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An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.
Fecha de lanzamiento: 15 Jun 2001

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Original War updated to v 1.12.10.13 + dubbings added

30 julio 2014

Once more, due to efforts of Stucuk from http://owsupport.com/ Original War gets a new update.

Changelog:
Added: Support for 22 Steam Achievements
Added: Language Pack Support
Bug Fix: Am02 - Mikhail is rather aggressive (Issue 4)
Bug Fix: Am07 - JMM dies but mission successful (Issue 5)
Bug Fix: Bloody valley tree gives exp multiple times (Issue 11)
Bug Fix: Polish "From the Future with Love" - %d and %t (Issue 19)
Bug Fix: Cornell appearance Am10_cont (Issue 25)
Bug Fix: AM15, Connie Traverse (Issue 29)
Bug Fix: RU14 generic characters (Issue 31)
Bug Fix: Am15 W. Gorky event (Issue 34)
Bug Fix: Bug/Exploit. Chatting as others in the multiplayer lobby (Issue 35)
Bug Fix: All soldiers don´t attack legion in 2nd attack 15am (Issue 37)
Bug Fix: Crash at Start of AM15 under certain resolutions (Issue 39)
Bug Fix: Ru02 - barracks (Issue 40)
Bug Fix: AM11 Scout (Yamoko) (Issue 43)
Bug Fix: Am15 "No loses" medal (Issue 44)
Changed: Multiplayer Protocol Increased (Incompatible with previous versions)

As part of this update we have also added dubbing in French, German, Polish, Spanish and Czech.

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Acerca del juego

An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.

American scientists working for Department of Defense find out that this mineral is in fact identical to the substance used to power an extraterrestrial artifact in their possession. This object is called the EON (Extraterrestrial Object Nexus).

It was found in 1919 by Colonel Emerson near the site of the Tunguska explosion. Emerson was the commander of a US military unit in charge of transporting US war supplies from the city of Vladivostok to the Eastern front during World War I.

DoD Experiments have shown that items placed in the capsule are transported hundreds of thousands of years back in time. The American scientists were not able to understand its construction, nor could they manage to synthesize its fuel. Eventually, the machine - classified Top Secret - was stored, pending further advances in human science.

Requisitos del sistema

    Minimum:
    • OS: Windows 95/98/2000/XP/7 (Windows 8 not supported)
    • Processor: Intel Pentium® III - 700MHz
    • Memory: 128 MB RAM
    • Graphics: nVidia® GeForce™2 - 32 MB
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 2000/XP (Windows 8 not supported)
    • Processor: Intel Pentium® IV - 2GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™4 - 256 MB
    • Hard Drive: 2 GB available space
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
2 productos en la cuenta
1 análisis
10.5 h registradas
Juegazo olvidado y poco conocido. No existe o al menos yo no he encontrado ningún otro juego con características como esta fantástica obra. Cada toma de decisiones tendrá un peso significativo en el futuro de tus misiones. Si uno de tus personajes muere, se acabó la campaña para él / ella. Realmente merece la pena. Una lástima que no exista una segunda parte.
Publicado: 27 junio 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
53 productos en la cuenta
1 análisis
14.6 h registradas
Un juego completo por si solo, una presentacón grafica y visual muy buena si consideramos la epoca en que se desarollo a pricipios de la decada pasada. Un juego que tiene la mezcla perfecta entre estrategia en tiempo real y tactica en tiempo real en ciertos niveles que lo podrian perfeilar a ser considerado como uno de los pioneros de esta ramificacion de los juegos de estretegia del cual los Rts son el genero pocreador de dicha rama . Pondra al limite tu deztresa y tu forma de planear tus tacticas y de como mantenerte abastecido en recursos y materias vitales en cada misión todo ello en una interesante trama de ciencia ficción militar que abarca temas y elementos tipicos del genero como son los viajes en el tiempo y las realidades alternas ucronicas con dos campañas centradas en las dos facciones proncipales con sus respectivos protagonistas que camabian papeles entre portagoniats a antagonistas con sus respectivaos finales y giuros en la trma con opciona vivir una tercera campaña con una tercera facción presente en el titulo atatravez de un mod , por no decuir mas.Original War es una exelente opción para los entuciastas de la estragia más si tiene la fortuna de hallarlo en oferta o si quieres comprarlo para gastar ese pequeño cambio que te sobra despues de comprar otro juego y deseas llevarte otro pero de calidad buena por un precio bajo.
Publicado: 26 julio 2014
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
13 productos en la cuenta
1 análisis
70.1 h registradas
No entiendo por qué el audio está en inglés. Yo tengo el juego original con las voces en castellano.

Por lo demás, es un juego perfecto. Debería de tener más puntuación en Metascore.

Eso sí, le falta la campaña árabe y el modo "partida estándard", donde seleccionas un mapa, tu facción, los recursos, etc.. y jugar contra el ordenador o por equipos (lo que tienen todos los juegos de estrategia).

Es uno de mis juegos favoritos y llevo pasándome la campaña desde que salió.
Publicado: 12 mayo 2014
¿Te ha sido útil este análisis? No
A 29 de 31 personas (94%) les ha sido útil este análisis
107 productos en la cuenta
2 análisis
61.5 h registradas
I got this old game because it was on sale, because I hadn't seen the concept of an RTS closely involved with time travel anywhere else but Achron, and because of its positive reviews. I was wrong - this game is nothing like Achron, and that is not necessarily a bad thing.

Last night, I stayed up until 6 AM trying to beat the first two USA missions in a way I could be proud of, and spent more than an hour on the third mission besides! I've only played one other RTS which directly applies how well I performed on one level to how well I start on the next level and to the degree that it is possible to get an unworkable start if you really mess up. The best part is? The game doesn't tell me that. It lets me explore, lets me find that out. It lets me find out that level 2 is much easier if I keep level 1's wounded soldier alive, lets me discover that Sabre-tooth tigers attack my troops as a matter of course (New policy: Pre-emptive extermination), makes me find out the little things that divide a Lieutenant from a quartermaster.

The tutorial's unobtrusive, taking the form of hints which pop up along a small, out of the way bar at the bottom of the screen. Easy to ignore if you've seen it before, and easy to miss if you aren't paying attention. Just the way I like it.

The graphics are, to be honest, not good by today's standards. But I am a firm believer in "Graphics matter only to the point where they help the consumer suspend disbelief", and they are good enough for me to suspend disbelief. If you've played the original Starcraft, it's around that level of quality.

Unlike in Starcraft, however, terrain is hugely important in Original War. Long grass conceals soldiers who are crawling, but is temporarily flattened if a vehicle or walking human crosses it. Harder and softer terrains have different effects on the movement of vehicles depending on their propulsion (Tracks seem to be slower than wheels on harder ground and faster on softer ground) and the movement of infantry.

The variety of units we have access to is honestly extremely well done - a basic human can fulfill any infantry role, but the skills they've acquired (In four areas, which transfer from mission to mission as the character does) determine how effective they are. Whether they're effective or not, just performing in the role will increase their ability in it. The four roles I've been exposed to - Soldier, Engineer, Mechanic, Scientist - are each so useful choosing between them is actively painful, and I count that in the game's favor. I've only seen three vehicles so far - two wheeled and one tracked - but being exposed to the vehicle construction menu informs me that eventually I will have the option to deploy vehicles of multiple chassis types, controlled directly by humans or remote guided, armed with distinct weapons, and so far I've seen both gasoline and solar power represented in the game.

Now, the gameplay itself. Original War features RTS gameplay, but it honestly spends most of its time telling a story of people trapped two million years ago which is reflected by the gameplay. Most RTS games accept one basic conceit - that if you click a button in the barracks, you get another man or woman with a rifle. Original War rejects that conceit, and as a result you get a game more about using up, salvaging, resource allocation, and making do than it is about build orders, micro timing, or army composition. The result neatly becomes a sort of hybrid between an RTS and an RPG, with the large battlefields and unit management of an RTS and the detailed statistics and many, many options of an RPG.

In terms of what I as a player can do, Original War impresses me. Do I want the resources that captured vehicle represents more than I want the vehicle itself? I can have it taken apart for a bit of a refund. Do I think it's time for my top soldier to learn how to repair vehicles? I can make her put on overalls and carry repair tools. Do I need to build a bunch of buildings fast? Turn everybody into engineers! Frustrated at the Engineer's slow speed while carrying resources? Vehicles with cargo bays can gather that for them. Am I considering mounting a final, do-or-die assault? Why am I considering that? I can pick the enemy's irreplacable unit count down with a small group of soldiers if I move carefully. Do I want my vehicle to be built quickly or just eventually? Do I want that tech researched NOW or eventually? And this is not counting the in-mission choices - I've received at least one dialogue choice per mission and this is without mentioning the implied choices.

All in all, if you like RTS games, if you like RPG games, and most of all if you like HARD, uncompromising games which ask you as a player to think, learn, and make choices I think there is a very good chance you will enjoy this game as I am.
Publicado: 30 junio 2014
¿Te ha sido útil este análisis? No
A 23 de 26 personas (88%) les ha sido útil este análisis
80 productos en la cuenta
5 análisis
16.3 h registradas
Original war , title doesn't lie.

10/10
Publicado: 15 mayo 2014
¿Te ha sido útil este análisis? No