Twierdza Krzyżowiec 2 to długo oczekiwany następca symulatora budowy zamku. Po 12 latach Twierdza powraca na pustynię z nowym silnikiem 3D i fizyką Havok. Firefly Studios przeniesie do trójwymiaru szybką rozgrywkę oraz symulator budowy i zarządzania zamkiem, znane z pierwszej części.
Recenzje użytkowników: Mieszane (1,286)
Data wydania: 22 Wrz, 2014

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"fun castle rts, havn't played anything but campaign but the combat and building is fun. Needs better production chain descriptions though."

Najnowsze aktualizacje Wyświetl wszystkie (13)

9 grudnia

Winter Update Now Live

Workshop, Map Pack and Advanced Multiplayer Features

We are happy to announce that the Winter Update for Stronghold Crusader 2 is now live on Steam! Today’s release (Version 1.0.19990) adds full Steam Workshop support, six new skirmish maps voted for by players and advanced multiplayer features including Strong Walls and Double Health Walls.

https://www.youtube.com/watch?v=BHrpqR-LpiY

Steam Workshop

• Upload and share maps through Steam.
• Download and play user-created maps and missions.
• Vote, subscribe and comment on maps.
• Publish direct to Steam Workshop from the Map Editor.

Classic Map Pack

• The River
• North Vs South
• A Friend Indeed
• Great Euphrates
• Green Belt
• The Ford Across The River

Available on the Steam Workshop Page

New Multiplayer Advanced Options

• Strong Walls
• Double Strength Walls
• Trade Restrictions
• No Trebuchets
• No Assassins
• No Traps
• No Engine Towers
• No Fire

Additions

• Waterfalls added to the Map Editor.
• Steam Group Chat button added to the Multiplayer lobby.
• Multithreaded pathfinding improvements.
• Optimisation for formation movement code.
• Increased range at which Siege Camps can be placed near enemy units and buildings.

As our first expansion-style update for Stronghold Crusader 2, we hope the Winter Update conveys our commitment to the game post-release and into 2015. Players can now log into Steam, automatically download the latest version and gain access to six new skirmish maps by visiting the Crusader 2 Steam Workshop page. In addition to Steam Workshop support and the Classic Map Pack, we have also added several advanced Multiplayer features requested by players. These Multiplayer options are designed to allow Crusader Lords and Ladies to tailor their experience of the game by turning off certain units, gameplay features and even change the way walls can be damaged by other players.

Please enjoy the new update and look forward to more content and DLC next year!

Note - The above version number should now appear at the bottom of the main Crusader 2 title screen. If the version numbers do not match up please exit the game and restart your Steam client, doing so until you force the new update to download. All maps included in the Classic Map Pack must be downloaded via the Crusader 2 Steam Workshop page. This can be accessed via the Steam client or by logging into the Steam Store through a web browser.

Komentarzy: 39 Więcej

28 listopada

Winter Update Revealed

Coming December 9th

On December 9th we plan to release a special Winter Update for Stronghold Crusader 2. Our first free expansion-style update for the game introduces full Steam Workshop support, six classic Crusader maps lovingly recreated by our designers and advanced Multiplayer options such as Strong Walls! Our biggest upgrade to the game since launch, the Crusader 2 Winter Update was designed from the ground up with the Stronghold community in mind.

Steam Workshop

The headline feature in our December update, Steam Workshop provides you with the official means to share and rate custom maps. Uploading a map or mission designed to test the mettle of your fellow lords is easy. Simply publish direct to Steam Workshop using automatic tags to sort your map by size and type, with custom tags available should you wish to go into more detail about your creation.

Don’t use the Map Editor? Then think of Steam Workshop as a treasure trove of custom maps, missions, historical castles and fantasy replicas just waiting to be downloaded. Never again will you have to trawl the internet for an accurate recreation of Minas Tirith or the Siege of Jerusalem. Using Steam Workshop you can get up and running in minutes, playing your chosen map in-game after just a few clicks. Load it up in Skirmish Mode, Free Build or go online and use the lay of the land to your advantage against friends in a Multiplayer death match!

Classic Crusader Map Pack

Available the minute our new update goes live, these six maps will be downloadable direct from the Crusader 2 Steam Workshop page. Voted for by players over the course of development, it was your Tweets, forum posts and Facebook comments that helped us settle on six of the most popular maps from the original Stronghold Crusader.

Recreated in 3D for the first time, the new maps are completely free for existing players and include such favourites as North vs South and A Friend Indeed, the latter of which can be seen in the images below. We can’t thank you enough for helping us decide which maps to include. Have a favourite map of your own? Why not try your hand at creating it in the Map Editor and publish your masterpiece to our Steam Workshop page on December 9th for the world to see!

New Screenshots: A Friend Indeed

Advanced Multiplayer Options

Since launch players have filled the Crusader 2 forums with requests for advanced Multiplayer options. In response the team has spent the past few weeks noting down, coding, testing and balancing these features in preparation for the Winter Update. Many new options will be included to help tailor your Crusader experience, tweaking settings to feel more like the original game or changing things up with the newer options at your disposal. To name but a few, we are adding the option to turn on Strong Walls, Double Health Walls, enable a ‘No Fire’ mode and add restrictions to the trade of resources, food or weapons. You can expect more features to be revealed when the update goes live.

We hope you enjoyed our Friday info blast! Please enjoy the above new screenshots and make sure you try out the Winter Update on December 9th. This is a huge step forward for the game and the Crusader team is looking forward to more updates and DLC drops like it in the future.

Komentarzy: 17 Więcej

Recenzje

“Dla weteranów serii Twierdza, Krzyżowiec 2 jest udaną ewolucją gry, którą kochali przez ostatnie dwanaście lat.”
8/10 – Strategy Informer

“Gra jest dopracowana oraz nowoczesna: modele 3D są odpowiednie, a silnik fizyki bardzo dokładny.”
4/5 – Empire

“Unikalna, szybka akcja połączona z budowaniem zamku stworzona w odpowiedni sposób.”
8/10 – Hooked Gamers

Informacje o aktualizacji



Our first expansion update for Stronghold Crusader 2 is now live! The Winter Update adds six new skirmish maps, Steam Workshop support, advanced Multiplayer features and more. The headline feature in our December update, Steam Workshop provides you with the official means to share and rate custom maps. For everyone else it's a treasure trove of maps, missions, historical castles and fantasy replicas just waiting to be downloaded. Also available is the Classic Map Pack, six maps recreated from the original Stronghold Crusader and downloadable direct from the Crusader 2 Steam Workshop page.

In addition Stronghold Crusader 2 now features advanced Multiplayer options and new engine optimizations. The team has spent the past few weeks coding, testing and balancing new Multiplayer features such as Strong Walls, Double Health Walls, a special 'No Fire' mode and other custom options for advanced players. These help tailor your Crusader experience, allowing you to turn off certain units, gameplay features and even change the way walls can be damaged by other players. Finally we have a new set of engine tweaks added as part of our post-release update plan, including optimization for formation movement, pathfinding improvements and the addition of waterfalls to the Map Editor, allowing us to recreate maps like Great Euphrates!

Edycja specjalna

  • Artbook w wersji cyfrowej
  • Soundtrack z gry skomponowany przez Roberta Euvino (w wersji cyfrowej)
  • Kopia gry Twierdza Krzyżowiec HD na platformie Steam

O tej grze

Twierdza Krzyżowiec 2 to długo oczekiwany następca symulatora budowy zamku. Po 12 latach Twierdza powraca na pustynię Bliskiego Wschodu około 1189 roku z nowym silnikiem 3D i fizyką Havok. Firefly Studios przeniesie do trójwymiaru szybką rozgrywkę oraz symulator budowy i zarządzania zamkiem, znane z pierwszej części.

Nowa Twierdza powraca do korzeni, łącząc strategię czasu rzeczywistego z symulatorem budowy i zarządzania zamkiem. Graj jako brutalny Krzyżowiec lub arabski lord walczący o wolność. Prowadź swoje wojska do walki jako Ryszard Lwie Serce lub Saladyn w dwóch kampaniach historycznych z dynamicznymi zdarzeniami jak tornado czy atak szarańczy. Zostań najlepszym lordem zarządzając gospodarką na pustyni i szukając oaz pełnych zieleni.

Aby wygrać na polu bitwy będziesz musiał skorzystać z ponad 25 typów jednostek. Zwiększaj morale dzięki Sierżantowi sztabowemu, szarżuj rycerzami sasanidzkimi, spuść na wroga deszcz strzał za pomocą łuczników lub zdobywaj mury wroga przy pomocy asasynów. Gdy już się podszkolisz, sprawdź swoje możliwości w trybie potyczki lub rozegraj pojedynek online do ośmiu graczy jednocześnie. Stwórz drużyny, wybierz przeciwników komputerowych i zaprojektuj własną mapę, na której zagrasz w trybie potyczki lub trybie multiplayer!

Główne cechy


  • Zbuduj wspaniały zamek – Zaprojektuj wspaniały zamek i pokonaj najeźdźców za pomocą wielu pułapek!
  • Tryb potyczki – Oblegaj zamki przeciwników komputerowych w trybie potyczki.
  • Tryb multiplayer do 8 graczy – Dodawaj żywych graczy oraz SI, wybierz mapę, zespoły oraz rodzaj gry i stwórz swój idealny pojedynek multiplayer.
  • Pokonaj wrogich lordów SI – Zmierz się z przeciwnikami komputerowymi o różnych charakterach, zamkach i taktykach.
  • Wyrusz szlakiem krzyżowca – Sprawdź swoje siły w trudnych misjach szlaku krzyżowca.
  • Tryb kooperacji – Podziel się kontrolą nad budową zamku, sterowaniem wojskiem oraz zarządzaniem gospodarką w trybie kooperacji.
  • Dopracuj swoją Twierdzę – Zbuduj idealny zamek bez strachu o nadchodzące ataki w trybie Swobodnej budowy lub Edytorze map.

Wymagania systemowe

    Minimum:
    • OS: Windows® XP/Vista/7/8
    • Processor: Intel Core2 Duo 2Ghz lub podobny
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 8800GT 512MB lub AMD Radeon™ HD 2900XT 512MB lub lepsze
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows® Vista/7/8 64-bit with latest service packs
    • Processor: Intel® Core™ i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 460 1GB or AMD Radeon™ HD 5830 1GB or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Pomocne recenzje klientów
44 z 55 osób (80%) uważa, że ta recenzja jest pomocna
63.9 godz. łącznie
Zamieszczono: 23 września
Witam wszystkich. Ta gra w odróżnieniu od Twierdzy 2 i 3, zachowała swój pierwszowzór. Widać po misjach, że twórcy starali się zachować klimat starej twierdzy krzyżowiec. Niestety, udało im się w większym stopniu. Gra się bardzo przyjemnie, nawet samouczek, który trwał ponad godzinę nie nużył mnie. Fizyka gry na dobrym poziomie. Gra została bardzo dobrze dopracowana od czasu wersji beta czy alpha, gdzie stwierdziłem fakt, że znowu będzie katastrofa z tą serią ale jednak nie. Daję tej grze mocne 9/10. To wszystko.
Czy ta recenzja była pomocna? Tak Nie
13 z 13 osób (100%) uważa, że ta recenzja jest pomocna
10.1 godz. łącznie
Zamieszczono: 30 września
Twierdzę oraz Twierdzę: Krzyżowiec pamiętam jeszcze z czasów swojego gimnazjum i spędziłem przy nich wiele godzin. Niestety każda kolejna część cyklu była dla mnie kolejnym gwoździem do trumny twórców. Kiedy pojawiły się informacje, że powstanie Krzyżowiec 2 modliłem się - metaforycznie - aby twórcy nie pogrzebali tak doskonałej marki. Warto być sceptycznym, bo wtedy możemy się miło zaskoczyć.

Twierdzę: Krzyżowiec 2 uważam w 90% za swoisty remake pierwszego Krzyżowca. Fani i weterani odnajdą się w grze bez większego problemu. Przyjemny interfejs, brak udziwnionych rozwiązań znanych z poprzednich części i przemyślany gameplay czynią z najnowszego dziecka Firefly Studios perełkę, na którą bez wątpienia warto było czekać. Co najważniejsze - czujemy klimat poprzedniczki. Zarówno muzyka jak i pustynne tereny dodają grze magicznej otoczki i czujemy się jak te paręnaście lat temu tyle, że w nowszej oprawie graficznej.

Za największy atut produkcji uważam starcia militarne. Zwiększono liczbę jednostek i przy rozmiarze map czasem wygląda to trochę jak walki z serii Total War (mam tu na myśli epickość). Maszerujące w swoim kierunku wrogie armie wydają charakterystyczne okrzyki a my czujemy się jak prawdziwi władcy, którzy prowadzą swoich ludzi do zwycięstwa. Istotnym smaczkiem jest także dopracowana i ulepszona fizyka. Niszczenie murów, zabijające piechoty odłamki czy latające ciała z rozpadającej się wieży naprawdę mogą się podobać i nie raz zwolnicie tempo rozgrywki by przyjrzeć się tym scenom z bliska.

Odwołam się jeszcze do narzekań ludzi odnośnie słabej grafiki. Być może mam jakieś mniej wygórowane wymagania ale... naprawdę nie widzę powodu do narzekania. Gra prezentuje się bardzo ładnie, ma swój styl, DZIAŁA PŁYNNIE i może się podobać. Zresztą: mało Wam gier strategicznych z mega grafiką a skopaną optymalizacją?


Ciężko tak naprawdę w kilku słowach opisać każdy aspekt z osobna, dlatego fanom serii polecam przyjąć swoją postawę: uznać tę część za REMAKE poprzedniczki a na pewno się nie zawiedziecie. W moich oczach twórcy spłacili swój dług po wielu nieudanych epizodach.

9/10

PLUSY:
- stara Twierdza w nowych szatach
- niepowtarzalny klimat
- intuicyjny interfejs i rozgrywka
- fizyka
- starcia militarne <3

MINUSY:
- krótka w porównaniu do poprzedniej części kampania
- brak niektórych smaczków (flagi, narzędzia tortur)
- czasami przy dużym zamieszaniu ciężko zapanować nad jednostkami

!P O L E C A M!

Tylko daj Boże więcej czasu na kilkugodzinne sesje... :)
Czy ta recenzja była pomocna? Tak Nie
11 z 12 osób (92%) uważa, że ta recenzja jest pomocna
20.5 godz. łącznie
Zamieszczono: 26 października
Na grę Stronghold Crusader 2 przyszło mi długo czekać ale się to opłaciło nowa cześć krzyżowiec 2 .Graficznie jest dobra. Na plus są losowe wydarzenia burza piaskowa i inne rzeczy . Dodano wiele usprawnienie Ale czy Stronghold Crusader 2 spodoba wam przypaść do gustu i tu mam problem nie wszyscy będzie się podobać twierdza poddaje wam to ocenę mi tak gra przypadła do gustu cena nie jest wysoką jak za tak niezłą grę minusy są ale Nie zauważalne w niektórych momentach.

Nie jest taka dobra jak jedynka ale i tak jest warta naszej uwagi !

10/10 The best game na ten rok . Moim zdaniem warto zagrać w Stronghold Crusader 2 .
Czy ta recenzja była pomocna? Tak Nie
10 z 14 osób (71%) uważa, że ta recenzja jest pomocna
11.1 godz. łącznie
Zamieszczono: 28 września
Jestem na tak. Gra jest na prawdę dobrym następcom "jedynki". Nie doświadczyłem dużej ilości błędów są prawie znikome. Jedyna rzecz do, której mogę się przyczepić to brak fosy, kilku wież oraz budynków. Trochę okrojone opcje. Gra rekompensuje to jedanak większą ilością jednostek niż w poprzednich wersjach. Na prawdę polecam!
Czy ta recenzja była pomocna? Tak Nie
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
25.1 godz. łącznie
Zamieszczono: 11 października
Klasyka gier o twierdzy połączona z nowymi elementami rozgrywki czyni z tej gry moim zdaniem prawdziwą 100% zajebistość :).Wszystko jest tu całkiem nieźle dopracowane,gra się przyjemnie i ciekawie,gra wygląda pięknie nie tylko na high detalach.Jedyne do czego mogę się przyczepić to (mam nadzieje chwilowe)brak obracania kamery co było możliwe w poprzednich częściach 3d i edytora map,pozatym wszystko świetnie zrobione.Podsumując dałbym tej grze 9/10 :D.POLECAM I POZDRAWIAM XD
Czy ta recenzja była pomocna? Tak Nie
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
13.8 godz. łącznie
Zamieszczono: 24 września
Godny następca Crusadera. Trochę uproszczony (brak fosy, wież oblężniczych) ale za to z nowym przyjemnym w użyciu interfejsem. Grafika nie jest może nawyjższych lotów, ale i tak prezentuje się porządnie, a na efekty niszczenia murów aż miło się patrzy. Liczba błędów jak na nowego strongholda jest bardzo mała, osobiście praktycznie ich nie doświadczyłem.
No i można rzucać w wroga uciętymi głowami wielbłądów. Czego chcieć więcej?
Czy ta recenzja była pomocna? Tak Nie
7 z 11 osób (64%) uważa, że ta recenzja jest pomocna
18.6 godz. łącznie
Zamieszczono: 6 października
Twierdza Krzyżowiec 2 to gra na którą oczekiwałem bardzo długo, i wkońcu jest. Pewnie karzdemu nasuwa się jedno pytanie- czy to godny następca jedynki/ No wiec muszę powiedzieć że tak, to jest bardzo dobra gra sdudia firefly. Czyli zła passa perwana/ Miejmy nadzieje że tak.

Plusy
+Bardzo dobrze oddaje klimat jedynki
+Fizyka
+Dużo jednostek, i ładne tekstury
+Budowa murów
+Losowe Zdarzenia
+Łdwiejsza Ekonomia
+Krótkie Kampanie Historyczne
+Grafika

Minusy
-Animacje Ruchu jednostek
-Słaba Optymalizacja Multi
-dziwne animację wrogów
-Ograniczenie jednostek i Budowili, ale i tak nie wpływa to na grę ale warto to wypisać
-pomniejsze błędy

Grywalność-9/10 Miodnie się gra
Dźwięk-7/10 Tradycyjna muzyka, ale czasami w ogóle muzyka nie gra
Klimat-8/10 jak już mówiłem, Bardzo dobrze oddaje klimat jedynki
Ogólna ocena-8/10

Jeżeli recenzja się nie spodobała to proszę o argumętacje. Pozdrawiam
Czy ta recenzja była pomocna? Tak Nie
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
30.0 godz. łącznie
Zamieszczono: 2 listopada
Jest to świetna kontynuacja gry z 2002 roku o tym samym tytule. W grze jesteśmy lordem zamku, budujemy ekonomie, rekrutujemy żołdaków i atakujemy wrogo nastawionych władców.
Czy ta recenzja była pomocna? Tak Nie
5 z 9 osób (56%) uważa, że ta recenzja jest pomocna
41.7 godz. łącznie
Zamieszczono: 28 września
Pretty Good game but is still is missing something... 7\10
Czy ta recenzja była pomocna? Tak Nie
588 z 716 osób (82%) uważa, że ta recenzja jest pomocna
70.3 godz. łącznie
Zamieszczono: 22 września
Stronghold Crusader 2 is the successor to the successful RTS castle simulation game of the same name from 2002, With a full skirmish mode supporting up to eight total players (including fan beloved AI bots) and all new castle co-op skirmish mode, Crusader 2 is your ticket to castle simulation paradise.

For new Stronghold players:

Stronghold Crusader 2 is a real time strategy game set during the crusades, it has a stronger focus on combat as the ingame economy has been streamlined from the other Stronghold games. You are charged to provide food and entertainment for your workers who, in turn, form the backbone of your economy. Mine Stone, extract pitch, farm wheat, or chop wood. Once your stockpile has a steady flow of raw goods you are ready to refine them into weapons, drink, or processed food types. A strong economy is mandatory to support an ever growing military.

On the militant side of the game you have one of the hallmarks of the Stronghold franchise, entirely modular defense system. The map has a grid superimposed upon it which is used to align and place structures. Each wall is placed piece by piece, every tower and gatehouse where you want them. Lay traps such as killing pits and pitch ditches for your enemies and garrison your archers atop your great towers. There are many defensive and offensive tactics to experiment with, sally forth and meet your enemy in the field or bring the fight to your castle and employ traps and tower mounted siege engines to your advantage.

In skirmish mode the base objective is to kill all enemy lords, although multiplayer games have a greater range of victory conditions. The single player campaign has custom objectives and scripted invasions/events. When Steam Workshop becomes available for Stronghold Crusader 2 players will be able to create and share their own skirmish maps and custom missions.

For existing Stronghold Crusader HD players:

The biggest difference players coming from Crusader HD will notice is the transition to a full 3D game engine. Many of the same units feature in both games but I'll make a note of where they differentiate. Crusader HD fans will also notice a simpler overall economy with many previously gimmicky mechanics streamlined or just removed.

Maps:

The following times were recorded using the time it took an archer to traverse a flat terrain map and are done on the diagonal (corners: top left to bottom right). Stronghold Crusader 2 has an additional map size and all map sizes for Crusader HD use numbers to represent size (eg 200x200).

Stronghold Crusader HDStronghold Crusader 2
Map SizeTime in secondsMap SizeTime in seconds
Tiny20
160x16046Small60
200x20058Medium100
300x30088Large140
400x400118Extra Large220

Buildings:

-Changed! Faith - churches now operate similar to the Granary and needs candles to operate which are built in the chandler's workshop.
-Changed! Inns have remained largely unchanged but you only need to place one inn now to cover your entire populace.
-Changed! The Stockpile, Granary, and Armory now have unlimited storage capacity meaning you only need to place one.
-Changed! Iron Mines now require an Ox Tether much like Stone Quarries
-Changed! The Market can now be set to auto sell goods when they reach a preset threshold.
-Changed! each weapon type requires it's own unique workshop.
-Changed! Tower mounted siege engines can not be placed on stone towers, they incorporate their own wooden tower.
-Removed! Hunter's Hut, replaced with Pig Farm
-Removed! Fear Factor has been removed, troops will no longer receive a malus or a boost based on your economy.
-Removed! While not exactly a building, moats do not feature in the game.

Units:

-New! Slave Driver - whips nearby slaves into a frenzy
-New! Healer - units within range slowly regenerate HP
-New! Whirling Dervish - a poorly armored melee unit with a strong first contact attack
-New! Sassanid Knight - light knight with special charge attack
-New! Ranger - proficient with both sword and bow but has poor range
-New! Sergeant-at-Arms - units within range receive a HP boost
-New! Conscript - basic weak units, no weapons required to recruit
-New! Hussite War Wagon - can station units inside, provides protection and mobility
-New! War Wolf - super catapult
-New! Burning Cart - creates fire on impact, triggers traps
-Changed! Spearman now called Man-at-Arms and can throw his spear
-Changed! Maceman only requires a mace to recruit now
-Changed! Knight now called Templar Knight and can fight mounted or on foot
-Changed! Fire Thrower renamed to Oil Pot Thrower
-Changed! Battering Ram - Can now only destroy Gatehouses
-Changed! Catapult - can no longer throw diseased animals
-Changed! Portable Shield renamed to Mantlet
-Removed! Slinger
-Removed! Ladderman
-Removed! Siege Tower
-Removed! Tunneller

Engineers are no longer recruited but automatically provided if required when recruiting siege engines. Also, due to the 3D engine many of the map tricks previously used to create eye candy are impossible but there are a fair selection of set pieces to add some much welcomed variety.

Note: for those wondering how to access the map editor, go to your steam library dropdown menu and elect to filter your library by Tools. The map editor should show up on the list of utilities as 'Stronghold Crusader 2 Map Editor'. After a small 2MB install you are ready to start map making.
Czy ta recenzja była pomocna? Tak Nie
280 z 330 osób (85%) uważa, że ta recenzja jest pomocna
58.2 godz. łącznie
Zamieszczono: 27 września
Please read on before simply accepting this as another "Yes" review, because this a very mixed opinion. First, I would like to clarify this is from the Point of view of someone who has been playing Stronghold since the first game came out, and has consistently played every single installment to near completion - Aside from Kingdoms, which is mediocre imho. Maybe you'll agree, maybe you won't - Anywho, this is how I felt.

The Good:
- Solid skirmish mode, much like older renditions of the game.
- Very old school Crusader vibe/feeling to it. Remake successful.
- All of the new units are interesting, aside from the slave driver - Which I don't care for.
- New Unit special abilities are cool and add depth without overpowering or ruining units.
- New Siege engines that are also interesting and for the most part useful.
- Resource caches, Lion Dens, Outposts are all neat additions to the old crusader formula.
- Varied AI characters like the original and a promise of DLC Lords in the future.
- Really like the "curtain walls." I was skeptical of them until I used them in a trail mission.
- Took the good things from SH3 while leaving out most of the bad things.
- Neutral territory reminds me of the old territory system of SHC.
- The new buildings (like the wooden barricades for example) are interesting.
- Genuinely enjoyable game with as much replay value as the original.
- New ally system where allies mood affects how willing they are to do your bidding.
- Departure of Free form SH3 buidlings. Return of efficient, grid-based building system.
- Better physics, especially in regards to arrows - which bounce off and break on walls.
- More realism, such as troops pulling out pick axes and tools to smash walls down.
- Beautiful destruction physics. I've gotten into trouble from watching castles go down.
- Unit costs fixed or improved (Assassins especially brought back to reasonable price!)
- Much simpler Editor than SH3, albeit still with as many options.
- Able to play as other lords, and even choose what your lord looks like in skirmish.
- Buildings change when playing Arabic or Crusader Lords.
- Genuinely enjoyable game. Can't even lie, I will put 100 hours or more into this, easily.

The Bad:
- Stone is completely unbalanced. Walls cost 7 stone just for 1 square
- So, 100+ to make 15 Tiles of wall! WTF? So even a basic castle is 500 to 1000's of stone.
- Furthermore, walls also break much quicker - Causing lots of problems in the heat of battle.
- Buildings have ridiculous costs, which is ridiculously high (200 wood for a Market? Seriously?)
- Bare, boring, pathetic campaigns - So much for paying $10 extra for "additional campaigns."
- No campaign is longer than 4 Stages, and the mini campaigns are Only 2 stages long!
- Cavalry units cannot attack buildings anymore, making them significantly less useful.
- All of the Special Edition Features (cost an additional 10 dollars) were pathetic at best.
- Half of the artbook is on the official site for free, and it's only about 20-30 pages.
- The two mini campaigns take 10 minutes, and the 10 shields speak for itself in lame-ness.
- Only redeeming thing was the soundtrack. basically you paid 10 dollars for an old OST.
- Missing the things introduced in SH2 that were memorable, like feasting, honour, etc.
- While many did not like those features, I feel like the economy is really bare without them.
- Mediocre Maps. Crusader only had 3 or 4 maps I didn't like, this one has 3 or 4 I do like.
- Many maps don't have any resources available, or are too unbalanced to enjoy.
- Pretty much need the Map Editor if you want to have truly good maps.
- some glitches and crashes, though this is to be expected.
- pathetic sized unit caps and building caps.
- At 1 v 1 it's perfectly fine, but even 4 player matches feel very tiny.
- Bland building selection, needs more towers, bastions, etc. SH3 had so many options!
- Overpriced with the promise of even more (paid) DLC in the future.

All in all, I feel like the game as a whole is really good - But I feel like it is horribly overpriced. 50 Dollars is too much. I felt like none of the features I got in my "special Edition" were all that special, and were not worth 10 dollars more. I feel like this game would've been much more fair to be sold at around 20-30 dollars instead (Crusader was 19.99 when I got it on release). Do yourself a favor and try and get it on sale, or at discount - it is a very fun game and I will keep playing, but it is incredibly over priced - Especially the "special edition" which was anything but special.
Czy ta recenzja była pomocna? Tak Nie
780 z 1,018 osób (77%) uważa, że ta recenzja jest pomocna
5.2 godz. łącznie
Zamieszczono: 25 września
I am one of the stupid ones who got my hopes up after seeing reviews and hearing 'its the original game, but much improved with more additions bringing it up to date' ... and so i bought it.
What a mistake!
IT IS MISSING MANY THINGS FROM THE ORIGINAL!!!!!
No laddermen
No seige towers
No moats
No engineers! to use, build or put into your seige equipment. This changes gameplay massively, as it used to take time to get decent wall defences, because you had to first build the engineers workshop, produce engineers, and build a big enough tower, then build a ballista/mangonel etc on it, and then put your engineers in them for them to function. Now i just buy a bloody ballista tower as soon as the game starts and it begins shooting longrange hail marys from the get go.
What about PIMPING my castle... **** in 2002 i could put flags and the likes around, not in this remake.
No EVIL / NICE system in the castle. Gone are the days of building dungeons and setting out heads on spikes to scare your populace ****less so you can tax them etc... this also kills gameplay in a big way, that was so much of the fun!
Have to agree with most of the other comments.. The WALLS come down like polysterene blocks, so effortlessly and quickly.
Maps are tiny, one of the only flaws in original also. but its 2014 youd think they could have fixed that!!! Makes it annoyingly irritating to have resources far from castle so you can NEVER fully have your castle emcompass everything. You are always rebuilding or defending your resource buildings out in the middle of nowhere.
No more leather armour
No info when you scroll over buildings etc
No more peasants saying provocative gestures when u click em
No tunneling men?? that ive seen
The AI keep repeating the same tripe over n over again, its 2014 ! get a heap of new sayings in there not just 1 or 2 !!!
AI is not improved, they do the same **** over n over again from what ive experienced.
Economy is broken. Just build candlestick maker buildings and sell them at market and basically dont have to build any other resource buildings cause you can buy goods at market from candlestick profits!

Ahh the list is endless.

THIS GAME HAS BEEN DUMBED DOWN !!!

IT HAS LESS THAN THE ORIGINAL !!!

Gameplay is not even as fun as original !!!!! :(
It starts to freeze up on any settings medium or higher... on ultra it sucks as soon as you have over 2 ai one one map.
Not my pc, i built a high specd rig with 4.8 eight core an 3g graphics card etc... poorly designed game. i run all other games on ultra no probs.

Ok, rant over.

Graphics not good, just ok. until it starts to freeze up.
Only cool thing was haybale launcher thingy.
So if your into firey haybales then fork over all your dough, otherwise DONT BUY !
I hope they fix this game but i highly doubt it !!!
Czy ta recenzja była pomocna? Tak Nie
145 z 181 osób (80%) uważa, że ta recenzja jest pomocna
13.1 godz. łącznie
Zamieszczono: 8 października
Click for Gameplay Trailer - Review
-
Sound:
+ many comments
+ nice sound effects
- orient music nervs after a certain time

Atmosphere:
+ surprising events
+ nicely hectic
- no cutscenes

Control:
+ simple control
+ castle building is easy
- you dont see the weapon range

Game Size:
+ 60 skirmish maps
+ sandbox mode
+ steam version contains stronghold crusader hd
+ 2 campaigns with 39 missions

Graphics:
+ nice physic effects
+ nice animations
- monotonous maps

KI:
+ attack your castle on weak points
- ki is very dumb

Units & Buildings:
+ 20 units
+ 8 siege weaponary
+ 8 defense buildings
+ good economy
- formation nearly useless
- no experience for units


New Content (short list):
> 8 KI characters. atleast 6 characters are planed to be added after the release.
> new units:
--- european: sergeant at arms and templar knight.
--- arab: whirling dervish, slave driver, sassanid knight and healer
--- siege engines: fire ballista, war wolf and war wagon
> special abilities for some units:
--- whirling dervish: whirling attack
--- slave driver: boost for slaves
--- assassin: togglable stealth
--- siege camp: arrow storm
--- sassanid knight: charge
> multiplayer coop mode - 1 castle 2 players
> togglable dynamic events: sandstorm, fire, tornados and locust swarms
> new economic system
> new housing system: based on distance from the keep
> unit group formation

Stronghold Crusader 2 embraces this warfare, offering a different units you can choose from to form your attacking force while your personal castle hopefully stays safe.
You start with a set population that increases as you become more popular with your subjects. You can make them happier by decreasing taxes (even going so far as outright bribing them), increasing their rations, or building them inns and places of worship so that they can drink and pray.
Likewise, you can adjust consumption in the other direction to conserve resources and gain more gold, but you'll be less popular as a result. Tying popularity and population growth to troop production gives the game a simulation element, and lends the flow of your economy extra texture. At the same time, the fact that you only need to keep track of one statistic ensures that the sim portions don't bloat and consume the rest of the game.
As you start becoming more popular and more people come to live in your keep, you need to build houses to accommodate them. This is in addition to the structures that produce resources like wood and stone, food buildings, and other luxury services (which also require people to run). By the time you're prepared to march an army towards the enemy, you'll want to construct a wall around your precious production plant.

You can pick many different kinds of units with varying specializations like ranged attacks, speedy movement, or heavy armor. Unfortunately, most of the troops you can employ are really boring. In fact, the Crusaders are all traditional infantry and cavalry. The Arabic forces are a little more interesting, thanks to units like the flame-hurling oil pot thrower, and the stealthy wall-scaling assassin.
You get precious few proactive resources beyond the troops. You can construct turrets and traps to keep enemies away of your castle; you can even boiling oil on them! But then there's the siege weaponry, quite possibly the game's biggest success, and the one way with which your castle walls actually change the way you play. Though castles aren't something you particularly care about tending to, you still must defend them, and their walls serve as a giant target for the opposing teams to breach.
Your army can't breach walls without spending an siege weaponry to break the stalemate that the walls provide. You can also load them with fire or cattle that explode in a cloud of plague.

Make no mistake, Stronghold Crusader 2 is foremost a multiplayer skirmish game. Its single-player campaign is labeled as a “learning campaign”, and though it tries to ease you into the game. it fails to teach you the rudimentary strategy to be successful. The missions punish you with progressively-increasing waves of enemies that quickly outpace your production. The game also provides you with a large amount of skirmishes that challenge you to beat the computer in games closer to multiplayer matches that are more fair than the campaign.

The different maps creates varies points, resource placement and create different game conditions, but the one thing they all share is that they're all fairly small. You need to act quickly and build the right sequence of buildings if you want to stand a chance.

Stronghold Crusader 2 is a good "remake", but that alone doesn't make it a good game. Its lack of interesting units, underdeveloped castle-building options, and terrible tutorials hold the game back. Warfare is still fun, and directing an army never gets old. What is miss, is the long term motivation!


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
Czy ta recenzja była pomocna? Tak Nie
150 z 195 osób (77%) uważa, że ta recenzja jest pomocna
7.5 godz. łącznie
Zamieszczono: 19 października
The Opinion
I wanted to love this game. I really did. After only three in-game hours, I can honestly say that THIS is not a Stronghold game. I've tried looking at it from all angles; seeing it as not a continuation to a series that was plagued by Stronghold 3, but as a sequel to the Stronghold game that stole my heart - Stronghold: Crusaders.
Even as such, this game fails to deliver. Nothing was built upon - nothing - and if I were to be honest, I would even go as far as to say features were removed. Good features. Important features. What you've been left with feels like the Civilisation game released on the Xbox marketplace; it's cute, but not a full fledged Stronghold game.
Where are my Engineers? Laddermen? Tunnelers? Moats? Why is building my castle so... generic?
I wouldn't have minded a re-skin of Stronghold 2. Nor a remake of the original Crusaders. Given this as the alternative, I would've honestly rather pay an additional $54.99 (CAD) for Firefly to just add Skirmish to Stronghold 3, not release a half-game riding the coattails of previous successes.
Will I continue to play? Yes. I refuse not to. This game may lack... everything... but damn it, if I want simplicity and don't feel like an RTS like the AoE series, I'll play this.
Will I recommend this to friends? No. Friends, fellow fans, I've played scapegoat. I've lost this round. Continue reading if you're interested, I'll try to go more in-depth.

More Information
Pros:
  • Looks Pretty (Despite a few weirder texture maps...)
  • Different Style Maps (stone in one corner, iron in another)
  • Community (whether angry fans or not, it's got a living community)
Cons:
  • No Laddermen
  • No Moats
  • Slower Resource Gathering (resulting in longer, uneventful games)
  • No actual Engineers (I guess peasents just magically know how to man ballistae, trebuchets, and so-on)
  • Poor enemy selection (The new enemies already feel generic)
  • Many Stretched Textures (it may look pretty, but not as pretty as it could)
  • Weird in-game stuttering and freezes (Before anyone explodes on me, blaming my rig, I have no issues running Shadow of Mordor on high at 1080p (60fps avg.), or Endless Legend, or Stronghold 2 or 3, or Tomb Raider)

All-in-all, this game is not done. At least, it better not be.
Visuals: 8/10
Combat: 6/10
Castle/Town Management: 4/10
UI: 8/10
Unit Differences: 3/10
Enemy AI: 5/10
Gameplay Feel: 4/10

Do what you will with this, buy it if you want, Hell, you might even like it. But I cannot recommend this as an honest Stronghold game.

Gamers may have changed, Firefly. Choosing to buy into industrious brands like "Call of Duty" and the like, but your audience has not. We have not grown stupid over the years, and we will continue to wait for an actual Stronghold Crusader 2.
Czy ta recenzja była pomocna? Tak Nie
204 z 276 osób (74%) uważa, że ta recenzja jest pomocna
9.8 godz. łącznie
Zamieszczono: 22 listopada
No, it's not the world's best sequel - the amount of stuff added to this game in comparison to crusader 1 is minimal, which is sort of upsetting considering this game has come out 12 years after its' predecessor. However, I do not find my money wasted on this game. As a fan of the stronghold series and a proud owner of all the games (save one that I'm not too proud of...you can guess which), I will happily say that this game is the first stronghold game to not be a total waste of your time since 2002 with crusader 1 itself. On top of that, I highly recommend buying this if for nothing else than supporting the small indie studio Firefly Studios in hopes that, now without their 2K publisher forcing release dates on them, we can begin to see some proper sequels in the stronghold lineup to recover from...a troubling past, to say the least. Perhaps a stronghold 4, or even the possibility of a Legends 2 (Don't kill me, we all know somewhere inside we want a better legends :D)

With gamespy down, this is also the only remaining stronghold game besides the abysmal pile that was stronghold 3 to have functional multiplayer without the assistance of a 3rd party tool that can sometimes, to inexperienced users, be a large pain in the ♥♥♥ to use properly. So for crusader multiplayer with ease, this runs through the steam servers allowing you to simply invite your friends and such as you would for Team Fortress 2 or something.

Buy this to support firefly and enjoy the first stronghold game in 12 years to not suck right out of the box...or download in this case. And if not, do yourself at least the favor of, if you don't already, going and purchasing Stronghold HD and Stronghold Crusader HD on steam or GoG.com or somewhere - those 2 games, alongside this one, will not fail to give you hours of fun.
Czy ta recenzja była pomocna? Tak Nie
123 z 159 osób (77%) uważa, że ta recenzja jest pomocna
55.5 godz. łącznie
Zamieszczono: 27 października
Brace yourselves for a lenghty rant-sort-of-review.
Or just scroll down and read the summary.

Being a fan of the original Stronghold and Stronghold Crusader, it makes me sad to report that this game does not continue in the right path that was set by those two games.
The worst thing about this game are not bad visuals, glitches, unbalanced and unfair skirmish trails or even the opposing lords with paper-thin personalities (yes, even when compared to the older games' lords). The worst thing about this game is that it is not fun. Even if you're a veteran player like myself, who really tried to like the game, you have a high chance of wasting your money on this product.

Why is it not fun?
First of all, the "castle-sim" aspect that was the best thing Stronghold series had to offer is gone. Forget about witty comments when you click on your peasants, forget about fear factor and any kind of happiness management. All you have left is ale and religion, and population management was simplified so its only real purpose is to increase your taxation.


Second thing, the AI cheats. Literally. Stronghold Crusader was a hard but fair game. But this game will make you drop it when you realize how unfair it is. The sieges have been dumbed down to massive tank rushes (btw, no more ladders, siege towers and tunnelers). You think crippling the enemy's economy and destroying key structures used in building the army will stop him from recruiting more troops? Think again. The AI will always pull out more soldiers, even when you destroy their barracks, armory and mercenary post. Oh, and they get walls, siege engines and weapons for free.


Technical side of the game is not much better. The graphic quality would barely pass in 2007, and the engine is poorly optimized so expect severe FPS drops unless you have a monster machine. The FPS tends to drop the most during sieges, as there tend to be hundreds of soldiers, and a lot of wall demolishing.



Summary:

Stronghold Crusader 2 is a bad game, whether you're a veteran of the franchise or a total newcomer.
If you want a superb castle-sim, with plenty of humour, good AI, interesting opponents, great art style and 2d graphics and compact and fair gameplay - play Stronghold Crusader HD. This game will not satisfy you, unless you're ready to overlook the game's many problems. But beware, there's not much else to see.
Czy ta recenzja była pomocna? Tak Nie
139 z 204 osób (68%) uważa, że ta recenzja jest pomocna
2.0 godz. łącznie
Zamieszczono: 22 września
You know what wasn't so good? Stronghold 3. You know what is pretty good? Stronghold Crusader 2. Be warned, there are a few 'day one' glitches and bugs, but nothing game breaking and unfixable like in SH3. As stated in other reviews, the game does feel a bit clunky as of now, but I believe these issues can be ironed out in the next week or two. Take note of the system specs, because my desktop meets the minimum but not the recommended and it's definitely noticeable. Assuming you have that, both die hard fans and ones new to the series won't be disappointed with the options to start with. Skirmish mode, (hooray!) multiple campaigns, and sandbox are all playable. I also like the new art style and updated graphics. Overall, it feels like an updated SH:C with more features, hopefully more to be added through DLC. (Additional units, both new and rebooted AI, all new campaigns, etc) In addition, the Arab lords no longer have to build churches; mosques have finally been added. A small thing, but really helps with the balance between Crusaders and Arabs.

The game takes a different spin on how it approaches the Crusades, and now the 'right side' is whichever side you're fighting for. There's no 'good' side, as both sides view themselves as freedom fighters locked in a righteous struggle against the infidels.

There is multiplayer, but I have not tested it yet, so take that with a grain of salt. I somewhat agree with the opinon that Firefly sacrificed some content for a more realistic game, but that is not nearly as off-putting here as it was in SH3. I'm excited to see where Firefly takes SH:C2, especially after the SH3 letdown, and hope to enjoy this game quite a bit in the future.
Czy ta recenzja była pomocna? Tak Nie
53 z 70 osób (76%) uważa, że ta recenzja jest pomocna
8.4 godz. łącznie
Zamieszczono: 10 grudnia
5/10
I wont lie, I was a little dissapionted with this game when I first stared playing, I was a big fan of its predecessor 'Stonghold crusader', this was by far one of my favorite games when I was younger.
Pros and cons:

PROS- The graphics in-game have been updated, although not as much as you might hope for, especially for the fact that the old one came out 12 years ago.
- It is much harder to appease the peasants who flock to your castle, this does make the game a bit more challenging when it comes down to 'laying siege' to an enemies castle, at least in multiplayer. You can starve your enemy in a manner of speaking.
- There are new units, athough most of these are nearly identical to the predecessors, using some of the same quotes and one-liners.
- The walls fall down in 3D, instead of dissapearing,
- Destruction of castle walls and towers, looks better,
CONS- the Opening menu was a major dissapointment, i dont really know what i expected but the predecessors kicked ♥♥♥ compared to this new one.
- The new AI sucks, really sucks, (eg. the enemy computer always gets free siege equipment)
- The graphics aren't that imppressive for the amount of processing power it takes to run the game.
- The price tag for what you get is practically extortion.
- If you arent familiar with the game it is quite hard to understand the mechanics of the game, depsite the introduction campaign/scenario
- The new voice acting for the AI is just generally annoying, in my personal opinion they should have used the old voices from the last game.
- The mulitiplayer menu, is the same as the opening menu, a dissapointment
- There is a building and troop limit, whilst understandably for lower end computers is unchangeable, but there should be a way to adjust it.

All in all the game leaves you feeling a little underwhelmed, to be honest if your thinking of buying this game do yourself a favour and wait until a sale, save yourself the dissapointment of spending a lot of money on something that isn't quite up to standard.
I do know that Firefly are releasing updates and extensions so hopefully in the future they may be able to fix some of the problems, and annoyances.
Czy ta recenzja była pomocna? Tak Nie
104 z 155 osób (67%) uważa, że ta recenzja jest pomocna
21.0 godz. łącznie
Zamieszczono: 24 września
Stronghold Crusader II is a game developed by Firefly Studios in a long line of the Stronghold series. First, some background on me. I was playing games when DOS was still around and when Age of Empires 1 was the new thing on the MSN gaming zone. My video game history encompases every genre but primarily focuses on Strategy games, FPS games, and the occasional RPG. Stronghold 1 and Stronghold Crusader were essentially the same game with a different atmosphere and some unit changes. Both were excellent games and the sucessors to follow did not so well. Stronghold 2 was mediocre at best, the fantasy mythic Stronghold and Stronghold 3 were bad.
Firefly split from their old publisher and became their own, just as many developers are doing these days because publishers like to add their two cents to game they know nothing about. Stronghold Crusader II takes what the original did and improves upon it further. The music and sound and very similar from the first and well done. Some of the original quotes from the units are still there as you move your catapults and archers. The villagers no longer speak to you when you click on them, instead it simply tells you what they are doing.
One of the things that made Stronghold so great for me back in the day was destroying the castles and watching the walls crumble. The massive armies going at it with each other and heads rolling. The physics in this game are much improved as to be expected. When catapults slam their boulders into a wall bodies standing near the point of impact are screwed. See those thirty archers in a tight group? Well now they are at the bottom in a pile where they belong. Trebuchets have great range and destructive power and still need to be setup while the catapults have less range and can be shot by archers. Overall the military feels well done, especially that mace men frenzy charge that leaves nothing standing as they spit and scream their way into battle.
While on the topic of military, some things have been reworked. The laddermen are gone, which wasn't really a surprise, who ever used them anyways? Moats and tunnelers have also been removed. At the time of this review sieging a castle isn't an easy task. Strongwalls are not an option but the time it takes for any military unit to chip away at a wall or gatehouse isn't worth that route. Almost your entire military force would be dead while they were picking away at the walls. While I would still like the strongwall option, it works well as it stands. As said before, catapults, trebuchets that fire boulders, cows, camelheads, and pigs, a bigger version of a catapult, rams, firecarts, and troop carriers are all the siege units.
Archers have remained the same but the crossbows no longer use animal hide as armor. The swordsmen are still slow but the knights can get horses to get them from point A to point B quickly. There is a new unit called the Sergeant at Arms which gives a bonus to troops within an area of effect, this can boost your other swordsmen, pikes, or whatever else you got nearby. Of course, the higher military units cost a fortune to field but can essentially soak up arrows while your catapults lay waste to the walls and mace men haul tail into the base to wreck everything.
While building a military you will notice that you run out of gold quick unless you run an efficient economy. Churches, breweries, and extra rations are all ways to keep your citizens happy to so you can generate more taxes. The market will let you auto-sell and/or auto-purchase items. This can be set as high or as low as you want. Iron, stone, wood, pitch, all the basic resources sell for the least while the armors and weapons sell for the most. Unlike the previous Crusader game, Inns providing ale do not need to be spammed but rather you adjust how much ale is consumed much in the same way as you would food. This will increase happiness to get you the desired level but just make sure you have the hops farms and breweries to accomodate the usage level. Churches act in much the same way in that you only need one but have to provide them with candles. Once again, here you can adjust how many candles are used for the desired happiness.
So far I have played through the tutorial and the lionheart campaign. The story isn't that great but the game does a good job at preparing you for harder battles. Some are so difficult that if you don't complete the level quick enough the army forces become so numerous it is a massive chore to keep them at bay while you invade. Additionally, I have played many skirmish matches, which is where the game is at for me. I like setting up from scratch and playing massive 4v4 battles. The game hosts 8 players, human or computer. As in the old ones, the rat is the worst player while the wolf and some of the new comers bring a better challenge. I have only had one crash to the desktop at the time of this review and that was right after intial installation and launching of a skirmish. I loaded that same map again a second time and it worked fine.
That brings me to the bugs. Most people were holding off on this game because of the reputation Firefly has. Since Firefly is now technically a "indie" developer as they separated from their publisher, I would like to take away the fears of purchasing this game. Other than a few issues with selecting units or them getting stuck in a gatehouse I haven't had any issues. Below are my specs just in case you are wondering and want to compare.

i5-2500k OC'd to 4.4 Ghz
16 GB of G Skill Ripjaws RAM
Dual 7970 Radeons
EVGA FTW Motherboard
2 OCZ Vector SSDs in RAID 0
1200 Watt PSU gold from Corsair
H100i CPU Cooler

With that setup I have no issues. Some people have reported problems while others have not. I am not sure how well they maintain their computer or what they have going on, as a system is going to be different from the next. I run a tight ship on mine and have zero problems with running the game.

Final Thoughts:
Stronghold Crusader II is a well designed game that is being constantly updated with both fixes and soon to be new content. On their forums they have laid out a plan on how they wish to progress with supporting this game. It appears as though their heart is where it should be and a fleshed out game was designed. Is it worth 50 dollars is the next question? I would say no, 30 or 40 dollars maybe but not 50. There isn't enough new content to justify the price but if you are a big fan of the original then price might not matter much to you. I waited for 24 hours and looked at what people were saying before I purchased the game. I hope this review helps you decide for yourself but please watch YouTube videos of the gameplay and try to find the glitches some are talking about and the ones I spoke of. If any of that puts you off, give it a week or two then come back.
Czy ta recenzja była pomocna? Tak Nie
441 z 721 osób (61%) uważa, że ta recenzja jest pomocna
10.8 godz. łącznie
Zamieszczono: 22 września
The enemy burned my land, so i threw camel heads at his castle.

Think twice computer.Think twice.

10/10
Czy ta recenzja była pomocna? Tak Nie