SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
ユーザーレビュー:
総合:
ほぼ好評 (988 件のレビュー) - このゲームのユーザーレビュー 988 件中 71% が好評です
リリース日: 2016年7月25日

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レビュー

"...one of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"
http://www.wired.com/geekdad/2012/08/solforge-looking-good/

このゲームについて

Designed by the creators of Magic: The Gathering and the Ascension Deckbuilding Game, SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. There are multiple modes of play, including tournaments, drafts, ranked play, campaign mode, and a variety of new events every week! Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now for free!


The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

With hundreds of cards that each transform as you play, SolForge is a game unlike any other. Try it free today!

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode
  • Card Forging System
  • Campaign Mode
  • And more!

システム要件

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
カスタマーレビュー
カスタマーレビューシステムがアップデートされました! 詳細を見る
総合:
ほぼ好評 (988 件のレビュー)
最近の投稿
Nathaniel
( 記録時間: 8.4 時間 )
リリース前のレビュー
投稿日: 7月25日
One of those "forever stuck in development" games...
参考になりましたか? はい いいえ 面白い
JUBA
( 記録時間: 0.3 時間 )
投稿日: 7月25日
Do not waste your time to download. I played more than 50 tcg game so far and this one has worst UI and overall one of the worst tcg i have ever seen.
参考になりましたか? はい いいえ 面白い
⚜ IG 88 ⚜
( 記録時間: 1,068.8 時間 )
投稿日: 7月25日
Do not play this game. the devs completely ruined it with a new client undated. As you can see I have many hours of play under the hood and I can assure you its now a big pile of crap. In order to make the new client possible the devs had to remove more then 60% of the game feature. They are really amateurish and unprofessional they can't even change screen shot on the store page that are misleading. The true release was the 6/3/2016 but it took 3 month to the devs to remove the EA tag....
参考になりましたか? はい いいえ 面白い
₳shburn98
( 記録時間: 572.8 時間 )
早期アクセスレビュー
投稿日: 7月24日
[July 25]
Good: Used to be. The sliding thumbnmail gallery you are seeing now? is outdated and they don't care to update.

Bad: Multiple, terrible decision making from the game developer driving players away. No kidding. This recent Very Negative from the community is deserved.

Recommendation: Play Spellweaver, a good f2p collectable card game.
参考になりましたか? はい いいえ 面白い
laszlo.stadler
( 記録時間: 3.8 時間 )
早期アクセスレビュー
投稿日: 7月24日
I backed the game and when the first version came out it looked promising but even then I did not like the random buy aspect (I gladly pay for card packs, expansions etc as long as they are not random. Like the Living Card Games from FFG). Also it was slow and buggy so I left it and forgot about it.

Now I received mail that they are giving free gold to people who were there from the beginning. They mad it sound like they are giving away a huge ammount of real money. Really??? You get 1500 gold (5$ or so) and you can't even buy a card pack from it. By the way there is only one card pack? For most of the things you need real money and they are too expensive and with in game money you can't get anything.

Do not recommend it. A shame because it's a Richard Garfield design and could be fun.
参考になりましたか? はい いいえ 面白い
Twink
( 記録時間: 29.4 時間 )
早期アクセスレビュー
投稿日: 7月23日
Game concepts and mechanics make gameplay fun and original.
Lots of cards and decks to mess around with.
I just started playing again due to new update.
2 negatives hit me straight away. The game is slower, all actions and turn times seem to linger far too long. And changes in format of daily quests make it harder for new players to gain any momentum.
I want to like it, just cant seem to be enthusiastic enough to play it.
参考になりましたか? はい いいえ 面白い
Quakespeare
( 記録時間: 69.6 時間 )
早期アクセスレビュー
投稿日: 7月23日
Best TCG around, in my opinion.
参考になりましたか? はい いいえ 面白い
BlackCatZ
( 記録時間: 94.2 時間 )
早期アクセスレビュー
投稿日: 7月22日
The game once was awesome, played every day, you could have fun and do quests by playing against A.I both using your decks

Now its 100% PAY TO WIN

You have to win 3 ONLINE GAMES to get a daily reward that is 1 booster with a very small chance of getting 1 possibly good card for your deck

But , you cant get even 1 win, I'm level 1 since the update, and I have some legendary , but I always play against other lvl 1 players with a FULL LEGENDARY DECK
NO TATICS , JUST PUT YOUR OP CARDS ONE AFTER ANOTHER AND WIN

Hearthstone , the Epic and legendaries are good but the decks are full of rares that are also very good

Stay Away from this game
参考になりましたか? はい いいえ 面白い
DiBiddilyBop
( 記録時間: 1,487.7 時間 )
早期アクセスレビュー
投稿日: 7月22日
It's finally time to redo this review. After over three years of having this game positively reviewed, I just can't justify it anymore.

You know those girls that are with the ♥♥♥♥♥♥♥♥♥ guys that cheat on them all the time and don't have a job and are basically just terrible people, but the girl talks about how she loves him and she can change him and all her friends tell her she can do better but she just won't listen to them? You know what I'm talking about? Well, I've been in a three year relationship with SolForge and it's been terrible. I kept hoping it would get better. They kept telling me they were going to be better and they were going to fix everything wrong with our relationship. Even now, I'm going back through Kickstarter updates. "Animated Card Preview!" dated February 17th, 2013. "Next Game button!" dated October 1st, 2013. "The future of SolForge including full release this fall" dated May 2015. So many promises, so many hopes. I just kept waiting for it to get better. I wanted to see the light at the end of the tunnel. The pot of gold at the end of the rainbow. And I waited... and I waited.

Well, it came. A few weeks ago, we made it to the end of the rainbow. The new client which was supposed to be developed in a few months and ended up taking over a year dropped. But it wasn't a pot of gold. It was a steaming pot full of festering crap. So poor was the new client release that they basically had to do an "Oops, can't put the rabbit back in the hat, so this week just won't count while we work out our server issues that we 'couldn't have anticipated.'" Turned out to be a couple weeks, but they worked out their server issues and the game is now actually playable.

So what did we get with the new client? Well, I mean I guess it works. A lot of functionality that was in the old client is now gone, such as the next game button, deck sorting when deck building or drafting, the game log now clears if you exit to menu and come back, you can't click on Solbind cards in the card text to see what he solbound card actually does... I mean, I guess the menus look pretty. But the rest is terrible. Like... really terrible. We got a new client that is slightly prettier, but is worse in basically every other way to the old client. Nice.

But let's say that's all fine. Annoying, but fine. What is the actual gameplay like? Well, it too has gotten worse. Much worse. Now, to be perfectly honest, I've had a problem with certain RNG aspects of this game since the very beginning. I mean, it's a CCG so obviously RNG is going to factor into every game, but my problem is that this game frequently hands the game to one player or the other based completely on RNG. Again, I understand that happens sometimes in CCGs, but it seems far too frequent when I look back at a game and realize that there is absolutely nothing I could have done to pull out a win because my opponent drew all his leveled cards and I drew none of mine. Now I said things have gotten worse and everything I've just talked about have been a part of the game since day 1, so what exactly has gotten worse about RNG? Well... it's how many cards are "I win" or "I lose" based purely on RNG. In alpha, there was Everflame Phoenix. It was a very polarizing card due to the pure RNG aspect of it but even then, it wasn't a straight out "I win." Now, there is Othra which features the exact same infuriating mechanic and really, the exact same card design (huge level 1, useless level 2 that can flip on 2.4 into a game-winning level 3) which is like Everflame Phoenix only significantly more powerful. It's the power-creep version of the same card.

The thing is, they keep making more and more cards that are incredibly good based on RNG. In the newest set, Indomitable Fiend is an amazing RNG card. The whole concept of the card is that you can't really direct what lane it ends up in, but it's so powerful you don't really care. In fact, I'm playing an Indomitable Fiend deck right now because it's so powerful, but the thing is I don't really have to play it. The deck plays itself. If I draw Indomitable Fiend into multiple Immortal Echoes, I win. Otherwise, I lose. The actual decision making in the deck is barely a decision most of the time. And the reason I'm playing this braindead deck is that it's actually one of the most powerful decks playable, which I think really gets to the underlying problem with this whole game. For several iterations and several expansions, SolForge is slowly stepping away from decision making and interactivity and more toward purely RNG based games from start to finish. Players have talked about this and written articles about it for a long time, but it doesn't seem like it's by mistake at this point.

And finally there's the power creep. Now you could argue that cards are constantly being rebalanced, new cards are being tuned down and old cards are being tuned up, but the thing is... every new expansion has at least one or two cards that are clearly overpowered. Every time. Sure, after a month or two they tune them down, but I don't think it's a mistake that they come out of the gate overpowered. It encourages players to spend money to buy cards in the new set if they want to be competitive until the obviously overpowered cards are finally tuned down. Coincidentally, it's usually shortly after their forging costs have been reduced.

So after my three year abusive relationship... SolForge... I'm breaking up with you. I'm tired. I'm tired of your crap. I'm tired of your broken promises, broken clients, and broken game. I'm tired of being frustrated about losing games that I never had any chance of winning. I'm tired of winning games that I never actually had to make a decision from start to finish. I'm tired of "alternate art" cards that are just recolored versions of the old cards. I'm tired of a mobile client that hasn't worked in over a year despite it working initially. I'm tired of seeing cards that are stupidly overpowered every single expansion when you can't not realize how overpowered those cards are. I'm over it. I trusted you, I backed you, and you failed me.
参考になりましたか? はい いいえ 面白い
the gift of Vin's straw
( 記録時間: 352.5 時間 )
早期アクセスレビュー
投稿日: 7月21日
Muh.
参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  24時間以内
27 人中 27 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 572.8 時間
早期アクセスレビュー
投稿日: 7月24日
[July 25]
Good: Used to be. The sliding thumbnmail gallery you are seeing now? is outdated and they don't care to update.

Bad: Multiple, terrible decision making from the game developer driving players away. No kidding. This recent Very Negative from the community is deserved.

Recommendation: Play Spellweaver, a good f2p collectable card game.
このレビューは参考になりましたか? はい いいえ 面白い
20 人中 19 人 (95%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1,068.8 時間
投稿日: 7月25日
Do not play this game. the devs completely ruined it with a new client undated. As you can see I have many hours of play under the hood and I can assure you its now a big pile of crap. In order to make the new client possible the devs had to remove more then 60% of the game feature. They are really amateurish and unprofessional they can't even change screen shot on the store page that are misleading. The true release was the 6/3/2016 but it took 3 month to the devs to remove the EA tag....
このレビューは参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  過去 7 日以内
34 人中 29 人 (85%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1,487.7 時間
早期アクセスレビュー
投稿日: 7月22日
It's finally time to redo this review. After over three years of having this game positively reviewed, I just can't justify it anymore.

You know those girls that are with the ♥♥♥♥♥♥♥♥♥ guys that cheat on them all the time and don't have a job and are basically just terrible people, but the girl talks about how she loves him and she can change him and all her friends tell her she can do better but she just won't listen to them? You know what I'm talking about? Well, I've been in a three year relationship with SolForge and it's been terrible. I kept hoping it would get better. They kept telling me they were going to be better and they were going to fix everything wrong with our relationship. Even now, I'm going back through Kickstarter updates. "Animated Card Preview!" dated February 17th, 2013. "Next Game button!" dated October 1st, 2013. "The future of SolForge including full release this fall" dated May 2015. So many promises, so many hopes. I just kept waiting for it to get better. I wanted to see the light at the end of the tunnel. The pot of gold at the end of the rainbow. And I waited... and I waited.

Well, it came. A few weeks ago, we made it to the end of the rainbow. The new client which was supposed to be developed in a few months and ended up taking over a year dropped. But it wasn't a pot of gold. It was a steaming pot full of festering crap. So poor was the new client release that they basically had to do an "Oops, can't put the rabbit back in the hat, so this week just won't count while we work out our server issues that we 'couldn't have anticipated.'" Turned out to be a couple weeks, but they worked out their server issues and the game is now actually playable.

So what did we get with the new client? Well, I mean I guess it works. A lot of functionality that was in the old client is now gone, such as the next game button, deck sorting when deck building or drafting, the game log now clears if you exit to menu and come back, you can't click on Solbind cards in the card text to see what he solbound card actually does... I mean, I guess the menus look pretty. But the rest is terrible. Like... really terrible. We got a new client that is slightly prettier, but is worse in basically every other way to the old client. Nice.

But let's say that's all fine. Annoying, but fine. What is the actual gameplay like? Well, it too has gotten worse. Much worse. Now, to be perfectly honest, I've had a problem with certain RNG aspects of this game since the very beginning. I mean, it's a CCG so obviously RNG is going to factor into every game, but my problem is that this game frequently hands the game to one player or the other based completely on RNG. Again, I understand that happens sometimes in CCGs, but it seems far too frequent when I look back at a game and realize that there is absolutely nothing I could have done to pull out a win because my opponent drew all his leveled cards and I drew none of mine. Now I said things have gotten worse and everything I've just talked about have been a part of the game since day 1, so what exactly has gotten worse about RNG? Well... it's how many cards are "I win" or "I lose" based purely on RNG. In alpha, there was Everflame Phoenix. It was a very polarizing card due to the pure RNG aspect of it but even then, it wasn't a straight out "I win." Now, there is Othra which features the exact same infuriating mechanic and really, the exact same card design (huge level 1, useless level 2 that can flip on 2.4 into a game-winning level 3) which is like Everflame Phoenix only significantly more powerful. It's the power-creep version of the same card.

The thing is, they keep making more and more cards that are incredibly good based on RNG. In the newest set, Indomitable Fiend is an amazing RNG card. The whole concept of the card is that you can't really direct what lane it ends up in, but it's so powerful you don't really care. In fact, I'm playing an Indomitable Fiend deck right now because it's so powerful, but the thing is I don't really have to play it. The deck plays itself. If I draw Indomitable Fiend into multiple Immortal Echoes, I win. Otherwise, I lose. The actual decision making in the deck is barely a decision most of the time. And the reason I'm playing this braindead deck is that it's actually one of the most powerful decks playable, which I think really gets to the underlying problem with this whole game. For several iterations and several expansions, SolForge is slowly stepping away from decision making and interactivity and more toward purely RNG based games from start to finish. Players have talked about this and written articles about it for a long time, but it doesn't seem like it's by mistake at this point.

And finally there's the power creep. Now you could argue that cards are constantly being rebalanced, new cards are being tuned down and old cards are being tuned up, but the thing is... every new expansion has at least one or two cards that are clearly overpowered. Every time. Sure, after a month or two they tune them down, but I don't think it's a mistake that they come out of the gate overpowered. It encourages players to spend money to buy cards in the new set if they want to be competitive until the obviously overpowered cards are finally tuned down. Coincidentally, it's usually shortly after their forging costs have been reduced.

So after my three year abusive relationship... SolForge... I'm breaking up with you. I'm tired. I'm tired of your crap. I'm tired of your broken promises, broken clients, and broken game. I'm tired of being frustrated about losing games that I never had any chance of winning. I'm tired of winning games that I never actually had to make a decision from start to finish. I'm tired of "alternate art" cards that are just recolored versions of the old cards. I'm tired of a mobile client that hasn't worked in over a year despite it working initially. I'm tired of seeing cards that are stupidly overpowered every single expansion when you can't not realize how overpowered those cards are. I'm over it. I trusted you, I backed you, and you failed me.
このレビューは参考になりましたか? はい いいえ 面白い
18 人中 14 人 (78%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.8 時間
早期アクセスレビュー
投稿日: 7月24日
I backed the game and when the first version came out it looked promising but even then I did not like the random buy aspect (I gladly pay for card packs, expansions etc as long as they are not random. Like the Living Card Games from FFG). Also it was slow and buggy so I left it and forgot about it.

Now I received mail that they are giving free gold to people who were there from the beginning. They mad it sound like they are giving away a huge ammount of real money. Really??? You get 1500 gold (5$ or so) and you can't even buy a card pack from it. By the way there is only one card pack? For most of the things you need real money and they are too expensive and with in game money you can't get anything.

Do not recommend it. A shame because it's a Richard Garfield design and could be fun.
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 12 人 (80%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 406.1 時間
早期アクセスレビュー
投稿日: 7月20日
The new UI sucks balls unless they bring back the old one i cant recommend this game anymore no fun playing it anymore
このレビューは参考になりましたか? はい いいえ 面白い
12 人中 10 人 (83%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 29.4 時間
早期アクセスレビュー
投稿日: 7月23日
Game concepts and mechanics make gameplay fun and original.
Lots of cards and decks to mess around with.
I just started playing again due to new update.
2 negatives hit me straight away. The game is slower, all actions and turn times seem to linger far too long. And changes in format of daily quests make it harder for new players to gain any momentum.
I want to like it, just cant seem to be enthusiastic enough to play it.
このレビューは参考になりましたか? はい いいえ 面白い
14 人中 11 人 (79%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 94.2 時間
早期アクセスレビュー
投稿日: 7月22日
The game once was awesome, played every day, you could have fun and do quests by playing against A.I both using your decks

Now its 100% PAY TO WIN

You have to win 3 ONLINE GAMES to get a daily reward that is 1 booster with a very small chance of getting 1 possibly good card for your deck

But , you cant get even 1 win, I'm level 1 since the update, and I have some legendary , but I always play against other lvl 1 players with a FULL LEGENDARY DECK
NO TATICS , JUST PUT YOUR OP CARDS ONE AFTER ANOTHER AND WIN

Hearthstone , the Epic and legendaries are good but the decks are full of rares that are also very good

Stay Away from this game
このレビューは参考になりましたか? はい いいえ 面白い
最も参考になったレビュー  全て
16 人中 14 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 2,190.5 時間
早期アクセスレビュー
投稿日: 2014年12月4日
オンラインのカードゲームとしては本格的で面白いと思います。
MTGスタッフが関わっているということで作りはよく、既存のカードゲームとくらべても遜色ない出きだと思います。

課金の方はソシャゲに比べればだいぶましですがガチ課金勢とマッチングしたら無課金で勝つのは厳しいと思います。
セットにもよりますが、単独でフルコンプなら1セット20k~30kが目安です。(既存のアナログTCGに比べれば良心的な価格だとは思いますが・・・)
アップデートでシェアリングという機能が搭載されました。
これは友人間でダブった(4枚目以降)のカードを共有するというものです。
トレードと違う点はこのシェアリング機能を使う場合、共有する側のカードが目減りするわけではないという点。
これによって新規に始める人は資産のある知り合いから融通してもらったり、新段もある程度数が揃えば足りないカードをお互いに共有することで効率よくカードを揃えることができます。

また、共有以外にもいらないカードをゲーム内通貨に交換する鋳造システムで、不要なカードを換金し、必要なカードをピンポイントで購入できます。ただし、大体同じレートのカードだと4枚売って1枚買うくらいの比率になってしまうので、レア度の高いカードの購入は厳しいです。
他、週替りでも課金通貨専用でイラスト違いのアナザーカード、ヒロイック以上ののレアカードがシングル売りされていますので、ひたすらお目当てのカードが出るまでガチャガチャする必要はありません。

2015年2月下旬より新システムのミッションが加わりました。こちらは予め決められたCPUと対戦し勝利することでカードを得ることが出来るシステムです。
勝つごとに新しいミッションが開放され、第1~第4戦は使用できるデッキが固定され、用意されていて勝利ごとにヒロイックカードが1枚確定報酬となるため、資産がなくてもどうにかなります。
(ある程度ゲームになれてくればすんなり勝てる難易度です)
4戦、5戦目はデッキフリーで、初期ぷよぷよのボスキャラのごとくCPU固有の能力まで引っさげてきますが、勝利することで固定のレジェンダリカードが手に入ります。


マッチングシステムで大体いつでも相手が出てくるので、カードゲームが好きな方にはおすすめできるとおもいます。反面、基本無料だからやってみよう、という人はレアカード満載の課金勢に運以外で勝つことはなかなか難しいので、無課金で頑張るという人は、それなりの時間をかけてじっくり集めるか、どこかのグループに入ってシェアリング等を積極的に使わないと難しいかもしれません。

特に縛りプレイをしない場合のオン対戦はどうしてもレアカードの叩き合い傾向が強いですが、レアカード縛りや禁止カード設定をしてマッチングCGIを組んでいる海外のサイトもあるので、そちらを覗いてみてもいいかもしれません。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 126.1 時間
早期アクセスレビュー
投稿日: 2014年12月29日
お手軽に短時間で楽しめるTCGです。
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記録時間: 5.0 時間
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投稿日: 6月1日
SolForge beta had grown to become one of the games I most enjoyed. And I'd been eagerly awaiting the full release for a while.

What did I expect?
* Some bugs removed.
* A way to manually sort decks. It used to auto-sort A-Z, so you had to number your decks to sort any other way.
* Better card search options. Especially across levels. That is, you were only able to search for the wordings on the level 1 versions of cards. This meant you couldn't search for, for example, the cards that are 'free' at level 2 or 3, because those cards have no text at level 1.
* Larger 'at a glance' cards or an option for at a glance text overlays, so you could easily read what several cards do, side by side.

What did I hope for but not really expect?
* Extra stats for cards. Especially stats for which decks they're used in. I love having multiple decks (essential for solo play), with as much variety as possible across decks. Ideally, I like each deck to have entirely different cards from each other deck. This is almost impossible if you have 10 or more decks, because there's no way to remember which of the hundreds of cards you've already used in another deck.
* More solo options. At the very least, developer designed decks to play against (some of which could be based on previous community decks or tournament winning decks).
* Better AI.

What did we actually get?
NONE of either my hopes or expectations. In fact, quite the opposite in most cases:
* Loss of even the automatic A-Z sorting. So now my decks are just a random jumble.
* Loss of the ability to even VIEW the level 2 or higher versions of cards at a glance. So now you can't even skim across the cards to try to spot which are, for example, 'free'. You have to click on each, one by one... yeah, through hundreds of cards.
* Not that that point matters now, because in addition to that, the text has been removed from the cards entirely. The only way to see the text is to click on them and have a pop-up tell you what it says. So there is now no way to compare cards at a glance.
* AND the cards are actually SMALLER! Most of the screen space has been given over to the background/playmat, with the cards as tiny, shrunken little things in a small section in the middle!
* The random deck options and 'quick play' option for solo battles have both been removed. Now the only solo option is to choose two of your own decks, one to play with and one to play against. Not nearly as fun as randomised choices.

On top of all that:
* MORE bugs, not less.
* Slow loading times.
* Slow in other ways too (eg. it goes through a series of mini-freezes when opening new packs)
* Multiple other problems just for iPad versions, that aren't a problem on PC (eg. right-click options; and scrolling that doesn't work).

So... what was it all for then?
* Shiny silver background.
* New card format. Shiny, sci-fi style. Bright lines around the edges. (All negatives for me: The sci-fi style doesn't suit the more fantasy oriented setting. The bright lines distract from the art.)
* Over the top special effects, like packs blowing up instead of opening; and the whole deck flying around the screen when it's time to level up.

In sum, the only 'improvements' are all flash and no substance; the game is now frustrating on PC, almost unplayable on iPad, and certainly unplayable on anything smaller than a standard sized iPad. Major disappointment, for a game with so much promise.
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