Stronghold Crusader 2 es la esperada secuela del simulador de castillos original. Stronghold regresa tras 12 años al desierto con un nuevo motor 3D y el poderoso sistema Havok Physics. Firefly Studios recuperará la jugabilidad adictiva y frenética del juego original y la auténtica simulación de castillos.
Análisis de usuarios: Variados (2,338 análisis) - El 63% de los 2,338 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 sep. 2014

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Actualizaciones recientes Ver todos (26)

22 de diciembre de 2015

Mini-Campaigns, Optimisations and New Maps

Version - 1.0.22616
https://www.youtube.com/watch?v=_hBim1Bz7-Q
We have released two mini-campaign DLCs for Stronghold Crusader 2, alongside an update for the game adding fresh maps and optimisations. Formerly a pre-order exclusive, we have released these mini-DLCs so that all players can complete their Crusader 2 collection. Stronghold veterans and achievement hunters can now buy each DLC individually on Steam:

http://store.steampowered.com/app/317590/
http://store.steampowered.com/app/317591/

Winter Update

We have released a small update for Stronghold Crusader 2 addressing a few issues. This update adds four new maps to the game, as well as fixes and optimisations to prevent variations in worker productivity during larger games. Special attention has been given to Woodcutters, due to their importance to the player economy.

Read More: Change Log

New Maps
  • Ruins - This map's unique setup provides up to four players with a reliable source of Stone, but leave the elevated center uncontested and even the mightiest walls will crumble.
  • Mirage - Eight players must cross the great desert to reach fertile grasslands and enemy castles, but be quick! If left undisturbed opponents can and will build mighty strongholds.
  • Three Rivers - A turtling player’s dream! Three castles stand high atop their own hill, providing strong natural defenses. Resources on the other hand lay scattered about the map in strategically vulnerable locations.
  • The Fork (Sandbox) - Your castle is on a mountain at the conflux of two great rivers. Venture outwards to discover plentiful resources before testing your castle design with wave after wave of AI sieges.

Please Note: This update should download automatically when you launch Steam. To confirm the update was successfully downloaded and installed, simply check the version number displayed in the bottom left corner of the main menu screen after launching the game.

If the number displayed is not 1.0.22616 please restart Steam until the latest updates download.

Thanks for your support and we hope you enjoy the update!

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24 de noviembre de 2015

November Update

Version - 1.0.22449
Size - 13.7MB

We have just released a small update for Stronghold Crusader 2 addressing a few issues. We are also planning to release another update before Christmas, this will include our final map pack for the game.

Bug Fixes
  • Pathfinding optimisations.
  • Added tooltips to in-game shields.
  • Improved movement and usability of Oil Tippers.
  • Fixed Friend / Invite Only lobbies kicking players out.
  • Fixed certain actors that are not allowed on towers warping onto them if they were standing on the ground where a tower is placed. These now warp to the side instead.
  • Improved movement and placement of troops on wall buildings such as Stairs and Barracks.
  • Grid overlay in Map Editor no longer appears red everywhere outside the Player 1 estate.
  • Fixed siege equipment and mounted units that were unable to move onto bridges.
  • Fixed issue preventing publishing to Steam Workshop from the Map Editor.
  • Fixed a bug where player resource production would decrease in larger skirmish games. Thanks FireRanger!
Thanks for your support and we hope you enjoy today's update!

Discuss the new update: Change Log

Please Note: This update should download automatically when you launch the Steam client. To confirm whether or not the download was successful please check the version number displayed in the bottom left corner of the main menu screen when launching Stronghold Crusader 2.

If the number displayed is not 1.0.22449 please restart Steam until the update downloads.

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Críticas

“Para los veteranos y curtidos por la guerra jugadores de Stronghold, Crusader 2 es la evolución triunfal de un juego al que han dado mucha importancia en los últimos doce años.”
8/10 – GameWatcher

“El juego se nota pulido y actual: está bien modelado en 3D y construido en torno a un motor de físicas preciso.”
8/10 – Empire

“La acción de construir castillos es única y acelerada, tal y como se supone que debía ser.”
8/10 – Hooked Gamers

Ultimate Edition


  • Stronghold Crusader 2: Special Edition – Incluye libro de arte digital, banda sonora y copia de Stronghold Crusader HD.
  • Stronghold Crusader 2 – ¡Una copia extra para regalársela a un amigo!
  • Cuatro DLC Packs – Batalla contra El Cerdo, El Chacal, El Templario y muchos más a lo largo de 30 misiones para un jugador.
  • Bonus Mini-Campañas – ‘Repartiendo Justicia’ y ‘Luchadores por la Libertad’.
  • Nuevos Escudos – Lucha online con 10 escudos de armas únicos.

DLC destacado



¡Sus jinetes cabalgan como el trueno a lo largo de las llanuras, igual que los reyes de la antigüedad! Stronghold Crusader 2: El Chacal & El Khan añade una campaña adicional de un jugador y un par de nuevos oponentes controlados por la IA. Dos señores de la guerra destinados a liderar sus fuerzas a través de desiertos salvajes, El Chacal y El Khan son forajidos obligados a sobrevivir usando su ingenio y la lealtad de sus hombres. El salvaje Khan y el bravo Chacal representan el último desafío para los jugadores de Stronghold.

La expansión final de Stronghold Crusader 2, El Chacal y El Khan, añade al juego nueve misiones nuevas, dos personajes, logros y nuevos diseños de castillos.

Edición especial

  • Banda Sonora Digital compuesta por Robert Euvino
  • Libro de Arte Digital 'El Arte de Stronghold Crusader 2'
  • Stronghold Crusader HD: Juego completo en Steam - ¿Ya tienes el juego en Steam? ¡Regálaselo a un amigo!

Clientes Special Edition


Para acceder a tu libro de arte y banda sonora digital, instala el juego, navega hasta el directorio del juego y abre un directorio llamado 'Special Edition'.

Por defecto se encuentra en esta ruta:

C:\Program Files\Steam\steamapps\common\Stronghold Crusader 2\Special Edition

Acerca de este juego



Stronghold Crusader 2 es la esperada secuela de Stronghold: Crusader, el “simulador de castillos” original. Stronghold regresa tras 12 años a los desiertos de Oriente Medio, en torno al año 1189, con un nuevo motor 3D y un sistema de destrucción de castillos realista provisto por Havok Physics. Crusader 2 recuperará la jugabilidad adictiva y frenética del juego original y la auténtica simulación de castillos.

Fiel a sus raíces, este nuevo Stronghold definirá la estrategia en tiempo real de la vieja escuela, combinando la jugabilidad de los RTS y los “city builders”. Jugando como un brutal Caballero Cruzado o como un revolucionario Árabe, tendrás que emplear una mortífera variedad de tropas y maquinaria de asedio destructiva para decidir el destino de Tierra Santa. Lidera tus tropas hacia la batalla como Ricardo Corazón de León o el Sultán de Siria en dos históricas campañas individuales, con la presencia de eventos dinámicos como tornados y plagas de langostas. Conviértete en el Señor más poderoso gestionando la economía del desierto y haciéndote con el control de los vitales oasis.



Para dominar el campo de batalla necesitarás comandar más de 25 tipos de unidades únicas, aprendiendo sus habilidades especiales. Incrementa la moral con el Sargento de Armas, lánzate a la carga con el Caballero Sasánido, usa Arqueros para lanzar un tiro largo o escala los muros del castillo con el mortal Asesino. Cuando perfecciones tus habilidades, ponlas a prueba en el modo escaramuza o lleva la batalla al online con hasta ocho jugadores humanos o de la IA. ¡Crea equipos, elige diferentes oponentes de la IA y diseña tu propio mapa en el definitivo modo escaramuza o multijugador!



  • Construye el Castillo Definitivo -– ¡Diseña poderosas fortalezas y llénalas de trampas mortales para triturar a tus enemigos!
  • Modo Escaramuza - Asedia a tus enemigos en rápidas partidas de escaramuza personalizadas contra la IA.
  • Multijugador de 8 Jugadores - Mezcla y combina jugadores humanos y de la IA, mapas y modos de juego para montar tu partida multijugador ideal.
  • Enfréntate a numerosos Señores gestionados por la IA - Personajes de la IA clásicos regresan junto a sangre nueva, todos con diferentes personalidades, castillos y estilos de juego.
  • Afronta el camino de las Cruzadas –- Mide tu entereza a través de un abanico de campañas de escaramuzas cada vez más difíciles.
  • Juego Cooperativo -– Comparte el control de los castillos, las tropas y la gestión de recursos en el Modo Cooperativo.
  • Editor de Castillos -– Sumérgete en el Editor de Mapas o el modo Construcción libre y construye el castillo definitivo sin miedo a ser atacado.

Requisitos del sistema

    Mínimo:
    • SO: Windows XP/Windows Vista/Windows 7/Windows 8 (service packs más recientes)
    • Procesador: Intel Core2 Duo 2Ghz o equivalente
    • Memoria: 2 GB de RAM
    • Gráficos: NVIDIA GeForce 8800GT 512MB o AMD Radeon HD 2900XT 512MB o superior
    • DirectX: Versión 9.0c
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    Recomendado:
    • SO: Windows Vista/Windows 7/Windows 8 64-bit (service packs más recientes)
    • Procesador: Intel Core i5 o equivalente
    • Memoria: 8 GB de RAM
    • Gráficos: NVIDIA GeForce GTX 460 1GB o AMD Radeon HD 5830 1GB o superior
    • DirectX: Versión 9.0c
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    • Notas adicionales: Estos son los requisitos mínimos recomendados para alojar una partida multijugador.
Análisis útiles de usuarios
A 1,020 de 1,099 personas (93%) les ha sido útil este análisis
140 personas han encontrado divertido este análisis
9.0 h registradas
Publicado el 10 de octubre de 2015
***Die-hard fans of the Stronghold series, please read this review before making your purchase. You won't regret it.***

As a long time fan of the Stronghold series, this game was such a let down. Yes, it is *technically* a Stronghold game, and it technically is the sequel to Crusader, but overall it is not even close to being on par with the rest of the series.

--First, the Good--

At its core, the concept of Stronghold is still the same here. You'll start off building a settlement, gathering resources via a supply chain, ultimately crafting weapons to arm a force of soldiers.

There are familiar units: Archers, Macemen, Crossbowmen (Crusader). Horse Archers, Slaves, Assassins(Arabic)..as well as some new ones, including the Healer and many other Arabic mercenaries not previously seen. You can build walls, towers, siege weapons and all sorts of defense mechanisms for keeping the black knight at bay.On top of that, many familiar faces return, such as The Rat, Richard the Lionheart and more.

The game is, of course, a 3d Model game, bringing the Crusader series at least one generation ahead.

And...that's about it. Honestly. If you were a fan of the original series, it may warm your heart to actually have some new Stronghold content to play with, but there really isn't anything new and exciting here.

--Now, the Bad...where do I begin?--

First of all, the game is somewhat broken. There are plenty of times where characters models won't animate, and it's not uncommon for characters to simply float across the map in the standard model "christ pose" without any animation. Even the oxen who carry the stone in the game would freeze when moving on an angle. Stone walls are another mess. Too often, staircases would end up with a wall piece right in the middle of them, creating a strange unrealistic graphical error. These are only some of the visual phenomenen that occur while playing.

That brings me to another issue...wall building. Not only do walls cost way too much in this game, but there is pretty much no room for creativity when building your castle. In the original/Crusader 1, you had so much control over every little aspect of your wall design. You could build walls of all different heights, staircase pieces, granulated walls all down to the very last square. This gave us castle builders so much of a blank canvas that virtually anything was possible if we knew how to use those pieces the right way.

In Crusader 2, 90% of the wall building is done for you when clicking. A wall piece is pre-built for you to include parapits on one side, a wall space, and parapits on the opposite side. You can no longer just build a simple piece of stone wall, the basic building block (almost literally) of the original series' castle building element. Sure, you can add towers and all kinds of siege weaponry, but the fun and joy of really creative a keep down to the last detail is completely lost here.

The cost of walls adds to another huge gripe with this game...balance. It's my understanding that a patch has re-balanced some of the economy issues, but the game is still WAY too unbalanced when trying to get your city up and running. Too often I find myself running out of resources right at the beginning of a match, even when set to give myself a huge advantage over my AI counterparts. For example, a windmill in this game costs 200 wood. In the original? 20. So it costs literally 10 times as much here. That would be fine, except woodcutters don't harvest 10 times as much wood here. They harvest roughly the same amount as before.

This leads to a TON of waiting around to gather resources right from the git-go of any match. Sure, there was always that element in the original (as with any RTS), but there is a considerable difference here. I feel like I'm not getting anywhere, even though I have what would otherwise be the basics of a civilization in place.

Ah, civilization...a thriving, breathing melting pot of people going about their daily lives, each contributing to their society in their own way, all while maintaining their own unique personality...yeah, Stronghold Crusader 1 was a fantastic game. Say goodbye to that here.

I mean, sure...you get to see the workers doing what they do in 3D, but it's not the same. Peasants say NOTHING when you click on them. No Monty Python-esque man impersonating a woman "morning your lordship!" or "no taxes is good taxes, that's my motto!", just silence. No adding flowers, maypoles, dancing bears, gauntlets, guillotines, stretching racks...good/bad popularity control is just gone.

Speaking of voices (ha), this might be one of the most dissapointing aspects of Crusader 2, and I honestly didn't see it coming.

The voice acting in this game is TERRIBLE. I mean that in every sense of the word. I have friends who can do cooky voices that would have been better candidates.

A great example is the men-at-arms. Remember the way they sounded in Stronghold 2? They were dopey lummixes, and rightfully so given their rank. Or how about their original counterpart, the spearmen? They were rough, working class fighters ready to stick a spear in whatever you tell them to.

Here's what I want you to do: We're gonna do a test. I want you to read the next sentence I say in quotes out loud. Don't use any exciting voice, or cooky impersonation, or anything. Use your normal speaking voice. Ready? Okay, say this out loud:

"Man at arms, ready. Close ranks."

Congratulations! You've just landed a gig providing voice over work for a video game!

The level of enthusiasm in these vocal takes can only be described as the bare minimum. Without trying to be funny, I've found myself honestly wondering if they simply had one of the programmers provide voices. As annoying as he was, we all have to admit that at least The Rat had a memorable personality. His voice has now been replaced with some Joe Everyguy off the street. You'll forget him as soon as you end the game.

To be fair, I need to point something else out, though, about the voice over work, and that's that there are a lot of recycled vocal takes from previous games. Archers still sound like archers, crossbowmen like crossbowmen, etc. However, it's about 50/50 as far as which characters use the classic voices, and which use Joe Everyguy.

It might sound petty to be so bitter about this, but as (I'm assuming, since you've read this far) you are a die-hard Stronghold fan, then you KNOW how important the voices are to this series. They are the character, the personality and the life of the game! They're what make you feel like you are controlling living, breathing people of all different sorts, whose lives hang at your fingertips!

The original games did all of that in spades, and they weren't even 3D rendered!

--The Bottom Line--

I haven't played much of this game, but I'm fairly confident that won't change. I could go on forever about the other issues that are impossible to ignore (such as the buildings and terrain feeling like they're from two different games), but I feel I've beaten my own horse to death here.

From what I gather, a team of less than 10 people programmed this game. I don't mean this review as offense to them specifically. They created a game, like they said they would. They accomplished something that I, of course, haven't...but it's almost like giving credit to Nickelback. I may hate their music, but at the end of the day they're creating albums and I'm sitting behind my keyboard judging people.

That being said, it doesn't mean that I have to LIKE Nickelback.

That was a bad way to end this review. Sorry to take a punch at an easy target.

Judge me all you want for that, just please don't buy this game. It's something you can't take back.






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A 2 de 2 personas (100%) les ha sido útil este análisis
53.3 h registradas
Publicado el 29 de enero
Juego muy adictivo de partidas largas estilo age of empire, la verdad es que me ha sorprendido muchisimo y la dificultad es idonea ya que se puede configurar y nunca sera demasiado facil.
El lado negativo es que hay algunas misiones muy tediosas en la campaña pero solo son 2 o 3 en todo el juego.

Lo recomiendo, es un titulo indispensable si te encanta la estrategia a tiempo real.
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A 102 de 138 personas (74%) les ha sido útil este análisis
14 personas han encontrado divertido este análisis
10.1 h registradas
Publicado el 22 de septiembre de 2015
I honestly want to get into this game. As a kid both my brother and I put 1000 plus hours into SC1 easily so you could say we are big fans. The whole game just feels clunky and the entire possibility of running your own castle and making it a happy or horrid place to live in is totally gone. The game shifted towards more rts style and the graphics were better off as sprites in the old games. Sadly I wont be able to get any nostalgia (or my money's worth) out of this unpolished, glitchy, foul turd. The only reason I bought it was to support FireFly Studios with the hopes that eventually they go back to the old style or ammend this F***ery by pumping out a SC1 expantion pack to take me back to chewing through a whole quench gum tin in a single game against 7 Wolfs.
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A 39 de 56 personas (70%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
2.0 h registradas
Publicado el 9 de septiembre de 2015
If you're here because you loved the first one, you've come to the wrong place. I bought the game of that very reason and it was a mistake. I thought to myself after reading the reviews (pretty outdated) that they had improved the game since the release, this is cleary not true. Bugs, fps drops and game crasches has been a threat to me. I have tried to like it but it dosn't have the same feeling as the first one. I'll just return to Crusader 1.
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A 57 de 93 personas (61%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
35.0 h registradas
Publicado el 14 de agosto de 2015
The Stronghold series has always been extremely difficult to summarise, but I guess the unfortunate word that I tend to use is "frustrating". It hasn't ever recaptured that momentum that Stronghold Crusader delivered back in 2002, producing games that didn't deliver for a variety of different reasons.

Unfortunately, I don't think newcomers to the game will enjoy the game as much as we do. It still has a lot of content missing, and areas such as the menu's and HUD are definitely missing a much-needed improvement. The graphics aren't as good as you'd expect, and the AI is broken at times. Troops refuse to obey your commands due to bugs, and so on. It certainly wasn't what I was expecting, thats for sure.

With this said, I do rate Stronghold Crusader 2, and I do enjoy playing it. It has been great for a player like myself who grew up playing the original. Just to have the feel of Stronghold again, to get a taste of what originally made it so successful. Character dialogue is witty, the gameplay is fast, and the numerous scenario's that you partake in provide excellent replayability. The tutorial and majority of skirmishes are brilliant, even for me a few of them I kinda thought "..how the hell am I supposed to do that?!" but you eventually get into the groove of how the game dynamics work. Its good to progressively see yourself get better & better, as you challenge yourself further by adding multiple AI and restricting yourself to using certain units/buildings. I haven't completed the campaign as of yet, but so far its been extremely good fun.

So for fans of previous Stronghold titles, I am sure you will learn to appreciate the game for the quality it has, though somewhat trapped inside a conglomerate of faults. For newcomers I am skeptical as to how much you'd enjoy it, as there are other titles in this genre that do much more then what Stronghold Crusader 2 provides. Still, SC2 provides some memorable moments and entertaining game scenario's, yet lacks the full package we truly want to see that follows in the originals footsteps.
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