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SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

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“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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Explore the Secrets of Solis Today!

30. august

Uncover the Secrets of Solis!

The newest expansion for SolForge has arrived, bringing with it sixty new cards featuring exciting new abilities like Solbind, Consistent, and Overload. And it's never been easier to get your hands on the cards you want, with both Secrets of Solis Booster Packs and Legendary Chests available in the store.

Along with the release, every SolForge account was credited with *FREE* coupons for Draft and Constructed tournaments, so there's no better time to dive in and try the new cards than right now!

Discover the Secrets of Solis today!

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Pre-constructed Deck Bundles Now Available as DLC!

28. mai

Don't miss out on the new pre-constructed deck deals now available! Each deck is ready to play right away and includes multiple Heroic and Legendary cards!

Stomp on your foes with Thundersaur out of the Dinosaurs deck, outlast your opponents with Zimus, the Undying in the Death March deck, and harness the power of the Forgeborn themselves with Ironbeard, Hammer of Anvilon in the Cruel Corrosion deck!

Check them out in the SolForge store now!

http://store.steampowered.com/app/232450

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Rapporter feil og legg igjen tilbakemeldinger for dette spillet på diskusjonssiden

Anmeldelser

"...one of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"
http://www.wired.com/geekdad/2012/08/solforge-looking-good/

Om spillet

SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now absolutely free!

The full release of SolForge will feature all of the strategy and tactics of a full-fledged CCG, including a single-player campaign mode, co-operative raids, and more. Unlike other online collectible games. SolForge was designed specifically for the digital space, with smooth game play and an intuitive interface.

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode

Planned Features

  • New Cards
  • Card Forging System
  • Campaign Mode
  • Cooperative Raids
  • Animated Cards
  • And more!

Systemkrav

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Hjelpsomme kundeanmeldelser
12 av 15 personer (80%) syntes denne anmeldelsen var hjelpsom
110 produkter på kontoen
2 anmeldelser
341.2 timer registrert
Early Access Review
Newbie here who just started Solforge and playing it for a week. I read reviews to learn what people think about the game and most of them say that the game is pay-to-win and as a guy who have been playing Hearthstone for a long long time and got nearly all the cards in the game, i didn't ♥♥♥♥ing understand how Solforge is P2W.

Comparing to Hearthstone, game is much more generous. You get silver for every win, you get a huge amount of silver for every 1st and 3rd win and 1st online win. Opened a few booster packs (pack of 6 cards) and saw that possibility of getting legendary or heroic cards are much bigger then getting an Epic or Legendary cards of Hearthstone.

Forging/Crafting cards are also much easier than Hearthstone's dust system. And think about it, even daily login prize is ~2000 silver and you can buy a common card for only 150 silver (rare for 1400). By just loging in and winning 3 -specific- games in a day, you can buy 30-40 common cards or 3-4 rares.

To put it simply, game economy is much better organized than both Duels of Champions and Hearthstone i think.

Also I'm playing with Starter packs mostly and i won many matches against those decks with lots of heroics or rares. Game is not P2W not just because of getting packs is cheap but also you can create good decks with common cards too.

One problem of the game is UI, especially the lack of native full screen mode.

Other than that, game is great; yeah, really. Leveling up the cards is a great idea and i felt like i'm playing Heroes of Might & Magic III. Game is fast, fluid, fun and being able to play multiple games at the same time is a good idea too.

Game is also in early access state for now but i hope player base will grow because it has big potential.
Publisert: 22. juni
Var denne anmeldelsen til hjelp? Ja Nei
11 av 17 personer (65%) syntes denne anmeldelsen var hjelpsom
134 produkter på kontoen
2 anmeldelser
157.1 timer registrert
Early Access Review
As a Magic:The Gathering player, I really like this new concept on CCGs.

Pros:
Free to play!!
Variety of possible deck builds whether you are playing casually with friends or playing constructed.
Dailies are easy to complete to help boost card collection without the need to spend money.
You get to keep all the cards you choose for draft (except on Legendary draft), unlike Hearthstone.
I really enjoy having the play the best current hand since all cards are reshuffled/discarded after the turn. Makes combos a little more difficult to land but worth it when they do.
Card of the Day and Alternate Art are nice if you want to spend money.

Cons:
Drafts can get frustrating when most players choose the same type of draft deck.
Some cards/decks are definitely balanced a bit more favorably. (Varna's Pact giving the possibility of playing all four factions can be annoying if luck works in favor)
Leveling cards (although I like it) can be a bit too random when hitting higher ranks but still pulling low level cards.
Cards of the Day and Alternate art makes me want to spend money...
People you play during tournaments and random online matches get added to Friends List (wish there was a separation)

All in all: I rate this game at about an 8.5/10. It is still a new game but I spend a good amount of time playing with friends each day, even if it is a single game that might take 16 hours due to work schedules and time zones. I really enjoy trying to mix cards and make new combos for specific type of decks (Mobility, Swarm, Health Gain, Poison, Tarsus)
Publisert: 25. mai
Var denne anmeldelsen til hjelp? Ja Nei
7 av 11 personer (64%) syntes denne anmeldelsen var hjelpsom
178 produkter på kontoen
1 anmeldelse
1,131.5 timer registrert
Early Access Review
need a break from Hearthstone and want something faster than MTG? Solforge is the answer!
Publisert: 13. august
Var denne anmeldelsen til hjelp? Ja Nei
7 av 11 personer (64%) syntes denne anmeldelsen var hjelpsom
43 produkter på kontoen
2 anmeldelser
1,404.5 timer registrert
Early Access Review
If you play hard this game is quite rewarding cause i have never spent cash and im stacked from daily play and tourneys
Publisert: 14. august
Var denne anmeldelsen til hjelp? Ja Nei
4 av 6 personer (67%) syntes denne anmeldelsen var hjelpsom
31 produkter på kontoen
1 anmeldelse
340.3 timer registrert
Early Access Review
Great card game, truly play to win, not pay to win.
Publisert: 24. juni
Var denne anmeldelsen til hjelp? Ja Nei
121 av 198 personer (61%) syntes denne anmeldelsen var hjelpsom
90 produkter på kontoen
5 anmeldelser
208.8 timer registrert
Early Access Review
Lazy game design, rather little skill compared to other CCGs.

Edit:

I'll go further into detail as to why I don't support the game anymore. The company behind it is rather high on themselves because they had a few big names behind their game, and so they charge outrageous prices for things, and have little value for customers because the entire game was kickstarted, meaning all of the money they make afterwards is more or less entirely profit due to the low maintenance cost of digital card games, and most of it being data being pulled from a database. They don't do any form of maintenance between large updates. Most games have a weekly downtime for a few hours to fix bugs, and add improvements to interfaces, or make the game flow more smoothly, not this. They only update when they have content that they can monetize, such as a new handful of cards, which leaves existing bugs present in the game for months. They have a difficult time managing the iPad version with the PC version, and both appear to be neglected at times because of it, though personally I can not speak for the mobile (phone) version. They had closed beta last for the better part of 8 months, the first six of which involved literally nothing for the player, you had the same demo decks for six months. It was technically longer than that, since it came out shortly before Christmas, but i'll round down because I don't have the exact dates, and frankly don't care enough to get them. Then, in the summer following the closed beta, they come out with their first set of cards, and go into open beta, but they give a brief window of just a few days for any of the closed beta participants and kickstarter backers to spend their store credit after having nothing to do with it for the past six months, and post it in an obscure section of their forums to even announce that it was happening. Nothing on steam, nothing in the client, nothing in the announcement section of their forums, and nothing on their homepage of their website. They did announce it on twitter once or twice, though. So if they happened to be the only people you follow, you may have seen it after having no reason to look at their page for six months. Personally, I chose to read that as trying to squeeze what value they could out of even the players who backed them before the game was even a demo, but read what you will into it.

Gameplay: If you have ever played Magic: The Gathering before, this game is incredibly simple to pick up. The mechanics in the game are outrageously simple; and many of them actually exist in Magic under other names. That being said, imagine one of the game rules in Magic being changed so that a Wheel of Fortune was cast every turn. All of the multiple-turn decision trees, and all of the long-term strategy would be removed; and that is exactly what SolForge did. You get a new hand every turn, and with no resource system, you are instead limited to how many cards per turn you can play (two, aside from a few cards enabling other cards to be free here and there, but two is the default by game rules). So you have a hand of five cards, and can play two of them, every turn, forever. With a new hand every turn. Which basically equates to you have five cards to choose from, but the game state usually dictates which of them are the best to play (if you're behind on board, or if your opponent has a creature you have to kill or you lose, that sort of thing) which leads to very few decisions actually being made by the player. Early game, of course, you have the options of what cards to play in order to level them, sure. But you have a relatively high chance of never seeing the leveled version when it matters again, which happens far more frequently than you'd think.

What the mechanics equate to, at this point is: Level your important cards, and level answers to your opponent's important cards. If you draw your answers to your opponent's cards, while they don't draw answer's to your cards, you win. The opposite is true, as well of course, but it creates for very little interesting gameplay, without ever having any complex board states, or very many things you can due since you can (almost) always only play two cards per turn.

All of that being said, I didn't mention their failure to balance anything outside of a large update, and even then, there is rather little of it going on. They don't do any balance changes until they have their large updates (which has averaged once every four months or so, thus far). Which means if something is overpowered, it is overpowered for a while. And if something is garbage and unplayable, it is that way for a while. The game is stagnant, and in a bad place, and it won't get better for a very, very long time, if at all. They couldn't even balance for draft, as everyone who has drafted more than twice can tell you exactly what the best factions are in order, and what cards among them matter. And once you know what cards you have to draft to win, it boils down to who draws what cards, and when they draw them. There is no concept of: "First turn, i'll play Dude A, and then the next turn i'll play Dude B that goes really well with Dude A" because you have a high chance of not even drawing Dude B, and in the next combat phase, Dude A is dead.

And then you have the lazy game design. All sorts of RNG where it really isn't needed. Not just in the Wheel of Fortune every turn. Not just in whether or not you drew a leveled version of a card. It is a huge factor in draft, as you aren't guaranteed any cards of any specific rarity, and once you choose two factions, you have no say in what you get beyond that. It gets even worse; though, because they have it literally invade their cards. There are currently 10 cards that have built-in randomized effects (random amount of damage, random movement, etc); which to me, is just lazy design. And that's not counting cards that only have things happen at certain times (upon leveling, for example) which is - in a way - pseudo RNG in the sense of it's much stronger on certain turns than others (An example of this would be one card that if you draw it the turn before you level, you can play it and have it end the turn with twice as much attack and health as on any other turn). Even better games implement some RNG on their cards, Magic for example has cards like Mana Clash, but the percentage of the total card pool is much lower, and it is almost never on very relevant cards (due to the whole future future league testing a set for two years before it's released publically).

All in all, the game itself is okay. But if you play it as strictly free-to-play, you're going to have a highly negative experience, as there is no built-in way for you to not be paired up against someone who has played for over a year and has every card, as opposed to you with just starter cards. And if you play against their AI, you miss out on the most relevant reward for the daily system, which is only given for an online win. All in all, I can't very well advise anyone to get into this game. There are better alternatives for your money and time, but this is just one person's opinion.
Publisert: 19. februar
Var denne anmeldelsen til hjelp? Ja Nei