l'accès anticipé
Haven't played it a ton yet, loved the original can allready tell this one is going to be better!

Pros:
-Workshop integration.
-Soundcloud Integration.

Cons:
Some menu features are still a little buggy (not ever been a big deal).

Suggestions (I feel like that's sort of what early acess is for):

-Would Love to see spotify intigration, not sure if this is possible.
-In the absense of that I would suggest maybe grooveshark.


~Cheers
)Will update review as game progress, I have more feels, ect...(
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
18.1 heures en tout
Posté le : 25 novembre
Avis donné pendant l'accès anticipé
--November 25, 2014 Early Access Review--

Note: I originally did a review for this game on June 14, 2014 and continuously updated it, but I decided to re-do my review now that I recommend it.

Video preview of Audiosurf 2:
http://steamcommunity.com/sharedfiles/filedetails/?id=300164118

Alright, so it's been quite a while since I've bought this game and I have played it a lot now. I've gotten quite used to the way this game works, compared to the original Audiosurf, and I think I can finally recommend it to the general public. There's still some cons to go along with the pros, but it's a pretty good game still.

The Pros:
+ You can get A LOT more points on songs compared to the original Audiosurf, even on songs that had mainly blue traffic in Audiosurf.
+ Really fun if you can deal with the fast pace and gray blocks everywhere.
+ Absolutely stunning graphics, even on low setting. Huge improvement compared to the original.
+ The camera angle has been fixed and it is a lot better.
+ There is Steam Workshop compatibility, which is a great for people who want to try different things.
+ If you actually like the more faster pace compared to the original Audiosurf, then you'll like this a bit more.
+ The song selection interface has improved, now previewing the artist, song name, album, and cover art for the album/single.

The Cons:
- The difficulty is very hard now, even for normal mono, regardless of choice.
- It's very fast paced, compared to Audiosurf's mono.
- The whole track is a lot faster than the original mono, which again, makes the difficulty insanely harder.
- There are tons more gray "blocks" than the original, making it almost impossible to achieve stealth and attempt at every colored block.
- The gray "blocks" can sometimes be extremely close to the colored blocks, and in some cases, practically glued together with each other.
- Like it says right above this, the gray "blocks" can be extremely close to colored blocks, which can make you lose stealth in lots of cases, unless you're Harry Houdini or something.


So yeah, I suggest you get any Audiosurf (1 or 2). Be forewarned: Audiosurf 2 is a LOT faster and very difficult compared to Audiosurf (in terms of mono mode). The cons might be just my personal problems with the game, but I think you should still take those cons in consideration if you're deciding on whether to buy the game or not. Wait for the sales, my best advice. Still a good buy, however.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
26.5 heures en tout
Posté le : 3 juillet
Avis donné pendant l'accès anticipé
Excellent jeu, et surtout excellent successeur du précédent opus. Plus de modes de jeu, le mode wakeboard est une magnifique trouvaille, des variétés de skins, une très bonne intégration du steam workshop et un classement totalement repensé et très bien fait. On voit les scores des autres en temps réel, ce qui permet de savoir sur quelle portion de la course nous améliorer.
Les amateurs du premier retrouveront une vraie difficulté (j'ai pas encore réussi à faire un bon run sur le mono turbo tellement c'est rapide... Mais apparemment des gens y arrivent)

Par contre, petit bémol, je trouve les nouveaux skins très peu lisibles par rapport au skin du premier épisode. Le mode runner est un peu ennuyant car pas assez difficile.

Je ne critiquerai pas le reste, dont l'allure de l'interface, car çà reste avant tout un accès anticipé, mais honnètement le tout me semble très prometteur.

Amateur de musique et de jeux de réflexe, foncez ! :)


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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
20.5 heures en tout
Posté le : 3 juillet
Avis donné pendant l'accès anticipé
Audiosurf 2 is well different than its predecessor. I saw many people complaining about the visual changes and I must admit that the first game had something the second does no longer have. But you can download plenty of custom skins on the workshop and certain are quite great!

The mono mode changed a lot, there's not the 3 levels as before, but only one. I appreciate being able to see a "live ladder" while you're playing a track. The medals disapeared though.
I'll only note that if you want to access your track's online ladder, it must be tagged correctly (whatever the format) and this is a real pain in the ♥♥♥. If the fields "Tittle" and "Artist(s)" from properties are not filled correctly, you will simply see an empty ladder.

The gameplay also has changed. Gonna take the mono mode as example, in the first, you were mainly avoiding gray squares and try to reach the colored ones. In the second, there is way more colored squares to collect, it's much more active.

The graphical interface of the menu is good, but it's clearly not finished yet. but heh, it's early access :P

As for the first Audiosurf, the sound quality is still better played than in any of the media players I could use. So there again I think that the Audiosurf developpers should create an audio media player software fo those who lieks to listen a perfect sound.
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45 personne(s) sur 52 (87%) ont trouvé cette évaluation utile
20.2 heures en tout
Posté le : 25 juin
Avis donné pendant l'accès anticipé
This is absolutely AWESOME especially the WAKEBOARD mode. LITERALLY, RIDE YOUR OWN MUSIC... if you prefer animal sounds or a recording of your boss' voice while going ballistic about your unpunctuality, YOU CAN RIDE IT. Just plug in almost any sound file in the game. But preferably put your own music that pumps you up. ITS ALL ABOUT THE WAVE DUDE. RIDE OR DIE. I'm sure there are a lot more GOOD things to come when this game is complete!

PS
Don't lose your job.
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29 personne(s) sur 34 (85%) ont trouvé cette évaluation utile
24.2 heures en tout
Posté le : 2 juillet
Avis donné pendant l'accès anticipé
Love this game to just relax in the evenings after work playing some music, I like it more than the first one since this has an integrated workshop & you can beat other people by getting a higher score!

Also if you like music then you'll probably enjoy this too.
10/10
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21 personne(s) sur 22 (95%) ont trouvé cette évaluation utile
8.4 heures en tout
Posté le : 16 novembre
Avis donné pendant l'accès anticipé
I've changed my update from bad to good.

I can finally say Audiosurf 2 is a worthy successor to the first entry. SoundCloud streaming is fixed, custom game modes are simple to install, and the gameplay is incredibly fun. I like to play on the classic skin so it feels similar to the first game.

The only issue I would bring up is the lack of game updates. Updates come along every so often with a lot of content but they do not come as timely as one would think. Do not let that stop you from enjoying the game.
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18 personne(s) sur 20 (90%) ont trouvé cette évaluation utile
2.7 heures en tout
Posté le : 21 octobre
Avis donné pendant l'accès anticipé
Audiosurf 2 is an essential title for any music lover. Featuring an assortment of modes, mods and skins, AudioSurf has never played or looked better.

Gameplay.

Gameplay of Audiosurf 2 is a huge step up from the previous title in the series. In this edition of the much loved game, players can now download from a huge assortment of game types from the Steam Workshop; with easy, initutive controls anyone can begin making their own game mode with ease. The base modes included with Audiosurf 2 are the much loved Mono Mode; albeit, slightly different this time, Double Vision mode, and much more from the original. A new mode makes its debut in Audiosurf 2, named Waveboarding; this mode is similiar to Mono, however is much more intense (Great for those heavy rock songs). All these gamemodes can be used on any song you can throw at the game; now including SoundCloud support. This is a much welcomed addition as it allows players to enjoy the game without having to download an mp3 of their favorite songs (Which can get very cluttered/bulky, especially if you like your music).

Graphics

Audiosurf 2 looks absolutely gorgeous. Never has music looked this good on a screen. Each movement of the map is fluid, the animations crisp and colorful, and the game gives off an overall atmosphere of quality rarely seen in Early Access Indie Titles these days. What makes Audiosurf 2 stand out even more from the crowd is the skin section: using the Steam Workshop (Yep, this game just loves that workshop), users can download a huge assortment of skins, ranging from Classic Audiosurf 1, to even a Mass Effect skin. The skins completely transform the way you play and can even help you get better scores, with some simplifying the game down so you don't get sesnory overload when the beat drops in the music.

Overall, Audiosurf 2 is a game you need to pick up if you're a music fanatic or just want a casual relaxing experience, that can be turned up to give you a burst of adrenaline. For $15, you can't go wrong.
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14 personne(s) sur 18 (78%) ont trouvé cette évaluation utile
3.1 heures en tout
Posté le : 26 juin
Avis donné pendant l'accès anticipé
Very nice visuals, I enjoy the new gameplay styles, and much nicer graphics than the first.
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16 personne(s) sur 22 (73%) ont trouvé cette évaluation utile
10.7 heures en tout
Posté le : 11 novembre
Avis donné pendant l'accès anticipé
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17 personne(s) sur 24 (71%) ont trouvé cette évaluation utile
12.5 heures en tout
Posté le : 14 novembre
Avis donné pendant l'accès anticipé
Who needs drugs when you have Audiosurf 2?
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
13.7 heures en tout
Posté le : 16 novembre
Avis donné pendant l'accès anticipé
I love Audiosurf 1 and Audiosurf 2 keeps getting better and better. I'm a dedicated mono-mode veteran and AS2 has made the right changes to it. Additionally you can absolutely feel the passion of the developer behind this project.
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
52.2 heures en tout
Posté le : 24 septembre
Avis donné pendant l'accès anticipé
Are you a lover of music? No?
Okay, do you atleast enjoy music? Yes? Good!
Than this is a game for you, this game let you ride your music like you ride a
roller coaster, except you collect different kind of blocks to gain points while riding it.
The levels are different for each song, a calm song leads to a calm level and so on.
The difference between this game and the first game is that this has moddability, which grants endless
replayability since more and more ways of playing the game is developed, but also the ability to play songs on Soundcloud.
I know that is important since not a lot of people have their computers filled with MP3's

Visually this game is amazing, especially with some themes in the workshop, I've lately checked around with
the theme "Electrica", beautiful! It's kind of a trip really.

So yeah, if you like fast paced "puzzle" games with music as it's strengh, than yeah this is a game for you!

And for me!
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10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
666.7 heures en tout
Posté le : 7 octobre
Avis donné pendant l'accès anticipé
You can ride your music. Says anough. Buy it. Dont hesitate.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 2 novembre
Avis donné pendant l'accès anticipé
I'd say this is a pretty good upgrade from the first Audiosurf. Better graphics, more gameplay modes, mod support, etc.
The menus, though, are absolutely horrendous, which I find a massive turn-off. Hopefully they will be fixed in the future.
I wouldn't say that this is a "must-have" game at the moment -- but if you've got 15 bucks, this is something to consider.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
12.0 heures en tout
Posté le : 23 juin
Avis donné pendant l'accès anticipé
Probably the best play-to-your-music game out there. There are many features and variants of play (even in early access!) already and has the most interesting art-style (in my opinion) of the genre so far.

The game has two main, basic gamemodes: Wakeboarding, and Mono. The rest are variants of these. Mono and variants were available in Audiosurf 1 already, but Wakeboarding is new and exclusive to the second game.

Mono is the mode where you dodge "music level bars", and try to hit colored orbs with a flying ship to get points. There is also an overlay below where you try to fill it up all the way to get bonus points. Wakeboarding is where you are, well, wakeboarding on the track and you try to fill up the overlay like in Mono. However, on the "climax" of intense areas of the song (like bass drops in Dubstep), you are able to do tricks that give you a lot of points, and you get a higher multiplier depending on how filled up the overlay is.

Obviously, like any game in this genre, the game uses your own music to generate the track. Whenever the track is intense/the loudest, the color turns more red and goes on more of a downhill slope, and when it is the least intense/the quietest, the colors turn more blue and go on an upward slope. Also, the game supports almost all music file types, like MP3, FLAC, MP4, WAV, and more! It even supports Soundcloud! (finally!)

My favorite new features of this game are the improved leaderboard and the friend challenge/dethrone system. Finally, you can see how well you are doing while playing compared to the top and bottom people on the leaderboard! And, you can now challenge friends to beat your score on a song you just played (although the song must be on either Soundcloud, or you both have the same song)! Also, if you get top score on a leaderboard and someone beats it, the game tells you that you were "dethroned" on that specific song. This is useful if you like to compete for high scores!

Not too many problems I have with the game, but there are some very minor bugs (as it being an early access title), like rarely it won't register when you hit a cube, but these barely happen and are very unnoticeable.

I think this game has great potential, and it already is worth a buy if you love music! 9.6/10
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