If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so! Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC-focused sprint.
Gebruikersrecensies: Grotendeels negatief (5,039 recensies)
Releasedatum: 13 sep 2013

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
Meer informatie

Godus kopen


Recente updates Alles weergeven (56)

26 augustus

Konrad's Korner - August 26th

"This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands."

"The ever shifting terrain and the verticality provide by the many land layers makes Godus a unique landscape for battle. We really want to play on these features to provide an experience that is very different from what players might expect from a RTS title."

"Directing troops and exploiting the landscape (and even altering on the fly) in any meaningful way proved to be a very challenging feat of multi-tasking once more than half a dozen units were on the field. The decision of using Warbands grew out the desire to retain a sense of scale to conflicts without forcing the player to manually control large numbers of individual soldiers."

"We really want to encourage smart and tactical gameplay, where players are rewarded for paying careful attention to the actions of individual Warbands.To this end we have reinforced the effects of the landscape on the performance of the soldiers. Height advantage and tree cover for example have a powerful effect on the outcome of battle. Players able to exploit the landscape with clever positioning of their Warbands will have the upper hand even over far superior numbers."

"Players will also notice that veteran Warbands will become stronger (potentially a LOT stronger). The goal is to encourage and reward players to use and preserve their soldiers carefully rather than seeing them as completely disposable. We are currently experimenting with how to make these veterans visually distinct on the battlefield to reinforce their status as elite units."

Here's a a couple of new screenshots of a recent Combat build showing off some of the new military props around Settlements.

10 opmerkingen Meer informatie

17 augustus

Konrad's Korner - August 17th

"This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for moving followers about in Homeworld, they didn’t reflect troop movements accurately enough for our liking. You can see the problem below:"

"The first thing we did was take not normally seen debug navigation pathing lines which look something like this."

"And use them as a basis to draw the movement arrows to make them look like this:"

'There is some work still to be done to produce smoother, more visually appealing arrows, but they now accurately reflect navigation."

"The current leash arrow drawing system also wasn’t really designed to handle drawing and tracking movement arrows for multiple units. We polished up the system to only display movement arrows for currently selected Warbands and be able to wipe and redraw the arrows at any time."

"What’s left now is some smoothing and visual polish of the arrows. We’ve implemented a system to allow us quickly and easily replace the textures used to draw the arrows themselves and playing around with different looks have produced some rather fun results."

Also - Check out Annah's 3D printed Archer!

11 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to http://www.22cans.com/support

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

Over dit spel

Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.


Mac OS X
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Nuttige klantrecensies
61 van de 66 mensen (92%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
6.2 uur in totaal
Geplaatst: 7 augustus
Recensie tijdens vroegtijdige toegang
A reason why I'll never buy another thing from Peter Molyneux again. It plays more like a freemium game only... well it isn't free. If you're looking for a reboot of Populous keep looking, pretty sure Peter's hidden it somewhere. If you want to experience that nostalgic gameplay of Populous dust off an old Populous game and play that, save your money give this a miss, the only thing it's giving me at the moment is a constant reminder of regret that I ♥♥♥♥♥♥ money away.
Was deze recensie nuttig? Ja Nee Grappig
68 van de 80 mensen (85%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
9.3 uur in totaal
Geplaatst: 8 augustus
Recensie tijdens vroegtijdige toegang
All I can say is "They lied". Don't buy
Was deze recensie nuttig? Ja Nee Grappig
37 van de 43 mensen (86%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
5.5 uur in totaal
Geplaatst: 8 augustus
Recensie tijdens vroegtijdige toegang
It's an over-hyped pile of crap... facebook would have this on their website and it would be out-performed by farmville... Do Not Buy
Was deze recensie nuttig? Ja Nee Grappig
18 van de 19 mensen (95%) vonden deze recensie nuttig
104.0 uur in totaal
Geplaatst: 20 augustus
Recensie tijdens vroegtijdige toegang
I pledged on this game in december 2012. I had big hopes and I really fell in love with the idea of the game and it's mechanics. Now, three years later my patience have run out. In the beginning when I got to play alpha (beta?, don't remember anymore) I got really excited. Some stuff was really cool and some mechanics needed to be changed, which I think is normal for a game in alpha (or beta..). 22Cans send out an survay and asked people what they thought about the game, and I felt like they really did listen to us. Many of the things I (and many others) thought needed a change, they actually changed - after this everything fell apart.

They suddenly decided to focus on the mobileversion of the game, and almost left the PC-version to it self. There have been so many updates, and so many "new" beginings - and the worst part is that the game actually gets worse and worse in some aspects. It feels pretty bad that after spendig money on kickstarter for a PC game, that the developers changed their focus over to the mobilversion.

I really, REALLY, advice you to stay away from this game - at least until it's 100% finished (which I think it never will be), since the game is 2 years late already. Keep your money and spend it on something else. I can still spend 5-10 hours on it sometimes, but it's just not finished and it dosen't work as inteded. But taky my advice, and with over 100 hours with the game, don't fall for it and buy it.
Was deze recensie nuttig? Ja Nee Grappig
91 van de 147 mensen (62%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.2 uur in totaal
Geplaatst: 5 augustus
Recensie tijdens vroegtijdige toegang
My grandfather smoked his whole life. I was about 10 years old when my mother said to him "if you ever want to see your grandchildren graduate, you have to stop immediately." Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- "Don't ever smoke. Please don't put your family through what your grandfather put us through." I agreed. At 28 I have never touched a cigarette. I must say, I feel a very slight sense of regret for having never done it, because this game gave me cancer anyways
Was deze recensie nuttig? Ja Nee Grappig