Ride your music in more ways than ever before. Audiosurf 2 is the music game for your entire music collection, plus online music streaming and Song of the Day. Hundreds of mods/skins on Workshop. Free demo available.
Análises de usuários: Muito positivas (1,764 análises)
Data de lançamento: 26/mai/2015

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"Audiosurf is back, bigger, better, and bolder. With infinite potential for community improvement, ride your music like never before! "
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Atualizações recentes Ver todos (33)

30 de maio

Servers are back up!

Sorry about the downtime that started about 7PM (PST) last night. Leaderboards, popular songs, song of the day, dethrones, and challenges are all working again.

There was a power outage at the server hosting company.

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27 de maio

Launch Update

Audiosurf 2 has now officially launched! Thanks so much for all the great feedback and support during early access!

Free Demo!



Launch Update Now Available:
Completely new UI
Dethroned Email Notifications
Regional Leaderboards
Search your music collection and soundcloud from one search box
New Skins: Dusk and Mystical
Plus tons more

New UI:


New Skins:


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Análises

“Every track is a different journey, and the algorithm for analysing music and building fun and challenging courses is superb.”
IGN

Sobre este jogo

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.

What are the biggest improvements from Audiosurf 1?

Ever-expanding new ways to play with over 500 and counting player-created mods and skins on Workshop.. Additional layers of strategy tied to the song’s biggest moments. In-game leaderboards let you compare your score moment to moment against your friends and rivals even when they’re not online. Enhanced graphics quality. Ability to search for music (including online music). Available on Mac and Linux!


What’s new about Mono mode in Audiosurf 2?

In Audiosurf 2 your timing in mono mode is more important than ever. You’ve got to strategize to get your grid full at the most intense moments of songs to get the most points. Look ahead in the distance for corkscrew loops with powerups to know when these moments will occur.


What do I get in the demo?

The demo allows players to play any song they want, for their first 3 songs. After that, they can play the Song of the Day, everyday, as many times as they want.


Is there a mode that focuses on dodging blocks?

Yes, there's a new Ninja mode. It has a big bonus for hitting no spikes and creates intense spike fields to weave through. It’s faster than regular Mono and the second-to-second challenge of avoiding spikes is harder. For even more challenge there’s ninja turbo. It’s too fast for you.


What’s new about the Puzzle modes in Audiosurf 2:

Just as with Mono mode, your timing on Puzzle modes is now more important than ever. Push, Shuffle, Erase, or Scoop blocks at the just the right moments to take full advantage of multiplier powerups that come at the most intense moments of songs.


Can players make their own mods and skins to share on Steam Workshop?

Yes! There’s detailed documentation on making Audiosurf 2 skins available here: http://steamcommunity.com/sharedfiles/filedetails/?id=413812198
Also, every mode and skin in the games comes with the script source code and assets. Players can use any of the official modes/skins as a starting place.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: OSX 10.10
    • Processor: 32 or 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or compatible
    • Processor: 64-bit Dual Core or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000
    • Hard Drive: 400 MB available space
Análises úteis de usuários
7 de 8 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
105.4 hrs registradas
Publicada: 19 de junho
"Só mais uma música."

Duas horas depois:

"É sério, só mais uma música".


Que jogo viciante! PQP
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3 de 4 pessoas (75%) acharam esta análise útil
5.4 hrs registradas
Publicada: 19 de junho
Eu sou fã de Audiosurf e joguei muito o primeiro jogo então quando eu vi que o Audiosurf 2 saiu do Early Acess eu já começei a juntar dinheiro para comprar ele.
Audiosurf 2 melhorou e muito em relação ao primeiro jogo,a primeira coisa que você nota é os gráficos e efeitos que melhoraram muito mesmo e até me deixaram impressionado para um jogo de música; A jogabilidade continua a mesma porém a variedade de modos de jogo aumentou o suficiente para você nunca enjoar do jogo, as skins do jogo conseguem representar melhor do que nunca cada parte da música que está tocando.
Se a esse ponto você já achou que o game está incrível saca só essa, agora você pode escolher músicas diretas do Soundcloud para jogar, sim você pode escolher qualquer música que você tem no PC + qualquer uma do soundcloud, o jogo irá baixar a música e você estara pronto pra jogar! E uma última coisa,também é possível baixar skins e modos de jogo pelo workshop da Steam.
A única coisa que achei negativa foi a retirada do modo em que quando você acomulasse algumas notas ruins elas ficassem lá e se elas não saissem e você continuasse acomulando elas você morria.

Resumo:
Audiosurf 2 apresenta uma grande evolução em relação ao seu antecessor trazendo modos de jogo diferentes e variados, skins que se adaptam perfeitamente a música, uma grande qualidade gráfica e poder selecionar músicas direto do soundcloud e é um must buy para qualquer amante de jogos de músicas

10/10
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24 de 30 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
23.0 hrs registradas
Publicada: 12 de junho
Get this game if you love listening to music and want to have some casual fun along with it. If you don't want to pay the full price go for Audiosurf (the first one).

There isn't much difference between the two, however Audiosurf 2 has some nice updates. More gamemodes, introduction of the soundcloud, better graphics etc.
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137 de 232 pessoas (59%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
1.1 hrs registradas
Publicada: 14 de junho
Not really much advanced beyond the first game - same gameplay, nothing really new here, even feels unfinished in many places. The graphics tend to be distracting and overall many of the skins don't look great. The menus/interface are not polished.

What I would have expected from an Audiosurf 2, but is not contained this game:

- Broad audio source integration - youtube, spotify, pandora, iTunes, anything honestly. Soundcloud is a start but this is 2015, most people aren't collecting mp3s on their drives anymore.
- Ways to tune the track algorithm that don't involve completely different game modes. Speed, hilliness, colors, slope, shapes, more/fewer lanes. Lots of low-hanging fruit here, none of which the devs touched.
- Basic run stats. This is a given in any rhythm game. I want to know what I missed, where I missed it.

Edit: Apparently this is controversial, so I'll provide some further explanations.

There are upwards of 75 million global monthly users of Spotify alone. Youtube, meanwhile, has almost a billion monthly users and the most popular category of content, by far, is music. Add to that other streaming services like iTunes radio, Pandora, iHeart, Google Play, last.fm, Slacker, Hype Machine - for a whole lot of people, mp3s are not a part of their music listening formula. There's no elitism here about what's better or worse, it's just how it is.

Support for streaming is obviously not easy. You'd have to buffer the input stream or allow for real-time track generation. It may not even be possible to make it work with the default game mode. But anyone who says it can't be done is entirely incorrect. It is certainly possible, and for anyone whose primary source of music is online - it becomes a necessary feature to enjoy the game with the music I actually want to listen to. The value of this game is drastically decreased to me without it. That's a valid factor to include in my review.
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17 de 19 pessoas (89%) acharam esta análise útil
12.0 hrs registradas
Publicada: 21 de junho
Key supplied by developer for review.
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Audiosurf 2
Read on for the full review!
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TL;DR:

If you're a fan of the first, pick it up ASAP. If you're new to the series, I heartily recommend this, as it sports many improvements over the first. If you're not a fan of the first, you may still find there is something here just for you, thanks to community enhancement!

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Pros
+ UI: So slick, so intuitive.
+ Graphics: Much improved all around.
+ Sound: It's your sound, but more immersive!
+ Gameplay: More of what you love, and more on top of that!
+ Settings: All there, easy to get to and change.

Cons
- Can no longer weave between blocks due to proximity to each other.
- It didn't come out sooner
- Can be hard to find exactly what you want searching for tracks online.
- Doesn't resume last song played on startup.
- You can't 'add' folders permanently.
- Easy to mix up the exit button for a back button.

Neutral
+/- Some big changes to everyone's favorite game modes/track generation.
+/- Would also love to see it support last.fm radio/youtube playlists/etc.

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Once more, with feeling! Audiosurf returns bigger than ever, with steam workshop support, a hugely streamlined interface, and a lot of polish around the edges. Audiosurf 2 provides more of the same, and in this case, (or in my opinion) that's a good thing! But let's take a look at the changes.

The interface is probably the biggest one. You'll notice there is now a very minimal, out-of-your-way style, mostly consisting of small tabs and boxes for you to click on, and I want to draw your attention to a very special one...the Browse Music tab. This opens up a tab that lets you browse for your music...but also search for music online, and that's an awesome feature to have in a game about surfing music! That same section also autoclears text queried into it when you click outside and back or hit backspace, which is super convenient! Woo!

The other main tabs are browse modes and browse skins, and I appreciate them both equally. Audiosurf 2 is about having options, and if the default skins and modes provided aren't enough (or good enough) for you, the community has you covered. They've made some wonderful things that really enhance the value of the game, but I don't want to spoil the fun for you!

There's better community integration, allowing you to see in real time how you're stacking up to the leaderboard, your own best score, challenge people, and even dethrone them from their top songs. You can see what other people are listening to, and play the top tracks with one click. Another handy feature is the ability to pre-listen to a track, and when you're looking for something new and fresh not already a part of your collection, you'll be thankful for it. The whole of the UI is slick, responsive, and clean.

The gameplay is mostly the same, with some prominent changes to everyone's favorite mono and ninja mono modes. First, when you hit a grey block in mono, it clears out a colored block on that row. Second, in ninja mono, you no longer have to manually clear greys, but greys will clear your whole grid, and not give you points for them, so watch out!

One thing that upsets me slightly is the new track generation. There will be many occurrences of blockades, as I like to call them, where there are two lanes of greys going at once. This issue is amplified by the new generation causing blocks to be so close together that it is almost impossible to slide between two greys. You may also find yourself going down the only seemingly safe lane to become trapped in an unavoidable blockade. This means that at times ninja and mono can be less about evasion and more about scouting ahead, a change I'm not sure I care much for. The puzzle modes remain largely the same, (I believe.) I only encountered one bug in my playtime, and that was a completely minor graphical glitch.

I played a lot of songs in a lot of genres to test everything out for this review, and tracks load faster now. I think track length is no longer a limiting factor, and the tracks are about as responsive as the first Audiosurf (moreso with mods.) One minor annoyance that remains is that the song being broken up into blocks, in mono, can create some dischordant timing when a song picks up; half of those notes or beats will need to be avoided, so it can feel like you're working against the track, not with it. Hip hop and electronic music in my opinion remain the best rides, bumpy and smooth but ever changing. On that note, the game runs like butter at 120FPS even on my GTS450, it also loads very fast.

The graphics are much improved, but there are some things I like less, like the shape of the blocks, but that only applies to some skins, and the community mods can make this game as beautiful and engaging or challenging as you should ever need--and if not, nothing is stopping you from giving it a go! And oh, my, should you. Even if you're not a fan of the original, give this game a purchase and I'm sure you'll find something to enjoy.

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