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SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
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Cosa dicono gli sviluppatori:

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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Pre-constructed Deck Bundles Now Available as DLC!

28 Maggio 2014

Don't miss out on the new pre-constructed deck deals now available! Each deck is ready to play right away and includes multiple Heroic and Legendary cards!

Stomp on your foes with Thundersaur out of the Dinosaurs deck, outlast your opponents with Zimus, the Undying in the Death March deck, and harness the power of the Forgeborn themselves with Ironbeard, Hammer of Anvilon in the Cruel Corrosion deck!

Check them out in the SolForge store now!

http://store.steampowered.com/app/232450

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Legendary Draft is Live!

26 Aprile 2014

From now until Midnight Sunday (PDT) you can duke it out against other players in the Legendary Draft Queue!

Full details about this event can be found in-app or on our website.

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Recensioni

"...one of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"
http://www.wired.com/geekdad/2012/08/solforge-looking-good/

Informazioni sul gioco

SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now absolutely free!

The full release of SolForge will feature all of the strategy and tactics of a full-fledged CCG, including a single-player campaign mode, co-operative raids, and more. Unlike other online collectible games. SolForge was designed specifically for the digital space, with smooth game play and an intuitive interface.

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode

Planned Features

  • New Cards
  • Card Forging System
  • Campaign Mode
  • Cooperative Raids
  • Animated Cards
  • And more!

Requisiti di sistema

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Recensioni utili dai clienti
8 di 13 persone (62%) hanno trovato questa recensione utile
96 prodotti nell'account
9 recensioni
16.0 ore in totale
Recensione della versione ad accesso anticipato
Play for fun and pay to win. I gave this game a little bit of time to see if any of the free drop were worth it, and nope they weren't. So I dropped some monies on some better boosters and got a few BA cards. Turns out everyone I played online payed more becuae they had a lot more BA cards then me. Fun game, just don't plan on winning very much with out some deep pockets.
Pubblicata: 1 Aprile 2014
Questa recensione ti è stata utile? No
16 di 29 persone (55%) hanno trovato questa recensione utile
74 prodotti nell'account
16 recensioni
20.2 ore in totale
Recensione della versione ad accesso anticipato
Obviously you cant do much wrong on a free to play game, but waste your time.
Thanks to short game length you do not need much time to figure out how much fun the game is to you, so it might be worth a try.

Still, there are certain aspects that make the game way less entertaining than other card games, which is the main reason i do not recommend it:

1.) You draw 5 cards and select 2 of them to play. Each turn you draw 5 new cards.
This leads to a situation where you cannot plan your next step, since you do not know which 5 cards you will draw next. This game mechanic drastically reduces strategic options in this game.

2.) The 2 cards you play level up. After a certain amount of turns you have access to the leveled cards. Additionally, there are many cards that can snowball within a single turn. If you are simply unlucky not drawing your leveled cards ( or a viable counter), your opponent can snowball to an unbeatable situation quite quickly. This increases the RNG factor a lot, which is quite negative for a card game that already has a lot of RNG.

3.) While this game is not actually pay 2 win (as you can get all cards for free over time), there are certain cards that are clearly better in all aspects compared to some of the cards you start with. Some cards are even unbeatable by the starting decks. Additionally the amount of free cards you can earn per day is limited.
The game is much less enjoyable if you do not pay for it or grind for weeks to get the cards you need for a solid deck.


So in the end.. it offers less strategy than other trading card games and is less casual as well, making other games clearly better.
Pubblicata: 19 Marzo 2014
Questa recensione ti è stata utile? No
2 di 2 persone (100%) hanno trovato questa recensione utile
178 prodotti nell'account
1 recensione
1,103.3 ore in totale
Recensione della versione ad accesso anticipato
need a break from Hearthstone and want something faster than MTG? Solforge is the answer!
Pubblicata: 13 Agosto 2014
Questa recensione ti è stata utile? No
7 di 12 persone (58%) hanno trovato questa recensione utile
44 prodotti nell'account
1 recensione
112.6 ore in totale
Recensione della versione ad accesso anticipato
While the central mechanics are interesting, they feel poorly put together. Each turn is basically a coin toss as to whether or not you will be able to do anything good. While strategic play can influence this to a point, the fact that you discard what's left of your hand and draw a brand new one each turn makes planning ahead difficult, not to mention that going several turns drawing level-1 cards which no longer have any impact once the stronger level-2 and level-3 cards appear is incredibly common and will often lead to losing any advantage you may have had, if not to losing the game outright.

Aside from the fact that luck is far too great an element in this game, the balancing is an issue as well. Having spend 150 hours of in-game time on this game, I managed to acquire a grand total of 3 legendary cards and there were plenty of heroic cards I hadn't even seen at that point. At this point, I feel like I should mention that not only are the interesting effects mostly limited to legendary and heroic cards and many (if not most) deck archetypes are completely based around them, but in the few cases where they can be compared to the less rare cards they are almost always better. Who'd rather have a nexus core than a thundersaur? Who could make a removal deck without dreadbolt, a lifegain deck without Oros/Arboris or a metamind deck without Drix? Why is Chrogias better than scrapforge titan, echowisp better than ether hounds, hinterland watchman better than cypien infiltrator, etc?

When we take the combination of poor balancing, slow releases, and the always overhanging element of luck and then add a UI that would've looked bad in 2005, the fact that card effects trigger in a random order, the fact that there is no reason to play more than 3 games a day, locking drafts to an average of 6 games (not 6 drafts, 6 GAMES) a week if you win half your games, the poor matchmaking and the frequently exploited fact that there are no turn timers - only a chess clock of 20 minutes, we get a game with interesting basic mechanics but unspeakably poor execution.

While the review says I don't recommend this game, I actually recommend that you play this ONCE if you're intersted in TCGs, because the mechanics at the base of SolForge are actually fairly interesting and might change some things you take for granted in a TCG. But I do not recommend playing more than that and I beg you not to spend money on this. SolForge might be worth returning to one day, but do not expect that day to come anytime soon.
Pubblicata: 19 Aprile 2014
Questa recensione ti è stata utile? No
1 di 1 persone (100%) hanno trovato questa recensione utile
39 prodotti nell'account
2 recensioni
1,284.2 ore in totale
Recensione della versione ad accesso anticipato
If you play hard this game is quite rewarding cause i have never spent cash and im stacked from daily play and tourneys
Pubblicata: 14 Agosto 2014
Questa recensione ti è stata utile? No
105 di 173 persone (61%) hanno trovato questa recensione utile
90 prodotti nell'account
5 recensioni
208.8 ore in totale
Recensione della versione ad accesso anticipato
Lazy game design, rather little skill compared to other CCGs.

Edit:

I'll go further into detail as to why I don't support the game anymore. The company behind it is rather high on themselves because they had a few big names behind their game, and so they charge outrageous prices for things, and have little value for customers because the entire game was kickstarted, meaning all of the money they make afterwards is more or less entirely profit due to the low maintenance cost of digital card games, and most of it being data being pulled from a database. They don't do any form of maintenance between large updates. Most games have a weekly downtime for a few hours to fix bugs, and add improvements to interfaces, or make the game flow more smoothly, not this. They only update when they have content that they can monetize, such as a new handful of cards, which leaves existing bugs present in the game for months. They have a difficult time managing the iPad version with the PC version, and both appear to be neglected at times because of it, though personally I can not speak for the mobile (phone) version. They had closed beta last for the better part of 8 months, the first six of which involved literally nothing for the player, you had the same demo decks for six months. It was technically longer than that, since it came out shortly before Christmas, but i'll round down because I don't have the exact dates, and frankly don't care enough to get them. Then, in the summer following the closed beta, they come out with their first set of cards, and go into open beta, but they give a brief window of just a few days for any of the closed beta participants and kickstarter backers to spend their store credit after having nothing to do with it for the past six months, and post it in an obscure section of their forums to even announce that it was happening. Nothing on steam, nothing in the client, nothing in the announcement section of their forums, and nothing on their homepage of their website. They did announce it on twitter once or twice, though. So if they happened to be the only people you follow, you may have seen it after having no reason to look at their page for six months. Personally, I chose to read that as trying to squeeze what value they could out of even the players who backed them before the game was even a demo, but read what you will into it.

Gameplay: If you have ever played Magic: The Gathering before, this game is incredibly simple to pick up. The mechanics in the game are outrageously simple; and many of them actually exist in Magic under other names. That being said, imagine one of the game rules in Magic being changed so that a Wheel of Fortune was cast every turn. All of the multiple-turn decision trees, and all of the long-term strategy would be removed; and that is exactly what SolForge did. You get a new hand every turn, and with no resource system, you are instead limited to how many cards per turn you can play (two, aside from a few cards enabling other cards to be free here and there, but two is the default by game rules). So you have a hand of five cards, and can play two of them, every turn, forever. With a new hand every turn. Which basically equates to you have five cards to choose from, but the game state usually dictates which of them are the best to play (if you're behind on board, or if your opponent has a creature you have to kill or you lose, that sort of thing) which leads to very few decisions actually being made by the player. Early game, of course, you have the options of what cards to play in order to level them, sure. But you have a relatively high chance of never seeing the leveled version when it matters again, which happens far more frequently than you'd think.

What the mechanics equate to, at this point is: Level your important cards, and level answers to your opponent's important cards. If you draw your answers to your opponent's cards, while they don't draw answer's to your cards, you win. The opposite is true, as well of course, but it creates for very little interesting gameplay, without ever having any complex board states, or very many things you can due since you can (almost) always only play two cards per turn.

All of that being said, I didn't mention their failure to balance anything outside of a large update, and even then, there is rather little of it going on. They don't do any balance changes until they have their large updates (which has averaged once every four months or so, thus far). Which means if something is overpowered, it is overpowered for a while. And if something is garbage and unplayable, it is that way for a while. The game is stagnant, and in a bad place, and it won't get better for a very, very long time, if at all. They couldn't even balance for draft, as everyone who has drafted more than twice can tell you exactly what the best factions are in order, and what cards among them matter. And once you know what cards you have to draft to win, it boils down to who draws what cards, and when they draw them. There is no concept of: "First turn, i'll play Dude A, and then the next turn i'll play Dude B that goes really well with Dude A" because you have a high chance of not even drawing Dude B, and in the next combat phase, Dude A is dead.

And then you have the lazy game design. All sorts of RNG where it really isn't needed. Not just in the Wheel of Fortune every turn. Not just in whether or not you drew a leveled version of a card. It is a huge factor in draft, as you aren't guaranteed any cards of any specific rarity, and once you choose two factions, you have no say in what you get beyond that. It gets even worse; though, because they have it literally invade their cards. There are currently 10 cards that have built-in randomized effects (random amount of damage, random movement, etc); which to me, is just lazy design. And that's not counting cards that only have things happen at certain times (upon leveling, for example) which is - in a way - pseudo RNG in the sense of it's much stronger on certain turns than others (An example of this would be one card that if you draw it the turn before you level, you can play it and have it end the turn with twice as much attack and health as on any other turn). Even better games implement some RNG on their cards, Magic for example has cards like Mana Clash, but the percentage of the total card pool is much lower, and it is almost never on very relevant cards (due to the whole future future league testing a set for two years before it's released publically).

All in all, the game itself is okay. But if you play it as strictly free-to-play, you're going to have a highly negative experience, as there is no built-in way for you to not be paired up against someone who has played for over a year and has every card, as opposed to you with just starter cards. And if you play against their AI, you miss out on the most relevant reward for the daily system, which is only given for an online win. All in all, I can't very well advise anyone to get into this game. There are better alternatives for your money and time, but this is just one person's opinion.
Pubblicata: 19 Febbraio 2014
Questa recensione ti è stata utile? No