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In GODUS, you are brilliantly creative, terrifyingly powerful and above all else, worshipped unconditionally by your followers. You are their god. GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. In development for PC, Mac and mobile.
发行日期: 2013年9月13日
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开发者的话:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Godus v2.2 Incremental Update + Balance File Modding Tool

2014年8月14日

Since releasing Godus v2.1 last Friday we’ve had a lot of really useful comments from the community (as well as more than few support requests, too). This week, we’ve been hard at work implementing a ton of changes based on this feedback.

The update, released on Steam today, includes a bunch of exciting new cards, new gifts and some important bug fixes.



New stuff:
  • New Gift: Flag - allows you to put a flagpole in your world to increase happiness and look cool. (more flags to come!)
  • New Gift: School of Fish - Fish can now be placed in the sea.
  • New Card: Statue of Belief Collection - added, enables you to store some belief when you're not there to pick it up.
  • New Card: Tree Buff - The tree buff upgrade card further increases the amount of belief produced by
    abodes in the vicinity of trees.
  • New Card: Super Follower Boost - Boost your followers even more, making them work harder and longer.


Fixes:
  • Stopped campfires being created on top of gem seams and granite
  • Fix for rock colours being wrong in some situations
  • Fix for part of the fountain tutorial not appearing.
  • Destination button in events now only appears if there is at least one event to pick from.
  • Happiness and gift balancing
  • Fixed some tooltip locations
  • Reduced Astari Fire damage, to fix bug with them being too easy to kill
  • Tree of joy springs up out of the floor rather than being dropped
  • Gems only rewarded after all followers have climbed pit of doom steps
  • Fix to prevent temples ending up in the water whilst sculpting
  • Tweaks to happiness for homeless followers
  • During leashing tutorial leashes, will only be accepted if they end on the layer of the temple itself or the one under it.
  • Removing rotation snap back
  • Balance file changes
  • Settlements with courtyards now allow followers to go back home
  • Minor colour tweaks to trees and beautify
  • Fixes to Mac audio when sacrificing followers
  • New splash screen text
  • Revised colours for trees on various landscapes


Coming soon – mod our balance files!
Probably the most frequently requested changes we make to the game by the Steam Early Access community and our Kickstarter backers is that we reduce the wait timers for Godus on PC and Mac.

In the spirit of collaboration with the community, we will be implementing a major change to the way we set our balance files for all aspects of Godus.

In the near future, we will be providing you with the ability to manually set many of the values within the balance files for yourself. We will then collate your feedback with the intention of making global adjustments to Godus on PC and Mac based on your collective contributions.

You’ll be able to access the balance file values form with the settings menu:

Balance Menu

This will take you to the in-game Balance Changer, which will allow you set the values for Abodes…

Abodes Balancing Screenshot

…for Followers…

Followers Balancing Screenshot

…and also for Belief.

Belief Balancing Screenshot

A simple interface will allow you to set these values however you wish. Want everything to be built instantly or to have Belief costs set to zero? Now you’ll have the ability to do so from within the game.

Balance Interface Screenshot

You’ll then be able to update your game or, if you want to start again from scratch, restore them to their default settings.

Balance Updating Screenshot

However, what we really, really want you to do is share your edited balance files with us and let us know how and why you think your changes make the game more enjoyable.

We’re hoping there’s consistency in your replies, but we’re also aware that people will want to play according to their own preferred play style.

It’s here that your feedback will be vital to help us understand why you’ve made particular changes. So, be bold! Be detailed! And please don’t skimp out on any of the more juicy parts to your reasoning.

Balance Email Example Screenshot

We want Godus to be a game that you keep coming back to, so what better way of doing that than by engaging our core players?

As always, we keep a close eye on all of the feedback from our community, so please continue to share your thoughts in either our official forum, our Steam Early Access forum or the 22cans Facebook page.

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Introducing Godus’ new, improved Settlements for PC & Mac

2014年8月14日

Last week we released the hotly anticipated Settlements revamp for PC and Mac to the main branch of Steam. It’s worth mentioning up-front that this will require you to restart your game, however the upside of that is that you’ll get to play our rather charming new intro sequence, first described here: What are we working on right now?

Click here to read the full blog!

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Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or support.22cans.com

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

关于游戏



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

系统需求(PC)

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

系统需求(MAC)

    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
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140 人中有 125 人(89%)觉得这篇评测有价值
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Hi there,

so another major update. Still nothing improved much, sadly. I had big hopes when I bought this games. This is not really a god game compared to Populus or Black and White etc...
Its more a very primitve kind of sim city or civilization...
Let me share some thoughts:

The people in the game are doing nothing on there own. Despite of wandering around and get lost or homeless. Why are there always these a annoying hints that follows got lost? What should I do with them?
Further more, when I unlock a new better building, people don't upgrade it on there own. I have to destroy the house with Finger of god to get it replaced.
These card collecting issue didn't improved at all. It even got more boring. You have to collect a lot of cards to unlock a single feature. After severall hours of gameplay, I still couldn't unlock the improved landscaping features (I have unlocked all Shrines of Expansions). And it gets worse when you advance in the timeline. Your people should harvest the needed materials to let you advance in technology.
The technology tree fells stricktly linear. There is a choice what you will unlock first but at the current state there are not enough cards to develop what are you interested in.
Settlements are confusing. The infulence range increase, but what does it do? It does not collect more believe in a greater area, nor are more houses integrated... strange...

Lets talk about the GUI:
It seems to be developed for a tablet. I've bought a game for a PC, so I want to take all advantages of it. All this linear scrolling with cards and advancements are very confusing. A technology tree would be more convenient.
A small world map on the top right would be nice for fast navigating. A greater zoom range would help, too. Rotating the map is missing. It is still a lot of clicking and dragging, as I can not unlock the improved landscaping features...

State of the game:
Its really buggy. It crashes all the time. Noumerous contradictory statements of cards description ... It feels as if the developers where rushed to realse anything, as fast as possible - too sad.

At the end some good points
- I like The Discovery Journeys
- The leashe feature is nice for collecting believe and sending around your people

In my opinion, the developers should start rebuilding the core gameplane engine to a god game and stop sticking on the "old" game.

So far, I hope it helps.
发布于:2014年3月15日
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抢先体验时期的评测
This game is terrible. In the majority of early access games, i can say that, but only if i then say "But it might get better". With Godus, this is not the case. The game is terrible, and it isnt going to get better. Let me say a few things, before i get to the review, in fear of losing some people to boredom.

If you want Black and White 3: Do NOT buy this game.
If you want a city builder: Do NOT buy this game.
If you want a town simulator: Do NOT buy this game.
If you enjoyed farmville or other such games: You MIGHT enjoy this game.

This games very core concept is simple, really: use your "Dragging" Power to drag the land (Think of the land as a layer-cake, with evenly-sized "layers" to the landscape) to make areas of flat, even land. When a large enough area of flat land is found, a house plot will be placed. By clicking on a nearby house, a person will appear to walk over and build on the new plot of land.

The reason you do this is to generate a arbitrary resource, over time, called "Belief". With belief you can drag the land, place statues that increase the efficiency of the people and a few other, minor, things, such as directing your people in a specific direction.

To gather this belief, you click on a house when a pink bubble appears over each of their individual houses.

Then you drag some more land and get more houses.

But that isnt all, thankfully. You can also "Tech Up" through several "Epochs" of civilization - bronze age, iron age, and so on. To do this... you find "chests" scattered around the world - some underground, some out of your area of influence, some found by doing arbritarty minigames that amount to doing what you were doing already. When you find enough "chests", you can place the "Stickers" you get from the chests onto "Cards", which unlock "Technologies" which results in a advancemnt of "epoch". The reason all of those were in quotations was due to the fact that all of the above thing; Chests, Stickers, Cards, Technologies and Epochs, are all completetly arbritary. You find a "Furs" sticker, and nothing happens. You get the "Family" card and nothing happens. You advance a epoch, and nothing happens.

At best, the technology system is nothing more than a glorified banner representing how much you have played the game.

There is a horrible sounddesign (Wind that gets annoying, and various "PLING. PLONG. PLING" noises from clicking things) The graphics design is awful, consisting of manequin people (devoid of all personality, emotion, or even looks) Houses (Which are basically brown squares that all look the same) and the landscape (Which frankly looks just weird, really.)

Please. Dont buy this game. It is a waste of money. There is so little game in this game for the $20 you could spend on it. Go and buy another $20 game, or go get a book. Watch a movie. There is no reason to spend that large an ammount of money on this game.
发布于:2014年5月22日
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25.0 小时(记录在案的)
抢先体验时期的评测
Update: May 19, 2014

Still a fraud and only getting worse, the mobile version has been released and no official word about it as they "can't say anything". Read the forum yourself and check out all the nice mobile screenshots. They promise a PC game but the mobile pictures prove that it's no more then a PC port.

You want a mobile game to play on PC, then buy it. You want to be lied to the entire time, then buy it. You have an common sence, stay far away from this as your money is just used for the development of the Pay to Win mobile app.


Original review:

One word FRAUD.

They promise a lot and deliver basically nothing. Latest interview states that they are focussing on the mobile market and that we PC gamers shouldn't complain.

I've honestly tried to stick with this game hoping it will get better. But every update makes the game harder and more boring to play (increased waiting times) and is more and more focussed on the mobile store where you can buy things to speed up the waiting game.

Keep your money and spend it on a real PC godgame!

This game is just telling you what to do and you aren't even close to a god. If you still have hope that this will become anything more then a tech demo for the mobile free to p(l)ay game then keep your money in your pocket untill it's (if ever) released on PC.

I'm done with it for now and will see if *he ever delivers on any of his promises.

*he being Peter Molineux the so called brains behind the game

sorry if this is really negative but I can't say it in any other way, just check out the steam godus forums and you'll see that I'm not alone in this.
发布于:2014年4月1日
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2 篇评测
110.6 小时(记录在案的)
抢先体验时期的评测
Review as per Godus v2.0.1 - March 19th 2014

First and foremost - buyer beware. Right now Godus is a mobile/tablet game that will also be released on PC without a cash shop.

I could bother you all with a list of things that are currently wrong with Godus. But I'll let Peter Molyneux himself do the talking instead.

"To Molyneux, the value of being an independent developer lies in being able to do things like muck around with odd funding models or release schedules without having to answer to a broader authority."
Source: Molyneux shares his strategy for indie development

Secondly there are a few figures I'd like to present to you.
By Peter's own account we have 1 million early access supporters.

"From there, Molyneux recommends developers move to Steam’s Early Access service. He claims that Godus netted another million installs through Early Access, which brought in more money and players to keep development going."
Source: Molyneux shares his strategy for indie development

Add to that the original £526k and a promise for the game to be "finished" in 7~9 months (starting Dec 21st 2012) and the obvious incomplete state of the game right now.

I recommend strongly against getting this game right now.

I'll leave you here with an additional statement by Peter from the same page and leave it up to yourself to conclude what this means about the current state of Godus.

“If you put a million people together, about 5,000 of them will turn into nightmare bullies who will destroy the culture you’re trying to create,” said Molyneux. He claims that by removing player communication from Curiousity, 22cans learned how to better create a healthy community.
Source: Molyneux shares his strategy for indie development


Peter as much as says that he has no intention of listening to his backers and supporters and instead will simply do as he pleases.

He refers to a messy desk being a sign of his creative process - which can just aswell be seen as a metaphor to the current state of affairs in 22cans.

This particular article speaks volumes about the current state of affairs for both Godus and 22cans.
发布于:2014年3月18日
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18 篇评测
53.6 小时(记录在案的)
抢先体验时期的评测
This is a Kickstart project I regret backing. Since it's first iteration, it clearly showed it was a mobile game transplanted onto a PC. Regardless, I loved the art style and I played it for many many hours. Then 22Cans went silent for months and I lost interest and abandoned it. Recently they picked up and I've spent a few hours playing the latest build.

And it's ♥♥♥♥ing dreadful.

The mobile game transplated onto a PC has fully metamorphosed into a pay to win mobile title. As an example, take farming. As soon as you discover farming, you can no longer build. Anything. Unless you have wheat. Each farm produces wheat - in 90 minutes of real time. REAL TIME? WHAT IN THE ♥♥♥♥? So every one and a half hours, I can build a couple of houses. (And the ♥♥♥♥ing ♥♥♥♥♥♥ farmers can't harvest the wheat, oh no, you have to do it yourself).

Of course, you can always buy wheat using gems. 22Cans love gems. They go out of their way to constantly point this out. They have built a game around the microtransactions of gems. Because PC users have already paid for the game (their words), PC users don't have to buy gems. Instead, we can sacrifice our followers in a pit to get a gem. Of course, that makes your followers hate you, also triggers another real time timer to respawn that follower - in 30 minutes or so. Whilst the new faction (which I have to admit, is funny) steal your followers.

The last update also added voyages, frustrating mini games where you try to get your little dudes to a temple for rewards. Of course, if you screw up then you can either way HOURS of real time for reinforcements to arrive to try again or... you got it, pay gems.

This game has so much promise. I really like the art style, the humour, and the ideas of the game. But the implementation is ♥♥♥♥ing attrocious.

I have never sworn so much in a review... I'm ♥♥♥♥ed with the direction of this game and it shows.

I shall go back to playing Banished. Hopefully 22Cans realize what sort of a ♥♥♥♥ed up abortion they are creating with these delays and reduce them to miniscule levels or I can't see this working. Maybe mobile users have a different mindset to traditional PC / console gamers as I don't understand how on earth they think putting realtime blocks in place makes a game fun.

/endrant.
发布于:2014年8月12日
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28.9 小时(记录在案的)
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GODUS 2.0 - The Regenesis of the Regenesis of the God Game?

Godus 2.0 was supposed to be that big patch [that took them half a year to deliver] that would change and improve everything. But what has really changed? Is Godus now the God Game we all thought it would be when Peter asked for our money on Kickstarter and Steam Early Access or is it still something you should avoid if you haven't bought it yet?

The short answer is: Godus is way better now but still not worth your money, maybe at a 75% discount but not if you have to pay 19€ for it. Do you want to know why? Keep on reading.

2014-05-27: Review is still accurate, Godus is still not a real (PC) game.


Core Gameplay
The land in Godus consists of different layers which you can push, pull or completely remove, but not add. This so-called sculpting it the main mechanic of the game, you will spent most of your time flattening the land so that your followers have enough room to build new abodes and spread.
Compared to the previous versions you can now sculpt more land before you have to click again, which is a real improvement but the mechanic still doesn't feel quite right. It's more enjoyable but only if done in small peaces, if you try to sculpt larger areas it gets really annoying especially cos stuff like digging down or moving multiple layers doesn't unlock till way later in the game.
In addition to sculpting you have some god powers like beautifying land, plant trees or conjuring rain to aid your farmers. These powers look neat but you won't use them very often, they just don't add anything noticeable to the gameplay.


Belief
In order to sculpt land and to fuel your god powers you need belief, the main resource in Godus. Belief is generate by your people while they are breeding and appears in form of bubbles over their abodes which you than have to collect manually. Granted, the mechanic has been vastly improved compared to 1.3.1 cos you can now click & hold the mouse button and then drag the cursor over as many bubbles as you want to collect them instead of clicking each one individually, but it still is unnecessarily complicated and makes the game feel like a mobile game.
This is especially annoying - and concerning - cos pretty much every alpha and later beta player complained about this from the very beginning. People basically begged 22Cans to automate the collection of belief but they just didn't listen.


Timeline, Stickers and Chests
Your civilization's progression is represented by a timeline (former scrap book) which consists of technology cards that unlock once you reached a certain number of followers, crops, ore and so on. To activate cards some of them have to be assigned a certain amount of stickers (starting at one but raising up to above 20 very soon). These stickers come in different categories like social, tools or industry and are obtained by either playing Voyages of Discovery missions (see below) or by finding them in chests which you have to dig up by sculpting land.
This "resource" system is probably the most flawed system in Godus. First of all digging up chests to get random stickers is not fun. Secondly it hurts the sandbox element of the game cos chests (or missions), and therefore stickers, are extremely limited. And finally it's just a shallow and uninspired substitute for a real resource system.


Settlements
Once you have unlocked and activated the respective cards you can place different kinds of settlements (regular, farming, mining, ...) on plots. When you do that a settlement is create that contains the plots or abodes in it's close proximity.
Compared to the previous versions settlements now no longer just gather belief of all the abodes in their area of influence they now allow you to customize your civilization a little bit. The people in a settlement can have one of three jobs. Breeders create new people (as long as their are abodes for them) and belief, Buffers increase the belief generated by your Breeders and Worker do the job specific to the settlement. In a regular Settlement Workers are just common builders (your regular people), in a farming settlement your Workers are Farmers that can create Farms on free plots and harvest crops and so on.
The new settlements really add to the game and most definitively are the feature I like most about 2.0. Granted, assigning people jobs is still a little bit clunky and I can't for the love of god figure out how to deal with that stupid unemployed people that just waste valuable space in my settlements, but it is still a great idea.


Voyages of Discovery
Voyages replaced the rather lackluster PvP Battles and story missions in the former versions. Voyages basically play like a light version of Lemmings, you have a small group of followers that have to reach a shrine. Your job is to make sure that there not just is a path that allows them to do so in time - there is a timer ticking down - but also that they avoid hazards that try to kill them on the way. On a successful run you get stickers, if you fail you lose all the people you send and you to use belief to get a new group.
As simplistic as this might be it also is kinda fun, it's the type of mini game you might wanna play during lunch break. However, it also is incredibly annoying that you have to do all these mission to get the stickers in order to advance. If you don't grind Voyages you will run out of stickers rather soon and won't be able to play the game anymore.


Follower AI
One 2.0's big features was supposed to be the follower AI. Your people would not longer hide inside their abodes and only come out if you had a job for them. Instead they would stroll around and to interesting stuff.
Well, that's true and false at the same time. Your followers now actually do stuff but it's a) basically always the same (resting beneath trees, gathering around camp fires, standing next to each other and talking), b) only very few of your people actually do that stuff (maybe 10-15%?) and c) it has no affect whatsoever on the gameplay nor does it reassemble the behavior of a real civilization.
The world looks more alive in 2.0 than it did before, but, at least for me, it's still not enough, not by a long shot, it's just a nice little start.


Look and Feel
All in all the game still looks and feels like a mobile game, it is designed to be played on a 5" display and not on a 24" monitor, and that might be a K.O. criteria for many people. Godus has no tooltips at all, instead you always have to bring up an info screen that covers the whole monitor. There is no quick action bar to select god powers, you can't use the mouse wheel to scroll threw the timeline but you have to click and drag it instead and so on. The more time you spend playing Godus the clearer it gets that this game's main target group are mobile gamers, it being on PC is just an addition to that concept, not the other way around.
Another aspect of the game that just screams mobile are it's timers, it takes ages to get anything done. It starts of okay but once you reached the second age building simple abodes take more than 20 minutes and rebuilding a new shrine requires several hours. That's okay if you just want to play the game for 5 minutes and then leave it till these things are done (currently you have to keep the game running cos there is no server yet) but if you are the kind of gamer that likes to play a game for at least an hour straight you will run out of things to do and spend most of your time waiting.
发布于:2013年11月27日
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