Ride your music in more ways than ever before. Audiosurf 2 is the music game for your entire music collection, plus online music streaming and Song of the Day. Hundreds of mods/skins on Workshop. Free demo available.
User reviews:
Recent:
Very Positive (66 reviews) - 86% of the 66 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,050 reviews) - 87% of the 3,050 user reviews for this game are positive.
Release Date: May 26, 2015

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Reviews

“Every track is a different journey, and the algorithm for analysing music and building fun and challenging courses is superb.”
IGN

About This Game

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.

What are the biggest improvements from Audiosurf 1?

Ever-expanding new ways to play with over 500 and counting player-created mods and skins on Workshop.. Additional layers of strategy tied to the song’s biggest moments. In-game leaderboards let you compare your score moment to moment against your friends and rivals even when they’re not online. Enhanced graphics quality. Ability to search for music (including online music). Available on Mac and Linux!


What’s new about Mono mode in Audiosurf 2?

In Audiosurf 2 your timing in mono mode is more important than ever. You’ve got to strategize to get your grid full at the most intense moments of songs to get the most points. Look ahead in the distance for corkscrew loops with powerups to know when these moments will occur.


What do I get in the demo?

The demo allows players to play any song they want, for their first 3 songs. After that, they can play the Song of the Day, everyday, as many times as they want.


Is there a mode that focuses on dodging blocks?

Yes, there's a new Ninja mode. It has a big bonus for hitting no spikes and creates intense spike fields to weave through. It’s faster than regular Mono and the second-to-second challenge of avoiding spikes is harder. For even more challenge there’s ninja turbo. It’s too fast for you.


What’s new about the Puzzle modes in Audiosurf 2:

Just as with Mono mode, your timing on Puzzle modes is now more important than ever. Push, Shuffle, Erase, or Scoop blocks at the just the right moments to take full advantage of multiplier powerups that come at the most intense moments of songs.


Can players make their own mods and skins to share on Steam Workshop?

Yes! There’s detailed documentation on making Audiosurf 2 skins available here: http://steamcommunity.com/sharedfiles/filedetails/?id=413812198
Also, every mode and skin in the games comes with the script source code and assets. Players can use any of the official modes/skins as a starting place.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    Minimum:
    • OS: OSX 10.10
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Storage: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or compatible
    • Processor: 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Storage: 400 MB available space
Customer reviews
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Recent:
Very Positive (66 reviews)
Overall:
Very Positive (3,050 reviews)
Recently Posted
Phoenix
14.9 hrs
Posted: August 30
+ Any track works even entire albums of up to an hour
+ a lot of game modes
+ a workshop with even more skins and gamemodes
+ a creative community to boot
+ this game is a visual spectical to admire
+ You can get right into the game
+ modes for both competitive and casual play
- released a little too early*

*I think it may have been released to the public a too early. When I launched my game the first time I bought it the main menu didn't even work properly. It's important to get played feedback on issues like this, but I think the release on this stretched the definition of a testing phase. All of these things have been fixed by now however and the game is great. I could recommend picking this up to almost anybody.
Helpful? Yes No Funny
Sylvanas Windrammer
29.5 hrs
Posted: August 26
Being a fan of the games, with 30 hours in Audiosurf 2 and almost 90 hours in Audiosurf 1, I want to give my view of where the sequel improved, and where the original was stronger.
This will only compare Ninja Mono and Ninja mode, since that is the only game mode I play.

Audiosurf 2 is an improvement in many ways. The interface is a huge improvement.
The addition of the music library which allows you to play music without it being downloaded on your computer helps alot with the accessiblility, but indirectly also with the competitive side of the game, since songs on your computer might not always match up with those of others.
On the competitive side, the addition of "popular songs" is great for those wanting to compete with others, and the "song of the day" aswell.

Also the addition of steam workshop "themes" for Audiosurf is great. I would not be able to play with the default Ninja theme, which would be a strong complaint if it weren't for good workshop skins. (even though I think that the default skin is bad at conveying where the blocks start and end which is a huge deal when playing fast songs)

Overall it looks much smoother and more user friendly, especially for new players, while boosting competitiveness and encouraging a community.

My problems lie with the Ninja game mode itself.
First of all it feels more restrictive. There seems to be a "right path", whereas in Audiosurf 1 there was always a way to get around the gray blocks if you were just skilled enough. The long lines of gray blocks with one clear path does not apeal to me as much as the constant dodging of gray blocks. It feels as though, in order to compensate for the simplification, Audiosurf 2 forces you to be faster and punishes mistakes hard where Audiosurf 1 forced both control and speed and found a good balance.

My second problem, which I think is even worse and in a sense also a restrictive feature of the new Ninja mode is the point multiplier. Now the problem itself is not the point multiplying block, it's where they are situated. If they were placed so that those who sweep up every single block get even more points. that would be great; the better you are at collecting blocks the more points you get. This is however not the case. In order to maximize your score you have to actively dodge the colored blocks and so to have a full tray when hitting the point multiplier. Of course, this is a skill in and of itself, but it feels wrong.

In Audisurf 1 the skill came from looking on ahead, constantly planning the best route while also executing the route you had just planned, you get into a certain mindset where at least I felt very immersed. In Audiosurf 2 you often focus more on counting, looking to the corner to se where the next point multiplier lies and wondering how many colored blocks you can afford to pick up. Being punished for picking up colored blocks just feels bad.

Another notable change is the fact that the course changes every time you play it, and I am in two minds about this. I do enjoy learning a course by heart and improving on the same track, but in the competetive enviroment you've managed to create, I do feel that the ever changing tracks better display your skill in the game. Even though it also makes the waiting time for the same song longer, I think it is an improvement.

Audiosurf 2 is overall much more accessible, it does not require as big of a commitment to open up and play a game, which is better for the casual crowd, but it also feels less rewarding when stealthing a level and the sense of improvemnt isn't as present.

If you were to make another sequel I would like to see a revert back to the original Ninja mono mode, or perhaps change the new Ninja mode to a more new player friendly mode that teaches you the technical side of the game by providing a right way to go. Of course I think that improvements can be made to the music library (teaming up with spotify would be the dream, right?)

I have times where I find it hard to chose which of the two versions to play and I do enjoy them both
Helpful? Yes No Funny
Fujimie (QC)
23.2 hrs
Posted: August 26
This game is so .....



⊂_ヽ
  \\ _
   \( •_•) F
    < ⌒ヽ A
   /   へ\ B
   /  / \\ U
   レ ノ   ヽ_つ L
  / / O
  / /| U
 ( (ヽ S
 | |、\.
 | 丿 \ ⌒)
 | |  ) /
ノ )  Lノ__
(/___
Helpful? Yes No Funny
xXx_DankQu1ckSc0per_xXx
10.6 hrs
Posted: August 25
A really fun Rhythm Game!
Helpful? Yes No Funny
PrettyKitty
4.7 hrs
Posted: August 24
If you haven't played the original, this is the game to get. If you have, you might be disappointed - that said, if you wish, you can mod it to be nearly identical to Audiosurf 1.
Helpful? Yes No Funny
Enzo_TheSniperDoggy
9.5 hrs
Posted: August 23
Way too flashy and overdone considered to the first one
Helpful? Yes No Funny
HH |VenomG4minG
7.9 hrs
Posted: August 23
Right first of all I would like to say Audiosurf 1 is slightly better becuase Audiosurrf 2 dosn't allow you to have the pop out file explorer thing when you were choosing a song which I really liked so I hope they add that soon, I do agree with others it is modern fun to begin with then gets a bit boring which I didnt have the same feeling about with Audiosurf 1
Helpful? Yes No Funny
SirenGenesis
1.6 hrs
Posted: August 23
It's nice being able to have an excuse to listen to old music I haven't in a while. It's kind of a nice chill way to spend the evening after work
Helpful? Yes No Funny
Dr. Eggman
3.2 hrs
Posted: August 19
Extremely dull and boring.

People online would hype about playing this game while you're blazed, but it's very horrible. I would rather listen to my own jam and kill ♥♥♥♥.
Helpful? Yes No Funny
Lord Me
8.7 hrs
Posted: August 17
Started it up
Failed so much
--5 hours later--
Super pro
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 22 people (95%) found this review helpful
Not Recommended
33.1 hrs on record
Posted: August 4
The differences between Audiosurf 1 and 2: this one is newer, mod friendly, and there seems to be more recent leaderboard activity (probably due to the fact that it is newer) but Audiosurf 1 had the benefit of being "loved" by the developer.

A U D I O S U R F 1:

What I mean is that Audiosurf 1 is a little more simple, but the gamemodes, options, multipliers, and menus all feel much more refined even if they are a little dated by current standards. You start it up, you get the theme music in the background while you look through the nicely sized selection of stock gamemodes, each with unique playstyles and points of difficulty, in a straightforward menu. You pick a song and start playing on a track that, while it doesn't have a ton of fancy skins available like what you can subscribe to in Audiosurf 2, is decently good looking and is defined clearly enough to play well. There are a few easily understood powerups that can be collected, and there are a few different goals that you can shoot for to multiply your score.

Once your song is finished, you get to see scores on your song sorted by difficulty and by locality; even if you play music that's a little obscure, there's a good chance that at least someone else in the world has played it on one of the many different gamemodes and difficulties, and their name will appear on the boards regardless of your own selection of options, and you can compete with them. If there are mods available for Audiosurf 1, they aren't very prominent as I've never heard of them, but they aren't necessary anyway, because Audiosurf 1 is a great experience by itself with plenty of ways to play songs.

A U D I O S U R F 2:

Early experience:
I heard that a new Audiosurf was coming out a while back, and I believe I picked it up while it was still in early access. What I saw and felt while I played it was acceptable by early access standards; the nice, familiar, upbeat theme music of the first game was missing, and in addition the 3rd-party-music-playeresque (and perhaps a little tacky albeit comfortable) design of the menu was replaced by black boxes and generic text font, leaving the menus feeling pretty lifeless in comparison to the first. I figured hey, it'll probably have the charm of the original all built into it once it's done though, right?

It really hasn't changed much since then. The exciting sort of amped up feel of starting up Audiosurf 1 is still gone, the UI is still boring, and it's not as straightforward compared to the original in my opinion.

The new emphasized gamemode was the wakeboarding thing which I haven't played in at least a year or more; it was alright, and I started out by playing a few songs that way, but it didn't take long for me to migrate back to the familiar gamemodes of the first, which I find to be much more engaging and fun. A bunch of gamemodes and different difficulties were missing when I played, but I figured "well they'll be added later, I'm sure it'll be fine"...

Spoiler, they got cut completely in favor of a few of the basic gamemodes with no difficulty selection. I still think that the gameplay of the first was more entertaining and had a greater variety than the stock gameplay of Audiosurf 2, but they did add workshop mods to Audiosurf 2!... about those mods...

One of the things I enjoyed most about the original Audiosurf was that you could find a leaderboard to climb for almost any song, because all scores were put in in a kind of standardized way; all the gamemodes were stock, and within the same difficulty bracket you could compete with anybody else on any other gamemode. In Audiosurf 2 however, there is a much smaller selection of default gamemodes with difficulties simply being abolished; the standardized scoreboard is gone now completely, scrapped in favor of gamemode specific scoreboards, and this means that whatever song you like, your basically out of luck finding competition unless you play one of the few default gamemodes, the most popular workshop gamemodes, or unless the song is really popular itself. I think there's also a smaller playerbase for Audiosurf 2 compared to the amount of people who played (and perhaps continue to play) Audiosurf 1 over the years, meaning that fewer scores have likely been accumulated for fewer songs. It certainly feels that way.

Basically, mods have killed the old score system that practically guaranteed competition, but you do get more gamemodes... the mod that I personally play more than anything is literally just a reacreation of an Audiosurf 1 gamemode that got cut, so take that how you will.

E P I T A P H:

As I said earlier, it just really feels like this one was unloved. The first one was packaged up to be a solid experience on its own, and thats very much the feeling that I get whenever I play it; the whole thing, loading screens, tracks, music and all, just feels very deliberately put together. This one on the other hand just feels like the dev decided to create another one, but once it occured to them that they could use the workshop as filler for a lack of options, they cut corners and they just created sort of a skeleton of the previous game and shipped it out without putting the heart into it that the first one had.

That's really what it feels like, a framework for workshop content rather than a solid game by itself. If that appeals to you, or maybe if you don't care about the scoreboards and just want to play a nice looking track with a bunch of different gamemodes, you'll probably enjoy this one. I still play every now and again, and it IS fun having the ability to challenge your steam friends and all, but I have to say Audiosurf 1 is the better game in my opinion. You should atleast get that one first, if you don't have it already.
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17 of 26 people (65%) found this review helpful
22 people found this review funny
Recommended
1,181.2 hrs on record
Posted: August 1
This game ruined my life.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
10.7 hrs on record
Posted: August 11
this is a fun game and allows you to chill out and listen to music while forgetting about all your problems
recommmend getting it.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
Recommended
18.3 hrs on record
Posted: August 2
Really great game, there are a lot of gamemods that you can download Sad from the workshop, song and maps, so it basically never gets old. Boys The game doesn't work sometimes and crashes, but besides that it's almost flawless 2001 I mean, you can play any song in the world you want, no game had done that right? and the notes Yung aren't randomized, they actually follow the song. The game shows other people who played the song so you can pass their records Lean and be at the top of each song or map!

Recomended 9/10 (just because of the crashes)
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
2.8 hrs on record
Posted: August 8
This game let me play through Rush's 2112 Overture and I made the leaderboards.

ITS REALLY HARD TO BEAT THAT FEELING OK?

9/10

Don't try to 'collect' the spikes like I did.
It doesn't work.
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1 of 2 people (50%) found this review helpful
Recommended
7.9 hrs on record
Posted: August 23
Right first of all I would like to say Audiosurf 1 is slightly better becuase Audiosurrf 2 dosn't allow you to have the pop out file explorer thing when you were choosing a song which I really liked so I hope they add that soon, I do agree with others it is modern fun to begin with then gets a bit boring which I didnt have the same feeling about with Audiosurf 1
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Most Helpful Reviews  Overall
236 of 262 people (90%) found this review helpful
140 people found this review funny
Recommended
125.7 hrs on record
Posted: August 16, 2015
Many years ago, Dylan Fitterer asked a simple question: "Wanna see me make the greatest music game you've ever played?" And so, he went on to create Audiosurf, and at the time, it was. The way it analyzed and understood music files was unparalleled, and many other games tried to match it. Some did reasonably well, some failed. Dylan began an ascension as he improved upon Audiosurf further - introducing things like (difficult to find) separate scoreboards for mono players, [as-tags], and a buff to all the characters that weren't Pointman.

Soon, Dylan's ascension took him from us and into the next plane over. And as time wore on, we began to notice flaws in the original product, many of which stem from Quest3D, its engine, being garbage, but also some discrepancies in the music matching algorithm. Then, recently, a great glowing ball of pure astral energy descended from the clouds, and in an echoy, yet very much familiar voice, it asked a simple question:

"Wanna see me do it again?"
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216 of 240 people (90%) found this review helpful
23 people found this review funny
Recommended
536.8 hrs on record
Posted: May 26, 2015
The original Audiosurf is the reason I downloaded Steam. 185 games later Audiosurf 2 is still my favorite game which I play every day. Now that the official release is out it is better in every way than the original. There is no other game out there that reacts as dynamically to music. If you like attacking scores on puzzle games like Tetris Attack, then puzzle league is for you. Play Vegas as an introduction and study how the scoring system works and you'll be hooked. If at first you can't compete then pick some obscure song that only you and a handfull of people own and capture that high score. Down the road you will get an email that someone dethroned you and you will laugh and re-attack their score. Thanks Dylan for listening to the fans and making the perfect game!
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120 of 132 people (91%) found this review helpful
Recommended
26.0 hrs on record
Early Access Review
Posted: November 25, 2013
Just when you thought that listening to music couldn't get any better... Introducing Audiosurf 2, the sequel to the very popular and acclaimed indie game released back in 2008. Any song from your collection can be chosen to ride, and the game will generate a unique track for the song you choose. At slower parts, the track will rise and the block traffic will be low. At more intense parts, the track will rapidly descend, greatly increasing the block traffic. Although the original Audiosurf only had a handful of modes to choose from, thanks to the steam workshop integration that the sequel offers, the amount of game modes and skins that are available is endless, although many of the game modes do generally involve avoiding a certain object or color, while collecting another. That being said, with the many different variations that are available to download, the fear of becoming bored with this game is never an issue. The visuals look beautiful, and are definitely an improvement from the first one, not to mention the vast amount of downloadable skins that are even more aesthetically appealing.

This is, at the time of this review, an early access game, and as such, expect a few bugs and glitches that are still being worked out. In my experience thus far, however, I have yet to experience any problem that would be considered anything more than slightly inconveniencing. In conclusion, this game is a unique experience that provides endless hours of gameplay, all while enjoying your own music and having the choice of seemingly endless ways to experience it. If you are still unsure, pick up the first one during a sale, if you enjoy that one, you will undoubtedly enjoy this one as well.
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246 of 313 people (79%) found this review helpful
244 people found this review funny
Recommended
85.4 hrs on record
Posted: July 29, 2015
So I picked up this game not too long ago, really cool colors and beats combined with a puzzle like gameplay. Not incredibly fun but a good time killer/

Then I played it baked.

11/10 with trees
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