An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.
Análisis de usuarios: Muy positivo (179 análisis)
Fecha de lanzamiento: 15 de Jun, 2001

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Actualizaciones recientes Ver todos (2)

30 de Julio

Original War updated to v 1.12.10.13 + dubbings added

Once more, due to efforts of Stucuk from http://owsupport.com/ Original War gets a new update.

Changelog:
Added: Support for 22 Steam Achievements
Added: Language Pack Support
Bug Fix: Am02 - Mikhail is rather aggressive (Issue 4)
Bug Fix: Am07 - JMM dies but mission successful (Issue 5)
Bug Fix: Bloody valley tree gives exp multiple times (Issue 11)
Bug Fix: Polish "From the Future with Love" - %d and %t (Issue 19)
Bug Fix: Cornell appearance Am10_cont (Issue 25)
Bug Fix: AM15, Connie Traverse (Issue 29)
Bug Fix: RU14 generic characters (Issue 31)
Bug Fix: Am15 W. Gorky event (Issue 34)
Bug Fix: Bug/Exploit. Chatting as others in the multiplayer lobby (Issue 35)
Bug Fix: All soldiers don´t attack legion in 2nd attack 15am (Issue 37)
Bug Fix: Crash at Start of AM15 under certain resolutions (Issue 39)
Bug Fix: Ru02 - barracks (Issue 40)
Bug Fix: AM11 Scout (Yamoko) (Issue 43)
Bug Fix: Am15 "No loses" medal (Issue 44)
Changed: Multiplayer Protocol Increased (Incompatible with previous versions)

As part of this update we have also added dubbing in French, German, Polish, Spanish and Czech.

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Acerca de este juego

An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.

American scientists working for Department of Defense find out that this mineral is in fact identical to the substance used to power an extraterrestrial artifact in their possession. This object is called the EON (Extraterrestrial Object Nexus).

It was found in 1919 by Colonel Emerson near the site of the Tunguska explosion. Emerson was the commander of a US military unit in charge of transporting US war supplies from the city of Vladivostok to the Eastern front during World War I.

DoD Experiments have shown that items placed in the capsule are transported hundreds of thousands of years back in time. The American scientists were not able to understand its construction, nor could they manage to synthesize its fuel. Eventually, the machine - classified Top Secret - was stored, pending further advances in human science.

Requisitos del sistema

    Minimum:
    • OS: Windows 95/98/2000/XP/7 (Windows 8 not supported)
    • Processor: Intel Pentium® III - 700MHz
    • Memory: 128 MB RAM
    • Graphics: nVidia® GeForce™2 - 32 MB
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 2000/XP (Windows 8 not supported)
    • Processor: Intel Pentium® IV - 2GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™4 - 256 MB
    • Hard Drive: 2 GB available space
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
10.5 h registradas
Juegazo olvidado y poco conocido. No existe o al menos yo no he encontrado ningún otro juego con características como esta fantástica obra. Cada toma de decisiones tendrá un peso significativo en el futuro de tus misiones. Si uno de tus personajes muere, se acabó la campaña para él / ella. Realmente merece la pena. Una lástima que no exista una segunda parte.
Publicado: 27 de Junio
¿Te ha sido útil este análisis? No
A 5 de 6 personas (83%) les ha sido útil este análisis
14.2 h registradas
Un grupo de cientificos americanos encuentran un artefacto que permite a aquellos que entren en este poder viajar al pasado. Nuestro protagonista tendra la obligación bajo la militancia americana de cumplir la tarea de viajar de tiempo, pero cuando llega alli ve que no esta solo... Sin lugar a dudas Original War te demostrara un sistema muy distinto a los sistemas de estrategia que hayas conocido.

Lo bueno:
-Sistema de estrategia muy diferente al resto
-La historia es muy realista y efectiva
-Graficos mas que soportables para la fecha en que se desarrollo el juego
-Doblaje y substitulos en español (todo un detalle)
-Personajes carismaticos
-Si un personaje muere, es eliminado de la trama
-Segun las opciones que elijas cambiaran los objetivos de tu misión
-Sistema realista tanto de administración como de opciones (como si fuera la vida real)
-Dos campañas: Americanos y Rusos
-Sistema de almacenaje combinado con respotaje para vehiculos
-Tiene sistema multijugador
-Tiene trofeo

Lo malo:
-No tiene cromos
-La banda sonora es un poco triste

Puntuación: 9,6

EXTRA:
-Campaña custom con nuevos edificios, unidades.... :
http://www.moddb.com/mods/original-war-overload

-Campaña Arabe (no viene incluida en este juego)
http://original-war.net/files.php?c=15
Publicado: 8 de Septiembre
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
20.9 h registradas
Un juego completo por si solo, una presentacón grafica y visual muy buena si consideramos la epoca en que se desarollo a pricipios de la decada pasada. Un juego que tiene la mezcla perfecta entre estrategia en tiempo real y tactica en tiempo real en ciertos niveles que lo podrian perfeilar a ser considerado como uno de los pioneros de esta ramificacion de los juegos de estretegia del cual los Rts son el genero pocreador de dicha rama . Pondra al limite tu deztresa y tu forma de planear tus tacticas y de como mantenerte abastecido en recursos y materias vitales en cada misión todo ello en una interesante trama de ciencia ficción militar que abarca temas y elementos tipicos del genero como son los viajes en el tiempo y las realidades alternas ucronicas con dos campañas centradas en las dos facciones proncipales con sus respectivos protagonistas que camabian papeles entre portagoniats a antagonistas con sus respectivaos finales y giuros en la trma con opciona vivir una tercera campaña con una tercera facción presente en el titulo atatravez de un mod , por no decuir mas.Original War es una exelente opción para los entuciastas de la estragia más si tiene la fortuna de hallarlo en oferta o si quieres comprarlo para gastar ese pequeño cambio que te sobra despues de comprar otro juego y deseas llevarte otro pero de calidad buena por un precio bajo.
Publicado: 26 de Julio
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
70.1 h registradas
No entiendo por qué el audio está en inglés. Yo tengo el juego original con las voces en castellano.

Por lo demás, es un juego perfecto. Debería de tener más puntuación en Metascore.

Eso sí, le falta la campaña árabe y el modo "partida estándard", donde seleccionas un mapa, tu facción, los recursos, etc.. y jugar contra el ordenador o por equipos (lo que tienen todos los juegos de estrategia).

Es uno de mis juegos favoritos y llevo pasándome la campaña desde que salió.
Publicado: 12 de Mayo
¿Te ha sido útil este análisis? No
A 72 de 77 personas (94%) les ha sido útil este análisis
61.5 h registradas
I got this old game because it was on sale, because I hadn't seen the concept of an RTS closely involved with time travel anywhere else but Achron, and because of its positive reviews. I was wrong - this game is nothing like Achron, and that is not necessarily a bad thing.

Last night, I stayed up until 6 AM trying to beat the first two USA missions in a way I could be proud of, and spent more than an hour on the third mission besides! I've only played one other RTS which directly applies how well I performed on one level to how well I start on the next level and to the degree that it is possible to get an unworkable start if you really mess up. The best part is? The game doesn't tell me that. It lets me explore, lets me find that out. It lets me find out that level 2 is much easier if I keep level 1's wounded soldier alive, lets me discover that Sabre-tooth tigers attack my troops as a matter of course (New policy: Pre-emptive extermination), makes me find out the little things that divide a Lieutenant from a quartermaster.

The tutorial's unobtrusive, taking the form of hints which pop up along a small, out of the way bar at the bottom of the screen. Easy to ignore if you've seen it before, and easy to miss if you aren't paying attention. Just the way I like it.

The graphics are, to be honest, not good by today's standards. But I am a firm believer in "Graphics matter only to the point where they help the consumer suspend disbelief", and they are good enough for me to suspend disbelief. If you've played the original Starcraft, it's around that level of quality.

Unlike in Starcraft, however, terrain is hugely important in Original War. Long grass conceals soldiers who are crawling, but is temporarily flattened if a vehicle or walking human crosses it. Harder and softer terrains have different effects on the movement of vehicles depending on their propulsion (Tracks seem to be slower than wheels on harder ground and faster on softer ground) and the movement of infantry.

The variety of units we have access to is honestly extremely well done - a basic human can fulfill any infantry role, but the skills they've acquired (In four areas, which transfer from mission to mission as the character does) determine how effective they are. Whether they're effective or not, just performing in the role will increase their ability in it. The four roles I've been exposed to - Soldier, Engineer, Mechanic, Scientist - are each so useful choosing between them is actively painful, and I count that in the game's favor. I've only seen three vehicles so far - two wheeled and one tracked - but being exposed to the vehicle construction menu informs me that eventually I will have the option to deploy vehicles of multiple chassis types, controlled directly by humans or remote guided, armed with distinct weapons, and so far I've seen both gasoline and solar power represented in the game.

Now, the gameplay itself. Original War features RTS gameplay, but it honestly spends most of its time telling a story of people trapped two million years ago which is reflected by the gameplay. Most RTS games accept one basic conceit - that if you click a button in the barracks, you get another man or woman with a rifle. Original War rejects that conceit, and as a result you get a game more about using up, salvaging, resource allocation, and making do than it is about build orders, micro timing, or army composition. The result neatly becomes a sort of hybrid between an RTS and an RPG, with the large battlefields and unit management of an RTS and the detailed statistics and many, many options of an RPG.

In terms of what I as a player can do, Original War impresses me. Do I want the resources that captured vehicle represents more than I want the vehicle itself? I can have it taken apart for a bit of a refund. Do I think it's time for my top soldier to learn how to repair vehicles? I can make her put on overalls and carry repair tools. Do I need to build a bunch of buildings fast? Turn everybody into engineers! Frustrated at the Engineer's slow speed while carrying resources? Vehicles with cargo bays can gather that for them. Am I considering mounting a final, do-or-die assault? Why am I considering that? I can pick the enemy's irreplacable unit count down with a small group of soldiers if I move carefully. Do I want my vehicle to be built quickly or just eventually? Do I want that tech researched NOW or eventually? And this is not counting the in-mission choices - I've received at least one dialogue choice per mission and this is without mentioning the implied choices.

All in all, if you like RTS games, if you like RPG games, and most of all if you like HARD, uncompromising games which ask you as a player to think, learn, and make choices I think there is a very good chance you will enjoy this game as I am.

EDIT: Having completed the final mission of the USA campaign (One of them, anyway...) I have more to say.

In terms of Original War's ethics, I am impressed again. Original War is from the 2000s and it would have been easy for the game to fall into the standard American action hero characterization for the protagonists in the fashion that ruined so many other innovative RTS' for me, yet it doesn't. This is most notable in the portrayal of Joan Fergusson, a scientist who was never meant to go back in time but did anyway. In the majority of video games she would be doubly hampered as both a civilian and the love interest of the USA campaign's main character which would result in Fergusson simply being a useless character in both a statistical sense and a storyline sense. Instead, the exploits of this individual are believable given who she is, where & when she is, and what her limitations are. Specifically, if you keep Joan alive she holds bases on two occasions and brings a squadron of AI tank reinforcements to the final battle that you know she built by herself. The same can be said for nearly every other character I have encountered so far (I'm finding it difficult to grasp Major - Comrade Major Platonov - but I haven't completed the Russian campaign so...) which I view as support for the theory that Original War is more of a cross between an RTS and an RPG than really either.

I enjoy Original War's dedication to continuity of choice - most choices made in early levels (Yes, losing units is a choice) will come back to haunt you by the final stages of a campaign. For instance, in USA 2 I chose to spare a captured enemy Mechanic. In a later level, that choice directly affected how I went about that mission. Even small choices like rotating the Scientist and Engineer roles so that everybody gains skill points becomes a major tactical factor by the tenth level.

If I have one major criticism of Original War, it is that some units seem completely pointless. Apeman Engineers are amazing, Apeman Soldiers are...not. Double Gun Vehicles are always useful, Double Laser Vehicles are an utter waste of time and resources. Original War is hardly unique among RTS games in this sense, and I do appreciate having the options even if they are largely pointless. A point that mitigates this criticism in my eyes is the potential for the player to make useless units - for instance, the abomination that is the Morphling Machinegun or the utter incompetence of the Hovercraft...anything. That some units are useless means less when allowing inexperienced players to make stupid mistakes is such a big part of why I like this game.

All in all, I still really like this game. There's a better than even chance I will buy it for most of my friends since it is on sale, and I will return to 200 Million years before the modern world after my Age of Empires phase has petered out.
Publicado: 30 de Junio
¿Te ha sido útil este análisis? No