If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so! Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC-focused sprint.
Recenzje użytkowników:
Najnowsze:
Bardzo negatywne (91) - 14% z 91 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
W większości negatywne (5,828) - 31% z 5,828 recenzji użytkowników dla tej gry jest pozytywnych.

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

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Uwaga: Ta dostępna w formie Wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
Więcej

Kup Godus Wars

Includes the original Godus and Godus Wars

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

-75%
$14.99
$3.74
 

Najnowsze aktualizacje Wyświetl wszystkie (58)

3 lutego

Community Update - Godus Wars - February 3rd 2016



When is combat coming out?

Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tranquil, peaceful and the other war-like with bloody battles taking place across the unique lands.

Have you abandoned Godus?!

Not at all! The release of Wars proves that we are still dedicated to Godus and everyone who owns or has previously purchased Godus, already has Godus Wars! Yes! Godus Wars is free for all previous Godus Kickstarter backers & owners.

How many people have been working on Godus and what are their roles?

11 people have worked on Godus Wars.

  • Peter and Konrad - Design
  • Dimitri, Gary, Ryan & Richard - Programming
  • Annah - Art
  • Ian - Audio
  • Anthony & Turner - Production
  • Martin - QA
  • Tony - GUI


What about the winner of Curiosity - Bryan Henderson?!

Bryan is featured in Godus Wars! He can be seen as an opposing deity on one of the continents.

Why Early Access?

We’re using Early Access to gather balancing feedback and gauge player reaction as we work towards a feature complete release.

Early Access will allow our users and loyal Kickstarter backers to try out and provide detailed feedback in order for us to deliver a more polished, optimised and balanced game upon release!

The release of Wars demonstrates that we are still dedicated to Godus.

Everyone who owns or has previously purchased Godus, already has Godus Wars! Yes! Godus Wars is free for all previous Godus Kickstarter backers & owners - It should auto-magically appear in your steam library, if it doesnt please let us know!


What's the plan with the Godus backer rewards at this point? When will people be receiving those?

We're continuing to work through the release of the Kickstarter backer rewards. The Art of Godus backer book was sent out to the appropriate tiers last year and the Early Access launch of Godus Wars brings with it a large collection of Godus design documents and Documentary has been completed.

What will you do with Godus Wars feedback?
We will be collecting all detailed and relevant feedback posted and while we won't be replying to all posts individually, we will be reading everything. Be sure to keep an eye on the Announcements board for Feedback updates!

What is happening to this page now that Godus Wars is out?

Now that Godus Wars & Godus are both available as one package, we will be closing the Godus Store page and removing the higher price from sale. The discussion boards will be left untouched.

Komentarzy: 38 Więcej
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O tej grze



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

Wymagania systemowe

Windows
Mac OS X
    Minimalne:
    • System operacyjny: Windows XP
    • Procesor: Intel Core 2.0 Ghz
    • Pamięć: 1 GB RAM
    • Karta graficzna: Geforce 210
    • DirectX: Wersja 9.0
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Windows 7
    • Procesor: Intel Core Quad 2.4 Ghz
    • Pamięć: 4 GB RAM
    • Karta graficzna: Geforce GTS 250
    • DirectX: Wersja 10
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: 10.7.5 (Lion)
    • Procesor: 2.2 GHz Intel Core 2 Duo
    • Pamięć: 1 GB RAM
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: 10.8.2 (Mountain Lion)
    • Procesor: 2.4 GHz Intel Quad Core
    • Pamięć: 4 GB RAM
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
Bardzo negatywne (91)
Ogółem:
W większości negatywne (5,828)
Niedawno opublikowane
Rekler02
( 0.4 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 1 lipca
This game hasnt seemed to go pasted the loading page once opened. Quiet sad really i was looking forward to playing it and Im not sure what the problem is or if anyone else has this issue... It just shows the 22Cans loading page.
Przydatne? Tak Nie Zabawna
Z3R0Dyne
( 1.2 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 1 lipca
Vaporware.
Przydatne? Tak Nie Zabawna
nathanaelwright
( 13.0 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 1 lipca
It's relaxing to play this game. With the mods that were automatically applied with the Steam version this plays at a faster pace than the mobile version. I recommend it especially if you can catch it on sale like I did.
Przydatne? Tak Nie Zabawna
kazgold
( 51.2 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 1 lipca
I thoroughly enjoyed playing this, even in the half finished version. Its a shame it will never be finished - they've developed a 'war' version of it instead, also not finished. I would give the game 8/10 if it was finished. Its not so they only get 4/10
Przydatne? Tak Nie Zabawna
paraBID
( 21.6 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 1 lipca
I played this years a couple of years ago, aas a beta. I was hooked, it was so much fun. When i bought this game, it had changes into something that wasnt fun to play anymore. You dont have the feel that you're in control of whats happening, its just waiting and collecting those stupid cards. And besides, its buggy as hell :/
Przydatne? Tak Nie Zabawna
Kerrigene
( 122.2 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 30 czerwca
Good concept. Worst developers. After couple of years it hasn't changed much. Please do yourself good and NEVER buy this game! Could find better games then this one for cheaper.
Przydatne? Tak Nie Zabawna
Ugly_uck
( 0.7 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 29 czerwca
I thought this would be fun and challenging. Instead it feels like a click based game that has no point. The tutorial is really slow, and it starts with the developers commentary that just is annoying. If you want to play with land and all that.... Overall I'm sad... and wasted what felt like 3 hours of poorly organized tutorial and gameplay....

Seriously, where's the challenge in this game? Pointless.
Przydatne? Tak Nie Zabawna
Bustimup Maximus
( 40.4 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 29 czerwca
I'm sorry to say that this game was not succesful. The idea is interesting, it had a lot of potintial. I wish luck to 22cans, it needs it. This game gets an 8.9 - 10.
Przydatne? Tak Nie Zabawna
Invictus
( 23.7 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 29 czerwca
I am not going to waste any time writing an actual review for this game. It's bad. Avoid it.

DONT BUY
Przydatne? Tak Nie Zabawna
Interloping Egret
( 35.2 godz. łącznie )
Recenzja wczesnego dostępu
Zamieszczono: 29 czerwca
Really, it's my fault for believing Molyneux. Can't really blame anyone for that but myself. That said, if you want to buy a blank, clunky game that was clearly designed to nickle and dime you to death, then Godus is for you!
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
3,179 z 3,505 osób (91%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Niepolecane
29.0 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 27 listopada, 2013
GODUS 2.0 - The Regenesis of the Regenesis of the God Game?

Godus 2.0 was supposed to be that big patch [that took them half a year to deliver] that would change and improve everything. But what has really changed? Is Godus now the God Game we all thought it would be when Peter asked for our money on Kickstarter and Steam Early Access or is it still something you should avoid if you haven't bought it yet?

The short answer is: Godus is way better now but still not worth your money, maybe at a 75% discount but not if you have to pay 19€ for it. Do you want to know why? Keep on reading.

2014-05-27: Review is still accurate, Godus is still not a real (PC) game.


Core Gameplay
The land in Godus consists of different layers which you can push, pull or completely remove, but not add. This so-called sculpting it the main mechanic of the game, you will spent most of your time flattening the land so that your followers have enough room to build new abodes and spread.
Compared to the previous versions you can now sculpt more land before you have to click again, which is a real improvement but the mechanic still doesn't feel quite right. It's more enjoyable but only if done in small peaces, if you try to sculpt larger areas it gets really annoying especially cos stuff like digging down or moving multiple layers doesn't unlock till way later in the game.
In addition to sculpting you have some god powers like beautifying land, plant trees or conjuring rain to aid your farmers. These powers look neat but you won't use them very often, they just don't add anything noticeable to the gameplay.


Belief
In order to sculpt land and to fuel your god powers you need belief, the main resource in Godus. Belief is generate by your people while they are breeding and appears in form of bubbles over their abodes which you than have to collect manually. Granted, the mechanic has been vastly improved compared to 1.3.1 cos you can now click & hold the mouse button and then drag the cursor over as many bubbles as you want to collect them instead of clicking each one individually, but it still is unnecessarily complicated and makes the game feel like a mobile game.
This is especially annoying - and concerning - cos pretty much every alpha and later beta player complained about this from the very beginning. People basically begged 22Cans to automate the collection of belief but they just didn't listen.


Timeline, Stickers and Chests
Your civilization's progression is represented by a timeline (former scrap book) which consists of technology cards that unlock once you reached a certain number of followers, crops, ore and so on. To activate cards some of them have to be assigned a certain amount of stickers (starting at one but raising up to above 20 very soon). These stickers come in different categories like social, tools or industry and are obtained by either playing Voyages of Discovery missions (see below) or by finding them in chests which you have to dig up by sculpting land.
This "resource" system is probably the most flawed system in Godus. First of all digging up chests to get random stickers is not fun. Secondly it hurts the sandbox element of the game cos chests (or missions), and therefore stickers, are extremely limited. And finally it's just a shallow and uninspired substitute for a real resource system.


Settlements
Once you have unlocked and activated the respective cards you can place different kinds of settlements (regular, farming, mining, ...) on plots. When you do that a settlement is create that contains the plots or abodes in it's close proximity.
Compared to the previous versions settlements now no longer just gather belief of all the abodes in their area of influence they now allow you to customize your civilization a little bit. The people in a settlement can have one of three jobs. Breeders create new people (as long as their are abodes for them) and belief, Buffers increase the belief generated by your Breeders and Worker do the job specific to the settlement. In a regular Settlement Workers are just common builders (your regular people), in a farming settlement your Workers are Farmers that can create Farms on free plots and harvest crops and so on.
The new settlements really add to the game and most definitively are the feature I like most about 2.0. Granted, assigning people jobs is still a little bit clunky and I can't for the love of god figure out how to deal with that stupid unemployed people that just waste valuable space in my settlements, but it is still a great idea.


Voyages of Discovery
Voyages replaced the rather lackluster PvP Battles and story missions in the former versions. Voyages basically play like a light version of Lemmings, you have a small group of followers that have to reach a shrine. Your job is to make sure that there not just is a path that allows them to do so in time - there is a timer ticking down - but also that they avoid hazards that try to kill them on the way. On a successful run you get stickers, if you fail you lose all the people you send and you to use belief to get a new group.
As simplistic as this might be it also is kinda fun, it's the type of mini game you might wanna play during lunch break. However, it also is incredibly annoying that you have to do all these mission to get the stickers in order to advance. If you don't grind Voyages you will run out of stickers rather soon and won't be able to play the game anymore.


Follower AI
One 2.0's big features was supposed to be the follower AI. Your people would not longer hide inside their abodes and only come out if you had a job for them. Instead they would stroll around and to interesting stuff.
Well, that's true and false at the same time. Your followers now actually do stuff but it's a) basically always the same (resting beneath trees, gathering around camp fires, standing next to each other and talking), b) only very few of your people actually do that stuff (maybe 10-15%?) and c) it has no affect whatsoever on the gameplay nor does it reassemble the behavior of a real civilization.
The world looks more alive in 2.0 than it did before, but, at least for me, it's still not enough, not by a long shot, it's just a nice little start.


Look and Feel
All in all the game still looks and feels like a mobile game, it is designed to be played on a 5" display and not on a 24" monitor, and that might be a K.O. criteria for many people. Godus has no tooltips at all, instead you always have to bring up an info screen that covers the whole monitor. There is no quick action bar to select god powers, you can't use the mouse wheel to scroll threw the timeline but you have to click and drag it instead and so on. The more time you spend playing Godus the clearer it gets that this game's main target group are mobile gamers, it being on PC is just an addition to that concept, not the other way around.
Another aspect of the game that just screams mobile are it's timers, it takes ages to get anything done. It starts of okay but once you reached the second age building simple abodes take more than 20 minutes and rebuilding a new shrine requires several hours. That's okay if you just want to play the game for 5 minutes and then leave it till these things are done (currently you have to keep the game running cos there is no server yet) but if you are the kind of gamer that likes to play a game for at least an hour straight you will run out of things to do and spend most of your time waiting.


Jup, still bad.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2,686 z 2,994 osób (90%) uważa, że ta recenzja jest pomocna
Niepolecane
9.9 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 25 września, 2013
Want to feel like a god? Look elsewhere. This game is about digging up cards in the dirt.

The bulk of this game has you flattening land for your followers so that they can, in turn, build structures to live and prosper in. The world is made up of layers, like a cake, and you peel those layers to shape the land. In order to unlock spells (that are completely worthless) and expand your influence, you need to collect trading cards in buried chests scattered across the land. To dig up chests and flatten land you need a currency called 'belief' and to get this you need to collect bubbles of 'belief' on top of your peasants' houses. The generation of this belief is on a timer and you'll find yourself waiting hours to do anything substantial. Basically it's a facebook game.

Did I mention there is a cash shop where you can buy power and progress (Thus skipping the otherwise forced wait)? Oh yeah, there's that too. I was hoping this game would be the "re-genesis of the god genre" but it wasn't really. I don't know how I might have thought that-- oh wait, the developer said it, silly me. Multiplayer might be cool in the future-- that is if it actually becomes... ya know... MULTIplayer. Right now it's just an AI skirmish mode where you play against a bot. When you go to the multiplayer lobby you are inundated by a flood of fake IMs from a 13 year old girl or something. It's weird and a bit creepy. Somebody wrote her dialogue, winky faces and kitty faces included. By the third match and subsequent IM deluge, I started to hope that the writer of this was on a pedophile watchlist.

However, this game is not currently finished. It is a steam early access title and I will update my review as it becomes appropriate.
Czy ta recenzja była pomocna? Tak Nie Zabawna
345 z 352 osób (98%) uważa, że ta recenzja jest pomocna
Niepolecane
152.7 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 16 października, 2014
When I first got this game I was hooked. I would have recommended it in a heartbeat to anyone who showed an interest in it. I even bought a copy for a good friend of mine so he could play it too. We even had PvP matches in the now removed multiplayer side of the game.

The game is not what I paid for anymore. I did not pay for a mobile touch screen game. The fact that 22cans have gone this route with Godus has made me play it less. I used to spend hours on end playing until it was changed to this mobile style.

Just take a look at this old screenshot which shows a few features I miss from the game:

http://steamcommunity.com/sharedfiles/filedetails/?id=186039142

Features like flags on buildings to show when they are full that wave in the direction of the wind!
And a follower who is named after a friend who I beat in multiplayer PvP match.
Not to mention the better looking buildings with more variety.
The side bar of skills was easier to use than the current system.
How about the other races, like the ginger hair race or the mountain men. Now we are just us and the Astari :/

And have a look at this old screenshot too, the larger towns created using a statue with actual roads:

http://steamcommunity.com/sharedfiles/filedetails/?id=327651332

Just these 2 screenshots alone show how far backwards the mobile style game took. So much variety removed to make it 'more suitable' for the mobile devices.

Again, I did not pay for a mobile game. I feel like I was cheated out of my money, led to believe I was getting a cool game that I actually enjoyed playing only to have it taken away from me and replaced with an inferior substistute, not worth even half what I paid for, that mobile users can play for free!
I get the feeling that this is what 22cans intended from the start, get our money and use it to launch themselves into the mobile gaming market.

For this I can not recommend Godus anymore. It's a sad case as I loved how it was going before they took the mobile route :(
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Niepolecane
10.9 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 14 maja
Eh
Wcześniej nawet Godusa nie uruchomiłem bo się zawieszał.
Ale w końcu jest.
Grałem w niego przez większość czasu na telefonie ale jak się popsuł to straciłem save i tym samym do gry nie chciałem wracać.
Jak mogę ją zrecnezować?
Monotonny god game, dość innowacyjny, widać że Piotruś użył dobrych starych tricków z Populusa i Black&White. Ale ta gra jest odmienna, bardzo.
Marnym elementem rozgrywki jest gra na jednej mapie, i dość ograniczony rozwój ( za to za długo się odkrywa nowe technologie)
Czy nie lubię Godusa?
To zależy. Jest to gra 6/10, warto zagrania za darmo na telefonie lub tablecie, ale na Steam na PC, nie warta.
Tym bardziej nie kupowac Godus Wars! To już mało strawny, a drogi chwyt za portfel ;)
Czy ta recenzja była pomocna? Tak Nie Zabawna
384 z 400 osób (96%) uważa, że ta recenzja jest pomocna
Według 7 osób ta recenzja jest zabawna
Niepolecane
9.2 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 9 października, 2015
I really want to like, nay, to love this game. I really want to enjoy it and spend hours on end sculpting worlds, making everything better for my little worshippers and punishing those that dare oppose me or my little minions.

I just can't.


I supported the game in the Kickstarter campaign and I was thrilled to see Peter Molyneux reinvent the Populous game. This was awesome and I wanted in. Following the team develop the game gave me hopes and concerns, unfortunately most of the latter. I saw some appalling design descions and hoped they would change it or that I just would be proven wrong. Gaining access to beta in 2013 (two years ago) told me first hand, that that was not the case. At the time, they told us it was at most 40% complete.

I played it an entire evening and afterwards I felt I had been waiting for the fun to happen the whole time. It was like, I just have to play a little more, and then the real fun begins. It had potential but it's a slow, grinding, waiting and ultimately boring game. Disappointed I left it there and haven't touched it until yesterday.

Two years have gone. There's a counter ingame that says it's 53% complete. Almost nothing happened to that progress bar in two years!

Truth to be told a lot of features have been added but the core game is still slow, grinding, waiting for the fun to begin and ultimately it's still a boring game. There are so many design decisions that seems to be in place to slow the game down, make the player do senseless tasks and grind to oblivion and back.

Realising that the game has actually been redesigned to a mobile game with in-app purchases to speed up gameplay makes all of the above make sense. This is however not the game I bought. Peter Molyneux revealed himself a fraud unfortunately.

I want to love this game but I just can't.
Czy ta recenzja była pomocna? Tak Nie Zabawna
578 z 629 osób (92%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
Niepolecane
22.3 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 21 stycznia, 2015
Updated 02/10/2015 - http://www.pcgamer.com/godus-designer-admits-kickstarter-promises-likely-cant-be-kept/

http://steamcommunity.com/app/232810/discussions/0/612823460273196949/?tscn=1423591766

Original Post - Please be advised this is abandon ware. Peter M who is the owner of this studio has basically did a switch and bait tactic to get funding to produce this game, but instead used those funds to make a mobile version and just basically dumped the PC version to the wolves. If you purchase this based on the store page you are being decieved and will regret buying it because the features promised are missing or incomplete. There are 2 programmers left working on this since Jan 2015 so dont expect any large updates/patches any time soon.

I usually do not do reviews as they are a personal opinion and one persons opinion may/maynot agree with anothers opinion.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 8 osób (63%) uważa, że ta recenzja jest pomocna
Polecane
25.6 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 17 stycznia, 2014
Bardzo fajna i przyjemna gierka, łezka się w oku kręci gdy przypominam sobie Populusa. Polecam mimo iż jest to dopiero beta jestem bardzo zadowolony.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 4 osób (50%) uważa, że ta recenzja jest pomocna
Niepolecane
89.1 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 13 lutego, 2014
Nie kupujcie tego, to jest gra robiona pod tablety, na dodatek nie aktualizowana od prawie 5 miesięcy, nie wiadomo czy w ogóle wyjdzie z bety kiedyś. Wpisz "Recenzja Godusa" na youtube i sam sie przekonaj.
Czy ta recenzja była pomocna? Tak Nie Zabawna
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
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2.2 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 28 października, 2014
19,99€ ? żart! Może 0,99€ to i tak za dużo by było. Twórca naobiecywał cudów na kiju a wyszło WIELKIE gunwo! Jeżeli ktoś lubi "bawić się" w boga to polecam starego, dobrego POPULOUS: The Beginning!

To omijać z daleka!
Czy ta recenzja była pomocna? Tak Nie Zabawna
1,219 z 1,404 osób (87%) uważa, że ta recenzja jest pomocna
Niepolecane
131.6 godz. łącznie
Recenzja wczesnego dostępu
Zamieszczono: 25 listopada, 2013
Here is how much 22Cans cares about this game. You cannot close this game unless you use the task manager. The quit and close buttons in this game either do not work or freeze the windows. There has been no hotfix and its been like this since whenever they last updated - a few months ago?

This is a mobile game being funded on Steam.

This is an updated review for Godus 2.0.
2.0 hours: Around ~10hrs+

Once again, I suggest waiting before purchasing - after all, there is supposedly a mobile version coming out that will be FREE.

First, I just want to say: Voyages are very annoying. I can't stand it and I would have to say it is the only reason I am not advancing through the game as I want to - because it takes so much effort for me to even attempt a voyage. Some of the voyages don't even give you enough time, even WHEN the AI chooses the correct pathing. If you're going to time it, at least give extra time if a follower enters the goal so the OTHER followers who are RIGHT behind the first follower has time to enter. It's just so stupid when you lose a follower when he's ABOUT TO ENTER THE DOOR. By Godus he can even SEE the house! HERE is where I would want the pointer we had in the previous version, where a light appeared from the sky and the followers see it and set a path towards the light. Seriously, are we as the Watchers of our people just going to let them wander around and get LOST? We should be guiding them, not with just shaping the world around the people but also have a guiding light. It is not a good thing when you have a god game and you feel HELPLESS as your followers go full noob on foreign ground.

If the developers want voyages to be like a sort of mini-game with a challenge. Dont't make it a challenge for the players to hope the followers choose the right AI and go in the correct direction.

Let us point towards the direction we want our followers to go and instead of making the followers act like they're blind, give us some randomly generated challenges. Give us the ability to put our God powers in action. In one of the earlier challenges, there is a Giant who I am pretty sure was dangerous for our followers. Thankfully there was a second path you could force ur followers to take if you block the path towards the giant quick enough. But say you couldn't find another path and must face the giant. Can I not just say....squish it with the finger of god? We can easily incoporate ways to use beautify to stop swamps that are slowing the people down, or activate a speed totem to bring my followers faster to their destination. Instead all my followers are using a broken compass.

There should be no reason to have chests laying around with resources that don't come back. Is the world which was created lack actual resources? The followers should be using material around them. If that is too hard to do for this game, I feel the chests should replenish like the trees and rocks in the game. Maybe not to the amount the latter comes in, but at least every 6 hours or a day if you want, there would be some random chests in the world. This way you can make the voyage system look attractive but not required - people can WAIT to earn resources for their game, or play voyages to get them faster. After all, we have to wait for belief, it wouldn't change the fact that coming back to check for chests would be a reason for the God of the world to visit the homeland.

The interface is a little better than the book in my opinion, as its cleaner and a lot faster than the previous one where I had to scroll through all the resources if I wanted something or just simply never looked at it. I think the previous interface for the god powers and totems should have stayed however, opening so many screens does the art of the Godus world no justice if you cover it up. There were a few interface suggestions within the forums I hope don't go unnoticed.

One of the biggest highlights in this game has to be the way the world looks. It is very simple yet is what makes the game beautiful and makes me want to stare at the screen endlessly. I was especially happy with the addition follower interaction. Seeing a follower sit by the river to bathe made it look like the people had things they did outside of their homes - they had minds, they communicated. But it is purely just asthetics and have no influence over the world itself. Other than improvements to the art part of this game, there doesn't seem to be much improvement from the previous version in terms of mechanics.
Czy ta recenzja była pomocna? Tak Nie Zabawna