Stronghold Crusader 2 özgün kale simülasyonunun uzun zamandır beklenen devam oyunu. 12 yıl sonra Stronghold yeni 3D motoru ve güçlü Havok Fiziğiyle çöle dönüyor. Firefly Stüdyoları ilk oyunun bağımlılık yapıcı hızlı oynanışını gerçekçi kale simülasyonuyla birleştirecek.
İncelemeler: Karışık (1,470 inceleme)
Çıkış Tarihi: 22 Eyl 2014

Bu oyunu istek listenize eklemek veya ilgilenmiyorum olarak işaretlemek için oturum açın

Stronghold Crusader 2 Satın Alın

Stronghold Crusader 2 Special Edition Satın Alın

 

Küratörler Tarafından Öneriliyor

"fun castle rts, havn't played anything but campaign but the combat and building is fun. Needs better production chain descriptions though."

Son güncellemeler Tümünü görüntüle (14)

22 Aralık, 2014

Christmas Update

Custom Stock Bar Added

As an early Christmas present for the Stronghold Crusader 2 community we have just released a new update (Version: 1.0.20143). This update, which adds a key feature players have been asking for since launch, introduces a custom Stock Bar and extra options for the in-game camera and windowed mode.

New Features

  • Added a new customisable Stock Bar which displays all resources, food and weapons in the top left corner while playing the game. This allows players to easily keep track of their stocks without having to look in the Stockpile, Granary or Armoury.
  • Implemented options for inverting camera rotation.
  • Implemented an option for locking the cursor to the window when in windowed mode.

Stronghold Kingdoms players should also pay attention to this new update, which allows them to enter their Crusader 2 name as “SHK” in order to receive a redeemable Kingdoms code! This only works if your in-game language is set to English, so please check this before changing your name.

P.S. Happy Christmas to all you Crusaders! Thanks so much for your support this year and please look forward to more free updates and DLC coming in 2015.

Please Note: The above version number (1.0.20143) should appear at the bottom of the main Crusader 2 title screen, as proof that you have successfully updated to the new version. If the version numbers do not match up please exit the game and restart Steam until they do, as this will force the update.

28 yorum Daha fazlasını oku

9 Aralık, 2014

Winter Update Now Live

Workshop, Map Pack and Advanced Multiplayer Features

We are happy to announce that the Winter Update for Stronghold Crusader 2 is now live on Steam! Today’s release (Version 1.0.19990) adds full Steam Workshop support, six new skirmish maps voted for by players and advanced multiplayer features including Strong Walls and Double Health Walls.

https://www.youtube.com/watch?v=BHrpqR-LpiY

Steam Workshop

• Upload and share maps through Steam.
• Download and play user-created maps and missions.
• Vote, subscribe and comment on maps.
• Publish direct to Steam Workshop from the Map Editor.

Classic Map Pack

• The River
• North Vs South
• A Friend Indeed
• Great Euphrates
• Green Belt
• The Ford Across The River

Available on the Steam Workshop Page

New Multiplayer Advanced Options

• Strong Walls
• Double Strength Walls
• Trade Restrictions
• No Trebuchets
• No Assassins
• No Traps
• No Engine Towers
• No Fire

Additions

• Waterfalls added to the Map Editor.
• Steam Group Chat button added to the Multiplayer lobby.
• Multithreaded pathfinding improvements.
• Optimisation for formation movement code.
• Increased range at which Siege Camps can be placed near enemy units and buildings.

As our first expansion-style update for Stronghold Crusader 2, we hope the Winter Update conveys our commitment to the game post-release and into 2015. Players can now log into Steam, automatically download the latest version and gain access to six new skirmish maps by visiting the Crusader 2 Steam Workshop page. In addition to Steam Workshop support and the Classic Map Pack, we have also added several advanced Multiplayer features requested by players. These Multiplayer options are designed to allow Crusader Lords and Ladies to tailor their experience of the game by turning off certain units, gameplay features and even change the way walls can be damaged by other players.

Please enjoy the new update and look forward to more content and DLC next year!

Note - The above version number should now appear at the bottom of the main Crusader 2 title screen. If the version numbers do not match up please exit the game and restart your Steam client, doing so until you force the new update to download. All maps included in the Classic Map Pack must be downloaded via the Crusader 2 Steam Workshop page. This can be accessed via the Steam client or by logging into the Steam Store through a web browser.

45 yorum Daha fazlasını oku

İncelemeler

“Eski Stronghold oyuncuları için Crusader 2, on iki yıldır kendilerinde özel yeri olan oyunun harika bir dönüşüm geçirmiş hali.”
8/10 – Strategy Informer

“Oyun cilalanmış ve modern bir oyun hissi veriyor, yani doğru bir şekilde 3D modellenmiş ve iyi bir fizik motoru üzerinde inşa edilmiş.”
4/5 – Empire

“Olması gerektiği gibi eşsiz, hızlı kale inşa aksiyonu.”
8/10 – Hooked Gamers

Güncelleme Notları



Our first expansion update for Stronghold Crusader 2 is now live! The Winter Update adds six new skirmish maps, Steam Workshop support, advanced Multiplayer features and more. The headline feature in our December update, Steam Workshop provides you with the official means to share and rate custom maps. For everyone else it's a treasure trove of maps, missions, historical castles and fantasy replicas just waiting to be downloaded. Also available is the Classic Map Pack, six maps recreated from the original Stronghold Crusader and downloadable direct from the Crusader 2 Steam Workshop page.

In addition Stronghold Crusader 2 now features advanced Multiplayer options and new engine optimizations. The team has spent the past few weeks coding, testing and balancing new Multiplayer features such as Strong Walls, Double Health Walls, a special 'No Fire' mode and other custom options for advanced players. These help tailor your Crusader experience, allowing you to turn off certain units, gameplay features and even change the way walls can be damaged by other players. Finally we have a new set of engine tweaks added as part of our post-release update plan, including optimization for formation movement, pathfinding improvements and the addition of waterfalls to the Map Editor, allowing us to recreate maps like Great Euphrates!

Özel Baskı

  • Dijital Sanat Kitabı (Artbook)
  • Robert Euvino Tarafından Bestelenen Dijital Albüm
  • Stronghold Crusader HD’nin Steam Kopyası

Bu Oyun Hakkında

Stronghold Crusader 2, özgün kale simülasyonu Stronghold: Crusader’ın uzun zamandır beklenen devam oyunudur. Stronghold yeni 3D motoru ve Havok Fiziği destekli gerçekçi kale yıkımı ile yaklaşık 1189’da Ortadoğu’nun çöllerine geri dönüyor. Crusader 2 ilk oyunun bağımlılık yapıcı hızlı oynanışını gerçekçi kale simülasyonuyla birleştirecek.

Özüne bağlı kalan bu yeni Stronghold oyunu, gerçek zamanlı strateji ile şehir inşası oynanışını birleştirerek bildiğimiz eski gerçek zamanlı stratejinin kurallarını baştan yazacak. Acımasız Haçlı şövalyesi ya da Arap özgürlük savaşçısı olarak oynayabileceğiniz bu oyunda öldürücü bir ordu düzeni ve yok edici kale kuşatma ekipmanlarını kullanarak kutsal toprakların kaderine karar verin. Richard the Lionheart ya da Suriye’nin Sultanı Saladin, yani Selahaddin Eyyubi olarak 2 adet tarihi tek oyunculu sefer (campaign) modunda tornado ve çekirge istilası gibi dinamik olayların da bulunduğu çöllerde ordunuzu yönetin. Çöl ekonominizi yönetip kritik vahaları ele geçirerek en güçlü Lord olun.

Savaş alanına hakim olabilmek için 25’ten fazla eşsiz birimi yönetmeniz ve onların özel yeteneklerinde uzmanlaşmanız gerekiyor. Sergeant at Arms ile moralleri yükseltip, Sassanid Knight ile saldırın, Archer’larla ok yağmuru başlatın ya da ölümcül Assassin ile kale duvarlarına tırmanın. Oyunda uzmanlaştıktan sonra kendinizi skirmish (çarpışma) modunda test edin ya da sekiz oyuncuya kadar insan ve AI oyunculardan oluşan online savaşlara katılın. Ekipler kurun, farklı AI rakipler seçin ve nihai çarpışmada ya da çok oyunculu oyunda kendi haritanızı tasarlayın!

Ana Özellikler


  • En Sağlam Kaleyi İnşa Edin – Güçlü kaleler tasarlayıp tuzaklarınızı zekice yerleştirerek düşmanlarınızı dize getirin!
  • Çarpışma Modu –AI’lara karşı hızlı oynanışlı özel çarpışma modu oyunlarında (custom skirmish) düşmanlarınızı kuşatma altına alın.
  • 8 Oyuncuya Kadar Çok Oyunculu Mod – İnsan ve AI oyuncuları, haritaları ve oyun modlarını karıştırarak kendi ideal çok oyunculu mücadelenizi (multiplayer) oluşturun.
  • Çok Sayıda AI Lorduna Karşı Mücadele Edin – Klasik AI karakterleri, her biri farklı kişisel özelliklere, kale ve oynayış stillerine sahip olan taze kanların katılımıyla geri dönüyor.
  • Haçlı Patikasına Meydan Okuyun – Giderek artan zorluktaki zorlu çarpışma seferlerinde azminizi sınayın.
  • Co-op Oynanışı – Co-op moduyla kale inşası, ordu kontrolü ve kaynak yönetimi üzerindeki yetkinizi paylaşın.
  • Kumdan Kale – Harita Düzenleyici ya da Serbest İnşa modu ile saldırı korkusu olmadan en güçlü kaleyi tasarlayın.

Sistem Gereksinimleri

    Minimum:
    • OS: Windows® XP/Windows Vista/Windows 7/Windows 8 (son service pack’ler)
    • Processor: Intel Core2 Duo 2Ghz ya da dengi
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 8800GT 512MB ya da AMD Radeon™ HD 2900XT 512MB ve üstü
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows® Vista/7/8 64-bit with latest service packs
    • Processor: Intel® Core™ i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 460 1GB or AMD Radeon™ HD 5830 1GB or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Yararlı müşteri incelemeleri
26 kişiden 23 tanesi (88%) bu incelemeyi yararlı buldu
kayıtlarda 72.3 saat
Yayınlanma: 24 Eylül, 2014
Stronghold 3 faciasından sonra Firefly Studios bu oyun ile beraber küllerinden tekrar doğmuş denebilir.Oyun tam aradığımız eski crusader 1 ruhunu taşıyor o çöl havası,müzikler gayet yerinde.Arap askerlerin konuşmaları eski oyundaki gibi hoş olmuş.3D yi ilk oyuna düzgünce uyarlayıp birkaç yenilik eklemişler oyunu bozmıcak şekilde.Henüz yeni çıktığı için ufak tefek hatalar olabiliyor ama zamanla hepsinin düzeleceğine eminim.Eğer crusader 1'i beğendiyseniz mutlaka alın oyun eski havasına dönmüş diyebilirim.Yeni eklenen karakterler oyuna güzel hava katmış.Ayrıca yapımcıların dediğine göre eski birkaç karakteri ilerde DLC paketlerinde görebilirmişiz.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
12 kişiden 11 tanesi (92%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 46.2 saat
Yayınlanma: 23 Eylül, 2014
EFSANE OYUNUN 2. SERİSİ... BEYLER COMPUTER LORDS LAR AZ DİYE ÜZÜLMEYİN GÜNCELLEMELERLE GELECEK ONLAR EN BAŞTA 1 DE BÖYLEYDİ SONRADAN EKLENDİ LORDLAR HEMEN KORKMAYIN DAHA OYUN YENİ ÇIKTI YENİ LORDLAR YENİ ŞEYLER GELECEK ALIN OYNAYALIM EKLEYİN!

10/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
7 kişiden 7 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 19.2 saat
Yayınlanma: 30 Eylül, 2014
Oyunu oynamaya başladığımdan beri çok eğleniyorum.Devam oyunu olması ama bunun yanında içerdiği yeniliklerle oynanabilirliği gayet güzel. Ancak ihtiyaç duyduğu bazı güncellemeler var zaman içinde bu ufak buglarında giderilmesi ile crusader 2 halefi gibi çok başarılı olacaktır.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
9 kişiden 8 tanesi (89%) bu incelemeyi yararlı buldu
kayıtlarda 57.9 saat
Yayınlanma: 5 Kasım, 2014
Stronghold Crusader'dan sonra çıkan Stronghold'lara göre çok daha iyi.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
11 kişiden 9 tanesi (82%) bu incelemeyi yararlı buldu
kayıtlarda 21.7 saat
Yayınlanma: 14 Kasım, 2014
İlk oyuna yakışır bir devam oyunu. Multiplayer modunda gerçek strateji mücadelesi tecrübesi sunuyor.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 8.3 saat
Yayınlanma: 30 Eylül, 2014
2000'li yılların en etkili yapımlarından olan Stronghold Crusader şüphesiz birçok strateji oyuncusunun gönlünde taht kurdu. Ardından geçen 12 seneye rağmen hala oynadığım bu yapım, devam oyununu dört gözle beklememe sebep oldu. Yıllarca "düşünsene Stronghold Crusader 2" diye hayallere daldık. İşte artık zamanı geldi, lafı fazla uzatmadan şuna değinmek isterim "Çöle tekrar hoşgeldiniz..."
Bu inceleme yararlı oldu mu? Evet Hayır Komik
8 kişiden 7 tanesi (88%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 9.9 saat
Yayınlanma: 16 Aralık, 2014
Oyun gerçekten çok güzel tek sevemediğim yanı botlarla oynayınca çok çabuk saldırıyo mübarekler ya
Bu inceleme yararlı oldu mu? Evet Hayır Komik
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 20.4 saat
Yayınlanma: 27 Eylül, 2014
İlk oyundaki sistemin devam etmesi tüm eski oyuncuları mutlu etmiştir diye düşünüyorum. Cami olayı gayet iyi olmuş aslında bunun ilk oyunda yapılması gerekiyordu ama neticede bu olay halledilmiş. 3D modellemesine gelirsek bu beni hayal kırıklığına uğrattı çünkü bu oyun direk olarak Stronghold serisindeki 3D modellemesi alınıp Stronghold Crusader 2'ye uyarlanmış Bazi yerlerde oyun çok yapmacık hissi veriyor sebebine gelirsem eskiden okçularımızın attığı oklar tabiri caiz ise bayağı bir havadan ve düşmana dolaylı yoldan gidebiliyordu sanki bir topu aşırtır gibi fakat bu oyunda oklar dümdüz bir ivme şeklinde gidiyor buda benim gibi yıllarca stronghold Crusader oynamış bir oyuncuya yapmacık geliyor. Asker çeşitleri artmış buda oyuna bir renk katmış. Eskisi gibi Atlı okçu imbalığı yok Firefly bunun üstesinden gelmiş bu gayet hoş. Fakat oyunun tadını kaçıran büyük sorunlardan biri ise diyelim 150 atlı okçu yolladınız geriye 80 tane kaldı bu askerler kralı 2-3 dk da öldürebiliyor bu yüzden o asker çeşitliliğini kullanmak yerine atlı okçularla kralı 3 dk içerisinde öldürebiliyorsunuz buda oyunun zevkini tamamen kaçırıyor. Bu sorunun aşılması gerek. Yapay zeka gayet iyi bir şekilde geliştirilmiş düşmanın hızlı saldırması ve kalenizi feth etmek için her yolu denemesi harika olmuş. Oyunda optimizasyon sorunları çok fazla duvar çekerken oyunun kasması ve bazı nedenlerden ötürü oyunun o yumuşak oynanışını (Smooth akışını) kaybetmeside büyük sorunlardan. Siege tower ve ladderman gibi önemli birimlerin olmamasıda bir hayal kırıklığı.Siege camplardan bastığımız birim direk çıkıyor buda oyunun ciddiyetini bozuyor eskisi gibi engineer kullanmıyoruz Firefly'ın neden bunu bozduğunu anlamak mümkün değil. Tahtacılara gelirsek gereksiz büyük Stronghold Crusader 1 deki tahtacıların yerini asla alamaz.Sonuç olarak alıp oynanabilir fakat Stronghold Crusader 2 için farklı bir 3D modellemesi kullanılmaması gerçekten kötü. Daha çok desteklenmesi ve bugların giderilmesi gerek. Benim için yine en güzeli en efsanesi Stronghold Crusader dır.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
8 kişiden 6 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 5.5 saat
Yayınlanma: 22 Eylül, 2014
İlk Crusader'a yakışır bir oyun olmuş. Eğer sizde benim gibi hala delice ilk Crusader'ı oynayan biriyseniz kesinlikle almalısınız.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 4 tanesi (67%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 7.7 saat
Yayınlanma: 12 Aralık, 2014
Stronghold Crusader benim için en iyi strateji oyunuydu, zamanında çok keyif alarak oynadım. Bu oyunu daha ön satıştayken aldım ama oyun ilk oyuna benzese de aynı zevki vermedi, oynanabilirliği bana biraz farklı geldi. . Hala alışamadım oyuna ama bu kötü bir oyun olduğu anlamına gelmesin. İlk oyuna sadık kalınmış bir çok açıdan. İndirimdeyken alıabilir.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
5 kişiden 3 tanesi (60%) bu incelemeyi yararlı buldu
kayıtlarda 35.1 saat
Yayınlanma: 23 Eylül, 2014
Oyunnun İlk serisinden beri oynuyorum bu seride ise stronghold crusader dan farkı grafikleri +yeni birimler ve daha bir çok şey ama işte oyun ilkinden eksisi oyun çok yavaş arkadaşlar yani sizi belli bir dakikdan sonra durduruyorbirimler +oyun hızı yavaş oyun ağır geçiyor ilk serideki gibi bi hızlılık yok ama oyun grafik olarak başarılı bi oyun ilk çıktığı zamanalr bug lar vardı bir kaç günçlleme ile fixlediler ama yine buglar var bakalım ileri günçellmede neler olucak oyun bende 7/10 alıyor inşallah düzeltmeler yapılır...
Bu inceleme yararlı oldu mu? Evet Hayır Komik
530 kişiden 460 tanesi (87%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 59.8 saat
Yayınlanma: 27 Eylül, 2014
Please read on before simply accepting this as another "Yes" review, because this a very mixed opinion. First, I would like to clarify this is from the Point of view of someone who has been playing Stronghold since the first game came out, and has consistently played every single installment to near completion - Aside from Kingdoms, which is mediocre imho. Maybe you'll agree, maybe you won't - Anywho, this is how I felt.

The Good:
- Solid skirmish mode, much like older renditions of the game.
- Very old school Crusader vibe/feeling to it. Remake successful.
- All of the new units are interesting, aside from the slave driver - Which I don't care for.
- New Unit special abilities are cool and add depth without overpowering or ruining units.
- New Siege engines that are also interesting and for the most part useful.
- Resource caches, Lion Dens, Outposts are all neat additions to the old crusader formula.
- Varied AI characters like the original and a promise of DLC Lords in the future.
- Really like the "curtain walls." I was skeptical of them until I used them in a trail mission.
- Took the good things from SH3 while leaving out most of the bad things.
- Neutral territory reminds me of the old territory system of SHC.
- The new buildings (like the wooden barricades for example) are interesting.
- Genuinely enjoyable game with as much replay value as the original.
- New ally system where allies mood affects how willing they are to do your bidding.
- Departure of Free form SH3 buidlings. Return of efficient, grid-based building system.
- Better physics, especially in regards to arrows - which bounce off and break on walls.
- More realism, such as troops pulling out pick axes and tools to smash walls down.
- Beautiful destruction physics. I've gotten into trouble from watching castles go down.
- Unit costs fixed or improved (Assassins especially brought back to reasonable price!)
- Much simpler Editor than SH3, albeit still with as many options.
- Able to play as other lords, and even choose what your lord looks like in skirmish.
- Buildings change when playing Arabic or Crusader Lords.
- Genuinely enjoyable game. Can't even lie, I will put 100 hours or more into this, easily.

The Bad:
- Stone is completely unbalanced. Walls cost 7 stone just for 1 square
- So, 100+ to make 15 Tiles of wall! WTF? So even a basic castle is 500 to 1000's of stone.
- Furthermore, walls also break much quicker - Causing lots of problems in the heat of battle.
- Buildings have ridiculous costs, which is ridiculously high (200 wood for a Market? Seriously?)
- Bare, boring, pathetic campaigns - So much for paying $10 extra for "additional campaigns."
- No campaign is longer than 4 Stages, and the mini campaigns are Only 2 stages long!
- Cavalry units cannot attack buildings anymore, making them significantly less useful.
- All of the Special Edition Features (cost an additional 10 dollars) were pathetic at best.
- Half of the artbook is on the official site for free, and it's only about 20-30 pages.
- The two mini campaigns take 10 minutes, and the 10 shields speak for itself in lame-ness.
- Only redeeming thing was the soundtrack. basically you paid 10 dollars for an old OST.
- Missing the things introduced in SH2 that were memorable, like feasting, honour, etc.
- While many did not like those features, I feel like the economy is really bare without them.
- Mediocre Maps. Crusader only had 3 or 4 maps I didn't like, this one has 3 or 4 I do like.
- Many maps don't have any resources available, or are too unbalanced to enjoy.
- Pretty much need the Map Editor if you want to have truly good maps.
- some glitches and crashes, though this is to be expected.
- pathetic sized unit caps and building caps.
- At 1 v 1 it's perfectly fine, but even 4 player matches feel very tiny.
- Bland building selection, needs more towers, bastions, etc. SH3 had so many options!
- Overpriced with the promise of even more (paid) DLC in the future.

All in all, I feel like the game as a whole is really good - But I feel like it is horribly overpriced. 50 Dollars is too much. I felt like none of the features I got in my "special Edition" were all that special, and were not worth 10 dollars more. I feel like this game would've been much more fair to be sold at around 20-30 dollars instead (Crusader was 19.99 when I got it on release). Do yourself a favor and try and get it on sale, or at discount - it is a very fun game and I will keep playing, but it is incredibly over priced - Especially the "special edition" which was anything but special.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
802 kişiden 645 tanesi (80%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 70.3 saat
Yayınlanma: 22 Eylül, 2014
Stronghold Crusader 2 is the successor to the successful RTS castle simulation game of the same name from 2002, With a full skirmish mode supporting up to eight total players (including fan beloved AI bots) and all new castle co-op skirmish mode, Crusader 2 is your ticket to castle simulation paradise.

For new Stronghold players:

Stronghold Crusader 2 is a real time strategy game set during the crusades, it has a stronger focus on combat as the ingame economy has been streamlined from the other Stronghold games. You are charged to provide food and entertainment for your workers who, in turn, form the backbone of your economy. Mine Stone, extract pitch, farm wheat, or chop wood. Once your stockpile has a steady flow of raw goods you are ready to refine them into weapons, drink, or processed food types. A strong economy is mandatory to support an ever growing military.

On the militant side of the game you have one of the hallmarks of the Stronghold franchise, entirely modular defense system. The map has a grid superimposed upon it which is used to align and place structures. Each wall is placed piece by piece, every tower and gatehouse where you want them. Lay traps such as killing pits and pitch ditches for your enemies and garrison your archers atop your great towers. There are many defensive and offensive tactics to experiment with, sally forth and meet your enemy in the field or bring the fight to your castle and employ traps and tower mounted siege engines to your advantage.

In skirmish mode the base objective is to kill all enemy lords, although multiplayer games have a greater range of victory conditions. The single player campaign has custom objectives and scripted invasions/events. When Steam Workshop becomes available for Stronghold Crusader 2 players will be able to create and share their own skirmish maps and custom missions.

For existing Stronghold Crusader HD players:

The biggest difference players coming from Crusader HD will notice is the transition to a full 3D game engine. Many of the same units feature in both games but I'll make a note of where they differentiate. Crusader HD fans will also notice a simpler overall economy with many previously gimmicky mechanics streamlined or just removed.

Maps:

The following times were recorded using the time it took an archer to traverse a flat terrain map and are done on the diagonal (corners: top left to bottom right). Stronghold Crusader 2 has an additional map size and all map sizes for Crusader HD use numbers to represent size (eg 200x200).

Stronghold Crusader HDStronghold Crusader 2
Map SizeTime in secondsMap SizeTime in seconds
Tiny20
160x16046Small60
200x20058Medium100
300x30088Large140
400x400118Extra Large220

Buildings:

-Changed! Faith - churches now operate similar to the Granary and needs candles to operate which are built in the chandler's workshop.
-Changed! Inns have remained largely unchanged but you only need to place one inn now to cover your entire populace.
-Changed! The Stockpile, Granary, and Armory now have unlimited storage capacity meaning you only need to place one.
-Changed! Iron Mines now require an Ox Tether much like Stone Quarries
-Changed! The Market can now be set to auto sell goods when they reach a preset threshold.
-Changed! each weapon type requires it's own unique workshop.
-Changed! Tower mounted siege engines can not be placed on stone towers, they incorporate their own wooden tower.
-Removed! Hunter's Hut, replaced with Pig Farm
-Removed! Fear Factor has been removed, troops will no longer receive a malus or a boost based on your economy.
-Removed! While not exactly a building, moats do not feature in the game.

Units:

-New! Slave Driver - whips nearby slaves into a frenzy
-New! Healer - units within range slowly regenerate HP
-New! Whirling Dervish - a poorly armored melee unit with a strong first contact attack
-New! Sassanid Knight - light knight with special charge attack
-New! Ranger - proficient with both sword and bow but has poor range
-New! Sergeant-at-Arms - units within range receive a HP boost
-New! Conscript - basic weak units, no weapons required to recruit
-New! Hussite War Wagon - can station units inside, provides protection and mobility
-New! War Wolf - super catapult
-New! Burning Cart - creates fire on impact, triggers traps
-Changed! Spearman now called Man-at-Arms and can throw his spear
-Changed! Maceman only requires a mace to recruit now
-Changed! Knight now called Templar Knight and can fight mounted or on foot
-Changed! Fire Thrower renamed to Oil Pot Thrower
-Changed! Battering Ram - Can now only destroy Gatehouses
-Changed! Catapult - can no longer throw diseased animals
-Changed! Portable Shield renamed to Mantlet
-Removed! Slinger
-Removed! Ladderman
-Removed! Siege Tower
-Removed! Tunneller

Engineers are no longer recruited but automatically provided if required when recruiting siege engines. Also, due to the 3D engine many of the map tricks previously used to create eye candy are impossible but there are a fair selection of set pieces to add some much welcomed variety.

Note: for those wondering how to access the map editor, go to your steam library dropdown menu and elect to filter your library by Tools. The map editor should show up on the list of utilities as 'Stronghold Crusader 2 Map Editor'. After a small 2MB install you are ready to start map making.

Check out TotalBiscuit's review of the game on YouTube: http://youtu.be/1lORmgVXOFQ
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1,252 kişiden 979 tanesi (78%) bu incelemeyi yararlı buldu
5 kişi bu incelemeyi komik buldu
kayıtlarda 5.2 saat
Yayınlanma: 25 Eylül, 2014
I am one of the stupid ones who got my hopes up after seeing reviews and hearing 'its the original game, but much improved with more additions bringing it up to date' ... and so i bought it.
What a mistake!
IT IS MISSING MANY THINGS FROM THE ORIGINAL!!!!!
No laddermen
No seige towers
No moats
No engineers! to use, build or put into your seige equipment. This changes gameplay massively, as it used to take time to get decent wall defences, because you had to first build the engineers workshop, produce engineers, and build a big enough tower, then build a ballista/mangonel etc on it, and then put your engineers in them for them to function. Now i just buy a bloody ballista tower as soon as the game starts and it begins shooting longrange hail marys from the get go.
What about PIMPING my castle... **** in 2002 i could put flags and the likes around, not in this remake.
No EVIL / NICE system in the castle. Gone are the days of building dungeons and setting out heads on spikes to scare your populace ****less so you can tax them etc... this also kills gameplay in a big way, that was so much of the fun!
Have to agree with most of the other comments.. The WALLS come down like polysterene blocks, so effortlessly and quickly.
Maps are tiny, one of the only flaws in original also. but its 2014 youd think they could have fixed that!!! Makes it annoyingly irritating to have resources far from castle so you can NEVER fully have your castle emcompass everything. You are always rebuilding or defending your resource buildings out in the middle of nowhere.
No more leather armour
No info when you scroll over buildings etc
No more peasants saying provocative gestures when u click em
No tunneling men?? that ive seen
The AI keep repeating the same tripe over n over again, its 2014 ! get a heap of new sayings in there not just 1 or 2 !!!
AI is not improved, they do the same **** over n over again from what ive experienced.
Economy is broken. Just build candlestick maker buildings and sell them at market and basically dont have to build any other resource buildings cause you can buy goods at market from candlestick profits!

Ahh the list is endless.

THIS GAME HAS BEEN DUMBED DOWN !!!

IT HAS LESS THAN THE ORIGINAL !!!

Gameplay is not even as fun as original !!!!! :(
It starts to freeze up on any settings medium or higher... on ultra it sucks as soon as you have over 2 ai one one map.
Not my pc, i built a high specd rig with 4.8 eight core an 3g graphics card etc... poorly designed game. i run all other games on ultra no probs.

Ok, rant over.

Graphics not good, just ok. until it starts to freeze up.
Only cool thing was haybale launcher thingy.
So if your into firey haybales then fork over all your dough, otherwise DONT BUY !
I hope they fix this game but i highly doubt it !!!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
315 kişiden 247 tanesi (78%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 8.3 saat
Yayınlanma: 19 Ekim, 2014
The Opinion
I wanted to love this game. I really did. After only three in-game hours, I can honestly say that THIS is not a Stronghold game. I've tried looking at it from all angles; seeing it as not a continuation to a series that was plagued by Stronghold 3, but as a sequel to the Stronghold game that stole my heart - Stronghold: Crusaders.
Even as such, this game fails to deliver. Nothing was built upon - nothing - and if I were to be honest, I would even go as far as to say features were removed. Good features. Important features. What you've been left with feels like the Civilisation game released on the Xbox marketplace; it's cute, but not a full fledged Stronghold game.
Where are my Engineers? Laddermen? Tunnelers? Moats? Why is building my castle so... generic?
I wouldn't have minded a re-skin of Stronghold 2. Nor a remake of the original Crusaders. Given this as the alternative, I would've honestly rather pay an additional $54.99 (CAD) for Firefly to just add Skirmish to Stronghold 3, not release a half-game riding the coattails of previous successes.
Will I continue to play? Yes. I refuse not to. This game may lack... everything... but damn it, if I want simplicity and don't feel like an RTS like the AoE series, I'll play this.
Will I recommend this to friends? No. Friends, fellow fans, I've played scapegoat. I've lost this round. Continue reading if you're interested, I'll try to go more in-depth.

More Information
Pros:
  • Looks Pretty (Despite a few weirder texture maps...)
  • Different Style Maps (stone in one corner, iron in another)
  • Community (whether angry fans or not, it's got a living community)
Cons:
  • No Laddermen
  • No Moats
  • Slower Resource Gathering (resulting in longer, uneventful games)
  • No actual Engineers (I guess peasents just magically know how to man ballistae, trebuchets, and so-on)
  • Poor enemy selection (The new enemies already feel generic)
  • Many Stretched Textures (it may look pretty, but not as pretty as it could)
  • Weird in-game stuttering and freezes (Before anyone explodes on me, blaming my rig, I have no issues running Shadow of Mordor on high at 1080p (60fps avg.), or Endless Legend, or Stronghold 2 or 3, or Tomb Raider)

All-in-all, this game is not done. At least, it better not be.
Visuals: 8/10
Combat: 6/10
Castle/Town Management: 4/10
UI: 8/10
Unit Differences: 3/10
Enemy AI: 5/10
Gameplay Feel: 4/10

Do what you will with this, buy it if you want, Hell, you might even like it. But I cannot recommend this as an honest Stronghold game.

Gamers may have changed, Firefly. Choosing to buy into industrious brands like "Call of Duty" and the like, but your audience has not. We have not grown stupid over the years, and we will continue to wait for an actual Stronghold Crusader 2.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
231 kişiden 175 tanesi (76%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 56.0 saat
Yayınlanma: 27 Ekim, 2014
Brace yourselves for a lenghty rant-sort-of-review.
Or just scroll down and read the summary.

Being a fan of the original Stronghold and Stronghold Crusader, it makes me sad to report that this game does not continue in the right path that was set by those two games.
The worst thing about this game are not bad visuals, glitches, unbalanced and unfair skirmish trails or even the opposing lords with paper-thin personalities (yes, even when compared to the older games' lords). The worst thing about this game is that it is not fun. Even if you're a veteran player like myself, who really tried to like the game, you have a high chance of wasting your money on this product.

Why is it not fun?
First of all, the "castle-sim" aspect that was the best thing Stronghold series had to offer is gone. Forget about witty comments when you click on your peasants, forget about fear factor and any kind of happiness management. All you have left is ale and religion, and population management was simplified so its only real purpose is to increase your taxation.


Second thing, the AI cheats. Literally. Stronghold Crusader was a hard but fair game. But this game will make you drop it when you realize how unfair it is. The sieges have been dumbed down to massive tank rushes (btw, no more ladders, siege towers and tunnelers). You think crippling the enemy's economy and destroying key structures used in building the army will stop him from recruiting more troops? Think again. The AI will always pull out more soldiers, even when you destroy their barracks, armory and mercenary post. Oh, and they get walls, siege engines and weapons for free.


Technical side of the game is not much better. The graphic quality would barely pass in 2007, and the engine is poorly optimized so expect severe FPS drops unless you have a monster machine. The FPS tends to drop the most during sieges, as there tend to be hundreds of soldiers, and a lot of wall demolishing.



Summary:

Stronghold Crusader 2 is a bad game, whether you're a veteran of the franchise or a total newcomer.
If you want a superb castle-sim, with plenty of humour, good AI, interesting opponents, great art style and 2d graphics and compact and fair gameplay - play Stronghold Crusader HD. This game will not satisfy you, unless you're ready to overlook the game's many problems. But beware, there's not much else to see.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
302 kişiden 219 tanesi (73%) bu incelemeyi yararlı buldu
kayıtlarda 10.2 saat
Yayınlanma: 22 Kasım, 2014
No, it's not the world's best sequel - the amount of stuff added to this game in comparison to crusader 1 is minimal, which is sort of upsetting considering this game has come out 12 years after its' predecessor. However, I do not find my money wasted on this game. As a fan of the stronghold series and a proud owner of all the games (save one that I'm not too proud of...you can guess which), I will happily say that this game is the first stronghold game to not be a total waste of your time since 2002 with crusader 1 itself. On top of that, I highly recommend buying this if for nothing else than supporting the small indie studio Firefly Studios in hopes that, now without their 2K publisher forcing release dates on them, we can begin to see some proper sequels in the stronghold lineup to recover from...a troubling past, to say the least. Perhaps a stronghold 4, or even the possibility of a Legends 2 (Don't kill me, we all know somewhere inside we want a better legends :D)

With gamespy down, this is also the only remaining stronghold game besides the abysmal pile that was stronghold 3 to have functional multiplayer without the assistance of a 3rd party tool that can sometimes, to inexperienced users, be a large pain in the ♥♥♥ to use properly. So for crusader multiplayer with ease, this runs through the steam servers allowing you to simply invite your friends and such as you would for Team Fortress 2 or something.

Buy this to support firefly and enjoy the first stronghold game in 12 years to not suck right out of the box...or download in this case. And if not, do yourself at least the favor of, if you don't already, going and purchasing Stronghold HD and Stronghold Crusader HD on steam or GoG.com or somewhere - those 2 games, alongside this one, will not fail to give you hours of fun.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
233 kişiden 171 tanesi (73%) bu incelemeyi yararlı buldu
kayıtlarda 13.1 saat
Yayınlanma: 8 Ekim, 2014
Click for Gameplay Trailer - Review
-
Sound:
+ many comments
+ nice sound effects
- orient music nervs after a certain time

Atmosphere:
+ surprising events
+ nicely hectic
- no cutscenes

Control:
+ simple control
+ castle building is easy
- you dont see the weapon range

Game Size:
+ 60 skirmish maps
+ sandbox mode
+ steam version contains stronghold crusader hd
+ 2 campaigns with 39 missions

Graphics:
+ nice physic effects
+ nice animations
- monotonous maps

KI:
+ attack your castle on weak points
- ki is very dumb

Units & Buildings:
+ 20 units
+ 8 siege weaponary
+ 8 defense buildings
+ good economy
- formation nearly useless
- no experience for units


New Content (short list):
> 8 KI characters. atleast 6 characters are planed to be added after the release.
> new units:
--- european: sergeant at arms and templar knight.
--- arab: whirling dervish, slave driver, sassanid knight and healer
--- siege engines: fire ballista, war wolf and war wagon
> special abilities for some units:
--- whirling dervish: whirling attack
--- slave driver: boost for slaves
--- assassin: togglable stealth
--- siege camp: arrow storm
--- sassanid knight: charge
> multiplayer coop mode - 1 castle 2 players
> togglable dynamic events: sandstorm, fire, tornados and locust swarms
> new economic system
> new housing system: based on distance from the keep
> unit group formation

Stronghold Crusader 2 embraces this warfare, offering a different units you can choose from to form your attacking force while your personal castle hopefully stays safe.
You start with a set population that increases as you become more popular with your subjects. You can make them happier by decreasing taxes (even going so far as outright bribing them), increasing their rations, or building them inns and places of worship so that they can drink and pray.
Likewise, you can adjust consumption in the other direction to conserve resources and gain more gold, but you'll be less popular as a result. Tying popularity and population growth to troop production gives the game a simulation element, and lends the flow of your economy extra texture. At the same time, the fact that you only need to keep track of one statistic ensures that the sim portions don't bloat and consume the rest of the game.
As you start becoming more popular and more people come to live in your keep, you need to build houses to accommodate them. This is in addition to the structures that produce resources like wood and stone, food buildings, and other luxury services (which also require people to run). By the time you're prepared to march an army towards the enemy, you'll want to construct a wall around your precious production plant.

You can pick many different kinds of units with varying specializations like ranged attacks, speedy movement, or heavy armor. Unfortunately, most of the troops you can employ are really boring. In fact, the Crusaders are all traditional infantry and cavalry. The Arabic forces are a little more interesting, thanks to units like the flame-hurling oil pot thrower, and the stealthy wall-scaling assassin.
You get precious few proactive resources beyond the troops. You can construct turrets and traps to keep enemies away of your castle; you can even boiling oil on them! But then there's the siege weaponry, quite possibly the game's biggest success, and the one way with which your castle walls actually change the way you play. Though castles aren't something you particularly care about tending to, you still must defend them, and their walls serve as a giant target for the opposing teams to breach.
Your army can't breach walls without spending an siege weaponry to break the stalemate that the walls provide. You can also load them with fire or cattle that explode in a cloud of plague.

Make no mistake, Stronghold Crusader 2 is foremost a multiplayer skirmish game. Its single-player campaign is labeled as a “learning campaign”, and though it tries to ease you into the game. it fails to teach you the rudimentary strategy to be successful. The missions punish you with progressively-increasing waves of enemies that quickly outpace your production. The game also provides you with a large amount of skirmishes that challenge you to beat the computer in games closer to multiplayer matches that are more fair than the campaign.

The different maps creates varies points, resource placement and create different game conditions, but the one thing they all share is that they're all fairly small. You need to act quickly and build the right sequence of buildings if you want to stand a chance.

Stronghold Crusader 2 is a good "remake", but that alone doesn't make it a good game. Its lack of interesting units, underdeveloped castle-building options, and terrible tutorials hold the game back. Warfare is still fun, and directing an army never gets old. What is miss, is the long term motivation!
gamestar.de

Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
Bu inceleme yararlı oldu mu? Evet Hayır Komik
223 kişiden 148 tanesi (66%) bu incelemeyi yararlı buldu
kayıtlarda 2.0 saat
Yayınlanma: 22 Eylül, 2014
Edit as of 1/17, scroll down for current review

You know what wasn't so good? Stronghold 3. You know what is comparatively better? Stronghold Crusader 2. Be warned, there are a few 'day one' glitches and bugs, but nothing game breaking and unfixable like in SH3. As stated in other reviews, the game does feel a bit clunky as of now, but I believe these issues can be ironed out in the next week or two. Take note of the system specs, because my desktop meets the minimum but not the recommended and it's definitely noticeable. Assuming you have that, both die hard fans and ones new to the series won't be disappointed with the options to start with. Skirmish mode, (hooray!) multiple campaigns, and sandbox are all playable. I also like the new art style and updated graphics. Overall, it feels like an updated SH:C with more features, hopefully more to be added through DLC. (Additional units, both new and rebooted AI, all new campaigns, etc) In addition, the Arab lords no longer have to build churches; mosques have finally been added. A small thing, but really helps with the balance between Crusaders and Arabs.

The game takes a different spin on how it approaches the Crusades, and now the 'right side' is whichever side you're fighting for. There's no 'good' side, as both sides view themselves as freedom fighters locked in a righteous struggle against the infidels.

There is multiplayer, but I have not tested it yet, so take that with a grain of salt. I somewhat agree with the opinon that Firefly sacrificed some content for a more realistic game, but that is not nearly as off-putting here as it was in SH3. I'm excited to see where Firefly takes SH:C2, especially after the SH3 letdown, and hope to enjoy this game quite a bit in the future.

EDIT: (Since day one was quite a while ago, and the above review is outdated) I don't think considering this as a solid 'yes' review would be correct. Firefly has put in effort to fix the bugs, but the game is still not optimized. As stated in other reviews, really expect those performance drops during sieges. The game does feel somewhat lacking in certain aspects, namely graphics and troop types. As a fan of the Stronghold series since Stronghold 2, (which is still a really fun game for its shortcomings) I will say that, given the price tag, this isn't a 'gateway' Stronghold game. New to the series? Play the original Crusader, or Stronghold 1. Enjoy skirmishing? Stronghold 2 has an above-average skirmish mode, and a nice, easy to use map maker as well. It's not the trainwreck of Stronghold 3, but Stronghold Crusader 2 still mediocre.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
179 kişiden 119 tanesi (66%) bu incelemeyi yararlı buldu
kayıtlarda 21.0 saat
Yayınlanma: 24 Eylül, 2014
Stronghold Crusader II is a game developed by Firefly Studios in a long line of the Stronghold series. First, some background on me. I was playing games when DOS was still around and when Age of Empires 1 was the new thing on the MSN gaming zone. My video game history encompases every genre but primarily focuses on Strategy games, FPS games, and the occasional RPG. Stronghold 1 and Stronghold Crusader were essentially the same game with a different atmosphere and some unit changes. Both were excellent games and the sucessors to follow did not so well. Stronghold 2 was mediocre at best, the fantasy mythic Stronghold and Stronghold 3 were bad.
Firefly split from their old publisher and became their own, just as many developers are doing these days because publishers like to add their two cents to game they know nothing about. Stronghold Crusader II takes what the original did and improves upon it further. The music and sound and very similar from the first and well done. Some of the original quotes from the units are still there as you move your catapults and archers. The villagers no longer speak to you when you click on them, instead it simply tells you what they are doing.
One of the things that made Stronghold so great for me back in the day was destroying the castles and watching the walls crumble. The massive armies going at it with each other and heads rolling. The physics in this game are much improved as to be expected. When catapults slam their boulders into a wall bodies standing near the point of impact are screwed. See those thirty archers in a tight group? Well now they are at the bottom in a pile where they belong. Trebuchets have great range and destructive power and still need to be setup while the catapults have less range and can be shot by archers. Overall the military feels well done, especially that mace men frenzy charge that leaves nothing standing as they spit and scream their way into battle.
While on the topic of military, some things have been reworked. The laddermen are gone, which wasn't really a surprise, who ever used them anyways? Moats and tunnelers have also been removed. At the time of this review sieging a castle isn't an easy task. Strongwalls are not an option but the time it takes for any military unit to chip away at a wall or gatehouse isn't worth that route. Almost your entire military force would be dead while they were picking away at the walls. While I would still like the strongwall option, it works well as it stands. As said before, catapults, trebuchets that fire boulders, cows, camelheads, and pigs, a bigger version of a catapult, rams, firecarts, and troop carriers are all the siege units.
Archers have remained the same but the crossbows no longer use animal hide as armor. The swordsmen are still slow but the knights can get horses to get them from point A to point B quickly. There is a new unit called the Sergeant at Arms which gives a bonus to troops within an area of effect, this can boost your other swordsmen, pikes, or whatever else you got nearby. Of course, the higher military units cost a fortune to field but can essentially soak up arrows while your catapults lay waste to the walls and mace men haul tail into the base to wreck everything.
While building a military you will notice that you run out of gold quick unless you run an efficient economy. Churches, breweries, and extra rations are all ways to keep your citizens happy to so you can generate more taxes. The market will let you auto-sell and/or auto-purchase items. This can be set as high or as low as you want. Iron, stone, wood, pitch, all the basic resources sell for the least while the armors and weapons sell for the most. Unlike the previous Crusader game, Inns providing ale do not need to be spammed but rather you adjust how much ale is consumed much in the same way as you would food. This will increase happiness to get you the desired level but just make sure you have the hops farms and breweries to accomodate the usage level. Churches act in much the same way in that you only need one but have to provide them with candles. Once again, here you can adjust how many candles are used for the desired happiness.
So far I have played through the tutorial and the lionheart campaign. The story isn't that great but the game does a good job at preparing you for harder battles. Some are so difficult that if you don't complete the level quick enough the army forces become so numerous it is a massive chore to keep them at bay while you invade. Additionally, I have played many skirmish matches, which is where the game is at for me. I like setting up from scratch and playing massive 4v4 battles. The game hosts 8 players, human or computer. As in the old ones, the rat is the worst player while the wolf and some of the new comers bring a better challenge. I have only had one crash to the desktop at the time of this review and that was right after intial installation and launching of a skirmish. I loaded that same map again a second time and it worked fine.
That brings me to the bugs. Most people were holding off on this game because of the reputation Firefly has. Since Firefly is now technically a "indie" developer as they separated from their publisher, I would like to take away the fears of purchasing this game. Other than a few issues with selecting units or them getting stuck in a gatehouse I haven't had any issues. Below are my specs just in case you are wondering and want to compare.

i5-2500k OC'd to 4.4 Ghz
16 GB of G Skill Ripjaws RAM
Dual 7970 Radeons
EVGA FTW Motherboard
2 OCZ Vector SSDs in RAID 0
1200 Watt PSU gold from Corsair
H100i CPU Cooler

With that setup I have no issues. Some people have reported problems while others have not. I am not sure how well they maintain their computer or what they have going on, as a system is going to be different from the next. I run a tight ship on mine and have zero problems with running the game.

Final Thoughts:
Stronghold Crusader II is a well designed game that is being constantly updated with both fixes and soon to be new content. On their forums they have laid out a plan on how they wish to progress with supporting this game. It appears as though their heart is where it should be and a fleshed out game was designed. Is it worth 50 dollars is the next question? I would say no, 30 or 40 dollars maybe but not 50. There isn't enough new content to justify the price but if you are a big fan of the original then price might not matter much to you. I waited for 24 hours and looked at what people were saying before I purchased the game. I hope this review helps you decide for yourself but please watch YouTube videos of the gameplay and try to find the glitches some are talking about and the ones I spoke of. If any of that puts you off, give it a week or two then come back.
Bu inceleme yararlı oldu mu? Evet Hayır Komik