Ride your music. Use your own music to create your own experience on a roller-coaster-like track. The shape, the speed, and the mood of each ride is determined by the song you choose.
Nutzerreviews: Sehr positiv (865 Reviews)
Veröffentlichung: 2. Okt. 2013

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Early Access-Spiel

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Was die Entwickler zu sagen haben:

“Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!”

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"Showed at PAX Prime 2013."

Kürzliche Updates Alle anzeigen (26)

9. Oktober

back to dx9, temporarily

Small update today that returns Audiosurf 2 to DX9 mode by default. This brings back the Steam overlay. If you'd rather have the extra performance than the overlay, you can add the launch option "-force-d3d11" (without the quotes).

  • defaults to DX9 mode
  • detects when launched fullscreen in a non-supported aspect ratio and corrects
  • added cubemap support to skins

example cubemap loading code for use in skins:
shader="Reflective/Bumped Specular",
textures={_MainTex="maintex3.png", _BumpMap="normal3.png", _Glow="glowBW3_2.png", _Cube={_FrontTex = "Front.png", _BackTex = "Back.png", _LeftTex = "Left.png", _RightTex = "Right.png", _UpTex = "Top.png", _DownTex = "Bottom.png"}}

15 Kommentare Weiterlesen

6. Oktober

Performance, DX11, Puzzle Balance

Performance and graphic changes:

  • Upgraded the game engine to run on DirectX 11 (was DirectX 9). The upgrade gives about a 20% performance boost!
  • However, some skins on workshop will now look wrong due to some of the game's older .shader files not being compiled in a dx11-compatible way. Please let me know about skins you find that no longer look right and I'll work with the skin's author to fix them.
  • Note: it's still possible to run the game in DX9 mode by adding the launch option "-force-d3d9" (without the quotes)
  • Added Ultra quality setting, so there's now 4 quality levels available in the game options. Most skins run with the exact same settings whether High or Ultra is selected.
  • The stadium skin on High quality now runs about twice as fast and looks a bit less detailed.
  • The stadium skin on Ultra quality now looks even better than it used to look on High quality and also runs faster.
  • Added ability for skins to use post-processing shader effects. See the updated Classic skin for an example.
  • Classic skin updated with new effects and promoted to a "main" skin.

Mode changes:
  • Vegas nerfed. The vegas mode is fun to play, but was scoring too many points. This change reduced all points earned evenly, so vegas still plays the same.
  • Pointman buffed. Pointman can now scoop powerups (except multipliers) to use later.
  • Pointman now has 7 puzzle rows (was 6).
  • Wakeboard grid mode now requires holding a trick button to enable jumping. It now also allows you to start tricks that don't have enough air time to finish - so you'll crash long tricks done at the wrong time unless you downgrade them with a quick trick before landing.

  • URLs to popular video sites found in scoreboard comments are automatically turned into clickable links.
  • Added more transparency to the UI.
  • Song of the day art is now displayed on the title screen at startup.
  • Skin UI graphics are now loaded at game startup.
  • Skin selection screen now loads quickly with no stuttering.

21 Kommentare Weiterlesen
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Über dieses Spiel

Audiosurf 2 is not yet finished, but if you get it during Early Access you can play right away, you’ll get every update, and you’ll get the finished game. Watch here to see what’s new with each update, and watch Steam Workshop to see what new gameplay (mods) and graphic styles (skins) others in the community are inventing.

You’ll also get to help shape the future of Audiosurf, and you’ll get to try out all the experimental new modes before anybody else does. Which ones are too wacky to go into the final product? Which are jaw-droppingly amazing? Which have potential but need more work before they’re released? You get to help decide.

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can.

Audiosurf 2’s music analysis engine knows when the best moments of a song are coming, and it allows you to experience these moments on a roller-coaster-like track as beat-matched blocks, corkscrews, loops, deafening applause, shimmering colors, and accelerating drops. Head out to Workshop to see the latest experimental modes and things get wild--the track can become water where a wakeboarder catches huge air at a song’s biggest moments; a dirt track where runners jump over musically-timed hurdles; or anything else anybody who wants to use the game’s built-in modding tools can dream up. The possibilities for experiencing your music in Audiosurf 2 are endless.

Audiosurf has been called a near-religious music experience and it's like nothing else in the world of music games. Ride your music.


    • OS: Windows XP
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • Additional Notes: Runs well on even older systems with minimal settings
Hilfreiche Kundenreviews
5 von 6 Personen (83%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 21. Oktober
Early Access-Review
Audiosurf 2 is an essential title for any music lover. Featuring an assortment of modes, mods and skins, AudioSurf has never played or looked better.


Gameplay of Audiosurf 2 is a huge step up from the previous title in the series. In this edition of the much loved game, players can now download from a huge assortment of game types from the Steam Workshop; with easy, initutive controls anyone can begin making their own game mode with ease. The base modes included with Audiosurf 2 are the much loved Mono Mode; albeit, slightly different this time, Double Vision mode, and much more from the original. A new mode makes its debut in Audiosurf 2, named Waveboarding; this mode is similiar to Mono, however is much more intense (Great for those heavy rock songs). All these gamemodes can be used on any song you can throw at the game; now including SoundCloud support. This is a much welcomed addition as it allows players to enjoy the game without having to download an mp3 of their favorite songs (Which can get very cluttered/bulky, especially if you like your music).


Audiosurf 2 looks absolutely gorgeous. Never has music looked this good on a screen. Each movement of the map is fluid, the animations crisp and colorful, and the game gives off an overall atmosphere of quality rarely seen in Early Access Indie Titles these days. What makes Audiosurf 2 stand out even more from the crowd is the skin section: using the Steam Workshop (Yep, this game just loves that workshop), users can download a huge assortment of skins, ranging from Classic Audiosurf 1, to even a Mass Effect skin. The skins completely transform the way you play and can even help you get better scores, with some simplifying the game down so you don't get sesnory overload when the beat drops in the music.

Overall, Audiosurf 2 is a game you need to pick up if you're a music fanatic or just want a casual relaxing experience, that can be turned up to give you a burst of adrenaline. For $15, you can't go wrong.
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
5.5 Std. insgesamt
Verfasst: 2. Oktober
Early Access-Review
I am so shocked over how much better this game is then the first audiosurf, its a completly new way to have fun with your favorite music from your computer or random songs from soundcloud, it's freaking awesome! i recommend this to everyone who is considering buying this and this is just early access game, i play this very often and its still fun because this is a never ending game and gets more and more fun to play once you know how it works!
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6 von 9 Personen (67%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 9. Oktober
Early Access-Review
The menus are horrendous but it is superior to the first audiosurf.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
12.6 Std. insgesamt
Verfasst: 3. Oktober
Early Access-Review
Early access helps to keep the game fresh and the inclusion of Workshop means theres never a dull moment when you have a huge music library! 10/10 would surf again!
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 14. Oktober
Early Access-Review
Audiosurf is much more modern now. You can get mods and play songs from soundcloud, which is really cool. Those two features make buying the updated version worth it. If you haven't bought the first one, I highly recommend you get this game. It is a great way to have fun with your music collection and discover more music.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
46.6 Std. insgesamt
Verfasst: 30. Oktober
Early Access-Review
Great game, if you liked the first one, you will probobly like second one as well and If you have not played first then answer this: Do you want to listen to your own music and play game at the same time ? If answer is yes, you will probobly like this game.
War dieses Review hilfreich? Ja Nein
3 von 5 Personen (60%) fanden dieses Review hilfreich
601.5 Std. insgesamt
Verfasst: 7. Oktober
Early Access-Review
You can ride your music. Says anough. Buy it. Dont hesitate.
War dieses Review hilfreich? Ja Nein
4 von 7 Personen (57%) fanden dieses Review hilfreich
8.1 Std. insgesamt
Verfasst: 18. Oktober
Early Access-Review
is game good you make music you ride go if music
War dieses Review hilfreich? Ja Nein
1 von 4 Personen (25%) fanden dieses Review hilfreich
7.9 Std. insgesamt
Verfasst: 25. Oktober
Early Access-Review
War dieses Review hilfreich? Ja Nein
0 von 2 Personen (0%) fanden dieses Review hilfreich
158.9 Std. insgesamt
Verfasst: 10. Oktober
Early Access-Review
Audiosurf 2 is a great addition to Dylan Fitterer's game list, it cirtainly competes with Audiosurf.
The graphics are good and the gameplay is decent, but could be improved, some parts are boring (like when you flip) but are becoming less of a task, and more of a want.
I'd rate this game 7.5/10.
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1 von 6 Personen (17%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 13. Oktober
Early Access-Review
I had fond memories of the first one but they have ruined this one completely dont buy this one buy the old one aka the first one that game come polished and clean and this one still feels very much like in an early beta considering its the second one in the serries
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1 von 6 Personen (17%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Verfasst: 17. Oktober
Early Access-Review
the game is good its just like the 1st one with a nice graphical update it feels very similar kind of like an upgrade.

i like the idea that people can mod the game to make it look unique thats a HUDE plus the 1st games colour schemes were simple at best but i guess they worked, it seems that you can create your own ships with different play styles which seems abusable or could lead to a buggier game so to speak.
The surfer mode is interesting, personally i think its awful it feels almost random when you get air like idk if im ment to press a button or just slam my mouse into ont of the walls i been doing both since that works idk its rather dull its like you dodge the entire map whats the point :/

however i have a few moans to have and the biggest one is that my favourite game mode was the 2 player player one as i found it a lot more fun and challenging however on here the mouse controls the player on the left whilst the keyboard controls the player on the right, which is completely backwards this needs an immidiate fix please (or at least set up an option to switch them).
final complaint is that i used to keep my music folder on my desktop but the game does not have an option to view your desktop, only the D: and C: which was a little weird its not game breaking i moved al my music into the D: and it works fine but it was kinda unecissary.

this isnt a hate response i like the game its in early access but until they address these problems i'd suggest you just get the 1st game its cheaper and just as good if not better. i would love to see the fixes to the dual mode as like i said thats the mode i play the most and also a return to the "iron mode" because currently i can go afk and beat the song >_>
War dieses Review hilfreich? Ja Nein
1 von 6 Personen (17%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 17. Oktober
Early Access-Review
Not reconmmended for now, glitchy and colours are bad
War dieses Review hilfreich? Ja Nein
0 von 4 Personen (0%) fanden dieses Review hilfreich
2.1 Std. insgesamt
Verfasst: 7. Oktober
Early Access-Review
This is a far cry from the original Audiosurf. They have altered all of the game modes included so far, and have sullied the Mono mode so badly, that they do not even include a Stealth finish on the most popular and widely played mode of the original.

I do not see myself being the only player to find this to be utterly egregious and unacceptable. I could not reccoment this game to anyone who enjoyed and like the original.

On the plus sides, they have stripped the minimalistic and tubular graphics and replaced them with some kind of 3D mess they call an improvement. Fantastic

Also, they have removed the blocks from most of the modes and replaced them with what looks like footballs and spikey things. Lovely.

If they release future updates reconciling these errors, then I will alter and update my review... until then. BOOOOOO!
War dieses Review hilfreich? Ja Nein
3.9 Std. insgesamt
Verfasst: 13. Oktober
Early Access-Review
This game is simply amazing ! It's only in early access so far, but the modes thay added to the game + the workshop support they have made, make this game the 15$US worth it !

The only down point for me is that like in Audiosurf (1), you need the music on your computer in order to play it. Wait ... If we see the other side, maybe it's a positive point, we don't pay for the music in this game, we play for the GAME ONLY !

Seriously, good job to the developers who maded this, this is fun and cool to play :)
War dieses Review hilfreich? Ja Nein
7.5 Std. insgesamt
Verfasst: 13. Oktober
Early Access-Review
This review will take into account and be based partly on Audiosurf (the original).

TL:DR - If you like the first one, you'll like the second one.

The original AS came out and completely changed how I thought about Indie games. This was in the early, early days of Steam having Indie games on their store. AS may have even been the first; it is certainly the first I remember seeing. The polish was something I'd never seen on an Indie game. Everything (mostly) worked and it didn't look like garbage. More than I can say about most Indie games, even now.

As the successor, this had to be that, but more. I wouldn't be content with just the same thing, but more shiny. It is much more shiny, and with the inclusion of Workshop support, it is whatever you want it to be. Want it to look different? Someone may have already made your dream skin. If not, do it yourself.

The game modes are relatively the same and work by the same rules as the first one. If you like Ninja Mono, you are in a for a treat, as there are now multiple Ninja Mono variants. That is primarily what I play.

Mostly everything is much better. I say mostly because I do not like the way the spikes on Ninja now appear. They are hard-to-see circle/balls. But that is my only gripe. There are things that don't appear done, like the loading screen, but it is still in Early Access.

For being an early access game, it is remarkably solid and still has that tremendous sense of speed from the first one. It pushes my 7970Ghz to the max, but it is buttery smooth. Totally worth it. Doesn't seem to use much CPU, and still only 1 core, for whatever reason.
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0.4 Std. insgesamt
Verfasst: 16. Oktober
Early Access-Review
The new modes and visuals are great so far, the HUD could use some work but so far 9/10.
War dieses Review hilfreich? Ja Nein
10.5 Std. insgesamt
Verfasst: 16. Oktober
Early Access-Review
Played [Droideka - Get Hyper] in Mono Turbo and died.
11/10, would die again.
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1.4 Std. insgesamt
Verfasst: 16. Oktober
Early Access-Review
Coooool game. Insanely fun and interactive with your music choice
War dieses Review hilfreich? Ja Nein
10.8 Std. insgesamt
Verfasst: 24. Oktober
Early Access-Review
Brilliant game, Fun, Graphicly amazing. lots of custom content from users, great for those who love music.
War dieses Review hilfreich? Ja Nein