An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.
Recenzje użytkowników: Bardzo pozytywne (235)
Data wydania: 15 Cze, 2001

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Kup Original War

 

Rekomendowane przez kuratorów

"If you like slower, strategic games, give this unique RTS a try. Finite unit count, story about time travel, adjustable vehicles and just...interesting."

Najnowsze aktualizacje Wyświetl wszystkie (2)

30 lipca

Original War updated to v 1.12.10.13 + dubbings added

Once more, due to efforts of Stucuk from http://owsupport.com/ Original War gets a new update.

Changelog:
Added: Support for 22 Steam Achievements
Added: Language Pack Support
Bug Fix: Am02 - Mikhail is rather aggressive (Issue 4)
Bug Fix: Am07 - JMM dies but mission successful (Issue 5)
Bug Fix: Bloody valley tree gives exp multiple times (Issue 11)
Bug Fix: Polish "From the Future with Love" - %d and %t (Issue 19)
Bug Fix: Cornell appearance Am10_cont (Issue 25)
Bug Fix: AM15, Connie Traverse (Issue 29)
Bug Fix: RU14 generic characters (Issue 31)
Bug Fix: Am15 W. Gorky event (Issue 34)
Bug Fix: Bug/Exploit. Chatting as others in the multiplayer lobby (Issue 35)
Bug Fix: All soldiers don´t attack legion in 2nd attack 15am (Issue 37)
Bug Fix: Crash at Start of AM15 under certain resolutions (Issue 39)
Bug Fix: Ru02 - barracks (Issue 40)
Bug Fix: AM11 Scout (Yamoko) (Issue 43)
Bug Fix: Am15 "No loses" medal (Issue 44)
Changed: Multiplayer Protocol Increased (Incompatible with previous versions)

As part of this update we have also added dubbing in French, German, Polish, Spanish and Czech.

Komentarzy: 22 Więcej

O tej grze

An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.

American scientists working for Department of Defense find out that this mineral is in fact identical to the substance used to power an extraterrestrial artifact in their possession. This object is called the EON (Extraterrestrial Object Nexus).

It was found in 1919 by Colonel Emerson near the site of the Tunguska explosion. Emerson was the commander of a US military unit in charge of transporting US war supplies from the city of Vladivostok to the Eastern front during World War I.

DoD Experiments have shown that items placed in the capsule are transported hundreds of thousands of years back in time. The American scientists were not able to understand its construction, nor could they manage to synthesize its fuel. Eventually, the machine - classified Top Secret - was stored, pending further advances in human science.

Wymagania systemowe

    Minimum:
    • OS: Windows 95/98/2000/XP/7 (Windows 8 not supported)
    • Processor: Intel Pentium® III - 700MHz
    • Memory: 128 MB RAM
    • Graphics: nVidia® GeForce™2 - 32 MB
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 2000/XP (Windows 8 not supported)
    • Processor: Intel Pentium® IV - 2GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™4 - 256 MB
    • Hard Drive: 2 GB available space
Pomocne recenzje klientów
28 z 30 osób (93%) uważa, że ta recenzja jest pomocna
37.7 godz. łącznie
Zamieszczono: 3 lipca
Jeżeli jesteś fanem gier RTS i/lub RPG, to w Original War na pewno znajdziesz coś dla siebie.

Co się stanie, gdy wyślemy ekspedycję amerykańską dwa miliony lat wstecz za pomocą wehikułu czasu w celu zmagazynowania syberytu, czyli bardzo cennego minerału będącym katalizatozem ciepłem fuzji, która w obecności cząsteczek wodoru łączy je w cząsteczki helu, generując przy tym olbrzymie ilości energii? Czy wszystko pójdzie bez problemów? Odpowiedź, oczywiście, brzmi: nie. Okaże się, że amerykanie nie są sami - spotkają rosjan, którzy będą tych złóż bronić. Co się stanie dalej? Zostawię to wam do odkrycia.

Gra z roku 2001, autorstwa czeskiej firmy Alter Interactive wnosi wiele innowacji, jeśli chodzi o strategie. Zasadniczą i moim zdaniem główną różnicą (która jest atutem tejże produkcji) między Original War a typowymi RTS-ami jest to, że tutaj nie możesz ustawić w kolejce produkcję stu jednostek, które magazynujesz i gdy jesteś gotowy, to wyruszasz na bazę przeciwnika. Tutaj ludzie są towarem deficytowym: każdy jest na wagę złota, a gdy już jednego stracisz, to tracisz go do końca gry. Poza permanentością żołnierzy, którymi kierujesz, nieliniowa fabuła w dwóch odrębnych kampaniach (amerykańska i rosyjska) nie zostawi Cię bez niczego do zrobienia.

Ponadto, każdy taki człowiek ma swoje unikalne imię i nazwisko, ma statystyki, które rozwija wraz z rozgrywką. Są cztery klasy, w których może się rozwijać: żołnierz (jak trudno się domyślić, w wojnie chodzi o umiejętną walkę), inżynier (osoba wznosząca budowle), mechanik (osoba kontruująca i kierująca pojazdami) i naukowiec (również sanitariusz leczący inne jednostki ludzkie, a poza tym pracownik laboratorium). We wspomnianym laboratorium prowadzi się badania, które umożliwiają wykorzystanie lepszych technologii pozwalających na budowę potężniejszego uzbrojenia i szybszych pojazdów, rozwój budynków, a także... oswajanie dzikich małp, które również mogą zostać żołnierzami! Zarówno małpy, jak i ludzie mogą zmieniać klasy w każdym momencie gry korzystając z odpowiedniego do tego budynku.

Grafika nie zwala z nóg, ale też nie jest nieprzyjemna dla oka. W końcu to dość stara gra. Efekty dźwiękowe też nie należą do najlepszych (irytujące mogą być powtarzające się komunikaty o nieaktywności pojedynczych jednostek), jednakże nadrabiają to genialne dialogi w polskiej wersji językowej. Na pewno miłymi dla ucha są rozmowy między poszczególnymi bohaterami, wstawki filmowe między misjami, a wszystko w wykonaniu świetnych aktorów, którzy udzielili swoich głosów (między innymi Andrzej Butruk, Jarosław Boberek, czy też Mieczysław Morański).

Są gry, w które każdy powinien kiedyś zagrać. Original War jest jedną z nich. To jedna z tych oldschoolowych gier, które obok Wolfensteina i Settlersów cieszyła się popularnością, i do których się wraca. Zapewniam, że ten tytuł (wraz z częścią dialogów) zapada w pamięci.
Czy ta recenzja była pomocna? Tak Nie
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
17.1 godz. łącznie
Zamieszczono: 10 września
Klasyk nad klasyki gier strategicznych! Każda nowa gra strategiczna umywa się przy Original War, każdemu kto lubi świetne strategie polecam w 100%!

10/10
Czy ta recenzja była pomocna? Tak Nie
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
58.3 godz. łącznie
Zamieszczono: 17 listopada
Original War jest jedną z zdecydowanie najlepszych strategii czasu rzeczywistego w jakie miałem okazję zagrać. Spośród wielu innych tytułów wyróżnia się naprawdę wciągającą fabułą o szalonej podróży w czasie (w przeszłość) mająca na celu zapewnienia sobie dominacji w przyszłości (czyli teraźniejszości), którą możemy poznać po dwóch stronach konfliktu: grając jako Amerykanie lub Rosjanie; dobrze przedstawionymi postaciami o niesamowitych osobowościach oraz zapadającym w pamięć genialnym polskim dubbingiem. Naprawdę mało jest gier w których faktycznie chce się słuchać rodzimego języka. Co najzabawniejsze zdarzają się obcojęzyczni gracze, którzy z względu na to jak brzmią aktorzy podkładający głos pod bohaterów wolą polskie głosy od "drewnianych" angielskich.

Sterowanie, styl rozgrywki i grafika mogą na początku odstraszyć niektórych graczy przyzwyczajonych do udogodnień oferowanych w coraz to nowszych tytułach. Tutaj nie ma miejsca na bezmyślne atakowanie bez wcześniejszego obmyślenia taktyki. Jeśli któryś z naszych żołnierzy - znanych nam z imienia, nazwiska i czasem stopnia wojskowego - polegnie to więcej go nie spotkamy. Nie usłyszymy zabawnych rozmów z jego udziałem ani komentarzy odnośnie wykonywanych przez niego działań. I co ważniejsze - nikt go nie zastąpi. Nie ma fabryki produkującej oddziały więc musimy uważać byśmy mieli kim walczyć pod koniec. Faktem niestety jest, że koniec następuje szybko i gra jest dość liniowa. Po piątym przejściu gracz wie wszystko co go spotka. Wciąż jednak miło się słucha dialogów czy kombinuje jak przejść misję unikając stosowania tych samych rozwiązań co wcześniej.

Poza tym wszystkim należy wspomnieć o aktywnej i rozwijającej się polskiej scenie Original War. Ludzie wciąż grają w Multiplayera, tworzą mody do gry uzupełniające braki narzucone przez pośpiech twórców oraz nowe kampanie oparte o ich własne pomysły - i wszystko to wciąż po 13 latach od premiery.

Czy polecam tę grę? Jak najbardziej. Jednak jak wiadomo: nic na siłę. Jednych odrzucą wymienione przeze mnie i innych braki lub problemy, a inni zakochają się w fabule i zostaną z tym tytułem na długo.
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
73.7 godz. łącznie
Zamieszczono: 22 lipca
Tego nie da się opisać słowami... Polecam dla każdego fana strategii, i nie tylko. Ta gra to coś więcej...
Czy ta recenzja była pomocna? Tak Nie
6 z 10 osób (60%) uważa, że ta recenzja jest pomocna
30.5 godz. łącznie
Zamieszczono: 21 czerwca
Best gejm eva.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
123.9 godz. łącznie
Zamieszczono: 22 czerwca
Gra z majlepszą fabułą ever
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
7.0 godz. łącznie
Zamieszczono: 3 sierpnia
Grafika: 2D, Bardzo ładna
Typ gry: Starategia
Typ rozgrywki: Kampania/Multiplayer
Dubbing: Tak
Napisy: Tak
Modding: Tak
Support: Tak
Wymagania: Małe/Znikome
Fabuła: Tak/Wciągająca

Ta gra naprawdę jest znakomita, co prawda nie ma wodotrysków w postaci efektów graficznych i może jest już wiekowa, ale jedno wiem jej oprawa graficzna w 2D jest prawie że perfekcyjna, fabuła wciąga, przerywniki są świetne, oddaje klimat, zmusz do myślenia, zachęca do budowania i obmyślania strategi.
W misjach mamy określony cel, który możemy wykonać w najlepszy dla nas sposób, nie jesteśmy ograniczeni liniowością.
Dodatkowo możemy się cieszyć dubingiem który jest na bardzo wysokim poziomie. Pozatym mamy możliwość dodawania modyfikacji, a aktualnie gra jest supportowana przez twurców.

Polecm wszystkim tą wspaniałą grę, z bardzo dobrą oprawą audio wizualną.
Za tak małą kase warto to mieć, pamietajmy że pieniądze umożliwiają dalszą pracę twurcom.

Jak dla mnie 9+/10.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.8 godz. łącznie
Zamieszczono: 22 lipca
Gra obowiązkowa. RTS pełna gębą.
Świetny polski dubbing(nowy patch + plik z dialogami na stronie ow).

Jeżeli chcesz pograć w niezłego rts, gdzie możesz się wykazać swoim zmysłem taktycznym(przydaje się gdy trzeba rozplanować budowę bazy i innych celów) i lubisz dobrą "fabułę" to musisz spróbować tą grę.
Nawet dzisiaj graficznie wcale źle nie wygląda.

Polecam! :)
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
16.0 godz. łącznie
Zamieszczono: 18 września
Najlepsza gra 2.5D jaką znam (egzekwo z twierdzą crusader). Gra zdaje się że jest prosta ale kampania jest fest trudna na normalu a co dopiero hard. Są trzy nacje co jest wmiare dużą ilością jak na 2001 rok. Pomimo że niemożna obracać kamery itak całe pole bitwy jest przejżyste a interfejs łatwy do ogarnięcia. Kampania jest zróżnicowana i pomimo tego że jest w teorii liniowa to w misjach można dokonywać przeróżne decyzje które robią tak że pomimo że zaczynasz misję zawszę tak samo nigdy nie skończysz jej tak samo. Jednostki (za wyjątkiem zwykłych żołnierzy) można customizować co do uzbrojenia ale tylko przy produkcji a nie zawszę jak wybadasz nową technologie (np. wybadałeś działo gtlinga ta-da wszystkie twoje jednostki mają teraz działo gatlinga zamiast karabinów) co jest realistyczne. Gra ma równierz kompletnie inny system sórowców bo nie tak jak w innych grach "zajmij wszystkie sórowce i zabunkruj się tam i już wygrałeś" tylko trzeba tu szukać surowce i patrolować za nimi co jest oryginalne bo nawet jak je znajdziesz to itak musisz j odtransportować spowrotem do bazy. W ogóle gra świetna ale brak potyczek (za to jest funkcjonalne mutli dlatego polecam kupić grę naraz z kolegami) poewoduje że zamiast 10/10 muszę dać 8/10 ale itak zarąbista gra i gorąco polecam.

Ps. Sry za orte i takie tam ale mam dyortografie i dysleksje...
Czy ta recenzja była pomocna? Tak Nie
114 z 121 osób (94%) uważa, że ta recenzja jest pomocna
61.5 godz. łącznie
Zamieszczono: 30 czerwca
I got this old game because it was on sale, because I hadn't seen the concept of an RTS closely involved with time travel anywhere else but Achron, and because of its positive reviews. I was wrong - this game is nothing like Achron, and that is not necessarily a bad thing.

Last night, I stayed up until 6 AM trying to beat the first two USA missions in a way I could be proud of, and spent more than an hour on the third mission besides! I've only played one other RTS which directly applies how well I performed on one level to how well I start on the next level and to the degree that it is possible to get an unworkable start if you really mess up. The best part is? The game doesn't tell me that. It lets me explore, lets me find that out. It lets me find out that level 2 is much easier if I keep level 1's wounded soldier alive, lets me discover that Sabre-tooth tigers attack my troops as a matter of course (New policy: Pre-emptive extermination), makes me find out the little things that divide a Lieutenant from a quartermaster.

The tutorial's unobtrusive, taking the form of hints which pop up along a small, out of the way bar at the bottom of the screen. Easy to ignore if you've seen it before, and easy to miss if you aren't paying attention. Just the way I like it.

The graphics are, to be honest, not good by today's standards. But I am a firm believer in "Graphics matter only to the point where they help the consumer suspend disbelief", and they are good enough for me to suspend disbelief. If you've played the original Starcraft, it's around that level of quality.

Unlike in Starcraft, however, terrain is hugely important in Original War. Long grass conceals soldiers who are crawling, but is temporarily flattened if a vehicle or walking human crosses it. Harder and softer terrains have different effects on the movement of vehicles depending on their propulsion (Tracks seem to be slower than wheels on harder ground and faster on softer ground) and the movement of infantry.

The variety of units we have access to is honestly extremely well done - a basic human can fulfill any infantry role, but the skills they've acquired (In four areas, which transfer from mission to mission as the character does) determine how effective they are. Whether they're effective or not, just performing in the role will increase their ability in it. The four roles I've been exposed to - Soldier, Engineer, Mechanic, Scientist - are each so useful choosing between them is actively painful, and I count that in the game's favor. I've only seen three vehicles so far - two wheeled and one tracked - but being exposed to the vehicle construction menu informs me that eventually I will have the option to deploy vehicles of multiple chassis types, controlled directly by humans or remote guided, armed with distinct weapons, and so far I've seen both gasoline and solar power represented in the game.

Now, the gameplay itself. Original War features RTS gameplay, but it honestly spends most of its time telling a story of people trapped two million years ago which is reflected by the gameplay. Most RTS games accept one basic conceit - that if you click a button in the barracks, you get another man or woman with a rifle. Original War rejects that conceit, and as a result you get a game more about using up, salvaging, resource allocation, and making do than it is about build orders, micro timing, or army composition. The result neatly becomes a sort of hybrid between an RTS and an RPG, with the large battlefields and unit management of an RTS and the detailed statistics and many, many options of an RPG.

In terms of what I as a player can do, Original War impresses me. Do I want the resources that captured vehicle represents more than I want the vehicle itself? I can have it taken apart for a bit of a refund. Do I think it's time for my top soldier to learn how to repair vehicles? I can make her put on overalls and carry repair tools. Do I need to build a bunch of buildings fast? Turn everybody into engineers! Frustrated at the Engineer's slow speed while carrying resources? Vehicles with cargo bays can gather that for them. Am I considering mounting a final, do-or-die assault? Why am I considering that? I can pick the enemy's irreplacable unit count down with a small group of soldiers if I move carefully. Do I want my vehicle to be built quickly or just eventually? Do I want that tech researched NOW or eventually? And this is not counting the in-mission choices - I've received at least one dialogue choice per mission and this is without mentioning the implied choices.

All in all, if you like RTS games, if you like RPG games, and most of all if you like HARD, uncompromising games which ask you as a player to think, learn, and make choices I think there is a very good chance you will enjoy this game as I am.

EDIT: Having completed the final mission of the USA campaign (One of them, anyway...) I have more to say.

In terms of Original War's ethics, I am impressed again. Original War is from the 2000s and it would have been easy for the game to fall into the standard American action hero characterization for the protagonists in the fashion that ruined so many other innovative RTS' for me, yet it doesn't. This is most notable in the portrayal of Joan Fergusson, a scientist who was never meant to go back in time but did anyway. In the majority of video games she would be doubly hampered as both a civilian and the love interest of the USA campaign's main character which would result in Fergusson simply being a useless character in both a statistical sense and a storyline sense. Instead, the exploits of this individual are believable given who she is, where & when she is, and what her limitations are. Specifically, if you keep Joan alive she holds bases on two occasions and brings a squadron of AI tank reinforcements to the final battle that you know she built by herself. The same can be said for nearly every other character I have encountered so far (I'm finding it difficult to grasp Major - Comrade Major Platonov - but I haven't completed the Russian campaign so...) which I view as support for the theory that Original War is more of a cross between an RTS and an RPG than really either.

I enjoy Original War's dedication to continuity of choice - most choices made in early levels (Yes, losing units is a choice) will come back to haunt you by the final stages of a campaign. For instance, in USA 2 I chose to spare a captured enemy Mechanic. In a later level, that choice directly affected how I went about that mission. Even small choices like rotating the Scientist and Engineer roles so that everybody gains skill points becomes a major tactical factor by the tenth level.

If I have one major criticism of Original War, it is that some units seem completely pointless. Apeman Engineers are amazing, Apeman Soldiers are...not. Double Gun Vehicles are always useful, Double Laser Vehicles are an utter waste of time and resources. Original War is hardly unique among RTS games in this sense, and I do appreciate having the options even if they are largely pointless. A point that mitigates this criticism in my eyes is the potential for the player to make useless units - for instance, the abomination that is the Morphling Machinegun or the utter incompetence of the Hovercraft...anything. That some units are useless means less when allowing inexperienced players to make stupid mistakes is such a big part of why I like this game.

All in all, I still really like this game. There's a better than even chance I will buy it for most of my friends since it is on sale, and I will return to 200 Million years before the modern world after my Age of Empires phase has petered out.
Czy ta recenzja była pomocna? Tak Nie
34 z 39 osób (87%) uważa, że ta recenzja jest pomocna
14.1 godz. łącznie
Zamieszczono: 28 sierpnia
I have purchased Original War three times; first in a bargain bin in 2002, then on gog.com and finally on Steam. Let me tell you why this is one of the finest RTS games ever made. A truly exceptional example of the genre but mainly for reasons that set it apart from most strategy games.

Let's talk about what it does that may not be so different but is instead allows us a comforting familiarity with what we've come to expect from Sci-fi RTS games. As is a staple of the RTS Genre the single player comes with two campaigns, a Russian and American/NATO campaign. There is the cliché'd sci-fi super-rare-new-resource, and of course it's a green crystal.

What sets Original War apart from most RTS games is... Well, quite a lot actually. For one; it's set in a world where time-travel is possible. Russia and America are vying for control of a new-found substance called Siberite (known as Alaskite in the Russian campaign.) Both superpowers decide to use time travelling machines to go back and move all the green-glowing-good-stuff to their respective territories, so that when the future comes around they'll already be in possession of every valuable deposit of said resource. For the soldiers embarking on this mission; it means a one way trip. Speaking of soldiers...

Throughout the story you'll be given a single protagonist (American's get Macmillan, Russians get 'Gorky') and if they die, it's game over. The rest are cannon fodder. Likeable cannon-fodder. The problem with liking these human meat shields is if these characters die, that's it. They don't come back. Given that each character has stats based on what you had them do most (building vehicles, constructing fortifications, shooting enemies, or researching space-time anomalies) they get better at it through an EXP system. Even if you don't find yourself liking their dialogue (impossible), you sure as hell will miss their efficiency. Certain characters dying affects the story too, sometimes in a grim way (this is true of both campaigns).

This is but a brief overview of the game, there's a lot more off-the-wall design elements you should experience for yourself and for it's price, Original War will not disappoint. It's difficult to find anything to dislike; The RPG elements are unobtrusive, the cheesy dialogue is heart warming and with memorable characters such as Colonel Powell and Lisa Lawson (to name but a few) I cannot reccomend it enough.
Czy ta recenzja była pomocna? Tak Nie
27 z 30 osób (90%) uważa, że ta recenzja jest pomocna
139.2 godz. łącznie
Zamieszczono: 25 października
One of the most fun and conceptually interesting RTS games I've ever played. It's an Original War in more than name.


The Good Things:


Good mix of RTS and RPG mechanics. Humans are a limited resource, they do not respawn and you do not receive more than you start with. Each character can gain experience in 4 classes and can change between classes at any time in the appropriate building, retaining his experience. Some things (construction, vehicles, turrets) can be automated, removing the need for a human pilot, but computer-controlled entities are slower, shabbier and do a lot less damage than those controlled by a skilled human operator. You must always find a balance between risking irrepleaceable human staff and wasting resources on suboptimal AI control.

As far as vehicles go, you build your own by mixing together a chassis, engine, pilot (can be manual, remote or AI) and weapon. New components are made available by researching them and/or building addons for a vehicle factory, each of which can only accomodate five - and all factions have at least six possible addons that can be mixed and matched. While higher tech components are generally more powerful than lower tech ones, they never render the low tech ones truly obsolete, by virtue of costing more, taking longer to build and being more specialized (e.g. heavier vehicle turrets cannot rotate unlike lighter ones).

The game is in isometric 2D, but the terrain obeys the rules of 3D in a way no later games did - unit vision works as "rays" instead of a radius, trees and rocks obscure vision, units on high ground see and fire further, soldiers can go prone in tall grass to become virtually invisible, etc.

Terrain layout, elevation, trees have a real impact on gameplay. Infantry uses it as cover and to avoid vehicles, vehicles require a tracked chassis to ascend slopes, and the most powerful vehicle in the game is balanced by being too huge to climb a hill.

The two campaigns are long, varied and challenging. If you go for all bonus objectives on the highest difficulty, there's easily at least 60 hours of gameplay (though I clocked 120 due to leaving the game running in the background a lot). The American campaign is the best one, having a good story and characters.

The Bad Things:

The sound effects are bland and lack variety. There is only one sound effect for most actions.

The voice acting in the Russian campaign ranges from mediocre to terrible. This is specific to the English version only - the Polish and Czech versions actually have very good voice acting.

The Russian campaign feels drawn out and padded at times, and the Russian part of the story feels disjointed.

There is no campaign for the third faction (Arabs). You get many glimpses of clearly important Arab characters and see echoes of their ventures happening offscreen, but the campaign that was supposed to explore them in detail was never added since the publisher went bankrupt.

There is no skirmish for the same reason as above.
Czy ta recenzja była pomocna? Tak Nie
21 z 25 osób (84%) uważa, że ta recenzja jest pomocna
36.1 godz. łącznie
Zamieszczono: 22 sierpnia
This is my favorite game of all time. I found out about it through a demo disk that came along with a game magazine back in 2001 and was instantly hooked. I must have spent a good 50+ hours playing the demo alone before I finally managed to get my hands on a copy of the full game.

I still to this day bring Original War up regularly in my gaming rants about how unique and inventive it was, and how disappointed I am that it didn't get the attention it deserved. I'm glad to see it on Steam now and it's fun to see how pretty much everyone else that's played it feels the same way as I do.

Besides compatibility issues this game has aged extremely well. I still play it from time to time over 900+ other newer games I could be playing. While it is an RTS it actually plays quite a lot like an RPG, in that you don't mass produce anything and the few units you get to control all for the most part have their own stories and personalities. When they die they're gone for the rest of the campaign (unless you restart, which will become a habit if you're anything like me and can't let a single person die ever) which makes you actually care about who you send out and think more carefully about the most optimal ways to get all your soldiers out of each mission alive. A lot of official reviewers back in the day complained about the voice acting but personally I love it. Sure it's not super serious and amazing but I find that it adds more charm to the game, makes me laugh and makes the experience generally more memorable. I frequently find myself doing impressions of the more 'unique' characters like "Oleg Kazimirowicz Gleb" (you'll understand when you run into him) and lip syncing all the story dialogue when I go back and repeat playthroughs.

You have to assign characters to research new technologies for weapon, building and vehicle production as well as go out into the world and collect enough resources to sustain that production. In singleplayer it's all tied into the story very well. There are also dialogue options and decisions you'll get to make that strongly impact the outcome of your game and who will survive.

As far as I'm aware, the online community is still very much alive for the game however it still seems to be mostly Czech and Polish folks playing (as those two countries were basically the only places where the game was decently advertised). It's because of this that the first words ever I learned in another language besides English were polish, back in the GameSpy arcade days. They were swear words (go figure).

There's also a website called 'owsupport' that actively releases patches/fixes for the game and as their name suggests, provide support for the OWar community so if you ever need help that's the place to go.

Overall it was an underrated, poorly advertised game that deserved a lot more credit for it's ingenuity than it received and I highly recommend buying a copy and giving it a go.
Czy ta recenzja była pomocna? Tak Nie
11 z 14 osób (79%) uważa, że ta recenzja jest pomocna
2.9 godz. łącznie
Zamieszczono: 27 września
One of the best games you have never heard of. The story is very unique and overall fun to play. For $5 you can get many hours of gameplay with an active community despite the age of the game. Oh yeah it still gets updates and has higher resolutions available.
Czy ta recenzja była pomocna? Tak Nie
8 z 11 osób (73%) uważa, że ta recenzja jest pomocna
59.9 godz. łącznie
Zamieszczono: 19 października
I remember when the demo for this game first came out in an edition of Strategy Gamer. The concept behind it seemed simple enough but it was the story that piqued my interest.

Traveling back in time and changing history? First you had my curiousity, now you have my attention.

Then the characters began to grow on me. From the opening sequences as John I could already feel my heart pang for him as he finds the love of his life but it's already a million years too late...

Original War is a game where your soldiers as your most valuable resource. You are reliant upon only a finite number of troops and must manage these to the best of your ability and limit casualties. The game also features a bit of an RPG system where each soldier can develop as a Soldier, Engineer, Mechanic and Scientist where each class has its own strengths and weaknesses.

And these soldiers if they survive are present for the entirity of the campaign and depending on the choices you make, follow you to hell and back.

Overall I think Original War is a very fun and addictive game that never really got the attention it deserved when it was released.
Czy ta recenzja była pomocna? Tak Nie
13 z 21 osób (62%) uważa, że ta recenzja jest pomocna
19.5 godz. łącznie
Zamieszczono: 22 listopada
You can have monkeys as suicide bombers

10/10
Czy ta recenzja była pomocna? Tak Nie
7 z 10 osób (70%) uważa, że ta recenzja jest pomocna
54.2 godz. łącznie
Zamieszczono: 22 listopada
One of my favourite games of all times!
My top 5 would be (Original Wars, Fallout2, Jagged Alliance 2, Silent Hill 2,3, Grim Fandango)
Great Storytelling! Great animation sequences (both the Hand Drawn for the americans and 01's for Russians) I felt like I was there the whole time, replayed every mission several times, tried to take every medal without save in master strategist difficulty and unlocked all futures! This is a game where every choice you make counts! Full of great ideas and innovation! I played this game back in 2002 and I was really amazed by it! Now that I found that it is supported by steam it was an instabuy! Why this game is one of the best:
It is an rts with rpg elements! Different voice,face,background story for every troop you have! if you shoot with someone his soldier skills will improve, if you heal with someone his scientific skills will improve, if anyone dies, he dies forever!
You can make choices in the game that affect the future!
The american and the russian campaigns focus in the same story from two different sides, you have the choice to either stay loyal to your superiors in rank, defy them and take leadership or abandon the army focused factions and join the alliance of american and russian scientists! Each campaign has it's own feeling and both are amazing! In the american campaign you will search for siberite and blue will be your favourite color! In the russian campaign you will search for alaskite and red will be your favourite color!
*Spoiler alert* In the American campaign you can build your own base (Epsilon Base) from the scratch! Make the bulldozers clean the field from the rocks and trees and then start building your base! It will take you some time to built it but the buildings you made will stay in the same place you built them through out the campaign and you will feel like you are having an impact with the game! And after your Nemesis Gorky Burns your base down you will feel furious to see your creation destroyed! You will have choices like who will you appoint commander of the base when you leave, should you interrogate/kill/release a prisoner and should you go out of your way to help your friends or not?
You will also develop Bombs of mass destruction, train apemen to gather resources or make them soldiers or teach them to drive tanks or explode on enemies! or train them to be suicide apemen that drive tanks full of explosives! control tanks with remote towers or AI, hack enemy AI tanks, research alien artifacts with unique properties, become major, take the russian communist quiz to prove yourself an ally of the cause, kill endangered species millions of years before they become endangered, become invisible or shoot time alternation bazookas!
If you like hamburgers,time travel and/or mother russia, you will like this game.
Czy ta recenzja była pomocna? Tak Nie
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
5.4 godz. łącznie
Zamieszczono: 3 października
A great combination of RTS and RPG. With a nice original story taking place in the far far past. The whole thing becomes even more interesting in multiplayer as all three sides are very different and apply different tactics.

A pity the planned arabian datadisc never came out (officially, one can play the mod version), but you can still enjoy the US and Russian campaing which allow you to see the conflict from both perspectives and enjoy the twists and turns temporal travel has on history.
Czy ta recenzja była pomocna? Tak Nie
6 z 9 osób (67%) uważa, że ta recenzja jest pomocna
35.2 godz. łącznie
Zamieszczono: 15 października
Most probably the greatest RTS I have ever played. With Steam support you're able to join battle in great redesigned multiplayer menu with IRC support and I would say that it's the biggest killer feature since it was the only weak point of the non-Steam version.
Czy ta recenzja była pomocna? Tak Nie
9 z 15 osób (60%) uważa, że ta recenzja jest pomocna
0.3 godz. łącznie
Zamieszczono: 31 października
One of the best game in the world. Has a great plot.
Game-play is very expanded and addictive.
Czy ta recenzja była pomocna? Tak Nie