EDIT for Version 2.0.:
As far as i can tell, the basic game is STILL the same. Less clicking, of course, i give you that 22cans. But most of the other bad mechanics are still there:
1. Cards are now Stickers, obtained in the same way as before, working the same way as before.
2. Belief takes horribly long to generate and you can't sculpt land without it.
3. I still have to click or hold and slide over every belief-bubble hovering over the huts of my followers to collect it, instead of just having a constant number of belief rising my belief counter like every other Real-time-game! That's game standard, dear developers.
There is more to criticise because I only played about half an hour of Version 2.0, but I still hope it gets better. (And it is better than previous versions, as far as I can say, so the potential is there.)
I still do NOT recommend to buy this game in its current state, but it is only 49% done, so keep it up, 22cans.
UPDATE for V2.0:
Although they had fan-feedback and 5 months of time:
Only little difference to previous versions,
slightly changed graphics and the pay-to-play-structure is still obvious.
For myself, I do not like the new journey-feature that replaced the previous battle-feature to obtain stickers, but I think they should completely get rid of this sticker-unlock-nonsense and put in a traditional ressource-gathering system that would give villagers a purpose automatically.
But on the other hand, the basic gameplay is kinda fun and who doesn't like to be a god, although a lesser one at the moment, and rule over big settlements?
OPINION for CURRENT Version 2.01:
Do not buy if not frust-resistent, but hey, now I believe that it could become a good game if they work hard on it.
I expected this game to be good, at least some kind of Populous-The Beginning 2.0, which would have been very nice.
If YOU expect that too, DO NOT buy this game in its current state.
I hope it gets better soon (maybe they should fire Peter Molyneux - Ingame shop, fuuuuu.-,-)
At the moment it is more like a building place - and dirt moving simulator, the bad sort, of course.
Digging, click, click, click, click, yeah, enough space for a small house,
click, click, click, yeah, villager builds house,
click, click, click, oh, another chest discovered,
click, click, nice, a new card, now i only need another 14 ♥♥♥♥ing CARDS to unlock a new technology!!!
The lack of possibilities to interact properly with your villagers and their total apathy when confronted with your "powers" made this game really annoying after some time, despite this, villagers also lack of any kind of intelligence, beeing only puppets in this big "I make everything flat to build as much houses as i can"-game.
The biggest problem are not the clickediclick-orgies, it is the fact that neither the world nor its inhabitants seem to have any life to care or speak of and that makes the game feel kinda soulless.
Please, 22cans, kick out the stupid cards or at least implement the feature properly, give your villagers a backstory and emotions and make me feel like my decisions and actions really matter more than burning trees, flatten lands and crushing stones.
Sincerely, a disappointed gamer