An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.
ユーザーレビュー:
Overall:
非常に好評 (456 件のレビュー) - このゲームのユーザーレビュー 456 件中 92% が好評です
リリース日: 2001年6月15日

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25 アイテムを同梱: Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars

サマーセール! 7月4日 に終了

 

このゲームについて

An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.

American scientists working for Department of Defense find out that this mineral is in fact identical to the substance used to power an extraterrestrial artifact in their possession. This object is called the EON (Extraterrestrial Object Nexus).

It was found in 1919 by Colonel Emerson near the site of the Tunguska explosion. Emerson was the commander of a US military unit in charge of transporting US war supplies from the city of Vladivostok to the Eastern front during World War I.

DoD Experiments have shown that items placed in the capsule are transported hundreds of thousands of years back in time. The American scientists were not able to understand its construction, nor could they manage to synthesize its fuel. Eventually, the machine - classified Top Secret - was stored, pending further advances in human science.

システム要件

    最低:
    • OS: Windows XP/7/8/10
    • プロセッサー: Intel Pentium® III - 900MHz
    • メモリー: 256 MB RAM
    • グラフィック: OpenGL 2.1 compatible with alteast 64 MB of VRAM
    • ストレージ: 1 GB 利用可能
    推奨:
    • OS: Windows 7
    • プロセッサー: Intel Pentium® IV - 2GHz
    • メモリー: 512 MB RAM
    • グラフィック: nVidia® GeForce™4 - 256 MB
    • ストレージ: 2 GB 利用可能
Customer reviews
カスタマーレビューシステムがアップデートされました! 詳細を見る
Overall:
非常に好評 (456 件のレビュー)
Recently Posted
mastice
( 記録時間: 2.0 時間 )
投稿日: 6月26日
I absolutely have to give this one a HUGE thumbs up purely from a nostalgic standpoint. Further, don't base my review on my limited Steam play time because I first picked this game up in 2002(ish) and I've literally got hundreds of hours logged on this title over the years. It's an old go-to for me when I'm bored or have nothing else to play in my extensive library.

Is it groundbreaking? No. Is it beautifully rendered? Nope. Is the dialogue cheesy? You betcha! Are the controls a little bit on the clunky side compared to today? Yeah. Does it have a couple of bugs. Probably. Is it dated? You better believe it.

But this game is still holding it's own after all these years! This game will chew you up, spit you out, stomp on you, kick you around, pick up your mangled body off the ground, dry you off, chew you up again, then finally swallow you with a tall glass of draft beer. And you'll like it. You'll beg it to do it again. And again, and again.

Buy it. You won't be disappointed. Trust me. :)
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PressTemmie2Pause
( 記録時間: 6.9 時間 )
投稿日: 6月24日
I played so much of this game when I was little....

And it's still amazing. Works like a charm on my Windows 8 btw

Its reaaaaaaaaalllly hard btw. I died on the first mission on normal difficulty....
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Zephaera
( 記録時間: 16.6 時間 )
投稿日: 6月24日
This game gives me the best childhood nostalgia.
Really the best RTS!
参考になりましたか? はい いいえ 面白い
弓矢八幡会
( 記録時間: 0.5 時間 )
投稿日: 6月9日
古き良きRTS。

アメリカとロシアの超大国が原始時代の覇権をめぐって争うというもので、部隊編成型のシミュレーションというスタイルをとっています。そのため、兵士や科学者といったユニットを死なないよう慎重に操作してミッションをクリアしていかねばなりません。

グラフィックは昔の「Command&Conquer」に酷似しています。
参考になりましたか? はい いいえ 面白い
kolsto
( 記録時間: 0.2 時間 )
投稿日: 6月4日
This "game" is so bad i were concidering to stick a pencil in each eye just to avoid seeing it again.

Do not buy this. It is a crappy game that has less than zero value for you.

Crappy grafic
Crappy voices
Crappy behaviour-
Crappy all you can think of.

BTW- Non existing A.I.

No matter how cheap this game is, you WILL regret wasting even a dollar to buy it.

Better to make a paper plane of the dollar bill and put it on fire before throwing it from a tall building, at least that would give you some entertainment.
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white1498
( 記録時間: 0.3 時間 )
投稿日: 5月18日
needs a player vs computer skermish mode.
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tednological
( 記録時間: 0.1 時間 )
投稿日: 5月17日
People can't move more than a walk away from gunfire
Well, at least it runs at a silky smooth 5 FPS
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Bobisme
( 記録時間: 41.0 時間 )
投稿日: 5月16日
9/10
RTS lover? GET. THIS. GAME!!!

The difference between this game and every other RTS is the core fundimentals, brilliant and original, the unique use of your troops, base building and a clever story all layed out seemlessly show this this game has heart all wrapped up in a blaze of glory...

Your engineer is building a turret? hand a soldier a hammer n get him to help, watch as he gains the knowledge to build!
Short on soldiers? watch as the engineers learns to kill things with finesse!

This game is not a spam to win game this game is about smart soldier alocation/training, limited troops sent to the past to assist in your victory, ready to be molded into scientists soldiers mechanics and engineers.

Vehicles are custom deisgned with a wide variety of options to choose, keep an eye on fuel gages and solar power levels while keeping mechanics close at hand to pop out those dents on your path to victory.

Each mission has medals to be won for showing your skill and each mission is well tied to the story.

This game was made by smart people who by looking at the final product cared about what they made it really shows in the finer details as you progress through the game.

the only downfall of this game is the inability to run, though as you progress you realise you don't need it.
the graphics are done well and stand beside the newer games with no issue

A great game that i can't believe i have never played before, it's been on my wish list for some time and now at 99c AU ya can't go wrong!
A fine blend of RTS and RPG
An old game that has a heart, built before souless game pumping came about.
Take on the role of Mcmillan a soldier sent into the past to collect a new found mineral
he dies you die

9/10
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JaroDK12
( 記録時間: 62.8 時間 )
投稿日: 5月15日
Fun game. I used to play it when i was younger. Nothing new/special about it when it comes to gamplay but there is at least unique story and some RPG elements. Ah and you can't create human/units, making everything more challenging. If you like RTS i would give it a try.
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Malaysianshrew
( 記録時間: 27.5 時間 )
投稿日: 5月12日
10/10 would create an army of suicidal monkey men again
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Most Helpful Reviews  In the past 30 days
11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.5 時間
投稿日: 6月9日
古き良きRTS。

アメリカとロシアの超大国が原始時代の覇権をめぐって争うというもので、部隊編成型のシミュレーションというスタイルをとっています。そのため、兵士や科学者といったユニットを死なないよう慎重に操作してミッションをクリアしていかねばなりません。

グラフィックは昔の「Command&Conquer」に酷似しています。
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
51 人中 48 人 (94%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 52.5 時間
投稿日: 2014年9月22日
日本情報ぜんぜん無いなーと思いつつ、ギフトされたコイツをプレイしたら徹夜してたでござる。
まだ途中だけど急遽レビュー 後で書き直すかも

・非常に優れたRTS 簡単で単純なほうだけど調度良い難易度。
 もはや古臭いのはUIのみで、ゲームプレイは非常に優れている。
 RTSのタイプは資源を集めて、人と乗り物と原始人などを操作するというやつ。アップグレードで乗り物をリモコンできたりもする
・ストーリーは、未知の資源を求めて原始時代にワープすることになった第二次大戦中のアメリカ軍とロシア軍と???勢力
 プレイヤーはアメリカ軍かロシア軍のシナリオをプレイする(アメリカ軍を先にプレイするの推奨)
・RTS好きなら、絶対ハマる!!

---
細かな仕様!
---

・マニュアル"以外"は日本語字幕とUIあり
・かなり古いゲームでありつつも2014に数度更新あり
・実績あり
・キャンペーン中心のゲーム。2勢力にそれぞれ。細かい分岐あり、非常にボリュームあり、チャレンジ要素多数あり。
・キャンペーン中、それぞれのミッションの趣旨が明確であり、段階を踏んでいく感じでプレイヤーを習熟させるのが上手だと感じた
 小さくポップアップするヒントチュートリアルもグッド(これはポップをクリックしなければ表示されない)
・キャンペーン難易度調節あり 三段階 初心者・中級者・上級者
・人材が一番貴重な資源であり、それぞれの人間がユニークで名前がついてて時代背景あり。
 キャラ間会話あり。彼らのお気楽な会話もグッド。
 人材はあんまり補充が効かないので大切にしてあげてね。
・マルチプレイあり
・全自動セーブを枝分かれシステム搭載!
 ミッションは連続してるけれど、一部やり直して別ルートいく!も可能(例としてPapers,Pleaseより優れている)
・Mod対応
・スカーミッシュやランダムマップの類はなし。欲しい。Mod対応してるのでそこでの追加なるか?

レビューへのフィードバックは、ここへコメントか、チャット等ドシドシ受け付けております!!
例えばココどうなってるの?とか気になってたら、しらない人の質問でも答えるよー!
このレビューは参考になりましたか? はい いいえ 面白い
19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 35.2 時間
投稿日: 2014年5月27日
主人公をはじめ各ユニットは名前を持つキャラクターになっており、表情豊かな会話シーンやゲームの進行にあわせてパラメータが成長するなどRPGの特徴を大きく取り入れたRTS(リアル・タイム・ストラテジー).
2001年のゲームということでマップこそ狭いものの、緻密な2Dグラフィックや限られた資源を使って創意工夫する楽しさは時代を超えた魅力がある.難易度は少々辛いが自由に設定可能で、丁寧なチュートリアルも用意されている他、段階的にユニットの特徴を学べるレベルデザインも秀逸なのでRTS未経験のプレイヤーにもオススメできる.

この手のジャンルには珍しくしっかりとしたシナリオがあるのも評価点.
タイムマシンを手に入れた米軍は主人公を太古のロシア大陸に送り込み化石燃料の枯渇問題を解決しようと目論むが、タイムスリップした古代のジャングルで主人公が見たのはハイテク兵器を従えたロシア軍の姿だった―、見えざる場所から指令を出す謎の米軍司令官、聞いたこともない大統領の名を口にするロシア人捕虜、かつての戦友との再会、悪い意味でハリウッド的なドンパチになりがちな戦争モノに近未来のSF要素を取り入れることでミステリアかつドラマチックなシナリオを完成させている.
RPGらしくマルチルートに分岐するほか、ロシア側の視点でプレイできるキャンペーンもあり、当時にしてはなかなかボリューミーで豪華な印象.
さらにこのゲーム、なんと日本語に対応している.オープニングムービーの字幕やヘルプ画面こそ未翻訳なものの、UIは勿論、ゲーム中のダイアログ(会話)やチュートリアルは完全に翻訳済みという素晴らしいクオリティ.機械翻訳で販売するクソゲーもあるなか、なんの違和感もない本格的な日本語で前述のシナリオを楽しめるのは非常に嬉しい限り.是非遊んでほしいタイトルだ.
このレビューは参考になりましたか? はい いいえ 面白い
20 人中 19 人 (95%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 35.7 時間
投稿日: 2014年9月9日
昔パッケージで売っていた頃に買ったゲームでしたが、セールにて99円という激安価格だったので再購入
近未来、エネルギー事情からとある希少鉱物がロシアのシベリアで発掘され、それが発端で戦争になったらしい
アメリカはひょんなことから過去のタイムマシーンを発掘し、これを利用して人類が誕生前の遙か昔に軍人、技術者などを送り込み
その希少資源「シベライト」を発掘し、まだ陸続きだった当時のアラスカへと運び、未来のために手に入れると言う大胆な計画を実行した

一方のロシアもじつはタイムマシーンを発掘しておりアメリカがシベライトを「アラスカに送った後の未来」からシベライト(アラスカイト)輸送を
阻止&奪還すべく同じく軍隊と技術者を送り込んだ

RTSとしては割と難しい分類に入ると思います
なにせキャラクターは未来から送り込まれてきた分しか存在せず
CNCシリーズのようにバラックで「生産」することが出来ず、一度死んでしまったらそれまで
後のミッションからも除外されてしまいます
キャラクターには成長要素が有り
コンバットスキル
メカニックスキル
エンジニアスキル
サイエンティストスキル
と4つのスキルがあり、それぞれ初期で得意、不得意がありますが成長させることも可能
また、キャラクターの装備はバラック、車両工場、倉庫、研究所で変更でき
その専用装備にのみスキルが100%活躍する感じになります。
また、科学者のみキャラクターを回復させることが出来ますが
前線での回復命令は危険ですので絶対にやめましょう

スキル成長に関しては
たとえばメカニックスキルの低いキャラクターをずっとビークルに乗せて戦闘させたり
車両の修理を手伝わせればスキルが育っていき、得意分野にすることも可能
その分、せっかく育てたキャラクターが殉職した際のショックは大きいです(苦笑

また、アメリカとロシアのミッション共に途中でストーリーの分岐があり
その選択次第でその後のミッションが変わる場面があります
1陣営で2通りのエンディング(場合によって3個目)があり、やり込み要素も多少あります

多少の理不尽さやクソゲーっぽい事も起きますが、それでも自分は続けてプレイしてしまうほど
なかなか魅力な作品でした。
ミッション前のブリーフィングシーンでもアメリカ軍はアナログなアートで
ロシアはデジタルなアートで作られ、なかなか凝っています

さあ、貴方の手で未来を変えましょう!
このレビューは参考になりましたか? はい いいえ 面白い
19 人中 17 人 (89%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 5.9 時間
投稿日: 2015年8月21日
so so ★★☆☆☆☆

古臭いRTSゲーム。
昔のゲームが好きな人には楽しめるでしょう。

日本語も対応してますし、マルチストーリーです。

RPG要素はいいのですが、古いゲームだけにアクション要素が少ない。

でも、そこそこ楽しめたので悪くはないと思います。
このレビューは参考になりましたか? はい いいえ 面白い
228 人中 213 人 (93%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 7.1 時間
投稿日: 2014年1月27日
I still have the boxset from this game in my closet since 2002ish. This game is pure awesome. Don't let its retro looks fool you.


Its something along the vibes of jagged alliance. you get character progression and permadeath. Most of the main characters have their own lines and personalities written for throughout the entire campaign; i always tried to keep em alive just for that ;D

other than that, the storyline, while slightly convoluted, simply serves as a backdrop for a great rts/rpg game where you manage not only your resources, but your human resources as well. 4 Character classes where your characters can switch between and gain experience in during missions carry out specific tasks, where soldiers fight, scientists do research and heal people up, engineers start buildings and collect resources, and mechanics drive and build vehicles.

Decisions you make within each mission affect subsequent missions. Somewhere down the line you will be forced to make one which will split your campagin progress into two trees. *spoiler :D*

I really loved the vehicle design in this game, where you slowly overtime research and unlock modules to provide more options for modular vehicle construction. Gun+Chassis+Power source+ wheels/tracks is awesome. I like the really distinctive look of the double gun cars. <3


all in all, this game is worth my 20 bucks then, and the 5 bucks now. buy it. you wont be disappointed.
このレビューは参考になりましたか? はい いいえ 面白い
135 人中 131 人 (97%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 55.1 時間
投稿日: 2014年1月27日
Two words: BUY IT!

Its old, and forgotten by their developers, but ist great anyway. It has all what good RTS game should have:
- Unique story, never seen anything similar in other RTS games
- Unique resorces gathering system (not seen in any other games, and still fits 100% to the story)
- Unique crew management (loosing man in first mission, can make others harder up to the last one, cause crew advance with you, crew members are limited, no respawn, no training units, permadeath)
- Crew has skills (and they train them on mission, and as reward for good mission score)
- Three factions quite balanced even while having different units, and different technologies
- Modular vehicle construction (you choose vehicle type, engine type, weapon type, and steering type)

I played this game when it came out 13 years ago - still having box version, and playing from time to time. Today I saw it on steam and bought it without even small doubt.

P.S. To STEAM crew. Why its marked as "indie"? Its made by Altair Interactive ( now called Altar Games )-> the same that made UFO;Afterlight, UFO:Aftermatch etc. Its also beeing published by Bohemia Interactive (Arma game series, Operation Flashpoint, Take on Helicopters). Its not indie...
このレビューは参考になりましたか? はい いいえ 面白い
131 人中 124 人 (95%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 61.5 時間
投稿日: 2014年6月30日
I got this old game because it was on sale, because I hadn't seen the concept of an RTS closely involved with time travel anywhere else but Achron, and because of its positive reviews. I was wrong - this game is nothing like Achron, and that is not necessarily a bad thing.

Last night, I stayed up until 6 AM trying to beat the first two USA missions in a way I could be proud of, and spent more than an hour on the third mission besides! I've only played one other RTS which directly applies how well I performed on one level to how well I start on the next level and to the degree that it is possible to get an unworkable start if you really mess up. The best part is? The game doesn't tell me that. It lets me explore, lets me find that out. It lets me find out that level 2 is much easier if I keep level 1's wounded soldier alive, lets me discover that Sabre-tooth tigers attack my troops as a matter of course (New policy: Pre-emptive extermination), makes me find out the little things that divide a Lieutenant from a quartermaster.

The tutorial's unobtrusive, taking the form of hints which pop up along a small, out of the way bar at the bottom of the screen. Easy to ignore if you've seen it before, and easy to miss if you aren't paying attention. Just the way I like it.

The graphics are, to be honest, not good by today's standards. But I am a firm believer in "Graphics matter only to the point where they help the consumer suspend disbelief", and they are good enough for me to suspend disbelief. If you've played the original Starcraft, it's around that level of quality.

Unlike in Starcraft, however, terrain is hugely important in Original War. Long grass conceals soldiers who are crawling, but is temporarily flattened if a vehicle or walking human crosses it. Harder and softer terrains have different effects on the movement of vehicles depending on their propulsion (Tracks seem to be slower than wheels on harder ground and faster on softer ground) and the movement of infantry.

The variety of units we have access to is honestly extremely well done - a basic human can fulfill any infantry role, but the skills they've acquired (In four areas, which transfer from mission to mission as the character does) determine how effective they are. Whether they're effective or not, just performing in the role will increase their ability in it. The four roles I've been exposed to - Soldier, Engineer, Mechanic, Scientist - are each so useful choosing between them is actively painful, and I count that in the game's favor. I've only seen three vehicles so far - two wheeled and one tracked - but being exposed to the vehicle construction menu informs me that eventually I will have the option to deploy vehicles of multiple chassis types, controlled directly by humans or remote guided, armed with distinct weapons, and so far I've seen both gasoline and solar power represented in the game.

Now, the gameplay itself. Original War features RTS gameplay, but it honestly spends most of its time telling a story of people trapped two million years ago which is reflected by the gameplay. Most RTS games accept one basic conceit - that if you click a button in the barracks, you get another man or woman with a rifle. Original War rejects that conceit, and as a result you get a game more about using up, salvaging, resource allocation, and making do than it is about build orders, micro timing, or army composition. The result neatly becomes a sort of hybrid between an RTS and an RPG, with the large battlefields and unit management of an RTS and the detailed statistics and many, many options of an RPG.

In terms of what I as a player can do, Original War impresses me. Do I want the resources that captured vehicle represents more than I want the vehicle itself? I can have it taken apart for a bit of a refund. Do I think it's time for my top soldier to learn how to repair vehicles? I can make her put on overalls and carry repair tools. Do I need to build a bunch of buildings fast? Turn everybody into engineers! Frustrated at the Engineer's slow speed while carrying resources? Vehicles with cargo bays can gather that for them. Am I considering mounting a final, do-or-die assault? Why am I considering that? I can pick the enemy's irreplacable unit count down with a small group of soldiers if I move carefully. Do I want my vehicle to be built quickly or just eventually? Do I want that tech researched NOW or eventually? And this is not counting the in-mission choices - I've received at least one dialogue choice per mission and this is without mentioning the implied choices.

All in all, if you like RTS games, if you like RPG games, and most of all if you like HARD, uncompromising games which ask you as a player to think, learn, and make choices I think there is a very good chance you will enjoy this game as I am.

EDIT: Having completed the final mission of the USA campaign (One of them, anyway...) I have more to say.

In terms of Original War's ethics, I am impressed again. Original War is from the 2000s and it would have been easy for the game to fall into the standard American action hero characterization for the protagonists in the fashion that ruined so many other innovative RTS' for me, yet it doesn't. This is most notable in the portrayal of Joan Fergusson, a scientist who was never meant to go back in time but did anyway. In the majority of video games she would be doubly hampered as both a civilian and the love interest of the USA campaign's main character which would result in Fergusson simply being a useless character in both a statistical sense and a storyline sense. Instead, the exploits of this individual are believable given who she is, where & when she is, and what her limitations are. Specifically, if you keep Joan alive she holds bases on two occasions and brings a squadron of AI tank reinforcements to the final battle that you know she built by herself. The same can be said for nearly every other character I have encountered so far (I'm finding it difficult to grasp Major - Comrade Major Platonov - but I haven't completed the Russian campaign so...) which I view as support for the theory that Original War is more of a cross between an RTS and an RPG than really either.

I enjoy Original War's dedication to continuity of choice - most choices made in early levels (Yes, losing units is a choice) will come back to haunt you by the final stages of a campaign. For instance, in USA 2 I chose to spare a captured enemy Mechanic. In a later level, that choice directly affected how I went about that mission. Even small choices like rotating the Scientist and Engineer roles so that everybody gains skill points becomes a major tactical factor by the tenth level.

If I have one major criticism of Original War, it is that some units seem completely pointless. Apeman Engineers are amazing, Apeman Soldiers are...not. Double Gun Vehicles are always useful, Double Laser Vehicles are an utter waste of time and resources. Original War is hardly unique among RTS games in this sense, and I do appreciate having the options even if they are largely pointless. A point that mitigates this criticism in my eyes is the potential for the player to make useless units - for instance, the abomination that is the Morphling Machinegun or the utter incompetence of the Hovercraft...anything. That some units are useless means less when allowing inexperienced players to make stupid mistakes is such a big part of why I like this game.

All in all, I still really like this game. There's a better than even chance I will buy it for most of my friends since it is on sale, and I will return to 200 Million years before the modern world after my Age of Empires phase has petered out.
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記録時間: 1.0 時間
投稿日: 2014年1月27日
Original War is certainly a product if its time. It was very quietly developed in the waning days of RTS popularity and developers were first trying to do something a little different. It is the quinessential "Gem" for any fans of the genre. The art style is unique and clever, fantastic music and the concept was innovative. You don't train new men in the traditional sense; you have a finite amount of men, and you can build vehicles part by part (chassis, turret, fuel source) and train local fauna (aka cavemen) to join your cause. Each of your men (and women) have a name, and stats, and a specialty. You can change their roles as a match goes on (sniper, infantry, medic etc...) to suit your needs. In campaign mode, survivors of each battle with gain XP and "lvl up". Having an RTS with RPG elements back in 2001 was something special, but I'm not sure this game is for everyone TODAY. I think if you're a die-hard fan of the RTS genre, this is a great pick! Even if you're a fan of retro PC gaming in general, go for it. If you're looking for a Starcraft killer, move right along.
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238 人中 188 人 (79%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.9 時間
投稿日: 2014年1月27日
Don't get fooled by the playtime I have in steam.


This is easily one of the best and most innovative RTS games out there.
If you like RTS and Oldschool this is definitely something for you.

Thanks to 2D instead of 3D graphics the game look quite okay compared to 3D games at that time.


The music is alright and always nice to listen to.

There is an editor with the ability to script (Pascal-like language) coming with the game and an alive community over at owsupport.com.

The campaign offers for 10-30 hours of time, depending on skill and difficulty setting and offers quite an interesting storyline with not too monotone objectives.

Apart from that, there is the multiplayer which may not have too many players in it, but it is still functioning and offers around 15 maps with different gamemodes ranging for regular 1v1 build base battle each other to 2v2 with a twist of disappearing and respawning units up to 3v3 rampage and 4v4/2v2v2v2 battles. I personally enjoy the way the game handles base building and unit management a lot.

The catch with this RTS is that you can't train units. You need 5 soldiers to attack the enemy? You can't train them like that. You start with a certain amount of people and those you have to stick with. You can't just say "5 soldiers plz" and your barracks will poop out 5 people. That doesn't work here.

Some maps/campaign missions have some sort of unit spawn, but in MP it can be selected and in SP it's doesn't make you OP.
You can train apes or make Computer or remote controlled vehicles to prevent loss of actual soldiers, which adds a really nice touch to the game and is a nice alternative to regular RTS games.



I think everyone should give this game a try, it's one of my most favorite RTS games ever and I can only urge you to consider buying it, especially at such a low price.
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