灵魂熔炉是一个玩家通过构建他们的卡组来挑战朋友或电脑的完全免费的在线卡牌游戏。不前的游戏版本包括卡牌构建,卡牌收集,在线游戏,智能对手,构筑比赛,轮抽比赛,以及其他有趣的因素。
使用者評論: 大多好評 (761 篇評論)

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開發人員的訊息:

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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03 月 30 日

Reign of Varna: Rising Darkness Released

SolForge 5.1.0 Patch Notes (Released 3/30/2015)

The “Reign of Varna: Rising Darkness” release brings with it 8 new cards, including 1 Legendary and 1 Heroic card for each faction. These cards can be found in all packs that contain Reign of Varna cards as well as two new preconstructed decks. These preconstructed decks will replace the Onyxium Twlight and Umbruk Uprising decks in the store. Also, all Reign of Varna cards released prior to this patch will have their crafting prices reduced to the standard crafting prices.

Players may participate in a special event that allows them to compete with one of the new preconstructed decks, without needing to purchase a deck. This event will be available until April 1st, at 11:59pm pst.

Card Changes

Herald of Destruction will now also damage the opponent when it triggers.
Text changes for clarity.
Campaign

New campaign missions will be unlocked on April 1st.

2 則回應 繼續閱讀

03 月 28 日

Golden Gauntlet II Starting soon!

The Golden Gauntlet tournament will be starting in less than 30 minutes!

If you'd like to see some of the best SolForge players face off, you can check out the stream coverage of the event at:

If you have purchased entry to the event, be sure to head over to to register your deck for the event! Deck registration closes 10 minutes before the start of the event.

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評論

“…在我们展台上的最佳展品之一。”- Penny Arcade
“很难描述我多么喜欢这个游戏”5/5 – Game Informer
“灵魂熔炉的视觉效果令人震惊。插画鲜艳而美丽。打出你的生物和法术十分流畅。”-Legit MTG
“有着卡组构筑,轮抽竞技与多人掠夺,我认为灵魂熔炉将为在线卡牌游戏带来一个新的趋势。”-Geeks With Juniors

“看起来很惊艳...我真想立刻开始游戏。”– http://www.wired.com/geekdad/2012/08/solforge-looking-good/

關於此遊戲

灵魂熔炉是一个玩家通过构建他们的卡组来挑战朋友或电脑的完全免费的在线卡牌游戏。不前的游戏版本包括卡牌构建,卡牌收集,在线游戏,智能对手,构筑比赛,轮抽比赛,以及其他有趣的因素。玩家可以从他们的收藏中定制自己的卡组。你可以通过在线游戏或从商店购买来丰富你的收藏。来试试这个完全免费的游戏吧!

灵魂熔炉将包括一个成熟的集换式卡牌游戏的所有策略模式,包括单人战役模式,合作竞技模式,以及更多。不像其他在线集卡游戏,灵魂熔炉专门为在线游戏所设计,具有流畅的操作体验以及直观的界面。

灵魂熔炉中的核心机制是升级。每当你打出一张卡后,那张卡升级成为更强力的版本。随着游戏进行,你的等级不断提升,并能打出更强力的高级卡片。有一些卡早期较弱但能升级成终结者,也有一些卡前期很强力但升级后提升很少,作出合理的策略选择对于资深游戏玩家来说也是一种挑战。

核心特征

  • -挑战你的好友或者挑战不同难度的电脑。
  • 易学难精。
  • 简单的教程让你立即上手。
  • 独特的升级机制,根据不同级别改变卡牌的样貌和效果。
  • 在线游戏
  • 卡牌构筑
  • 构筑以及轮抽的比赛模式
  • 卡牌合成模式
  • 战役模式

正在开发:

  • 设计新卡
  • 合作闯关模式
  • 鲜活的插画
  • 以及更多!

系統需求

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
值得參考的用戶評論
38 人之中有 33 人(87%)認為這篇評論值得參考
362.5 記錄時數
張貼於:01 月 18 日
搶先體驗的評論
Coming from a long time MTG Player and Hearthstone player I really enjoy this game. I got turned on to it because I found out a long time MTG pro named Brian Kibler was one of the driving forces of this game.

This game seems to be one of the best games to limit the amount of randomness that can happen in games that have a resource system. You get to play 2 cards a turn (as long as they have targets when applicable), discard your hand at end of turn and draw 5 again. Whenever you play a card a leveled up version goes into your discard pile which gets reshuffled into your deck every 4 turns. So there's a neat strategy in which cards you play and when. Most cards have 3 different levels (with some having 4 and some that are just 1 but that get buffed based on what turn it is). All combat takes place in lanes (5 of them) which creates some interesting strategy.

You can buy packs and gold in the game but you don't have to. You only need to win 3 games a day to get all the special bonuses (which include packs/cards and silver) and you also get tickets for tournaments. My favorite game mode is there version of draft. You start off with 6 cards that are figured out based on a logarithm of which cards get picked higher. No waiting on other players to choose their cards as yours are all generated just for you. It's a nice approximation of a traditional magic drafting but without having to get 8 players gathered and without waiting for others to choose their cards,
這篇評論值得參考嗎? 有趣
20 人之中有 16 人(80%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
30.3 記錄時數
張貼於:01 月 24 日
搶先體驗的評論
First of all I would like to say that I'm in a grey zone if I like this game or not.
The Drafts/Tournaments are super fun while the regular vs-mode is "meh", and if you plan to play a lot of drafts this game will probably require money.

I would also like to point out some of the reviews I've seen here. Some reviews claim this game is pay to win. It is not. If you think about it any TCG is "pay to win" at the start. You should never start playing a TCG with the belief that you're going to be on par with players that have played several weeks more than you, it doesn't work that way. This is the nature of any TCG. You can't believe that you will be able to beat any player with more experience and invested time than you in any TCG with your starter pack. Be it an IRL TCG or a computer TCG.

Let's compare SolForge to some other TCG's like Hearthstone and Scrolls. In all these three games you can pay real money for booster packs. Does that make them pay to win? Well, maybe. But let's compare them to some IRL TCG's... NO WAY! You pay MONEY for CARDS that may or may not be better than mine!?!?!++ PAY TO WIN!!! PAY TO WIN!!!

You see how silly this becomes? Yes, a core element in a TCG is that it IS pay to win. But in all the TCG's I mentioned above there is the option to "grind" for in-game gold that you can buy cards for, and doing casual drafts in SolForge will surely get you started!

Another complain I've seen is that some reviews claim RNG is a major part of SolForge. I'm baffled.
In SolForge you play with a deck with 30 cards. You are allowed to have 3 copies of a single card. This means that you could make a deck of just 10 separate cards (such constistency!). In SolForge you discard your hand (5 cards) and draw a new hand every turn (in which you may play 2 of them). This means that you in theory can go through one copy of each of your cards in just two turns, and there are a lot of cards with good synergy!
Compare this to Hearthstone. You can have 2 copies of a single card and a maximum of 30 cards. This means 15 different cards in your deck, minimum! You can also only draw one card every turn (with some exceptions). This means that you would need atleast 15 turns to go through each separate card in your deck.
It does not take a math genius to tell the difference between 2 and 15...

Except from this the whole "So much RNG"-point is strange since RNG is a core element in any TCG. Some TCGs have more and others less.

TLDR; Do not listen to the ♥♥♥♥♥♥♥♥ reviews, try the game because you may or may not like it.
這篇評論值得參考嗎? 有趣
13 人之中有 11 人(85%)認為這篇評論值得參考
3,640.5 記錄時數
張貼於:02 月 17 日
搶先體驗的評論
I love the game and still play it everyday. I still can't recommend it to others though, for the many reasons already listed in the negative reviews. I really only draft myself, and running into players that run the clock down so often kills the experience. Having to to wait 15+ minutes to be able to move on to the next draft game about 1 out of 8 games is very frustrating.

I'm a free to play player, and they time the new releases to come out just as the last release finally comes down to the regular silver (in game currency) price. So if you want to try and play with the big boys you either have to pay double silver for the newest Legendary cards or spend money. I'm not sure if it's power creep or not, but the top decks always have the newest cards in them.

They recently lowered the tournament payouts again to make it nearly impossible to go infinite in draft as well.

It's free to check it out, and if your personal play style (expectations) might fit with the game, so it's probably worth the time to take a look, but I wouldn't feel right recommending Solforge in its current state
這篇評論值得參考嗎? 有趣
17 人之中有 13 人(76%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
14.4 記錄時數
張貼於:02 月 8 日
搶先體驗的評論
At the moment I dont see how any new player could possible be competitive in this game without spending huge ammounts of money, also its very clear that this game is in early access as its missing some really important features. Unless alot changes this game should be avoided.
這篇評論值得參考嗎? 有趣
12 人之中有 10 人(83%)認為這篇評論值得參考
219.6 記錄時數
張貼於:03 月 17 日
搶先體驗的評論
SolForge may seem like just another online card game but there's more here than meets the eye, with apologies to Optimus Prime and his cohorts.

These days, the online TCG market doesn't offer much elbow room, with competing products all over the place, the most notorious of which is the 800-lb gorilla called "Hearthstone." I'm happy to say that SolForge doesn't really compete with Blizzard red-hot card game in quite the same arena - SolForge has far more gameplay depth and a much more clever design while still offering very easy-to-learn rules and a similar level of accessibility to what Hearthstone provides. It's this combination of depth with simplicity that puts it above its chief competitor, in my opinion. Also, much like Hearthstone, SolForge doesn't offer card-play opportunities during your opponent's turn and this is the main way that complexity is kept at a reasonable level during play.

Yes, the usual elements are all there - excellent card art, a clever gameplay twist (cards level up as you play them, becoming more powerful over time), and a solid back-end system to help players want to play just one more game as they strive to collect full sets of cards. That's where SolForge shines compared to even Blizzard's generous card game - it has - bar none - the most generous free-2-play model I've seen yet. All players have to do is log in once each day to get Silver and booster packs while winning your first game and then another 2 games (easily done against the weakest level of AI) grants players even more rewards (Event tickets and more silver & booster packs). The community, also, is one of the best I've seen online - very friendly, helpful, and generous even.

There are a few blemishes on what is otherwise a top-notch online TCG experience. The PC version's UI is still somewhat clunky, not going full-screen nor offering many modern UI elements and features. For example, I can't push the game up into high-res graphics despite owning a very nice partial-4K monitor. Still, SBE claims that it's in the pipeline to be fixed and I have little reason to doubt them at this point. Sound is basic but acceptable and the game's 4 factions all seem unique and balanced among themselves. Players can choose from Uterra (Big creatures of nature, Buff Spells), Nekrium (undead and kill spells), Tempys (Aggressive creatures and fiery damage spells), and finally, Alloyin (the control faction composed of robots and cards that level up other cards). New sets have been coming out fairly reguarly and nothing has really broken the game, yet, and if something did, the Devs are very quick to jump on the issues, so I'm not terribly concerned about that issue.

I'd rate this a hearty 9 out of 10 if you love card games and a 7.9 out of 10 otherwise. Highly recommended and a great value for the cost (which is free)!
這篇評論值得參考嗎? 有趣
9 人之中有 8 人(89%)認為這篇評論值得參考
5.0 記錄時數
張貼於:02 月 21 日
搶先體驗的評論
Interesting take on the CCG where you don't have resources to play, just limited number of plays per turn. I wanted to like it, especially since it has an Android port which meant I could play it on the go. Something Hearthstone has just recently added. The single player vs AI is smooth and decent for trying out new decks and getting daily rewards. However, the problem, and why I have to say not recommended, comes from the abyssmal responsiveness and overall laggy feeling of any actual multi-player game. I have a feeling since it has an Android port, even on the PC it doesn't stay connected to game servers and only periodically communicates. In multiplayer games that seems to be when you finish your turn or your opponent finishes theirs. Occasionally I've seen part of an opponent turn, then wait 30 seconds, then the 2nd part of their turn. I guess they needed to think. It feels very rough and unfinished and doesn't stand up to Hearthstone or MTG. I wanted to like it. But I don't.
這篇評論值得參考嗎? 有趣
11 人之中有 9 人(82%)認為這篇評論值得參考
2.9 記錄時數
張貼於:01 月 28 日
搶先體驗的評論
So apparently this game was made early last year? Graphics aren't everything for sure, but this game looks like it could've been made a few years ago as one of those completely free flash games. While playing Solforge I've been trying to look past it, but unfortunately this game has too many parts that seem to have been totally overlooked.

My biggest complaints:
No tutorial that goes beyond "drag and drop to play your cards, press these obvious buttons to end your turn, here's a quick explanation for the leveling and rank system, here's how spells and effects sorta-work, good luck!". The game doesn't really explain the various factions in any form or the way that thier ally abilities work, now does it go on to explain any sort of basic strategy in this game at all. There's so much missing for a game that's already a year old.

The card balance is pretty bad. There are several cards that are simply better than other ones. There are several clones of Zombie Soldier that have the same stats as well as an added effect, for instance.

There's no undo button, which is pretty vital for a card game. You can't undo any actions whatsoever. This is especially annoying when you start to realize the full potential of the battle and turn phases being seperated.

The interface as a whole isn't as streamlined as it could be. It works better than most games that have recently come out, with thier 20 buttons and 50 menus at least, but it's much nicer to click on a button that says "settings" over fishing around for a cog symbol....

There's only 4 factions, and no lore. I don't understand why factions even exist except to have those little ally effects, but almost all of the ally effects pool into Tempys so they don't matter very much.

There are too many similar cards, except for spell cards. The spell cards tie into my aforementioned gripes about the card balance in this game, where one faction has many powerful spell cards while another faction has some OK ones to get by on. I could understand it if 1 of the factions had particularly strong spells and particularly weak creatures, but this isn't the case. Because half of the monsters in this game could be clones with very minor stat differences.

In summary, I'm glad that I got these starter packs in a huge Humble Bundle, because I would have regret my starter pack puchase if I had not. I'm going back to Infinity Wars, I'll take its' more punishing economy over this game's less fun, less explodey, less varietal gameplay.
這篇評論值得參考嗎? 有趣
13 人之中有 10 人(77%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
31.5 記錄時數
張貼於:01 月 23 日
搶先體驗的評論
This is a fun ccg with an interesting mechanic of leveling up the cards you use. I've only been playing for two days at this point, but I've made a few observations so far. The game offers lots of rewards daily, with one for signing in, one for your first win against the AI, and one more for your third win against the AI. These three can be completed in less than 10 minutes and will net you the regular ingame currency, new cards, and a booster every day. If you win an online match, you also get an event ticket which can be used in various tournaments, including a booster draft where you get to keep the 30 cards you use.

On the down side, the cards I've seen so far point to this being either pay to win or patience to win. The heroic and legendary cards are much more powerful than the common and rare ones.

Overall, I'd say give the game a try, but don't spend money unless you really love it.
這篇評論值得參考嗎? 有趣
7 人之中有 6 人(86%)認為這篇評論值得參考
39.7 記錄時數
張貼於:03 月 1 日
搶先體驗的評論
Greedy game, has a good idea but still too greedy and those with money have an obvious advantage.
這篇評論值得參考嗎? 有趣
8 人之中有 6 人(75%)認為這篇評論值得參考
82.3 記錄時數
張貼於:02 月 10 日
搶先體驗的評論
Having just uninstalled the game after 70 hours of playtime the reason can be summed up to a single word "greed". Now as a gamer one has to think what is the value I am getting for my money. When I compare the value I have gotten for my money from current master of digital CCG's Hearthstone one has to conclude that Solforge is a ripoff in comparison.

There are a few reasons for this lack of value:

A) The rewards for tournaments are weak for example one has to win all matches to get enough game's F2P currency of silver to play another.

B)The rewards for playing the game are at most an insult i.e. you will get 100 silver per win and less than 10k for dailies and you need 60k(casual) or 140k(competative) to enter a draft so you do the math.

C)So as the prices of everything are beyond reach of F2P currency one has to spend a lot of money in order to actually play the game and then feel bad as you will probably lose at the tournament and get nothing for you money.

Now obviously as I spent over 70 hours on the game I actually liked the game mechanics, but come to realize that I like roller coaster rides as well but doing them daily is just not economically viable. So back to Hearthstone wherein I am happy to spend some money as I don't feel rippedoff at the end of it all.
這篇評論值得參考嗎? 有趣
9 人之中有 6 人(67%)認為這篇評論值得參考
22.0 記錄時數
張貼於:02 月 1 日
搶先體驗的評論
This game is incredibly lop-sided. The fact that upgraded cards are way more powerful than those that are not makes it so that the luck of the draw is way more important than actual skill.

The fact that this game is p2w in it's most shameful way doesn't really help it either.
這篇評論值得參考嗎? 有趣
9 人之中有 6 人(67%)認為這篇評論值得參考
0.9 記錄時數
張貼於:01 月 22 日
搶先體驗的評論
I'm curious to keep digging into the game, but there are two things that are necessary.

1) Some kind of in-game poke/chat for when your opponent isn't moving.
2) You need to get some sort of reward in a F2P game whether you win or lose. In a F2P game I'm "paying" with my time and it needs to be rewarded.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
778.3 記錄時數
張貼於:02 月 24 日
搶先體驗的評論
Unbalanced cards, expensive Pay to Win, noticable powercreep, no turn timer, and extremely luck based gameplay will make you regret ever playing this game and wasting your time on it like i did.

It started out very promising, but went only downhill. Its not even a real trading card game like mtg - there is no actual trading. Only a very confusing and easily abusable and unreliable way of "cardsharing". Hell it lacks almost every feature possible! All there is to do is 1on1 online dailyfarming and draft. It will get boring and repetitive very fast.

BEGINNERS BEWARE - it is nearly impossible to catch up with building your cardpool as f2p-booster contain cards from every release and there is a new release every 3 months with minireleases in between and doing your dailys will be chore due to the suckiness of the starter decks.
Do yourself a favor and stay away from this.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
15.0 記錄時數
張貼於:04 月 25 日
搶先體驗的評論
SolForge is a F2P (don't stop reading, trust me) trading card game. It sets itself apart by being made by ex Magic and by having a unique take on things. As an example. You have some lanes and each card can take up one lane. Once that card is in the lane, you cannot move it (unless it has movement) until it is destroyed.

It is unique in that sense. The game revolves around a hand of 30 cards, cards come out each turn and stay for the duration of the turn. You have no mana costs so you can throw down any card in your current hand in any free lane (or no lane depending if it is a spell card (up to 2 cards per turn)). But each card does have a level. As you level up, so do your cards. And each level makes them stronger.

As said it is F2P, so you'll be expecting the costs of the game. Well there really isn't any. You can play and enjoy the game "as is". Each day you login, you get free silver and a free booster pack of cards. You can spend silver to get boosters or misc items. And if you really start to feel the vibe, you can lay down some actual money on gold. Which is not needed to enjoy the game. I have been playing for a few hours and I have to say, I log in each day, and claim 3 victories against the computer for my goodies and enjoy every minute of it.

Enjoy the game for what it is, a F2P game that wont rip your purse from you.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
108.1 記錄時數
張貼於:04 月 13 日
搶先體驗的評論
TL/DR at the bottom.

As TCGs go, this one is clearly not llike the others, which is good and bad.

Pros: Quick gameplay
Multiple games at once
Nice mechanics
One of the easiest learning curves out there
New Campaign missions seems to be added every month (this is still a new feature)
The first and third win bonuses of the day can be gained EXTREMELY fast by playing against one of your own deck (filled with lousy cards for even better results) in the hands of an "easy" AI
Draft mode is an easy way to make yoursef new cards: Wait 3 days, pay the entry fee, pick the best cards for your future decks, lose 3 or 4 in a row and then you get to keep these cards. You could alternatively try to pick a winning deck but you risk picking cards that you already own the maximum of 3 that you will be forced to vendor after the draft for a very reduced amount of silver.

Cons: You get absolutely NOTHING when you lose
Normal ques matches you against everyone because there is no Elo (including those impossible-to-beat decks)
VERY hard to make resources (called Silver) outside of the login, first and 3rd win of the day bonuses
There is 3 settings for the AI, the hardest one being called Hard. This is misleading as they really don't offer any challenge whatsoever. The 3 settings should be called as follows: Foetus, Toddler, Pre-School
You stop getting resources after 20 wins per day. This game doesn't want you to play it too much.
The Draft pool doesn't have all the cards in it and its easy to quickly obtain almost one of each heroic cards from the available pool, after which you are left hanging if you would like to get some heroic cards outside of the pool (start being lucky with the random packs).
Outside of the real money (gold) options, the shop is very plain, offering at best 4 options that are not an insult to your mathematical intelligence, 2 of which are a one-time offer. You are left with packs or legendary chests to buy with your silver, the chests cost 100 000 and you get 250 per wins. You can never buy a chest more than once every 10 days that way, unless there are some specific tournaments that rewards with more silver than you paid to get in.

TL/DR: I really like this game's gameplay and I really feel like the shop could use a MEGA overhaul. The sad thing is that the game tends to make you not want to play more than 3 games per day (and to play them against the computer) because of how the resources are rewarded.
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4 人之中有 3 人(75%)認為這篇評論值得參考
149.8 記錄時數
張貼於:2014 年 12 月 6 日
搶先體驗的評論
Man, it was so fun for such a long time...but adding the ability to purchase individual cards just ruined it.
Got to make money somehow, I guess.
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6 人之中有 4 人(67%)認為這篇評論值得參考
1.4 記錄時數
張貼於:01 月 24 日
搶先體驗的評論
Not worth getting into as it seems by now, terrible power creep, mostly pay to win structure.
Would have had great potential, but they trainwrecked it solidly.
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6 人之中有 4 人(67%)認為這篇評論值得參考
87.0 記錄時數
張貼於:02 月 26 日
搶先體驗的評論
Edit: The day after I wrote this, the Varna expansion was released. Blatant powercreep, a lack of limitations on legendary cards, and ridiculous powers for those legendary cards has basically turned matches into the typical who-has-better-cards and curtailed the amount of strategy in the game. There is no purpose to owning any cards othen than the top 2 out of 5 tiers for the most part, with a few exceptions. Sadly, you'll only get a legendary chest about once a month as a free player, and considering the ridiculous price of a single chest, it's kinda tough to justify the purchase, especially knowing the next set will powercreep your collection out of the game.

While I'm gonna stick around for a bit and hope the tide changes, it's pretty difficult to recommend right now.
~~~
I've been pleasantly surprised by this game. While there is a power advantage to having rarer cards, there is enough of a synergy requirement, and a large enough playerbase, to prevent it from being too annoying thus far.

The card-leveling mechanic is really engaging and refreshing. It adds progression to a CCG that isn't found elsewhere, along with another strategic layer. The small deck size (30) helps mitigate the odds of not drawing the card you want. This creats a slight negative in that deck variety is a little limited, but after 100 wins (which I reference because that's the achievement that just came up) I'm still excited to load up a match.

The tounaments are a lot of fun, and seem to be pretty accessible (~2 per week as a free player, maybe more). I got in through the Humble Bundle, which gave me 2 starter decks, and I've been pretty competitive (though I wouldn't recommend buying the packs, as the cards have been powercreeped out), winning at least half my games, though I have a lot of CCG experience. The 4 factions have distinct styles, and seem very well balanced.

The interface leaves a LOT to be desired, but it gets the job done. Hopefully it gets a serious makeover in the near future.
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1 人之中有 1 人(100%)認為這篇評論值得參考
96.1 記錄時數
張貼於:03 月 13 日
搶先體驗的評論
Some of the rules are just a "wish you have luck, or pay for the good cards". Because you don't start with all your deck so it means if you daon't have a 100% heroic/legendary cards in your deck, surely you are not going to use them until is too late.
Other thing that it's totally worng, is the campaign. Just a joke. Instad of doing something close to be a campaging, they made a few matches against the AI (btw the AI is awful). You can easy do this "campagin" in 30 minutes. They noticed this issue and the last match it's almost impossible(cheating rules for the AI of course). So a few easy as hell matches for entertain you for 30 minutes, and other one you can't finish. Good way to make the campaign last more time without work.
Too much to fix and not intention of doing it.
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1 人之中有 1 人(100%)認為這篇評論值得參考
167.9 記錄時數
張貼於:03 月 17 日
搶先體驗的評論
The game is playable and reasonably entertaining from a basic playability standpoint; but deck building is an exercise in needless frustration and there are massive issues with competitive online play that doom SolForge to meet an early grave. I won't waste time describing the same issues others already have:
  • Timed and untimed matches encourage abuse. Trolls either wait until the clock is about to run out before they play, or they leave untimed matches sitting there until the opponent concedes to get rid of it.
  • A single mediocre draw basically ends your game because there's no way to catch up once you're behind
  • The interface has obnoxious inconsistencies (i.e. Double-click does very different things in differet screens)
  • Very laggy performance, especially in the deck builder
  • Many other issues...

Instead, I'm going to focus on a single point that has grown to end any chance of the game being playable for any incoming player. At this stage, there's no realistic way to compete with players that have been around for months because their decks are loaded with the rarist cards in the game (legendary and heroic). Catching up at this stage would require an investment of several hundred, or even thousands of dollars.

I've played dozens of people, to the point that I see certain names often enough that I know their decks and what to expect; and every card in their deck is wildly more powerful than almost every card I've been able to get in more than a month of play. At this point, I'm pretty sure the only people still active in the game are long-term players. The few new players come in briefly, see how much of a mess it is, and promptly leave.

It's a complete waste of time to invest in this game, even if the balance issues are worked out, the cheating/trolling is curtailed, and more players join. Save yourself the hassle and find something else to do with your time.
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