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Software Demo NOTIZIE Consigliati
An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.
Data di rilascio: 15 giu 2001

Acquista Original War

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Original War updated to v + dubbings added

30 luglio

Once more, due to efforts of Stucuk from http://owsupport.com/ Original War gets a new update.

Added: Support for 22 Steam Achievements
Added: Language Pack Support
Bug Fix: Am02 - Mikhail is rather aggressive (Issue 4)
Bug Fix: Am07 - JMM dies but mission successful (Issue 5)
Bug Fix: Bloody valley tree gives exp multiple times (Issue 11)
Bug Fix: Polish "From the Future with Love" - %d and %t (Issue 19)
Bug Fix: Cornell appearance Am10_cont (Issue 25)
Bug Fix: AM15, Connie Traverse (Issue 29)
Bug Fix: RU14 generic characters (Issue 31)
Bug Fix: Am15 W. Gorky event (Issue 34)
Bug Fix: Bug/Exploit. Chatting as others in the multiplayer lobby (Issue 35)
Bug Fix: All soldiers don´t attack legion in 2nd attack 15am (Issue 37)
Bug Fix: Crash at Start of AM15 under certain resolutions (Issue 39)
Bug Fix: Ru02 - barracks (Issue 40)
Bug Fix: AM11 Scout (Yamoko) (Issue 43)
Bug Fix: Am15 "No loses" medal (Issue 44)
Changed: Multiplayer Protocol Increased (Incompatible with previous versions)

As part of this update we have also added dubbing in French, German, Polish, Spanish and Czech.

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Informazioni sul gioco

An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.

American scientists working for Department of Defense find out that this mineral is in fact identical to the substance used to power an extraterrestrial artifact in their possession. This object is called the EON (Extraterrestrial Object Nexus).

It was found in 1919 by Colonel Emerson near the site of the Tunguska explosion. Emerson was the commander of a US military unit in charge of transporting US war supplies from the city of Vladivostok to the Eastern front during World War I.

DoD Experiments have shown that items placed in the capsule are transported hundreds of thousands of years back in time. The American scientists were not able to understand its construction, nor could they manage to synthesize its fuel. Eventually, the machine - classified Top Secret - was stored, pending further advances in human science.

Requisiti di sistema

    • OS: Windows 95/98/2000/XP/7 (Windows 8 not supported)
    • Processor: Intel Pentium® III - 700MHz
    • Memory: 128 MB RAM
    • Graphics: nVidia® GeForce™2 - 32 MB
    • Hard Drive: 1 GB available space
    • OS: Windows 2000/XP (Windows 8 not supported)
    • Processor: Intel Pentium® IV - 2GHz
    • Memory: 512 MB RAM
    • Graphics: nVidia® GeForce™4 - 256 MB
    • Hard Drive: 2 GB available space
Recensioni utili dai clienti
1 persone su 2 (50%) hanno trovato questa recensione utile
9.2 ore in totale
Possiedo questo gioco anche in versione CD e posso dire che è davvero bello, quando ero bambino ci ho giocato davvero tanto e ora che l'ho trovato anche su steam non mi sono lasciato scappare l'occasione e l'ho comprato.
Meriterebbe un seguito per quanto è bella la storia e i personaggi che lo animano.
Il gameplay è spettacolare e bisogna avere una certa abilità strategica per portare a termine le missioni nel miglior modo possibile e possibilmente senza grosse perdite.
La grafica non è certo quella degli ultimi giochi usciti (anche se alcune delle ultime uscite non sono certamente quello che era stato proposto) ma per chi ama questo genere e in particolare questo gioco non sarà un problema.
il multiplayer si adatta alle esigenze di tutti i giocatori con la possibilità di modificare numerosi parametri ad esempio numero di soldati a inizio partita oppure la qualità della fortificazione della base
Lo consiglio a chiunque abbia una passione per gli RTS.

VOTO 10/10
Pubblicata: 25 giugno
Questa recensione ti è stata utile? No
71 persone su 76 (93%) hanno trovato questa recensione utile
61.5 ore in totale
I got this old game because it was on sale, because I hadn't seen the concept of an RTS closely involved with time travel anywhere else but Achron, and because of its positive reviews. I was wrong - this game is nothing like Achron, and that is not necessarily a bad thing.

Last night, I stayed up until 6 AM trying to beat the first two USA missions in a way I could be proud of, and spent more than an hour on the third mission besides! I've only played one other RTS which directly applies how well I performed on one level to how well I start on the next level and to the degree that it is possible to get an unworkable start if you really mess up. The best part is? The game doesn't tell me that. It lets me explore, lets me find that out. It lets me find out that level 2 is much easier if I keep level 1's wounded soldier alive, lets me discover that Sabre-tooth tigers attack my troops as a matter of course (New policy: Pre-emptive extermination), makes me find out the little things that divide a Lieutenant from a quartermaster.

The tutorial's unobtrusive, taking the form of hints which pop up along a small, out of the way bar at the bottom of the screen. Easy to ignore if you've seen it before, and easy to miss if you aren't paying attention. Just the way I like it.

The graphics are, to be honest, not good by today's standards. But I am a firm believer in "Graphics matter only to the point where they help the consumer suspend disbelief", and they are good enough for me to suspend disbelief. If you've played the original Starcraft, it's around that level of quality.

Unlike in Starcraft, however, terrain is hugely important in Original War. Long grass conceals soldiers who are crawling, but is temporarily flattened if a vehicle or walking human crosses it. Harder and softer terrains have different effects on the movement of vehicles depending on their propulsion (Tracks seem to be slower than wheels on harder ground and faster on softer ground) and the movement of infantry.

The variety of units we have access to is honestly extremely well done - a basic human can fulfill any infantry role, but the skills they've acquired (In four areas, which transfer from mission to mission as the character does) determine how effective they are. Whether they're effective or not, just performing in the role will increase their ability in it. The four roles I've been exposed to - Soldier, Engineer, Mechanic, Scientist - are each so useful choosing between them is actively painful, and I count that in the game's favor. I've only seen three vehicles so far - two wheeled and one tracked - but being exposed to the vehicle construction menu informs me that eventually I will have the option to deploy vehicles of multiple chassis types, controlled directly by humans or remote guided, armed with distinct weapons, and so far I've seen both gasoline and solar power represented in the game.

Now, the gameplay itself. Original War features RTS gameplay, but it honestly spends most of its time telling a story of people trapped two million years ago which is reflected by the gameplay. Most RTS games accept one basic conceit - that if you click a button in the barracks, you get another man or woman with a rifle. Original War rejects that conceit, and as a result you get a game more about using up, salvaging, resource allocation, and making do than it is about build orders, micro timing, or army composition. The result neatly becomes a sort of hybrid between an RTS and an RPG, with the large battlefields and unit management of an RTS and the detailed statistics and many, many options of an RPG.

In terms of what I as a player can do, Original War impresses me. Do I want the resources that captured vehicle represents more than I want the vehicle itself? I can have it taken apart for a bit of a refund. Do I think it's time for my top soldier to learn how to repair vehicles? I can make her put on overalls and carry repair tools. Do I need to build a bunch of buildings fast? Turn everybody into engineers! Frustrated at the Engineer's slow speed while carrying resources? Vehicles with cargo bays can gather that for them. Am I considering mounting a final, do-or-die assault? Why am I considering that? I can pick the enemy's irreplacable unit count down with a small group of soldiers if I move carefully. Do I want my vehicle to be built quickly or just eventually? Do I want that tech researched NOW or eventually? And this is not counting the in-mission choices - I've received at least one dialogue choice per mission and this is without mentioning the implied choices.

All in all, if you like RTS games, if you like RPG games, and most of all if you like HARD, uncompromising games which ask you as a player to think, learn, and make choices I think there is a very good chance you will enjoy this game as I am.

EDIT: Having completed the final mission of the USA campaign (One of them, anyway...) I have more to say.

In terms of Original War's ethics, I am impressed again. Original War is from the 2000s and it would have been easy for the game to fall into the standard American action hero characterization for the protagonists in the fashion that ruined so many other innovative RTS' for me, yet it doesn't. This is most notable in the portrayal of Joan Fergusson, a scientist who was never meant to go back in time but did anyway. In the majority of video games she would be doubly hampered as both a civilian and the love interest of the USA campaign's main character which would result in Fergusson simply being a useless character in both a statistical sense and a storyline sense. Instead, the exploits of this individual are believable given who she is, where & when she is, and what her limitations are. Specifically, if you keep Joan alive she holds bases on two occasions and brings a squadron of AI tank reinforcements to the final battle that you know she built by herself. The same can be said for nearly every other character I have encountered so far (I'm finding it difficult to grasp Major - Comrade Major Platonov - but I haven't completed the Russian campaign so...) which I view as support for the theory that Original War is more of a cross between an RTS and an RPG than really either.

I enjoy Original War's dedication to continuity of choice - most choices made in early levels (Yes, losing units is a choice) will come back to haunt you by the final stages of a campaign. For instance, in USA 2 I chose to spare a captured enemy Mechanic. In a later level, that choice directly affected how I went about that mission. Even small choices like rotating the Scientist and Engineer roles so that everybody gains skill points becomes a major tactical factor by the tenth level.

If I have one major criticism of Original War, it is that some units seem completely pointless. Apeman Engineers are amazing, Apeman Soldiers are...not. Double Gun Vehicles are always useful, Double Laser Vehicles are an utter waste of time and resources. Original War is hardly unique among RTS games in this sense, and I do appreciate having the options even if they are largely pointless. A point that mitigates this criticism in my eyes is the potential for the player to make useless units - for instance, the abomination that is the Morphling Machinegun or the utter incompetence of the Hovercraft...anything. That some units are useless means less when allowing inexperienced players to make stupid mistakes is such a big part of why I like this game.

All in all, I still really like this game. There's a better than even chance I will buy it for most of my friends since it is on sale, and I will return to 200 Million years before the modern world after my Age of Empires phase has petered out.
Pubblicata: 30 giugno
Questa recensione ti è stata utile? No
22 persone su 24 (92%) hanno trovato questa recensione utile
13.5 ore in totale
I have purchased Original War three times; first in a bargain bin in 2002, then on gog.com and finally on Steam. Let me tell you why this is one of the finest RTS games ever made. A truly exceptional example of the genre but mainly for reasons that set it apart from most strategy games.

Let's talk about what it does that may not be so different but is instead allows us a comforting familiarity with what we've come to expect from Sci-fi RTS games. As is a staple of the RTS Genre the single player comes with two campaigns, a Russian and American/NATO campaign. There is the cliché'd sci-fi super-rare-new-resource, and of course it's a green crystal.

What sets Original War apart from most RTS games is... Well, quite a lot actually. For one; it's set in a world where time-travel is possible. Russia and America are vying for control of a new-found substance called Siberite (known as Alaskite in the Russian campaign.) Both superpowers decide to use time travelling machines to go back and move all the green-glowing-good-stuff to their respective territories, so that when the future comes around they'll already be in possession of every valuable deposit of said resource. For the soldiers embarking on this mission; it means a one way trip. Speaking of soldiers...

Throughout the story you'll be given a single protagonist (American's get Macmillan, Russians get 'Gorky') and if they die, it's game over. The rest are cannon fodder. Likeable cannon-fodder. The problem with liking these human meat shields is if these characters die, that's it. They don't come back. Given that each character has stats based on what you had them do most (building vehicles, constructing fortifications, shooting enemies, or researching space-time anomalies) they get better at it through an EXP system. Even if you don't find yourself liking their dialogue (impossible), you sure as hell will miss their efficiency. Certain characters dying affects the story too, sometimes in a grim way (this is true of both campaigns).

This is but a brief overview of the game, there's a lot more off-the-wall design elements you should experience for yourself and for it's price, Original War will not disappoint. It's difficult to find anything to dislike; The RPG elements are unobtrusive, the cheesy dialogue is heart warming and with memorable characters such as Colonel Powell and Lisa Lawson (to name but a few) I cannot reccomend it enough.
Pubblicata: 28 agosto
Questa recensione ti è stata utile? No
41 persone su 57 (72%) hanno trovato questa recensione utile
16.3 ore in totale
Original war , title doesn't lie.

Pubblicata: 15 maggio
Questa recensione ti è stata utile? No
18 persone su 20 (90%) hanno trovato questa recensione utile
36.0 ore in totale
This is my favorite game of all time. I found out about it through a demo disk that came along with a game magazine back in 2001 and was instantly hooked. I must have spent a good 50+ hours playing the demo alone before I finally managed to get my hands on a copy of the full game.

I still to this day bring Original War up regularly in my gaming rants about how unique and inventive it was, and how disappointed I am that it didn't get the attention it deserved. I'm glad to see it on Steam now and it's fun to see how pretty much everyone else that's played it feels the same way as I do.

Besides compatibility issues this game has aged extremely well. I still play it from time to time over 900+ other newer games I could be playing. While it is an RTS it actually plays quite a lot like an RPG, in that you don't mass produce anything and the few units you get to control all for the most part have their own stories and personalities. When they die they're gone for the rest of the campaign (unless you restart, which will become a habit if you're anything like me and can't let a single person die ever) which makes you actually care about who you send out and think more carefully about the most optimal ways to get all your soldiers out of each mission alive. A lot of official reviewers back in the day complained about the voice acting but personally I love it. Sure it's not super serious and amazing but I find that it adds more charm to the game, makes me laugh and makes the experience generally more memorable. I frequently find myself doing impressions of the more 'unique' characters like "Oleg Kazimirowicz Gleb" (you'll understand when you run into him) and lip syncing all the story dialogue when I go back and repeat playthroughs.

You have to assign characters to research new technologies for weapon, building and vehicle production as well as go out into the world and collect enough resources to sustain that production. In singleplayer it's all tied into the story very well. There are also dialogue options and decisions you'll get to make that strongly impact the outcome of your game and who will survive.

As far as I'm aware, the online community is still very much alive for the game however it still seems to be mostly Czech and Polish folks playing (as those two countries were basically the only places where the game was decently advertised). It's because of this that the first words ever I learned in another language besides English were polish, back in the GameSpy arcade days. They were swear words (go figure).

There's also a website called 'owsupport' that actively releases patches/fixes for the game and as their name suggests, provide support for the OWar community so if you ever need help that's the place to go.

Overall it was an underrated, poorly advertised game that deserved a lot more credit for it's ingenuity than it received and I highly recommend buying a copy and giving it a go.
Pubblicata: 22 agosto
Questa recensione ti è stata utile? No
18 persone su 19 (95%) hanno trovato questa recensione utile
16.7 ore in totale
Quando l'ho visto non ci ho creduto fino a quando non l'ho avviato e mi son detto: <<Si, è davvero “lui”!>>.
Perché questo? Perché possiedo Original War (versione Retail 2CD) dal 2001, lo comprai appena uscì in edicola. Da quel momento in poi è stato il mio unico gioco preferito per molti anni, è stato il motivo per cui tornavo di corsa a casa da scuola, il motivo per cui i miei amici ogni tanto venivano a casa mia per vedere se ero ancora vivo, e cose così… :D
Ma passiamo al gioco, ci sono molti punti che vorrei farvi conoscere, primo tra tutti la storia. Anche se potrà sembrarvi un po’ irreale all'inizio, più avanti capirete che è molto lineare e soprattutto coinvolgente.
Nelle vaste lande della Siberia, durante la Prima Guerra Mondiale, gli americani ritrovano una specie di sasso al cui centro è situata una porta. Questo viene subito portato in Alaska per essere analizzato, ma gli scienziati riescono solo a capire che si tratta di un oggetto potentissimo, senza capirne a pieno le potenzialità, perché il carburante di quel "sasso" si esaurisce durante i loro studi.
Pochi anni dopo, sempre in Siberia, trovano un minerale, non terrestre, sepolto sotto terra da molti anni. Ben presto capiscono che questo minerale è il carburante per il famoso "sasso".
Infine, gli scienziati capiscono come applicare il carburante e come utilizzare il "sasso", che altro non è che una macchina del tempo, in grado di portare chiunque ci entri indietro nel tempo, precisamente 2'000'000 di anni fa. Immaginate quante cose si possono fare, come cambiare il corso degli eventi della storia che hanno avuto conseguenze catastrofiche.
Ma una volta entrati scopriamo ben presto che non siamo gli unici ad aver trovato una macchina del genere, infatti i Russi ne avevano trovato un'altra qualche anno prima ed erano già lì, ben armati e organizzati. Potete immaginare cosa succederà...

Un altro punto che mi è piaciuto molto è la gestione degli edifici e dei veicoli. Mi spiego meglio, innanzitutto è da tenere presente che solo gli ingegneri possono costruire (tutti gli altri possono aiutare nella costruzione ma non possono posare progetti) e per far diventare ingegnere un vostro soldato dovete addestrarlo nel deposito della base. Detto questo, passiamo agli edifici. Ogni edificio ha vari livelli, che una volta ricercati tramite il laboratorio, possono essere applicati. Come ad esempio le torrette difensive, che all'inizio non sono altro che sacchi di sabbia che difendono i nostri soldati dai proiettili nemici, ma che più avanti potranno essere aggiornate in torrette con cannoni comandate manualmente e addirittura computerizzate.
Passiamo ora alla fabbrica di veicoli, questa fabbrica avrà a disposizione degli slot, slot che possono essere riempiti da estensioni come "deposito cingoli", "deposito cannoni", ecc. Una volta applicato, ad esempio, il deposito cingoli, saremo in grado di creare carri cingolati, molto più resistenti e soprattutto capaci di andare là dove le ruote non possono.
Ecco ma fermiamoci alle unità meccanizzate. Come ho detto è un punto fondamentale perché i veicoli possono essere personalizzati in tutto e per tutto. Ovvero, possiamo scegliere l'arma che monteranno, il tipo di motore, cingoli, o ruote, guida manuale o computerizzata, ecc. Questo lascia molto spazio al giocatore, che è libero di svolgere le missioni come meglio crede.

Il penultimo punto, invece, riguarda le unità terrestri, le persone insomma, che vanno dai soldati agli scienziati, dagli ingegneri ai meccanici, ecc.
È un punto importante perché ogni persona avrà delle skill, in base al proprio mestiere, che miglioreranno con il tempo, proprio come in un GDR. Addirittura si possono migliorare le skill di un personaggio che ha una professione diversa, semplicemente facendogli cambiare mestiere.
Infine c’è da tenere a mente che ogni personaggio che si incontra nel gioco ha una propria storia ed è unico, infatti se muore, lui non esisterà più.

Infine, nell’ultimo punto voglio portarvi a conoscenza il fatto che durante le nostri missioni ci ritroveremo a dover letteralmente scegliere cosa fare e ogni decisione porterà a delle conseguenze che avranno un impatto sia sui compagni di gioco e sia sulle missioni successive. Ma non vi preoccupate perché questo lo capirete già nella prima missione.

Ed eccoci finalmente giunti alle conclusioni, ora spiego perché ho dato il voto massimo in tutti gli aspetti. Per quanto riguarda la giocabilità ho già spiegato sopra. Voto massimo in longevità perché una volta finita la lunga campagna americana, possiamo scegliere di iniziare la lunghissima campagna russa. Poi, tanti anni fa c’erano delle mod che ci permettevano di giocare la campagna araba, normalmente non giocabile. Oppure è possibile organizzare partite multigiocatore.
Adesso vi chiederete il perché del voto massimo in grafica, vi rispondo subito, semplicemente perché non l’ho paragonato ai giochi attuali, ma l’ho paragonato ai suoi contemporanei e, all’epoca, era una grafica pazzesca, molto dettagliata, basta pensare all’erba che si consuma sempre di più ogni volta che la si calpesta a pieni o con un veicolo. Oppure al fatto che le deformazioni del terreno (dossi, cunette, buche…) sono reali, ovvero un cingolato le può superare ma un carro ruotato no. Questi e tanti altri dettagli li vedrete da voi una volta in game, basta avere la mente aperta e pensare come se fossimo nel 2001.
Per l’audio devo dire che la quinta stella è stata un po’ tirata, quindi diciamo che in realtà il voto sarebbe un 4,75. Non perché l’audio sia male, anzi i dialoghi sono davvero convincenti e le battute, molto ironiche e divertenti, non mancheranno mai. Sia nelle cutscene che quando lasciamo un soldato per troppo tempo a non fare niente, questo inizierà a fare battute per passare il tempo. Lo 0,25 in meno lo dò alla colonna sonora, non perché sia brutta, il contrario, è bellissima. Sono le canzoni ad essere poche, la classica nel menu principale e alcune durante gli scontri a fuoco, invece durante il normale gameplay ci sarà una musica di sottofondo assolutamente non fastidiosa. E poi a quei tempi non potevano permettersi di appesantire troppo il gioco, già 2 CD erano troppi.

Giocabilità: ★★★★★
Longevità: ★★★★★
Grafica: ★★★★★
Audio: ★★★★★
Pubblicata: 29 gennaio
Questa recensione ti è stata utile? No