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GODUS empowers you in the role of a god, allowing you to sculpt every inch of a beautiful world that you look down upon, on which a population of Followers settle and multiply. As you mould every aspect of your unique utopia, a civilisation will blossom across your land and offer you their belief.
Fecha de lanzamiento: 13 Sep 2013
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Más información acerca del acceso anticipado.

Lo que dicen los desarrolladores:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Actualizaciones recientes Ver todos (12)

GODUS v2.0.4 Update

4 abril 2014

Today we're releasing update 2.0.4, a brand new official update for GODUS which introduces numerous changes and additions. Due to the number of changes in this version we've also introduced a brand new homeworld for you to play through. If you'd like to continue using your existing save you're free to do so, but to take advantage of all the new features and changes in version 2.0.4 you will need to delete your saves to restart your homeworld. Bear in mind that having to restart your homeworld is occasionally a part of the early access process, but we hope that you'll find these changes and new homeworld worth the loss of your existing homeworld. For instructions on how to delete your saves just head here.

Also, feel free to check out Peter and Jack's video update where they talk about the release of version 2.0.4 and some of the work that went into it.

http://youtu.be/WAypbsI-y4g
Below is a list of many of the changes introduced since our last update (version 2.0.1). We're also still hard at work taking care of any remaining bugs and issues that still exist in the current version. For the full list of known issues feel free to read through our Known Issues thread. As always, please be sure to report any bugs and issues to Support@22Cans.com or http://support.22cans.com.



UPDATES
  • Brand new homeworld
  • New cards
  • Temples disappear on completion
  • Different abodes only on different ground types
  • Locking underwater sculpting
  • Added raft to events for reinforcements
  • Landscape colours updated
  • Town statue updated
  • Incomplete cards now show next to the timeline button in homeworld
  • Incomplete cards interface acts as shortcuts to timeline
  • New animations for followers
  • Brand new art and layout for the cards
  • Revised flow for the cards
  • Loincloths for your first two followers
  • Straw hut abode type
  • New belief collection tunes
  • Event mission music
  • CPU optimisation
  • New buried ruins
  • God beams from shrines
  • Tutorial polish
  • Water clicking visual effects
  • Tons of bug fixes
  • And much more!


Please note that you may have to restart Steam for this to take effect. Thanks 22Cans community!

NOTE: Want to read all about the changes that were introduced in our initial 2.0 release? Click here to check them out. Also, if you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Lastly, for more information on opting in to developer builds feel free to read here. Thanks everyone!

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GODUS Update v2.0.3

31 marzo 2014

Today we are updating the Opt-In branch of GODUS to v2.0.3. This update comes with a BRAND NEW HOMEWORLD. What does that mean? It means that in order to experience this new Homeworld and give us your feedback, we request for you to delete your save. If you don’t delete your save, you will unfortunately experience destroyed Abodes and homeless Followers. Click here for instructions on how to delete your save games.

If you wish to opt-out, you can go back to the main branch but this will unfortunately mean you are back to using v2.0.1.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to Support@22Cans.com or http://Support.22Cans.com.



v2.0.3 Fixes
  • Crash fixed in the sculpting tutorial
  • Crash fixed when placing a Settlement statue
  • Followers will no longer die on voyage maps 2, 5 and 8
  • Follower navigation is improved
  • Various text fixes
  • Many images are no longer placeholder


Updated v2.0.3 Known Issues
  • NEW! Clicking on the first chest before the prompt will break the logic of the Tutorial and stop progression.
  • NEW! The second Follower in the Leash Tutorial does not help build the abode.
  • Female names are assigned to the male character models of the miners and farmers.
  • Followers wandering around in circles: No navigable path to temple goal; will be looking into ways to make blockages more clear.
  • Voyage map 12 repeated.
  • First time loading the game offline will crash. You can still play offline if you first launch while online.
  • The Steam overlay does not appear when GODUS is in full screen.
  • When greyed out, the OK button on the Voyage of Discovery bidding screen will move the slide.
  • Sometimes there will be graphical glitches after placing roads in a Settlement.
  • Story mode and Versus mode are disabled.
  • Changing to fullscreen mode may cause the game to crash.


How to Opt-In
  • Go to your Steam Library
  • Right click on GODUS and select "Properties"
  • Click on the "Betas" tab
  • Enter your beta access code, which is ‘22canstester'
  • Click "Check Code"
  • Click on the dropdown menu and make sure “releasetest” is selected
  • Hit "Close" and you're all set


Please note that you may have to restart Steam for this to take effect.

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Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or support.22cans.com


HOW TO OPT-IN:

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set
*Note: You may have to do this a few times before its successful.

GODUS UPDATE v2.0.4

Another update of GODUS on steam is here. The team have been fixing hundreds of bugs and are continuing to do so thanks to your bug submissions so keep them coming! We’ve been experimenting with BETA opt-in branch of the game on Steam allowing anyone who wishes to test out some unstable builds as we’ve prepared for this latest update. Now we are releasing these refinements in the main early access branch, but will continue to release opt-in branches too. So please Join in if you haven't already.

UPDATES in v2.0.4:

• Different abodes only on different ground types
• Locking underwater sculpting
• New cards
• Temples disappear on completion
• Added raft to events for reinforcements
• Landscape colours updated
• Town Statue updated
• incomplete cards now show next to timeline button in homeworld
• Incomplete cards GUI acts as short-cuts to timeline
• Brand new homeworld
• New animations for followers
• Brand new art and layout for the cards
• Revised flow for the cards
• Leotards for your first two followers!
• Straw hut abode type
• New belief collection tunes
• Event mission music
• CPU optimisation
• New buried ruins
• God Beams from shrines
• Tutorial polish
• Water clicking VFX
• Tons of bug fixes
• and much more!

Acerca del juego

GODUS empowers you in the role of a god, allowing you to sculpt every inch of a beautiful world that you look down upon, on which a population of Followers settle and multiply. As you mould every aspect of your unique utopia, a civilisation will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become.

Key Beta Features

  • You can sculpt the entire world to make it truly unique to you
Sculpting and Smart Sculpting; push and pull the land to shape your Homeworld.
Sculpting is at 90% completion but its development continues.
There are treasure chests to find through sculpting challenges.

  • You can build, alter and experiment in your Homeworld to your heart's content, without fear of it being destroyed or damaged by other players
Settlements can be created with a town square at its centre, to ensure that roads will develop.
Belief is centralised in the settlement, so there’s no need to collect it individually.
There are eight different Abode types for your Followers to live in.

  • Lead your Followers through the ages, giving them commandments and bestowing on them new technologies
Various types of cards to advance your population's society, technologies, and faith.
Cards go into your timeline which allows you to level-up an era and unlock features.

  • You can take your Followers from your Homeworld to set sail on Voyages of Discovery
There are many uncharted lands to uncover.
We’ve added a brand new additional game mode to the Homeworld experience.

  • You can use a variety of God Powers such as 'God Seed', 'Beautify' and 'Rain of Purity' plus much more
As development continues you will see more God Powers being added, which enhance gameplay and make the whole GODUS experience more varied and deeper.

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Requisitos del sistema (MAC)

    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Análisis útiles de usuarios
A 12 de 13 personas (92%) les ha sido útil este análisis
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Actualizado por el Update 2.0.4:
Ha mejorado la cosa un poco, ahora tiene nuevos problemas ilógicos y sistema de cartas para los recursos sigue siendo deplorable, sigo sin recomendar su compra.

Malo, muy malo, te dejarás los dedos haciendo click para recoger cartas y cavar... no recomendado..para el móvil y gratis todavía pero pagando...apenas se tiene interacción con los habitantes ni con sus actividades, basicamente hay dos recursos y las mecánicas y "misiones" son repetitivas a más no poder; lo de misiones es un decir sólo son mapas des escaramuzas rápidos donde cumplir algun objetivo, como alcanzar X poblacion etc..
Hay ausencia total de historia tanto principal como secundarias.El mundo da sensación de estar vacío e inerte no le llega ni a las suelas de los zapatos a otros títulos de este tipo como Black & White 1 y 2, Populus etc..

+ Es curioso al principio
+ Se echa de menos un juego nuevo de este tipo

- Todo

NO recomendado NO.
Publicado: 9 enero 2014
¿Te ha sido útil este análisis? No
A 2,788 de 3,066 personas (91%) les ha sido útil este análisis
63 productos en la cuenta
3 análisis
25.6 h registradas
GODUS 2.0 - The Regenesis of the Regenesis of the God Game?

Godus 2.0 was supposed to be that big patch [that took them half a year to deliver] that would change and improve everything. But what has really changed? Is Godus now the God Game we all thought it would be when Peter asked for our money on Kickstarter and Steam Early Access or is it still something you should avoid if you haven't bought it yet?

The short answer is: Godus is way better now but still not worth your money, maybe at a 75% discount but not if you have to pay 19€ for it. Do you want to know why? Keep on reading.


Core Gameplay
The land in Godus consists of different layers which you can push, pull or completely remove, but not add. This so-called sculpting it the main mechanic of the game, you will spent most of your time flattening the land so that your followers have enough room to build new abodes and spread.
Compared to the previous versions you can now sculpt more land before you have to click again, which is a real improvement but the mechanic still doesn't feel quite right. It's more enjoyable but only if done in small peaces, if you try to sculpt larger areas it gets really annoying especially cos stuff like digging down or moving multiple layers doesn't unlock till way later in the game.
In addition to sculpting you have some god powers like beautifying land, plant trees or conjuring rain to aid your farmers. These powers look neat but you won't use them very often, they just don't add anything noticeable to the gameplay.


Belief
In order to sculpt land and to fuel your god powers you need belief, the main resource in Godus. Belief is generate by your people while they are breeding and appears in form of bubbles over their abodes which you than have to collect manually. Granted, the mechanic has been vastly improved compared to 1.3.1 cos you can now click & hold the mouse button and then drag the cursor over as many bubbles as you want to collect them instead of clicking each one individually, but it still is unnecessarily complicated and makes the game feel like a mobile game.
This is especially annoying - and concerning - cos pretty much every alpha and later beta player complained about this from the very beginning. People basically begged 22Cans to automate the collection of belief but they just didn't listen.


Timeline, Stickers and Chests
Your civilization's progression is represented by a timeline (former scrap book) which consists of technology cards that unlock once you reached a certain number of followers, crops, ore and so on. To activate cards some of them have to be assigned a certain amount of stickers (starting at one but raising up to above 20 very soon). These stickers come in different categories like social, tools or industry and are obtained by either playing Voyages of Discovery missions (see below) or by finding them in chests which you have to dig up by sculpting land.
This "resource" system is probably the most flawed system in Godus. First of all digging up chests to get random stickers is not fun. Secondly it hurts the sandbox element of the game cos chests (or missions), and therefore stickers, are extremely limited. And finally it's just a shallow and uninspired substitute for a real resource system.


Settlements
Once you have unlocked and activated the respective cards you can place different kinds of settlements (regular, farming, mining, ...) on plots. When you do that a settlement is create that contains the plots or abodes in it's close proximity.
Compared to the previous versions settlements now no longer just gather belief of all the abodes in their area of influence they now allow you to customize your civilization a little bit. The people in a settlement can have one of three jobs. Breeders create new people (as long as their are abodes for them) and belief, Buffers increase the belief generated by your Breeders and Worker do the job specific to the settlement. In a regular Settlement Workers are just common builders (your regular people), in a farming settlement your Workers are Farmers that can create Farms on free plots and harvest crops and so on.
The new settlements really add to the game and most definitively are the feature I like most about 2.0. Granted, assigning people jobs is still a little bit clunky and I can't for the love of god figure out how to deal with that stupid unemployed people that just waste valuable space in my settlements, but it is still a great idea.


Voyages of Discovery
Voyages replaced the rather lackluster PvP Battles and story missions in the former versions. Voyages basically play like a light version of Lemmings, you have a small group of followers that have to reach a shrine. Your job is to make sure that there not just is a path that allows them to do so in time - there is a timer ticking down - but also that they avoid hazards that try to kill them on the way. On a successful run you get stickers, if you fail you lose all the people you send and you to use belief to get a new group.
As simplistic as this might be it also is kinda fun, it's the type of mini game you might wanna play during lunch break. However, it also is incredibly annoying that you have to do all these mission to get the stickers in order to advance. If you don't grind Voyages you will run out of stickers rather soon and won't be able to play the game anymore.


Follower AI
One 2.0's big features was supposed to be the follower AI. Your people would not longer hide inside their abodes and only come out if you had a job for them. Instead they would stroll around and to interesting stuff.
Well, that's true and false at the same time. Your followers now actually do stuff but it's a) basically always the same (resting beneath trees, gathering around camp fires, standing next to each other and talking), b) only very few of your people actually do that stuff (maybe 10-15%?) and c) it has no affect whatsoever on the gameplay nor does it reassemble the behavior of a real civilization.
The world looks more alive in 2.0 than it did before, but, at least for me, it's still not enough, not by a long shot, it's just a nice little start.


Look and Feel
All in all the game still looks and feels like a mobile game, it is designed to be played on a 5" display and not on a 24" monitor, and that might be a K.O. criteria for many people. Godus has no tooltips at all, instead you always have to bring up an info screen that covers the whole monitor. There is no quick action bar to select god powers, you can't use the mouse wheel to scroll threw the timeline but you have to click and drag it instead and so on. The more time you spend playing Godus the clearer it gets that this game's main target group are mobile gamers, it being on PC is just an addition to that concept, not the other way around.
Another aspect of the game that just screams mobile are it's timers, it takes ages to get anything done. It starts of okay but once you reached the second age building simple abodes take more than 20 minutes and rebuilding a new shrine requires several hours. That's okay if you just want to play the game for 5 minutes and then leave it till these things are done (currently you have to keep the game running cos there is no server yet) but if you are the kind of gamer that likes to play a game for at least an hour straight you will run out of things to do and spend most of your time waiting.
Publicado: 27 noviembre 2013
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A 10 de 10 personas (100%) les ha sido útil este análisis
121 productos en la cuenta
13 análisis
27.1 h registradas
Una buena idea que falta mucho por desarrollar todavía, lo único bueno de comprarlo anticipado es que la comunidad esta frecuentemente aportando ideas para que el juego salga bien.

Pienso que cuando salga completo será un tremendo juego. El arte y la idea son novedosas, puede resultar muy vicioso al principio, pero obligadamente tienes que parar de jugar porque tiene hasta una era determinada máxima por ahora...

Mejor esperen que salga completo
Publicado: 19 diciembre 2013
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A 2 de 2 personas (100%) les ha sido útil este análisis
103 productos en la cuenta
2 análisis
17.2 h registradas
Un robo de juego, sistema malo y 0 upgrades en cuento? meses? yo creo que ya lo dejaron botado (y eso que aun esta en beta).

estar recolectando toooodas las pelotas en cada una de las casas es una verdadera estupidez, no puede simplemente haber 1 boton para recolectar? es como que te estuvieran penalizando a medida que vayas creciendo porque tienes que pasar mas tiempo recolectando que jugando... bien malo hasta el momento, se que es una beta pero igual, por el momento no se recomienda
Publicado: 11 febrero 2014
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A 0 de 1 personas (0%) les ha sido útil este análisis
39 productos en la cuenta
1 análisis
19.9 h registradas
Molt chachi
Publicado: 25 diciembre 2013
¿Te ha sido útil este análisis? No